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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| template<class Type> | |
| Foam::scalar Foam::indexedOctree<Type>::perturbTol_ = 10*small; | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| template<class Type> | |
| bool Foam::indexedOctree<Type>::overlaps | |
| ( | |
| const point& p0, | |
| const point& p1, | |
| const scalar nearestDistSqr, | |
| const point& sample | |
| ) | |
| { | |
| boundBox bb(p0, p1); | |
| return bb.overlaps(sample, nearestDistSqr); | |
| } | |
| template<class Type> | |
| bool Foam::indexedOctree<Type>::overlaps | |
| ( | |
| const treeBoundBox& parentBb, | |
| const direction octant, | |
| const scalar nearestDistSqr, | |
| const point& sample | |
| ) | |
| { | |
| //- Accelerated version of | |
| // treeBoundBox subBb(parentBb.subBbox(mid, octant)) | |
| // overlaps | |
| // ( | |
| // subBb.min(), | |
| // subBb.max(), | |
| // nearestDistSqr, | |
| // sample | |
| // ) | |
| const point& min = parentBb.min(); | |
| const point& max = parentBb.max(); | |
| point other; | |
| if (octant & treeBoundBox::octantBit::rightHalf) | |
| { | |
| other.x() = max.x(); | |
| } | |
| else | |
| { | |
| other.x() = min.x(); | |
| } | |
| if (octant & treeBoundBox::octantBit::topHalf) | |
| { | |
| other.y() = max.y(); | |
| } | |
| else | |
| { | |
| other.y() = min.y(); | |
| } | |
| if (octant & treeBoundBox::octantBit::frontHalf) | |
| { | |
| other.z() = max.z(); | |
| } | |
| else | |
| { | |
| other.z() = min.z(); | |
| } | |
| const point mid(0.5*(min+max)); | |
| return overlaps(mid, other, nearestDistSqr, sample); | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::divide | |
| ( | |
| const labelList& indices, | |
| const treeBoundBox& bb, | |
| labelListList& result | |
| ) const | |
| { | |
| List<DynamicList<label>> subIndices(8); | |
| for (direction octant = 0; octant < subIndices.size(); octant++) | |
| { | |
| subIndices[octant].setCapacity(indices.size()/8); | |
| } | |
| // Precalculate bounding boxes. | |
| FixedList<treeBoundBox, 8> subBbs; | |
| for (direction octant = 0; octant < subBbs.size(); octant++) | |
| { | |
| subBbs[octant] = bb.subBbox(octant); | |
| } | |
| forAll(indices, i) | |
| { | |
| label shapeI = indices[i]; | |
| for (direction octant = 0; octant < 8; octant++) | |
| { | |
| if (shapes_.overlaps(shapeI, subBbs[octant])) | |
| { | |
| subIndices[octant].append(shapeI); | |
| } | |
| } | |
| } | |
| result.setSize(8); | |
| for (direction octant = 0; octant < subIndices.size(); octant++) | |
| { | |
| result[octant].transfer(subIndices[octant]); | |
| } | |
| } | |
| template<class Type> | |
| typename Foam::indexedOctree<Type>::node | |
| Foam::indexedOctree<Type>::divide | |
| ( | |
| const treeBoundBox& bb, | |
| DynamicList<labelList>& contents, | |
| const label contentI | |
| ) const | |
| { | |
| const labelList& indices = contents[contentI]; | |
| node nod; | |
| if | |
| ( | |
| bb.min()[0] >= bb.max()[0] | |
| || bb.min()[1] >= bb.max()[1] | |
| || bb.min()[2] >= bb.max()[2] | |
| ) | |
| { | |
| FatalErrorInFunction | |
| << "Badly formed bounding box:" << bb | |
| << abort(FatalError); | |
| } | |
| nod.bb_ = bb; | |
| nod.parent_ = -1; | |
| labelListList dividedIndices(8); | |
| divide(indices, bb, dividedIndices); | |
| // Have now divided the indices into 8 (possibly empty) subsets. | |
| // Replace current contentI with the first (non-empty) subset. | |
| // Append the rest. | |
| bool replaced = false; | |
| for (direction octant = 0; octant < dividedIndices.size(); octant++) | |
| { | |
| labelList& subIndices = dividedIndices[octant]; | |
| if (subIndices.size()) | |
| { | |
| if (!replaced) | |
| { | |
| contents[contentI].transfer(subIndices); | |
| nod.subNodes_[octant] = contentPlusOctant(contentI, octant); | |
| replaced = true; | |
| } | |
| else | |
| { | |
| // Store at end of contents. | |
| // note dummy append + transfer trick | |
| label sz = contents.size(); | |
| contents.append(labelList(0)); | |
| contents[sz].transfer(subIndices); | |
| nod.subNodes_[octant] = contentPlusOctant(sz, octant); | |
| } | |
| } | |
| else | |
| { | |
| // Mark node as empty | |
| nod.subNodes_[octant] = emptyPlusOctant(octant); | |
| } | |
| } | |
| return nod; | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::splitNodes | |
| ( | |
| const label minSize, | |
| DynamicList<indexedOctree<Type>::node>& nodes, | |
| DynamicList<labelList>& contents | |
| ) const | |
| { | |
| label currentSize = nodes.size(); | |
| // Take care to loop only over old nodes. | |
| // Also we loop over the same DynamicList which gets modified and | |
| // moved so make sure not to keep any references! | |
| for (label nodeI = 0; nodeI < currentSize; nodeI++) | |
| { | |
| for | |
| ( | |
| direction octant = 0; | |
| octant < nodes[nodeI].subNodes_.size(); | |
| octant++ | |
| ) | |
| { | |
| labelBits index = nodes[nodeI].subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // tree node. Leave intact. | |
| } | |
| else if (isContent(index)) | |
| { | |
| label contentI = getContent(index); | |
| if (contents[contentI].size() > minSize) | |
| { | |
| // Create node for content. | |
| // Find the bounding box for the subnode | |
| const node& nod = nodes[nodeI]; | |
| const treeBoundBox bb(nod.bb_.subBbox(octant)); | |
| node subNode(divide(bb, contents, contentI)); | |
| subNode.parent_ = nodeI; | |
| label sz = nodes.size(); | |
| nodes.append(subNode); | |
| nodes[nodeI].subNodes_[octant] = nodePlusOctant(sz, octant); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| Foam::label Foam::indexedOctree<Type>::compactContents | |
| ( | |
| DynamicList<node>& nodes, | |
| DynamicList<labelList>& contents, | |
| const label compactLevel, | |
| const label nodeI, | |
| const label level, | |
| List<labelList>& compactedContents, | |
| label& compactI | |
| ) | |
| { | |
| const node& nod = nodes[nodeI]; | |
| label nNodes = 0; | |
| if (level < compactLevel) | |
| { | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| nNodes += compactContents | |
| ( | |
| nodes, | |
| contents, | |
| compactLevel, | |
| getNode(index), | |
| level+1, | |
| compactedContents, | |
| compactI | |
| ); | |
| } | |
| } | |
| } | |
| else if (level == compactLevel) | |
| { | |
| // Compact all content on this level | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isContent(index)) | |
| { | |
| label contentI = getContent(index); | |
| compactedContents[compactI].transfer(contents[contentI]); | |
| // Subnode is at compactI. Adapt nodeI to point to it | |
| nodes[nodeI].subNodes_[octant] = | |
| contentPlusOctant(compactI, octant); | |
| compactI++; | |
| } | |
| else if (isNode(index)) | |
| { | |
| nNodes++; | |
| } | |
| } | |
| } | |
| return nNodes; | |
| } | |
| template<class Type> | |
| Foam::volumeType Foam::indexedOctree<Type>::calcVolumeType | |
| ( | |
| const label nodeI | |
| ) const | |
| { | |
| // Pre-calculates wherever possible the volume status per node/subnode. | |
| // Recurses to determine status of lowest level boxes. Level above is | |
| // combination of octants below. | |
| const node& nod = nodes_[nodeI]; | |
| volumeType myType = volumeType::unknown; | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| volumeType subType; | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // tree node. Recurse. | |
| subType = calcVolumeType(getNode(index)); | |
| } | |
| else if (isContent(index)) | |
| { | |
| // Contents. Depending on position in box might be on either | |
| // side. | |
| subType = volumeType::mixed; | |
| } | |
| else | |
| { | |
| // No data in this octant. Set type for octant acc. to the mid | |
| // of its bounding box. | |
| const treeBoundBox subBb = nod.bb_.subBbox(octant); | |
| subType = shapes_.getVolumeType(*this, subBb.midpoint()); | |
| } | |
| // Store octant type | |
| nodeTypes_.set((nodeI<<3)+octant, subType); | |
| // Combine sub node types into type for treeNode. Result is 'mixed' if | |
| // types differ among subnodes. | |
| if (myType == volumeType::unknown) | |
| { | |
| myType = subType; | |
| } | |
| else if (subType != myType) | |
| { | |
| myType = volumeType::mixed; | |
| } | |
| } | |
| return myType; | |
| } | |
| template<class Type> | |
| Foam::volumeType Foam::indexedOctree<Type>::getVolumeType | |
| ( | |
| const label nodeI, | |
| const point& sample | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| direction octant = nod.bb_.subOctant(sample); | |
| volumeType octantType = volumeType::type(nodeTypes_.get((nodeI<<3)+octant)); | |
| if (octantType == volumeType::inside) | |
| { | |
| return octantType; | |
| } | |
| else if (octantType == volumeType::outside) | |
| { | |
| return octantType; | |
| } | |
| else if (octantType == volumeType::unknown) | |
| { | |
| // Can happen for e.g. non-manifold surfaces. | |
| return octantType; | |
| } | |
| else if (octantType == volumeType::mixed) | |
| { | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // Recurse | |
| volumeType subType = getVolumeType(getNode(index), sample); | |
| return subType; | |
| } | |
| else if (isContent(index)) | |
| { | |
| // Content. Defer to shapes. | |
| return volumeType(shapes_.getVolumeType(*this, sample)); | |
| } | |
| else | |
| { | |
| // Empty node. Cannot have 'mixed' as its type since not divided | |
| // up and has no items inside it. | |
| FatalErrorInFunction | |
| << "Sample:" << sample << " node:" << nodeI | |
| << " with bb:" << nodes_[nodeI].bb_ << nl | |
| << "Empty subnode has invalid volume type mixed." | |
| << abort(FatalError); | |
| return volumeType::unknown; | |
| } | |
| } | |
| else | |
| { | |
| FatalErrorInFunction | |
| << "Sample:" << sample << " at node:" << nodeI | |
| << " octant:" << octant | |
| << " with bb:" << nod.bb_.subBbox(octant) << nl | |
| << "Node has invalid volume type " << octantType | |
| << abort(FatalError); | |
| return volumeType::unknown; | |
| } | |
| } | |
| template<class Type> | |
| Foam::volumeType Foam::indexedOctree<Type>::getSide | |
| ( | |
| const vector& outsideNormal, | |
| const vector& vec | |
| ) | |
| { | |
| if ((outsideNormal&vec) >= 0) | |
| { | |
| return volumeType::outside; | |
| } | |
| else | |
| { | |
| return volumeType::inside; | |
| } | |
| } | |
| template<class Type> | |
| template<class FindNearestOp> | |
| void Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const label nodeI, | |
| const point& sample, | |
| scalar& nearestDistSqr, | |
| label& nearestShapeI, | |
| point& nearestPoint, | |
| const FindNearestOp& fnOp | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| // Determine order to walk through octants | |
| FixedList<direction, 8> octantOrder; | |
| nod.bb_.searchOrder(sample, octantOrder); | |
| // Go into all suboctants (one containing sample first) and update nearest. | |
| for (direction i = 0; i < 8; i++) | |
| { | |
| direction octant = octantOrder[i]; | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| label subNodeI = getNode(index); | |
| const treeBoundBox& subBb = nodes_[subNodeI].bb_; | |
| if (overlaps(subBb.min(), subBb.max(), nearestDistSqr, sample)) | |
| { | |
| findNearest | |
| ( | |
| subNodeI, | |
| sample, | |
| nearestDistSqr, | |
| nearestShapeI, | |
| nearestPoint, | |
| fnOp | |
| ); | |
| } | |
| } | |
| else if (isContent(index)) | |
| { | |
| if | |
| ( | |
| overlaps | |
| ( | |
| nod.bb_, | |
| octant, | |
| nearestDistSqr, | |
| sample | |
| ) | |
| ) | |
| { | |
| fnOp | |
| ( | |
| contents_[getContent(index)], | |
| sample, | |
| nearestDistSqr, | |
| nearestShapeI, | |
| nearestPoint | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| template<class FindNearestOp> | |
| void Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const label nodeI, | |
| const linePointRef& ln, | |
| treeBoundBox& tightest, | |
| label& nearestShapeI, | |
| point& linePoint, | |
| point& nearestPoint, | |
| const FindNearestOp& fnOp | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| const treeBoundBox& nodeBb = nod.bb_; | |
| // Determine order to walk through octants | |
| FixedList<direction, 8> octantOrder; | |
| nod.bb_.searchOrder(ln.centre(), octantOrder); | |
| // Go into all suboctants (one containing sample first) and update nearest. | |
| for (direction i = 0; i < 8; i++) | |
| { | |
| direction octant = octantOrder[i]; | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| const treeBoundBox& subBb = nodes_[getNode(index)].bb_; | |
| if (subBb.overlaps(tightest)) | |
| { | |
| findNearest | |
| ( | |
| getNode(index), | |
| ln, | |
| tightest, | |
| nearestShapeI, | |
| linePoint, | |
| nearestPoint, | |
| fnOp | |
| ); | |
| } | |
| } | |
| else if (isContent(index)) | |
| { | |
| const treeBoundBox subBb(nodeBb.subBbox(octant)); | |
| if (subBb.overlaps(tightest)) | |
| { | |
| fnOp | |
| ( | |
| contents_[getContent(index)], | |
| ln, | |
| tightest, | |
| nearestShapeI, | |
| linePoint, | |
| nearestPoint | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| Foam::treeBoundBox Foam::indexedOctree<Type>::subBbox | |
| ( | |
| const label parentNodeI, | |
| const direction octant | |
| ) const | |
| { | |
| // Get type of node at octant | |
| const node& nod = nodes_[parentNodeI]; | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // Use stored bb | |
| return nodes_[getNode(index)].bb_; | |
| } | |
| else | |
| { | |
| // Calculate subBb | |
| return nod.bb_.subBbox(octant); | |
| } | |
| } | |
| template<class Type> | |
| Foam::point Foam::indexedOctree<Type>::pushPoint | |
| ( | |
| const treeBoundBox& bb, | |
| const point& pt, | |
| const bool pushInside | |
| ) | |
| { | |
| // Get local length scale. | |
| const vector perturbVec = perturbTol_*bb.span(); | |
| point perturbedPt(pt); | |
| // Modify all components which are close to any face of the bb to be | |
| // well inside/outside them. | |
| if (pushInside) | |
| { | |
| for (direction dir = 0; dir < vector::nComponents; dir++) | |
| { | |
| if (mag(pt[dir]-bb.min()[dir]) < mag(perturbVec[dir])) | |
| { | |
| // Close to 'left' side. Push well beyond left side. | |
| scalar perturbDist = perturbVec[dir] + rootVSmall; | |
| perturbedPt[dir] = bb.min()[dir] + perturbDist; | |
| } | |
| else if (mag(pt[dir]-bb.max()[dir]) < mag(perturbVec[dir])) | |
| { | |
| // Close to 'right' side. Push well beyond right side. | |
| scalar perturbDist = perturbVec[dir] + rootVSmall; | |
| perturbedPt[dir] = bb.max()[dir] - perturbDist; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (direction dir = 0; dir < vector::nComponents; dir++) | |
| { | |
| if (mag(pt[dir]-bb.min()[dir]) < mag(perturbVec[dir])) | |
| { | |
| scalar perturbDist = perturbVec[dir] + rootVSmall; | |
| perturbedPt[dir] = bb.min()[dir] - perturbDist; | |
| } | |
| else if (mag(pt[dir]-bb.max()[dir]) < mag(perturbVec[dir])) | |
| { | |
| scalar perturbDist = perturbVec[dir] + rootVSmall; | |
| perturbedPt[dir] = bb.max()[dir] + perturbDist; | |
| } | |
| } | |
| } | |
| if (debug) | |
| { | |
| if (pushInside != bb.contains(perturbedPt)) | |
| { | |
| FatalErrorInFunction | |
| << "pushed point:" << pt | |
| << " to:" << perturbedPt | |
| << " wanted side:" << pushInside | |
| << " obtained side:" << bb.contains(perturbedPt) | |
| << " of bb:" << bb | |
| << abort(FatalError); | |
| } | |
| } | |
| return perturbedPt; | |
| } | |
| template<class Type> | |
| Foam::point Foam::indexedOctree<Type>::pushPoint | |
| ( | |
| const treeBoundBox& bb, | |
| const direction faceID, | |
| const point& pt, | |
| const bool pushInside | |
| ) | |
| { | |
| // Get local length scale. | |
| const vector perturbVec = perturbTol_*bb.span(); | |
| point perturbedPt(pt); | |
| // Modify all components which are close to any face of the bb to be | |
| // well outside them. | |
| if (faceID == 0) | |
| { | |
| FatalErrorInFunction | |
| << abort(FatalError); | |
| } | |
| if (faceID & treeBoundBox::faceBit::left) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[0] = bb.min()[0] + (perturbVec[0] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[0] = bb.min()[0] - (perturbVec[0] + rootVSmall); | |
| } | |
| } | |
| else if (faceID & treeBoundBox::faceBit::right) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[0] = bb.max()[0] - (perturbVec[0] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[0] = bb.max()[0] + (perturbVec[0] + rootVSmall); | |
| } | |
| } | |
| if (faceID & treeBoundBox::faceBit::bottom) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[1] = bb.min()[1] + (perturbVec[1] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[1] = bb.min()[1] - (perturbVec[1] + rootVSmall); | |
| } | |
| } | |
| else if (faceID & treeBoundBox::faceBit::top) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[1] = bb.max()[1] - (perturbVec[1] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[1] = bb.max()[1] + (perturbVec[1] + rootVSmall); | |
| } | |
| } | |
| if (faceID & treeBoundBox::faceBit::back) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[2] = bb.min()[2] + (perturbVec[2] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[2] = bb.min()[2] - (perturbVec[2] + rootVSmall); | |
| } | |
| } | |
| else if (faceID & treeBoundBox::faceBit::front) | |
| { | |
| if (pushInside) | |
| { | |
| perturbedPt[2] = bb.max()[2] - (perturbVec[2] + rootVSmall); | |
| } | |
| else | |
| { | |
| perturbedPt[2] = bb.max()[2] + (perturbVec[2] + rootVSmall); | |
| } | |
| } | |
| if (debug) | |
| { | |
| if (pushInside != bb.contains(perturbedPt)) | |
| { | |
| FatalErrorInFunction | |
| << "pushed point:" << pt << " on face:" << faceString(faceID) | |
| << " to:" << perturbedPt | |
| << " wanted side:" << pushInside | |
| << " obtained side:" << bb.contains(perturbedPt) | |
| << " of bb:" << bb | |
| << abort(FatalError); | |
| } | |
| } | |
| return perturbedPt; | |
| } | |
| template<class Type> | |
| Foam::point Foam::indexedOctree<Type>::pushPointIntoFace | |
| ( | |
| const treeBoundBox& bb, | |
| const vector& dir, // end-start | |
| const point& pt | |
| ) | |
| { | |
| if (debug) | |
| { | |
| if (bb.posBits(pt) != 0) | |
| { | |
| FatalErrorInFunction | |
| << " bb:" << bb << endl | |
| << "does not contain point " << pt << abort(FatalError); | |
| } | |
| } | |
| // Handle two cases: | |
| // - point exactly on multiple faces. Push away from all but one. | |
| // - point on a single face. Push away from edges of face. | |
| direction ptFaceID = bb.faceBits(pt); | |
| direction nFaces = 0; | |
| FixedList<direction, 3> faceIndices; | |
| if (ptFaceID & treeBoundBox::faceBit::left) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::left; | |
| } | |
| else if (ptFaceID & treeBoundBox::faceBit::right) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::right; | |
| } | |
| if (ptFaceID & treeBoundBox::faceBit::bottom) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::bottom; | |
| } | |
| else if (ptFaceID & treeBoundBox::faceBit::top) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::top; | |
| } | |
| if (ptFaceID & treeBoundBox::faceBit::back) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::back; | |
| } | |
| else if (ptFaceID & treeBoundBox::faceBit::front) | |
| { | |
| faceIndices[nFaces++] = treeBoundBox::faceId::front; | |
| } | |
| // Determine the face we want to keep the point on | |
| direction keepFaceID; | |
| if (nFaces == 0) | |
| { | |
| // Return original point | |
| return pt; | |
| } | |
| else if (nFaces == 1) | |
| { | |
| // Point is on a single face | |
| keepFaceID = faceIndices[0]; | |
| } | |
| else | |
| { | |
| // Determine best face out of faceIndices[0 .. nFaces-1]. | |
| // The best face is the one most perpendicular to the ray direction. | |
| keepFaceID = faceIndices[0]; | |
| scalar maxInproduct = mag(treeBoundBox::faceNormals[keepFaceID] & dir); | |
| for (direction i = 1; i < nFaces; i++) | |
| { | |
| direction face = faceIndices[i]; | |
| scalar s = mag(treeBoundBox::faceNormals[face] & dir); | |
| if (s > maxInproduct) | |
| { | |
| maxInproduct = s; | |
| keepFaceID = face; | |
| } | |
| } | |
| } | |
| // 1. Push point into bb, away from all corners | |
| point facePoint(pushPoint(bb, pt, true)); | |
| direction faceID = 0; | |
| // 2. Snap it back onto the preferred face | |
| if (keepFaceID == treeBoundBox::faceId::left) | |
| { | |
| facePoint.x() = bb.min().x(); | |
| faceID = treeBoundBox::faceBit::left; | |
| } | |
| else if (keepFaceID == treeBoundBox::faceId::right) | |
| { | |
| facePoint.x() = bb.max().x(); | |
| faceID = treeBoundBox::faceBit::right; | |
| } | |
| else if (keepFaceID == treeBoundBox::faceId::bottom) | |
| { | |
| facePoint.y() = bb.min().y(); | |
| faceID = treeBoundBox::faceBit::bottom; | |
| } | |
| else if (keepFaceID == treeBoundBox::faceId::top) | |
| { | |
| facePoint.y() = bb.max().y(); | |
| faceID = treeBoundBox::faceBit::top; | |
| } | |
| else if (keepFaceID == treeBoundBox::faceId::back) | |
| { | |
| facePoint.z() = bb.min().z(); | |
| faceID = treeBoundBox::faceBit::back; | |
| } | |
| else if (keepFaceID == treeBoundBox::faceId::front) | |
| { | |
| facePoint.z() = bb.max().z(); | |
| faceID = treeBoundBox::faceBit::front; | |
| } | |
| if (debug) | |
| { | |
| if (faceID != bb.faceBits(facePoint)) | |
| { | |
| FatalErrorInFunction | |
| << "Pushed point from " << pt | |
| << " on face:" << ptFaceID << " of bb:" << bb << endl | |
| << "onto " << facePoint | |
| << " on face:" << faceID | |
| << " which is not consistent with geometric face " | |
| << bb.faceBits(facePoint) | |
| << abort(FatalError); | |
| } | |
| if (bb.posBits(facePoint) != 0) | |
| { | |
| FatalErrorInFunction | |
| << " bb:" << bb << endl | |
| << "does not contain perturbed point " | |
| << facePoint << abort(FatalError); | |
| } | |
| } | |
| return facePoint; | |
| } | |
| template<class Type> | |
| bool Foam::indexedOctree<Type>::walkToParent | |
| ( | |
| const label nodeI, | |
| const direction octant, | |
| label& parentNodeI, | |
| label& parentOctant | |
| ) const | |
| { | |
| parentNodeI = nodes_[nodeI].parent_; | |
| if (parentNodeI == -1) | |
| { | |
| // Reached edge of tree | |
| return false; | |
| } | |
| const node& parentNode = nodes_[parentNodeI]; | |
| // Find octant nodeI is in. | |
| parentOctant = 255; | |
| for (direction i = 0; i < parentNode.subNodes_.size(); i++) | |
| { | |
| labelBits index = parentNode.subNodes_[i]; | |
| if (isNode(index) && getNode(index) == nodeI) | |
| { | |
| parentOctant = i; | |
| break; | |
| } | |
| } | |
| if (parentOctant == 255) | |
| { | |
| FatalErrorInFunction | |
| << "Problem: no parent found for octant:" << octant | |
| << " node:" << nodeI | |
| << abort(FatalError); | |
| } | |
| return true; | |
| } | |
| template<class Type> | |
| bool Foam::indexedOctree<Type>::walkToNeighbour | |
| ( | |
| const point& facePoint, | |
| const direction faceID, // face(s) that facePoint is on | |
| label& nodeI, | |
| direction& octant | |
| ) const | |
| { | |
| // Gets current position as node and octant in this node and walks in the | |
| // direction given by the facePointBits (combination of | |
| // treeBoundBox::left, top etc.) Returns false if edge of tree hit. | |
| label oldNodeI = nodeI; | |
| direction oldOctant = octant; | |
| // Find out how to test for octant. Say if we want to go left we need | |
| // to traverse up the tree until we hit a node where our octant is | |
| // on the right. | |
| // Coordinate direction to test | |
| const direction X = treeBoundBox::octantBit::rightHalf; | |
| const direction Y = treeBoundBox::octantBit::topHalf; | |
| const direction Z = treeBoundBox::octantBit::frontHalf; | |
| direction octantMask = 0; | |
| direction wantedValue = 0; | |
| if ((faceID & treeBoundBox::faceBit::left) != 0) | |
| { | |
| // We want to go left so check if in right octant (i.e. x-bit is set) | |
| octantMask |= X; | |
| wantedValue |= X; | |
| } | |
| else if ((faceID & treeBoundBox::faceBit::right) != 0) | |
| { | |
| octantMask |= X; // wantedValue already 0 | |
| } | |
| if ((faceID & treeBoundBox::faceBit::bottom) != 0) | |
| { | |
| // Want to go down so check for y-bit set. | |
| octantMask |= Y; | |
| wantedValue |= Y; | |
| } | |
| else if ((faceID & treeBoundBox::faceBit::top) != 0) | |
| { | |
| // Want to go up so check for y-bit not set. | |
| octantMask |= Y; | |
| } | |
| if ((faceID & treeBoundBox::faceBit::back) != 0) | |
| { | |
| octantMask |= Z; | |
| wantedValue |= Z; | |
| } | |
| else if ((faceID & treeBoundBox::faceBit::front) != 0) | |
| { | |
| octantMask |= Z; | |
| } | |
| // So now we have the coordinate directions in the octant we need to check | |
| // and the resulting value. | |
| /* | |
| // +---+---+ | |
| // | | | | |
| // | | | | |
| // | | | | |
| // +---+-+-+ | |
| // | | | | | |
| // | a+-+-+ | |
| // | |\| | | |
| // +---+-+-+ | |
| // \ | |
| // | |
| // e.g. ray is at (a) in octant 0(or 4) with faceIDs : left+top. | |
| // If we would be in octant 1(or 5) we could go to the correct octant | |
| // in the same node by just flipping the x and y bits (exoring). | |
| // But if we are not in octant 1/5 we have to go up until we are. | |
| // In general for leftbit+topbit: | |
| // - we have to check for x and y : octantMask = 011 | |
| // - the checked bits have to be : wantedValue = ?01 | |
| */ | |
| // Pout<< "For point " << facePoint << endl; | |
| // Go up until we have chance to cross to the wanted direction | |
| while (wantedValue != (octant & octantMask)) | |
| { | |
| // Go up to the parent. | |
| // Remove the directions that are not on the boundary of the parent. | |
| // See diagram above | |
| if (wantedValue & X) // && octantMask&X | |
| { | |
| // Looking for right octant. | |
| if (octant & X) | |
| { | |
| // My octant is one of the left ones so punch out the x check | |
| octantMask &= ~X; | |
| wantedValue &= ~X; | |
| } | |
| } | |
| else | |
| { | |
| if (!(octant & X)) | |
| { | |
| // My octant is right but I want to go left. | |
| octantMask &= ~X; | |
| wantedValue &= ~X; | |
| } | |
| } | |
| if (wantedValue & Y) | |
| { | |
| if (octant & Y) | |
| { | |
| octantMask &= ~Y; | |
| wantedValue &= ~Y; | |
| } | |
| } | |
| else | |
| { | |
| if (!(octant & Y)) | |
| { | |
| octantMask &= ~Y; | |
| wantedValue &= ~Y; | |
| } | |
| } | |
| if (wantedValue & Z) | |
| { | |
| if (octant & Z) | |
| { | |
| octantMask &= ~Z; | |
| wantedValue &= ~Z; | |
| } | |
| } | |
| else | |
| { | |
| if (!(octant & Z)) | |
| { | |
| octantMask &= ~Z; | |
| wantedValue &= ~Z; | |
| } | |
| } | |
| label parentNodeI; | |
| label parentOctant; | |
| walkToParent(nodeI, octant, parentNodeI, parentOctant); | |
| if (parentNodeI == -1) | |
| { | |
| // Reached edge of tree | |
| return false; | |
| } | |
| // Pout<< " walked from node:" << nodeI << " octant:" << octant | |
| // << " bb:" << nodes_[nodeI].bb_.subBbox(octant) << endl | |
| // << " to:" << parentNodeI << " octant:" << parentOctant | |
| // << " bb:" << nodes_[parentNodeI].bb_.subBbox(parentOctant) | |
| // << endl; | |
| // | |
| // Pout<< " octantMask:" << octantMask | |
| // << " wantedValue:" << wantedValue << endl; | |
| nodeI = parentNodeI; | |
| octant = parentOctant; | |
| } | |
| // So now we hit the correct parent node. Switch to the correct octant. | |
| // Is done by jumping to the 'other half' so if e.g. in x direction in | |
| // right half we now jump to the left half. | |
| octant ^= octantMask; | |
| // Pout<< " to node:" << nodeI << " octant:" << octant | |
| // << " subBb:" <<subBbox(nodeI, octant) << endl; | |
| if (debug) | |
| { | |
| const treeBoundBox subBb(subBbox(nodeI, octant)); | |
| if (!subBb.contains(facePoint)) | |
| { | |
| FatalErrorInFunction | |
| << "When searching for " << facePoint | |
| << " ended up in node:" << nodeI | |
| << " octant:" << octant | |
| << " with bb:" << subBb | |
| << abort(FatalError); | |
| } | |
| } | |
| // See if we need to travel down. Note that we already go into the | |
| // the first level ourselves (instead of having findNode decide) | |
| labelBits index = nodes_[nodeI].subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| labelBits node = findNode(getNode(index), facePoint); | |
| nodeI = getNode(node); | |
| octant = getOctant(node); | |
| } | |
| if (debug) | |
| { | |
| const treeBoundBox subBb(subBbox(nodeI, octant)); | |
| if (nodeI == oldNodeI && octant == oldOctant) | |
| { | |
| FatalErrorInFunction | |
| << "Did not go to neighbour when searching for " << facePoint | |
| << endl | |
| << " starting from face:" << faceString(faceID) | |
| << " node:" << nodeI | |
| << " octant:" << octant | |
| << " bb:" << subBb | |
| << abort(FatalError); | |
| } | |
| if (!subBb.contains(facePoint)) | |
| { | |
| FatalErrorInFunction | |
| << "When searching for " << facePoint | |
| << " ended up in node:" << nodeI | |
| << " octant:" << octant | |
| << " bb:" << subBb | |
| << abort(FatalError); | |
| } | |
| } | |
| return true; | |
| } | |
| template<class Type> | |
| Foam::word Foam::indexedOctree<Type>::faceString | |
| ( | |
| const direction faceID | |
| ) | |
| { | |
| word desc; | |
| if (faceID == 0) | |
| { | |
| desc = "noFace"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::left) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "left"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::right) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "right"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::bottom) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "bottom"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::top) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "top"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::back) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "back"; | |
| } | |
| if (faceID & treeBoundBox::faceBit::front) | |
| { | |
| if (!desc.empty()) desc += "+"; | |
| desc += "front"; | |
| } | |
| return desc; | |
| } | |
| template<class Type> | |
| template<class FindIntersectOp> | |
| void Foam::indexedOctree<Type>::traverseNode | |
| ( | |
| const bool findAny, | |
| const point& treeStart, | |
| const vector& treeVec, | |
| const point& start, | |
| const point& end, | |
| const label nodeI, | |
| const direction octant, | |
| pointIndexHit& hitInfo, | |
| direction& hitBits, | |
| const FindIntersectOp& fiOp | |
| ) const | |
| { | |
| // Traverse a node. If intersects a triangle return first intersection | |
| // point: | |
| // hitInfo.index = index of shape | |
| // hitInfo.point = point on shape | |
| // Else return a miss and the bounding box face hit: | |
| // hitInfo.point = coordinate of intersection of ray with bounding box | |
| // hitBits = posbits of point on bounding box | |
| if (debug) | |
| { | |
| const treeBoundBox octantBb(subBbox(nodeI, octant)); | |
| if (octantBb.posBits(start) != 0) | |
| { | |
| FatalErrorInFunction | |
| << "Node:" << nodeI << " octant:" << octant | |
| << " bb:" << octantBb << endl | |
| << "does not contain point " << start << abort(FatalError); | |
| } | |
| } | |
| const node& nod = nodes_[nodeI]; | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isContent(index)) | |
| { | |
| const labelList& indices = contents_[getContent(index)]; | |
| if (indices.size()) | |
| { | |
| if (findAny) | |
| { | |
| // Find any intersection | |
| forAll(indices, elemI) | |
| { | |
| label shapeI = indices[elemI]; | |
| point pt; | |
| bool hit = fiOp(shapeI, start, end, pt); | |
| // Note that intersection of shape might actually be | |
| // in a neighbouring box. For findAny this is not important. | |
| if (hit) | |
| { | |
| // Hit so pt is nearer than nearestPoint. | |
| // Update hit info | |
| hitInfo.setHit(); | |
| hitInfo.setIndex(shapeI); | |
| hitInfo.setPoint(pt); | |
| return; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| // Find nearest intersection | |
| const treeBoundBox octantBb(subBbox(nodeI, octant)); | |
| point nearestPoint(end); | |
| forAll(indices, elemI) | |
| { | |
| label shapeI = indices[elemI]; | |
| point pt; | |
| bool hit = fiOp(shapeI, start, nearestPoint, pt); | |
| // Note that intersection of shape might actually be | |
| // in a neighbouring box. Since we need to maintain strict | |
| // (findAny=false) ordering skip such an intersection. It | |
| // will be found when we are doing the next box. | |
| if (hit && octantBb.contains(pt)) | |
| { | |
| // Hit so pt is nearer than nearestPoint. | |
| nearestPoint = pt; | |
| // Update hit info | |
| hitInfo.setHit(); | |
| hitInfo.setIndex(shapeI); | |
| hitInfo.setPoint(pt); | |
| } | |
| } | |
| if (hitInfo.hit()) | |
| { | |
| // Found intersected shape. | |
| return; | |
| } | |
| } | |
| } | |
| } | |
| // Nothing intersected in this node | |
| // Traverse to end of node. Do by ray tracing back from end and finding | |
| // intersection with bounding box of node. | |
| // start point is now considered to be inside bounding box. | |
| const treeBoundBox octantBb(subBbox(nodeI, octant)); | |
| point pt; | |
| bool intersected = octantBb.intersects | |
| ( | |
| end, // treeStart, | |
| (start-end), // treeVec, | |
| end, | |
| start, | |
| pt, | |
| hitBits | |
| ); | |
| if (intersected) | |
| { | |
| // Return miss. Set misspoint to face. | |
| hitInfo.setPoint(pt); | |
| } | |
| else | |
| { | |
| // Rare case: did not find intersection of ray with octantBb. Can | |
| // happen if end is on face/edge of octantBb. Do like | |
| // lagrangian and re-track with perturbed vector (slightly pushed out | |
| // of bounding box) | |
| point perturbedEnd(pushPoint(octantBb, end, false)); | |
| traverseNode | |
| ( | |
| findAny, | |
| treeStart, | |
| treeVec, | |
| start, | |
| perturbedEnd, | |
| nodeI, | |
| octant, | |
| hitInfo, | |
| hitBits, | |
| fiOp | |
| ); | |
| } | |
| } | |
| template<class Type> | |
| template<class FindIntersectOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLine | |
| ( | |
| const bool findAny, | |
| const point& treeStart, | |
| const point& treeEnd, | |
| const label startNodeI, | |
| const direction startOctant, | |
| const FindIntersectOp& fiOp, | |
| const bool verbose | |
| ) const | |
| { | |
| const vector treeVec(treeEnd - treeStart); | |
| // Current node as parent+octant | |
| label nodeI = startNodeI; | |
| direction octant = startOctant; | |
| if (verbose) | |
| { | |
| Pout<< "findLine : treeStart:" << treeStart | |
| << " treeEnd:" << treeEnd << endl | |
| << "node:" << nodeI | |
| << " octant:" << octant | |
| << " bb:" << subBbox(nodeI, octant) << endl; | |
| } | |
| // Current position. Initialise to miss | |
| pointIndexHit hitInfo(false, treeStart, -1); | |
| // while (true) | |
| label i = 0; | |
| for (; i < 100000; i++) | |
| { | |
| // Ray-trace to end of current node. Updates point (either on triangle | |
| // in case of hit or on node bounding box in case of miss) | |
| const treeBoundBox octantBb(subBbox(nodeI, octant)); | |
| // Make sure point is away from any edges/corners | |
| point startPoint | |
| ( | |
| pushPointIntoFace | |
| ( | |
| octantBb, | |
| treeVec, | |
| hitInfo.rawPoint() | |
| ) | |
| ); | |
| if (verbose) | |
| { | |
| Pout<< "iter:" << i | |
| << " at current:" << hitInfo.rawPoint() | |
| << " (perturbed:" << startPoint << ")" << endl | |
| << " node:" << nodeI | |
| << " octant:" << octant | |
| << " bb:" << subBbox(nodeI, octant) << endl; | |
| } | |
| // Faces of current bounding box current point is on | |
| direction hitFaceID = 0; | |
| traverseNode | |
| ( | |
| findAny, | |
| treeStart, | |
| treeVec, | |
| startPoint, // Note: pass in copy since hitInfo | |
| // also used in return value. | |
| treeEnd, // pass in overall end so is nicely outside bb | |
| nodeI, | |
| octant, | |
| hitInfo, | |
| hitFaceID, | |
| fiOp | |
| ); | |
| // Did we hit a triangle? | |
| if (hitInfo.hit()) | |
| { | |
| break; | |
| } | |
| if (hitFaceID == 0 || hitInfo.rawPoint() == treeEnd) | |
| { | |
| // endpoint inside the tree. Return miss. | |
| break; | |
| } | |
| // Create a point on other side of face. | |
| point perturbedPoint | |
| ( | |
| pushPoint | |
| ( | |
| octantBb, | |
| hitFaceID, | |
| hitInfo.rawPoint(), | |
| false // push outside of octantBb | |
| ) | |
| ); | |
| if (verbose) | |
| { | |
| Pout<< " iter:" << i | |
| << " hit face:" << faceString(hitFaceID) | |
| << " at:" << hitInfo.rawPoint() << nl | |
| << " node:" << nodeI | |
| << " octant:" << octant | |
| << " bb:" << subBbox(nodeI, octant) << nl | |
| << " walking to neighbour containing:" << perturbedPoint | |
| << endl; | |
| } | |
| // Nothing hit so we are on face of bounding box (given as node+octant+ | |
| // position bits). Traverse to neighbouring node. Use slightly perturbed | |
| // point. | |
| bool ok = walkToNeighbour | |
| ( | |
| perturbedPoint, | |
| hitFaceID, // face(s) that hitInfo is on | |
| nodeI, | |
| octant | |
| ); | |
| if (!ok) | |
| { | |
| // Hit the edge of the tree. Return miss. | |
| break; | |
| } | |
| if (verbose) | |
| { | |
| const treeBoundBox octantBb(subBbox(nodeI, octant)); | |
| Pout<< " walked for point:" << hitInfo.rawPoint() << endl | |
| << " to neighbour node:" << nodeI | |
| << " octant:" << octant | |
| << " face:" << faceString(octantBb.faceBits(hitInfo.rawPoint())) | |
| << " of octantBb:" << octantBb << endl | |
| << endl; | |
| } | |
| } | |
| if (i == 100000) | |
| { | |
| // Probably in loop. | |
| if (!verbose) | |
| { | |
| // Redo intersection but now with verbose flag switched on. | |
| return findLine | |
| ( | |
| findAny, | |
| treeStart, | |
| treeEnd, | |
| startNodeI, | |
| startOctant, | |
| fiOp, | |
| true // verbose, | |
| ); | |
| } | |
| if (debug) | |
| { | |
| FatalErrorInFunction | |
| << "Got stuck in loop raytracing from:" << treeStart | |
| << " to:" << treeEnd << endl | |
| << "inside top box:" << subBbox(startNodeI, startOctant) | |
| << abort(FatalError); | |
| } | |
| else | |
| { | |
| WarningInFunction | |
| << "Got stuck in loop raytracing from:" << treeStart | |
| << " to:" << treeEnd << endl | |
| << "inside top box:" << subBbox(startNodeI, startOctant) | |
| << endl; | |
| } | |
| } | |
| return hitInfo; | |
| } | |
| template<class Type> | |
| template<class FindIntersectOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLine | |
| ( | |
| const bool findAny, | |
| const point& start, | |
| const point& end, | |
| const FindIntersectOp& fiOp | |
| ) const | |
| { | |
| pointIndexHit hitInfo; | |
| if (nodes_.size()) | |
| { | |
| const treeBoundBox& treeBb = nodes_[0].bb_; | |
| // No effort is made to deal with points which are on edge of tree | |
| // bounding box for now. | |
| direction startBit = treeBb.posBits(start); | |
| direction endBit = treeBb.posBits(end); | |
| if ((startBit & endBit) != 0) | |
| { | |
| // Both start and end outside domain and in same block. | |
| return pointIndexHit(false, Zero, -1); | |
| } | |
| // Trim segment to treeBb | |
| point trackStart(start); | |
| point trackEnd(end); | |
| if (startBit != 0) | |
| { | |
| // Track start to inside domain. | |
| if (!treeBb.intersects(start, end, trackStart)) | |
| { | |
| return pointIndexHit(false, Zero, -1); | |
| } | |
| } | |
| if (endBit != 0) | |
| { | |
| // Track end to inside domain. | |
| if (!treeBb.intersects(end, trackStart, trackEnd)) | |
| { | |
| return pointIndexHit(false, Zero, -1); | |
| } | |
| } | |
| // Find lowest level tree node that start is in. | |
| labelBits index = findNode(0, trackStart); | |
| label parentNodeI = getNode(index); | |
| direction octant = getOctant(index); | |
| hitInfo = findLine | |
| ( | |
| findAny, | |
| trackStart, | |
| trackEnd, | |
| parentNodeI, | |
| octant, | |
| fiOp | |
| ); | |
| } | |
| return hitInfo; | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::findBox | |
| ( | |
| const label nodeI, | |
| const treeBoundBox& searchBox, | |
| labelHashSet& elements | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| const treeBoundBox& nodeBb = nod.bb_; | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| const treeBoundBox& subBb = nodes_[getNode(index)].bb_; | |
| if (subBb.overlaps(searchBox)) | |
| { | |
| findBox(getNode(index), searchBox, elements); | |
| } | |
| } | |
| else if (isContent(index)) | |
| { | |
| const treeBoundBox subBb(nodeBb.subBbox(octant)); | |
| if (subBb.overlaps(searchBox)) | |
| { | |
| const labelList& indices = contents_[getContent(index)]; | |
| forAll(indices, i) | |
| { | |
| label shapeI = indices[i]; | |
| if (shapes_.overlaps(shapeI, searchBox)) | |
| { | |
| elements.insert(shapeI); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::findSphere | |
| ( | |
| const label nodeI, | |
| const point& centre, | |
| const scalar radiusSqr, | |
| labelHashSet& elements | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| const treeBoundBox& nodeBb = nod.bb_; | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| const treeBoundBox& subBb = nodes_[getNode(index)].bb_; | |
| if (subBb.overlaps(centre, radiusSqr)) | |
| { | |
| findSphere(getNode(index), centre, radiusSqr, elements); | |
| } | |
| } | |
| else if (isContent(index)) | |
| { | |
| const treeBoundBox subBb(nodeBb.subBbox(octant)); | |
| if (subBb.overlaps(centre, radiusSqr)) | |
| { | |
| const labelList& indices = contents_[getContent(index)]; | |
| forAll(indices, i) | |
| { | |
| label shapeI = indices[i]; | |
| if (shapes_.overlaps(shapeI, centre, radiusSqr)) | |
| { | |
| elements.insert(shapeI); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| template<class CompareOp> | |
| void Foam::indexedOctree<Type>::findNear | |
| ( | |
| const scalar nearDist, | |
| const bool okOrder, | |
| const indexedOctree<Type>& tree1, | |
| const labelBits index1, | |
| const treeBoundBox& bb1, | |
| const indexedOctree<Type>& tree2, | |
| const labelBits index2, | |
| const treeBoundBox& bb2, | |
| CompareOp& cop | |
| ) | |
| { | |
| const vector nearSpan(nearDist, nearDist, nearDist); | |
| if (tree1.isNode(index1)) | |
| { | |
| const node& nod1 = tree1.nodes()[tree1.getNode(index1)]; | |
| const treeBoundBox searchBox | |
| ( | |
| bb1.min()-nearSpan, | |
| bb1.max()+nearSpan | |
| ); | |
| if (tree2.isNode(index2)) | |
| { | |
| if (bb2.overlaps(searchBox)) | |
| { | |
| const node& nod2 = tree2.nodes()[tree2.getNode(index2)]; | |
| for (direction i2 = 0; i2 < nod2.subNodes_.size(); i2++) | |
| { | |
| labelBits subIndex2 = nod2.subNodes_[i2]; | |
| const treeBoundBox subBb2 | |
| ( | |
| tree2.isNode(subIndex2) | |
| ? tree2.nodes()[tree2.getNode(subIndex2)].bb_ | |
| : bb2.subBbox(i2) | |
| ); | |
| findNear | |
| ( | |
| nearDist, | |
| !okOrder, | |
| tree2, | |
| subIndex2, | |
| subBb2, | |
| tree1, | |
| index1, | |
| bb1, | |
| cop | |
| ); | |
| } | |
| } | |
| } | |
| else if (tree2.isContent(index2)) | |
| { | |
| // index2 is leaf, index1 not yet. | |
| for (direction i1 = 0; i1 < nod1.subNodes_.size(); i1++) | |
| { | |
| labelBits subIndex1 = nod1.subNodes_[i1]; | |
| const treeBoundBox subBb1 | |
| ( | |
| tree1.isNode(subIndex1) | |
| ? tree1.nodes()[tree1.getNode(subIndex1)].bb_ | |
| : bb1.subBbox(i1) | |
| ); | |
| findNear | |
| ( | |
| nearDist, | |
| !okOrder, | |
| tree2, | |
| index2, | |
| bb2, | |
| tree1, | |
| subIndex1, | |
| subBb1, | |
| cop | |
| ); | |
| } | |
| } | |
| } | |
| else if (tree1.isContent(index1)) | |
| { | |
| const treeBoundBox searchBox | |
| ( | |
| bb1.min()-nearSpan, | |
| bb1.max()+nearSpan | |
| ); | |
| if (tree2.isNode(index2)) | |
| { | |
| const node& nod2 = | |
| tree2.nodes()[tree2.getNode(index2)]; | |
| if (bb2.overlaps(searchBox)) | |
| { | |
| for (direction i2 = 0; i2 < nod2.subNodes_.size(); i2++) | |
| { | |
| labelBits subIndex2 = nod2.subNodes_[i2]; | |
| const treeBoundBox subBb2 | |
| ( | |
| tree2.isNode(subIndex2) | |
| ? tree2.nodes()[tree2.getNode(subIndex2)].bb_ | |
| : bb2.subBbox(i2) | |
| ); | |
| findNear | |
| ( | |
| nearDist, | |
| !okOrder, | |
| tree2, | |
| subIndex2, | |
| subBb2, | |
| tree1, | |
| index1, | |
| bb1, | |
| cop | |
| ); | |
| } | |
| } | |
| } | |
| else if (tree2.isContent(index2)) | |
| { | |
| // Both are leaves. Check n^2. | |
| const labelList& indices1 = | |
| tree1.contents()[tree1.getContent(index1)]; | |
| const labelList& indices2 = | |
| tree2.contents()[tree2.getContent(index2)]; | |
| forAll(indices1, i) | |
| { | |
| label shape1 = indices1[i]; | |
| forAll(indices2, j) | |
| { | |
| label shape2 = indices2[j]; | |
| if ((&tree1 != &tree2) || (shape1 != shape2)) | |
| { | |
| if (okOrder) | |
| { | |
| cop | |
| ( | |
| nearDist, | |
| tree1.shapes(), | |
| shape1, | |
| tree2.shapes(), | |
| shape2 | |
| ); | |
| } | |
| else | |
| { | |
| cop | |
| ( | |
| nearDist, | |
| tree2.shapes(), | |
| shape2, | |
| tree1.shapes(), | |
| shape1 | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| template<class Type> | |
| Foam::label Foam::indexedOctree<Type>::countElements | |
| ( | |
| const labelBits index | |
| ) const | |
| { | |
| label nElems = 0; | |
| if (isNode(index)) | |
| { | |
| // tree node. | |
| label nodeI = getNode(index); | |
| const node& nod = nodes_[nodeI]; | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| nElems += countElements(nod.subNodes_[octant]); | |
| } | |
| } | |
| else if (isContent(index)) | |
| { | |
| nElems += contents_[getContent(index)].size(); | |
| } | |
| else | |
| { | |
| // empty node | |
| } | |
| return nElems; | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::writeOBJ | |
| ( | |
| const label nodeI, | |
| const direction octant | |
| ) const | |
| { | |
| OFstream str | |
| ( | |
| "node" + Foam::name(nodeI) + "_octant" + Foam::name(octant) + ".obj" | |
| ); | |
| labelBits index = nodes_[nodeI].subNodes_[octant]; | |
| treeBoundBox subBb; | |
| if (isNode(index)) | |
| { | |
| subBb = nodes_[getNode(index)].bb_; | |
| } | |
| else if (isContent(index) || isEmpty(index)) | |
| { | |
| subBb = nodes_[nodeI].bb_.subBbox(octant); | |
| } | |
| Pout<< "dumpContentNode : writing node:" << nodeI << " octant:" << octant | |
| << " to " << str.name() << endl; | |
| // Dump bounding box | |
| pointField bbPoints(subBb.points()); | |
| forAll(bbPoints, i) | |
| { | |
| const point& pt = bbPoints[i]; | |
| str<< "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << endl; | |
| } | |
| forAll(treeBoundBox::edges, i) | |
| { | |
| const edge& e = treeBoundBox::edges[i]; | |
| str<< "l " << e[0] + 1 << ' ' << e[1] + 1 << nl; | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| template<class Type> | |
| Foam::indexedOctree<Type>::indexedOctree(const Type& shapes) | |
| : | |
| shapes_(shapes), | |
| nodes_(0), | |
| contents_(0), | |
| nodeTypes_(0) | |
| {} | |
| template<class Type> | |
| Foam::indexedOctree<Type>::indexedOctree | |
| ( | |
| const Type& shapes, | |
| const List<node>& nodes, | |
| const labelListList& contents | |
| ) | |
| : | |
| shapes_(shapes), | |
| nodes_(nodes), | |
| contents_(contents), | |
| nodeTypes_(0) | |
| {} | |
| template<class Type> | |
| Foam::indexedOctree<Type>::indexedOctree | |
| ( | |
| const Type& shapes, | |
| const treeBoundBox& bb, | |
| const label maxLevels, // maximum number of levels | |
| const scalar maxLeafRatio, | |
| const scalar maxDuplicity | |
| ) | |
| : | |
| shapes_(shapes), | |
| nodes_(0), | |
| contents_(0), | |
| nodeTypes_(0) | |
| { | |
| int oldMemSize = 0; | |
| if (debug) | |
| { | |
| Pout<< "indexedOctree<Type>::indexedOctree:" << nl | |
| << " shapes:" << shapes.size() << nl | |
| << " bb:" << bb << nl | |
| << endl; | |
| oldMemSize = memInfo().size(); | |
| } | |
| if (shapes.size() == 0) | |
| { | |
| return; | |
| } | |
| // Start off with one node with all shapes in it. | |
| DynamicList<node> nodes(label(shapes.size() / maxLeafRatio)); | |
| DynamicList<labelList> contents(label(shapes.size() / maxLeafRatio)); | |
| contents.append(identityMap(shapes.size())); | |
| // Create topnode. | |
| node topNode(divide(bb, contents, 0)); | |
| nodes.append(topNode); | |
| // Now have all contents at level 1. Create levels by splitting levels | |
| // above. | |
| label nLevels = 1; | |
| for (; nLevels < maxLevels; nLevels++) | |
| { | |
| // Count number of references into shapes (i.e. contents) | |
| label nEntries = 0; | |
| forAll(contents, i) | |
| { | |
| nEntries += contents[i].size(); | |
| } | |
| if (debug) | |
| { | |
| Pout<< "indexedOctree<Type>::indexedOctree:" << nl | |
| << " nLevels:" << nLevels << nl | |
| << " nEntries per treeLeaf:" << nEntries/contents.size() | |
| << nl | |
| << " nEntries per shape (duplicity):" | |
| << nEntries/shapes.size() | |
| << nl | |
| << endl; | |
| } | |
| if | |
| ( | |
| // nEntries < maxLeafRatio*contents.size() | |
| // || | |
| nEntries > maxDuplicity*shapes.size() | |
| ) | |
| { | |
| break; | |
| } | |
| // Split nodes with more than maxLeafRatio elements | |
| label nOldNodes = nodes.size(); | |
| splitNodes | |
| ( | |
| label(maxLeafRatio), | |
| nodes, | |
| contents | |
| ); | |
| if (nOldNodes == nodes.size()) | |
| { | |
| break; | |
| } | |
| } | |
| // Shrink | |
| nodes.shrink(); | |
| contents.shrink(); | |
| // Compact such that deeper level contents are always after the | |
| // ones for a shallower level. This way we can slice a coarser level | |
| // off the tree. | |
| contents_.setSize(contents.size()); | |
| label compactI = 0; | |
| label level = 0; | |
| while (true) | |
| { | |
| label nNodes = compactContents | |
| ( | |
| nodes, | |
| contents, | |
| level, | |
| 0, | |
| 0, | |
| contents_, | |
| compactI | |
| ); | |
| if (compactI == 0 && nNodes == 0) | |
| { | |
| // Did not put contents anywhere - are outside bb! | |
| break; | |
| } | |
| if (compactI == contents_.size()) | |
| { | |
| // Transferred all contents to contents_ (in order breadth first) | |
| break; | |
| } | |
| level++; | |
| } | |
| nodes_.transfer(nodes); | |
| nodes.clear(); | |
| if (debug) | |
| { | |
| label nEntries = 0; | |
| forAll(contents_, i) | |
| { | |
| nEntries += contents_[i].size(); | |
| } | |
| label memSize = memInfo().size(); | |
| Pout<< "indexedOctree<Type>::indexedOctree" | |
| << " : finished construction of tree of:" << shapes.typeName | |
| << nl | |
| << " bb:" << this->bb() << nl | |
| << " shapes:" << shapes.size() << nl | |
| << " nLevels:" << nLevels << nl | |
| << " treeNodes:" << nodes_.size() << nl | |
| << " nEntries:" << nEntries << nl | |
| << " per treeLeaf:" | |
| << scalar(nEntries)/contents.size() << nl | |
| << " per shape (duplicity):" | |
| << scalar(nEntries)/shapes.size() << nl | |
| << " total memory:" << memSize-oldMemSize | |
| << endl; | |
| } | |
| } | |
| template<class Type> | |
| Foam::indexedOctree<Type>::indexedOctree | |
| ( | |
| const Type& shapes, | |
| Istream& is | |
| ) | |
| : | |
| shapes_(shapes), | |
| nodes_(is), | |
| contents_(is), | |
| nodeTypes_(0) | |
| {} | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| template<class Type> | |
| Foam::scalar& Foam::indexedOctree<Type>::perturbTol() | |
| { | |
| return perturbTol_; | |
| } | |
| template<class Type> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const point& sample, | |
| const scalar startDistSqr | |
| ) const | |
| { | |
| return findNearest | |
| ( | |
| sample, | |
| startDistSqr, | |
| typename Type::findNearestOp(*this) | |
| ); | |
| } | |
| template<class Type> | |
| template<class FindNearestOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const point& sample, | |
| const scalar startDistSqr, | |
| const FindNearestOp& fnOp | |
| ) const | |
| { | |
| scalar nearestDistSqr = startDistSqr; | |
| label nearestShapeI = -1; | |
| point nearestPoint = Zero; | |
| if (nodes_.size()) | |
| { | |
| findNearest | |
| ( | |
| 0, | |
| sample, | |
| nearestDistSqr, | |
| nearestShapeI, | |
| nearestPoint, | |
| fnOp | |
| ); | |
| } | |
| return pointIndexHit(nearestShapeI != -1, nearestPoint, nearestShapeI); | |
| } | |
| template<class Type> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const linePointRef& ln, | |
| treeBoundBox& tightest, | |
| point& linePoint | |
| ) const | |
| { | |
| return findNearest | |
| ( | |
| ln, | |
| tightest, | |
| linePoint, | |
| typename Type::findNearestOp(*this) | |
| ); | |
| } | |
| template<class Type> | |
| template<class FindNearestOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findNearest | |
| ( | |
| const linePointRef& ln, | |
| treeBoundBox& tightest, | |
| point& linePoint, | |
| const FindNearestOp& fnOp | |
| ) const | |
| { | |
| label nearestShapeI = -1; | |
| point nearestPoint = Zero; | |
| if (nodes_.size()) | |
| { | |
| findNearest | |
| ( | |
| 0, | |
| ln, | |
| tightest, | |
| nearestShapeI, | |
| linePoint, | |
| nearestPoint, | |
| fnOp | |
| ); | |
| } | |
| return pointIndexHit(nearestShapeI != -1, nearestPoint, nearestShapeI); | |
| } | |
| template<class Type> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLine | |
| ( | |
| const point& start, | |
| const point& end | |
| ) const | |
| { | |
| return findLine | |
| ( | |
| false, | |
| start, | |
| end, | |
| typename Type::findIntersectOp(*this) | |
| ); | |
| } | |
| template<class Type> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLineAny | |
| ( | |
| const point& start, | |
| const point& end | |
| ) const | |
| { | |
| return findLine | |
| ( | |
| true, | |
| start, | |
| end, | |
| typename Type::findIntersectOp(*this) | |
| ); | |
| } | |
| template<class Type> | |
| template<class FindIntersectOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLine | |
| ( | |
| const point& start, | |
| const point& end, | |
| const FindIntersectOp& fiOp | |
| ) const | |
| { | |
| return findLine(false, start, end, fiOp); | |
| } | |
| template<class Type> | |
| template<class FindIntersectOp> | |
| Foam::pointIndexHit Foam::indexedOctree<Type>::findLineAny | |
| ( | |
| const point& start, | |
| const point& end, | |
| const FindIntersectOp& fiOp | |
| ) const | |
| { | |
| return findLine(true, start, end, fiOp); | |
| } | |
| template<class Type> | |
| Foam::labelList Foam::indexedOctree<Type>::findBox | |
| ( | |
| const treeBoundBox& searchBox | |
| ) const | |
| { | |
| // Storage for labels of shapes inside bb. Size estimate. | |
| labelHashSet elements(shapes_.size() / 100); | |
| if (nodes_.size()) | |
| { | |
| findBox(0, searchBox, elements); | |
| } | |
| return elements.toc(); | |
| } | |
| template<class Type> | |
| Foam::labelList Foam::indexedOctree<Type>::findSphere | |
| ( | |
| const point& centre, | |
| const scalar radiusSqr | |
| ) const | |
| { | |
| // Storage for labels of shapes inside bb. Size estimate. | |
| labelHashSet elements(shapes_.size() / 100); | |
| if (nodes_.size()) | |
| { | |
| findSphere(0, centre, radiusSqr, elements); | |
| } | |
| return elements.toc(); | |
| } | |
| template<class Type> | |
| Foam::labelBits Foam::indexedOctree<Type>::findNode | |
| ( | |
| const label nodeI, | |
| const point& sample | |
| ) const | |
| { | |
| if (nodes_.empty()) | |
| { | |
| // Empty tree. Return what? | |
| return nodePlusOctant(nodeI, 0); | |
| } | |
| const node& nod = nodes_[nodeI]; | |
| if (debug) | |
| { | |
| if (!nod.bb_.contains(sample)) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot find " << sample << " in node " << nodeI | |
| << abort(FatalError); | |
| } | |
| } | |
| direction octant = nod.bb_.subOctant(sample); | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // Recurse | |
| return findNode(getNode(index), sample); | |
| } | |
| else if (isContent(index)) | |
| { | |
| // Content. Return treenode+octant | |
| return nodePlusOctant(nodeI, octant); | |
| } | |
| else | |
| { | |
| // Empty. Return treenode+octant | |
| return nodePlusOctant(nodeI, octant); | |
| } | |
| } | |
| template<class Type> | |
| template<class ... Args> | |
| Foam::label Foam::indexedOctree<Type>::findInside | |
| ( | |
| const point& sample, | |
| const Args& ... args | |
| ) const | |
| { | |
| if (nodes_.empty()) | |
| { | |
| return -1; | |
| } | |
| labelBits index = findNode(0, sample); | |
| const node& nod = nodes_[getNode(index)]; | |
| labelBits contentIndex = nod.subNodes_[getOctant(index)]; | |
| // Need to check for the presence of content, in-case the node is empty | |
| if (isContent(contentIndex)) | |
| { | |
| labelList indices = contents_[getContent(contentIndex)]; | |
| forAll(indices, elemI) | |
| { | |
| label shapeI = indices[elemI]; | |
| if (shapes_.contains(shapeI, sample, args ...)) | |
| { | |
| return shapeI; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| template<class Type> | |
| const Foam::labelList& Foam::indexedOctree<Type>::findIndices | |
| ( | |
| const point& sample | |
| ) const | |
| { | |
| if (nodes_.empty()) | |
| { | |
| return emptyList<label>(); | |
| } | |
| labelBits index = findNode(0, sample); | |
| const node& nod = nodes_[getNode(index)]; | |
| labelBits contentIndex = nod.subNodes_[getOctant(index)]; | |
| // Need to check for the presence of content, in-case the node is empty | |
| if (isContent(contentIndex)) | |
| { | |
| return contents_[getContent(contentIndex)]; | |
| } | |
| else | |
| { | |
| return emptyList<label>(); | |
| } | |
| } | |
| template<class Type> | |
| Foam::volumeType Foam::indexedOctree<Type>::getVolumeType | |
| ( | |
| const point& sample | |
| ) const | |
| { | |
| if (nodes_.empty()) | |
| { | |
| return volumeType::unknown; | |
| } | |
| if (nodeTypes_.size() != 8*nodes_.size()) | |
| { | |
| // Calculate type for every octant of node. | |
| nodeTypes_.setSize(8*nodes_.size()); | |
| nodeTypes_ = volumeType::unknown; | |
| calcVolumeType(0); | |
| if (debug) | |
| { | |
| label nUnknown = 0; | |
| label nMixed = 0; | |
| label nInside = 0; | |
| label nOutside = 0; | |
| forAll(nodeTypes_, i) | |
| { | |
| volumeType type = volumeType::type(nodeTypes_.get(i)); | |
| if (type == volumeType::unknown) | |
| { | |
| nUnknown++; | |
| } | |
| else if (type == volumeType::mixed) | |
| { | |
| nMixed++; | |
| } | |
| else if (type == volumeType::inside) | |
| { | |
| nInside++; | |
| } | |
| else if (type == volumeType::outside) | |
| { | |
| nOutside++; | |
| } | |
| else | |
| { | |
| FatalErrorInFunction << abort(FatalError); | |
| } | |
| } | |
| Pout<< "indexedOctree<Type>::getVolumeType : " | |
| << " bb:" << bb() | |
| << " nodes_:" << nodes_.size() | |
| << " nodeTypes_:" << nodeTypes_.size() | |
| << " nUnknown:" << nUnknown | |
| << " nMixed:" << nMixed | |
| << " nInside:" << nInside | |
| << " nOutside:" << nOutside | |
| << endl; | |
| } | |
| } | |
| return getVolumeType(0, sample); | |
| } | |
| template<class Type> | |
| template<class CompareOp> | |
| void Foam::indexedOctree<Type>::findNear | |
| ( | |
| const scalar nearDist, | |
| const indexedOctree<Type>& tree2, | |
| CompareOp& cop | |
| ) const | |
| { | |
| findNear | |
| ( | |
| nearDist, | |
| true, | |
| *this, | |
| nodePlusOctant(0, 0), | |
| bb(), | |
| tree2, | |
| nodePlusOctant(0, 0), | |
| tree2.bb(), | |
| cop | |
| ); | |
| } | |
| template<class Type> | |
| void Foam::indexedOctree<Type>::print | |
| ( | |
| prefixOSstream& os, | |
| const bool printContents, | |
| const label nodeI | |
| ) const | |
| { | |
| const node& nod = nodes_[nodeI]; | |
| const treeBoundBox& bb = nod.bb_; | |
| os << "nodeI:" << nodeI << " bb:" << bb << nl | |
| << "parent:" << nod.parent_ << nl | |
| << "n:" << countElements(nodePlusOctant(nodeI, 0)) << nl; | |
| for (direction octant = 0; octant < nod.subNodes_.size(); octant++) | |
| { | |
| const treeBoundBox subBb(bb.subBbox(octant)); | |
| labelBits index = nod.subNodes_[octant]; | |
| if (isNode(index)) | |
| { | |
| // tree node. | |
| label subNodeI = getNode(index); | |
| os << "octant:" << octant | |
| << " node: n:" << countElements(index) | |
| << " bb:" << subBb << endl; | |
| string oldPrefix = os.prefix(); | |
| os.prefix() = " " + oldPrefix; | |
| print(os, printContents, subNodeI); | |
| os.prefix() = oldPrefix; | |
| } | |
| else if (isContent(index)) | |
| { | |
| const labelList& indices = contents_[getContent(index)]; | |
| if (debug) | |
| { | |
| writeOBJ(nodeI, octant); | |
| } | |
| os << "octant:" << octant | |
| << " content: n:" << indices.size() | |
| << " bb:" << subBb; | |
| if (printContents) | |
| { | |
| os << " contents:"; | |
| forAll(indices, j) | |
| { | |
| os << ' ' << indices[j]; | |
| } | |
| } | |
| os << endl; | |
| } | |
| else | |
| { | |
| if (debug) | |
| { | |
| writeOBJ(nodeI, octant); | |
| } | |
| os << "octant:" << octant << " empty:" << subBb << endl; | |
| } | |
| } | |
| } | |
| template<class Type> | |
| bool Foam::indexedOctree<Type>::write(Ostream& os) const | |
| { | |
| os << *this; | |
| return os.good(); | |
| } | |
| template<class Type> | |
| Foam::Ostream& Foam::operator<<(Ostream& os, const indexedOctree<Type>& t) | |
| { | |
| return | |
| os << t.bb() << token::SPACE << t.nodes() | |
| << token::SPACE << t.contents(); | |
| } | |
| // ************************************************************************* // | |