File size: 4,100 Bytes
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
vertices
(
// (truncated) Cone
(-1 0 0) (0 -1 0) (1 0 0) (0 1 0)
(0 -2 2) (2 0 2) (0 2 2) (-2 0 2)
// (quarter) Torus
(3 0 0) (4 -1 0) (5 0 0) (4 1 0)
(6 0 3) (6 -1 2) (6 0 1) (6 1 2)
// Sphere
(7 -1 0) (7 1 0) (7 1 2) (7 -1 2)
(9 -1 0) (9 1 0) (9 1 2) (9 -1 2)
);
blocks
(
hex (1 0 4 5 2 3 7 6) cone (9 10 11) simpleGrading (1 1 1)
hex (8 9 10 11 12 13 14 15) torus (6 6 12) simpleGrading (1 1 1)
hex (16 17 18 19 20 21 22 23) sphere (10 10 10) simpleGrading (1 1 1)
);
// A cone geometry is needed to project the edges to because we twist the block
// through the height of the cone. It would not be needed otherwise.
geometry
{
cone
{
type triSurface;
file "cone.obj";
}
}
edges
(
// (truncated) Cone
arc 0 1 90 (0 0 1)
arc 1 2 90 (0 0 1)
arc 2 3 90 (0 0 1)
arc 3 0 90 (0 0 1)
arc 4 5 90 (0 0 1)
arc 5 6 90 (0 0 1)
arc 6 7 90 (0 0 1)
arc 7 4 90 (0 0 1)
project 0 4 (cone)
project 1 5 (cone)
project 2 6 (cone)
project 3 7 (cone)
// (quarter) Torus
arc 8 9 90 (0 0 1)
arc 9 10 90 (0 0 1)
arc 10 11 90 (0 0 1)
arc 11 8 90 (0 0 1)
arc 12 13 90 (1 0 0)
arc 13 14 90 (1 0 0)
arc 14 15 90 (1 0 0)
arc 15 12 90 (1 0 0)
arc 8 12 90 (0 1 0)
arc 9 13 90 (0 1 0)
arc 10 14 90 (0 1 0)
arc 11 15 90 (0 1 0)
// Sphere
arc 16 17 70.52877936550932 (1 0 -1)
arc 17 18 70.52877936550932 (1 1 0)
arc 18 19 70.52877936550932 (1 0 1)
arc 19 16 70.52877936550932 (1 -1 0)
arc 20 21 70.52877936550932 (1 0 1)
arc 21 22 70.52877936550932 (1 -1 0)
arc 22 23 70.52877936550932 (1 0 -1)
arc 23 20 70.52877936550932 (1 1 0)
arc 16 20 70.52877936550932 (0 -1 1)
arc 17 21 70.52877936550932 (0 -1 -1)
arc 18 22 70.52877936550932 (0 1 -1)
arc 19 23 70.52877936550932 (0 1 1)
);
faces
(
// (truncated) Cone. This is exact, and it also appears to be insensitive
// to the direction of sweeping, which is somewhat surprising given that
// the block also twists 90 degrees over the height of the cone.
sweep (0 1 5 4) 1
sweep (1 2 6 5) 1
sweep (2 3 7 6) 1
sweep (3 0 4 7) 1
// (quarter) Torus. This is exact, but it is also sensitive to the
// direction of sweeping. If the minor edges are swept (the more intuitive
// option) then the rotation factor must be 1. If the major edges are swept
// (the less intuitive option) then the rotation factor must be 0. The
// swept edges are the first and third edges of the faces listed.
sweep (8 9 13 12) 1
sweep (9 10 14 13) 1
sweep (10 11 15 14) 1
sweep (11 8 12 15) 1
// ... or ...
/*
sweep (9 13 12 8) 0
sweep (10 14 13 9) 0
sweep (11 15 14 10) 0
sweep (8 12 15 11) 0
*/
// Sphere. This is not exact. The positions are better than the basic
// algorithm, but the projection still falls short of the sphere surface.
// That's because, unlike the other two shapes, the "rows" of points in one
// of the faces of the sphere are not geometrically similar (i.e., just
// rotated and scaled). The angle spanned by the arc varies with each row.
sweep (16 17 18 19) 1
sweep (16 17 21 20) 1
sweep (17 18 22 21) 1
sweep (18 19 23 22) 1
sweep (19 16 20 23) 1
sweep (20 21 22 23) 1
);
defaultPatch
{
name walls;
type wall;
}
boundary
();
// ************************************************************************* //
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