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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2023 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::star
Description
Engine for constructing a star-shaped domain by walking
SourceFiles
star.C
\*---------------------------------------------------------------------------*/
#ifndef star_H
#define star_H
#include "DynamicList.H"
#include "labelPair.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class star Declaration
\*---------------------------------------------------------------------------*/
class star
{
public:
// Public Classes
//- Star-edge structure. Poor man's linked list link.
struct edgeLink
{
label starEdgei0_;
label edgei_;
label starEdgei1_;
};
//- Context class. Returned by populate and resets the star when it
// goes out of scope.
class context
{
private:
// Private Data
//- Reference to the star
star& star_;
public:
// Constructors
//- Construct from components
context(star& s);
// Destructor
~context();
};
private:
// Private Data
//- For each star face, the external face index, or -1
DynamicList<label> starFaceFaces_;
//- For each external face, the star face index, or -1
DynamicList<label> faceStarFaces_;
//- For each star edge, the external edge index and the two adjacent
// star indices, or {-1, -1, -1}
DynamicList<edgeLink> starEdgeEdges_;
//- For each external edge, the star edge index, or -1
DynamicList<label> edgeStarEdges_;
//- Generic work array
DynamicList<label> work_;
// Private Member Functions
//- Reset the contents of the star, ready for another populate
void reset();
//- Swap the given star edges. The star connectivity remains the same.
// Used to change order of iteration.
void swapStarEdges(const label starEdgeiA, const label starEdgeiB);
//- Expand the star by crossing a given edge into a given face
template<class FaceEdges>
void cross
(
const label edgei,
const label facei,
const UList<FaceEdges>& faceEdges
);
public:
// Constructors
//- Construct null
star();
// Destructor
~star();
// Member Functions
// Access
//- Access the star-face-faces
const DynamicList<label>& starFaceFaces() const
{
return starFaceFaces_;
}
//- Access the face-star-faces
const DynamicList<label>& faceStarFaces() const
{
return faceStarFaces_;
}
//- Access the star-edge-edges
const DynamicList<edgeLink>& starEdgeEdges() const
{
return starEdgeEdges_;
}
//- Access the edge-star-edges
const DynamicList<label>& edgeStarEdges() const
{
return edgeStarEdges_;
}
//- Populate the star given a seed face or edge, a function
// `canCross(edgei, facei)` to determine whether an edge may be cross,
// and face-edge and edge-face addressing. After this is called, the
// forAll... macros below can be user to iterate through the star
// faces, or around the edges of the star perimeter.
template<class CanCross, class FaceEdges>
context populate
(
const label faceOrEdgei,
const bool isFace,
CanCross canCross,
const UList<FaceEdges>& faceEdges,
const UList<labelPair>& edgeFaces,
const label maxIterations = labelMax
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
inline bool operator==(const star::edgeLink& elA, const star::edgeLink& elB)
{
return
elA.starEdgei0_ == elB.starEdgei0_
&& elA.edgei_ == elB.edgei_
&& elA.starEdgei1_ == elB.starEdgei1_;
}
inline bool operator!=(const star::edgeLink& elA, const star::edgeLink& elB)
{
return !(elA == elB);
}
inline Ostream& operator<<(Ostream& os, const star::edgeLink& el)
{
return os
<< '(' << el.starEdgei0_ << ')'
<< ' ' << el.edgei_ << ' '
<< '(' << el.starEdgei1_ << ')';
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#define forAllStarFaces(star, starFacei, facei) \
for \
( \
label starFacei = 0, \
facei = \
( \
star.starFaceFaces().size() > 0 \
? (star).starFaceFaces()[starFacei] \
: -1 \
); \
starFacei < star.starFaceFaces().size(); \
++ starFacei, \
facei = \
( \
starFacei < (star).starFaceFaces().size() \
? (star).starFaceFaces()[starFacei] \
: -1 \
) \
)
#define forAllStarEdges(star, i, starEdgei, edgei) \
for \
( \
label i = 0, \
starEdgei = 0, \
edgei = \
( \
(star).starEdgeEdges().size() > 0 \
? (star).starEdgeEdges()[0].edgei_ \
: -1 \
); \
i < (star).starEdgeEdges().size(); \
++ i, \
starEdgei = (star).starEdgeEdges()[starEdgei].starEdgei1_, \
edgei = \
( \
starEdgei != -1 \
? (star).starEdgeEdges()[starEdgei].edgei_ \
: -1 \
) \
)
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "starTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //