OpenFOAM-dev / data /src /meshTools /patchIntersection /FacePatchIntersection.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2023-2024 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "FacePatchIntersection.H"
#include "cpuTime.H"
#include "primitiveTriPatch.H"
#include "polygonTriangulate.H"
#include "TriPatchIntersection.H"
#include "vtkWritePolyData.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
template<class T, class ListType>
void inplaceRemove(ListType& lst, const T& value)
{
if (lst.size())
{
inplaceRemove(lst, value, lst[0]);
}
}
template<class T, class NotT, class ListType>
void inplaceRemove(ListType& lst, const T& value, const NotT&)
{
forAll(lst, i)
{
if (lst[i].size())
{
inplaceRemove(lst[i], value, lst[i][0]);
}
}
}
template<class T, class ListType>
void inplaceRemove(ListType& lst, const T& value, const T&)
{
label iNew = 0;
forAll(lst, iOld)
{
if (lst[iOld] != value)
{
lst[iNew] = lst[iOld];
++ iNew;
}
}
lst.resize(iNew);
}
template<class ListType>
ListType reorder
(
const label size,
const typename ListType::value_type& defaultValue,
const labelUList& oldToNew,
const ListType& lst
)
{
ListType newLst(size, defaultValue);
forAll(lst, elemI)
{
if (oldToNew[elemI] >= 0)
{
newLst[oldToNew[elemI]] = lst[elemI];
}
}
return newLst;
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class SrcPatchType, class TgtPatchType>
Foam::FacePatchIntersection<SrcPatchType, TgtPatchType>::FacePatchIntersection
(
const SrcPatchType& srcPatch,
const TgtPatchType& tgtPatch,
const scalar snapTol
)
:
FacePatchIntersection(srcPatch, srcPatch.pointNormals(), tgtPatch, snapTol)
{}
template<class SrcPatchType, class TgtPatchType>
Foam::FacePatchIntersection<SrcPatchType, TgtPatchType>::FacePatchIntersection
(
const SrcPatchType& srcPatch,
const vectorField& srcPointNormals,
const TgtPatchType& tgtPatch,
const scalar snapTol
)
:
PatchIntersection<SrcPatchType, TgtPatchType>(srcPatch, tgtPatch)
{
cpuTime time;
Info<< type() << ": Intersecting "
<< this->srcPatch_.size() << " source faces and "
<< this->tgtPatch_.size() << " target faces" << incrIndent << endl;
if (this->debug)
{
Info<< indent << "Writing patches" << incrIndent << endl;
const fileName srcFileName = type() + "_srcPatch.vtk";
Info<< indent << "Writing patch to " << srcFileName << endl;
vtkWritePolyData::write
(
srcFileName,
"source",
false,
this->srcPatch_.localPoints(),
labelList(),
labelListList(),
this->srcPatch_.localFaces(),
"normals",
true,
srcPointNormals
);
const fileName tgtFileName = type() + "_tgtPatch.vtk";
Info<< indent << "Writing patch to " << tgtFileName << endl;
vtkWritePolyData::write
(
tgtFileName,
"target",
false,
this->tgtPatch_.localPoints(),
labelList(),
labelListList(),
this->tgtPatch_.localFaces()
);
Info<< decrIndent;
}
// Step 1: Triangulate the source and target patches and create addressing
DynamicList<triFace> srcTris, tgtTris;
DynamicList<label> srcTriSrcFaces, tgtTriTgtFaces;
DynamicList<FixedList<label, 3>> srcTriSrcEdges, tgtTriTgtEdges;
polygonTriangulate triEngine;
forAll(this->srcPatch_, srcFacei)
{
const face& srcFacePoints = this->srcPatch_[srcFacei];
const labelList& srcFaceEdges = this->srcPatch_.faceEdges()[srcFacei];
triEngine.triangulate
(
UIndirectList<point>(this->srcPatch_.points(), srcFacePoints)
);
srcTris.append(triEngine.triPoints(srcFacePoints));
srcTriSrcFaces.resize(srcTris.size(), srcFacei);
srcTriSrcEdges.append(triEngine.triEdges(srcFaceEdges));
}
forAll(this->tgtPatch_, tgtFacei)
{
const face tgtFacePoints = this->tgtPatch_[tgtFacei].reverseFace();
const labelList tgtFaceEdges =
reverseList(this->tgtPatch_.faceEdges()[tgtFacei]);
triEngine.triangulate
(
UIndirectList<point>(this->tgtPatch_.points(), tgtFacePoints)
);
tgtTris.append(triEngine.triPoints(tgtFacePoints));
tgtTriTgtFaces.resize(tgtTris.size(), tgtFacei);
tgtTriTgtEdges.append(triEngine.triEdges(tgtFaceEdges));
const label n = triEngine.triPoints().size();
for (label i = 0; i < n; ++ i)
{
tgtTris[tgtTris.size() - n + i] =
tgtTris[tgtTris.size() - n + i].reverseFace();
tgtTriTgtEdges[tgtTris.size() - n + i] =
reverseList(tgtTriTgtEdges[tgtTris.size() - n + i]);
}
}
const primitiveTriPatch srcTriPatch
(
SubList<triFace>(srcTris, srcTris.size()),
this->srcPatch_.points()
);
const primitiveTriPatch tgtTriPatch
(
SubList<triFace>(tgtTris, tgtTris.size()),
this->tgtPatch_.points()
);
labelList srcTriPatchPointSrcPatchPoints(srcTriPatch.nPoints());
labelList tgtTriPatchPointTgtPatchPoints(tgtTriPatch.nPoints());
{
labelList map
(
max(max(srcPatch.meshPoints()), max(tgtPatch.meshPoints())) + 1,
-1
);
UIndirectList<label>(map, srcPatch.meshPoints()) =
identityMap(srcPatch.nPoints());
srcTriPatchPointSrcPatchPoints =
renumber(map, srcTriPatch.meshPoints());
UIndirectList<label>(map, srcPatch.meshPoints()) = -1;
UIndirectList<label>(map, tgtPatch.meshPoints()) =
identityMap(tgtPatch.nPoints());
tgtTriPatchPointTgtPatchPoints =
renumber(map, tgtTriPatch.meshPoints());
UIndirectList<label>(map, tgtPatch.meshPoints()) = -1;
}
labelList srcTriPatchEdgeSrcPatchEdges(srcTriPatch.nEdges());
labelList tgtTriPatchEdgeTgtPatchEdges(tgtTriPatch.nEdges());
forAll(srcTriPatch, srcTrii)
{
forAll(srcTriPatch[srcTrii], srcTriEdgei)
{
const label srcTriPatchEdgei =
srcTriPatch.faceEdges()[srcTrii][srcTriEdgei];
const label srcPatchEdgei = srcTriSrcEdges[srcTrii][srcTriEdgei];
srcTriPatchEdgeSrcPatchEdges[srcTriPatchEdgei] = srcPatchEdgei;
}
}
forAll(tgtTriPatch, tgtTrii)
{
forAll(tgtTriPatch[tgtTrii], tgtTriEdgei)
{
const label tgtTriPatchEdgei =
tgtTriPatch.faceEdges()[tgtTrii][tgtTriEdgei];
const label tgtPatchEdgei = tgtTriTgtEdges[tgtTrii][tgtTriEdgei];
tgtTriPatchEdgeTgtPatchEdges[tgtTriPatchEdgei] = tgtPatchEdgei;
}
}
// Step 2: Do the tri-patch intersection
const TriPatchIntersection<primitiveTriPatch, primitiveTriPatch> tpi
(
srcTriPatch,
vectorField(srcPointNormals, srcTriPatchPointSrcPatchPoints),
tgtTriPatch,
snapTol
);
// Step 3: Map points and point associations back into the class data
{
this->points_ = tpi.points();
// Point-point connectivity
this->srcPointPoints_ =
reorder
(
this->srcPatch().nPoints(),
-1,
srcTriPatchPointSrcPatchPoints,
tpi.srcPointPoints()
);
this->tgtPointPoints_ =
reorder
(
this->tgtPatch().nPoints(),
-1,
tgtTriPatchPointTgtPatchPoints,
tpi.tgtPointPoints()
);
this->pointSrcPoints_ = tpi.pointSrcPoints();
inplaceRenumber(srcTriPatchPointSrcPatchPoints, this->pointSrcPoints_);
this->pointTgtPoints_ = tpi.pointTgtPoints();
inplaceRenumber(tgtTriPatchPointTgtPatchPoints, this->pointTgtPoints_);
// Point-edge connectivity
this->srcEdgePoints_ =
reorder
(
this->srcPatch_.nEdges(),
DynamicList<label>(),
srcTriPatchEdgeSrcPatchEdges,
tpi.srcEdgePoints()
);
this->srcEdgePoints_.resize(this->srcPatch_.nEdges());
this->tgtEdgePoints_ =
reorder
(
this->tgtPatch_.nEdges(),
DynamicList<label>(),
tgtTriPatchEdgeTgtPatchEdges,
tpi.tgtEdgePoints()
);
this->tgtEdgePoints_.resize(this->tgtPatch_.nEdges());
this->pointSrcEdges_ = tpi.pointSrcEdges();
inplaceRenumber(srcTriPatchEdgeSrcPatchEdges, this->pointSrcEdges_);
this->pointTgtEdges_ = tpi.pointTgtEdges();
inplaceRenumber(tgtTriPatchEdgeTgtPatchEdges, this->pointTgtEdges_);
// Point-tri connectivity
this->pointSrcFaces_ = tpi.pointSrcFaces();
inplaceRenumber(srcTriSrcFaces, this->pointSrcFaces_);
this->pointTgtFaces_ = tpi.pointTgtFaces();
inplaceRenumber(tgtTriTgtFaces, this->pointTgtFaces_);
// Point-face-diagonal connectivity
auto setFaceDiagonalPoints = []
(
const List<DynamicList<label>>& edgePoints,
const labelListList& edgeTris,
const labelUList& triFaces,
DynamicList<label>& pointFaces
)
{
forAll(edgePoints, edgei)
{
const labelList& triis = edgeTris[edgei];
if (triis.size() != 2)
{
continue;
}
const label facei0 = triFaces[triis[0]];
const label facei1 = triFaces[triis[1]];
if (facei0 != facei1)
{
continue;
}
const label facei = facei0;
for
(
label edgePointi = 1;
edgePointi < edgePoints[edgei].size() - 1;
++ edgePointi
)
{
const label pointi = edgePoints[edgei][edgePointi];
pointFaces[pointi] = facei;
}
}
};
setFaceDiagonalPoints
(
tpi.srcEdgePoints(),
srcTriPatch.edgeFaces(),
srcTriSrcFaces,
this->pointSrcFaces_
);
setFaceDiagonalPoints
(
tpi.tgtEdgePoints(),
tgtTriPatch.edgeFaces(),
tgtTriTgtFaces,
this->pointTgtFaces_
);
}
// Step 4: Construct faces and face associations by merging the faces that
// result from the tri-patch intersection
{
// Loop the tri intersection faces, initialising a star at each one,
// and propagating out to include everything connected with the same
// source and target face. This is then part of the face intersection.
boolList tpiFaceCombined(tpi.faces().size(), false);
star tpiStar;
forAll(tpi.faces(), tpiFacei)
{
// If this face has been done then skip to the next
if (tpiFaceCombined[tpiFacei]) continue;
// Get the source and target faces
const label srcFacei =
tpi.faceSrcFaces()[tpiFacei] != -1
? srcTriSrcFaces[tpi.faceSrcFaces()[tpiFacei]]
: -1;
const label tgtFacei =
tpi.faceTgtFaces()[tpiFacei] != -1
? tgtTriTgtFaces[tpi.faceTgtFaces()[tpiFacei]]
: -1;
// Get the relevant set of face-edge and edge-face addressing
const UList<labelList>& tpiFaceEdges = tpi.faceEdges();
const UList<labelPair>& tpiEdgeFaces =
srcFacei != -1 && tgtFacei != -1
? tpi.intersectEdgeFaces()
: tpi.nonIntersectEdgeFaces();
// Fill the star with all connected faces with the same source and
// target face associations
star::context tpiStarContext = tpiStar.populate
(
tpiFacei,
true,
[&](const label tpiEdgei, const label tpiFacei)
{
const label tpiSrcFacei = tpi.faceSrcFaces()[tpiFacei];
const label tpiTgtFacei = tpi.faceTgtFaces()[tpiFacei];
return
(
tpiSrcFacei != -1
? srcTriSrcFaces[tpiSrcFacei] == srcFacei
: srcFacei == -1
)
&& (
tpiTgtFacei != -1
? tgtTriTgtFaces[tpiTgtFacei] == tgtFacei
: tgtFacei == -1
);
},
tpiFaceEdges,
tpiEdgeFaces
);
// Mark everything that has been visited
forAllStarFaces(tpiStar, starFacei, tpiFacei)
{
tpiFaceCombined[tpiFacei] = true;
}
// Create the new face
const label facei = this->faces_.size();
this->faces_.append(face(tpiStar.starEdgeEdges().size()));
if (srcFacei != -1)
{
this->srcFaceFaces_[srcFacei].append(facei);
}
if (tgtFacei != -1)
{
this->tgtFaceFaces_[tgtFacei].append(facei);
}
this->faceSrcFaces_.append(srcFacei);
this->faceTgtFaces_.append(tgtFacei);
forAllStarEdges(tpiStar, i, starEdgei, tpiEdgei)
{
const label tpiEdgeFacei =
tpiEdgeFaces[tpiEdgei][0] == -1
|| tpiStar.faceStarFaces()[tpiEdgeFaces[tpiEdgei][0]] == -1;
const label tpiFacei = tpiEdgeFaces[tpiEdgei][tpiEdgeFacei];
const label tpiFaceEdgei =
findIndex(tpiFaceEdges[tpiFacei], tpiEdgei);
this->faces_.last()[i] =
tpi.faces()[tpiFacei].faceEdge(tpiFaceEdgei).start();
}
}
}
// Step 5: Filter out points that aren't used
{
// Determine how many faces each point is a part of
labelList pointNFaces(this->points_.size(), 0);
forAll(this->faces_, facei)
{
const face& f = this->faces_[facei];
forAll(f, fPointi)
{
++ pointNFaces[f[fPointi]];
}
}
// Remove points that are referenced by two faces or fewer, and which
// do not correspond to original geometry or an intersection
labelList oldPointNewPoints(this->points_.size(), -1);
label pointi = 0;
forAll(this->points_, pointj)
{
if
(
pointNFaces[pointj] > 2
|| (
pointNFaces[pointj] > 0
&& (
this->pointSrcPoints_[pointj] != -1
|| this->pointTgtPoints_[pointj] != -1
|| (
this->pointSrcEdges_[pointj] != -1
&& this->pointTgtEdges_[pointj] != -1
)
)
)
)
{
oldPointNewPoints[pointj] = pointi;
this->points_[pointi] = this->points_[pointj];
this->pointSrcPoints_[pointi] = this->pointSrcPoints_[pointj];
this->pointTgtPoints_[pointi] = this->pointTgtPoints_[pointj];
this->pointSrcEdges_[pointi] = this->pointSrcEdges_[pointj];
this->pointTgtEdges_[pointi] = this->pointTgtEdges_[pointj];
this->pointSrcFaces_[pointi] = this->pointSrcFaces_[pointj];
this->pointTgtFaces_[pointi] = this->pointTgtFaces_[pointj];
++ pointi;
}
}
this->points_.resize(pointi);
this->pointSrcPoints_.resize(pointi);
this->pointTgtPoints_.resize(pointi);
this->pointSrcEdges_.resize(pointi);
this->pointTgtEdges_.resize(pointi);
this->pointSrcFaces_.resize(pointi);
this->pointTgtFaces_.resize(pointi);
// Map
inplaceRenumber(oldPointNewPoints, this->faces_);
inplaceRenumber(oldPointNewPoints, this->srcPointPoints_);
inplaceRenumber(oldPointNewPoints, this->tgtPointPoints_);
inplaceRenumber(oldPointNewPoints, this->srcEdgePoints_);
inplaceRenumber(oldPointNewPoints, this->tgtEdgePoints_);
// Remove deleted points
inplaceRemove(this->faces_, label(-1));
inplaceRemove(this->srcEdgePoints_, label(-1));
inplaceRemove(this->tgtEdgePoints_, label(-1));
}
// Step 6: Reporting
this->report();
Info<< indent << this->faces_.size() << " couplings generated in "
<< time.cpuTimeIncrement() << 's' << endl;
Info<< decrIndent;
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
template<class SrcPatchType, class TgtPatchType>
Foam::FacePatchIntersection<SrcPatchType, TgtPatchType>::
~FacePatchIntersection()
{}
// ************************************************************************* //