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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * // | |
| template<class PointList> | |
| Foam::boundSphere Foam::boundSphere::implementation::intersect | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ) | |
| { | |
| switch (nPs) | |
| { | |
| case 0: | |
| return boundSphere(point::uniform(NaN), -vGreat); | |
| case 1: | |
| return boundSphere(ps[pis[0]], 0); | |
| case 2: | |
| { | |
| // Return a sphere centred on the mid-point between the two points | |
| // and with radius half the distance between the points | |
| const point c = (ps[pis[0]] + ps[pis[1]])/2; | |
| return boundSphere | |
| ( | |
| c, | |
| max | |
| ( | |
| magSqr(ps[pis[0]] - c), | |
| magSqr(ps[pis[1]] - c) | |
| ) | |
| ); | |
| } | |
| case 3: | |
| { | |
| // If the triangle is not degenerate then return the sphere for | |
| // which a great circle is the triangles circum-circle | |
| const triPointRef tri | |
| ( | |
| ps[pis[0]], | |
| ps[pis[1]], | |
| ps[pis[2]] | |
| ); | |
| const boundSphere s = crSqr(tri.circumCircleSqr()); | |
| // If the quality is less than small then return an invalid sphere | |
| static const scalar ratio = small*3.0/4.0*sqrt(scalar(3)); | |
| if (!s.valid() || magSqr(tri.area()) < sqr(ratio)*sqr(s.rSqr_)) | |
| { | |
| return boundSphere(); | |
| } | |
| // Re-calculate the radius to make sure that the sphere contains | |
| // all the points. This makes Welzl's algorithm robust to the | |
| // presence of coincident points. | |
| return | |
| boundSphere | |
| ( | |
| s.c(), | |
| max | |
| ( | |
| magSqr(tri.a() - s.c()), | |
| max | |
| ( | |
| magSqr(tri.b() - s.c()), | |
| magSqr(tri.c() - s.c()) | |
| ) | |
| ) | |
| ); | |
| } | |
| case 4: | |
| { | |
| // If the tetrahedron is not degenerate then return the | |
| // cicrum-sphere | |
| const tetPointRef tet | |
| ( | |
| ps[pis[0]], | |
| ps[pis[1]], | |
| ps[pis[2]], | |
| ps[pis[3]] | |
| ); | |
| const boundSphere s = crSqr(tet.circumSphereSqr()); | |
| // If the quality is less than small then return an invalid sphere | |
| static const scalar ratio = small*8.0/27.0*sqrt(scalar(3)); | |
| if (!s.valid() || sqr(tet.mag()) < sqr(ratio)*pow3(s.rSqr_)) | |
| { | |
| return boundSphere(); | |
| } | |
| // Re-calculate the radius to make sure that the sphere contains | |
| // all the points. This makes Welzl's algorithm robust to the | |
| // presence of coincident points. | |
| return | |
| boundSphere | |
| ( | |
| s.c(), | |
| max | |
| ( | |
| magSqr(tet.a() - s.c()), | |
| max | |
| ( | |
| magSqr(tet.b() - s.c()), | |
| max | |
| ( | |
| magSqr(tet.c() - s.c()), | |
| magSqr(tet.d() - s.c()) | |
| ) | |
| ) | |
| ) | |
| ); | |
| } | |
| default: | |
| FatalErrorInFunction | |
| << "Cannot compute the intersect bounding sphere of more than " | |
| << "four points" << exit(FatalError); | |
| return boundSphere(point::uniform(NaN), NaN); | |
| } | |
| } | |
| template<class PointList> | |
| Foam::boundSphere Foam::boundSphere::implementation::trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| // Search for spheres that intersect sub-sets of the points that bound all | |
| // the other points | |
| switch (nPs) | |
| { | |
| case 0: | |
| case 1: | |
| case 2: | |
| break; | |
| case 3: | |
| { | |
| // Test the spheres that intersect the edges | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| const label pi0 = pis[i]; | |
| const label pi1 = pis[(i + 1) % 3]; | |
| const label piOpp = pis[(i + 2) % 3]; | |
| const boundSphere s = intersect(ps, {pi0, pi1, -1, -1}, 2); | |
| if (s.contains(ps[piOpp])) | |
| { | |
| boundaryPis[0] = pis[i]; | |
| boundaryPis[1] = pis[(i + 1) % 3]; | |
| return s; | |
| } | |
| } | |
| break; | |
| } | |
| case 4: | |
| { | |
| // Test the spheres that intersect the edges | |
| static const FixedList<labelPair, 6> p01s = | |
| {{0, 1}, {0, 2}, {0, 3}, {1, 2}, {1, 3}, {2, 3}}; | |
| static const FixedList<labelPair, 6> pOpp01s = | |
| {{2, 3}, {1, 3}, {1, 2}, {0, 3}, {0, 2}, {0, 1}}; | |
| for (label i = 0; i < 6; ++ i) | |
| { | |
| const label pi0 = pis[p01s[i].first()]; | |
| const label pi1 = pis[p01s[i].second()]; | |
| const label piOpp0 = pis[pOpp01s[i].first()]; | |
| const label piOpp1 = pis[pOpp01s[i].second()]; | |
| const boundSphere s = intersect(ps, {pi0, pi1, -1, -1}, 2); | |
| if (s.contains(ps[piOpp0]) && s.contains(ps[piOpp1])) | |
| { | |
| boundaryPis[0] = pis[p01s[i].first()]; | |
| boundaryPis[1] = pis[p01s[i].second()]; | |
| return s; | |
| } | |
| } | |
| // Test the spheres that intersect the triangles | |
| boundSphere minS(point::uniform(NaN), vGreat); | |
| label minSi = -1; | |
| for (label i = 0; i < 4; ++ i) | |
| { | |
| const label pi0 = pis[i]; | |
| const label pi1 = pis[(i + 1) % 4]; | |
| const label pi2 = pis[(i + 2) % 4]; | |
| const label piOpp = pis[(i + 3) % 4]; | |
| const boundSphere s = intersect(ps, {pi0, pi1, pi2, -1}, 3); | |
| if (s.contains(ps[piOpp]) && s.rSqr_ < minS.rSqr_) | |
| { | |
| minS = s; | |
| minSi = i; | |
| } | |
| } | |
| if (minSi != -1) | |
| { | |
| boundaryPis[0] = pis[minSi]; | |
| boundaryPis[1] = pis[(minSi + 1) % 4]; | |
| boundaryPis[2] = pis[(minSi + 2) % 4]; | |
| return minS; | |
| } | |
| break; | |
| } | |
| default: | |
| FatalErrorInFunction | |
| << "Cannot compute the trivial bounding sphere of more than " | |
| << "four points" << exit(FatalError); | |
| return boundSphere(); | |
| } | |
| // Set all the points as on the boundary | |
| for (label i = 0; i < nPs; ++ i) | |
| { | |
| boundaryPis[i] = pis[i]; | |
| } | |
| sortBoundaryPis(boundaryPis); | |
| // Return the sphere that intersects all the points | |
| return intersect(ps, pis, nPs); | |
| } | |
| template<class PointList> | |
| Foam::boundSphere Foam::boundSphere::implementation::bruteForce | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| // Update the currently stored bounding sphere if the supplied set of | |
| // points defines a smaller bounding sphere | |
| auto update = [] | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs, | |
| boundSphere& s, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| // Construct the intersect sphere for these points | |
| const boundSphere sStar = intersect(ps, pis, nPs); | |
| // Determine if the sphere bounds all the points, excluding any | |
| // actually on the boundary so as to prevent round-off error issues | |
| bool bounds = true; | |
| for (label pi = 0; bounds && pi < ps.size(); ++ pi) | |
| { | |
| label i = 0; | |
| for (; i < nPs; ++ i) if (pi == pis[i]) break; | |
| if (i != nPs) continue; | |
| if (!sStar.contains(ps[pi])) bounds = false; | |
| } | |
| // If this sphere bounds everything and is smaller than the current | |
| // sphere then update | |
| if (bounds && sStar.rSqr() < s.rSqr()) | |
| { | |
| s = sStar; | |
| boundaryPis = pis; | |
| } | |
| }; | |
| // Return an invalid sphere if there are no points | |
| if (ps.size() == 0) return boundSphere(); | |
| // Initialise a very large sphere | |
| boundSphere s = boundSphere::crSqr(point::uniform(NaN), vGreat); | |
| boundaryPis = -1; | |
| // Search through all combinations of points to find the minimum sphere | |
| FixedList<label, 4> pis({-1, -1, -1, -1}); | |
| for (pis[0] = 0; pis[0] < ps.size(); ++ pis[0]) | |
| { | |
| update(ps, pis, 1, s, boundaryPis); | |
| for (pis[1] = pis[0] + 1; pis[1] < ps.size(); ++ pis[1]) | |
| { | |
| update(ps, pis, 2, s, boundaryPis); | |
| for (pis[2] = pis[1] + 1; pis[2] < ps.size(); ++ pis[2]) | |
| { | |
| update(ps, pis, 3, s, boundaryPis); | |
| for (pis[3] = pis[2] + 1; pis[3] < ps.size(); ++ pis[3]) | |
| { | |
| update(ps, pis, 4, s, boundaryPis); | |
| } | |
| pis[3] = -1; | |
| } | |
| pis[2] = -1; | |
| } | |
| pis[1] = -1; | |
| } | |
| return s; | |
| } | |
| template<class PointList, class DLPermutation> | |
| Foam::boundSphere Foam::boundSphere::implementation::Welzl | |
| ( | |
| const PointList& ps, | |
| DLPermutation& pis, | |
| const typename DLPermutation::const_iterator& pisEnd, | |
| FixedList<label, 4>& boundaryPis, | |
| const label nBoundaryPs | |
| ) | |
| { | |
| boundSphere s = intersect(ps, boundaryPis, nBoundaryPs); | |
| if (pisEnd == pis.rend() || nBoundaryPs == 4) return s; | |
| for (label boundaryi = nBoundaryPs; boundaryi < 4; ++ boundaryi) | |
| { | |
| boundaryPis[boundaryi] = -1; | |
| } | |
| for | |
| ( | |
| typename DLPermutation::const_iterator piIter = pis.begin(); | |
| piIter != pisEnd; | |
| ++ piIter | |
| ) | |
| { | |
| if (s.contains(ps[*piIter])) continue; | |
| boundaryPis[nBoundaryPs] = *piIter; | |
| s = Welzl(ps, pis, piIter, boundaryPis, nBoundaryPs + 1); | |
| // Move this point up to the start | |
| if (piIter != pis.begin()) | |
| { | |
| const label i = *piIter; | |
| piIter = piIter.previous(); | |
| pis.raise(i); | |
| } | |
| } | |
| return s; | |
| } | |
| template<class PointList> | |
| Foam::boundSphere Foam::boundSphere::implementation::local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| if (ps.size() <= 4) | |
| { | |
| static const FixedList<label, 4> pis({0, 1, 2, 3}); | |
| boundaryPis = -1; | |
| return trivial(ps, pis, ps.size(), boundaryPis); | |
| } | |
| else | |
| { | |
| dLPermutation pis(ps.size(), rndGen); | |
| boundaryPis = -1; | |
| boundSphere s = Welzl(ps, pis, pis.end(), boundaryPis, 0); | |
| sortBoundaryPis(boundaryPis); | |
| return s; | |
| } | |
| } | |
| template<class PointList> | |
| Foam::boundSphere Foam::boundSphere::implementation::global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<RemoteData<point>, 4>& boundaryPs, | |
| const bool strict | |
| ) | |
| { | |
| // Run the local algorithm if serial | |
| if (!Pstream::parRun()) | |
| { | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| const boundSphere s = local(ps, rndGen, boundaryPis); | |
| forAll(boundaryPis, boundaryi) | |
| { | |
| if (boundaryPis[boundaryi] != -1) | |
| { | |
| boundaryPs[boundaryi] = | |
| RemoteData<point> | |
| ( | |
| Pstream::myProcNo(), | |
| boundaryPis[boundaryi], | |
| ps[boundaryPis[boundaryi]] | |
| ); | |
| } | |
| } | |
| return s; | |
| } | |
| LocalAndRemotePoints<PointList> larps(ps); | |
| dynamicDLPermutation pis(ps.size(), rndGen); | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| while (true) | |
| { | |
| // Calculate the sphere for the current set of points | |
| const boundSphere s = Welzl(larps, pis, pis.end(), boundaryPis, 0); | |
| // Communicate the boundary points | |
| List<FixedList<RemoteData<point>, 4>> procBoundaryPs(Pstream::nProcs()); | |
| { | |
| label boundaryi = 0; | |
| for (; boundaryi < 4 && boundaryPis[boundaryi] != -1; ++ boundaryi) | |
| { | |
| procBoundaryPs[Pstream::myProcNo()][boundaryi] = | |
| larps(boundaryPis[boundaryi]); | |
| } | |
| sortBoundaryPis(procBoundaryPs[Pstream::myProcNo()]); | |
| Pstream::gatherList(procBoundaryPs); | |
| Pstream::scatterList(procBoundaryPs); | |
| } | |
| // Determine if all boundary points are the same on all processors. If | |
| // they are then the sphere is complete. | |
| bool complete = true; | |
| forAll(procBoundaryPs, proci) | |
| { | |
| if (proci == Pstream::myProcNo()) continue; | |
| for (label boundaryi = 0; boundaryi < 4; ++ boundaryi) | |
| { | |
| const remote& r = procBoundaryPs[proci][boundaryi]; | |
| if (r != procBoundaryPs[Pstream::myProcNo()][boundaryi]) | |
| { | |
| complete = false; | |
| } | |
| if (!complete) break; | |
| } | |
| if (!complete) break; | |
| } | |
| if (complete) | |
| { | |
| boundaryPs = procBoundaryPs[Pstream::myProcNo()]; | |
| return s; | |
| } | |
| // Add remote boundary points to the local lists and iterate | |
| complete = true; | |
| forAll(procBoundaryPs, proci) | |
| { | |
| if (proci == Pstream::myProcNo()) continue; | |
| for (label boundaryi = 0; boundaryi < 4; ++ boundaryi) | |
| { | |
| const RemoteData<point>& rp = procBoundaryPs[proci][boundaryi]; | |
| if (rp.proci == -1) break; | |
| if (larps.found(rp)) continue; | |
| if (s.contains(rp.data)) continue; | |
| larps.insertNoCheck(rp); | |
| pis.prepend(); | |
| complete = false; | |
| } | |
| } | |
| // If nothing was added on any processor then the state has stopped | |
| // changing. If we are being strict, then this should never happen, so | |
| // raise an error. However, this can also happen due to ambiguous cases | |
| // for which multiple solutions are valid to within round-off error | |
| // (e.g., a cube), in which case the different ordering on different | |
| // processes can result in a different (but still valid) solution. So, | |
| // if we are not being strict then just return the sphere and the | |
| // boundary points from the master process. | |
| if (returnReduce(complete, andOp())) | |
| { | |
| if (strict) | |
| { | |
| FatalErrorInFunction | |
| << "Global bound sphere iteration did not converge" | |
| << exit(FatalError); | |
| } | |
| boundaryPs = procBoundaryPs[Pstream::master()]; | |
| return s; | |
| } | |
| } | |
| return boundSphere(); | |
| } | |
| InstantiateBoundSphere(UList<point>); | |
| InstantiateBoundSphere(UIndirectList<point>); | |
| // * * * * * * * * * * * * * * IOstream operators * * * * * * * * * * * * * // | |
| Foam::Istream& Foam::operator>>(Istream& is, boundSphere& s) | |
| { | |
| is.readBegin("boundSphere"); | |
| is >> s.c_ >> s.rSqr_; | |
| is.readEnd("boundSphere"); | |
| // Check state of Istream | |
| is.check("operator>>(Istream&, boundSphere&)"); | |
| if (is.format() == IOstream::ASCII && s.valid()) | |
| { | |
| s.rSqr_ = sqr(s.rSqr_); | |
| } | |
| return is; | |
| } | |
| Foam::Ostream& Foam::operator<<(Ostream& os, const boundSphere& s) | |
| { | |
| os << s.c_ << token::SPACE; | |
| if (os.format() == IOstream::ASCII && s.valid()) | |
| { | |
| os << sqrt(s.rSqr_); | |
| } | |
| else | |
| { | |
| os << s.rSqr_; | |
| } | |
| return os; | |
| } | |
| // ************************************************************************* // | |