OpenFOAM-dev / data /src /meshTools /patchFaceOrientation /patchFaceOrientationI.H
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2013-2025 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "orientedSurface.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
inline Foam::patchFaceOrientation::patchFaceOrientation()
:
flipStatus_(orientedSurface::UNVISITED)
{}
inline Foam::patchFaceOrientation::patchFaceOrientation
(
const label flipStatus
)
:
flipStatus_(flipStatus)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
inline Foam::label Foam::patchFaceOrientation::flipStatus() const
{
return flipStatus_;
}
inline void Foam::patchFaceOrientation::flip()
{
if (flipStatus_ == orientedSurface::NOFLIP)
{
flipStatus_ = orientedSurface::FLIP;
}
else if (flipStatus_ == orientedSurface::FLIP)
{
flipStatus_ = orientedSurface::NOFLIP;
}
}
template<class TrackingData>
inline bool Foam::patchFaceOrientation::valid(TrackingData& td) const
{
return flipStatus_ != orientedSurface::UNVISITED;
}
template<class TrackingData>
inline void Foam::patchFaceOrientation::transform
(
const polyMesh& mesh,
const indirectPrimitivePatch& patch,
const tensor& rotTensor,
const scalar tol,
TrackingData& td
)
{}
template<class TrackingData>
inline bool Foam::patchFaceOrientation::updateEdge
(
const polyMesh& mesh,
const indirectPrimitivePatch& patch,
const label edgei,
const label facei,
const patchFaceOrientation& faceInfo,
const scalar tol,
TrackingData& td
)
{
if (valid(td))
{
return false;
}
const face& f = patch.localFaces()[facei];
const edge& e = patch.edges()[edgei];
patchFaceOrientation consistentInfo(faceInfo);
// Check how edge relates to face
if (f.edgeDirection(e) < 0)
{
// Create flipped version of faceInfo
consistentInfo.flip();
}
operator=(consistentInfo);
return true;
}
template<class TrackingData>
inline bool Foam::patchFaceOrientation::updateEdge
(
const polyMesh& mesh,
const indirectPrimitivePatch& patch,
const patchFaceOrientation& edgeinfo,
const bool sameOrientation,
const scalar tol,
TrackingData& td
)
{
if (valid(td))
{
return false;
}
// Create (flipped/unflipped) version of edgeinfo
patchFaceOrientation consistentInfo(edgeinfo);
if (!sameOrientation)
{
consistentInfo.flip();
}
operator=(consistentInfo);
return true;
}
template<class TrackingData>
inline bool Foam::patchFaceOrientation::updateFace
(
const polyMesh& mesh,
const indirectPrimitivePatch& patch,
const label facei,
const label edgei,
const patchFaceOrientation& edgeinfo,
const scalar tol,
TrackingData& td
)
{
if (valid(td))
{
return false;
}
// Transfer flip to face
const face& f = patch.localFaces()[facei];
const edge& e = patch.edges()[edgei];
// Create (flipped/unflipped) version of edgeinfo
patchFaceOrientation consistentInfo(edgeinfo);
if (f.edgeDirection(e) > 0)
{
consistentInfo.flip();
}
operator=(consistentInfo);
return true;
}
template<class TrackingData>
inline bool Foam::patchFaceOrientation::equal
(
const patchFaceOrientation& rhs,
TrackingData& td
) const
{
return operator==(rhs);
}
// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
inline bool Foam::patchFaceOrientation::operator==
(
const Foam::patchFaceOrientation& rhs
) const
{
return flipStatus() == rhs.flipStatus();
}
inline bool Foam::patchFaceOrientation::operator!=
(
const Foam::patchFaceOrientation& rhs
) const
{
return !(*this == rhs);
}
// ************************************************************************* //