Download data/src/meshTools/patchIntersection/star/starTemplates.C from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2021-2024 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| template<class FaceEdges> | |
| void Foam::star::cross | |
| ( | |
| const label edgei, | |
| const label facei, | |
| const UList<FaceEdges>& faceEdges | |
| ) | |
| { | |
| // Add the new face to the star | |
| starFaceFaces_.append(facei); | |
| faceStarFaces_[facei] = starFaceFaces_.size() - 1; | |
| // Store information about this edge, then remove it from the star | |
| const label faceEdgei = findIndex(faceEdges[facei], edgei); | |
| const label starEdgei = edgeStarEdges_[faceEdges[facei][faceEdgei]]; | |
| const label starEdgei0 = starEdgeEdges_[starEdgei].starEdgei0_; | |
| const label starEdgei1 = starEdgeEdges_[starEdgei].starEdgei1_; | |
| edgeStarEdges_[starEdgeEdges_[starEdgei].edgei_] = -1; | |
| starEdgeEdges_[starEdgei] = {-1, -1, -1}; | |
| // Walk backwards and forwards around the face until we find edges not | |
| // already in the star. Remove edges in the star as we go. | |
| label faceEdgeiR = faceEdgei, starEdgeiR1 = starEdgei1; | |
| while (true) | |
| { | |
| const label faceEdgeiRR = faceEdges[facei].rcIndex(faceEdgeiR); | |
| const label edgeiRR = faceEdges[facei][faceEdgeiRR]; | |
| const label starEdgeiRR = edgeStarEdges_[edgeiRR]; | |
| if (starEdgeiRR == -1 || starEdgeiRR != starEdgeiR1) break; | |
| faceEdgeiR = faceEdgeiRR; | |
| starEdgeiR1 = starEdgeEdges_[starEdgeiRR].starEdgei1_; | |
| edgeStarEdges_[starEdgeEdges_[starEdgeiRR].edgei_] = -1; | |
| starEdgeEdges_[starEdgeiRR] = {-1, -1, -1}; | |
| } | |
| label faceEdgeiF = faceEdgei, starEdgeiF0 = starEdgei0; | |
| while (true) | |
| { | |
| const label faceEdgeiFF = faceEdges[facei].fcIndex(faceEdgeiF); | |
| const label edgeiFF = faceEdges[facei][faceEdgeiFF]; | |
| const label starEdgeiFF = edgeStarEdges_[edgeiFF]; | |
| if (starEdgeiFF == -1 || starEdgeiFF != starEdgeiF0) break; | |
| faceEdgeiF = faceEdgeiFF; | |
| starEdgeiF0 = starEdgeEdges_[starEdgeiFF].starEdgei0_; | |
| edgeStarEdges_[starEdgeEdges_[starEdgeiFF].edgei_] = -1; | |
| starEdgeEdges_[starEdgeiFF] = {-1, -1, -1}; | |
| } | |
| // Get the first edge after the forwards edge | |
| label faceEdgej = faceEdges[facei].fcIndex(faceEdgeiF); | |
| // If there are no face edges not yet in the star, then all edges are | |
| // to be removed. Just connect up the adjacent edges. | |
| if (faceEdgej == faceEdgeiR) | |
| { | |
| starEdgeEdges_[starEdgeiF0].starEdgei1_ = starEdgeiR1; | |
| starEdgeEdges_[starEdgeiR1].starEdgei0_ = starEdgeiF0; | |
| } | |
| // If there are face edges not yet in the star, then loop over them and | |
| // add them into the star | |
| while (faceEdgej != faceEdgeiR) | |
| { | |
| const bool isFirst = | |
| faceEdgej == faceEdges[facei].fcIndex(faceEdgeiF); | |
| const bool isLast = | |
| faceEdgej == faceEdges[facei].rcIndex(faceEdgeiR); | |
| const label starEdgej0 = | |
| isFirst ? starEdgeiF0 : starEdgeEdges_.size() - 1; | |
| const label starEdgej = starEdgeEdges_.size(); | |
| const label starEdgej1 = | |
| isLast ? starEdgeiR1 : starEdgeEdges_.size() + 1; | |
| const label edgej = faceEdges[facei][faceEdgej]; | |
| if (isFirst && starEdgeiF0 != -1) | |
| { | |
| starEdgeEdges_[starEdgeiF0].starEdgei1_ = starEdgej; | |
| } | |
| starEdgeEdges_.append({starEdgej0, edgej, starEdgej1}); | |
| edgeStarEdges_[edgej] = starEdgej; | |
| if (isLast && starEdgeiR1 != -1) | |
| { | |
| starEdgeEdges_[starEdgeiR1].starEdgei0_ = starEdgej; | |
| } | |
| faceEdgej = faceEdges[facei].fcIndex(faceEdgej); | |
| } | |
| } | |
| // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * // | |
| template<class CanCross, class FaceEdges> | |
| Foam::star::context Foam::star::populate | |
| ( | |
| const label faceOrEdgei, | |
| const bool isFace, | |
| CanCross canCross, | |
| const UList<FaceEdges>& faceEdges, | |
| const UList<labelPair>& edgeFaces, | |
| const label maxIterations | |
| ) | |
| { | |
| // Expand to fit supplied data | |
| faceStarFaces_.resize(faceEdges.size(), -1); | |
| edgeStarEdges_.resize(edgeFaces.size(), -1); | |
| // Initialise | |
| if (isFace) | |
| { | |
| // Add one edge from the to the star and then cross into the face | |
| const label edgei = faceEdges[faceOrEdgei][0]; | |
| starEdgeEdges_.append({-1, edgei, -1}); | |
| edgeStarEdges_[edgei] = 0; | |
| cross(edgei, faceOrEdgei, faceEdges); | |
| // Add the edge back again as it was removed by the crossing. Reuse the | |
| // first element of the starEdgeEdges array. Join up to close the star. | |
| const label starEdgei0 = starEdgeEdges_.size() - 1; | |
| const label starEdgei1 = 1; | |
| starEdgeEdges_[0] = {starEdgei0, edgei, starEdgei1}; | |
| edgeStarEdges_[edgei] = 0; | |
| starEdgeEdges_[starEdgei0].starEdgei1_ = 0; | |
| starEdgeEdges_[starEdgei1].starEdgei0_ = 0; | |
| } | |
| else | |
| { | |
| bool first = true; | |
| // Loop the adjacent faces | |
| forAll(edgeFaces[faceOrEdgei], edgeFacei) | |
| { | |
| const label facei = edgeFaces[faceOrEdgei][edgeFacei]; | |
| if (facei == -1) continue; | |
| // If the first face, add the edge to the star | |
| if (first) | |
| { | |
| starEdgeEdges_.append({-1, faceOrEdgei, -1}); | |
| edgeStarEdges_[faceOrEdgei] = 0; | |
| first = false; | |
| } | |
| // If the second face, add the edge into the star again as it was | |
| // removed by the previous crossing. Reuse the first element of the | |
| // starEdgeEdges array. Join up to close the star. | |
| else | |
| { | |
| const label starEdgei0 = starEdgeEdges_.size() - 1; | |
| const label starEdgei1 = 1; | |
| starEdgeEdges_[0] = {starEdgei0, faceOrEdgei, starEdgei1}; | |
| edgeStarEdges_[faceOrEdgei] = 0; | |
| starEdgeEdges_[starEdgei0].starEdgei1_ = 0; | |
| starEdgeEdges_[starEdgei1].starEdgei0_ = 0; | |
| } | |
| // Cross the edge into the face | |
| cross(faceOrEdgei, facei, faceEdges); | |
| } | |
| } | |
| // Walk the star to get intersected faces and their perimeter | |
| label iterations = 0; | |
| forAll(starEdgeEdges_, starEdgei) | |
| { | |
| if (iterations == maxIterations) break; | |
| ++ iterations; | |
| const label edgei = starEdgeEdges_[starEdgei].edgei_; | |
| if (edgei == -1) continue; | |
| // Get the adjacent non-star face | |
| label facei = -1; | |
| forAll(edgeFaces[edgei], edgeFacei) | |
| { | |
| facei = edgeFaces[edgei][edgeFacei]; | |
| if (facei != -1 && faceStarFaces_[facei] == -1) | |
| { | |
| break; | |
| } | |
| facei = -1; | |
| } | |
| // If the crossing condition is satisfied then expand the star | |
| if (facei != -1 && canCross(edgei, facei)) | |
| { | |
| cross(edgei, facei, faceEdges); | |
| } | |
| } | |
| // Remove spikes | |
| forAll(starEdgeEdges_, starEdgei) | |
| { | |
| label starEdgei0 = starEdgei; | |
| label starEdgei1 = starEdgeEdges_[starEdgei0].starEdgei1_; | |
| if (starEdgei1 == -1) continue; | |
| label edgei0 = starEdgeEdges_[starEdgei0].edgei_; | |
| label edgei1 = starEdgeEdges_[starEdgei1].edgei_; | |
| while (edgei0 != -1 && edgei1 != -1 && edgei0 == edgei1) | |
| { | |
| const label starEdgei00 = starEdgeEdges_[starEdgei0].starEdgei0_; | |
| const label starEdgei11 = starEdgeEdges_[starEdgei1].starEdgei1_; | |
| edgeStarEdges_[edgei0] = -1; | |
| starEdgeEdges_[starEdgei0] = {-1, -1, -1}; | |
| edgeStarEdges_[edgei1] = -1; | |
| starEdgeEdges_[starEdgei1] = {-1, -1, -1}; | |
| if (starEdgei00 != -1) | |
| { | |
| starEdgeEdges_[starEdgei00].starEdgei1_ = starEdgei11; | |
| starEdgei0 = starEdgei00; | |
| edgei0 = starEdgeEdges_[starEdgei00].edgei_; | |
| } | |
| else | |
| { | |
| starEdgei0 = edgei0 = -1; | |
| } | |
| if (starEdgei11 != -1) | |
| { | |
| starEdgeEdges_[starEdgei11].starEdgei0_ = starEdgei00; | |
| starEdgei1 = starEdgei11; | |
| edgei1 = starEdgeEdges_[starEdgei11].edgei_; | |
| } | |
| else | |
| { | |
| starEdgei1 = edgei0 = -1; | |
| } | |
| } | |
| } | |
| // Allocate map storage | |
| DynamicList<label>& oldStarEdgeNewStarEdges = work_; | |
| oldStarEdgeNewStarEdges.resize(starEdgeEdges_.size()); | |
| oldStarEdgeNewStarEdges = -1; | |
| // Remove empty edges by shuffling up | |
| label starEdgei = 0; | |
| forAll(starEdgeEdges_, starEdgej) | |
| { | |
| if (starEdgeEdges_[starEdgej].edgei_ != -1) | |
| { | |
| oldStarEdgeNewStarEdges[starEdgej] = starEdgei; | |
| starEdgeEdges_[starEdgei] = starEdgeEdges_[starEdgej]; | |
| ++ starEdgei; | |
| } | |
| } | |
| starEdgeEdges_.resize(starEdgei); | |
| // Map | |
| forAll(starEdgeEdges_, starEdgei) | |
| { | |
| label& starEdgei0 = starEdgeEdges_[starEdgei].starEdgei0_; | |
| if (starEdgei0 != -1) | |
| { | |
| starEdgei0 = oldStarEdgeNewStarEdges[starEdgei0]; | |
| } | |
| label& starEdgei1 = starEdgeEdges_[starEdgei].starEdgei1_; | |
| if (starEdgei1 != -1) | |
| { | |
| starEdgei1 = oldStarEdgeNewStarEdges[starEdgei1]; | |
| } | |
| } | |
| /* | |
| // Randomise swapping | |
| static randomGenerator rndGen(12345); | |
| const label starEdgeiA = rndGen.sampleAB<label>(0, starEdgeEdges_.size()); | |
| const label starEdgeiB = rndGen.sampleAB<label>(0, starEdgeEdges_.size()); | |
| swapStarEdges(starEdgeiA, starEdgeiB); | |
| */ | |
| // If the star is open, put the first edge first, so that forAllStarEdges | |
| // always starts in the right place | |
| forAll(starEdgeEdges_, starEdgei) | |
| { | |
| if (starEdgeEdges_[starEdgei].starEdgei0_ == -1) | |
| { | |
| swapStarEdges(starEdgei, 0); | |
| } | |
| } | |
| return context(*this); | |
| } | |
| // ************************************************************************* // | |