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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "polygonTriangulate.H"
// * * * * * * * * * * * Private Static Member Functions * * * * * * * * * * //
inline Foam::label Foam::polygonTriangulate::renumberPolyToGlobal
(
const label triPoly,
const UList<label>& polyToGlobal
)
{
return triPoly < polyToGlobal.size() ? polyToGlobal[triPoly] : -1;
}
template<class Type>
inline Type Foam::polygonTriangulate::renumberPolyToGlobal
(
const Type& triPoly,
const UList<label>& polyToGlobal
)
{
Type result;
result.resize(triPoly.size());
forAll(triPoly, i)
{
result[i] = renumberPolyToGlobal(triPoly[i], polyToGlobal);
}
return result;
}
// * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * //
inline const Foam::UList<Foam::triFace>&
Foam::polygonTriangulate::triPoints() const
{
return triPoints_;
}
inline Foam::List<Foam::triFace> Foam::polygonTriangulate::triPoints
(
const UList<label>& polyPoints
) const
{
return renumberPolyToGlobal(triPoints_, polyPoints);
}
inline Foam::triFace Foam::polygonTriangulate::triPoints
(
const label trii,
const UList<label>& polyPoints
) const
{
return renumberPolyToGlobal(triPoints_[trii], polyPoints);
}
inline const Foam::UList<Foam::FixedList<Foam::label, 3>>&
Foam::polygonTriangulate::triEdges() const
{
return triEdges_;
}
inline Foam::List<Foam::FixedList<Foam::label, 3>>
Foam::polygonTriangulate::triEdges
(
const UList<label>& polyEdges
) const
{
return renumberPolyToGlobal(triEdges_, polyEdges);
}
inline Foam::FixedList<Foam::label, 3> Foam::polygonTriangulate::triEdges
(
const label trii,
const UList<label>& polyEdges
) const
{
return renumberPolyToGlobal(triEdges_[trii], polyEdges);
}
inline const Foam::UList<Foam::triFace>& Foam::polygonTriangulate::triangulate
(
const UIndirectList<point>& points,
const vector& normal,
const bool simple,
const bool optimal
)
{
points_ = points;
return triangulate(points_, normal, simple, optimal);
}
inline const Foam::UList<Foam::triFace>& Foam::polygonTriangulate::triangulate
(
const UIndirectList<point>& points,
const bool simple,
const bool optimal
)
{
points_ = points;
return triangulate(points_, simple, optimal);
}
// ************************************************************************* //