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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| template<class PatchType> | |
| Foam::treeBoundBox Foam::treeDataPrimitivePatch<PatchType>::calcBb | |
| ( | |
| const pointField& points, | |
| const face& f | |
| ) | |
| { | |
| treeBoundBox bb(points[f[0]], points[f[0]]); | |
| for (label fp = 1; fp < f.size(); fp++) | |
| { | |
| const point& p = points[f[fp]]; | |
| bb.min() = min(bb.min(), p); | |
| bb.max() = max(bb.max(), p); | |
| } | |
| return bb; | |
| } | |
| template<class PatchType> | |
| void Foam::treeDataPrimitivePatch<PatchType>::update() | |
| { | |
| if (cacheBb_) | |
| { | |
| bbs_.setSize(patch_.size()); | |
| forAll(patch_, i) | |
| { | |
| bbs_[i] = calcBb(patch_.points(), patch_[i]); | |
| } | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| // Construct from components | |
| template<class PatchType> | |
| Foam::treeDataPrimitivePatch<PatchType>::treeDataPrimitivePatch | |
| ( | |
| const bool cacheBb, | |
| const PatchType& patch, | |
| const scalar planarTol | |
| ) | |
| : | |
| patch_(patch), | |
| cacheBb_(cacheBb), | |
| planarTol_(planarTol) | |
| { | |
| update(); | |
| } | |
| template<class PatchType> | |
| Foam::treeDataPrimitivePatch<PatchType>::findNearestOp::findNearestOp | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& tree | |
| ) | |
| : | |
| tree_(tree) | |
| {} | |
| template<class PatchType> | |
| Foam::treeDataPrimitivePatch<PatchType>::findIntersectOp::findIntersectOp | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& tree | |
| ) | |
| : | |
| tree_(tree) | |
| {} | |
| template<class PatchType> | |
| Foam::treeDataPrimitivePatch<PatchType>::findAllIntersectOp::findAllIntersectOp | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& tree, | |
| DynamicList<label>& shapeMask | |
| ) | |
| : | |
| tree_(tree), | |
| shapeMask_(shapeMask) | |
| {} | |
| template<class PatchType> | |
| Foam::treeDataPrimitivePatch<PatchType>:: | |
| findSelfIntersectOp::findSelfIntersectOp | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& tree, | |
| const label edgeID | |
| ) | |
| : | |
| tree_(tree), | |
| edgeIndex_(edgeID) | |
| {} | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| template<class PatchType> | |
| Foam::pointField Foam::treeDataPrimitivePatch<PatchType>::shapePoints() const | |
| { | |
| pointField cc(patch_.size()); | |
| forAll(patch_, i) | |
| { | |
| cc[i] = patch_[i].centre(patch_.points()); | |
| } | |
| return cc; | |
| } | |
| template<class PatchType> | |
| Foam::volumeType Foam::treeDataPrimitivePatch<PatchType>::getVolumeType | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& oc, | |
| const point& sample | |
| ) const | |
| { | |
| // Need to determine whether sample is 'inside' or 'outside' | |
| // Done by finding nearest face. This gives back a face which is | |
| // guaranteed to contain nearest point. This point can be | |
| // - in interior of face: compare to face normal | |
| // - on edge of face: compare to edge normal | |
| // - on point of face: compare to point normal | |
| // Unfortunately the octree does not give us back the intersection point | |
| // or where on the face it has hit so we have to recreate all that | |
| // information. | |
| // Find nearest face to sample | |
| pointIndexHit info = oc.findNearest(sample, sqr(great)); | |
| if (info.index() == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Could not find " << sample << " in octree." | |
| << abort(FatalError); | |
| } | |
| // Get actual intersection point on face | |
| label facei = info.index(); | |
| if (debug & 2) | |
| { | |
| Pout<< "getSampleType : sample:" << sample | |
| << " nearest face:" << facei; | |
| } | |
| const pointField& points = patch_.localPoints(); | |
| const typename PatchType::FaceType& f = patch_.localFaces()[facei]; | |
| // Retest to classify where on face info is. Note: could be improved. We | |
| // already have point. | |
| pointHit curHit = f.nearestPoint(sample, points); | |
| const vector area = f.area(points); | |
| const point& curPt = curHit.rawPoint(); | |
| // | |
| // 1] Check whether sample is above face | |
| // | |
| if (curHit.hit()) | |
| { | |
| // Nearest point inside face. Compare to face normal. | |
| if (debug & 2) | |
| { | |
| Pout<< " -> face hit:" << curPt | |
| << " comparing to face normal " << area << endl; | |
| } | |
| return indexedOctree<treeDataPrimitivePatch>::getSide | |
| ( | |
| area, | |
| sample - curPt | |
| ); | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< " -> face miss:" << curPt; | |
| } | |
| // | |
| // 2] Check whether intersection is on one of the face vertices or | |
| // face centre | |
| // | |
| const scalar typDimSqr = mag(area) + vSmall; | |
| forAll(f, fp) | |
| { | |
| if ((magSqr(points[f[fp]] - curPt)/typDimSqr) < planarTol_) | |
| { | |
| // Face intersection point equals face vertex fp | |
| // Calculate point normal (wrong: uses face normals instead of | |
| // triangle normals) | |
| return indexedOctree<treeDataPrimitivePatch>::getSide | |
| ( | |
| patch_.pointNormals()[f[fp]], | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| const point fc(f.centre(points)); | |
| if ((magSqr(fc - curPt)/typDimSqr) < planarTol_) | |
| { | |
| // Face intersection point equals face centre. Normal at face centre | |
| // is already average of face normals | |
| if (debug & 2) | |
| { | |
| Pout<< " -> centre hit:" << fc | |
| << " distance:" << magSqr(fc - curPt)/typDimSqr << endl; | |
| } | |
| return indexedOctree<treeDataPrimitivePatch>::getSide | |
| ( | |
| area, | |
| sample - curPt | |
| ); | |
| } | |
| // | |
| // 3] Get the 'real' edge the face intersection is on | |
| // | |
| const labelList& fEdges = patch_.faceEdges()[facei]; | |
| forAll(fEdges, fEdgeI) | |
| { | |
| label edgeI = fEdges[fEdgeI]; | |
| const edge& e = patch_.edges()[edgeI]; | |
| pointHit edgeHit = e.line(points).nearestDist(sample); | |
| if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < planarTol_) | |
| { | |
| // Face intersection point lies on edge e | |
| // Calculate edge normal (wrong: uses face normals instead of | |
| // triangle normals) | |
| const labelList& eFaces = patch_.edgeFaces()[edgeI]; | |
| vector edgeNormal(Zero); | |
| forAll(eFaces, i) | |
| { | |
| edgeNormal += patch_.faceNormals()[eFaces[i]]; | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< " -> real edge hit point:" << edgeHit.rawPoint() | |
| << " comparing to edge normal:" << edgeNormal | |
| << endl; | |
| } | |
| // Found face intersection point on this edge. Compare to edge | |
| // normal | |
| return indexedOctree<treeDataPrimitivePatch>::getSide | |
| ( | |
| edgeNormal, | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| // | |
| // 4] Get the internal edge the face intersection is on | |
| // | |
| forAll(f, fp) | |
| { | |
| pointHit edgeHit = linePointRef | |
| ( | |
| points[f[fp]], | |
| fc | |
| ).nearestDist(sample); | |
| if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < planarTol_) | |
| { | |
| // Face intersection point lies on edge between two face triangles | |
| // Calculate edge normal as average of the two triangle normals | |
| vector e = points[f[fp]] - fc; | |
| vector ePrev = points[f[f.rcIndex(fp)]] - fc; | |
| vector eNext = points[f[f.fcIndex(fp)]] - fc; | |
| vector nLeft = ePrev ^ e; | |
| nLeft /= mag(nLeft) + vSmall; | |
| vector nRight = e ^ eNext; | |
| nRight /= mag(nRight) + vSmall; | |
| if (debug & 2) | |
| { | |
| Pout<< " -> internal edge hit point:" << edgeHit.rawPoint() | |
| << " comparing to edge normal " | |
| << 0.5*(nLeft + nRight) | |
| << endl; | |
| } | |
| // Found face intersection point on this edge. Compare to edge | |
| // normal | |
| return indexedOctree<treeDataPrimitivePatch>::getSide | |
| ( | |
| 0.5*(nLeft + nRight), | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< "Did not find sample " << sample | |
| << " anywhere related to nearest face " << facei << endl | |
| << "Face:"; | |
| forAll(f, fp) | |
| { | |
| Pout<< " vertex:" << f[fp] << " coord:" << points[f[fp]] | |
| << endl; | |
| } | |
| } | |
| // Can't determine status of sample with respect to nearest face. | |
| // Either | |
| // - tolerances are wrong. (if e.g. face has zero area) | |
| // - or (more likely) surface is not closed. | |
| return volumeType::unknown; | |
| } | |
| // Check if any point on shape is inside cubeBb. | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::overlaps | |
| ( | |
| const label index, | |
| const treeBoundBox& cubeBb | |
| ) const | |
| { | |
| // 1. Quick rejection: bb does not intersect face bb at all | |
| if (cacheBb_) | |
| { | |
| if (!cubeBb.overlaps(bbs_[index])) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!cubeBb.overlaps(calcBb(patch_.points(), patch_[index]))) | |
| { | |
| return false; | |
| } | |
| } | |
| // 2. Check if one or more face points inside | |
| const pointField& points = patch_.points(); | |
| const typename PatchType::FaceType& f = patch_[index]; | |
| if (cubeBb.containsAny(points, f)) | |
| { | |
| return true; | |
| } | |
| // 3. Difficult case: all points are outside but connecting edges might | |
| // go through cube. Use triangle-bounding box intersection. | |
| const point fc = f.centre(points); | |
| if (f.size() == 3) | |
| { | |
| return triangleFuncs::intersectBb | |
| ( | |
| points[f[0]], | |
| points[f[1]], | |
| points[f[2]], | |
| cubeBb | |
| ); | |
| } | |
| else | |
| { | |
| forAll(f, fp) | |
| { | |
| bool triIntersects = triangleFuncs::intersectBb | |
| ( | |
| points[f[fp]], | |
| points[f[f.fcIndex(fp)]], | |
| fc, | |
| cubeBb | |
| ); | |
| if (triIntersects) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| // Check if any point on shape is inside sphere. | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::overlaps | |
| ( | |
| const label index, | |
| const point& centre, | |
| const scalar radiusSqr | |
| ) const | |
| { | |
| // 1. Quick rejection: sphere does not intersect face bb at all | |
| if (cacheBb_) | |
| { | |
| if (!bbs_[index].overlaps(centre, radiusSqr)) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!calcBb(patch_.points(), patch_[index]).overlaps(centre, radiusSqr)) | |
| { | |
| return false; | |
| } | |
| } | |
| const pointField& points = patch_.points(); | |
| const face& f = patch_[index]; | |
| pointHit nearHit = f.nearestPoint(centre, points); | |
| // If the distance to the nearest point on the face from the sphere centres | |
| // is within the radius, then the sphere touches the face. | |
| if (sqr(nearHit.distance()) < radiusSqr) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| template<class PatchType> | |
| void Foam::treeDataPrimitivePatch<PatchType>::findNearestOp::operator() | |
| ( | |
| const labelUList& indices, | |
| const point& sample, | |
| scalar& nearestDistSqr, | |
| label& minIndex, | |
| point& nearestPoint | |
| ) const | |
| { | |
| const treeDataPrimitivePatch<PatchType>& shape = tree_.shapes(); | |
| const PatchType& patch = shape.patch(); | |
| const pointField& points = patch.points(); | |
| forAll(indices, i) | |
| { | |
| const label index = indices[i]; | |
| const typename PatchType::FaceType& f = patch[index]; | |
| pointHit nearHit = f.nearestPoint(sample, points); | |
| scalar distSqr = sqr(nearHit.distance()); | |
| if (distSqr < nearestDistSqr) | |
| { | |
| nearestDistSqr = distSqr; | |
| minIndex = index; | |
| nearestPoint = nearHit.rawPoint(); | |
| } | |
| } | |
| } | |
| template<class PatchType> | |
| void Foam::treeDataPrimitivePatch<PatchType>::findNearestOp::operator() | |
| ( | |
| const labelUList& indices, | |
| const linePointRef& ln, | |
| treeBoundBox& tightest, | |
| label& minIndex, | |
| point& linePoint, | |
| point& nearestPoint | |
| ) const | |
| { | |
| NotImplemented; | |
| } | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::findIntersectOp::operator() | |
| ( | |
| const label index, | |
| const point& start, | |
| const point& end, | |
| point& intersectionPoint | |
| ) const | |
| { | |
| return findIntersection(tree_, index, start, end, intersectionPoint); | |
| } | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::findAllIntersectOp::operator() | |
| ( | |
| const label index, | |
| const point& start, | |
| const point& end, | |
| point& intersectionPoint | |
| ) const | |
| { | |
| if (!shapeMask_.empty() && findIndex(shapeMask_, index) != -1) | |
| { | |
| return false; | |
| } | |
| return findIntersection(tree_, index, start, end, intersectionPoint); | |
| } | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::findSelfIntersectOp::operator() | |
| ( | |
| const label index, | |
| const point& start, | |
| const point& end, | |
| point& intersectionPoint | |
| ) const | |
| { | |
| if (edgeIndex_ == -1) | |
| { | |
| FatalErrorInFunction | |
| << "EdgeID not set. Please set edgeID to the index of" | |
| << " the edge you are testing" | |
| << exit(FatalError); | |
| } | |
| const treeDataPrimitivePatch<PatchType>& shape = tree_.shapes(); | |
| const PatchType& patch = shape.patch(); | |
| const typename PatchType::FaceType& f = patch.localFaces()[index]; | |
| const edge& e = patch.edges()[edgeIndex_]; | |
| if (findIndex(f, e[0]) == -1 && findIndex(f, e[1]) == -1) | |
| { | |
| return findIntersection(tree_, index, start, end, intersectionPoint); | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| template<class PatchType> | |
| bool Foam::treeDataPrimitivePatch<PatchType>::findIntersection | |
| ( | |
| const indexedOctree<treeDataPrimitivePatch<PatchType>>& tree, | |
| const label index, | |
| const point& start, | |
| const point& end, | |
| point& intersectionPoint | |
| ) | |
| { | |
| const treeDataPrimitivePatch<PatchType>& shape = tree.shapes(); | |
| const PatchType& patch = shape.patch(); | |
| const pointField& points = patch.points(); | |
| const typename PatchType::FaceType& f = patch[index]; | |
| // Do quick rejection test | |
| if (shape.cacheBb_) | |
| { | |
| const treeBoundBox& faceBb = shape.bbs_[index]; | |
| if ((faceBb.posBits(start) & faceBb.posBits(end)) != 0) | |
| { | |
| // start and end in same block outside of faceBb. | |
| return false; | |
| } | |
| } | |
| const vector dir(end - start); | |
| pointHit inter; | |
| if (f.size() == 3) | |
| { | |
| inter = triPointRef | |
| ( | |
| points[f[0]], | |
| points[f[1]], | |
| points[f[2]] | |
| ) | |
| .intersection | |
| ( | |
| start, | |
| dir, | |
| intersection::algorithm::halfRay, | |
| shape.planarTol_ | |
| ); | |
| } | |
| else | |
| { | |
| const pointField& faceCentres = patch.faceCentres(); | |
| inter = f.intersection | |
| ( | |
| start, | |
| dir, | |
| faceCentres[index], | |
| points, | |
| intersection::algorithm::halfRay, | |
| shape.planarTol_ | |
| ); | |
| } | |
| if (inter.hit() && inter.distance() <= 1) | |
| { | |
| // Note: no extra test on whether intersection is in front of us | |
| // since using half_ray | |
| intersectionPoint = inter.hitPoint(); | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| // ************************************************************************* // | |