OpenFOAM-dev / data /src /OpenFOAM /meshes /primitiveMesh /PrimitivePatch /PrimitivePatchEdgeLoops.C
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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Description | |
| Create the list of loops of outside vertices. Goes wrong on multiply | |
| connected edges (loops will be unclosed). | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| template<class FaceList, class PointField> | |
| void Foam::PrimitivePatch<FaceList, PointField>::calcEdgeLoops() const | |
| { | |
| if (debug) | |
| { | |
| InfoInFunction << "Calculating boundary edge loops" << endl; | |
| } | |
| if (edgeLoopsPtr_) | |
| { | |
| // it is considered an error to attempt to recalculate | |
| // if already allocated | |
| FatalErrorInFunction | |
| << "edge loops already calculated" | |
| << abort(FatalError); | |
| } | |
| const edgeList& patchEdges = edges(); | |
| label nIntEdges = nInternalEdges(); | |
| label nBdryEdges = patchEdges.size() - nIntEdges; | |
| if (nBdryEdges == 0) | |
| { | |
| edgeLoopsPtr_ = new labelListList(0); | |
| return; | |
| } | |
| const labelListList& patchPointEdges = pointEdges(); | |
| // | |
| // Walk point-edge-point and assign loop number | |
| // | |
| // Loop per (boundary) edge. | |
| labelList loopNumber(nBdryEdges, -1); | |
| // Size return list plenty big | |
| edgeLoopsPtr_ = new labelListList(nBdryEdges); | |
| labelListList& edgeLoops = *edgeLoopsPtr_; | |
| // Current loop number. | |
| label loopI = 0; | |
| while (true) | |
| { | |
| // Find edge not yet given a loop number. | |
| label currentEdgeI = -1; | |
| for (label edgeI = nIntEdges; edgeI < patchEdges.size(); edgeI++) | |
| { | |
| if (loopNumber[edgeI-nIntEdges] == -1) | |
| { | |
| currentEdgeI = edgeI; | |
| break; | |
| } | |
| } | |
| if (currentEdgeI == -1) | |
| { | |
| // Did not find edge not yet assigned a loop number so done all. | |
| break; | |
| } | |
| // Temporary storage for vertices of current loop | |
| DynamicList<label> loop(nBdryEdges); | |
| // Walk from first all the way round, assigning loops | |
| label currentVertI = patchEdges[currentEdgeI].start(); | |
| do | |
| { | |
| loop.append(currentVertI); | |
| loopNumber[currentEdgeI - nIntEdges] = loopI; | |
| // Step to next vertex | |
| currentVertI = patchEdges[currentEdgeI].otherVertex(currentVertI); | |
| // Step to next (unmarked, boundary) edge. | |
| const labelList& curEdges = patchPointEdges[currentVertI]; | |
| currentEdgeI = -1; | |
| forAll(curEdges, pI) | |
| { | |
| label edgeI = curEdges[pI]; | |
| if (edgeI >= nIntEdges && (loopNumber[edgeI - nIntEdges] == -1)) | |
| { | |
| // Unassigned boundary edge. | |
| currentEdgeI = edgeI; | |
| break; | |
| } | |
| } | |
| } | |
| while (currentEdgeI != -1); | |
| // Done all for current loop. Transfer to edgeLoops. | |
| edgeLoops[loopI].transfer(loop); | |
| loopI++; | |
| } | |
| edgeLoops.setSize(loopI); | |
| if (debug) | |
| { | |
| Info<< " Finished." << endl; | |
| } | |
| } | |
| template<class FaceList, class PointField> | |
| const Foam::labelListList& | |
| Foam::PrimitivePatch<FaceList, PointField>::edgeLoops() const | |
| { | |
| if (!edgeLoopsPtr_) | |
| { | |
| calcEdgeLoops(); | |
| } | |
| return *edgeLoopsPtr_; | |
| } | |
| // ************************************************************************* // | |