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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2024 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::polygonTriangulate
Description
Triangulation of three-dimensional polygons
SourceFiles
polygonTriangulate.C
\*---------------------------------------------------------------------------*/
#ifndef polygonTriangulate_H
#define polygonTriangulate_H
#include "DynamicList.H"
#include "HashSet.H"
#include "labelPair.H"
#include "triFace.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class polygonTriangulate Declaration
\*---------------------------------------------------------------------------*/
class polygonTriangulate
{
// Private Data
//- Indirect addressing into point field to form the current as yet
// un-triangulated polygon
DynamicList<label> pointis_;
//- Edge indices of the un-triangulated polygon
DynamicList<label> edges_;
//- The interior angles of the vertices of the un-triangulated polygon
DynamicList<scalar> angle_;
//- Flags to denote whether points of the un-triangulated polygon are
// "ears"; i.e., that the triangle formed by adding a diagonal between
// two adjacent points contains no other point
DynamicList<bool> ear_;
//- Set of tri-faces used to mark previously considered configurations
// in optimisation and prevent unnecessary repetition
HashSet<triFace, Hash<triFace>> triPointsSet_;
//- Point array. Used if the input points cannot be SubList-d.
DynamicList<point> points_;
//- Tri-points
DynamicList<triFace> triPoints_;
//- Tri-edge associations
DynamicList<FixedList<label, 3>> triEdges_;
//- Edge-tri associations
DynamicList<labelPair> edgeTris_;
// Private Static Member Functions
// Renumber a polygon label to global indexing
static inline label renumberPolyToGlobal
(
const label triPoly,
const UList<label>& polyToGlobal
);
// Renumber a container of polygon labels to global indexing
template<class Type>
static inline Type renumberPolyToGlobal
(
const Type& triPoly,
const UList<label>& polyToGlobal
);
//- Return the area of a triangle projected in a normal direction
template<class PointField>
static scalar area
(
const triFace& triPoints,
const PointField& points,
const vector& normal
);
//- Return the quality of a triangle projected in a normal direction
template<class PointField>
static scalar quality
(
const triFace& triPoints,
const PointField& points,
const vector& normal
);
//- Return whether or not two edges intersect in the plane defined by a
// normal
template<class PointField>
static bool intersection
(
const edge& edgePointsA,
const edge& edgePointsB,
const PointField& points,
const vector& normal
);
//- Return the number of intersections of an edge within a polygon
template<class PointField>
static label nIntersections
(
const edge& edgePoints,
const PointField& points,
const vector& normal
);
//- Return the interior angle of the point in a polygon in the plane
// defined by a normal
template<class PointField>
static scalar angle
(
const label pointi,
const PointField& points,
const vector& normal
);
//- Return whether a point in a polygon is an "ear"; i.e., that the
// triangle formed by adding a diagonal between the two adjacent
// points contains no other point
template<class PointField>
static bool ear
(
const label pointi,
const PointField& points,
const vector& normal
);
// Private Member Functions
//- Optimise the triangulation quality by flipping edges
template<class PointField>
void optimiseTriangulation
(
const label trii,
const PointField& points,
const vector& normal,
UList<triFace>& triPoints,
UList<FixedList<label, 3>>& triEdges,
UList<labelPair>& edgeTris
);
//- Perform triangulation of a polygon by ear clipping, assuming that
// the polygon is simple/non-intersecting
void simpleTriangulate
(
const UList<point>& points,
const vector& normal,
UList<triFace>& triPoints,
UList<FixedList<label, 3>>& triEdges,
UList<labelPair>& edgeTris,
const bool optimal
);
//- Perform triangulation of a polygon, first by adding a spanning
// triangle between a point and an edge, then recursing into the
// sub-polygons on either side
void partitionTriangulate
(
const UList<point>& points,
const vector& normal,
const label spanPointi,
const label spanEdgei,
UList<triFace>& triPoints,
UList<FixedList<label, 3>>& triEdges,
UList<labelPair>& edgeTris,
const bool simple,
const bool optimal
);
//- Perform triangulation of the given polygon, detecting self
// intersections and resolving them by adding spanning triangles prior
// to simple triangulation
void complexTriangulate
(
const UList<point>& points,
const vector& normal,
UList<triFace>& triPoints,
UList<FixedList<label, 3>>& triEdges,
UList<labelPair>& edgeTris,
const bool optimal
);
//- Perform triangulation of the given polygon
void triangulate
(
const UList<point>& points,
const vector& normal,
UList<triFace>& triPoints,
UList<FixedList<label, 3>>& triEdges,
UList<labelPair>& edgeTris,
const bool simple = false,
const bool optimal = true
);
public:
// Static Member Functions
//- Generate a random polygon for testing purposes
static List<point> randomPolygon
(
randomGenerator& rndGen,
const label n,
const scalar error
);
// Constructors
//- Construct null
polygonTriangulate();
//- Disallow default bitwise copy construction
polygonTriangulate(const polygonTriangulate&) = delete;
//- Destructor
~polygonTriangulate();
// Member Functions
// Access
//- Get the triangles' points
inline const UList<triFace>& triPoints() const;
//- Get the triangles' renumbered points
inline List<triFace> triPoints
(
const UList<label>& polyPoints
) const;
//- Get a triangle's renumbered points
inline triFace triPoints
(
const label trii,
const UList<label>& polyPoints
) const;
//- Get the triangles' edges
inline const UList<FixedList<label, 3>>& triEdges() const;
//- Get the triangles' renumbered edges
inline List<FixedList<label, 3>> triEdges
(
const UList<label>& polyEdges
) const;
//- Get a triangle's renumbered edges
inline FixedList<label, 3> triEdges
(
const label trii,
const UList<label>& polyEdges
) const;
//- Perform triangulation of the given polygon
const UList<triFace>& triangulate
(
const UList<point>& points,
const vector& normal,
const bool simple = false,
const bool optimal = true
);
//- Perform triangulation of the given polygon
const UList<triFace>& triangulate
(
const UList<point>& points,
const bool simple = false,
const bool optimal = true
);
//- Perform triangulation of the given polygon
inline const UList<triFace>& triangulate
(
const UIndirectList<point>& points,
const vector& normal,
const bool simple = false,
const bool optimal = true
);
//- Perform triangulation of the given polygon
inline const UList<triFace>& triangulate
(
const UIndirectList<point>& points,
const bool simple = false,
const bool optimal = true
);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const polygonTriangulate&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "polygonTriangulateI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //