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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2024 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "star.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template<class FaceEdges>
void Foam::star::cross
(
const label edgei,
const label facei,
const UList<FaceEdges>& faceEdges
)
{
// Add the new face to the star
starFaceFaces_.append(facei);
faceStarFaces_[facei] = starFaceFaces_.size() - 1;
// Store information about this edge, then remove it from the star
const label faceEdgei = findIndex(faceEdges[facei], edgei);
const label starEdgei = edgeStarEdges_[faceEdges[facei][faceEdgei]];
const label starEdgei0 = starEdgeEdges_[starEdgei].starEdgei0_;
const label starEdgei1 = starEdgeEdges_[starEdgei].starEdgei1_;
edgeStarEdges_[starEdgeEdges_[starEdgei].edgei_] = -1;
starEdgeEdges_[starEdgei] = {-1, -1, -1};
// Walk backwards and forwards around the face until we find edges not
// already in the star. Remove edges in the star as we go.
label faceEdgeiR = faceEdgei, starEdgeiR1 = starEdgei1;
while (true)
{
const label faceEdgeiRR = faceEdges[facei].rcIndex(faceEdgeiR);
const label edgeiRR = faceEdges[facei][faceEdgeiRR];
const label starEdgeiRR = edgeStarEdges_[edgeiRR];
if (starEdgeiRR == -1 || starEdgeiRR != starEdgeiR1) break;
faceEdgeiR = faceEdgeiRR;
starEdgeiR1 = starEdgeEdges_[starEdgeiRR].starEdgei1_;
edgeStarEdges_[starEdgeEdges_[starEdgeiRR].edgei_] = -1;
starEdgeEdges_[starEdgeiRR] = {-1, -1, -1};
}
label faceEdgeiF = faceEdgei, starEdgeiF0 = starEdgei0;
while (true)
{
const label faceEdgeiFF = faceEdges[facei].fcIndex(faceEdgeiF);
const label edgeiFF = faceEdges[facei][faceEdgeiFF];
const label starEdgeiFF = edgeStarEdges_[edgeiFF];
if (starEdgeiFF == -1 || starEdgeiFF != starEdgeiF0) break;
faceEdgeiF = faceEdgeiFF;
starEdgeiF0 = starEdgeEdges_[starEdgeiFF].starEdgei0_;
edgeStarEdges_[starEdgeEdges_[starEdgeiFF].edgei_] = -1;
starEdgeEdges_[starEdgeiFF] = {-1, -1, -1};
}
// Get the first edge after the forwards edge
label faceEdgej = faceEdges[facei].fcIndex(faceEdgeiF);
// If there are no face edges not yet in the star, then all edges are
// to be removed. Just connect up the adjacent edges.
if (faceEdgej == faceEdgeiR)
{
starEdgeEdges_[starEdgeiF0].starEdgei1_ = starEdgeiR1;
starEdgeEdges_[starEdgeiR1].starEdgei0_ = starEdgeiF0;
}
// If there are face edges not yet in the star, then loop over them and
// add them into the star
while (faceEdgej != faceEdgeiR)
{
const bool isFirst =
faceEdgej == faceEdges[facei].fcIndex(faceEdgeiF);
const bool isLast =
faceEdgej == faceEdges[facei].rcIndex(faceEdgeiR);
const label starEdgej0 =
isFirst ? starEdgeiF0 : starEdgeEdges_.size() - 1;
const label starEdgej = starEdgeEdges_.size();
const label starEdgej1 =
isLast ? starEdgeiR1 : starEdgeEdges_.size() + 1;
const label edgej = faceEdges[facei][faceEdgej];
if (isFirst && starEdgeiF0 != -1)
{
starEdgeEdges_[starEdgeiF0].starEdgei1_ = starEdgej;
}
starEdgeEdges_.append({starEdgej0, edgej, starEdgej1});
edgeStarEdges_[edgej] = starEdgej;
if (isLast && starEdgeiR1 != -1)
{
starEdgeEdges_[starEdgeiR1].starEdgei0_ = starEdgej;
}
faceEdgej = faceEdges[facei].fcIndex(faceEdgej);
}
}
// * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * //
template<class CanCross, class FaceEdges>
Foam::star::context Foam::star::populate
(
const label faceOrEdgei,
const bool isFace,
CanCross canCross,
const UList<FaceEdges>& faceEdges,
const UList<labelPair>& edgeFaces,
const label maxIterations
)
{
// Expand to fit supplied data
faceStarFaces_.resize(faceEdges.size(), -1);
edgeStarEdges_.resize(edgeFaces.size(), -1);
// Initialise
if (isFace)
{
// Add one edge from the to the star and then cross into the face
const label edgei = faceEdges[faceOrEdgei][0];
starEdgeEdges_.append({-1, edgei, -1});
edgeStarEdges_[edgei] = 0;
cross(edgei, faceOrEdgei, faceEdges);
// Add the edge back again as it was removed by the crossing. Reuse the
// first element of the starEdgeEdges array. Join up to close the star.
const label starEdgei0 = starEdgeEdges_.size() - 1;
const label starEdgei1 = 1;
starEdgeEdges_[0] = {starEdgei0, edgei, starEdgei1};
edgeStarEdges_[edgei] = 0;
starEdgeEdges_[starEdgei0].starEdgei1_ = 0;
starEdgeEdges_[starEdgei1].starEdgei0_ = 0;
}
else
{
bool first = true;
// Loop the adjacent faces
forAll(edgeFaces[faceOrEdgei], edgeFacei)
{
const label facei = edgeFaces[faceOrEdgei][edgeFacei];
if (facei == -1) continue;
// If the first face, add the edge to the star
if (first)
{
starEdgeEdges_.append({-1, faceOrEdgei, -1});
edgeStarEdges_[faceOrEdgei] = 0;
first = false;
}
// If the second face, add the edge into the star again as it was
// removed by the previous crossing. Reuse the first element of the
// starEdgeEdges array. Join up to close the star.
else
{
const label starEdgei0 = starEdgeEdges_.size() - 1;
const label starEdgei1 = 1;
starEdgeEdges_[0] = {starEdgei0, faceOrEdgei, starEdgei1};
edgeStarEdges_[faceOrEdgei] = 0;
starEdgeEdges_[starEdgei0].starEdgei1_ = 0;
starEdgeEdges_[starEdgei1].starEdgei0_ = 0;
}
// Cross the edge into the face
cross(faceOrEdgei, facei, faceEdges);
}
}
// Walk the star to get intersected faces and their perimeter
label iterations = 0;
forAll(starEdgeEdges_, starEdgei)
{
if (iterations == maxIterations) break;
++ iterations;
const label edgei = starEdgeEdges_[starEdgei].edgei_;
if (edgei == -1) continue;
// Get the adjacent non-star face
label facei = -1;
forAll(edgeFaces[edgei], edgeFacei)
{
facei = edgeFaces[edgei][edgeFacei];
if (facei != -1 && faceStarFaces_[facei] == -1)
{
break;
}
facei = -1;
}
// If the crossing condition is satisfied then expand the star
if (facei != -1 && canCross(edgei, facei))
{
cross(edgei, facei, faceEdges);
}
}
// Remove spikes
forAll(starEdgeEdges_, starEdgei)
{
label starEdgei0 = starEdgei;
label starEdgei1 = starEdgeEdges_[starEdgei0].starEdgei1_;
if (starEdgei1 == -1) continue;
label edgei0 = starEdgeEdges_[starEdgei0].edgei_;
label edgei1 = starEdgeEdges_[starEdgei1].edgei_;
while (edgei0 != -1 && edgei1 != -1 && edgei0 == edgei1)
{
const label starEdgei00 = starEdgeEdges_[starEdgei0].starEdgei0_;
const label starEdgei11 = starEdgeEdges_[starEdgei1].starEdgei1_;
edgeStarEdges_[edgei0] = -1;
starEdgeEdges_[starEdgei0] = {-1, -1, -1};
edgeStarEdges_[edgei1] = -1;
starEdgeEdges_[starEdgei1] = {-1, -1, -1};
if (starEdgei00 != -1)
{
starEdgeEdges_[starEdgei00].starEdgei1_ = starEdgei11;
starEdgei0 = starEdgei00;
edgei0 = starEdgeEdges_[starEdgei00].edgei_;
}
else
{
starEdgei0 = edgei0 = -1;
}
if (starEdgei11 != -1)
{
starEdgeEdges_[starEdgei11].starEdgei0_ = starEdgei00;
starEdgei1 = starEdgei11;
edgei1 = starEdgeEdges_[starEdgei11].edgei_;
}
else
{
starEdgei1 = edgei0 = -1;
}
}
}
// Allocate map storage
DynamicList<label>& oldStarEdgeNewStarEdges = work_;
oldStarEdgeNewStarEdges.resize(starEdgeEdges_.size());
oldStarEdgeNewStarEdges = -1;
// Remove empty edges by shuffling up
label starEdgei = 0;
forAll(starEdgeEdges_, starEdgej)
{
if (starEdgeEdges_[starEdgej].edgei_ != -1)
{
oldStarEdgeNewStarEdges[starEdgej] = starEdgei;
starEdgeEdges_[starEdgei] = starEdgeEdges_[starEdgej];
++ starEdgei;
}
}
starEdgeEdges_.resize(starEdgei);
// Map
forAll(starEdgeEdges_, starEdgei)
{
label& starEdgei0 = starEdgeEdges_[starEdgei].starEdgei0_;
if (starEdgei0 != -1)
{
starEdgei0 = oldStarEdgeNewStarEdges[starEdgei0];
}
label& starEdgei1 = starEdgeEdges_[starEdgei].starEdgei1_;
if (starEdgei1 != -1)
{
starEdgei1 = oldStarEdgeNewStarEdges[starEdgei1];
}
}
/*
// Randomise swapping
static randomGenerator rndGen(12345);
const label starEdgeiA = rndGen.sampleAB<label>(0, starEdgeEdges_.size());
const label starEdgeiB = rndGen.sampleAB<label>(0, starEdgeEdges_.size());
swapStarEdges(starEdgeiA, starEdgeiB);
*/
// If the star is open, put the first edge first, so that forAllStarEdges
// always starts in the right place
forAll(starEdgeEdges_, starEdgei)
{
if (starEdgeEdges_[starEdgei].starEdgei0_ == -1)
{
swapStarEdges(starEdgei, 0);
}
}
return context(*this);
}
// ************************************************************************* //