OpenFOAM-dev / data /src /meshTools /patchIntersection /TriPatchIntersection.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2023-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "TriPatchIntersection.H"
#include "barycentricTensor2D.H"
#include "boundSphere.H"
#include "cpuTime.H"
#include "indexedOctree.H"
#include "OFstream.H"
#include "treeDataPrimitivePatch.H"
#include "triIntersect.H"
#include "vtkWritePolyData.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::checkPatchFace
(
const label patchFacei,
const bool isSrc
) const
{
#ifdef FULLDEBUG
const labelList& patchFaceTris =
isSrc ? srcFaceTris_[patchFacei] : tgtFaceTris_[patchFacei];
forAll(patchFaceTris, patchFaceTrii)
{
const label trii = patchFaceTris[patchFaceTrii];
if (triPoints_[trii] != FixedList<label, 3>({-1, -1, -1}))
{
forAll(triEdges_[trii], triEdgei)
{
const label edgei = triEdges_[trii][triEdgei];
// Check that there are no duplicate points
const edge e = triEdgePoints(trii, triEdgei);
if (e[0] == e[1])
{
FatalErrorInFunction
<< "Tri #" << trii << "'s tri-edge #" << triEdgei
<< " (edge #" << triEdges_[trii][triEdgei] << ") has "
<< "duplicate points " << e << exit(FatalError);
}
// Check that this edge also references this tri
const label edgeTrii = findIndex(edgeTris_[edgei], trii);
if (edgeTrii == -1)
{
FatalErrorInFunction
<< "Tri #" << trii << " references edge #" << edgei
<< " but the reverse is not true" << exit(FatalError);
}
// If there is a connected tri ...
const label otherTrii = edgeTris_[edgei][!edgeTrii];
if (otherTrii != -1)
{
// Check that the connected tri also references this edge
const label otherTriEdgei =
findIndex(triEdges_[otherTrii], edgei);
if (otherTriEdgei == -1)
{
FatalErrorInFunction
<< "Edge #" << edgei << " references tri #"
<< otherTrii << " but the reverse is not true"
<< exit(FatalError);
}
// Check that the edge is correspondingly oriented in its
// two connected tris
const edge otherE = triEdgePoints(otherTrii, otherTriEdgei);
if (edge::compare(e, otherE) != -1)
{
FatalErrorInFunction
<< "Edge #" << edgei << ' ' << edgePoints(edgei)
<< " is not the same in adjacent tri #" << trii
<< ' ' << triPoints(trii) << " and tri #"
<< otherTrii << ' ' << triPoints(otherTrii)
<< exit(FatalError);
}
}
// Check edge-points and point-edges ... !!!
// If this is a front edge ...
if (edgeFrontEdges_[edgei] != -1)
{
// Check that the front arrays are consistent
const label frontEdgei = edgeFrontEdges_[edgei];
if
(
frontEdgeEdges_.size() <= frontEdgei
|| frontEdgeEdges_[frontEdgei] != edgei
)
{
FatalErrorInFunction
<< "Edge #" << edgei << " is marked as part of the "
<< "front but is not in the front edge list"
<< exit(FatalError);
}
// Check that the edge connects source to target
const label trii0 = edgeTris_[edgei][0];
const label trii1 = edgeTris_[edgei][1];
if
(
trii0 == -1
|| trii1 == -1
|| (triSrcFace_[trii0] == -1) == (triSrcFace_[trii1] == -1)
)
{
FatalErrorInFunction
<< "Front edge #" << edgei
<< " does not connect a source-tri to a target-tri"
<< exit(FatalError);
}
}
// If this is a star edge ... !!!
}
// If this is a candidate tri ... !!!
// If this is a marked tri ... !!!
}
}
#endif
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::checkPatchEdge
(
const label patchEdgei,
const bool isSrc
) const
{
#ifdef FULLDEBUG
const labelListList& patchEdgePatchFaces =
isSrc ? this->srcPatch_.edgeFaces() : this->tgtPatch_.edgeFaces();
const labelList patchFaceis = patchEdgePatchFaces[patchEdgei];
forAll(patchFaceis, i)
{
checkPatchFace(patchFaceis[i], isSrc);
}
#endif
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::checkPatchFaces
(
const bool isSrc
) const
{
#ifdef FULLDEBUG
const List<DynamicList<label>>& patchFaceTris =
isSrc ? srcFaceTris_ : tgtFaceTris_;
forAll(patchFaceTris, patchFacei)
{
checkPatchFace(patchFacei, isSrc);
}
#endif
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::removeEdge
(
const label edgei
)
{
#ifdef FULLDEBUG
if
(
edgeTris_[edgei] != labelPair(-1, -1)
&& intersectEdgeFaces_[edgei] != labelPair(-1, -1)
)
{
FatalErrorInFunction
<< "Attempted to remove edge #" << edgei << " which is still "
<< "connected to triangles " << edgeTris_[edgei] << " and faces "
<< intersectEdgeFaces_[edgei]
<< exit(FatalError);
}
#endif
removedEdges_.append(edgei);
if (edgeFrontEdges_[edgei] != -1)
{
frontEdgeEdges_[edgeFrontEdges_[edgei]] = -1;
edgeFrontEdges_[edgei] = -1;
}
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::removeTri
(
const label trii
)
{
triPoints_[trii] = triFace(-1, -1, -1);
{
const bool isSrc = triSrcFace_[trii] != -1;
const label patchFacei = isSrc ? triSrcFace_[trii] : triTgtFace_[trii];
DynamicList<label>& patchFaceTris =
isSrc ? srcFaceTris_[patchFacei] : tgtFaceTris_[patchFacei];
label patchFaceTrii = patchFaceTris.size() - 1;
for (; patchFaceTris[patchFaceTrii] != trii; -- patchFaceTrii);
for (; patchFaceTrii < patchFaceTris.size() - 1; ++ patchFaceTrii)
{
patchFaceTris[patchFaceTrii] = patchFaceTris[patchFaceTrii + 1];
}
patchFaceTris.resize(patchFaceTris.size() - 1);
}
triSrcFace_[trii] = -1;
triTgtFace_[trii] = -1;
if (triCandidateTris_[trii] != -1)
{
candidateTriTris_[triCandidateTris_[trii]] = -1;
triCandidateTris_[trii] = -1;
}
if (triMarkedTris_[trii] != -1)
{
markedTriTris_[triMarkedTris_[trii]] = -1;
triMarkedTris_[trii] = -1;
}
forAll(triEdges_[trii], i)
{
const label edgei = triEdges_[trii][i];
edgeTris_[edgei][edgeTris_[edgei][1] == trii] = -1;
if
(
edgeTris_[edgei] == labelPair(-1, -1)
&& intersectEdgeFaces_[edgei] == labelPair(-1, -1)
)
{
removeEdge(edgei);
}
}
triEdges_[trii] = FixedList<label, 3>({-1, -1, -1});
removedTris_.append(trii);
}
template<class SrcPatchType, class TgtPatchType>
Foam::label Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::newTrii()
{
if (removedTris_.size())
{
return removedTris_.remove();
}
else
{
triPoints_.append(triFace(-1, -1, -1));
triEdges_.append(FixedList<label, 3>({-1, -1, -1}));
triSrcFace_.append(-1);
triTgtFace_.append(-1);
triCandidateTris_.append(-1);
triMarkedTris_.append(-1);
return triPoints_.size() - 1;
}
}
template<class SrcPatchType, class TgtPatchType>
Foam::label Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::newEdgei()
{
if (removedEdges_.size())
{
return removedEdges_.remove();
}
else
{
edgeTris_.append({-1, -1});
intersectEdgeFaces_.append({-1, -1});
edgeFrontEdges_.append(-1);
return edgeTris_.size() - 1;
}
}
template<class SrcPatchType, class TgtPatchType>
Foam::label Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::newPointi()
{
const label pointi = srcPoints_.size();
srcPoints_.append(point::uniform(NaN));
srcPointNormals_.append(vector::uniform(NaN));
tgtPoints_.append(point::uniform(NaN));
pointPoints_.append(pointi);
this->pointSrcFaces_.append(-1);
this->pointTgtFaces_.append(-1);
this->pointSrcEdges_.append(-1);
this->pointTgtEdges_.append(-1);
this->pointSrcPoints_.append(-1);
this->pointTgtPoints_.append(-1);
return pointi;
}
template<class SrcPatchType, class TgtPatchType>
Foam::label Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triPoint
(
const label trii,
const label triPointi
) const
{
return pointPoints_[triPoints_[trii][triPointi]];
}
template<class SrcPatchType, class TgtPatchType>
Foam::triFace Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triPoints
(
const label trii
) const
{
triFace result;
forAll(triPoints_[trii], triPointi)
{
result[triPointi] = triPoint(trii, triPointi);
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
template<class Type>
Foam::FixedList<Type, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triPointValues
(
const label trii,
const UList<Type> values
) const
{
FixedList<Type, 3> result;
forAll(result, triPointi)
{
result[triPointi] = values[triPoint(trii, triPointi)];
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::FixedList<bool, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triOwns
(
const label trii
) const
{
FixedList<bool, 3> result;
forAll(triEdges_[trii], triEdgei)
{
result[triEdgei] = edgeTris_[triEdges_[trii][triEdgei]][0] == trii;
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::FixedList<Foam::label, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triOtherTriPoints
(
const label trii,
const label otherTrii
) const
{
FixedList<label, 3> result({-1, -1, -1});
forAll(triPoints_[trii], triPointi)
{
forAll(triPoints_[otherTrii], otherTriPointi)
{
if
(
triPoint(trii, triPointi)
== triPoint(otherTrii, otherTriPointi)
)
{
result[triPointi] = otherTriPointi;
}
}
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::FixedList<Foam::label, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triOtherTriEdges
(
const label trii,
const label otherTrii
) const
{
FixedList<label, 3> result({-1, -1, -1});
forAll(triEdges_[trii], triEdgei)
{
forAll(triEdges_[otherTrii], otherTriEdgei)
{
if
(
triEdges_[trii][triEdgei]
== triEdges_[otherTrii][otherTriEdgei]
)
{
result[triEdgei] = otherTriEdgei;
}
}
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::edge Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::triEdgePoints
(
const label trii,
const label triEdgei
) const
{
return edge
(
triPoint(trii, triEdgei),
triPoint(trii, (triEdgei + 1) % 3)
);
}
template<class SrcPatchType, class TgtPatchType>
Foam::edge Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::edgePoints
(
const label edgei
) const
{
const label edgeSidei = edgeTris_[edgei][0] == -1;
const label trii = edgeTris_[edgei][edgeSidei];
const label triEdgei = findIndex(triEdges_[trii], edgei);
const edge e = triEdgePoints(trii, triEdgei);
return edgeSidei == 0 ? e : e.reverseEdge();
}
template<class SrcPatchType, class TgtPatchType>
Foam::label
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePoint
(
const label patchFacei,
const label patchFacePointi,
const bool isSrc
) const
{
return
isSrc
? this->srcPointPoints_
[
this->srcPatch_.localFaces()[patchFacei][patchFacePointi]
]
: this->tgtPointPoints_
[
this->tgtPatch_.localFaces()[patchFacei][patchFacePointi]
];
}
template<class SrcPatchType, class TgtPatchType>
Foam::triFace
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePoints
(
const label patchFacei,
const bool isSrc
) const
{
triFace result;
forAll(result, patchFacePointi)
{
result[patchFacePointi] =
patchFacePoint(patchFacei, patchFacePointi, isSrc);
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
template<class Type>
Foam::FixedList<Type, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePointValues
(
const label patchFacei,
const bool isSrc,
const UList<Type>& values
) const
{
FixedList<vector, 3> result;
forAll(result, patchFacePointi)
{
result[patchFacePointi] =
values[patchFacePoint(patchFacei, patchFacePointi, isSrc)];
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::FixedList<bool, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFaceOwns
(
const label patchFacei,
const bool isSrc
) const
{
const UList<triFace>& localFaces =
isSrc ? this->srcPatch_.localFaces() : this->tgtPatch_.localFaces();
const labelListList& faceEdges =
isSrc ? this->srcPatch_.faceEdges() : this->tgtPatch_.faceEdges();
const edgeList& localEdges =
isSrc ? this->srcPatch_.edges() : this->tgtPatch_.edges();
FixedList<bool, 3> result;
forAll(result, i)
{
const edge& e = localEdges[faceEdges[patchFacei][i]];
const edge fe = localFaces[patchFacei].faceEdge(i);
result[i] = edge::compare(e, fe) > 0;
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::FixedList<Foam::label, 3>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::
patchFaceOtherPatchFacePoints
(
const label patchFacei,
const label otherPatchFacei,
const bool isSrc
) const
{
const triFace pointis = patchFacePoints(patchFacei, isSrc);
const triFace otherPointis = patchFacePoints(otherPatchFacei, !isSrc);
FixedList<label, 3> result({-1, -1, -1});
forAll(pointis, i)
{
forAll(otherPointis, otheri)
{
if (pointis[i] == otherPointis[otheri])
{
result[i] = otheri;
}
}
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::label
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePatchPoint
(
const label patchFacei,
const label patchFacePointi,
const bool isSrc
) const
{
return
isSrc
? this->srcPatch_.localFaces()[patchFacei][patchFacePointi]
: this->tgtPatch_.localFaces()[patchFacei][patchFacePointi];
}
template<class SrcPatchType, class TgtPatchType>
Foam::triFace
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePatchPoints
(
const label patchFacei,
const bool isSrc
) const
{
triFace result;
forAll(result, i)
{
result[i] = patchFacePatchPoint(patchFacei, i, isSrc);
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::label
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePatchEdge
(
const label patchFacei,
const label patchFaceEdgei,
const bool isSrc
) const
{
return
isSrc
? this->srcPatch_.faceEdges()[patchFacei][patchFaceEdgei]
: this->tgtPatch_.faceEdges()[patchFacei][patchFaceEdgei];
}
template<class SrcPatchType, class TgtPatchType>
Foam::triFace
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::patchFacePatchEdges
(
const label patchFacei,
const bool isSrc
) const
{
triFace result;
forAll(result, i)
{
result[i] = patchFacePatchEdge(patchFacei, i, isSrc);
}
return result;
}
template<class SrcPatchType, class TgtPatchType>
Foam::label
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::edgePatchEdge
(
const label edgei,
const bool isSrc
) const
{
const labelListList& patchPointPatchEdges =
isSrc ? this->srcPatch_.pointEdges() : this->tgtPatch_.pointEdges();
const labelList& pointPatchPoints =
isSrc ? this->pointSrcPoints_ : this->pointTgtPoints_;
const labelList& pointPatchEdges =
isSrc ? this->pointSrcEdges_ : this->pointTgtEdges_;
auto nPointPatchEdges = [&](const label pointi)
{
const label patchPointi = pointPatchPoints[pointi];
if (patchPointi == -1)
{
return pointPatchEdges[pointi] == -1 ? label(0) : label(1);
}
else
{
return patchPointPatchEdges[patchPointi].size();
}
};
auto pointPatchEdge = [&]
(
const label pointi,
const label i
)
{
const label patchPointi = pointPatchPoints[pointi];
if (patchPointi == -1)
{
return pointPatchEdges[pointi];
}
else
{
return patchPointPatchEdges[patchPointi][i];
}
};
const edge& e = edgePoints(edgei);
const label pointi0 = e.first(), pointi1 = e.last();
label patchEdgei = -1;
for (label i0 = 0; i0 < nPointPatchEdges(pointi0); ++ i0)
{
for (label i1 = 0; i1 < nPointPatchEdges(pointi1); ++ i1)
{
const label patchEdgei0 = pointPatchEdge(pointi0, i0);
const label patchEdgei1 = pointPatchEdge(pointi1, i1);
if (patchEdgei0 == patchEdgei1)
{
if (patchEdgei != -1 && patchEdgei != patchEdgei0)
{
FatalErrorInFunction
<< "Edge #" << edgei << " (points " << e
<< ") is associated with two or more different "
<< (isSrc ? "source" : "target")
<< " patch edges. This should not be possible."
<< exit(FatalError);
}
patchEdgei = patchEdgei0;
}
}
}
return patchEdgei;
}
template<class SrcPatchType, class TgtPatchType>
Foam::labelPair
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::edgePatchEdges
(
const label edgei
) const
{
return labelPair(edgePatchEdge(edgei, true), edgePatchEdge(edgei, false));
}
template<class SrcPatchType, class TgtPatchType>
Foam::label Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::addTri
(
const triFace& pointis,
const FixedList<label, 3>& edgeis,
const label patchFacei,
const bool isSrc
)
{
// Check that edge points match the existing mesh
#ifdef FULLDEBUG
forAll(edgeis, triEdgei)
{
const label edgei = edgeis[triEdgei];
if (edgei == -1) continue;
const label otherTrii = edgeTris_[edgei][edgeTris_[edgei][0] == -1];
if (otherTrii == -1) continue;
const label otherTriEdgei = findIndex(triEdges_[otherTrii], edgei);
const edge eThis = pointis.faceEdge(triEdgei);
const edge eOther = triEdgePoints(otherTrii, otherTriEdgei);
if (edge::compare(eThis, eOther) != -1)
{
FatalErrorInFunction
<< "Edge #" << edgei << ' ' << edgePoints(edgei)
<< " is not the same in the new tri " << pointis << ' '
<< edgeis << " and the existing adjacent tri "
<< triPoints(otherTrii) << ' ' << triEdges_[otherTrii]
<< exit(FatalError);
}
}
#endif
// Get the new triangle label
const label trii = newTrii();
// Set the points
triPoints_[trii] = pointis;
// Set the edges, creating new ones where specified, and completing the
// edge-tri associations
triEdges_[trii] = edgeis;
forAll(triEdges_[trii], triEdgei)
{
label& edgei = triEdges_[trii][triEdgei];
if (edgei == -1)
{
edgei = newEdgei();
}
edgeTris_[edgei][edgeTris_[edgei][0] != -1] = trii;
}
// Set the patch face association
if (isSrc)
{
triSrcFace_[trii] = patchFacei;
srcFaceTris_[patchFacei].append(trii);
}
else
{
triTgtFace_[trii] = patchFacei;
tgtFaceTris_[patchFacei].append(trii);
}
return trii;
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::flipEdge
(
const label edgei
)
{
// Return if this edge does not have two adjacent triangles
forAll(edgeTris_[edgei], edgeTrii)
{
const label trii = edgeTris_[edgei][edgeTrii];
if (trii == -1) return;
}
// Check that the flip doesn't break patch face associations
#ifdef FULLDEBUG
if (edgePatchEdges(edgei) != labelPair(-1, -1))
{
FatalErrorInFunction
<< "Flipping an original edge"
<< exit(FatalError);
}
#endif
// Store stuff that will disappear when the existing triangles are modified
label pointi0 = -1;
label pointi1 = -1;
labelPair pointiOpps(-1, -1);
labelPair edgei0s(-1, -1), trii0s(-1, -1);
labelPair edgei1s(-1, -1), trii1s(-1, -1);
forAll(edgeTris_[edgei], edgeTrii)
{
const label trii = edgeTris_[edgei][edgeTrii];
const label triEdgei = findIndex(triEdges_[trii], edgei);
pointi0 = triPoint(trii, (triEdgei + edgeTrii) % 3);
pointi1 = triPoint(trii, (triEdgei + !edgeTrii) % 3);
pointiOpps[edgeTrii] = triPoint(trii, (triEdgei + 2) % 3);
edgei0s[edgeTrii] = triEdges_[trii][(triEdgei + !edgeTrii + 1) % 3];
trii0s[edgeTrii] =
edgeTris_
[edgei0s[edgeTrii]]
[edgeTris_[edgei0s[edgeTrii]][0] == trii];
edgei1s[edgeTrii] = triEdges_[trii][(triEdgei + edgeTrii + 1) % 3];
trii1s[edgeTrii] =
edgeTris_
[edgei1s[edgeTrii]]
[edgeTris_[edgei1s[edgeTrii]][0] == trii];
}
// Modify the triangles
{
const label trii0 = edgeTris_[edgei][0], trii1 = edgeTris_[edgei][1];
triPoints_[trii0] = {pointi0, pointiOpps[1], pointiOpps[0]};
triEdges_[trii0] = {edgei0s[1], edgei, edgei0s[0]};
edgeTris_[edgei0s[1]][edgeTris_[edgei0s[1]][1] == trii1] = trii0;
triPoints_[trii1] = {pointi1, pointiOpps[0], pointiOpps[1]};
triEdges_[trii1] = {edgei1s[0], edgei, edgei1s[1]};
edgeTris_[edgei1s[0]][edgeTris_[edgei1s[0]][1] == trii0] = trii1;
}
}
template<class SrcPatchType, class TgtPatchType>
Foam::scalar
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::circumDistSqr
(
const label trii,
const label pointi
) const
{
// !!! It may be preferable to do this in the plane of the patch face,
// rather than the current triangle, but that would mean implementing
// custom circumcircle methods.
const pointField& points =
triSrcFace_[trii] != -1 ? srcPoints_ : tgtPoints_;
const triPointRef t = triPoints(trii).tri(points);
const Tuple2<point, scalar> crSqr = t.circumCircleSqr();
return
crSqr.second() < 0
? - vGreat
: magSqr(points[pointi] - crSqr.first()) - crSqr.second();
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::insertPoints
(
const label insertionTriOrEdgei,
const bool isTri,
const UList<label>& pointis,
UList<label>& insertionEdgeis,
const UList<label>& fixedEdgeis
)
{
// Clear the insertion edge list
insertionEdgeis = -1;
// If inserting into a tri then initialise the candidates with the given
// insertion tri
if (isTri)
{
candidateTriTris_.append(insertionTriOrEdgei);
triCandidateTris_[insertionTriOrEdgei] = 0;
}
// If inserting into an edge, get the insertion edge label
if (!isTri)
{
insertionEdgeis[0] = insertionTriOrEdgei;
}
// Check that we are inserting unambiguously into the source or target side
#ifdef FULLDEBUG
if (!isTri)
{
const label trii0 = edgeTris_[insertionTriOrEdgei][0];
const label trii1 = edgeTris_[insertionTriOrEdgei][1];
if
(
trii0 != -1
&& trii1 != -1
&& (triSrcFace_[trii0] == -1) != (triSrcFace_[trii1] == -1)
)
{
FatalErrorInFunction
<< "Attempted insertion into front edge #"
<< insertionTriOrEdgei << exit(FatalError);
}
}
#endif
// Determine the patch associations for the insertion tri or edge
const label adjacentTri =
isTri
? insertionTriOrEdgei
: edgeTris_[insertionTriOrEdgei][edgeTris_[insertionTriOrEdgei][0] == -1];
const bool isSrc = triSrcFace_[adjacentTri] != -1;
const label patchEdgei =
isTri
? -1
: edgePatchEdge(insertionTriOrEdgei, isSrc);
const label patchFacei =
patchEdgei != -1
? -1
: (isSrc ? triSrcFace_[adjacentTri] : triTgtFace_[adjacentTri]);
// Get connectivity arrays that will be modified during insertion
List<DynamicList<label>>& patchEdgePoints =
isSrc ? this->srcEdgePoints_ : this->tgtEdgePoints_;
DynamicList<label>& pointPatchEdges =
isSrc ? this->pointSrcEdges_ : this->pointTgtEdges_;
DynamicList<label>& pointPatchFaces =
isSrc ? this->pointSrcFaces_ : this->pointTgtFaces_;
// Determine whether the insertion star is closed or not
const bool isClosedStar =
isTri || findIndex(edgeTris_[insertionEdgeis[0]], -1) == -1;
// Loop the points
forAll(pointis, pointii)
{
const label pointi = pointis[pointii];
// Initial star tri or edge. If a tri, this means searching the
// candidates for the one that best contains the point. If an edge then
// just use the next insertion edge.
label initialTriOrEdgei = -1;
if (isTri)
{
label insertionCandidateTrii = -1;
scalar minDistSqr = vGreat;
forAll(candidateTriTris_, candidateTrii)
{
const label trii = candidateTriTris_[candidateTrii];
if (trii == -1) continue;
const scalar distSqr = circumDistSqr(trii, pointi);
if (distSqr < minDistSqr)
{
insertionCandidateTrii = candidateTrii;
minDistSqr = distSqr;
}
if (minDistSqr < 0)
{
break;
}
}
initialTriOrEdgei = candidateTriTris_[insertionCandidateTrii];
}
else
{
initialTriOrEdgei = insertionEdgeis[pointii];
}
// Populate the star
star::context starContext = star_.populate
(
initialTriOrEdgei,
isTri,
[&](const label edgei, const label trii)
{
// If this edge is part of a patch edge, or if it connects to a
// triangle in the other patch, or if it is fixed, then it
// should not be removed, so it should not be crossed
if
(
edgePatchEdges(edgei) != labelPair(-1, -1)
|| (isSrc && triTgtFace_[trii] != -1)
|| (!isSrc && triSrcFace_[trii] != -1)
|| findIndex(fixedEdgeis, edgei) != -1
)
{
return false;
}
// If the destination tri borders any tris that are already in
// the star (other than the tri from which we walked) then do
// not cross into it. Adding this tri would leave a point
// within the star, which is not allowed.
const label triEdgei = findIndex(triEdges_[trii], edgei);
const label edgej0 = triEdges_[trii][(triEdgei + 1) % 3];
const label edgej1 = triEdges_[trii][(triEdgei + 2) % 3];
const label trij0 =
edgeTris_[edgej0][edgeTris_[edgej0][0] == trii];
const label trij1 =
edgeTris_[edgej1][edgeTris_[edgej1][0] == trii];
if
(
(trij0 != -1 && star_.faceStarFaces()[trij0] != -1)
|| (trij1 != -1 && star_.faceStarFaces()[trij1] != -1)
|| (!isTri && findIndex(insertionEdgeis, edgej0) != -1)
|| (!isTri && findIndex(insertionEdgeis, edgej1) != -1)
)
{
return false;
}
// Otherwise, cross into the triangle if it's circumcircle
// contains the insertion point
return circumDistSqr(trii, pointi) < 0;
},
triEdges_,
edgeTris_
);
// Get the end points of the current insertion edge
const edge insertionEdge =
isTri ? edge(-1, -1) : edgePoints(insertionEdgeis[pointii]);
// Walk around the star polygon disconnecting the old triangles and
// adding in the new ones
label newTrii0 = -1, newTrii00 = -1;
forAllStarEdges(star_, i, starEdgei, edgei)
{
const bool isFirst = i == 0;
const bool isLast = i == star_.starEdgeEdges().size() - 1;
const bool edgeSidei =
edgeTris_[edgei][0] == -1
|| star_.faceStarFaces()[edgeTris_[edgei][0]] == -1;
const label trii = edgeTris_[edgei][edgeSidei];
const label triEdgei = findIndex(triEdges_[trii], edgei);
// Disconnect the existing triangle from the star
const label tempEdgei = newEdgei();
triEdges_[trii][triEdgei] = tempEdgei;
edgeTris_[tempEdgei][0] = trii;
edgeTris_[edgei][edgeSidei] = -1;
// Add the new triangle
const label newTrii =
addTri
(
{
pointi,
triPoint(trii, triEdgei),
triPoint(trii, (triEdgei + 1) % 3),
},
{
!isFirst ? triEdges_[newTrii0][2] : -1,
edgei,
isClosedStar && isLast ? triEdges_[newTrii00][0] : -1
},
isSrc ? triSrcFace_[trii] : triTgtFace_[trii],
isSrc
);
newTrii0 = newTrii;
newTrii00 = isFirst ? newTrii0 : newTrii00;
// Add the new triangle into the list of candidates
if (isTri)
{
candidateTriTris_.append(newTrii);
triCandidateTris_[newTrii] = candidateTriTris_.size() - 1;
}
// Get the previous insertion edge
if (triPoint(newTrii, 2) == insertionEdge[0])
{
insertionEdgeis[pointii] = triEdges_[newTrii][2];
}
// Get the next insertion edge
if (!isTri && triPoint(newTrii, 1) == insertionEdge[1])
{
insertionEdgeis[pointii + 1] = triEdges_[newTrii][0];
}
}
// Create the edge or face association for the new point
if (patchEdgei != -1)
{
patchEdgePoints[patchEdgei].append(-1);
label patchEdgePointi = patchEdgePoints[patchEdgei].size() - 1;
for (; patchEdgePointi >= 0; -- patchEdgePointi)
{
label& pointi = patchEdgePoints[patchEdgei][patchEdgePointi];
pointi = patchEdgePoints[patchEdgei][patchEdgePointi - 1];
if
(
pointPoints_[pointi] == insertionEdge[0]
|| pointPoints_[pointi] == insertionEdge[1]
)
{
break;
}
}
-- patchEdgePointi;
patchEdgePoints[patchEdgei][patchEdgePointi] = pointi;
pointPatchEdges[pointi] = patchEdgei;
}
else
{
pointPatchFaces[pointi] = patchFacei;
}
// Check
if (patchEdgei != -1)
{
checkPatchEdge(patchEdgei, isSrc);
}
else
{
checkPatchFace(patchFacei, isSrc);
}
// If the insertion edge is not the same orientation as the original
// insertion edge then reverse it
if (!isTri)
{
if (edgePoints(insertionEdgeis[pointii + 1])[1] != insertionEdge[1])
{
Swap
(
edgeTris_[insertionEdgeis[pointii + 1]][0],
edgeTris_[insertionEdgeis[pointii + 1]][1]
);
}
}
// Remove the star triangles
forAllStarFaces(star_, starTrii, trii)
{
removeTri(trii);
}
// Check
if (patchEdgei != -1)
{
checkPatchEdge(patchEdgei, isSrc);
}
else
{
checkPatchFace(patchFacei, isSrc);
}
}
// Clear the candidate tris
if (isTri)
{
forAll(candidateTriTris_, candidateTrii)
{
const label trii = candidateTriTris_[candidateTrii];
if (trii != -1)
{
triCandidateTris_[trii] = -1;
}
}
candidateTriTris_.clear();
}
}
template<class SrcPatchType, class TgtPatchType>
bool Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::pointCanIntersect
(
const label pointi
) const
{
return
(
this->pointSrcPoints_[pointi] != -1
&& this->pointTgtPoints_[pointi] == -1
&& this->pointTgtEdges_[pointi] == -1
&& this->pointTgtFaces_[pointi] == -1
)
|| (
this->pointTgtPoints_[pointi] != -1
&& this->pointSrcPoints_[pointi] == -1
&& this->pointSrcEdges_[pointi] == -1
&& this->pointSrcFaces_[pointi] == -1
);
}
template<class SrcPatchType, class TgtPatchType>
bool Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::edgeCanIntersect
(
const label edgei
) const
{
return
(
edgePatchEdge(edgei, true) != -1
&& edgePatchEdge(edgei, false) == -1
&& (
edgeTris_[edgei][0] == -1
|| triTgtFace_[edgeTris_[edgei][0]] == -1
)
&& (
edgeTris_[edgei][1] == -1
|| triTgtFace_[edgeTris_[edgei][1]] == -1
)
)
|| (
edgePatchEdge(edgei, false) != -1
&& edgePatchEdge(edgei, true) == -1
&& (
edgeTris_[edgei][0] == -1
|| triSrcFace_[edgeTris_[edgei][0]] == -1
)
&& (
edgeTris_[edgei][1] == -1
|| triSrcFace_[edgeTris_[edgei][1]] == -1
)
);
}
template<class SrcPatchType, class TgtPatchType>
void
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::snapPatchFaceTris
(
const label srcFacei,
const label tgtFacei,
const scalar snapTol
)
{
static const FixedList<label, 3> triNoSnap({-1, -1, -1});
const vector tgtNormal =
triPointRef(tgtPoints_, patchFacePoints(tgtFacei, false)).normal();
// Determine what source points snap to
FixedList<barycentric2D, 3> srcFaceTgtTs(barycentric2D::uniform(-vGreat));
FixedList<label, 3> srcFaceSnapTgtFacePoint(triNoSnap);
FixedList<label, 3> srcFaceSnapTgtFaceEdge(triNoSnap);
forAll(srcFaceSnapTgtFacePoint, srcFacePointi)
{
const label srcPointi = patchFacePoint(srcFacei, srcFacePointi, true);
if (!pointCanIntersect(srcPointi)) continue;
if ((srcPointNormals_[srcPointi] & tgtNormal) < 0)
{
srcFaceTgtTs[srcFacePointi] =
triIntersect::srcPointTgtTriIntersection
(
srcPoints_[srcPointi],
srcPointNormals_[srcPointi],
patchFacePointValues(tgtFacei, false, tgtPoints_)
);
for (label tgtFacePointi = 0; tgtFacePointi < 3; ++ tgtFacePointi)
{
const label tgtPointi =
patchFacePoint(tgtFacei, tgtFacePointi, false);
const label tgtFacePointi0 = (tgtFacePointi + 2) % 3;
const label tgtFacePointi1 = (tgtFacePointi + 1) % 3;
if
(
pointCanIntersect(tgtPointi)
&& mag(srcFaceTgtTs[srcFacePointi][tgtFacePointi0]) < snapTol
&& mag(srcFaceTgtTs[srcFacePointi][tgtFacePointi1]) < snapTol
)
{
srcFaceSnapTgtFacePoint[srcFacePointi] =
srcFaceSnapTgtFacePoint[srcFacePointi] == -1
? tgtFacePointi
: -2;
srcFaceTgtTs[srcFacePointi][tgtFacePointi] = 1;
srcFaceTgtTs[srcFacePointi][tgtFacePointi0] = 0;
srcFaceTgtTs[srcFacePointi][tgtFacePointi1] = 0;
}
}
srcFaceSnapTgtFacePoint[srcFacePointi] =
max(srcFaceSnapTgtFacePoint[srcFacePointi], -1);
if (srcFaceSnapTgtFacePoint[srcFacePointi] != -1) continue;
for (label tgtFaceEdgei = 0; tgtFaceEdgei < 3; ++ tgtFaceEdgei)
{
const label tgtFacePointi0 = tgtFaceEdgei;
const label tgtFacePointi1 = (tgtFaceEdgei + 1) % 3;
const label tgtFacePointiOpp = (tgtFaceEdgei + 2) % 3;
if
(
srcFaceTgtTs[srcFacePointi][tgtFacePointi0] >= snapTol
&& srcFaceTgtTs[srcFacePointi][tgtFacePointi1] >= snapTol
&& mag(srcFaceTgtTs[srcFacePointi][tgtFacePointiOpp]) < snapTol
)
{
srcFaceSnapTgtFaceEdge[srcFacePointi] =
srcFaceSnapTgtFaceEdge[srcFacePointi] == -1
? tgtFaceEdgei
: -2;
const scalar eps =
srcFaceTgtTs[srcFacePointi][tgtFacePointiOpp];
srcFaceTgtTs[srcFacePointi][tgtFacePointiOpp] = 0;
srcFaceTgtTs[srcFacePointi][tgtFacePointi0] /= 1 - eps;
srcFaceTgtTs[srcFacePointi][tgtFacePointi1] /= 1 - eps;
}
}
srcFaceSnapTgtFaceEdge[srcFacePointi] =
max(srcFaceSnapTgtFaceEdge[srcFacePointi], -1);
}
}
// Determine what target points snap to
FixedList<barycentric2D, 3> tgtFaceSrcTs(barycentric2D::uniform(-vGreat));
FixedList<label, 3> tgtFaceSnapSrcFacePoint(triNoSnap);
FixedList<label, 3> tgtFaceSnapSrcFaceEdge(triNoSnap);
forAll(tgtFaceSnapSrcFacePoint, tgtFacePointi)
{
const label tgtPointi = patchFacePoint(tgtFacei, tgtFacePointi, false);
if (!pointCanIntersect(tgtPointi)) continue;
tgtFaceSrcTs[tgtFacePointi] =
triIntersect::srcTriTgtPointIntersection
(
patchFacePointValues(srcFacei, true, srcPoints_),
patchFacePointValues(srcFacei, true, srcPointNormals_),
tgtPoints_[tgtPointi]
);
const vector srcNormal =
triIntersect::srcTriInterpolate
(
tgtFaceSrcTs[tgtFacePointi],
patchFacePointValues(srcFacei, true, srcPointNormals_)
);
if ((srcNormal & tgtNormal) < 0)
{
for (label srcFacePointi = 0; srcFacePointi < 3; ++ srcFacePointi)
{
const label srcPointi =
patchFacePoint(srcFacei, srcFacePointi, true);
const label srcFacePointi0 = (srcFacePointi + 2) % 3;
const label srcFacePointi1 = (srcFacePointi + 1) % 3;
if
(
pointCanIntersect(srcPointi)
&& mag(tgtFaceSrcTs[tgtFacePointi][srcFacePointi0]) < snapTol
&& mag(tgtFaceSrcTs[tgtFacePointi][srcFacePointi1]) < snapTol
)
{
tgtFaceSnapSrcFacePoint[tgtFacePointi] =
tgtFaceSnapSrcFacePoint[tgtFacePointi] == -1
? srcFacePointi
: -2;
tgtFaceSrcTs[tgtFacePointi][srcFacePointi] = 1;
tgtFaceSrcTs[tgtFacePointi][srcFacePointi0] = 0;
tgtFaceSrcTs[tgtFacePointi][srcFacePointi1] = 0;
}
}
tgtFaceSnapSrcFacePoint[tgtFacePointi] =
max(tgtFaceSnapSrcFacePoint[tgtFacePointi], -1);
if (tgtFaceSnapSrcFacePoint[tgtFacePointi] != -1) continue;
for (label srcFaceEdgei = 0; srcFaceEdgei < 3; ++ srcFaceEdgei)
{
const label srcFacePointi0 = srcFaceEdgei;
const label srcFacePointi1 = (srcFaceEdgei + 1) % 3;
const label srcFacePointiOpp = (srcFaceEdgei + 2) % 3;
if
(
tgtFaceSrcTs[tgtFacePointi][srcFacePointi0] >= snapTol
&& tgtFaceSrcTs[tgtFacePointi][srcFacePointi1] >= snapTol
&& mag(tgtFaceSrcTs[tgtFacePointi][srcFacePointiOpp]) < snapTol
)
{
tgtFaceSnapSrcFaceEdge[tgtFacePointi] =
tgtFaceSnapSrcFaceEdge[tgtFacePointi] == -1
? srcFaceEdgei
: -2;
const scalar eps =
tgtFaceSrcTs[tgtFacePointi][srcFacePointiOpp];
tgtFaceSrcTs[tgtFacePointi][srcFacePointiOpp] = 0;
tgtFaceSrcTs[tgtFacePointi][srcFacePointi0] /= 1 - eps;
tgtFaceSrcTs[tgtFacePointi][srcFacePointi1] /= 1 - eps;
}
}
tgtFaceSnapSrcFaceEdge[tgtFacePointi] =
max(tgtFaceSnapSrcFaceEdge[tgtFacePointi], -1);
}
}
// Return if there is nothing to do
if
(
srcFaceSnapTgtFacePoint == triNoSnap
&& srcFaceSnapTgtFaceEdge == triNoSnap
&& tgtFaceSnapSrcFacePoint == triNoSnap
&& tgtFaceSnapSrcFaceEdge == triNoSnap
)
{
return;
}
// Make point-point snaps symmetric
forAll(srcFaceSnapTgtFacePoint, srcFacePointi)
{
const label tgtFacePointi = srcFaceSnapTgtFacePoint[srcFacePointi];
if (tgtFacePointi != -1)
{
tgtFaceSnapSrcFacePoint[tgtFacePointi] = srcFacePointi;
}
}
forAll(tgtFaceSnapSrcFacePoint, tgtFacePointi)
{
const label srcFacePointi = tgtFaceSnapSrcFacePoint[tgtFacePointi];
if (srcFacePointi != -1)
{
srcFaceSnapTgtFacePoint[srcFacePointi] = tgtFacePointi;
}
}
// Do point-point motion
forAll(srcFaceSnapTgtFacePoint, srcFacePointi)
{
const label tgtFacePointi = srcFaceSnapTgtFacePoint[srcFacePointi];
if (tgtFacePointi == -1) continue;
const label srcPointi = patchFacePoint(srcFacei, srcFacePointi, true);
const label tgtPointi = patchFacePoint(tgtFacei, tgtFacePointi, false);
if (!pointCanIntersect(srcPointi)) continue;
if (!pointCanIntersect(tgtPointi)) continue;
srcPoints_[tgtPointi] = srcPoints_[srcPointi];
srcPointNormals_[tgtPointi] = srcPointNormals_[srcPointi];
tgtPoints_[srcPointi] = tgtPoints_[tgtPointi];
const point& srcP = srcPoints_[srcPointi];
const vector& srcN = srcPointNormals_[srcPointi];
const point& tgtP = tgtPoints_[tgtPointi];
const vector d = (tensor::I - sqr(srcN)) & (tgtP - srcP);
srcPoints_[srcPointi] += d/2;
tgtPoints_[tgtPointi] -= d/2;
}
// Do source-point-target-edge motion
forAll(srcFaceSnapTgtFaceEdge, srcFacePointi)
{
const label tgtFaceEdgei = srcFaceSnapTgtFaceEdge[srcFacePointi];
if (tgtFaceEdgei == -1) continue;
const label srcPointi = patchFacePoint(srcFacei, srcFacePointi, true);
if (!pointCanIntersect(srcPointi)) continue;
tgtPoints_[srcPointi] =
triIntersect::tgtTriInterpolate
(
srcFaceTgtTs[srcFacePointi],
patchFacePointValues(tgtFacei, false, tgtPoints_)
);
const point& srcP = srcPoints_[srcPointi];
const vector& srcN = srcPointNormals_[srcPointi];
const point& tgtP = tgtPoints_[srcPointi];
const vector d = (tensor::I - sqr(srcN)) & (tgtP - srcP);
srcPoints_[srcPointi] += d;
}
// Do target-point-source-edge motion
forAll(tgtFaceSnapSrcFaceEdge, tgtFacePointi)
{
const label srcFaceEdgei = tgtFaceSnapSrcFaceEdge[tgtFacePointi];
if (srcFaceEdgei == -1) continue;
const label tgtPointi = patchFacePoint(tgtFacei, tgtFacePointi, false);
if (!pointCanIntersect(tgtPointi)) continue;
srcPoints_[tgtPointi] =
triIntersect::srcTriInterpolate
(
tgtFaceSrcTs[tgtFacePointi],
patchFacePointValues(srcFacei, true, srcPoints_)
);
srcPointNormals_[tgtPointi] =
triIntersect::srcTriInterpolate
(
tgtFaceSrcTs[tgtFacePointi],
patchFacePointValues(srcFacei, true, srcPointNormals_)
);
const point& srcP = srcPoints_[tgtPointi];
const vector& srcN = srcPointNormals_[tgtPointi];
const point& tgtP = tgtPoints_[tgtPointi];
const vector d = (tensor::I - sqr(srcN)) & (tgtP - srcP);
tgtPoints_[tgtPointi] -= d;
}
// Do point-point snapping
forAll(srcFaceSnapTgtFacePoint, srcFacePointi)
{
const label tgtFacePointi = srcFaceSnapTgtFacePoint[srcFacePointi];
if (tgtFacePointi == -1) continue;
const label srcPointi = patchFacePoint(srcFacei, srcFacePointi, true);
const label tgtPointi = patchFacePoint(tgtFacei, tgtFacePointi, false);
if (!pointCanIntersect(srcPointi)) continue;
if (!pointCanIntersect(tgtPointi)) continue;
srcPoints_[tgtPointi] = srcPoints_[srcPointi];
srcPointNormals_[tgtPointi] = srcPointNormals_[srcPointi];
tgtPoints_[srcPointi] = tgtPoints_[tgtPointi];
pointPoints_[tgtPointi] = srcPointi;
this->pointTgtEdges_[srcPointi] = this->pointTgtEdges_[tgtPointi];
this->pointSrcEdges_[tgtPointi] = -1;
this->pointTgtEdges_[tgtPointi] = -1;
this->pointTgtPoints_[srcPointi] = this->pointTgtPoints_[tgtPointi];
this->tgtPointPoints_[this->pointTgtPoints_[tgtPointi]] = srcPointi;
this->pointSrcPoints_[tgtPointi] = -1;
this->pointTgtPoints_[tgtPointi] = -1;
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
// Insertion workspace
labelList insertPointis(1), insertEdgeis(2, label(-1)), fixedEdgeis(0);
// Do source-point-target-edge snapping
forAll(srcFaceSnapTgtFaceEdge, srcFacePointi)
{
const label tgtFaceEdgei = srcFaceSnapTgtFaceEdge[srcFacePointi];
if (tgtFaceEdgei == -1) continue;
const label srcPointi = patchFacePoint(srcFacei, srcFacePointi, true);
if (!pointCanIntersect(srcPointi)) continue;
const label tgtPatchEdgei =
patchFacePatchEdge(tgtFacei, tgtFaceEdgei, false);
// Loop all target face tris and find the best edge into which to
// insert the source point
label insertTgtEdgei = -1;
scalar insertDistSqr = vGreat;
forAll(tgtFaceTris_[tgtFacei], tgtFaceTrii)
{
const label tgtTrii = tgtFaceTris_[tgtFacei][tgtFaceTrii];
forAll(triEdges_[tgtTrii], tgtTriEdgei)
{
const label tgtEdgei = triEdges_[tgtTrii][tgtTriEdgei];
if
(
edgeCanIntersect(tgtEdgei)
&& tgtPatchEdgei == edgePatchEdge(tgtEdgei, false)
)
{
const scalar distSqr = circumDistSqr(tgtTrii, srcPointi);
if (distSqr < insertDistSqr)
{
insertDistSqr = distSqr;
insertTgtEdgei = tgtEdgei;
}
}
}
}
if (insertTgtEdgei != -1)
{
insertPointis[0] = srcPointi;
insertPoints
(
insertTgtEdgei,
false,
insertPointis,
insertEdgeis,
fixedEdgeis
);
}
}
// Do target-point-source-edge snapping
forAll(tgtFaceSnapSrcFaceEdge, tgtFacePointi)
{
const label srcFaceEdgei = tgtFaceSnapSrcFaceEdge[tgtFacePointi];
if (srcFaceEdgei == -1) continue;
const label tgtPointi = patchFacePoint(tgtFacei, tgtFacePointi, false);
if (!pointCanIntersect(tgtPointi)) continue;
const label srcPatchEdgei =
patchFacePatchEdge(srcFacei, srcFaceEdgei, true);
srcPoints_[tgtPointi] =
triIntersect::srcTriInterpolate
(
tgtFaceSrcTs[tgtFacePointi],
patchFacePointValues(srcFacei, true, srcPoints_)
);
srcPointNormals_[tgtPointi] =
triIntersect::srcTriInterpolate
(
tgtFaceSrcTs[tgtFacePointi],
patchFacePointValues(srcFacei, true, srcPointNormals_)
);
// Loop all target face tris and find the best edge into which to
// insert the source point
label insertSrcEdgei = -1;
scalar insertDistSqr = vGreat;
forAll(srcFaceTris_[srcFacei], srcFaceTrii)
{
const label srcTrii = srcFaceTris_[srcFacei][srcFaceTrii];
forAll(triEdges_[srcTrii], srcTriEdgei)
{
const label srcEdgei = triEdges_[srcTrii][srcTriEdgei];
if
(
edgeCanIntersect(srcEdgei)
&& srcPatchEdgei == edgePatchEdge(srcEdgei, true)
)
{
const scalar distSqr = circumDistSqr(srcTrii, tgtPointi);
if (distSqr < insertDistSqr)
{
insertDistSqr = distSqr;
insertSrcEdgei = srcEdgei;
}
}
}
}
if (insertSrcEdgei != -1)
{
insertPointis[0] = tgtPointi;
insertPoints
(
insertSrcEdgei,
false,
insertPointis,
insertEdgeis,
fixedEdgeis
);
}
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
}
template<class SrcPatchType, class TgtPatchType>
bool Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::intersectTris
(
const label srcTrii,
const label tgtTrii
)
{
// Get the source and target faces that these tris are associated with
const label srcFacei = triSrcFace_[srcTrii];
const label tgtFacei = triTgtFace_[tgtTrii];
if (srcFacei == -1 || tgtFacei == -1)
{
FatalErrorInFunction
<< "Tri-intersections must be between a tri associated with the "
<< "source patch and one associated with the target patch"
<< exit(FatalError);
}
// Do intersection
DynamicList<point> ictSrcPoints;
DynamicList<vector> ictSrcPointNormals;
DynamicList<point> ictTgtPoints;
DynamicList<triIntersect::location> ictPointLocations;
triIntersect::intersectTris
(
triPointValues(srcTrii, srcPoints_),
triPointValues(srcTrii, srcPointNormals_),
triOwns(srcTrii),
triOtherTriPoints(srcTrii, tgtTrii),
triPointValues(tgtTrii, tgtPoints_),
triOwns(tgtTrii),
triOtherTriPoints(tgtTrii, srcTrii),
ictSrcPoints,
ictSrcPointNormals,
ictTgtPoints,
ictPointLocations,
this->debug > 3,
this->debug > 4
? "srcTrii##tgtTrii=" + name(srcTrii) + name(tgtTrii)
: ""
);
// Return false if no intersection
if (!ictPointLocations.size())
{
return false;
}
// Loop over the intersection points looking for elements that are already
// intersected with the opposing surface. If any are found, then this
// intersection is considered invalid.
forAll(ictPointLocations, ictPointi)
{
const triIntersect::location& l = ictPointLocations[ictPointi];
if (l.isSrcPoint() && !l.isTgtPoint())
{
const label pointi = triPoint(srcTrii, l.srcPointi());
if
(
this->pointTgtPoints_[pointi] != -1
|| this->pointTgtEdges_[pointi] != -1
|| this->pointTgtFaces_[pointi] != -1
)
{
return false;
}
}
if (!l.isSrcPoint() && l.isTgtPoint())
{
const label pointi = triPoint(tgtTrii, l.tgtPointi());
if
(
this->pointSrcPoints_[pointi] != -1
|| this->pointSrcEdges_[pointi] != -1
|| this->pointSrcFaces_[pointi] != -1
)
{
return false;
}
}
if (l.isIntersection())
{
const label srcEdgei = triEdges_[srcTrii][l.srcEdgei()];
const label tgtEdgei = triEdges_[tgtTrii][l.tgtEdgei()];
const labelPair srcPatchEdges = edgePatchEdges(srcEdgei);
const labelPair tgtPatchEdges = edgePatchEdges(tgtEdgei);
if
(
(srcPatchEdges[0] != -1 && tgtPatchEdges[1] != -1)
&& (srcPatchEdges[1] != -1 || tgtPatchEdges[0] != -1)
)
{
return false;
}
const label srcTrij =
edgeTris_[srcEdgei][edgeTris_[srcEdgei][0] == srcTrii];
const label tgtTrij =
edgeTris_[tgtEdgei][edgeTris_[tgtEdgei][0] == tgtTrii];
if
(
(srcTrij != -1 && triTgtFace_[srcTrij] != -1)
|| (tgtTrij != -1 && triSrcFace_[tgtTrij] != -1)
)
{
return false;
}
}
}
// Flags controlling what operations to do
bool insertPointsIntoTri = false;
bool insertPointsIntoEdges = false;
// Loop over the intersection points creating a map from intersection point
// indices to point indices. Overwrite any intersected source or target
// points, and create points generated by any new intersections. Point-tri
// and point-edge associations are generated later during insertion.
labelList ictPointiToPointi(ictPointLocations.size(), -1);
forAll(ictPointLocations, ictPointi)
{
const triIntersect::location& l = ictPointLocations[ictPointi];
if (l.isSrcPoint() && !l.isTgtPoint())
{
const label pointi = triPoint(srcTrii, l.srcPointi());
ictPointiToPointi[ictPointi] = pointi;
// Store the projected location on the target side
tgtPoints_[pointi] = ictTgtPoints[ictPointi];
insertPointsIntoTri = true;
}
if (!l.isSrcPoint() && l.isTgtPoint())
{
const label pointi = triPoint(tgtTrii, l.tgtPointi());
ictPointiToPointi[ictPointi] = pointi;
// Store the projected location on the source side
srcPoints_[pointi] = ictSrcPoints[ictPointi];
srcPointNormals_[pointi] = ictSrcPointNormals[ictPointi];
insertPointsIntoTri = true;
}
if (l.isIntersection())
{
const label srcPatchEdgei =
edgePatchEdge(triEdges_[srcTrii][l.srcEdgei()], true);
const label tgtPatchEdgei =
edgePatchEdge(triEdges_[tgtTrii][l.tgtEdgei()], false);
if (srcPatchEdgei != -1 && tgtPatchEdgei != -1)
{
ictPointiToPointi[ictPointi] = srcPoints_.size();
const label pointi = newPointi();
srcPoints_[pointi] = ictSrcPoints[ictPointi];
srcPointNormals_[pointi] = ictSrcPointNormals[ictPointi];
tgtPoints_[pointi] = ictTgtPoints[ictPointi];
insertPointsIntoEdges = true;
}
}
}
// Store the source and target tri edges and edge-ownerships
const FixedList<label, 3> srcTriEdges = triEdges_[srcTrii];
const FixedList<bool, 3> srcTriOwns = triOwns(srcTrii);
const FixedList<label, 3> tgtTriEdges = triEdges_[tgtTrii];
const FixedList<bool, 3> tgtTriOwns = triOwns(tgtTrii);
// Edges which are to be fixed during insertion. These constraints are not
// needed. The only edges that get inserted into are those that associate
// with patch edges, and these are constrained anyway. Constraining all
// edges of the tris leads to poor triangle qualities, as it limits the
// that re-triangulation insertPoints can do. For testing, however, this
// can be quite useful, hence the option to make the system over-constrain
// the problem.
DynamicList<label> fixedSrcEdgeis, fixedTgtEdgeis;
#ifdef OVERCONSTRAIN
forAll(srcTriEdges, srcTriEdgei)
{
fixedSrcEdgeis.append(srcTriEdges[srcTriEdgei]);
}
forAll(tgtTriEdges, tgtTriEdgei)
{
fixedTgtEdgeis.append(tgtTriEdges[tgtTriEdgei]);
}
#endif
// Insert points into the triangles
if (insertPointsIntoTri)
{
DynamicList<label> insertSrcPointis(3), insertTgtPointis(3);
DynamicList<label> insertEdgeis;
forAll(ictPointLocations, ictPointi)
{
const label pointi = ictPointiToPointi[ictPointi];
if (pointi == -1) continue;
const triIntersect::location& l = ictPointLocations[ictPointi];
if (l.isSrcPoint() && !l.isTgtPoint())
{
insertSrcPointis.append(pointi);
}
if (!l.isSrcPoint() && l.isTgtPoint())
{
insertTgtPointis.append(pointi);
}
}
if (insertSrcPointis.size())
{
insertPoints
(
tgtTrii,
true,
insertSrcPointis,
insertEdgeis,
fixedTgtEdgeis
);
}
if (insertTgtPointis.size())
{
insertPoints
(
srcTrii,
true,
insertTgtPointis,
insertEdgeis,
fixedSrcEdgeis
);
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
}
// Insert points into the edges
if (insertPointsIntoEdges)
{
DynamicList<label> insertPointis(2), insertEdgeis(3);
forAll(ictPointLocations, ictPointi0)
{
const label ictPointi1 = ictPointLocations.fcIndex(ictPointi0);
const label pointi0 = ictPointiToPointi[ictPointi0];
const label pointi1 = ictPointiToPointi[ictPointi1];
const triIntersect::location& l0 = ictPointLocations[ictPointi0];
const triIntersect::location& l1 = ictPointLocations[ictPointi1];
insertPointis.clear();
insertEdgeis.clear();
insertEdgeis.append(-1);
if
(
(
l0.isIntersection()
&& l1.isSrcPoint()
&& l0.srcEdgei() != (l1.srcPointi() + 1) % 3
)
|| (
l0.isSrcPoint()
&& l1.isIntersection()
&& (l0.srcPointi() + 1) % 3 != l1.srcEdgei()
)
|| (
l0.isIntersection()
&& l1.isIntersection()
&& l0.srcEdgei() == l1.srcEdgei()
)
)
{
const label srcTriEdgei =
l0.isIntersection() ? l0.srcEdgei() : l1.srcEdgei();
if (!l0.isSrcPoint() && pointi0 != -1)
{
insertPointis.append(pointi0);
insertEdgeis.append(-1);
}
if (!l1.isSrcPoint() && pointi1 != -1)
{
insertPointis.append(pointi1);
insertEdgeis.append(-1);
}
if (!srcTriOwns[srcTriEdgei])
{
inplaceReverseList(insertPointis);
}
if (insertPointis.size())
{
insertPoints
(
srcTriEdges[srcTriEdgei],
false,
insertPointis,
insertEdgeis,
fixedSrcEdgeis
);
}
#ifdef OVERCONSTRAIN
fixedSrcEdgeis[srcTriEdgei] = insertEdgeis.remove();
fixedSrcEdgeis.append(insertEdgeis);
#endif
}
if
(
(
l0.isIntersection()
&& l1.isTgtPoint()
&& l0.tgtEdgei() != (l1.tgtPointi() + 1) % 3
)
|| (
l0.isTgtPoint()
&& l1.isIntersection()
&& (l0.tgtPointi() + 1) % 3 != l1.tgtEdgei()
)
|| (
l0.isIntersection()
&& l1.isIntersection()
&& l0.tgtEdgei() == l1.tgtEdgei()
)
)
{
const label tgtTriEdgei =
l0.isIntersection() ? l0.tgtEdgei() : l1.tgtEdgei();
if (!l0.isTgtPoint() && pointi0 != -1)
{
insertPointis.append(pointi0);
insertEdgeis.append(-1);
}
if (!l1.isTgtPoint() && pointi1 != -1)
{
insertPointis.append(pointi1);
insertEdgeis.append(-1);
}
if (tgtTriOwns[tgtTriEdgei])
{
inplaceReverseList(insertPointis);
}
if (insertPointis.size())
{
insertPoints
(
tgtTriEdges[tgtTriEdgei],
false,
insertPointis,
insertEdgeis,
fixedTgtEdgeis
);
}
#ifdef OVERCONSTRAIN
fixedTgtEdgeis[tgtTriEdgei] = insertEdgeis.remove();
fixedTgtEdgeis.append(insertEdgeis);
#endif
}
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
}
return true;
}
template<class SrcPatchType, class TgtPatchType>
void
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::intersectPatchFaceTris
(
const label srcFacei,
const label tgtFacei
)
{
// Get the source face tris and make sure none are marked
const DynamicList<label>& srcFaceTris = srcFaceTris_[srcFacei];
forAll(srcFaceTris, srcFaceTrii)
{
const label srcTrii = srcFaceTris[srcFaceTrii];
if (triMarkedTris_[srcTrii] != -1)
{
markedTriTris_[triMarkedTris_[srcTrii]] = -1;
triMarkedTris_[srcTrii] = -1;
}
}
// Loop the source face tris
label srcFaceTrii = 0;
while (srcFaceTrii < srcFaceTris.size())
{
// Mark this source tri
const label srcTrii = srcFaceTris[srcFaceTrii];
markedTriTris_.append(srcTrii);
triMarkedTris_[srcTrii] = markedTriTris_.size() - 1;
// Get the target face tris and make sure none are marked
const DynamicList<label>& tgtFaceTris = tgtFaceTris_[tgtFacei];
forAll(tgtFaceTris, tgtFaceTrii)
{
const label tgtTrii = tgtFaceTris[tgtFaceTrii];
if (triMarkedTris_[tgtTrii] != -1)
{
markedTriTris_[triMarkedTris_[tgtTrii]] = -1;
triMarkedTris_[tgtTrii] = -1;
}
}
// Loop the target face tris
label tgtFaceTrii = 0;
while (tgtFaceTrii < tgtFaceTris.size())
{
// Mark this target tri
const label tgtTrii = tgtFaceTris[tgtFaceTrii];
markedTriTris_.append(tgtTrii);
triMarkedTris_[tgtTrii] = markedTriTris_.size() - 1;
/*
// If the target tri has not unmarked then snap
if (triMarkedTris_[tgtFaceTris[tgtFaceTrii]] != -1)
{
snapTris(srcTrii, tgtTrii);
}
// If the source tri has unmarked then break
if (triMarkedTris_[srcFaceTris[srcFaceTrii]] == -1) break;
*/
// If the target tri has not unmarked then intersect
if (triMarkedTris_[tgtFaceTris[tgtFaceTrii]] != -1)
{
intersectTris(srcTrii, tgtTrii);
}
// If the source tri has unmarked then break
if (triMarkedTris_[srcFaceTris[srcFaceTrii]] == -1) break;
// Iterate backwards to find the next marked target tri
while
(
tgtFaceTrii >= 0
&& triMarkedTris_[tgtFaceTris[tgtFaceTrii]] == -1
)
{
-- tgtFaceTrii;
}
// Increment to the next unmarked target tri
++ tgtFaceTrii;
}
// Iterate backwards to find the next marked source tri
while
(
srcFaceTrii >= 0
&& triMarkedTris_[srcFaceTris[srcFaceTrii]] == -1
)
{
-- srcFaceTrii;
}
// Increment to the next unmarked source tri
++ srcFaceTrii;
}
// Clear the marked tris
forAll(markedTriTris_, markedTrii)
{
const label trii = markedTriTris_[markedTrii];
if (trii != -1)
{
triMarkedTris_[trii] = -1;
}
}
markedTriTris_.clear();
}
template<class SrcPatchType, class TgtPatchType>
bool
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::conformPatchFaceTris
(
const label patchFacei,
const label otherPatchFacei,
const bool isSrc
)
{
const labelList& patchFaceTris =
isSrc ? srcFaceTris_[patchFacei] : tgtFaceTris_[patchFacei];
const labelList& otherPatchFaceTris =
isSrc ? tgtFaceTris_[otherPatchFacei] : srcFaceTris_[otherPatchFacei];
const labelList& triOtherPatchFaces =
isSrc ? triTgtFace_ : triSrcFace_;
const pointField& points = isSrc ? srcPoints_ : tgtPoints_;
const vector& patchFaceN =
isSrc
? this->srcPatch_.faceNormals()[patchFacei]
: this->tgtPatch_.faceNormals()[patchFacei];
auto pointIntersectsPatchFace = [&]
(
const label pointi,
const label patchFacei,
const bool isSrc
)
{
const labelList& pointPatchPoints =
isSrc ? this->pointSrcPoints_ : this->pointTgtPoints_;
const labelList& pointPatchEdges =
isSrc ? this->pointSrcEdges_ : this->pointTgtEdges_;
const labelList& pointPatchFaces =
isSrc ? this->pointSrcFaces_ : this->pointTgtFaces_;
const triFace patchFacePatchPoints
(
this->patchFacePatchPoints(patchFacei, isSrc)
);
const triFace patchFacePatchEdges
(
this->patchFacePatchEdges(patchFacei, isSrc)
);
return
findIndex
(
patchFacePatchPoints,
pointPatchPoints[pointi]
) != -1
|| findIndex
(
patchFacePatchEdges,
pointPatchEdges[pointi]
) != -1
|| pointPatchFaces[pointi] == patchFacei;
};
auto edgeIntersectsPatchFace = [&]
(
const label edgei,
const label patchFacei,
const bool isSrc
)
{
const edge e = edgePoints(edgei);
return
pointIntersectsPatchFace(e[0], patchFacei, isSrc)
&& pointIntersectsPatchFace(e[1], patchFacei, isSrc);
};
// Get all the edges that need conforming to
DynamicList<label> conformEdgeis;
forAll(otherPatchFaceTris, otherPatchFaceTrii)
{
const label trii = otherPatchFaceTris[otherPatchFaceTrii];
forAll(triEdges_[trii], triEdgei)
{
const label edgei = triEdges_[trii][triEdgei];
const label trij =
edgeTris_[edgei][edgeTris_[edgei][0] == trii];
const label otherPatchFacej =
trij == -1 ? -1 : triOtherPatchFaces[trij];
if
(
otherPatchFacei != otherPatchFacej
&& edgeIntersectsPatchFace(edgei, patchFacei, isSrc)
)
{
conformEdgeis.append(edgei);
}
}
}
// Remove edges already present in the triangulation by shuffling up
auto isConformed = [&](const label edgei)
{
const edge e = edgePoints(edgei);
forAll(patchFaceTris, patchFaceTrii)
{
const label trii = patchFaceTris[patchFaceTrii];
forAll(triEdges_[trii], triEdgei)
{
const label edgei = triEdges_[trii][triEdgei];
if (edge::compare(e, edgePoints(edgei)) != 0)
{
return true;
}
}
}
return false;
};
{
label conformi = 0;
forAll(conformEdgeis, conformj)
{
if (!isConformed(conformEdgeis[conformj]))
{
conformEdgeis[conformi] = conformEdgeis[conformj];
++ conformi;
}
}
conformEdgeis.resize(conformi);
}
// Quit if there is nothing to conform to
if (conformEdgeis.empty()) return true;
// Get the next patch face tri index connected to a given point
auto nextConnectedPatchFaceTri = [&]
(
const label pointi,
const label patchFaceTrii0 = 0
)
{
for
(
label patchFaceTrii = patchFaceTrii0;
patchFaceTrii < patchFaceTris.size();
++ patchFaceTrii
)
{
const label trii = patchFaceTris[patchFaceTrii];
if (findIndex(triPoints(trii), pointi) != -1)
{
return patchFaceTrii;
}
}
return label(-1);
};
// Track from a point on a triangle towards a given point. Stop at an edge
// and set the index of that edge and update the local coordinates.
auto trackToEdge = [&]
(
const label trii,
label& triEdgei,
barycentric2D& y,
const label pointi1
)
{
const triPointRef t = triPoints(trii).tri(points);
const barycentricTensor2D A(t.a(), t.b(), t.c());
const point p = A & y;
const vector dp = points[pointi1] - p;
const vector ab = t.b() - t.a();
const vector ac = t.c() - t.a();
const vector bc = t.c() - t.b();
const scalar detA = (ab ^ ac) & patchFaceN;
const barycentricTensor2D T
(
patchFaceN ^ bc,
ac ^ patchFaceN,
patchFaceN ^ ab
);
const barycentric2D TDp = dp & T;
label iH = -1;
scalar lambdaByDetAH =
!std::isnormal(detA) || detA < 0 ? vGreat : 1/detA;
forAll(TDp, i)
{
if (TDp[i] < - detA*small)
{
const scalar lambdaByDetA = - y[i]/TDp[i];
if (0 <= lambdaByDetA && lambdaByDetA < lambdaByDetAH)
{
iH = i;
lambdaByDetAH = lambdaByDetA;
}
}
}
y += lambdaByDetAH*TDp;
forAll(y, i)
{
y.replace(i, i == iH ? 0 : max(0, y[i]));
}
if (iH == -1)
{
y /= cmptSum(y);
}
triEdgei = iH == -1 ? -1 : (iH + 1) % 3;
};
// Cross the edge. Return true if the edge can be crossed, and false
// otherwise. Set the new triangle, new edge index, and transform the local
// coordinates appropriately.
auto crossEdge = [&](label& trii, label& triEdgei, barycentric2D& y)
{
if (triEdgei == -1) return false;
const label edgei = triEdges_[trii][triEdgei];
if (edgePatchEdges(edgei) != labelPair(-1, -1)) return false;
const label trij = edgeTris_[edgei][edgeTris_[edgei][0] == trii];
if (trij == -1) return false;
if (triSrcFace_[trii] != triSrcFace_[trij]) return false;
if (triTgtFace_[trii] != triTgtFace_[trij]) return false;
const label triEdgej = findIndex(triEdges_[trij], edgei);
auto inplaceRotate = [](barycentric2D& y, label n)
{
n = n % 3;
if (n == 1)
{
scalar temp = y.a();
y.a() = y.b();
y.b() = y.c();
y.c() = temp;
}
if (n == 2)
{
scalar temp = y.c();
y.c() = y.b();
y.b() = y.a();
y.a() = temp;
}
};
inplaceRotate(y, triEdgei - 1 + 3);
Swap(y.b(), y.c());
inplaceRotate(y, 1 - triEdgej + 3);
trii = trij;
triEdgei = triEdgej;
return true;
};
// Assume successful
bool success = true;
// Conform each identified edge in turn
forAll(conformEdgeis, conformi)
{
const label edgei = conformEdgeis[conformi];
// Skip if earlier operations have inadvertently resulted in this
// edge being conformed to
if (isConformed(edgei)) continue;
// Get the edge and the points
const edge e = edgePoints(edgei);
const label pointi0 = e[0], pointi1 = e[1];
// Find triangles which contains the first and last points
const label patchFaceTrii0 = nextConnectedPatchFaceTri(pointi0);
const label patchFaceTrii1 = nextConnectedPatchFaceTri(pointi1);
// Conformation to this edge is not possible if either end point is not
// present in the patch face triangulation
if (patchFaceTrii0 == -1 || patchFaceTrii1 == -1) continue;
// Track from point zero until in a triangle which contains point one.
// Build a route of tris and edges along the track.
DynamicList<label> routeTriis;
DynamicList<label> routeEdgeis;
label routePatchFaceTrii0 = -1;
while (true)
{
routeTriis.clear();
routeEdgeis.clear();
routePatchFaceTrii0 =
nextConnectedPatchFaceTri(pointi0, routePatchFaceTrii0 + 1);
if (routePatchFaceTrii0 == -1) break;
label trii = patchFaceTris[routePatchFaceTrii0];
label triEdgei = -1;
barycentric2D y(0, 0, 0);
y[findIndex(triPoints(trii), pointi0)] = 1;
forAll(patchFaceTris, iter)
{
if (findIndex(triPoints(trii), pointi0) != -1)
{
routeTriis.clear();
routeEdgeis.clear();
}
routeTriis.append(trii);
if (findIndex(triPoints(trii), pointi1) != -1) break;
trackToEdge(trii, triEdgei, y, pointi1);
if (triEdgei == -1) break;
routeEdgeis.append(triEdges_[trii][triEdgei]);
if (!crossEdge(trii, triEdgei, y)) break;
}
if (findIndex(triPoints(trii), pointi1) != -1) break;
}
// Conform the triangulation to the route
if (routeEdgeis.size() == 0)
{
// No route was found. Don't do anything. This edge will not be
// conformed to and the intersection will disconnect here.
if (this->debug > 1)
{
WarningInFunction
<< indent << "Failed to route edge " << e
<< " through the triangulation of "
<< (isSrc ? "source" : "target") << " face #"
<< patchFacei << endl;
writePatchFace(patchFacei, isSrc);
}
success = false;
}
else if (routeEdgeis.size() == 1)
{
// The route only spans a single edge. Flip it to conform.
flipEdge(routeEdgeis.first());
}
else
{
// The route spans multiple edges. Remove all triangles in the
// route and then split the resulting polygon along the conform
// edge and triangulate both sides independently.
// !!! Check that removal of the tris does not result in any points
// becoming disconnected from the mesh
// ...
// Form the polygons on either side of the conform edge
DynamicList<label> leftPolyPointis, rightPolyPointis;
DynamicList<label> leftPolyEdgeis, rightPolyEdgeis;
DynamicList<label> leftPolyTriis, rightPolyTriis;
{
// First point
leftPolyPointis.append(pointi0);
rightPolyPointis.append(pointi0);
// First triangle
{
const label trii = routeTriis.first();
const label edgei1 = routeEdgeis.first();
const label triEdgei1 = findIndex(triEdges_[trii], edgei1);
const label triEdgeiLeft = (triEdgei1 + 2) % 3;
const label triEdgeiRight = (triEdgei1 + 1) % 3;
leftPolyEdgeis.append(triEdges_[trii][triEdgeiLeft]);
rightPolyEdgeis.append(triEdges_[trii][triEdgeiRight]);
leftPolyTriis.append(trii);
rightPolyTriis.append(trii);
leftPolyPointis.append(triPoint(trii, triEdgei1));
rightPolyPointis.append(triPoint(trii, triEdgeiRight));
}
// Intermediate triangles
for
(
label routeTrii = 1;
routeTrii < routeTriis.size() - 1;
++ routeTrii
)
{
const label trii = routeTriis[routeTrii];
const label edgei0 = routeEdgeis[routeTrii - 1];
const label edgei1 = routeEdgeis[routeTrii];
const label triEdgei0 = findIndex(triEdges_[trii], edgei0);
const label triEdgei1 = findIndex(triEdges_[trii], edgei1);
if ((triEdgei0 + 2) % 3 == triEdgei1)
{
const label triEdgeiLeft = (triEdgei1 + 2) % 3;
leftPolyEdgeis.append(triEdges_[trii][triEdgeiLeft]);
leftPolyTriis.append(trii);
leftPolyPointis.append(triPoint(trii, triEdgei1));
}
else
{
const label triEdgeiRight = (triEdgei1 + 1) % 3;
rightPolyEdgeis.append(triEdges_[trii][triEdgeiRight]);
rightPolyTriis.append(trii);
rightPolyPointis.append(triPoint(trii, triEdgeiRight));
}
}
// Last triangle
{
const label trii = routeTriis.last();
const label edgei0 = routeEdgeis.last();
const label triEdgei0 = findIndex(triEdges_[trii], edgei0);
const label triEdgeiLeft = (triEdgei0 + 1) % 3;
const label triEdgeiRight = (triEdgei0 + 2) % 3;
leftPolyEdgeis.append(triEdges_[trii][triEdgeiLeft]);
rightPolyEdgeis.append(triEdges_[trii][triEdgeiRight]);
leftPolyTriis.append(trii);
rightPolyTriis.append(trii);
leftPolyPointis.append(pointi1);
rightPolyPointis.append(pointi1);
}
}
// Disconnect and remove existing tris
auto disconnect = [&]
(
const labelUList& edgeis,
const labelList& triis
)
{
forAll(edgeis, i)
{
const label edgei = edgeis[i];
const label trii = triis[i];
const label edgeTrii = edgeTris_[edgei][0] != trii;
const label triEdgei = findIndex(triEdges_[trii], edgei);
const label tempEdgei = newEdgei();
triEdges_[trii][triEdgei] = tempEdgei;
edgeTris_[tempEdgei][0] = trii;
edgeTris_[edgei][edgeTrii] = -1;
}
};
disconnect(leftPolyEdgeis, leftPolyTriis);
disconnect(rightPolyEdgeis, rightPolyTriis);
forAll(routeTriis, routeTrii)
{
removeTri(routeTriis[routeTrii]);
}
// Create the new conformed edge
const label middleEdgei = newEdgei();
leftPolyEdgeis.append(middleEdgei);
rightPolyEdgeis.append(middleEdgei);
// Reverse the right polygon
SubList<label> subRightPolyPointis
(
rightPolyPointis,
rightPolyPointis.size() - 1,
1
);
inplaceReverseList(subRightPolyPointis);
inplaceReverseList(rightPolyEdgeis);
inplaceReverseList(rightPolyTriis);
// Insert the polygons into the triangulation
auto insert = [&]
(
DynamicList<label>& polyPointis,
DynamicList<label>& polyEdgeis
)
{
// Generate new edges
polyEdgeis.resize(2*polyPointis.size() - 3, -1);
for (label i = polyPointis.size(); i < polyEdgeis.size(); ++ i)
{
polyEdgeis[i] = newEdgei();
}
// Triangulate
polygonTriangulate_.triangulate
(
UIndirectList<point>(points, polyPointis)
);
// Insert the triangulation
forAll(polygonTriangulate_.triPoints(), trii)
{
addTri
(
polygonTriangulate_.triPoints(trii, polyPointis),
polygonTriangulate_.triEdges(trii, polyEdgeis),
patchFacei,
isSrc
);
}
};
insert(leftPolyPointis, leftPolyEdgeis);
insert(rightPolyPointis, rightPolyEdgeis);
}
}
// Check
checkPatchFace(patchFacei, isSrc);
return success;
}
template<class SrcPatchType, class TgtPatchType>
bool
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::conformPatchFaceTris
(
const label srcFacei,
const label tgtFacei
)
{
return
conformPatchFaceTris(srcFacei, tgtFacei, true)
&& conformPatchFaceTris(tgtFacei, srcFacei, false);
}
template<class SrcPatchType, class TgtPatchType>
bool
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::combinePatchFaceTris
(
const label srcFacei,
const label tgtFacei
)
{
// Function to determine whether or not a given triangle is fully
// intersected with the opposite side
auto triIsIntersected = [&]
(
const label trii,
const label otherPatchFacei,
const triFace& otherPatchFacePatchPoints,
const triFace& otherPatchFacePatchEdges,
const bool isSrc
)
{
const labelList& pointOtherPatchPoints =
isSrc ? this->pointTgtPoints_ : this->pointSrcPoints_;
const labelList& pointOtherPatchEdges =
isSrc ? this->pointTgtEdges_ : this->pointSrcEdges_;
const labelList& pointOtherPatchFaces =
isSrc ? this->pointTgtFaces_ : this->pointSrcFaces_;
forAll(triPoints_[trii], triPointi)
{
const label pointi = triPoint(trii, triPointi);
if
(
// If the point does not intersect an other patch point ...
findIndex
(
otherPatchFacePatchPoints,
pointOtherPatchPoints[pointi]
) == -1
// ... and does not intersect an other patch edge ...
&& findIndex
(
otherPatchFacePatchEdges,
pointOtherPatchEdges[pointi]
) == -1
// ... and not intersect the other patch face ...
&& pointOtherPatchFaces[pointi] != otherPatchFacei
)
{
// ... then this triangle does not entirely intersect the
// other patch face.
return false;
}
}
return true;
};
// Get the polygons which comprise all of the intersected triangles
auto getIntersectionPolygon = [&]
(
const label patchFacei,
const label otherPatchFacei,
const bool isSrc,
DynamicList<label>& triis,
DynamicList<label>& edgeis
)
{
const labelList& patchFaceTris =
isSrc ? srcFaceTris_[patchFacei] : tgtFaceTris_[patchFacei];
const labelList& triPatchFaces =
isSrc ? triSrcFace_ : triTgtFace_;
const triFace otherPatchFacePatchPoints
(
patchFacePatchPoints(otherPatchFacei, !isSrc)
);
const triFace otherPatchFacePatchEdges
(
patchFacePatchEdges(otherPatchFacei, !isSrc)
);
// Get an initial intersected tri
label trii0 = -1;
forAll(patchFaceTris, patchFaceTrii)
{
const label trii = patchFaceTris[patchFaceTrii];
if
(
triIsIntersected
(
trii,
otherPatchFacei,
otherPatchFacePatchPoints,
otherPatchFacePatchEdges,
isSrc
)
)
{
trii0 = trii;
break;
}
}
if (trii0 == -1) return;
// Populate the star
star::context starContext = star_.populate
(
trii0,
true,
[&](const label edgei, const label trii)
{
return
triPatchFaces[trii] == patchFacei
&& triIsIntersected
(
trii,
otherPatchFacei,
otherPatchFacePatchPoints,
otherPatchFacePatchEdges,
isSrc
);
},
triEdges_,
edgeTris_
);
// Add triangles to the list
forAllStarFaces(star_, starTrii, trii)
{
triis.append(trii);
}
// Walk around the star polygon, adding edges to the list
forAllStarEdges(star_, i, starEdgei, edgei)
{
edgeis.append(edgei);
}
};
DynamicList<label> srcPolyTris, srcPolyEdges;
DynamicList<label> tgtPolyTris, tgtPolyEdges;
getIntersectionPolygon
(
srcFacei,
tgtFacei,
true,
srcPolyTris,
srcPolyEdges
);
getIntersectionPolygon
(
tgtFacei,
srcFacei,
false,
tgtPolyTris,
tgtPolyEdges
);
// Return if there is nothing to do
if (srcPolyEdges.size() == 0 && tgtPolyEdges.size() == 0)
{
return true;
}
// Align the source and target polygon edges
if (srcPolyEdges.size() && tgtPolyEdges.size())
{
inplaceReverseList(tgtPolyEdges);
label tgtPolyEdgei0 = 0;
forAll(tgtPolyEdges, tgtPolyEdgei)
{
const edge srcE = edgePoints(srcPolyEdges[0]);
const edge tgtE = edgePoints(tgtPolyEdges[tgtPolyEdgei]);
if (edge::compare(srcE, tgtE) != 0)
{
tgtPolyEdgei0 = tgtPolyEdgei;
break;
}
}
inplaceRotateList
(
static_cast<labelList&>(tgtPolyEdges),
- tgtPolyEdgei0
);
}
bool aligned;
if (srcPolyEdges.size() == tgtPolyEdges.size())
{
aligned = true;
forAll(srcPolyEdges, polyEdgei)
{
const edge srcE = edgePoints(srcPolyEdges[polyEdgei]);
const edge tgtE = edgePoints(tgtPolyEdges[polyEdgei]);
if (edge::compare(srcE, tgtE) == 0)
{
aligned = false;
break;
}
}
}
else
{
aligned = false;
}
if (!aligned)
{
if (this->debug > 1)
{
WarningInFunction
<< indent << "Failed to combine intersected parts of source "
<< "face #" << srcFacei << " and target face #" << tgtFacei
<< endl;
writePatchFace(srcFacei, true);
writePatchFace(tgtFacei, false);
}
return false;
}
// Mark triangles that belong to either polygon as candidates
forAll(srcPolyTris, srcPolyTrii)
{
const label srcTrii = srcPolyTris[srcPolyTrii];
markedTriTris_.append(srcTrii);
triMarkedTris_[srcTrii] = markedTriTris_.size() - 1;
}
forAll(tgtPolyTris, tgtPolyTrii)
{
const label tgtTrii = tgtPolyTris[tgtPolyTrii];
markedTriTris_.append(tgtTrii);
triMarkedTris_[tgtTrii] = markedTriTris_.size() - 1;
}
// Change the aligned edges so that they connect opposite sides, thereby
// disconnecting the intersected triangles from the rest of their surfaces.
// Tris in the polygon are connected to the source edge and non-star tris
// are connected to the target edge. If there are no non-star tris
// connected to a pair of aligned edges then the target edge will not be
// connected to any triangles as a result of this operation. However, we do
// not remove the target edge in this case because we need it later to
// attach the new intersected face to.
forAll(srcPolyEdges, polyEdgei)
{
const label srcEdgei = srcPolyEdges[polyEdgei];
const label tgtEdgei = tgtPolyEdges[polyEdgei];
if (srcEdgei == tgtEdgei) continue;
const label srcEdgeTrii =
edgeTris_[srcEdgei][0] == -1
|| triMarkedTris_[edgeTris_[srcEdgei][0]] == -1
|| triSrcFace_[edgeTris_[srcEdgei][0]] == -1;
const label tgtEdgeTrii =
edgeTris_[tgtEdgei][0] == -1
|| triMarkedTris_[edgeTris_[tgtEdgei][0]] == -1
|| triTgtFace_[edgeTris_[tgtEdgei][0]] == -1;
const label tgtTrii = edgeTris_[tgtEdgei][tgtEdgeTrii];
const label srcTrij = edgeTris_[srcEdgei][!srcEdgeTrii];
const label tgtTrij = edgeTris_[tgtEdgei][!tgtEdgeTrii];
edgeTris_[srcEdgei][!srcEdgeTrii] = tgtTrii;
edgeTris_[tgtEdgei][tgtEdgeTrii] = srcTrij;
const label tgtTriEdgei = findIndex(triEdges_[tgtTrii], tgtEdgei);
triEdges_[tgtTrii][tgtTriEdgei] = srcEdgei;
if (srcTrij != -1)
{
const label srcTriEdgej = findIndex(triEdges_[srcTrij], srcEdgei);
triEdges_[srcTrij][srcTriEdgej] = tgtEdgei;
}
if (srcTrij != -1 && tgtTrij != -1)
{
edgeFrontEdges_[tgtEdgei] = frontEdgeEdges_.size();
frontEdgeEdges_.append(tgtEdgei);
}
}
// Circle the edges to create the intersection face
const label facei = this->faces().size();
this->faces_.append(face(srcPolyEdges.size()));
faceEdges_.append(labelList(srcPolyEdges.size()));
this->srcFaceFaces_[srcFacei].append(facei);
this->tgtFaceFaces_[tgtFacei].append(facei);
this->faceSrcFaces_.append(srcFacei);
this->faceTgtFaces_.append(tgtFacei);
forAll(srcPolyEdges, polyEdgei)
{
const label srcEdgei = srcPolyEdges[polyEdgei];
const label srcEdgeTrii =
edgeTris_[srcEdgei][0] == -1
|| triMarkedTris_[edgeTris_[srcEdgei][0]] == -1
|| triSrcFace_[edgeTris_[srcEdgei][0]] == -1;
const label srcTrii = edgeTris_[srcEdgei][srcEdgeTrii];
const label srcTriEdgei = findIndex(triEdges_[srcTrii], srcEdgei);
this->faces_.last()[polyEdgei] =
triEdgePoints(srcTrii, srcTriEdgei).start();
const label tgtEdgei = tgtPolyEdges[polyEdgei];
faceEdges_.last()[polyEdgei] = tgtEdgei;
intersectEdgeFaces_[tgtEdgei][intersectEdgeFaces_[tgtEdgei][0] != -1] =
facei;
}
// Clear the marked tris
forAll(markedTriTris_, candidateTrii)
{
const label trii = markedTriTris_[candidateTrii];
if (trii != -1)
{
triMarkedTris_[trii] = -1;
}
}
markedTriTris_.clear();
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
// Remove the intersection triangles
forAll(srcPolyTris, srcPolyTrii)
{
removeTri(srcPolyTris[srcPolyTrii]);
}
forAll(tgtPolyTris, tgtPolyTrii)
{
removeTri(tgtPolyTris[tgtPolyTrii]);
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
// Update the propagation front
forAll(tgtPolyEdges, polyEdgei)
{
const label edgei = tgtPolyEdges[polyEdgei];
const label trii0 = edgeTris_[edgei][0];
const label trii1 = edgeTris_[edgei][1];
const bool isFront =
trii0 != -1
&& trii1 != -1
&& (triSrcFace_[trii0] == -1) != (triSrcFace_[trii1] == -1);
if (isFront && edgeFrontEdges_[edgei] == -1)
{
edgeFrontEdges_[edgei] = frontEdgeEdges_.size();
frontEdgeEdges_.append(edgei);
}
if (!isFront && edgeFrontEdges_[edgei] != -1)
{
frontEdgeEdges_[edgeFrontEdges_[edgei]] = -1;
edgeFrontEdges_[edgei] = -1;
}
}
// Check
checkPatchFace(srcFacei, true);
checkPatchFace(tgtFacei, false);
return true;
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::initialise
(
const vectorField& srcPointNormals
)
{
// Clear the base class data ...
this->points_.clear();
this->srcPointPoints_ = -1;
this->tgtPointPoints_ = -1;
this->pointSrcPoints_.clear();
this->pointTgtPoints_.clear();
forAll(this->srcEdgePoints_, srcEdgei)
{
this->srcEdgePoints_[srcEdgei].clear();
}
forAll(this->tgtEdgePoints_, tgtEdgei)
{
this->tgtEdgePoints_[tgtEdgei].clear();
}
this->pointSrcEdges_.clear();
this->pointTgtEdges_.clear();
this->pointSrcFaces_.clear();
this->pointTgtFaces_.clear();
this->faces_.clear();
forAll(this->srcFaceFaces_, srcFacei)
{
this->srcFaceFaces_[srcFacei].clear();
}
forAll(this->tgtFaceFaces_, tgtFacei)
{
this->tgtFaceFaces_[tgtFacei].clear();
}
this->faceSrcFaces_.clear();
this->faceTgtFaces_.clear();
// Initialise with the source and target patch data ...
// Points
const label nPoints =
this->srcPatch_.nPoints() + this->tgtPatch_.nPoints();
srcPoints_.resize(nPoints, point::uniform(NaN));
srcPointNormals_.resize(nPoints, vector::uniform(NaN));
tgtPoints_.resize(nPoints, point::uniform(NaN));
pointPoints_.resize(nPoints, -1);
this->pointSrcPoints_.resize(nPoints, -1);
this->pointTgtPoints_.resize(nPoints, -1);
this->pointSrcEdges_.resize(nPoints, -1);
this->pointTgtEdges_.resize(nPoints, -1);
this->pointSrcFaces_.resize(nPoints, -1);
this->pointTgtFaces_.resize(nPoints, -1);
forAll(this->srcPatch_.localPoints(), srcPointi)
{
const label pointi = srcPointi;
srcPoints_[pointi] = this->srcPatch_.localPoints()[srcPointi];
tgtPoints_[pointi] = this->srcPatch_.localPoints()[srcPointi];
srcPointNormals_[pointi] = srcPointNormals[srcPointi];
pointPoints_[pointi] = pointi;
this->srcPointPoints_[srcPointi] = pointi;
this->pointSrcPoints_[pointi] = srcPointi;
}
forAll(this->tgtPatch_.localPoints(), tgtPointi)
{
const label pointi = this->srcPatch_.nPoints() + tgtPointi;
srcPoints_[pointi] = this->tgtPatch_.localPoints()[tgtPointi];
tgtPoints_[pointi] = this->tgtPatch_.localPoints()[tgtPointi];
pointPoints_[pointi] = pointi;
this->tgtPointPoints_[tgtPointi] = pointi;
this->pointTgtPoints_[pointi] = tgtPointi;
}
// Edges
const label nEdges = this->srcPatch_.nEdges() + this->tgtPatch_.nEdges();
edgeTris_.resize(nEdges, labelPair(-1, -1));
intersectEdgeFaces_.resize(nEdges, labelPair(-1, -1));
forAll(this->srcPatch_.faceEdges(), srcFacei)
{
const label trii = srcFacei;
forAll(this->srcPatch_.faceEdges()[srcFacei], srcFaceEdgei)
{
const label srcEdgei =
this->srcPatch_.faceEdges()[srcFacei][srcFaceEdgei];
const label edgei = srcEdgei;
const edge& e = this->srcPatch_.edges()[srcEdgei];
const edge fe =
this->srcPatch_.localFaces()[srcFacei].faceEdge(srcFaceEdgei);
edgeTris_[edgei][edge::compare(e, fe) < 0] = trii;
}
}
forAll(this->srcPatch_.edges(), srcEdgei)
{
const edge& e = this->srcPatch_.edges()[srcEdgei];
this->srcEdgePoints_[srcEdgei].append(this->srcPointPoints_[e[0]]);
this->srcEdgePoints_[srcEdgei].append(this->srcPointPoints_[e[1]]);
}
forAll(this->tgtPatch_.faceEdges(), tgtFacei)
{
const label trii = this->srcPatch_.size() + tgtFacei;
forAll(this->tgtPatch_.faceEdges()[tgtFacei], tgtFaceEdgei)
{
const label tgtEdgei =
this->tgtPatch_.faceEdges()[tgtFacei][tgtFaceEdgei];
const label edgei = this->srcPatch_.nEdges() + tgtEdgei;
const edge& e = this->tgtPatch_.edges()[tgtEdgei];
const edge fe =
this->tgtPatch_.localFaces()[tgtFacei].faceEdge(tgtFaceEdgei);
edgeTris_[edgei][edge::compare(e, fe) < 0] = trii;
}
}
forAll(this->tgtPatch_.edges(), tgtEdgei)
{
const edge& e = this->tgtPatch_.edges()[tgtEdgei];
this->tgtEdgePoints_[tgtEdgei].append(this->tgtPointPoints_[e[0]]);
this->tgtEdgePoints_[tgtEdgei].append(this->tgtPointPoints_[e[1]]);
}
// Tris
const label nTris = this->srcPatch_.size() + this->tgtPatch_.size();
triPoints_.resize(nTris);
triEdges_.resize(nTris);
triSrcFace_.resize(nTris, -1);
triTgtFace_.resize(nTris, -1);
forAll(this->srcPatch_.localFaces(), srcFacei)
{
const label trii = srcFacei;
forAll(this->srcPatch_.localFaces()[srcFacei], i)
{
triPoints_[trii][i] = this->srcPatch_.localFaces()[srcFacei][i];
triEdges_[trii][i] = this->srcPatch_.faceEdges()[srcFacei][i];
}
triSrcFace_[trii] = srcFacei;
srcFaceTris_[srcFacei].resize(1, trii);
}
forAll(this->tgtPatch_.localFaces(), tgtFacei)
{
const label trii = this->srcPatch_.size() + tgtFacei;
forAll(this->tgtPatch_.localFaces()[tgtFacei], i)
{
triPoints_[trii][i] =
this->srcPatch_.nPoints()
+ this->tgtPatch_.localFaces()[tgtFacei][i];
triEdges_[trii][i] =
this->srcPatch_.nEdges()
+ this->tgtPatch_.faceEdges()[tgtFacei][i];
}
triTgtFace_[trii] = tgtFacei;
tgtFaceTris_[tgtFacei].resize(1, trii);
}
// Removal
removedEdges_.clear();
removedTris_.clear();
// Front propagation
frontEdgeEdges_.clear();
edgeFrontEdges_ = DynamicList<label>(edgeTris_.size(), -1);
// Insertion
candidateTriTris_.clear();
triCandidateTris_ = DynamicList<label>(triPoints_.size(), -1);
// Marking
markedTriTris_.clear();
triMarkedTris_ = DynamicList<label>(triPoints_.size(), -1);
checkPatchFaces(true);
checkPatchFaces(false);
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::clean()
{
// Resolve point-points
inplaceRenumber(pointPoints_, triPoints_);
inplaceRenumber(pointPoints_, this->srcPointPoints_);
inplaceRenumber(pointPoints_, this->tgtPointPoints_);
inplaceRenumber(pointPoints_, this->srcEdgePoints_);
inplaceRenumber(pointPoints_, this->tgtEdgePoints_);
// Remove points by shuffling up
labelList oldPointNewPoints(pointPoints_.size(), -1);
label pointi = 0;
forAll(pointPoints_, pointj)
{
if (pointPoints_[pointj] == pointj)
{
oldPointNewPoints[pointj] = pointi;
srcPoints_[pointi] = srcPoints_[pointj];
srcPointNormals_[pointi] = srcPointNormals_[pointj];
tgtPoints_[pointi] = tgtPoints_[pointj];
pointPoints_[pointi] = pointi;
this->pointSrcPoints_[pointi] = this->pointSrcPoints_[pointj];
this->pointTgtPoints_[pointi] = this->pointTgtPoints_[pointj];
this->pointSrcEdges_[pointi] = this->pointSrcEdges_[pointj];
this->pointTgtEdges_[pointi] = this->pointTgtEdges_[pointj];
this->pointSrcFaces_[pointi] = this->pointSrcFaces_[pointj];
this->pointTgtFaces_[pointi] = this->pointTgtFaces_[pointj];
++ pointi;
}
}
srcPoints_.resize(pointi);
srcPointNormals_.resize(pointi);
tgtPoints_.resize(pointi);
pointPoints_.resize(pointi);
this->pointSrcPoints_.resize(pointi);
this->pointTgtPoints_.resize(pointi);
this->pointSrcEdges_.resize(pointi);
this->pointTgtEdges_.resize(pointi);
this->pointSrcFaces_.resize(pointi);
this->pointTgtFaces_.resize(pointi);
// Remove edges by shuffling up
labelList oldEdgeNewEdges(edgeTris_.size(), -1);
label edgei = 0;
forAll(edgeTris_, edgej)
{
if
(
edgeTris_[edgej] != labelPair(-1, -1)
|| intersectEdgeFaces_[edgej] != labelPair(-1, -1)
)
{
oldEdgeNewEdges[edgej] = edgei;
edgeTris_[edgei] = edgeTris_[edgej];
intersectEdgeFaces_[edgei] = intersectEdgeFaces_[edgej];
edgeFrontEdges_[edgei] = edgeFrontEdges_[edgej];
++ edgei;
}
}
edgeTris_.resize(edgei);
intersectEdgeFaces_.resize(edgei);
edgeFrontEdges_.resize(edgei);
// Remove tris by shuffling up
labelList oldTriNewTris(triPoints_.size(), -1);
label trii = 0;
forAll(triPoints_, trij)
{
if (triPoints_[trij] != FixedList<label, 3>({-1, -1, -1}))
{
oldTriNewTris[trij] = trii;
triPoints_[trii] = triPoints_[trij];
triEdges_[trii] = triEdges_[trij];
triSrcFace_[trii] = triSrcFace_[trij];
triTgtFace_[trii] = triTgtFace_[trij];
++ trii;
}
}
triPoints_.resize(trii);
triEdges_.resize(trii);
triSrcFace_.resize(trii);
triTgtFace_.resize(trii);
// Map
inplaceRenumber(oldTriNewTris, edgeTris_);
inplaceRenumber(oldPointNewPoints, triPoints_);
inplaceRenumber(oldEdgeNewEdges, triEdges_);
inplaceRenumber(oldTriNewTris, srcFaceTris_);
inplaceRenumber(oldTriNewTris, tgtFaceTris_);
inplaceRenumber(oldEdgeNewEdges, frontEdgeEdges_);
inplaceRenumber(oldPointNewPoints, this->faces_);
inplaceRenumber(oldEdgeNewEdges, faceEdges_);
inplaceRenumber(oldPointNewPoints, this->srcPointPoints_);
inplaceRenumber(oldPointNewPoints, this->tgtPointPoints_);
inplaceRenumber(oldPointNewPoints, this->srcEdgePoints_);
inplaceRenumber(oldPointNewPoints, this->tgtEdgePoints_);
// Removal
removedEdges_.clear();
removedTris_.clear();
// Insertion
candidateTriTris_.clear();
triCandidateTris_ = DynamicList<label>(triPoints_.size(), -1);
// Marking
markedTriTris_.clear();
triMarkedTris_ = DynamicList<label>(triPoints_.size(), -1);
checkPatchFaces(true);
checkPatchFaces(false);
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::finalise()
{
clean();
// Add the remaining triangles as uncoupled faces ...
const label nFaces = this->faces_.size();
this->faces_.resize(nFaces + triPoints_.size());
faceEdges_.resize(nFaces + triPoints_.size());
this->faceSrcFaces_.resize(nFaces + triPoints_.size());
this->faceTgtFaces_.resize(nFaces + triPoints_.size());
forAll(triPoints_, trii)
{
const label facei = nFaces + trii;
if (triSrcFace_[trii] != -1)
{
this->faces_[facei] = triPoints(trii);
faceEdges_[facei] = labelList(triEdges_[trii]);
this->srcFaceFaces_[triSrcFace_[trii]].append(facei);
this->faceSrcFaces_[facei] = triSrcFace_[trii];
this->faceTgtFaces_[facei] = -1;
}
else
{
this->faces_[facei] = triPoints(trii).reverseFace();
faceEdges_[facei] = labelList(reverseList(triEdges_[trii]));
this->tgtFaceFaces_[triTgtFace_[trii]].append(facei);
this->faceSrcFaces_[facei] = -1;
this->faceTgtFaces_[facei] = triTgtFace_[trii];
}
}
nonIntersectEdgeFaces_.resize(edgeTris_.size());
forAll(edgeTris_, edgei)
{
forAll(edgeTris_[edgei], edgeTrii)
{
nonIntersectEdgeFaces_[edgei][edgeTrii] =
edgeTris_[edgei][edgeTrii] + nFaces;
}
}
checkPatchFaces(true);
checkPatchFaces(false);
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::unFinalise()
{
clean();
// Remove all uncoupled faces and store them as triangles ...
label nFaces = 0;
while
(
nFaces < this->faces_.size()
&& this->faceSrcFaces_[nFaces] != -1
&& this->faceTgtFaces_[nFaces] != -1
)
{
++ nFaces;
}
this->faces_.resize(nFaces);
faceEdges_.resize(nFaces);
this->faceSrcFaces_.resize(nFaces);
this->faceTgtFaces_.resize(nFaces);
forAll(triPoints_, trii)
{
DynamicList<label>& faceis =
triSrcFace_[trii] != -1
? this->srcFaceFaces_[triSrcFace_[trii]]
: this->tgtFaceFaces_[triTgtFace_[trii]];
label n = 0;
while (n < faceis.size() && faceis[n] < nFaces)
{
++ n;
}
faceis.resize(n);
}
nonIntersectEdgeFaces_.clear();
checkPatchFaces(true);
checkPatchFaces(false);
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::write()
{
if (this->debug > 2)
{
finalise();
// Use base class to write the patch
this->report(name(writei_));
unFinalise();
// Write the edge front
const fileName frontFileName =
type() + "_front_" + name(writei_) + ".vtk";
Info<< indent << "Writing front to " << frontFileName << endl;
DynamicList<point> writePoints(frontEdgeEdges_.size()*2);
DynamicList<labelPair> writeLines(frontEdgeEdges_.size()*2);
forAll(frontEdgeEdges_, frontEdgei)
{
const label edgei = frontEdgeEdges_[frontEdgei];
if (edgei == -1) continue;
const edge e = edgePoints(edgei);
writePoints.append(tgtPoints_[e.start()]);
writePoints.append(tgtPoints_[e.end()]);
const label i = writePoints.size() - 2;
writeLines.append(labelPair(i, i + 1));
}
vtkWritePolyData::write
(
frontFileName,
"front",
false,
writePoints,
labelList(),
writeLines,
faceList()
);
writei_ ++;
}
}
template<class SrcPatchType, class TgtPatchType>
void Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::writePatchFace
(
const label patchFacei,
const bool isSrc
) const
{
OFstream os
(
word(isSrc ? "src" : "tgt") + "Face_" + name(patchFacei) + ".obj"
);
OFstream tos
(
word(isSrc ? "src" : "tgt") + "FaceTris_" + name(patchFacei) + ".obj"
);
Info<< indent << "Writing patch face to " << os.name()
<< " and patch face triangulation to " << tos.name()
<< incrIndent << endl;
forAll(patchFacePatchPoints(patchFacei, isSrc), patchFacePatchPointi)
{
const label patchPointi =
patchFacePatchPoints(patchFacei, isSrc)[patchFacePatchPointi];
const point& p =
isSrc
? this->srcPatch_.localPoints()[patchPointi]
: this->tgtPatch_.localPoints()[patchPointi];
os << "v " << p.x() << ' ' << p.y() << ' ' << p.z() << nl;
}
os << "f 1 2 3" << nl;
const labelList& patchFaceTris =
isSrc ? srcFaceTris_[patchFacei] : tgtFaceTris_[patchFacei];
forAll(patchFaceTris, patchFaceTrii)
{
const label trii = patchFaceTris[patchFaceTrii];
Info<< indent << "tri #" << trii << " points=" << triPoints(trii)
<< " edges=" << triEdges_[trii] << endl;
forAll(triPoints_[trii], triPointi)
{
const label pointi = triPoint(trii, triPointi);
const point& p = isSrc ? srcPoints_[pointi] : tgtPoints_[pointi];
tos << "v " << p.x() << ' ' << p.y() << ' ' << p.z() << nl;
}
tos << "f";
forAll(triPoints_[trii], triPointi)
{
tos << " " << 1 + 3*patchFaceTrii + triPointi;
}
tos << nl;
}
Info<< decrIndent;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class SrcPatchType, class TgtPatchType>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::TriPatchIntersection
(
const SrcPatchType& srcPatch,
const TgtPatchType& tgtPatch,
const scalar snapTol
)
:
TriPatchIntersection(srcPatch, srcPatch.pointNormals(), tgtPatch, snapTol)
{}
template<class SrcPatchType, class TgtPatchType>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::TriPatchIntersection
(
const SrcPatchType& srcPatch,
const vectorField& srcPointNormals,
const TgtPatchType& tgtPatch,
const scalar snapTol
)
:
PatchIntersection<SrcPatchType, TgtPatchType>(srcPatch, tgtPatch),
srcPoints_(),
srcPointNormals_(),
tgtPoints_(this->points_),
pointPoints_(),
edgeTris_(),
intersectEdgeFaces_(),
nonIntersectEdgeFaces_(),
triPoints_(),
triEdges_(),
triSrcFace_(),
triTgtFace_(),
srcFaceTris_(srcPatch.size()),
tgtFaceTris_(tgtPatch.size()),
faceEdges_(),
removedTris_(),
removedEdges_(),
frontEdgeEdges_(),
edgeFrontEdges_(),
candidateTriTris_(),
triCandidateTris_(),
markedTriTris_(),
triMarkedTris_(),
polygonTriangulate_(),
star_(),
writei_(0)
{
cpuTime time;
Info<< indent << type() << ": Intersecting "
<< this->srcPatch_.size() << " source tri faces and "
<< this->tgtPatch_.size() << " target tri faces" << incrIndent << endl;
if (this->debug)
{
Info<< indent << "Writing tri patches" << incrIndent << endl;
const fileName srcFileName = type() + "_srcPatch.vtk";
Info<< indent << "Writing patch to " << srcFileName << endl;
vtkWritePolyData::write
(
srcFileName,
"source",
false,
this->srcPatch_.localPoints(),
labelList(),
labelListList(),
this->srcPatch_.localFaces(),
"normals",
true,
srcPointNormals
);
const fileName tgtFileName = type() + "_tgtPatch.vtk";
Info<< indent << "Writing patch to " << tgtFileName << endl;
vtkWritePolyData::write
(
tgtFileName,
"target",
false,
this->tgtPatch_.localPoints(),
labelList(),
labelListList(),
this->tgtPatch_.localFaces()
);
Info<< decrIndent;
}
// Create bound spheres for patch faces for proximity testing
List<boundSphere> srcFaceSpheres(this->srcPatch_.size());
List<boundSphere> tgtFaceSpheres(this->tgtPatch_.size());
forAll(this->srcPatch_, srcFacei)
{
const triFace& srcFace = this->srcPatch_.localFaces()[srcFacei];
srcFaceSpheres[srcFacei] =
boundSphere::trivial
(
this->srcPatch_.localPoints(),
{srcFace[0], srcFace[1], srcFace[2], -1},
3
);
srcFaceSpheres[srcFacei].inflate(snapTol);
}
forAll(this->tgtPatch_, tgtFacei)
{
const triFace& tgtFace = this->tgtPatch_.localFaces()[tgtFacei];
tgtFaceSpheres[tgtFacei] =
boundSphere::trivial
(
this->tgtPatch_.localPoints(),
{tgtFace[0], tgtFace[1], tgtFace[2], -1},
3
);
tgtFaceSpheres[tgtFacei].inflate(snapTol);
}
// Construct table to store what faces have been snapped
HashSet<labelPair, labelPair::Hash<>> srcFaceTgtFaceSnaps
(
12*(this->srcPatch_.size() + this->tgtPatch_.size())
);
// Count the number of successes and failures
label nIntersections = 0, nIntersectionFailures = 0;
// Function for intersecting two patch faces
auto intersect = [&](const label srcFacei, const label tgtFacei)
{
// Single snapping stage
/*
snapPatchFaceTris(srcFacei, tgtFacei, snapTol);
*/
// Propagate out and snap everything in advance of the intersections
const List<triFace>& srcLocalFaces = this->srcPatch_.localFaces();
const List<triFace>& tgtLocalFaces = this->tgtPatch_.localFaces();
const labelListList& srcPointFaces = this->srcPatch_.pointFaces();
const labelListList& tgtPointFaces = this->tgtPatch_.pointFaces();
forAll(srcLocalFaces[srcFacei], srcFacePointi)
{
const label srcPointi =
srcLocalFaces[srcFacei][srcFacePointi];
forAll(srcPointFaces[srcPointi], srcPointFacei)
{
const label srcFacej =
srcPointFaces[srcPointi][srcPointFacei];
forAll(tgtLocalFaces[tgtFacei], tgtFacePointi)
{
const label tgtPointi =
tgtLocalFaces[tgtFacei][tgtFacePointi];
forAll(tgtPointFaces[tgtPointi], tgtPointFacei)
{
const label tgtFacej =
tgtPointFaces[tgtPointi][tgtPointFacei];
if
(
boundSphere::overlap
(
srcFaceSpheres[srcFacej],
tgtFaceSpheres[tgtFacej]
)
&& !srcFaceTgtFaceSnaps.found({srcFacej, tgtFacej})
)
{
srcFaceTgtFaceSnaps.insert({srcFacej, tgtFacej});
snapPatchFaceTris(srcFacej, tgtFacej, snapTol);
}
}
}
}
}
intersectPatchFaceTris(srcFacei, tgtFacei);
write();
const bool conformFailure = !conformPatchFaceTris(srcFacei, tgtFacei);
const bool combineFailure = !combinePatchFaceTris(srcFacei, tgtFacei);
nIntersections ++;
nIntersectionFailures += conformFailure || combineFailure;
write();
};
// Target search tree. Used to find an initial source and target face to
// intersect. Once the first intersection has been done the rest follow via
// a front-propagation algorithm, without reference to this tree.
indexedOctree<treeDataPrimitivePatch<TgtPatchType>> tgtTree
(
treeDataPrimitivePatch<TgtPatchType>
(
false,
this->tgtPatch_,
indexedOctree<treeDataPrimitivePatch<TgtPatchType>>::perturbTol()
),
treeBoundBox(this->tgtPatch_.localPoints()).extend(1e-4),
8,
10,
3
);
// Populate local data from the source and target patches
initialise(srcPointNormals);
write();
// Loop the source points, looking for ones that have not been intersected
forAll(this->points_, pointi)
{
// Get the next source patch point
const label srcPointi = this->pointSrcPoints_[pointi];
// Continue if this point is already intersected
if
(
srcPointi == -1
|| this->pointTgtPoints_[pointi] != -1
|| this->pointTgtEdges_[pointi] != -1
|| this->pointTgtFaces_[pointi] != -1
) continue;
// Get a length scale for this point by averaging the lengths of the
// connected edges
const point& srcP = srcPoints_[pointi];
scalar srcL = 0;
forAll(this->srcPatch_.pointEdges()[srcPointi], srcPointEdgei)
{
const label srcEdgei =
this->srcPatch_.pointEdges()[srcPointi][srcPointEdgei];
srcL +=
this->srcPatch_.edges()[srcEdgei].mag
(
this->srcPatch_.localPoints()
);
}
srcL /= this->srcPatch_.pointEdges()[srcPointi].size();
// Find all the target triangles that are within the length scale of
// the source point
const labelList tgtFaceis = tgtTree.findSphere(srcP, sqr(srcL));
// Continue if nothing was found
if (tgtFaceis.empty()) continue;
// Loop all the potential source/target face intersections until an
// edge front is generated
forAll(this->srcPatch_.pointFaces()[srcPointi], srcPointFacei)
{
const label srcFacei =
this->srcPatch_.pointFaces()[srcPointi][srcPointFacei];
forAll(tgtFaceis, i)
{
intersect(srcFacei, tgtFaceis[i]);
if (frontEdgeEdges_.size()) break;
}
if (frontEdgeEdges_.size()) break;
}
// Propagate until the edge front is empty
while (frontEdgeEdges_.size())
{
const label edgei = frontEdgeEdges_.remove();
if (edgei == -1) continue;
edgeFrontEdges_[edgei] = -1;
label srcTrii = edgeTris_[edgei][0];
label tgtTrii = edgeTris_[edgei][1];
if (triSrcFace_[srcTrii] == -1)
{
Swap(srcTrii, tgtTrii);
}
intersect(triSrcFace_[srcTrii], triTgtFace_[tgtTrii]);
}
}
// Populate data in the base class which was not generated as part of the
// intersection process
finalise();
this->report();
// Warn about any failures
if (nIntersectionFailures)
{
Info<< indent << "*** Topology could not be generated in "
<< nIntersectionFailures << "/" << nIntersections << " cases"
<< endl << indent << " The intersection may be incomplete"
<< endl;
}
Info<< indent << this->faces_.size() << " faces generated in "
<< time.cpuTimeIncrement() << 's' << endl;
Info<< decrIndent;
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
template<class SrcPatchType, class TgtPatchType>
Foam::TriPatchIntersection<SrcPatchType, TgtPatchType>::
~TriPatchIntersection()
{}
// ************************************************************************* //