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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| const Foam::treeBoundBox Foam::treeBoundBox::greatBox | |
| ( | |
| vector::rootMin/2, | |
| vector::rootMax/2 | |
| ); | |
| const Foam::treeBoundBox Foam::treeBoundBox::invertedBox | |
| ( | |
| vector::rootMax/2, | |
| vector::rootMin/2 | |
| ); | |
| const Foam::label facesArray[6][4] = | |
| { | |
| {0, 4, 6, 2}, // left | |
| {1, 3, 7, 5}, // right | |
| {0, 1, 5, 4}, // bottom | |
| {2, 6, 7, 3}, // top | |
| {0, 2, 3, 1}, // back | |
| {4, 5, 7, 6} // front | |
| }; | |
| const Foam::faceList Foam::treeBoundBox::faces | |
| ( | |
| initListList<face, label, 6, 4>(facesArray) | |
| ); | |
| const Foam::label edgesArray[12][2] = | |
| { | |
| {0, 1}, // 0 | |
| {1, 3}, | |
| {2, 3}, // 2 | |
| {0, 2}, | |
| {4, 5}, // 4 | |
| {5, 7}, | |
| {6, 7}, // 6 | |
| {4, 6}, | |
| {0, 4}, // 8 | |
| {1, 5}, | |
| {3, 7}, // 10 | |
| {2, 6} | |
| }; | |
| const Foam::edgeList Foam::treeBoundBox::edges | |
| ( | |
| calcEdges(edgesArray) | |
| ); | |
| const Foam::FixedList<Foam::vector, 6> Foam::treeBoundBox::faceNormals | |
| ( | |
| calcFaceNormals() | |
| ); | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| Foam::edgeList Foam::treeBoundBox::calcEdges(const label edgesArray[12][2]) | |
| { | |
| edgeList edges(12); | |
| forAll(edges, edgeI) | |
| { | |
| edges[edgeI][0] = edgesArray[edgeI][0]; | |
| edges[edgeI][1] = edgesArray[edgeI][1]; | |
| } | |
| return edges; | |
| } | |
| Foam::FixedList<Foam::vector, 6> Foam::treeBoundBox::calcFaceNormals() | |
| { | |
| FixedList<vector, 6> normals; | |
| normals[faceId::left] = vector(-1, 0, 0); | |
| normals[faceId::right] = vector( 1, 0, 0); | |
| normals[faceId::bottom] = vector( 0, -1, 0); | |
| normals[faceId::top] = vector( 0, 1, 0); | |
| normals[faceId::back] = vector( 0, 0, -1); | |
| normals[faceId::front] = vector( 0, 0, 1); | |
| return normals; | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| Foam::treeBoundBox::treeBoundBox(const UList<point>& points) | |
| : | |
| boundBox(points, false) | |
| { | |
| if (points.empty()) | |
| { | |
| WarningInFunction | |
| << "cannot find bounding box for zero-sized pointField, " | |
| << "returning zero" << endl; | |
| return; | |
| } | |
| } | |
| Foam::treeBoundBox::treeBoundBox | |
| ( | |
| const UList<point>& points, | |
| const labelUList& indices | |
| ) | |
| : | |
| boundBox(points, indices, false) | |
| { | |
| if (points.empty() || indices.empty()) | |
| { | |
| WarningInFunction | |
| << "cannot find bounding box for zero-sized pointField, " | |
| << "returning zero" << endl; | |
| return; | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| Foam::tmp<Foam::pointField> Foam::treeBoundBox::points() const | |
| { | |
| tmp<pointField> tPts = tmp<pointField>(new pointField(8)); | |
| pointField& points = tPts.ref(); | |
| forAll(points, octant) | |
| { | |
| points[octant] = corner(octant); | |
| } | |
| return tPts; | |
| } | |
| Foam::treeBoundBox Foam::treeBoundBox::subBbox(const direction octant) const | |
| { | |
| return subBbox(midpoint(), octant); | |
| } | |
| Foam::treeBoundBox Foam::treeBoundBox::subBbox | |
| ( | |
| const point& mid, | |
| const direction octant | |
| ) const | |
| { | |
| if (octant > 7) | |
| { | |
| FatalErrorInFunction | |
| << "octant should be [0..7]" | |
| << abort(FatalError); | |
| } | |
| // start with a copy of this bounding box and adjust limits accordingly | |
| treeBoundBox subBb(*this); | |
| point& bbMin = subBb.min(); | |
| point& bbMax = subBb.max(); | |
| if (octant & octantBit::rightHalf) | |
| { | |
| bbMin.x() = mid.x(); // mid -> max | |
| } | |
| else | |
| { | |
| bbMax.x() = mid.x(); // min -> mid | |
| } | |
| if (octant & octantBit::topHalf) | |
| { | |
| bbMin.y() = mid.y(); // mid -> max | |
| } | |
| else | |
| { | |
| bbMax.y() = mid.y(); // min -> mid | |
| } | |
| if (octant & octantBit::frontHalf) | |
| { | |
| bbMin.z() = mid.z(); // mid -> max | |
| } | |
| else | |
| { | |
| bbMax.z() = mid.z(); // min -> mid | |
| } | |
| return subBb; | |
| } | |
| bool Foam::treeBoundBox::intersects | |
| ( | |
| const point& overallStart, | |
| const vector& overallVec, | |
| const point& start, | |
| const point& end, | |
| point& pt, | |
| direction& ptOnFaces | |
| ) const | |
| { | |
| // Sutherlands algorithm: | |
| // loop | |
| // - start = intersection of line with one of the planes bounding | |
| // the bounding box | |
| // - stop if start inside bb (return true) | |
| // - stop if start and end in same 'half' (e.g. both above bb) | |
| // (return false) | |
| // | |
| // Uses posBits to efficiently determine 'half' in which start and end | |
| // point are. | |
| // | |
| // Note: | |
| // - sets coordinate to exact position: e.g. pt.x() = min().x() | |
| // since plane intersect routine might have truncation error. | |
| // This makes sure that posBits tests 'inside' | |
| const direction endBits = posBits(end); | |
| pt = start; | |
| // Allow maximum of 3 clips. | |
| for (label i = 0; i < 4; ++i) | |
| { | |
| direction ptBits = posBits(pt); | |
| if (ptBits == 0) | |
| { | |
| // pt inside bb | |
| ptOnFaces = faceBits(pt); | |
| return true; | |
| } | |
| if ((ptBits & endBits) != 0) | |
| { | |
| // pt and end in same block outside of bb | |
| ptOnFaces = faceBits(pt); | |
| return false; | |
| } | |
| if (ptBits & faceBit::left) | |
| { | |
| // Intersect with plane V=min, n=-1,0,0 | |
| if (Foam::mag(overallVec.x()) > vSmall) | |
| { | |
| scalar s = (min().x() - overallStart.x())/overallVec.x(); | |
| pt.x() = min().x(); | |
| pt.y() = overallStart.y() + overallVec.y()*s; | |
| pt.z() = overallStart.z() + overallVec.z()*s; | |
| } | |
| else | |
| { | |
| // Vector not in x-direction. But still intersecting bb planes. | |
| // So must be close - just snap to bb. | |
| pt.x() = min().x(); | |
| } | |
| } | |
| else if (ptBits & faceBit::right) | |
| { | |
| // Intersect with plane V=max, n=1,0,0 | |
| if (Foam::mag(overallVec.x()) > vSmall) | |
| { | |
| scalar s = (max().x() - overallStart.x())/overallVec.x(); | |
| pt.x() = max().x(); | |
| pt.y() = overallStart.y() + overallVec.y()*s; | |
| pt.z() = overallStart.z() + overallVec.z()*s; | |
| } | |
| else | |
| { | |
| pt.x() = max().x(); | |
| } | |
| } | |
| else if (ptBits & faceBit::bottom) | |
| { | |
| // Intersect with plane V=min, n=0,-1,0 | |
| if (Foam::mag(overallVec.y()) > vSmall) | |
| { | |
| scalar s = (min().y() - overallStart.y())/overallVec.y(); | |
| pt.x() = overallStart.x() + overallVec.x()*s; | |
| pt.y() = min().y(); | |
| pt.z() = overallStart.z() + overallVec.z()*s; | |
| } | |
| else | |
| { | |
| pt.x() = min().y(); | |
| } | |
| } | |
| else if (ptBits & faceBit::top) | |
| { | |
| // Intersect with plane V=max, n=0,1,0 | |
| if (Foam::mag(overallVec.y()) > vSmall) | |
| { | |
| scalar s = (max().y() - overallStart.y())/overallVec.y(); | |
| pt.x() = overallStart.x() + overallVec.x()*s; | |
| pt.y() = max().y(); | |
| pt.z() = overallStart.z() + overallVec.z()*s; | |
| } | |
| else | |
| { | |
| pt.y() = max().y(); | |
| } | |
| } | |
| else if (ptBits & faceBit::back) | |
| { | |
| // Intersect with plane V=min, n=0,0,-1 | |
| if (Foam::mag(overallVec.z()) > vSmall) | |
| { | |
| scalar s = (min().z() - overallStart.z())/overallVec.z(); | |
| pt.x() = overallStart.x() + overallVec.x()*s; | |
| pt.y() = overallStart.y() + overallVec.y()*s; | |
| pt.z() = min().z(); | |
| } | |
| else | |
| { | |
| pt.z() = min().z(); | |
| } | |
| } | |
| else if (ptBits & faceBit::front) | |
| { | |
| // Intersect with plane V=max, n=0,0,1 | |
| if (Foam::mag(overallVec.z()) > vSmall) | |
| { | |
| scalar s = (max().z() - overallStart.z())/overallVec.z(); | |
| pt.x() = overallStart.x() + overallVec.x()*s; | |
| pt.y() = overallStart.y() + overallVec.y()*s; | |
| pt.z() = max().z(); | |
| } | |
| else | |
| { | |
| pt.z() = max().z(); | |
| } | |
| } | |
| } | |
| // Can end up here if the end point is on the edge of the boundBox | |
| return true; | |
| } | |
| bool Foam::treeBoundBox::intersects | |
| ( | |
| const point& start, | |
| const point& end, | |
| point& pt | |
| ) const | |
| { | |
| direction ptBits; | |
| return intersects(start, end-start, start, end, pt, ptBits); | |
| } | |
| bool Foam::treeBoundBox::contains(const vector& dir, const point& pt) const | |
| { | |
| // Compare all components against min and max of bb | |
| for (direction cmpt=0; cmpt<3; cmpt++) | |
| { | |
| if (pt[cmpt] < min()[cmpt]) | |
| { | |
| return false; | |
| } | |
| else if (pt[cmpt] == min()[cmpt]) | |
| { | |
| // On edge. Outside if direction points outwards. | |
| if (dir[cmpt] < 0) | |
| { | |
| return false; | |
| } | |
| } | |
| if (pt[cmpt] > max()[cmpt]) | |
| { | |
| return false; | |
| } | |
| else if (pt[cmpt] == max()[cmpt]) | |
| { | |
| // On edge. Outside if direction points outwards. | |
| if (dir[cmpt] > 0) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| // All components inside bb | |
| return true; | |
| } | |
| Foam::direction Foam::treeBoundBox::faceBits(const point& pt) const | |
| { | |
| direction faceBits = 0; | |
| if (pt.x() == min().x()) | |
| { | |
| faceBits |= faceBit::left; | |
| } | |
| else if (pt.x() == max().x()) | |
| { | |
| faceBits |= faceBit::right; | |
| } | |
| if (pt.y() == min().y()) | |
| { | |
| faceBits |= faceBit::bottom; | |
| } | |
| else if (pt.y() == max().y()) | |
| { | |
| faceBits |= faceBit::top; | |
| } | |
| if (pt.z() == min().z()) | |
| { | |
| faceBits |= faceBit::back; | |
| } | |
| else if (pt.z() == max().z()) | |
| { | |
| faceBits |= faceBit::front; | |
| } | |
| return faceBits; | |
| } | |
| Foam::direction Foam::treeBoundBox::posBits(const point& pt) const | |
| { | |
| direction posBits = 0; | |
| if (pt.x() < min().x()) | |
| { | |
| posBits |= faceBit::left; | |
| } | |
| else if (pt.x() > max().x()) | |
| { | |
| posBits |= faceBit::right; | |
| } | |
| if (pt.y() < min().y()) | |
| { | |
| posBits |= faceBit::bottom; | |
| } | |
| else if (pt.y() > max().y()) | |
| { | |
| posBits |= faceBit::top; | |
| } | |
| if (pt.z() < min().z()) | |
| { | |
| posBits |= faceBit::back; | |
| } | |
| else if (pt.z() > max().z()) | |
| { | |
| posBits |= faceBit::front; | |
| } | |
| return posBits; | |
| } | |
| void Foam::treeBoundBox::calcExtremities | |
| ( | |
| const point& pt, | |
| point& nearest, | |
| point& furthest | |
| ) const | |
| { | |
| scalar nearX, nearY, nearZ; | |
| scalar farX, farY, farZ; | |
| if (Foam::mag(min().x() - pt.x()) < Foam::mag(max().x() - pt.x())) | |
| { | |
| nearX = min().x(); | |
| farX = max().x(); | |
| } | |
| else | |
| { | |
| nearX = max().x(); | |
| farX = min().x(); | |
| } | |
| if (Foam::mag(min().y() - pt.y()) < Foam::mag(max().y() - pt.y())) | |
| { | |
| nearY = min().y(); | |
| farY = max().y(); | |
| } | |
| else | |
| { | |
| nearY = max().y(); | |
| farY = min().y(); | |
| } | |
| if (Foam::mag(min().z() - pt.z()) < Foam::mag(max().z() - pt.z())) | |
| { | |
| nearZ = min().z(); | |
| farZ = max().z(); | |
| } | |
| else | |
| { | |
| nearZ = max().z(); | |
| farZ = min().z(); | |
| } | |
| nearest = point(nearX, nearY, nearZ); | |
| furthest = point(farX, farY, farZ); | |
| } | |
| Foam::scalar Foam::treeBoundBox::maxDist(const point& pt) const | |
| { | |
| point near, far; | |
| calcExtremities(pt, near, far); | |
| return Foam::mag(far - pt); | |
| } | |
| Foam::label Foam::treeBoundBox::distanceCmp | |
| ( | |
| const point& pt, | |
| const treeBoundBox& other | |
| ) const | |
| { | |
| // | |
| // Distance point <-> nearest and furthest away vertex of this | |
| // | |
| point nearThis, farThis; | |
| // get nearest and furthest away vertex | |
| calcExtremities(pt, nearThis, farThis); | |
| const scalar minDistThis = | |
| sqr(nearThis.x() - pt.x()) | |
| + sqr(nearThis.y() - pt.y()) | |
| + sqr(nearThis.z() - pt.z()); | |
| const scalar maxDistThis = | |
| sqr(farThis.x() - pt.x()) | |
| + sqr(farThis.y() - pt.y()) | |
| + sqr(farThis.z() - pt.z()); | |
| // | |
| // Distance point <-> other | |
| // | |
| point nearOther, farOther; | |
| // get nearest and furthest away vertex | |
| other.calcExtremities(pt, nearOther, farOther); | |
| const scalar minDistOther = | |
| sqr(nearOther.x() - pt.x()) | |
| + sqr(nearOther.y() - pt.y()) | |
| + sqr(nearOther.z() - pt.z()); | |
| const scalar maxDistOther = | |
| sqr(farOther.x() - pt.x()) | |
| + sqr(farOther.y() - pt.y()) | |
| + sqr(farOther.z() - pt.z()); | |
| // | |
| // Categorise | |
| // | |
| if (maxDistThis < minDistOther) | |
| { | |
| // All vertices of this are nearer to point than any vertex of other | |
| return -1; | |
| } | |
| else if (minDistThis > maxDistOther) | |
| { | |
| // All vertices of this are further from point than any vertex of other | |
| return 1; | |
| } | |
| else | |
| { | |
| // Mixed bag | |
| return 0; | |
| } | |
| } | |
| void Foam::treeBoundBox::writeOBJ(const fileName& fName) const | |
| { | |
| OFstream str(fName); | |
| Info<< "Dumping bounding box " << *this << " as lines to obj file " | |
| << str.name() << endl; | |
| pointField bbPoints(points()); | |
| forAll(bbPoints, i) | |
| { | |
| const point& pt = bbPoints[i]; | |
| str<< "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << endl; | |
| } | |
| forAll(treeBoundBox::edges, i) | |
| { | |
| const edge& e = treeBoundBox::edges[i]; | |
| str<< "l " << e[0]+1 << ' ' << e[1]+1 << nl; | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * * // | |
| bool Foam::operator==(const treeBoundBox& a, const treeBoundBox& b) | |
| { | |
| return operator== | |
| ( | |
| static_cast<const boundBox&>(a), | |
| static_cast<const boundBox&>(b) | |
| ); | |
| } | |
| bool Foam::operator!=(const treeBoundBox& a, const treeBoundBox& b) | |
| { | |
| return !(a == b); | |
| } | |
| // * * * * * * * * * * * * * * * Ostream Operator * * * * * * * * * * * * * // | |
| Foam::Ostream& Foam::operator<<(Ostream& os, const treeBoundBox& bb) | |
| { | |
| return os << static_cast<const boundBox&>(bb); | |
| } | |
| Foam::Istream& Foam::operator>>(Istream& is, treeBoundBox& bb) | |
| { | |
| return is >> static_cast<boundBox&>(bb); | |
| } | |
| // ************************************************************************* // | |