OpenFOAM-dev / data /src /meshTools /cellsToCells /nearest /nearestCellsToCells.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2013-2025 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "nearestCellsToCells.H"
#include "pointIndexHit.H"
#include "meshSearch.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
namespace cellsToCellss
{
defineTypeNameAndDebug(nearest, 0);
addToRunTimeSelectionTable(cellsToCells, nearest, word);
}
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
bool Foam::cellsToCellss::nearest::findInitialSeeds
(
const polyMesh& srcMesh,
const polyMesh& tgtMesh,
const labelList& srcCellIDs,
const boolList& mapFlag,
const label startSeedI,
label& srcSeedI,
label& tgtSeedI
) const
{
const vectorField& srcCcs = srcMesh.cellCentres();
const meshSearch& tgtSearchEngine = meshSearch::New(tgtMesh);
for (label i = startSeedI; i < srcCellIDs.size(); i++)
{
label srcI = srcCellIDs[i];
if (mapFlag[srcI])
{
const point& srcCc = srcCcs[srcI];
pointIndexHit hit =
tgtSearchEngine.cellTree().findNearest(srcCc, great);
if (hit.hit())
{
srcSeedI = srcI;
tgtSeedI = hit.index();
return true;
}
else
{
FatalErrorInFunction
<< "Unable to find nearest target cell"
<< " for source cell " << srcI
<< " with centre " << srcCc
<< abort(FatalError);
}
break;
}
}
if (debug)
{
Pout<< "could not find starting seed" << endl;
}
return false;
}
Foam::scalar Foam::cellsToCellss::nearest::calculateAddressing
(
const polyMesh& srcMesh,
const polyMesh& tgtMesh,
labelListList& srcToTgtCellAddr,
scalarListList& srcToTgtCellWght,
labelListList& tgtToSrcCellAddr,
scalarListList& tgtToSrcCellWght,
const label srcSeedI,
const label tgtSeedI,
const labelList& srcCellIDs,
boolList& mapFlag,
label& startSeedI
)
{
scalar V = 0;
List<DynamicList<label>> srcToTgt(srcMesh.nCells());
List<DynamicList<label>> tgtToSrc(tgtMesh.nCells());
const scalarField& srcVc = srcMesh.cellVolumes();
{
label srcCelli = srcSeedI;
label tgtCelli = tgtSeedI;
do
{
// find nearest tgt cell
findNearestCell(srcMesh, tgtMesh, srcCelli, tgtCelli);
// store src/tgt cell pair
srcToTgt[srcCelli].append(tgtCelli);
tgtToSrc[tgtCelli].append(srcCelli);
// mark source cell srcCelli and tgtCelli as matched
mapFlag[srcCelli] = false;
// accumulate intersection volume
V += srcVc[srcCelli];
// find new source cell
setNextNearestCells
(
srcMesh,
tgtMesh,
startSeedI,
srcCelli,
tgtCelli,
mapFlag,
srcCellIDs
);
}
while (srcCelli >= 0);
}
// for the case of multiple source cells per target cell, select the
// nearest source cell only and discard the others
const vectorField& srcCc = srcMesh.cellCentres();
const vectorField& tgtCc = tgtMesh.cellCentres();
forAll(tgtToSrc, targetCelli)
{
if (tgtToSrc[targetCelli].size() > 1)
{
const vector& tgtC = tgtCc[targetCelli];
DynamicList<label>& srcCells = tgtToSrc[targetCelli];
label srcCelli = srcCells[0];
scalar d = magSqr(tgtC - srcCc[srcCelli]);
for (label i = 1; i < srcCells.size(); i++)
{
label srcI = srcCells[i];
scalar dNew = magSqr(tgtC - srcCc[srcI]);
if (dNew < d)
{
d = dNew;
srcCelli = srcI;
}
}
srcCells.clear();
srcCells.append(srcCelli);
}
}
// If there are more target cells than source cells, some target cells
// might not yet be mapped
forAll(tgtToSrc, tgtCelli)
{
if (tgtToSrc[tgtCelli].empty())
{
label srcCelli =
findMappedSrcCell(srcMesh, tgtMesh, tgtCelli, tgtToSrc);
findNearestCell(tgtMesh, srcMesh, tgtCelli, srcCelli);
tgtToSrc[tgtCelli].append(srcCelli);
}
}
// transfer addressing into persistent storage
forAll(srcToTgtCellAddr, i)
{
srcToTgtCellWght[i] = scalarList(srcToTgt[i].size(), scalar(1));
srcToTgtCellAddr[i].transfer(srcToTgt[i]);
}
forAll(tgtToSrcCellAddr, i)
{
tgtToSrcCellWght[i] = scalarList(tgtToSrc[i].size(), scalar(1));
tgtToSrcCellAddr[i].transfer(tgtToSrc[i]);
}
return V;
}
void Foam::cellsToCellss::nearest::findNearestCell
(
const polyMesh& mesh1,
const polyMesh& mesh2,
const label cell1,
label& cell2
) const
{
const vectorField& Cc1 = mesh1.cellCentres();
const vectorField& Cc2 = mesh2.cellCentres();
const vector& p1 = Cc1[cell1];
DynamicList<label> cells2(10);
cells2.append(cell2);
DynamicList<label> visitedCells(10);
scalar d = great;
do
{
label c2 = cells2.remove();
visitedCells.append(c2);
scalar dTest = magSqr(Cc2[c2] - p1);
if (dTest < d)
{
cell2 = c2;
d = dTest;
appendNbrCells(cell2, mesh2, visitedCells, cells2);
}
} while (cells2.size() > 0);
}
void Foam::cellsToCellss::nearest::setNextNearestCells
(
const polyMesh& srcMesh,
const polyMesh& tgtMesh,
label& startSeedI,
label& srcCelli,
label& tgtCelli,
boolList& mapFlag,
const labelList& srcCellIDs
) const
{
const labelList& srcNbr = srcMesh.cellCells()[srcCelli];
srcCelli = -1;
forAll(srcNbr, i)
{
label celli = srcNbr[i];
if (mapFlag[celli])
{
srcCelli = celli;
return;
}
}
for (label i = startSeedI; i < srcCellIDs.size(); i++)
{
label celli = srcCellIDs[i];
if (mapFlag[celli])
{
startSeedI = i;
break;
}
}
findInitialSeeds
(
srcMesh,
tgtMesh,
srcCellIDs,
mapFlag,
startSeedI,
srcCelli,
tgtCelli
);
}
Foam::label Foam::cellsToCellss::nearest::findMappedSrcCell
(
const polyMesh& srcMesh,
const polyMesh& tgtMesh,
const label tgtCelli,
const List<DynamicList<label>>& tgtToSrc
) const
{
DynamicList<label> testCells(10);
DynamicList<label> visitedCells(10);
testCells.append(tgtCelli);
do
{
// search target tgtCelli neighbours for match with source cell
label tgtI = testCells.remove();
if (findIndex(visitedCells, tgtI) == -1)
{
visitedCells.append(tgtI);
if (tgtToSrc[tgtI].size())
{
return tgtToSrc[tgtI][0];
}
else
{
const labelList& nbrCells = tgtMesh.cellCells()[tgtI];
forAll(nbrCells, i)
{
if (findIndex(visitedCells, nbrCells[i]) == -1)
{
testCells.append(nbrCells[i]);
}
}
}
}
} while (testCells.size());
// did not find any match - should not be possible to get here!
return -1;
}
// * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * * //
Foam::scalar Foam::cellsToCellss::nearest::calculate
(
const polyMesh& srcMesh,
const polyMesh& tgtMesh
)
{
initialise(srcMesh, tgtMesh);
// Determine (potentially) participating source mesh cells
const labelList srcCellIDs(maskCells(srcMesh, tgtMesh));
// Initialise list to keep track of whether src cell can be mapped
boolList mapFlag(srcMesh.nCells(), false);
UIndirectList<bool>(mapFlag, srcCellIDs) = true;
// Find initial point in tgt mesh
label srcSeedI = -1;
label tgtSeedI = -1;
label startSeedI = 0;
bool startWalk =
findInitialSeeds
(
srcMesh,
tgtMesh,
srcCellIDs,
mapFlag,
startSeedI,
srcSeedI,
tgtSeedI
);
if (startWalk)
{
return
calculateAddressing
(
srcMesh,
tgtMesh,
srcLocalTgtCells_,
srcWeights_,
tgtLocalSrcCells_,
tgtWeights_,
srcSeedI,
tgtSeedI,
srcCellIDs,
mapFlag,
startSeedI
);
}
else
{
return 0;
}
}
void Foam::cellsToCellss::nearest::normalise
(
const polyMesh& srcMesh,
labelListList& srcToTgtAddr,
scalarListList& srcToTgtWght
) const
{
forAll(srcToTgtWght, srcCelli)
{
if (srcToTgtWght[srcCelli].size() > 1)
{
srcToTgtAddr[srcCelli].resize(1);
srcToTgtWght[srcCelli].resize(1);
}
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::cellsToCellss::nearest::nearest()
:
cellsToCells()
{}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::cellsToCellss::nearest::~nearest()
{}
// ************************************************************************* //