Download data/src/OpenFOAM/meshes/primitiveMesh/PatchTools/PatchToolsEdgeOwner.C from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
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2.99 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| template<class FaceList, class PointField> | |
| Foam::labelList Foam::PatchTools::edgeOwner | |
| ( | |
| const PrimitivePatch<FaceList, PointField>& p | |
| ) | |
| { | |
| typedef typename PrimitivePatch<FaceList, PointField>::FaceType FaceType; | |
| const edgeList& edges = p.edges(); | |
| const labelListList& edgeFaces = p.edgeFaces(); | |
| const List<FaceType>& localFaces = p.localFaces(); | |
| // create the owner list | |
| labelList edgeOwner(edges.size(), -1); | |
| forAll(edges, edgeI) | |
| { | |
| const labelList& nbrFaces = edgeFaces[edgeI]; | |
| if (nbrFaces.size() == 1) | |
| { | |
| edgeOwner[edgeI] = nbrFaces[0]; | |
| } | |
| else | |
| { | |
| // Find the first face whose vertices are aligned with the edge. | |
| // with multiply connected edges, this is the best we can do | |
| forAll(nbrFaces, i) | |
| { | |
| const FaceType& f = localFaces[nbrFaces[i]]; | |
| if (f.edgeDirection(edges[edgeI]) > 0) | |
| { | |
| edgeOwner[edgeI] = nbrFaces[i]; | |
| break; | |
| } | |
| } | |
| if (edgeOwner[edgeI] == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Edge " << edgeI << " vertices:" << edges[edgeI] | |
| << " is used by faces " << nbrFaces | |
| << " vertices:" | |
| << UIndirectList<FaceType>(localFaces, nbrFaces)() | |
| << " none of which use the edge vertices in the same order" | |
| << nl << "I give up" << abort(FatalError); | |
| } | |
| } | |
| } | |
| return edgeOwner; | |
| } | |
| // ************************************************************************* // | |