Download data/src/OpenFOAM/algorithms/boundSphere/boundSphereI.H from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
- Browser
- Download file 8.43 kB
-
https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/src/OpenFOAM/algorithms/boundSphere/boundSphereI.H
- Command line
-
hf download hf://datasets/introvoyz042/OpenFOAM-dev/data/src/OpenFOAM/algorithms/boundSphere/boundSphereI.H
-
curl -L -o boundSphereI.H https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/src/OpenFOAM/algorithms/boundSphere/boundSphereI.H
8.43 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Private Constructors * * * * * * * * * * * * // | |
| inline Foam::boundSphere::boundSphere(const point& c, const scalar rSqr) | |
| : | |
| c_(c), | |
| rSqr_(rSqr) | |
| {} | |
| // * * * * * * * * * * * Private Static Member Functions * * * * * * * * * * // | |
| template<class PointList> | |
| inline Foam::boundSphere::PointUList<PointList> | |
| Foam::boundSphere::pointUList(const PointList& ps) | |
| { | |
| return ps; | |
| } | |
| inline void Foam::boundSphere::sortBoundaryPis | |
| ( | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| for (label iter = 0; iter < 3; ++ iter) | |
| { | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| if | |
| ( | |
| boundaryPis[i] == -1 ? true | |
| : boundaryPis[i + 1] == -1 ? false | |
| : boundaryPis[i] > boundaryPis[i + 1] | |
| ) | |
| { | |
| Swap(boundaryPis[i], boundaryPis[i + 1]); | |
| } | |
| } | |
| } | |
| } | |
| template<class Remote> | |
| inline void Foam::boundSphere::sortBoundaryPis | |
| ( | |
| FixedList<Remote, 4>& boundaryPis | |
| ) | |
| { | |
| for (label iter = 0; iter < 3; ++ iter) | |
| { | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| if | |
| ( | |
| boundaryPis[i].proci == -1 ? true | |
| : boundaryPis[i + 1].proci == -1 ? false | |
| : boundaryPis[i].proci > boundaryPis[i + 1].proci ? true | |
| : boundaryPis[i].proci < boundaryPis[i + 1].proci ? false | |
| : boundaryPis[i].elementi > boundaryPis[i + 1].elementi | |
| ) | |
| { | |
| Swap(boundaryPis[i], boundaryPis[i + 1]); | |
| } | |
| } | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| inline Foam::boundSphere::boundSphere() | |
| : | |
| c_(point::uniform(NaN)), | |
| rSqr_(-vGreat) | |
| {} | |
| inline Foam::boundSphere Foam::boundSphere::cr(const point& c, const scalar r) | |
| { | |
| return r < 0 ? boundSphere() : boundSphere(c, sqr(r)); | |
| } | |
| inline Foam::boundSphere Foam::boundSphere::cr(const Tuple2<point, scalar>& cr) | |
| { | |
| return | |
| cr.second() < 0 | |
| ? boundSphere() | |
| : boundSphere(cr.first(), sqr(cr.second())); | |
| } | |
| inline Foam::boundSphere Foam::boundSphere::crSqr | |
| ( | |
| const point& c, | |
| const scalar rSqr | |
| ) | |
| { | |
| return rSqr < 0 ? boundSphere() : boundSphere(c, rSqr); | |
| } | |
| inline Foam::boundSphere Foam::boundSphere::crSqr | |
| ( | |
| const Tuple2<point, scalar>& crSqr | |
| ) | |
| { | |
| return | |
| crSqr.second() < 0 | |
| ? boundSphere() | |
| : boundSphere(crSqr.first(), crSqr.second()); | |
| } | |
| // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * // | |
| inline const Foam::point& Foam::boundSphere::c() const | |
| { | |
| return c_; | |
| } | |
| inline Foam::scalar Foam::boundSphere::rSqr() const | |
| { | |
| return rSqr_; | |
| } | |
| inline Foam::scalar Foam::boundSphere::r() const | |
| { | |
| return sqrt(rSqr_); | |
| } | |
| inline bool Foam::boundSphere::valid() const | |
| { | |
| return rSqr_ >= 0; | |
| } | |
| inline bool Foam::boundSphere::contains(const point& p) const | |
| { | |
| return valid() ? magSqr(p - c_) <= rSqr_ : false; | |
| } | |
| inline void Foam::boundSphere::inflate(const scalar s) | |
| { | |
| rSqr_ *= sqr(1 + s); | |
| } | |
| // * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * // | |
| inline bool Foam::boundSphere::overlap | |
| ( | |
| const boundSphere& a, | |
| const boundSphere& b | |
| ) | |
| { | |
| if (!a.valid() || !b.valid()) return false; | |
| return magSqr(a.c_ - b.c_) < sqr(a.r() + b.r()); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::intersect | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ) | |
| { | |
| return implementation::intersect(pointUList(ps), pis, nPs); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ) | |
| { | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| return implementation::trivial(pointUList(ps), pis, nPs, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| return implementation::trivial(pointUList(ps), pis, nPs, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::bruteForce | |
| ( | |
| const PointList& ps | |
| ) | |
| { | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| return implementation::bruteForce(pointUList(ps), boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::bruteForce | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| return implementation::bruteForce(pointUList(ps), boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::local | |
| ( | |
| const PointList& ps | |
| ) | |
| { | |
| randomGenerator rndGen(0); | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| return implementation::local(pointUList(ps), rndGen, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen | |
| ) | |
| { | |
| FixedList<label, 4> boundaryPis({-1, -1, -1, -1}); | |
| return implementation::local(pointUList(ps), rndGen, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::local | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| randomGenerator rndGen(0); | |
| return implementation::local(pointUList(ps), rndGen, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<label, 4>& boundaryPis | |
| ) | |
| { | |
| return implementation::local(pointUList(ps), rndGen, boundaryPis); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::global | |
| ( | |
| const PointList& ps, | |
| const bool strict | |
| ) | |
| { | |
| randomGenerator rndGen(0); | |
| FixedList<RemoteData<point>, 4> boundaryPis; | |
| return implementation::global(pointUList(ps), rndGen, boundaryPis, strict); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| const bool strict | |
| ) | |
| { | |
| FixedList<RemoteData<point>, 4> boundaryPis; | |
| return implementation::global(pointUList(ps), rndGen, boundaryPis, strict); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::global | |
| ( | |
| const PointList& ps, | |
| FixedList<RemoteData<point>, 4>& boundaryPis, | |
| const bool strict | |
| ) | |
| { | |
| randomGenerator rndGen(0); | |
| return implementation::global(pointUList(ps), rndGen, boundaryPis, strict); | |
| } | |
| template<class PointList> | |
| inline Foam::boundSphere Foam::boundSphere::global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<RemoteData<point>, 4>& boundaryPis, | |
| const bool strict | |
| ) | |
| { | |
| return implementation::global(pointUList(ps), rndGen, boundaryPis, strict); | |
| } | |
| // * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * * * // | |
| inline bool Foam::operator==(const boundSphere& a, const boundSphere& b) | |
| { | |
| return a.c_ == b.c_ && a.rSqr_ == b.rSqr_; | |
| } | |
| inline bool Foam::operator!=(const boundSphere& a, const boundSphere& b) | |
| { | |
| return !(a == b); | |
| } | |
| // ************************************************************************* // | |