OpenFOAM-dev / data /applications /utilities /preProcessing /snappyHexMeshConfig /blockMeshFunctions.H
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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2023-2024 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| InNamespace | |
| Foam | |
| Description | |
| Functions for calculating the bounds and number of cells of a background | |
| mesh configured within a blockMeshDict file | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| inline bool isEven(const label l) | |
| { | |
| return (l % 2 == 0) ? true : false; | |
| } | |
| inline bool isEven(const Vector<label>& vl) | |
| { | |
| return isEven(vl.x()) && isEven(vl.y()) && isEven(vl.z()); | |
| } | |
| inline int order(const scalar s) | |
| { | |
| return std::round(Foam::log10(mag(s))); | |
| } | |
| inline scalar roundingScale(const scalar s) | |
| { | |
| return (s == 0) ? 0 : Foam::pow(10.0, order(s) - 1); | |
| } | |
| inline scalar roundDown(const scalar x, const scalar s) | |
| { | |
| return floor(x/s)*s; | |
| } | |
| inline scalar roundUp(const scalar x, const scalar s) | |
| { | |
| return ceil(x/s)*s; | |
| } | |
| inline vector roundDown(const vector& v, const scalar s) | |
| { | |
| return vector | |
| ( | |
| roundDown(v.x(), s), | |
| roundDown(v.y(), s), | |
| roundDown(v.z(), s) | |
| ); | |
| } | |
| inline vector roundUp(const vector& v, const scalar s) | |
| { | |
| return vector | |
| ( | |
| roundUp(v.x(), s), | |
| roundUp(v.y(), s), | |
| roundUp(v.z(), s) | |
| ); | |
| } | |
| inline Vector<label> setMinDimCells(const vector& v, const scalar s) | |
| { | |
| const scalar m(cmptMin(v)/s); | |
| return Vector<label> | |
| ( | |
| round(v.x()/m), | |
| round(v.y()/m), | |
| round(v.z()/m) | |
| ); | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |