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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::fileFormats::AC3DsurfaceFormat
Description
Provide a means of reading/writing AC3D format.
http://www.inivis.com/ac3d/man/ac3dfileformat.html
Note:
On input, the faces are already organised as zones.
The output is always sorted by zones.
In the absence of zones, a single zone will be assigned.
SourceFiles
AC3DsurfaceFormat.C
\*---------------------------------------------------------------------------*/
#ifndef AC3DsurfaceFormat_H
#define AC3DsurfaceFormat_H
#include "MeshedSurface.H"
#include "MeshedSurfaceProxy.H"
#include "UnsortedMeshedSurface.H"
#include "AC3DsurfaceFormatCore.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace fileFormats
{
/*---------------------------------------------------------------------------*\
Class AC3DsurfaceFormat Declaration
\*---------------------------------------------------------------------------*/
template<class Face>
class AC3DsurfaceFormat
:
public MeshedSurface<Face>,
public AC3DsurfaceFormatCore
{
public:
// Constructors
//- Construct from file name
AC3DsurfaceFormat(const fileName&);
//- Disallow default bitwise copy construction
AC3DsurfaceFormat(const AC3DsurfaceFormat<Face>&) = delete;
// Selectors
//- Read file and return surface
static autoPtr<MeshedSurface<Face>> New(const fileName& name)
{
return autoPtr<MeshedSurface<Face>>
(
new AC3DsurfaceFormat<Face>(name)
);
}
//- Destructor
virtual ~AC3DsurfaceFormat()
{}
// Member Functions
//- Write surface mesh components by proxy
static void write(const fileName&, const MeshedSurfaceProxy<Face>&);
//- Write UnsortedMeshedSurface, the output is always sorted by zones.
static void write(const fileName&, const UnsortedMeshedSurface<Face>&);
//- Read from file
virtual bool read(const fileName&);
//- Write object
virtual void write(const fileName& name) const
{
write(name, MeshedSurfaceProxy<Face>(*this));
}
// Member Operators
//- Disallow default bitwise assignment
void operator=(const AC3DsurfaceFormat<Face>&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace fileFormats
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "AC3DsurfaceFormat.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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