OpenFOAM-dev / data /src /OpenFOAM /meshes /primitiveMesh /PrimitivePatch /PrimitivePatchEdgeLoops.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Create the list of loops of outside vertices. Goes wrong on multiply
connected edges (loops will be unclosed).
\*---------------------------------------------------------------------------*/
#include "PrimitivePatch.H"
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class FaceList, class PointField>
void Foam::PrimitivePatch<FaceList, PointField>::calcEdgeLoops() const
{
if (debug)
{
InfoInFunction << "Calculating boundary edge loops" << endl;
}
if (edgeLoopsPtr_)
{
// it is considered an error to attempt to recalculate
// if already allocated
FatalErrorInFunction
<< "edge loops already calculated"
<< abort(FatalError);
}
const edgeList& patchEdges = edges();
label nIntEdges = nInternalEdges();
label nBdryEdges = patchEdges.size() - nIntEdges;
if (nBdryEdges == 0)
{
edgeLoopsPtr_ = new labelListList(0);
return;
}
const labelListList& patchPointEdges = pointEdges();
//
// Walk point-edge-point and assign loop number
//
// Loop per (boundary) edge.
labelList loopNumber(nBdryEdges, -1);
// Size return list plenty big
edgeLoopsPtr_ = new labelListList(nBdryEdges);
labelListList& edgeLoops = *edgeLoopsPtr_;
// Current loop number.
label loopI = 0;
while (true)
{
// Find edge not yet given a loop number.
label currentEdgeI = -1;
for (label edgeI = nIntEdges; edgeI < patchEdges.size(); edgeI++)
{
if (loopNumber[edgeI-nIntEdges] == -1)
{
currentEdgeI = edgeI;
break;
}
}
if (currentEdgeI == -1)
{
// Did not find edge not yet assigned a loop number so done all.
break;
}
// Temporary storage for vertices of current loop
DynamicList<label> loop(nBdryEdges);
// Walk from first all the way round, assigning loops
label currentVertI = patchEdges[currentEdgeI].start();
do
{
loop.append(currentVertI);
loopNumber[currentEdgeI - nIntEdges] = loopI;
// Step to next vertex
currentVertI = patchEdges[currentEdgeI].otherVertex(currentVertI);
// Step to next (unmarked, boundary) edge.
const labelList& curEdges = patchPointEdges[currentVertI];
currentEdgeI = -1;
forAll(curEdges, pI)
{
label edgeI = curEdges[pI];
if (edgeI >= nIntEdges && (loopNumber[edgeI - nIntEdges] == -1))
{
// Unassigned boundary edge.
currentEdgeI = edgeI;
break;
}
}
}
while (currentEdgeI != -1);
// Done all for current loop. Transfer to edgeLoops.
edgeLoops[loopI].transfer(loop);
loopI++;
}
edgeLoops.setSize(loopI);
if (debug)
{
Info<< " Finished." << endl;
}
}
template<class FaceList, class PointField>
const Foam::labelListList&
Foam::PrimitivePatch<FaceList, PointField>::edgeLoops() const
{
if (!edgeLoopsPtr_)
{
calcEdgeLoops();
}
return *edgeLoopsPtr_;
}
// ************************************************************************* //