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26 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| using namespace Foam; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| //// Dump collapse region to .obj file | |
| //static void writeRegionOBJ | |
| //( | |
| // const triSurface& surf, | |
| // const label regionI, | |
| // const labelList& collapseRegion, | |
| // const labelList& outsideVerts | |
| //) | |
| //{ | |
| // fileName dir("regions"); | |
| // | |
| // mkDir(dir); | |
| // fileName regionName(dir / "region_" + name(regionI) + ".obj"); | |
| // | |
| // Pout<< "Dumping region " << regionI << " to file " << regionName << endl; | |
| // | |
| // boolList include(surf.size(), false); | |
| // | |
| // forAll(collapseRegion, facei) | |
| // { | |
| // if (collapseRegion[facei] == regionI) | |
| // { | |
| // include[facei] = true; | |
| // } | |
| // } | |
| // | |
| // labelList pointMap, faceMap; | |
| // | |
| // triSurface regionSurf(surf.subsetMesh(include, pointMap, faceMap)); | |
| // | |
| // Pout<< "Region " << regionI << " surface:" << nl; | |
| // regionSurf.writeStats(Pout); | |
| // | |
| // regionSurf.write(regionName); | |
| // | |
| // | |
| // // Dump corresponding outside vertices. | |
| // fileName pointsName(dir / "regionPoints_" + name(regionI) + ".obj"); | |
| // | |
| // Pout<< "Dumping region " << regionI << " points to file " << pointsName | |
| // << endl; | |
| // | |
| // OFstream str(pointsName); | |
| // | |
| // forAll(outsideVerts, i) | |
| // { | |
| // meshTools::writeOBJ(str, surf.localPoints()[outsideVerts[i]]); | |
| // } | |
| //} | |
| // Split triangle into multiple triangles because edge e being split | |
| // into multiple edges. | |
| static void splitTri | |
| ( | |
| const labelledTri& f, | |
| const edge& e, | |
| const labelList& splitPoints, | |
| DynamicList<labelledTri>& tris | |
| ) | |
| { | |
| // label oldNTris = tris.size(); | |
| label fp = findIndex(f, e[0]); | |
| label fp1 = f.fcIndex(fp); | |
| label fp2 = f.fcIndex(fp1); | |
| if (f[fp1] == e[1]) | |
| { | |
| // Split triangle along fp to fp1 | |
| tris.append(labelledTri(f[fp2], f[fp], splitPoints[0], f.region())); | |
| for (label i = 1; i < splitPoints.size(); i++) | |
| { | |
| tris.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp2], | |
| splitPoints[i-1], | |
| splitPoints[i], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| tris.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp2], | |
| splitPoints.last(), | |
| f[fp1], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| else if (f[fp2] == e[1]) | |
| { | |
| // Split triangle along fp2 to fp. (Reverse order of splitPoints) | |
| tris.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp1], | |
| f[fp2], | |
| splitPoints.last(), | |
| f.region() | |
| ) | |
| ); | |
| for (label i = splitPoints.size()-1; i > 0; --i) | |
| { | |
| tris.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp1], | |
| splitPoints[i], | |
| splitPoints[i-1], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| tris.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp1], | |
| splitPoints[0], | |
| f[fp], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| else | |
| { | |
| FatalErrorInFunction | |
| << "Edge " << e << " not part of triangle " << f | |
| << " fp:" << fp | |
| << " fp1:" << fp1 | |
| << " fp2:" << fp2 | |
| << abort(FatalError); | |
| } | |
| // Pout<< "Split face " << f << " along edge " << e | |
| // << " into triangles:" << endl; | |
| // | |
| // for (label i = oldNTris; i < tris.size(); i++) | |
| //{ | |
| // Pout<< " " << tris[i] << nl; | |
| //} | |
| } | |
| // Insert scalar into sortedVerts/sortedWeights so the weights are in | |
| // incrementing order. | |
| static bool insertSorted | |
| ( | |
| const label vertI, | |
| const scalar weight, | |
| labelList& sortedVerts, | |
| scalarField& sortedWeights | |
| ) | |
| { | |
| if (findIndex(sortedVerts, vertI) != -1) | |
| { | |
| FatalErrorInFunction | |
| << " which is already in list of sorted vertices " | |
| << sortedVerts << abort(FatalError); | |
| } | |
| if (weight <= 0 || weight >= 1) | |
| { | |
| FatalErrorInFunction | |
| << " with illegal weight " << weight | |
| << " into list of sorted vertices " | |
| << sortedVerts << abort(FatalError); | |
| } | |
| label insertI = sortedVerts.size(); | |
| forAll(sortedVerts, sortedI) | |
| { | |
| scalar w = sortedWeights[sortedI]; | |
| if (mag(w - weight) < small) | |
| { | |
| WarningInFunction | |
| << "Trying to insert weight " << weight << " which is close to" | |
| << " existing weight " << w << " in " << sortedWeights | |
| << endl; | |
| } | |
| if (w > weight) | |
| { | |
| // Start inserting before sortedI. | |
| insertI = sortedI; | |
| break; | |
| } | |
| } | |
| label sz = sortedWeights.size(); | |
| sortedWeights.setSize(sz + 1); | |
| sortedVerts.setSize(sz + 1); | |
| // Leave everything up to (not including) insertI intact. | |
| // Make space by copying from insertI up. | |
| for (label i = sz-1; i >= insertI; --i) | |
| { | |
| sortedWeights[i+1] = sortedWeights[i]; | |
| sortedVerts[i+1] = sortedVerts[i]; | |
| } | |
| sortedWeights[insertI] = weight; | |
| sortedVerts[insertI] = vertI; | |
| return true; | |
| } | |
| // Is triangle candidate for collapse? Small height or small quality | |
| bool isSliver | |
| ( | |
| const triSurface& surf, | |
| const scalar minLen, | |
| const scalar minQuality, | |
| const label facei, | |
| const label edgeI | |
| ) | |
| { | |
| const pointField& localPoints = surf.localPoints(); | |
| // Check | |
| // - opposite vertex projects onto base edge | |
| // - normal distance is small | |
| // - or triangle quality is small | |
| label opposite0 = | |
| triSurfaceTools::oppositeVertex | |
| ( | |
| surf, | |
| facei, | |
| edgeI | |
| ); | |
| const edge& e = surf.edges()[edgeI]; | |
| const labelledTri& f = surf[facei]; | |
| pointHit pHit = | |
| e.line(localPoints).nearestDist | |
| ( | |
| localPoints[opposite0] | |
| ); | |
| if | |
| ( | |
| pHit.hit() | |
| && ( | |
| pHit.distance() < minLen | |
| || f.tri(surf.points()).quality() < minQuality | |
| ) | |
| ) | |
| { | |
| // Remove facei and split all other faces using this | |
| // edge. This is done by 'replacing' the edgeI with the | |
| // opposite0 vertex | |
| // Pout<< "Splitting face " << facei << " since distance " | |
| // << pHit.distance() | |
| // << " from vertex " << opposite0 | |
| // << " to edge " << edgeI | |
| // << " points " | |
| // << localPoints[e[0]] | |
| // << localPoints[e[1]] | |
| // << " is too small or triangle quality " | |
| // << f.tri(surf.points()).quality() | |
| // << " too small." << endl; | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| // Mark all faces that are going to be collapsed. | |
| // faceToEdge: per face -1 or the base edge of the face. | |
| static void markCollapsedFaces | |
| ( | |
| const triSurface& surf, | |
| const scalar minLen, | |
| const scalar minQuality, | |
| labelList& faceToEdge | |
| ) | |
| { | |
| faceToEdge.setSize(surf.size()); | |
| faceToEdge = -1; | |
| const labelListList& edgeFaces = surf.edgeFaces(); | |
| forAll(edgeFaces, edgeI) | |
| { | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| forAll(eFaces, i) | |
| { | |
| label facei = eFaces[i]; | |
| bool isCandidate = isSliver(surf, minLen, minQuality, facei, edgeI); | |
| if (isCandidate) | |
| { | |
| // Mark face as being collapsed | |
| if (faceToEdge[facei] != -1) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot collapse face " << facei << " since " | |
| << " is marked to be collapsed both to edge " | |
| << faceToEdge[facei] << " and " << edgeI | |
| << abort(FatalError); | |
| } | |
| faceToEdge[facei] = edgeI; | |
| } | |
| } | |
| } | |
| } | |
| // Recurse through collapsed faces marking all of them with regionI (in | |
| // collapseRegion) | |
| static void markRegion | |
| ( | |
| const triSurface& surf, | |
| const labelList& faceToEdge, | |
| const label regionI, | |
| const label facei, | |
| labelList& collapseRegion | |
| ) | |
| { | |
| if (faceToEdge[facei] == -1 || collapseRegion[facei] != -1) | |
| { | |
| FatalErrorInFunction | |
| << "Problem : crossed into uncollapsed/regionised face" | |
| << abort(FatalError); | |
| } | |
| collapseRegion[facei] = regionI; | |
| // Recurse across edges to collapsed neighbours | |
| const labelList& fEdges = surf.faceEdges()[facei]; | |
| forAll(fEdges, fEdgeI) | |
| { | |
| label edgeI = fEdges[fEdgeI]; | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| forAll(eFaces, i) | |
| { | |
| label nbrFacei = eFaces[i]; | |
| if (faceToEdge[nbrFacei] != -1) | |
| { | |
| if (collapseRegion[nbrFacei] == -1) | |
| { | |
| markRegion | |
| ( | |
| surf, | |
| faceToEdge, | |
| regionI, | |
| nbrFacei, | |
| collapseRegion | |
| ); | |
| } | |
| else if (collapseRegion[nbrFacei] != regionI) | |
| { | |
| FatalErrorInFunction | |
| << "Edge:" << edgeI << " between face " << facei | |
| << " with region " << regionI | |
| << " and face " << nbrFacei | |
| << " with region " << collapseRegion[nbrFacei] | |
| << endl; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Mark every face with region (in collapseRegion) (or -1). | |
| // Return number of regions. | |
| static label markRegions | |
| ( | |
| const triSurface& surf, | |
| const labelList& faceToEdge, | |
| labelList& collapseRegion | |
| ) | |
| { | |
| label regionI = 0; | |
| forAll(faceToEdge, facei) | |
| { | |
| if (collapseRegion[facei] == -1 && faceToEdge[facei] != -1) | |
| { | |
| // Pout<< "markRegions : Marking region:" << regionI | |
| // << " starting from face " << facei << endl; | |
| // Collapsed face. Mark connected region with current region number | |
| markRegion(surf, faceToEdge, regionI++, facei, collapseRegion); | |
| } | |
| } | |
| return regionI; | |
| } | |
| // Type of region. | |
| // -1 : edge in between uncollapsed faces. | |
| // -2 : edge in between collapsed faces | |
| // >=0 : edge in between uncollapsed and collapsed region. Returns region. | |
| static label edgeType | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapseRegion, | |
| const label edgeI | |
| ) | |
| { | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| // Detect if edge is in between collapseRegion and non-collapse face | |
| bool usesUncollapsed = false; | |
| label usesRegion = -1; | |
| forAll(eFaces, i) | |
| { | |
| label facei = eFaces[i]; | |
| label region = collapseRegion[facei]; | |
| if (region == -1) | |
| { | |
| usesUncollapsed = true; | |
| } | |
| else if (usesRegion == -1) | |
| { | |
| usesRegion = region; | |
| } | |
| else if (usesRegion != region) | |
| { | |
| FatalErrorInFunction << abort(FatalError); | |
| } | |
| else | |
| { | |
| // Equal regions. | |
| } | |
| } | |
| if (usesUncollapsed) | |
| { | |
| if (usesRegion == -1) | |
| { | |
| // uncollapsed faces only. | |
| return -1; | |
| } | |
| else | |
| { | |
| // between uncollapsed and collapsed. | |
| return usesRegion; | |
| } | |
| } | |
| else | |
| { | |
| if (usesRegion == -1) | |
| { | |
| FatalErrorInFunction << abort(FatalError); | |
| return -2; | |
| } | |
| else | |
| { | |
| return -2; | |
| } | |
| } | |
| } | |
| // Get points on outside edge of region (= outside points) | |
| static labelListList getOutsideVerts | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapseRegion, | |
| const label nRegions | |
| ) | |
| { | |
| const labelListList& edgeFaces = surf.edgeFaces(); | |
| // Per region all the outside vertices. | |
| labelListList outsideVerts(nRegions); | |
| forAll(edgeFaces, edgeI) | |
| { | |
| // Detect if edge is in between collapseRegion and non-collapse face | |
| label regionI = edgeType(surf, collapseRegion, edgeI); | |
| if (regionI >= 0) | |
| { | |
| // Edge borders both uncollapsed face and collapsed face on region | |
| // usesRegion. | |
| const edge& e = surf.edges()[edgeI]; | |
| labelList& regionVerts = outsideVerts[regionI]; | |
| // Add both edge points to regionVerts. | |
| forAll(e, eI) | |
| { | |
| label v = e[eI]; | |
| if (findIndex(regionVerts, v) == -1) | |
| { | |
| label sz = regionVerts.size(); | |
| regionVerts.setSize(sz+1); | |
| regionVerts[sz] = v; | |
| } | |
| } | |
| } | |
| } | |
| return outsideVerts; | |
| } | |
| // n^2 search for furthest removed point pair. | |
| static labelPair getSpanPoints | |
| ( | |
| const triSurface& surf, | |
| const labelList& outsideVerts | |
| ) | |
| { | |
| const pointField& localPoints = surf.localPoints(); | |
| scalar maxDist = -great; | |
| labelPair maxPair; | |
| forAll(outsideVerts, i) | |
| { | |
| label v0 = outsideVerts[i]; | |
| for (label j = i+1; j < outsideVerts.size(); j++) | |
| { | |
| label v1 = outsideVerts[j]; | |
| scalar d = mag(localPoints[v0] - localPoints[v1]); | |
| if (d > maxDist) | |
| { | |
| maxDist = d; | |
| maxPair[0] = v0; | |
| maxPair[1] = v1; | |
| } | |
| } | |
| } | |
| return maxPair; | |
| } | |
| // Project all non-span points onto the span edge. | |
| static void projectNonSpanPoints | |
| ( | |
| const triSurface& surf, | |
| const labelList& outsideVerts, | |
| const labelPair& spanPair, | |
| labelList& sortedVertices, | |
| scalarField& sortedWeights | |
| ) | |
| { | |
| const point& p0 = surf.localPoints()[spanPair[0]]; | |
| const point& p1 = surf.localPoints()[spanPair[1]]; | |
| forAll(outsideVerts, i) | |
| { | |
| label v = outsideVerts[i]; | |
| if (v != spanPair[0] && v != spanPair[1]) | |
| { | |
| // Is a non-span point. Project onto spanning edge. | |
| pointHit pHit = | |
| linePointRef(p0, p1).nearestDist | |
| ( | |
| surf.localPoints()[v] | |
| ); | |
| if (!pHit.hit()) | |
| { | |
| FatalErrorInFunction | |
| << abort(FatalError); | |
| } | |
| scalar w = mag(pHit.hitPoint() - p0) / mag(p1 - p0); | |
| insertSorted(v, w, sortedVertices, sortedWeights); | |
| } | |
| } | |
| } | |
| // Slice part of the orderVertices (and optionally reverse) for this edge. | |
| static void getSplitVerts | |
| ( | |
| const triSurface& surf, | |
| const label regionI, | |
| const labelPair& spanPoints, | |
| const labelList& orderedVerts, | |
| const scalarField& orderedWeights, | |
| const label edgeI, | |
| labelList& splitVerts, | |
| scalarField& splitWeights | |
| ) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| const label sz = orderedVerts.size(); | |
| if (e[0] == spanPoints[0]) | |
| { | |
| // Edge in same order as spanPoints&orderedVerts. Keep order. | |
| if (e[1] == spanPoints[1]) | |
| { | |
| // Copy all. | |
| splitVerts = orderedVerts; | |
| splitWeights = orderedWeights; | |
| } | |
| else | |
| { | |
| // Copy up to (but not including) e[1] | |
| label i1 = findIndex(orderedVerts, e[1]); | |
| splitVerts = SubList<label>(orderedVerts, i1, 0); | |
| splitWeights = SubList<scalar>(orderedWeights, i1, 0); | |
| } | |
| } | |
| else if (e[0] == spanPoints[1]) | |
| { | |
| // Reverse. | |
| if (e[1] == spanPoints[0]) | |
| { | |
| // Copy all. | |
| splitVerts = orderedVerts; | |
| reverse(splitVerts); | |
| splitWeights = orderedWeights; | |
| reverse(splitWeights); | |
| } | |
| else | |
| { | |
| // Copy downto (but not including) e[1] | |
| label i1 = findIndex(orderedVerts, e[1]); | |
| splitVerts = SubList<label>(orderedVerts, sz-(i1+1), i1+1); | |
| reverse(splitVerts); | |
| splitWeights = SubList<scalar>(orderedWeights, sz-(i1+1), i1+1); | |
| reverse(splitWeights); | |
| } | |
| } | |
| else if (e[1] == spanPoints[0]) | |
| { | |
| // Reverse. | |
| // Copy up to (but not including) e[0] | |
| label i0 = findIndex(orderedVerts, e[0]); | |
| splitVerts = SubList<label>(orderedVerts, i0, 0); | |
| reverse(splitVerts); | |
| splitWeights = SubList<scalar>(orderedWeights, i0, 0); | |
| reverse(splitWeights); | |
| } | |
| else if (e[1] == spanPoints[1]) | |
| { | |
| // Copy from (but not including) e[0] to end | |
| label i0 = findIndex(orderedVerts, e[0]); | |
| splitVerts = SubList<label>(orderedVerts, sz-(i0+1), i0+1); | |
| splitWeights = SubList<scalar>(orderedWeights, sz-(i0+1), i0+1); | |
| } | |
| else | |
| { | |
| label i0 = findIndex(orderedVerts, e[0]); | |
| label i1 = findIndex(orderedVerts, e[1]); | |
| if (i0 == -1 || i1 == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Did not find edge in projected vertices." << nl | |
| << "region:" << regionI << nl | |
| << "spanPoints:" << spanPoints | |
| << " coords:" << surf.localPoints()[spanPoints[0]] | |
| << surf.localPoints()[spanPoints[1]] << nl | |
| << "edge:" << edgeI | |
| << " verts:" << e | |
| << " coords:" << surf.localPoints()[e[0]] | |
| << surf.localPoints()[e[1]] << nl | |
| << "orderedVerts:" << orderedVerts << nl | |
| << abort(FatalError); | |
| } | |
| if (i0 < i1) | |
| { | |
| splitVerts = SubList<label>(orderedVerts, i1-i0-1, i0+1); | |
| splitWeights = SubList<scalar>(orderedWeights, i1-i0-1, i0+1); | |
| } | |
| else | |
| { | |
| splitVerts = SubList<label>(orderedVerts, i0-i1-1, i1+1); | |
| reverse(splitVerts); | |
| splitWeights = SubList<scalar>(orderedWeights, i0-i1-1, i1+1); | |
| reverse(splitWeights); | |
| } | |
| } | |
| } | |
| label collapseBase | |
| ( | |
| triSurface& surf, | |
| const scalar minLen, | |
| const scalar minQuality | |
| ) | |
| { | |
| label nTotalSplit = 0; | |
| while (true) | |
| { | |
| // Detect faces to collapse | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // -1 or edge the face is collapsed onto. | |
| labelList faceToEdge(surf.size(), -1); | |
| // Calculate faceToEdge (face collapses) | |
| markCollapsedFaces(surf, minLen, minQuality, faceToEdge); | |
| // Find regions of connected collapsed faces | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // per face -1 or region | |
| labelList collapseRegion(surf.size(), -1); | |
| label nRegions = markRegions(surf, faceToEdge, collapseRegion); | |
| // Pout<< "Detected " << nRegions << " regions of faces to be collapsed" | |
| // << nl << endl; | |
| // Pick up all vertices on outside of region | |
| labelListList outsideVerts | |
| ( | |
| getOutsideVerts(surf, collapseRegion, nRegions) | |
| ); | |
| // For all regions determine maximum distance between points | |
| List<labelPair> spanPoints(nRegions); | |
| labelListList orderedVertices(nRegions); | |
| List<scalarField> orderedWeights(nRegions); | |
| forAll(spanPoints, regionI) | |
| { | |
| spanPoints[regionI] = getSpanPoints(surf, outsideVerts[regionI]); | |
| // Pout<< "For region " << regionI << " found extrema at points " | |
| // << surf.localPoints()[spanPoints[regionI][0]] | |
| // << surf.localPoints()[spanPoints[regionI][1]] | |
| // << endl; | |
| // Project all non-span points onto the span edge. | |
| projectNonSpanPoints | |
| ( | |
| surf, | |
| outsideVerts[regionI], | |
| spanPoints[regionI], | |
| orderedVertices[regionI], | |
| orderedWeights[regionI] | |
| ); | |
| // Pout<< "For region:" << regionI | |
| // << " span:" << spanPoints[regionI] | |
| // << " orderedVerts:" << orderedVertices[regionI] | |
| // << " orderedWeights:" << orderedWeights[regionI] | |
| // << endl; | |
| // writeRegionOBJ | |
| //( | |
| // surf, | |
| // regionI, | |
| // collapseRegion, | |
| // outsideVerts[regionI] | |
| //); | |
| // Pout<< endl; | |
| } | |
| // Actually split the edges | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| const List<labelledTri>& localFaces = surf.localFaces(); | |
| const edgeList& edges = surf.edges(); | |
| label nSplit = 0; | |
| // Storage for new triangles. | |
| DynamicList<labelledTri> newTris(surf.size()); | |
| // Whether face has been dealt with (either copied/split or deleted) | |
| boolList faceHandled(surf.size(), false); | |
| forAll(edges, edgeI) | |
| { | |
| const edge& e = edges[edgeI]; | |
| // Detect if edge is in between collapseRegion and non-collapse face | |
| label regionI = edgeType(surf, collapseRegion, edgeI); | |
| if (regionI == -2) | |
| { | |
| // in between collapsed faces. nothing needs to be done. | |
| } | |
| else if (regionI == -1) | |
| { | |
| // edge in between uncollapsed faces. Handle these later on. | |
| } | |
| else | |
| { | |
| // some faces around edge are collapsed. | |
| // Find additional set of points on edge to be used to split | |
| // the remaining faces. | |
| labelList splitVerts; | |
| scalarField splitWeights; | |
| getSplitVerts | |
| ( | |
| surf, | |
| regionI, | |
| spanPoints[regionI], | |
| orderedVertices[regionI], | |
| orderedWeights[regionI], | |
| edgeI, | |
| splitVerts, | |
| splitWeights | |
| ); | |
| if (splitVerts.size()) | |
| { | |
| // Split edge using splitVerts. All non-collapsed triangles | |
| // using edge will get split. | |
| //{ | |
| // const pointField& localPoints = surf.localPoints(); | |
| // Pout<< "edge " << edgeI << ' ' << e | |
| // << " points " | |
| // << localPoints[e[0]] << ' ' << localPoints[e[1]] | |
| // << " split into edges with extra points:" | |
| // << endl; | |
| // forAll(splitVerts, i) | |
| // { | |
| // Pout<< " " << splitVerts[i] << " weight " | |
| // << splitWeights[i] << nl; | |
| // } | |
| //} | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| forAll(eFaces, i) | |
| { | |
| label facei = eFaces[i]; | |
| if (!faceHandled[facei] && faceToEdge[facei] == -1) | |
| { | |
| // Split face to use vertices. | |
| splitTri | |
| ( | |
| localFaces[facei], | |
| e, | |
| splitVerts, | |
| newTris | |
| ); | |
| faceHandled[facei] = true; | |
| nSplit++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Copy all unsplit faces | |
| forAll(faceHandled, facei) | |
| { | |
| if (!faceHandled[facei] && faceToEdge[facei] == -1) | |
| { | |
| newTris.append(localFaces[facei]); | |
| } | |
| } | |
| Info<< "collapseBase : collapsing " << nSplit | |
| << " triangles by splitting their base edge." | |
| << endl; | |
| nTotalSplit += nSplit; | |
| if (nSplit == 0) | |
| { | |
| break; | |
| } | |
| // Pack the triangles | |
| newTris.shrink(); | |
| surf = triSurface(newTris, surf.patches(), surf.localPoints()); | |
| } | |
| // Remove any unused vertices | |
| surf = triSurface(surf.localFaces(), surf.patches(), surf.localPoints()); | |
| return nTotalSplit; | |
| } | |
| // ************************************************************************* // | |