Download data/src/meshTools/triSurface/orientedSurface/orientedSurface.H from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
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6.03 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2018 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::orientedSurface | |
| Description | |
| Given point flip all faces such that normals point in same direction. | |
| SourceFiles | |
| orientedSurface.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| // Forward declaration of classes | |
| class triSurfaceSearch; | |
| /*---------------------------------------------------------------------------*\ | |
| Class orientedSurface Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| class orientedSurface | |
| : | |
| public triSurface | |
| { | |
| public: | |
| // Data types | |
| //- Enumeration listing whether face needs to be flipped. | |
| enum sideStat | |
| { | |
| UNVISITED, | |
| FLIP, | |
| NOFLIP | |
| }; | |
| private: | |
| // Private Member Functions | |
| //- Return true if edge is used in opposite order in faces | |
| static bool consistentEdge | |
| ( | |
| const edge& e, | |
| const triSurface::FaceType& f0, | |
| const triSurface::FaceType& f1 | |
| ); | |
| //- From changed faces get the changed edges | |
| static labelList faceToEdge | |
| ( | |
| const triSurface&, | |
| const labelList& changedFaces | |
| ); | |
| //- From changed edges check the orientation of the connected faces | |
| // and flip them. Return changed faces. | |
| static labelList edgeToFace | |
| ( | |
| const triSurface&, | |
| const labelList& changedEdges, | |
| labelList& flip | |
| ); | |
| //- Walk from face across connected faces. Change orientation to be | |
| // consistent with startFacei. | |
| static void walkSurface | |
| ( | |
| const triSurface& s, | |
| const label startFacei, | |
| labelList& flipState | |
| ); | |
| //- Given nearest point and face check orientation to nearest face | |
| // and flip if necessary (only marked in flipState) and propagate. | |
| static void propagateOrientation | |
| ( | |
| const triSurface&, | |
| const point& outsidePoint, | |
| const bool orientOutside, | |
| const label nearestFacei, | |
| const point& nearestPt, | |
| labelList& flipState | |
| ); | |
| //- Find a face on zoneI and count number of intersections to determine | |
| // orientation | |
| static void findZoneSide | |
| ( | |
| const triSurfaceSearch& surfSearches, | |
| const labelList& faceZone, | |
| const label zoneI, | |
| const point& visiblePoint, | |
| label& zoneFacei, | |
| bool& isOutside | |
| ); | |
| //- Given flipState reverse triangles of *this. Return true if | |
| // anything flipped. | |
| static bool flipSurface(triSurface& s, const labelList& flipState); | |
| //- Make surface surface has consistent orientation across connected | |
| // triangles. | |
| static bool orientConsistent(triSurface& s); | |
| public: | |
| ClassName("orientedSurface"); | |
| // Constructors | |
| //- Construct null | |
| orientedSurface(); | |
| //- Construct from triSurface and sample point which is either | |
| // outside (orientOutside = true) or inside (orientOutside = false). | |
| // Uses orient. | |
| orientedSurface | |
| ( | |
| const triSurface&, | |
| const point& samplePoint, | |
| const bool orientOutside = true | |
| ); | |
| //- Construct from triSurface. Calculates outside point as being | |
| // outside the bounding box of the surface. | |
| orientedSurface(const triSurface&, const bool orientOutside = true); | |
| // Member Functions | |
| //- Flip faces such that normals are consistent with point: | |
| // orientOutside=true : point outside surface | |
| // orientOutside=false : point inside surface | |
| // Bases orientation on normal on nearest point (linear search) and | |
| // walks to rest. Surface needs to be manifold. | |
| static bool orient(triSurface&, const point&, const bool orientOutside); | |
| //- Flip faces such that normals are consistent with point: | |
| // orientOutside=true : point outside surface | |
| // orientOutside=false : point inside surface | |
| // Uses intersection count to orient. Handles open surfaces. | |
| static bool orient | |
| ( | |
| triSurface& s, | |
| const triSurfaceSearch& querySurf, | |
| const point& samplePoint, | |
| const bool orientOutside | |
| ); | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |