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/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  dev
     \\/     M anipulation  |
\*---------------------------------------------------------------------------*/
FoamFile
{
    format      ascii;
    class       dictionary;
    location    "system";
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

/*

 A ------------------------------- B
  /  H                          /
 C\                            /
     \                        /
        \                    /
           \                /     G
              \            /
                 \        /
                    \    /
                       \/
                         D
*/

Ax  0.438912;    Ay  0.000000;
Bx  18.28800;    By  0.000000;
Cx  0.310358;    Cy  -0.310358;
Dx  12.931569;   Dy  -12.931569;

Hx  0.405502;    Hy  -0.167964;
Gx  16.895909;   Gy  -6.998515;

Z_DB_low  -0.88706;
Z_AC_low  -1.07;
Z_high  4.39208;

vertices
(
   ($Cx  $Cy  $Z_AC_low)  //0
   ($Dx  $Dy  $Z_DB_low)  //1
   ($Bx  $By  $Z_DB_low)  //2
   ($Ax  $Ay  $Z_AC_low)  //3
   ($Cx  $Cy  $Z_high)    //4
   ($Dx  $Dy  $Z_high)    //5
   ($Bx  $By  $Z_high)    //6
   ($Ax  $Ay  $Z_high)    //7
);

blocks
(
   hex (0 1 2 3 4 5 6 7)    (47 10 4) simpleGrading (41.6669 1 1)
);

edges
(
  arc 0 3 ($Hx $Hy $Z_AC_low)
  arc 4 7 ($Hx $Hy $Z_high)

  arc 1 2 ($Gx $Gy $Z_DB_low)
  arc 5 6 ($Gx $Gy $Z_high)
);

boundary
(
   maxX
   {
       type patch;
       faces
       (
           (1 2 6 5)
       );
   }
   minX
   {
       type patch;
       faces
       (
           (0 4 7 3)
       );
   }
   maxY
   {
       type patch;
       faces
       (
           (3 7 6 2)
       );
   }
   minY
   {
       type patch;
       faces
       (
           (1 5 4 0)
       );
   }
   maxZ
   {
       type patch;
       faces
       (
           (4 5 6 7)
       );
   }
   minZ
   {
       type patch;
       faces
       (
           (0 3 2 1)
       );
   }
);


// ************************************************************************* //