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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
InNamespace
Foam
Description
Various functions to operate on Lists.
SourceFiles
ListOps.C
ListOpsTemplates.C
\*---------------------------------------------------------------------------*/
#ifndef ListOps_H
#define ListOps_H
#include "labelList.H"
#include "ops.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
extern const labelList emptyLabelList;
//- Return reference to zero-sized list. Compare to List::null() which returns
// null pointer cast as list reference.
template<class Type>
static const List<Type>& emptyList()
{
return *reinterpret_cast<const List<Type>*>(&emptyLabelList);
}
//- Renumber the values (not the indices) of a list.
// Negative ListType elements are left as is.
template<class ListType>
ListType renumber(const labelUList& oldToNew, const ListType&);
//- As above, but given a pre-constructed result list
template<class ListType>
void renumber(const labelUList& oldToNew, const ListType&, ListType&);
//- As above, but for a single label. Termination condition.
inline void renumber(const labelUList& oldToNew, const label, label&);
//- Inplace renumber the values of a list.
// Negative ListType elements are left as is.
template<class ListType>
void inplaceRenumber(const labelUList& oldToNew, ListType&);
//- As above, but for a single label. Termination condition.
inline void inplaceRenumber(const labelUList& oldToNew, label&);
//- Reorder the elements (indices, not values) of a list.
// Negative ListType elements are left as is.
template<class ListType>
ListType reorder(const labelUList& oldToNew, const ListType&);
//- Inplace reorder the elements of a list.
// Negative ListType elements are left as is.
template<class ListType>
void inplaceReorder(const labelUList& oldToNew, ListType&);
//- Map values. Do not map negative values.
template<class Container>
void inplaceMapValue(const labelUList& oldToNew, Container&);
//- Recreate with mapped keys. Do not map elements with negative key.
template<class Container>
void inplaceMapKey(const labelUList& oldToNew, Container&);
//- Generate the (stable) sort order for the list
template<class T>
void sortedOrder(const UList<T>&, labelList& order);
//- Generate the (stable) sort order for the list, for a given comparison
// operator
template<class T, class Cmp>
void sortedOrder(const UList<T>&, labelList& order, const Cmp& cmp);
//- Generate (sorted) indices corresponding to duplicate list values
template<class T>
void duplicateOrder(const UList<T>&, labelList& order);
//- Generate (sorted) indices corresponding to duplicate list values, for a
// given comparison operator
template<class T, class Cmp>
void duplicateOrder(const UList<T>&, labelList& order, const Cmp& cmp);
//- Generate (sorted) indices corresponding to unique list values
template<class T>
void uniqueOrder(const UList<T>&, labelList& order);
//- Generate (sorted) indices corresponding to unique list values, for a given
// comparison operator
template<class T, class Cmp>
void uniqueOrder(const UList<T>&, labelList& order, const Cmp& cmp);
//- Extract elements of List when select is a certain value.
// eg, to extract all selected elements:
// subset<bool, labelList>(selectedElems, true, lst);
template<class T, class ListType>
ListType subset(const UList<T>& select, const T& value, const ListType&);
//- Inplace extract elements of List when select is a certain value.
// eg, to extract all selected elements:
// inplaceSubset<bool, labelList>(selectedElems, true, lst);
template<class T, class ListType>
void inplaceSubset(const UList<T>& select, const T& value, ListType&);
//- Extract elements of List when select is true
// eg, to extract all selected elements:
// subset<boolList, labelList>(selectedElems, lst);
// Note a labelHashSet could also be used for the bool-list
template<class BoolListType, class ListType>
ListType subset(const BoolListType& select, const ListType&);
//- Inplace extract elements of List when select is true
// eg, to extract all selected elements:
// inplaceSubset<boolList, labelList>(selectedElems, lst);
// Note a labelHashSet could also be used for the bool-list
template<class BoolListType, class ListType>
void inplaceSubset(const BoolListType& select, ListType&);
//- Invert one-to-one map. Unmapped elements will be -1.
labelList invert(const label len, const labelUList&);
//- Invert one-to-many map. Unmapped elements will be size 0.
labelListList invertOneToMany(const label len, const labelUList&);
//- Invert many-to-many.
// Input and output types need to be inherited from List.
// eg, faces to pointFaces.
template<class InList, class OutList>
void invertManyToMany(const label len, const UList<InList>&, List<OutList>&);
//- Invert many-to-many.
template<class InList, class OutList>
List<OutList> invertManyToMany(const label len, const UList<InList>& in)
{
List<OutList> out;
invertManyToMany<InList,OutList>(len, in, out);
return out;
}
//- Create identity map (map[i] == i) of given length
labelList identityMap(const label len);
//- Create identity map (map[i] == start + i) of given length
labelList identityMap(const label start, const label len);
//- Count the number of occurrences of a value in a list
template<class ListType>
label count(const ListType& l, typename ListType::const_reference x);
//- Find first occurrence of given element and return index,
// return -1 if not found. Linear search.
template<class ListType>
label findIndex
(
const ListType&,
typename ListType::const_reference,
const label start=0
);
//- Find all occurrences of given element. Linear search.
template<class ListType>
labelList findIndices
(
const ListType&,
typename ListType::const_reference,
const label start=0
);
//- Select all occurrences given a boolean criteria. Linear search.
template<class ListType, class BoolOp>
labelList selectIndices
(
const ListType&,
const BoolOp& bop,
const label start=0
);
//- Opposite of findIndices: set values at indices to given value
template<class ListType>
void setValues
(
ListType&,
const labelUList& indices,
typename ListType::const_reference
);
//- Opposite of findIndices: set values at indices to given value
template<class ListType>
ListType createWithValues
(
const label sz,
typename ListType::const_reference initValue,
const labelUList& indices,
typename ListType::const_reference setValue
);
//- Return the largest element of the list
// or pTraits<ListType::value_type>::min if the list is empty
template<class Type>
Type max(const UList<Type>&);
//- Return the smallest element of the list
// or pTraits<ListType::value_type>::max if the list is empty
template<class Type>
Type min(const UList<Type>&);
//- Return the sum of the element of the list
// or zero if the list is empty
template<class Type>
Type sum(const UList<Type>&);
//- Find index of max element (and larger than given element).
// return -1 if not found. Linear search.
template<class ListType>
label findMax(const ListType&, const label start=0);
//- Find index of min element (and less than given element).
// return -1 if not found. Linear search.
template<class ListType>
label findMin(const ListType&, const label start=0);
//- Find first occurrence of given element in sorted list and return index,
// return -1 if not found. Binary search.
template<class ListType>
label findSortedIndex
(
const ListType&,
typename ListType::const_reference,
const label start=0
);
//- Find last element < given value in sorted list and return index,
// return -1 if not found. Binary search.
template<class ListType, class BinaryOp>
label findLower
(
const ListType&,
typename ListType::const_reference,
const label stary,
const BinaryOp& bop
);
//- Find last element < given value in sorted list and return index,
// return -1 if not found. Binary search.
template<class ListType>
label findLower
(
const ListType&,
typename ListType::const_reference,
const label start=0
);
//- To construct a List from a C array. Has extra Container type
// to initialise e.g. wordList from arrays of char*.
template<class Container, class T, int mRows>
List<Container> initList(const T[mRows]);
//- To construct a (square) ListList from a C array. Has extra Container type
// to initialise e.g. faceList from arrays of labels.
template<class Container, class T, int mRows, int nColumns>
List<Container> initListList(const T[mRows][nColumns]);
//- Reverse a list. First element becomes last element etc.
template<class ListType>
ListType reverseList(const ListType& list);
//- Inplace reversal of a list using Swap.
template<class ListType>
void inplaceReverseList(ListType& list);
//- Rotate a list by n places. If n is positive rotate clockwise/right/down.
// If n is negative rotate anti-clockwise/left/up.
template<class ListType>
ListType rotateList(const ListType& list, const label n);
//- Inplace reversal of a list using the Reversal Block Swapping algorithm.
template<template<typename> class ListType, class DataType>
void inplaceRotateList(ListType<DataType>& list, label n);
//- Operator to apply a binary operation to a pair of lists
template<class BinaryOp>
struct ListOp
{
template<class Type>
List<Type> operator()(const List<Type>& a, const List<Type>& b) const;
};
//- Operator to apply a binary-equals operation to a pair of lists
template<class BinaryOp>
struct ListEqOp
{
template<class Type>
void operator()(List<Type>& a, const List<Type>& b) const;
};
//- List operator to append one list onto another
struct ListAppendEqOp
{
template<class T>
void operator()(List<T>& x, const List<T>& y) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "ListOpsTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //