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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2021-2024 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::polygonTriangulate | |
| Description | |
| Triangulation of three-dimensional polygons | |
| SourceFiles | |
| polygonTriangulate.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| /*---------------------------------------------------------------------------*\ | |
| Class polygonTriangulate Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| class polygonTriangulate | |
| { | |
| // Private Data | |
| //- Indirect addressing into point field to form the current as yet | |
| // un-triangulated polygon | |
| DynamicList<label> pointis_; | |
| //- Edge indices of the un-triangulated polygon | |
| DynamicList<label> edges_; | |
| //- The interior angles of the vertices of the un-triangulated polygon | |
| DynamicList<scalar> angle_; | |
| //- Flags to denote whether points of the un-triangulated polygon are | |
| // "ears"; i.e., that the triangle formed by adding a diagonal between | |
| // two adjacent points contains no other point | |
| DynamicList<bool> ear_; | |
| //- Set of tri-faces used to mark previously considered configurations | |
| // in optimisation and prevent unnecessary repetition | |
| HashSet<triFace, Hash<triFace>> triPointsSet_; | |
| //- Point array. Used if the input points cannot be SubList-d. | |
| DynamicList<point> points_; | |
| //- Tri-points | |
| DynamicList<triFace> triPoints_; | |
| //- Tri-edge associations | |
| DynamicList<FixedList<label, 3>> triEdges_; | |
| //- Edge-tri associations | |
| DynamicList<labelPair> edgeTris_; | |
| // Private Static Member Functions | |
| // Renumber a polygon label to global indexing | |
| static inline label renumberPolyToGlobal | |
| ( | |
| const label triPoly, | |
| const UList<label>& polyToGlobal | |
| ); | |
| // Renumber a container of polygon labels to global indexing | |
| template<class Type> | |
| static inline Type renumberPolyToGlobal | |
| ( | |
| const Type& triPoly, | |
| const UList<label>& polyToGlobal | |
| ); | |
| //- Return the area of a triangle projected in a normal direction | |
| template<class PointField> | |
| static scalar area | |
| ( | |
| const triFace& triPoints, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| //- Return the quality of a triangle projected in a normal direction | |
| template<class PointField> | |
| static scalar quality | |
| ( | |
| const triFace& triPoints, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| //- Return whether or not two edges intersect in the plane defined by a | |
| // normal | |
| template<class PointField> | |
| static bool intersection | |
| ( | |
| const edge& edgePointsA, | |
| const edge& edgePointsB, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| //- Return the number of intersections of an edge within a polygon | |
| template<class PointField> | |
| static label nIntersections | |
| ( | |
| const edge& edgePoints, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| //- Return the interior angle of the point in a polygon in the plane | |
| // defined by a normal | |
| template<class PointField> | |
| static scalar angle | |
| ( | |
| const label pointi, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| //- Return whether a point in a polygon is an "ear"; i.e., that the | |
| // triangle formed by adding a diagonal between the two adjacent | |
| // points contains no other point | |
| template<class PointField> | |
| static bool ear | |
| ( | |
| const label pointi, | |
| const PointField& points, | |
| const vector& normal | |
| ); | |
| // Private Member Functions | |
| //- Optimise the triangulation quality by flipping edges | |
| template<class PointField> | |
| void optimiseTriangulation | |
| ( | |
| const label trii, | |
| const PointField& points, | |
| const vector& normal, | |
| UList<triFace>& triPoints, | |
| UList<FixedList<label, 3>>& triEdges, | |
| UList<labelPair>& edgeTris | |
| ); | |
| //- Perform triangulation of a polygon by ear clipping, assuming that | |
| // the polygon is simple/non-intersecting | |
| void simpleTriangulate | |
| ( | |
| const UList<point>& points, | |
| const vector& normal, | |
| UList<triFace>& triPoints, | |
| UList<FixedList<label, 3>>& triEdges, | |
| UList<labelPair>& edgeTris, | |
| const bool optimal | |
| ); | |
| //- Perform triangulation of a polygon, first by adding a spanning | |
| // triangle between a point and an edge, then recursing into the | |
| // sub-polygons on either side | |
| void partitionTriangulate | |
| ( | |
| const UList<point>& points, | |
| const vector& normal, | |
| const label spanPointi, | |
| const label spanEdgei, | |
| UList<triFace>& triPoints, | |
| UList<FixedList<label, 3>>& triEdges, | |
| UList<labelPair>& edgeTris, | |
| const bool simple, | |
| const bool optimal | |
| ); | |
| //- Perform triangulation of the given polygon, detecting self | |
| // intersections and resolving them by adding spanning triangles prior | |
| // to simple triangulation | |
| void complexTriangulate | |
| ( | |
| const UList<point>& points, | |
| const vector& normal, | |
| UList<triFace>& triPoints, | |
| UList<FixedList<label, 3>>& triEdges, | |
| UList<labelPair>& edgeTris, | |
| const bool optimal | |
| ); | |
| //- Perform triangulation of the given polygon | |
| void triangulate | |
| ( | |
| const UList<point>& points, | |
| const vector& normal, | |
| UList<triFace>& triPoints, | |
| UList<FixedList<label, 3>>& triEdges, | |
| UList<labelPair>& edgeTris, | |
| const bool simple = false, | |
| const bool optimal = true | |
| ); | |
| public: | |
| // Static Member Functions | |
| //- Generate a random polygon for testing purposes | |
| static List<point> randomPolygon | |
| ( | |
| randomGenerator& rndGen, | |
| const label n, | |
| const scalar error | |
| ); | |
| // Constructors | |
| //- Construct null | |
| polygonTriangulate(); | |
| //- Disallow default bitwise copy construction | |
| polygonTriangulate(const polygonTriangulate&) = delete; | |
| //- Destructor | |
| ~polygonTriangulate(); | |
| // Member Functions | |
| // Access | |
| //- Get the triangles' points | |
| inline const UList<triFace>& triPoints() const; | |
| //- Get the triangles' renumbered points | |
| inline List<triFace> triPoints | |
| ( | |
| const UList<label>& polyPoints | |
| ) const; | |
| //- Get a triangle's renumbered points | |
| inline triFace triPoints | |
| ( | |
| const label trii, | |
| const UList<label>& polyPoints | |
| ) const; | |
| //- Get the triangles' edges | |
| inline const UList<FixedList<label, 3>>& triEdges() const; | |
| //- Get the triangles' renumbered edges | |
| inline List<FixedList<label, 3>> triEdges | |
| ( | |
| const UList<label>& polyEdges | |
| ) const; | |
| //- Get a triangle's renumbered edges | |
| inline FixedList<label, 3> triEdges | |
| ( | |
| const label trii, | |
| const UList<label>& polyEdges | |
| ) const; | |
| //- Perform triangulation of the given polygon | |
| const UList<triFace>& triangulate | |
| ( | |
| const UList<point>& points, | |
| const vector& normal, | |
| const bool simple = false, | |
| const bool optimal = true | |
| ); | |
| //- Perform triangulation of the given polygon | |
| const UList<triFace>& triangulate | |
| ( | |
| const UList<point>& points, | |
| const bool simple = false, | |
| const bool optimal = true | |
| ); | |
| //- Perform triangulation of the given polygon | |
| inline const UList<triFace>& triangulate | |
| ( | |
| const UIndirectList<point>& points, | |
| const vector& normal, | |
| const bool simple = false, | |
| const bool optimal = true | |
| ); | |
| //- Perform triangulation of the given polygon | |
| inline const UList<triFace>& triangulate | |
| ( | |
| const UIndirectList<point>& points, | |
| const bool simple = false, | |
| const bool optimal = true | |
| ); | |
| // Member Operators | |
| //- Disallow default bitwise assignment | |
| void operator=(const polygonTriangulate&) = delete; | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |