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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| const Foam::label Foam::triSurfaceTools::ANYEDGE = -1; | |
| const Foam::label Foam::triSurfaceTools::NOEDGE = -2; | |
| const Foam::label Foam::triSurfaceTools::COLLAPSED = -3; | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| /* | |
| Refine by splitting all three edges of triangle ('red' refinement). | |
| Neighbouring triangles (which are not marked for refinement get split | |
| in half ('green') refinement. (R. Verfuerth, "A review of a posteriori | |
| error estimation and adaptive mesh refinement techniques", | |
| Wiley-Teubner, 1996) | |
| */ | |
| // Facei gets refined ('red'). Propagate edge refinement. | |
| void Foam::triSurfaceTools::calcRefineStatus | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| List<refineType>& refine | |
| ) | |
| { | |
| if (refine[facei] == RED) | |
| { | |
| // Already marked for refinement. Do nothing. | |
| } | |
| else | |
| { | |
| // Not marked or marked for 'green' refinement. Refine. | |
| refine[facei] = RED; | |
| const labelList& myNeighbours = surf.faceFaces()[facei]; | |
| forAll(myNeighbours, myNeighbourI) | |
| { | |
| label neighbourFacei = myNeighbours[myNeighbourI]; | |
| if (refine[neighbourFacei] == GREEN) | |
| { | |
| // Change to red refinement and propagate | |
| calcRefineStatus(surf, neighbourFacei, refine); | |
| } | |
| else if (refine[neighbourFacei] == NONE) | |
| { | |
| refine[neighbourFacei] = GREEN; | |
| } | |
| } | |
| } | |
| } | |
| // Split facei along edgeI at position newPointi | |
| void Foam::triSurfaceTools::greenRefine | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI, | |
| const label newPointi, | |
| DynamicList<labelledTri>& newFaces | |
| ) | |
| { | |
| const labelledTri& f = surf.localFaces()[facei]; | |
| const edge& e = surf.edges()[edgeI]; | |
| // Find index of edge in face. | |
| label fp0 = findIndex(f, e[0]); | |
| label fp1 = f.fcIndex(fp0); | |
| label fp2 = f.fcIndex(fp1); | |
| if (f[fp1] == e[1]) | |
| { | |
| // Edge oriented like face | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp0], | |
| newPointi, | |
| f[fp2], | |
| f.region() | |
| ) | |
| ); | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| newPointi, | |
| f[fp1], | |
| f[fp2], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| else | |
| { | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| f[fp2], | |
| newPointi, | |
| f[fp1], | |
| f.region() | |
| ) | |
| ); | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| newPointi, | |
| f[fp0], | |
| f[fp1], | |
| f.region() | |
| ) | |
| ); | |
| } | |
| } | |
| // Refine all triangles marked for refinement. | |
| Foam::triSurface Foam::triSurfaceTools::doRefine | |
| ( | |
| const triSurface& surf, | |
| const List<refineType>& refineStatus | |
| ) | |
| { | |
| // Storage for new points. (start after old points) | |
| DynamicList<point> newPoints(surf.nPoints()); | |
| forAll(surf.localPoints(), pointi) | |
| { | |
| newPoints.append(surf.localPoints()[pointi]); | |
| } | |
| label newVertI = surf.nPoints(); | |
| // Storage for new faces | |
| DynamicList<labelledTri> newFaces(surf.size()); | |
| // Point index for midpoint on edge | |
| labelList edgeMid(surf.nEdges(), -1); | |
| forAll(refineStatus, facei) | |
| { | |
| if (refineStatus[facei] == RED) | |
| { | |
| // Create new vertices on all edges to be refined. | |
| const labelList& fEdges = surf.faceEdges()[facei]; | |
| forAll(fEdges, i) | |
| { | |
| label edgeI = fEdges[i]; | |
| if (edgeMid[edgeI] == -1) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| // Create new point on mid of edge | |
| newPoints.append | |
| ( | |
| 0.5 | |
| * ( | |
| surf.localPoints()[e.start()] | |
| + surf.localPoints()[e.end()] | |
| ) | |
| ); | |
| edgeMid[edgeI] = newVertI++; | |
| } | |
| } | |
| // Now we have new mid edge vertices for all edges on face | |
| // so create triangles for RED rerfinement. | |
| const edgeList& edges = surf.edges(); | |
| // Corner triangles | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| edgeMid[fEdges[0]], | |
| edges[fEdges[0]].commonVertex(edges[fEdges[1]]), | |
| edgeMid[fEdges[1]], | |
| surf[facei].region() | |
| ) | |
| ); | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| edgeMid[fEdges[1]], | |
| edges[fEdges[1]].commonVertex(edges[fEdges[2]]), | |
| edgeMid[fEdges[2]], | |
| surf[facei].region() | |
| ) | |
| ); | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| edgeMid[fEdges[2]], | |
| edges[fEdges[2]].commonVertex(edges[fEdges[0]]), | |
| edgeMid[fEdges[0]], | |
| surf[facei].region() | |
| ) | |
| ); | |
| // Inner triangle | |
| newFaces.append | |
| ( | |
| labelledTri | |
| ( | |
| edgeMid[fEdges[0]], | |
| edgeMid[fEdges[1]], | |
| edgeMid[fEdges[2]], | |
| surf[facei].region() | |
| ) | |
| ); | |
| // Create triangles for GREEN refinement. | |
| forAll(fEdges, i) | |
| { | |
| const label edgeI = fEdges[i]; | |
| label otherFacei = otherFace(surf, facei, edgeI); | |
| if ((otherFacei != -1) && (refineStatus[otherFacei] == GREEN)) | |
| { | |
| greenRefine | |
| ( | |
| surf, | |
| otherFacei, | |
| edgeI, | |
| edgeMid[edgeI], | |
| newFaces | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| // Copy unmarked triangles since keep original vertex numbering. | |
| forAll(refineStatus, facei) | |
| { | |
| if (refineStatus[facei] == NONE) | |
| { | |
| newFaces.append(surf.localFaces()[facei]); | |
| } | |
| } | |
| newFaces.shrink(); | |
| newPoints.shrink(); | |
| // Transfer DynamicLists to straight ones. | |
| pointField allPoints; | |
| allPoints.transfer(newPoints); | |
| newPoints.clear(); | |
| return triSurface(newFaces, surf.patches(), allPoints, true); | |
| } | |
| // Angle between two neighbouring triangles, | |
| // angle between shared-edge end points and left and right face end points | |
| Foam::scalar Foam::triSurfaceTools::faceCosAngle | |
| ( | |
| const point& pStart, | |
| const point& pEnd, | |
| const point& pLeft, | |
| const point& pRight | |
| ) | |
| { | |
| const vector common(pEnd - pStart); | |
| const vector base0(pLeft - pStart); | |
| const vector base1(pRight - pStart); | |
| vector n0(common ^ base0); | |
| n0 /= Foam::mag(n0); | |
| vector n1(base1 ^ common); | |
| n1 /= Foam::mag(n1); | |
| return n0 & n1; | |
| } | |
| // Protect edges around vertex from collapsing. | |
| // Moving vertI to a different position | |
| // - affects obviously the cost of the faces using it | |
| // - but also their neighbours since the edge between the faces changes | |
| void Foam::triSurfaceTools::protectNeighbours | |
| ( | |
| const triSurface& surf, | |
| const label vertI, | |
| labelList& faceStatus | |
| ) | |
| { | |
| // const labelList& myFaces = surf.pointFaces()[vertI]; | |
| // forAll(myFaces, i) | |
| // { | |
| // label facei = myFaces[i]; | |
| // | |
| // if ((faceStatus[facei] == ANYEDGE) || (faceStatus[facei] >= 0)) | |
| // { | |
| // faceStatus[facei] = NOEDGE; | |
| // } | |
| // } | |
| const labelList& myEdges = surf.pointEdges()[vertI]; | |
| forAll(myEdges, i) | |
| { | |
| const labelList& myFaces = surf.edgeFaces()[myEdges[i]]; | |
| forAll(myFaces, myFacei) | |
| { | |
| label facei = myFaces[myFacei]; | |
| if ((faceStatus[facei] == ANYEDGE) || (faceStatus[facei] >= 0)) | |
| { | |
| faceStatus[facei] = NOEDGE; | |
| } | |
| } | |
| } | |
| } | |
| // | |
| // Edge collapse helper functions | |
| // | |
| // Get all faces that will get collapsed if edgeI collapses. | |
| Foam::labelHashSet Foam::triSurfaceTools::getCollapsedFaces | |
| ( | |
| const triSurface& surf, | |
| label edgeI | |
| ) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| label v1 = e.start(); | |
| label v2 = e.end(); | |
| // Faces using edge will certainly get collapsed. | |
| const labelList& myFaces = surf.edgeFaces()[edgeI]; | |
| labelHashSet facesToBeCollapsed(2*myFaces.size()); | |
| forAll(myFaces, myFacei) | |
| { | |
| facesToBeCollapsed.insert(myFaces[myFacei]); | |
| } | |
| // From faces using v1 check if they share an edge with faces | |
| // using v2. | |
| // - share edge: are part of 'splay' tree and will collapse if edge | |
| // collapses | |
| const labelList& v1Faces = surf.pointFaces()[v1]; | |
| forAll(v1Faces, v1Facei) | |
| { | |
| label face1I = v1Faces[v1Facei]; | |
| label otherEdgeI = oppositeEdge(surf, face1I, v1); | |
| // Step across edge to other face | |
| label face2I = otherFace(surf, face1I, otherEdgeI); | |
| if (face2I != -1) | |
| { | |
| // found face on other side of edge. Now check if uses v2. | |
| if (oppositeVertex(surf, face2I, otherEdgeI) == v2) | |
| { | |
| // triangles face1I and face2I form splay tree and will | |
| // collapse. | |
| facesToBeCollapsed.insert(face1I); | |
| facesToBeCollapsed.insert(face2I); | |
| } | |
| } | |
| } | |
| return facesToBeCollapsed; | |
| } | |
| // Return value of faceUsed for faces using vertI | |
| Foam::label Foam::triSurfaceTools::vertexUsesFace | |
| ( | |
| const triSurface& surf, | |
| const labelHashSet& faceUsed, | |
| const label vertI | |
| ) | |
| { | |
| const labelList& myFaces = surf.pointFaces()[vertI]; | |
| forAll(myFaces, myFacei) | |
| { | |
| label face1I = myFaces[myFacei]; | |
| if (faceUsed.found(face1I)) | |
| { | |
| return face1I; | |
| } | |
| } | |
| return -1; | |
| } | |
| // Calculate new edge-face addressing resulting from edge collapse | |
| void Foam::triSurfaceTools::getMergedEdges | |
| ( | |
| const triSurface& surf, | |
| const label edgeI, | |
| const labelHashSet& collapsedFaces, | |
| HashTable<label, label, Hash<label>>& edgeToEdge, | |
| HashTable<label, label, Hash<label>>& edgeToFace | |
| ) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| label v1 = e.start(); | |
| label v2 = e.end(); | |
| const labelList& v1Faces = surf.pointFaces()[v1]; | |
| const labelList& v2Faces = surf.pointFaces()[v2]; | |
| // Mark all (non collapsed) faces using v2 | |
| labelHashSet v2FacesHash(v2Faces.size()); | |
| forAll(v2Faces, v2Facei) | |
| { | |
| if (!collapsedFaces.found(v2Faces[v2Facei])) | |
| { | |
| v2FacesHash.insert(v2Faces[v2Facei]); | |
| } | |
| } | |
| forAll(v1Faces, v1Facei) | |
| { | |
| label face1I = v1Faces[v1Facei]; | |
| if (collapsedFaces.found(face1I)) | |
| { | |
| continue; | |
| } | |
| // | |
| // Check if face1I uses a vertex connected to a face using v2 | |
| // | |
| label vert1I = -1; | |
| label vert2I = -1; | |
| otherVertices | |
| ( | |
| surf, | |
| face1I, | |
| v1, | |
| vert1I, | |
| vert2I | |
| ); | |
| // Pout<< "Face:" << surf.localFaces()[face1I] << " other vertices:" | |
| // << vert1I << ' ' << vert2I << endl; | |
| // Check vert1, vert2 for usage by v2Face. | |
| label commonVert = vert1I; | |
| label face2I = vertexUsesFace(surf, v2FacesHash, commonVert); | |
| if (face2I == -1) | |
| { | |
| commonVert = vert2I; | |
| face2I = vertexUsesFace(surf, v2FacesHash, commonVert); | |
| } | |
| if (face2I != -1) | |
| { | |
| // Found one: commonVert is used by both face1I and face2I | |
| label edge1I = getEdge(surf, v1, commonVert); | |
| label edge2I = getEdge(surf, v2, commonVert); | |
| edgeToEdge.insert(edge1I, edge2I); | |
| edgeToEdge.insert(edge2I, edge1I); | |
| edgeToFace.insert(edge1I, face2I); | |
| edgeToFace.insert(edge2I, face1I); | |
| } | |
| } | |
| } | |
| // Calculates (cos of) angle across edgeI of facei, | |
| // taking into account updated addressing (resulting from edge collapse) | |
| Foam::scalar Foam::triSurfaceTools::edgeCosAngle | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace, | |
| const label facei, | |
| const label edgeI | |
| ) | |
| { | |
| const pointField& localPoints = surf.localPoints(); | |
| label A = surf.edges()[edgeI].start(); | |
| label B = surf.edges()[edgeI].end(); | |
| label C = oppositeVertex(surf, facei, edgeI); | |
| label D = -1; | |
| label face2I = -1; | |
| if (edgeToEdge.found(edgeI)) | |
| { | |
| // Use merged addressing | |
| label edge2I = edgeToEdge[edgeI]; | |
| face2I = edgeToFace[edgeI]; | |
| D = oppositeVertex(surf, face2I, edge2I); | |
| } | |
| else | |
| { | |
| // Use normal edge-face addressing | |
| face2I = otherFace(surf, facei, edgeI); | |
| if ((face2I != -1) && !collapsedFaces.found(face2I)) | |
| { | |
| D = oppositeVertex(surf, face2I, edgeI); | |
| } | |
| } | |
| scalar cosAngle = 1; | |
| if (D != -1) | |
| { | |
| if (A == v1) | |
| { | |
| cosAngle = faceCosAngle | |
| ( | |
| pt, | |
| localPoints[B], | |
| localPoints[C], | |
| localPoints[D] | |
| ); | |
| } | |
| else if (B == v1) | |
| { | |
| cosAngle = faceCosAngle | |
| ( | |
| localPoints[A], | |
| pt, | |
| localPoints[C], | |
| localPoints[D] | |
| ); | |
| } | |
| else if (C == v1) | |
| { | |
| cosAngle = faceCosAngle | |
| ( | |
| localPoints[A], | |
| localPoints[B], | |
| pt, | |
| localPoints[D] | |
| ); | |
| } | |
| else if (D == v1) | |
| { | |
| cosAngle = faceCosAngle | |
| ( | |
| localPoints[A], | |
| localPoints[B], | |
| localPoints[C], | |
| pt | |
| ); | |
| } | |
| else | |
| { | |
| FatalErrorInFunction | |
| << "face " << facei << " does not use vertex " | |
| << v1 << " of collapsed edge" << abort(FatalError); | |
| } | |
| } | |
| return cosAngle; | |
| } | |
| Foam::scalar Foam::triSurfaceTools::collapseMinCosAngle | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace | |
| ) | |
| { | |
| const labelList& v1Faces = surf.pointFaces()[v1]; | |
| scalar minCos = 1; | |
| forAll(v1Faces, v1Facei) | |
| { | |
| label facei = v1Faces[v1Facei]; | |
| if (collapsedFaces.found(facei)) | |
| { | |
| continue; | |
| } | |
| const labelList& myEdges = surf.faceEdges()[facei]; | |
| forAll(myEdges, myEdgeI) | |
| { | |
| label edgeI = myEdges[myEdgeI]; | |
| minCos = | |
| min | |
| ( | |
| minCos, | |
| edgeCosAngle | |
| ( | |
| surf, | |
| v1, | |
| pt, | |
| collapsedFaces, | |
| edgeToEdge, | |
| edgeToFace, | |
| facei, | |
| edgeI | |
| ) | |
| ); | |
| } | |
| } | |
| return minCos; | |
| } | |
| // Calculate max dihedral angle after collapsing edge to v1 (at pt). | |
| // Note that all edges of all faces using v1 are affected. | |
| bool Foam::triSurfaceTools::collapseCreatesFold | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace, | |
| const scalar minCos | |
| ) | |
| { | |
| const labelList& v1Faces = surf.pointFaces()[v1]; | |
| forAll(v1Faces, v1Facei) | |
| { | |
| label facei = v1Faces[v1Facei]; | |
| if (collapsedFaces.found(facei)) | |
| { | |
| continue; | |
| } | |
| const labelList& myEdges = surf.faceEdges()[facei]; | |
| forAll(myEdges, myEdgeI) | |
| { | |
| label edgeI = myEdges[myEdgeI]; | |
| if | |
| ( | |
| edgeCosAngle | |
| ( | |
| surf, | |
| v1, | |
| pt, | |
| collapsedFaces, | |
| edgeToEdge, | |
| edgeToFace, | |
| facei, | |
| edgeI | |
| ) | |
| < minCos | |
| ) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| //// Return true if collapsing edgeI creates triangles on top of each other. | |
| //// Is when the triangles neighbouring the collapsed one already share | |
| // a vertex. | |
| //bool Foam::triSurfaceTools::collapseCreatesDuplicates | |
| //( | |
| // const triSurface& surf, | |
| // const label edgeI, | |
| // const labelHashSet& collapsedFaces | |
| //) | |
| //{ | |
| //Pout<< "duplicate : edgeI:" << edgeI << surf.edges()[edgeI] | |
| // << " collapsedFaces:" << collapsedFaces.toc() << endl; | |
| // | |
| // // Mark neighbours of faces to be collapsed, i.e. get the first layer | |
| // // of triangles outside collapsedFaces. | |
| // // neighbours actually contains the | |
| // // edge with which triangle connects to collapsedFaces. | |
| // | |
| // HashTable<label, label, Hash<label>> neighbours; | |
| // | |
| // labelList collapsed = collapsedFaces.toc(); | |
| // | |
| // forAll(collapsed, collapseI) | |
| // { | |
| // const label facei = collapsed[collapseI]; | |
| // | |
| // const labelList& myEdges = surf.faceEdges()[facei]; | |
| // | |
| // Pout<< "collapsing facei:" << facei << " uses edges:" << myEdges | |
| // << endl; | |
| // | |
| // forAll(myEdges, myEdgeI) | |
| // { | |
| // const labelList& myFaces = surf.edgeFaces()[myEdges[myEdgeI]]; | |
| // | |
| // Pout<< "Edge " << myEdges[myEdgeI] << " is used by faces " | |
| // << myFaces << endl; | |
| // | |
| // if ((myEdges[myEdgeI] != edgeI) && (myFaces.size() == 2)) | |
| // { | |
| // // Get the other face | |
| // label neighbourFacei = myFaces[0]; | |
| // | |
| // if (neighbourFacei == facei) | |
| // { | |
| // neighbourFacei = myFaces[1]; | |
| // } | |
| // | |
| // // Is 'outside' face if not in collapsedFaces itself | |
| // if (!collapsedFaces.found(neighbourFacei)) | |
| // { | |
| // neighbours.insert(neighbourFacei, myEdges[myEdgeI]); | |
| // } | |
| // } | |
| // } | |
| // } | |
| // | |
| // // Now neighbours contains first layer of triangles outside of | |
| // // collapseFaces | |
| // // There should be | |
| // // -two if edgeI is a boundary edge | |
| // // since the outside 'edge' of collapseFaces should | |
| // // form a triangle and the face connected to edgeI is not inserted. | |
| // // -four if edgeI is not a boundary edge since then the outside edge forms | |
| // // a diamond. | |
| // | |
| // // Check if any of the faces in neighbours share an edge. (n^2) | |
| // | |
| // labelList neighbourList = neighbours.toc(); | |
| // | |
| //Pout<< "edgeI:" << edgeI << " neighbourList:" << neighbourList << endl; | |
| // | |
| // | |
| // forAll(neighbourList, i) | |
| // { | |
| // const labelList& faceIEdges = surf.faceEdges()[neighbourList[i]]; | |
| // | |
| // for (label j = i+1; j < neighbourList.size(); i++) | |
| // { | |
| // const labelList& faceJEdges = surf.faceEdges()[neighbourList[j]]; | |
| // | |
| // // Check if facei and faceJ share an edge | |
| // forAll(faceIEdges, fI) | |
| // { | |
| // forAll(faceJEdges, fJ) | |
| // { | |
| // Pout<< " comparing " << faceIEdges[fI] << " to " | |
| // << faceJEdges[fJ] << endl; | |
| // | |
| // if (faceIEdges[fI] == faceJEdges[fJ]) | |
| // { | |
| // return true; | |
| // } | |
| // } | |
| // } | |
| // } | |
| // } | |
| // Pout<< "Found no match. Returning false" << endl; | |
| // return false; | |
| //} | |
| // Finds the triangle edge cut by the plane between a point inside / on edge | |
| // of a triangle and a point outside. Returns: | |
| // - cut through edge/point | |
| // - miss() | |
| Foam::surfaceLocation Foam::triSurfaceTools::cutEdge | |
| ( | |
| const triSurface& s, | |
| const label triI, | |
| const label excludeEdgeI, | |
| const label excludePointi, | |
| const point& triPoint, | |
| const plane& cutPlane, | |
| const point& toPoint | |
| ) | |
| { | |
| const pointField& points = s.points(); | |
| const labelledTri& f = s[triI]; | |
| const labelList& fEdges = s.faceEdges()[triI]; | |
| // Get normal distance to planeN | |
| FixedList<scalar, 3> d; | |
| scalar norm = 0; | |
| forAll(d, fp) | |
| { | |
| d[fp] = (points[f[fp]]-cutPlane.refPoint()) & cutPlane.normal(); | |
| norm += mag(d[fp]); | |
| } | |
| // Normalise and truncate | |
| forAll(d, i) | |
| { | |
| d[i] /= norm; | |
| if (mag(d[i]) < 1e-6) | |
| { | |
| d[i] = 0.0; | |
| } | |
| } | |
| // Return information | |
| surfaceLocation cut; | |
| if (excludePointi != -1) | |
| { | |
| // Excluded point. Test only opposite edge. | |
| label fp0 = findIndex(s.localFaces()[triI], excludePointi); | |
| if (fp0 == -1) | |
| { | |
| FatalErrorInFunction | |
| << " localF:" << s.localFaces()[triI] << abort(FatalError); | |
| } | |
| label fp1 = f.fcIndex(fp0); | |
| label fp2 = f.fcIndex(fp1); | |
| if (d[fp1] == 0.0) | |
| { | |
| cut.setHit(); | |
| cut.setPoint(points[f[fp1]]); | |
| cut.elementType() = triPointRef::POINT; | |
| cut.setIndex(s.localFaces()[triI][fp1]); | |
| } | |
| else if (d[fp2] == 0.0) | |
| { | |
| cut.setHit(); | |
| cut.setPoint(points[f[fp2]]); | |
| cut.elementType() = triPointRef::POINT; | |
| cut.setIndex(s.localFaces()[triI][fp2]); | |
| } | |
| else if | |
| ( | |
| (d[fp1] < 0 && d[fp2] < 0) | |
| || (d[fp1] > 0 && d[fp2] > 0) | |
| ) | |
| { | |
| // Both same sign. Not crossing edge at all. | |
| // cut already set to miss(). | |
| } | |
| else | |
| { | |
| cut.setHit(); | |
| cut.setPoint | |
| ( | |
| (d[fp2]*points[f[fp1]] - d[fp1]*points[f[fp2]]) | |
| / (d[fp2] - d[fp1]) | |
| ); | |
| cut.elementType() = triPointRef::EDGE; | |
| cut.setIndex(fEdges[fp1]); | |
| } | |
| } | |
| else | |
| { | |
| // Find the two intersections | |
| FixedList<surfaceLocation, 2> inters; | |
| label interI = 0; | |
| forAll(f, fp0) | |
| { | |
| label fp1 = f.fcIndex(fp0); | |
| if (d[fp0] == 0) | |
| { | |
| if (interI >= 2) | |
| { | |
| FatalErrorInFunction | |
| << "problem : triangle has three intersections." << nl | |
| << "triangle:" << f.tri(points) | |
| << " d:" << d << abort(FatalError); | |
| } | |
| inters[interI].setHit(); | |
| inters[interI].setPoint(points[f[fp0]]); | |
| inters[interI].elementType() = triPointRef::POINT; | |
| inters[interI].setIndex(s.localFaces()[triI][fp0]); | |
| interI++; | |
| } | |
| else if | |
| ( | |
| (d[fp0] < 0 && d[fp1] > 0) | |
| || (d[fp0] > 0 && d[fp1] < 0) | |
| ) | |
| { | |
| if (interI >= 2) | |
| { | |
| FatalErrorInFunction | |
| << "problem : triangle has three intersections." << nl | |
| << "triangle:" << f.tri(points) | |
| << " d:" << d << abort(FatalError); | |
| } | |
| inters[interI].setHit(); | |
| inters[interI].setPoint | |
| ( | |
| (d[fp0]*points[f[fp1]] - d[fp1]*points[f[fp0]]) | |
| / (d[fp0] - d[fp1]) | |
| ); | |
| inters[interI].elementType() = triPointRef::EDGE; | |
| inters[interI].setIndex(fEdges[fp0]); | |
| interI++; | |
| } | |
| } | |
| if (interI == 0) | |
| { | |
| // Return miss | |
| } | |
| else if (interI == 1) | |
| { | |
| // Only one intersection. Should not happen! | |
| cut = inters[0]; | |
| } | |
| else if (interI == 2) | |
| { | |
| // Handle excludeEdgeI | |
| if | |
| ( | |
| inters[0].elementType() == triPointRef::EDGE | |
| && inters[0].index() == excludeEdgeI | |
| ) | |
| { | |
| cut = inters[1]; | |
| } | |
| else if | |
| ( | |
| inters[1].elementType() == triPointRef::EDGE | |
| && inters[1].index() == excludeEdgeI | |
| ) | |
| { | |
| cut = inters[0]; | |
| } | |
| else | |
| { | |
| // Two cuts. Find nearest. | |
| if | |
| ( | |
| magSqr(inters[0].rawPoint() - toPoint) | |
| < magSqr(inters[1].rawPoint() - toPoint) | |
| ) | |
| { | |
| cut = inters[0]; | |
| } | |
| else | |
| { | |
| cut = inters[1]; | |
| } | |
| } | |
| } | |
| } | |
| return cut; | |
| } | |
| // 'Snap' point on to endPoint. | |
| void Foam::triSurfaceTools::snapToEnd | |
| ( | |
| const triSurface& s, | |
| const surfaceLocation& end, | |
| surfaceLocation& current | |
| ) | |
| { | |
| if (end.elementType() == triPointRef::NONE) | |
| { | |
| if (current.elementType() == triPointRef::NONE) | |
| { | |
| // endpoint on triangle; current on triangle | |
| if (current.index() == end.index()) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| // No need to handle current on edge/point since tracking handles this. | |
| } | |
| else if (end.elementType() == triPointRef::EDGE) | |
| { | |
| if (current.elementType() == triPointRef::NONE) | |
| { | |
| // endpoint on edge; current on triangle | |
| const labelList& fEdges = s.faceEdges()[current.index()]; | |
| if (findIndex(fEdges, end.index()) != -1) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| else if (current.elementType() == triPointRef::EDGE) | |
| { | |
| // endpoint on edge; current on edge | |
| if (current.index() == end.index()) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| else | |
| { | |
| // endpoint on edge; current on point | |
| const edge& e = s.edges()[end.index()]; | |
| if (current.index() == e[0] || current.index() == e[1]) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| } | |
| else // end.elementType() == POINT | |
| { | |
| if (current.elementType() == triPointRef::NONE) | |
| { | |
| // endpoint on point; current on triangle | |
| const triSurface::FaceType& f = s.localFaces()[current.index()]; | |
| if (findIndex(f, end.index()) != -1) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| else if (current.elementType() == triPointRef::EDGE) | |
| { | |
| // endpoint on point; current on edge | |
| const edge& e = s.edges()[current.index()]; | |
| if (end.index() == e[0] || end.index() == e[1]) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| else | |
| { | |
| // endpoint on point; current on point | |
| if (current.index() == end.index()) | |
| { | |
| // if (debug) | |
| //{ | |
| // Pout<< "snapToEnd : snapping:" << current << " onto:" | |
| // << end << endl; | |
| //} | |
| current = end; | |
| current.setHit(); | |
| } | |
| } | |
| } | |
| } | |
| // Start: | |
| // - location | |
| // - element type (triangle/edge/point) and index | |
| // - triangle to exclude | |
| Foam::surfaceLocation Foam::triSurfaceTools::visitFaces | |
| ( | |
| const triSurface& s, | |
| const labelList& eFaces, | |
| const surfaceLocation& start, | |
| const label excludeEdgeI, | |
| const label excludePointi, | |
| const surfaceLocation& end, | |
| const plane& cutPlane | |
| ) | |
| { | |
| surfaceLocation nearest; | |
| scalar minDistSqr = Foam::sqr(great); | |
| forAll(eFaces, i) | |
| { | |
| label triI = eFaces[i]; | |
| // Make sure we don't revisit previous face | |
| if (triI != start.triangle()) | |
| { | |
| if (end.elementType() == triPointRef::NONE && end.index() == triI) | |
| { | |
| // Endpoint is in this triangle. Jump there. | |
| nearest = end; | |
| nearest.setHit(); | |
| nearest.triangle() = triI; | |
| break; | |
| } | |
| else | |
| { | |
| // Which edge is cut. | |
| surfaceLocation cutInfo = cutEdge | |
| ( | |
| s, | |
| triI, | |
| excludeEdgeI, // excludeEdgeI | |
| excludePointi, // excludePointi | |
| start.rawPoint(), | |
| cutPlane, | |
| end.rawPoint() | |
| ); | |
| // If crossing an edge we expect next edge to be cut. | |
| if (excludeEdgeI != -1 && !cutInfo.hit()) | |
| { | |
| FatalErrorInFunction | |
| << "Triangle:" << triI | |
| << " excludeEdge:" << excludeEdgeI | |
| << " point:" << start.rawPoint() | |
| << " plane:" << cutPlane | |
| << " . No intersection!" << abort(FatalError); | |
| } | |
| if (cutInfo.hit()) | |
| { | |
| scalar distSqr = magSqr(cutInfo.rawPoint()-end.rawPoint()); | |
| if (distSqr < minDistSqr) | |
| { | |
| minDistSqr = distSqr; | |
| nearest = cutInfo; | |
| nearest.triangle() = triI; | |
| nearest.setMiss(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if (nearest.triangle() == -1) | |
| { | |
| // Did not move from edge. Give warning? Return something special? | |
| // For now responsibility of caller to make sure that nothing has | |
| // moved. | |
| } | |
| return nearest; | |
| } | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| // Write pointField to file | |
| void Foam::triSurfaceTools::writeOBJ | |
| ( | |
| const fileName& fName, | |
| const pointField& pts | |
| ) | |
| { | |
| OFstream outFile(fName); | |
| forAll(pts, pointi) | |
| { | |
| const point& pt = pts[pointi]; | |
| outFile<< "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << endl; | |
| } | |
| Pout<< "Written " << pts.size() << " vertices to file " << fName << endl; | |
| } | |
| // Write vertex subset to OBJ format file | |
| void Foam::triSurfaceTools::writeOBJ | |
| ( | |
| const triSurface& surf, | |
| const fileName& fName, | |
| const boolList& markedVerts | |
| ) | |
| { | |
| OFstream outFile(fName); | |
| label nVerts = 0; | |
| forAll(markedVerts, vertI) | |
| { | |
| if (markedVerts[vertI]) | |
| { | |
| const point& pt = surf.localPoints()[vertI]; | |
| outFile<< "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << endl; | |
| nVerts++; | |
| } | |
| } | |
| Pout<< "Written " << nVerts << " vertices to file " << fName << endl; | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // Addressing helper functions: | |
| // Get all triangles using vertices of edge | |
| void Foam::triSurfaceTools::getVertexTriangles | |
| ( | |
| const triSurface& surf, | |
| const label edgeI, | |
| labelList& edgeTris | |
| ) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| const labelList& myFaces = surf.edgeFaces()[edgeI]; | |
| label face1I = myFaces[0]; | |
| label face2I = -1; | |
| if (myFaces.size() == 2) | |
| { | |
| face2I = myFaces[1]; | |
| } | |
| const labelList& startFaces = surf.pointFaces()[e.start()]; | |
| const labelList& endFaces = surf.pointFaces()[e.end()]; | |
| // Number of triangles is sum of pointfaces - common faces | |
| // (= faces using edge) | |
| edgeTris.setSize(startFaces.size() + endFaces.size() - myFaces.size()); | |
| label nTris = 0; | |
| forAll(startFaces, startFacei) | |
| { | |
| edgeTris[nTris++] = startFaces[startFacei]; | |
| } | |
| forAll(endFaces, endFacei) | |
| { | |
| label facei = endFaces[endFacei]; | |
| if ((facei != face1I) && (facei != face2I)) | |
| { | |
| edgeTris[nTris++] = facei; | |
| } | |
| } | |
| } | |
| // Get all vertices connected to vertices of edge | |
| Foam::labelList Foam::triSurfaceTools::getVertexVertices | |
| ( | |
| const triSurface& surf, | |
| const edge& e | |
| ) | |
| { | |
| const edgeList& edges = surf.edges(); | |
| label v1 = e.start(); | |
| label v2 = e.end(); | |
| // Get all vertices connected to v1 or v2 through an edge | |
| labelHashSet vertexNeighbours; | |
| const labelList& v1Edges = surf.pointEdges()[v1]; | |
| forAll(v1Edges, v1EdgeI) | |
| { | |
| const edge& e = edges[v1Edges[v1EdgeI]]; | |
| vertexNeighbours.insert(e.otherVertex(v1)); | |
| } | |
| const labelList& v2Edges = surf.pointEdges()[v2]; | |
| forAll(v2Edges, v2EdgeI) | |
| { | |
| const edge& e = edges[v2Edges[v2EdgeI]]; | |
| label vertI = e.otherVertex(v2); | |
| vertexNeighbours.insert(vertI); | |
| } | |
| return vertexNeighbours.toc(); | |
| } | |
| //// Order vertices consistent with face | |
| //void Foam::triSurfaceTools::orderVertices | |
| //( | |
| // const labelledTri& f, | |
| // const label v1, | |
| // const label v2, | |
| // label& vA, | |
| // label& vB | |
| //) | |
| //{ | |
| // // Order v1, v2 in anticlockwise order. | |
| // bool reverse = false; | |
| // | |
| // if (f[0] == v1) | |
| // { | |
| // if (f[1] != v2) | |
| // { | |
| // reverse = true; | |
| // } | |
| // } | |
| // else if (f[1] == v1) | |
| // { | |
| // if (f[2] != v2) | |
| // { | |
| // reverse = true; | |
| // } | |
| // } | |
| // else | |
| // { | |
| // if (f[0] != v2) | |
| // { | |
| // reverse = true; | |
| // } | |
| // } | |
| // | |
| // if (reverse) | |
| // { | |
| // vA = v2; | |
| // vB = v1; | |
| // } | |
| // else | |
| // { | |
| // vA = v1; | |
| // vB = v2; | |
| // } | |
| //} | |
| // Get the other face using edgeI | |
| Foam::label Foam::triSurfaceTools::otherFace | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI | |
| ) | |
| { | |
| const labelList& myFaces = surf.edgeFaces()[edgeI]; | |
| if (myFaces.size() != 2) | |
| { | |
| return -1; | |
| } | |
| else | |
| { | |
| if (facei == myFaces[0]) | |
| { | |
| return myFaces[1]; | |
| } | |
| else | |
| { | |
| return myFaces[0]; | |
| } | |
| } | |
| } | |
| // Get the two edges on facei counterclockwise after edgeI | |
| void Foam::triSurfaceTools::otherEdges | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI, | |
| label& e1, | |
| label& e2 | |
| ) | |
| { | |
| const labelList& eFaces = surf.faceEdges()[facei]; | |
| label i0 = findIndex(eFaces, edgeI); | |
| if (i0 == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Edge " << surf.edges()[edgeI] << " not in face " | |
| << surf.localFaces()[facei] << abort(FatalError); | |
| } | |
| label i1 = eFaces.fcIndex(i0); | |
| label i2 = eFaces.fcIndex(i1); | |
| e1 = eFaces[i1]; | |
| e2 = eFaces[i2]; | |
| } | |
| // Get the two vertices on facei counterclockwise vertI | |
| void Foam::triSurfaceTools::otherVertices | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label vertI, | |
| label& vert1I, | |
| label& vert2I | |
| ) | |
| { | |
| const labelledTri& f = surf.localFaces()[facei]; | |
| if (vertI == f[0]) | |
| { | |
| vert1I = f[1]; | |
| vert2I = f[2]; | |
| } | |
| else if (vertI == f[1]) | |
| { | |
| vert1I = f[2]; | |
| vert2I = f[0]; | |
| } | |
| else if (vertI == f[2]) | |
| { | |
| vert1I = f[0]; | |
| vert2I = f[1]; | |
| } | |
| else | |
| { | |
| FatalErrorInFunction | |
| << "Vertex " << vertI << " not in face " << f << abort(FatalError); | |
| } | |
| } | |
| // Get edge opposite vertex | |
| Foam::label Foam::triSurfaceTools::oppositeEdge | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label vertI | |
| ) | |
| { | |
| const labelList& myEdges = surf.faceEdges()[facei]; | |
| forAll(myEdges, myEdgeI) | |
| { | |
| label edgeI = myEdges[myEdgeI]; | |
| const edge& e = surf.edges()[edgeI]; | |
| if ((e.start() != vertI) && (e.end() != vertI)) | |
| { | |
| return edgeI; | |
| } | |
| } | |
| FatalErrorInFunction | |
| << "Cannot find vertex " << vertI << " in edges of face " << facei | |
| << abort(FatalError); | |
| return -1; | |
| } | |
| // Get vertex opposite edge | |
| Foam::label Foam::triSurfaceTools::oppositeVertex | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI | |
| ) | |
| { | |
| const triSurface::FaceType& f = surf.localFaces()[facei]; | |
| const edge& e = surf.edges()[edgeI]; | |
| forAll(f, fp) | |
| { | |
| label vertI = f[fp]; | |
| if (vertI != e.start() && vertI != e.end()) | |
| { | |
| return vertI; | |
| } | |
| } | |
| FatalErrorInFunction | |
| << "Cannot find vertex opposite edge " << edgeI << " vertices " << e | |
| << " in face " << facei << " vertices " << f << abort(FatalError); | |
| return -1; | |
| } | |
| // Returns edge label connecting v1, v2 | |
| Foam::label Foam::triSurfaceTools::getEdge | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const label v2 | |
| ) | |
| { | |
| const labelList& v1Edges = surf.pointEdges()[v1]; | |
| forAll(v1Edges, v1EdgeI) | |
| { | |
| label edgeI = v1Edges[v1EdgeI]; | |
| const edge& e = surf.edges()[edgeI]; | |
| if ((e.start() == v2) || (e.end() == v2)) | |
| { | |
| return edgeI; | |
| } | |
| } | |
| return -1; | |
| } | |
| // Return index of triangle (or -1) using all three edges | |
| Foam::label Foam::triSurfaceTools::getTriangle | |
| ( | |
| const triSurface& surf, | |
| const label e0I, | |
| const label e1I, | |
| const label e2I | |
| ) | |
| { | |
| if ((e0I == e1I) || (e0I == e2I) || (e1I == e2I)) | |
| { | |
| FatalErrorInFunction | |
| << "Duplicate edge labels : e0:" << e0I << " e1:" << e1I | |
| << " e2:" << e2I | |
| << abort(FatalError); | |
| } | |
| const labelList& eFaces = surf.edgeFaces()[e0I]; | |
| forAll(eFaces, eFacei) | |
| { | |
| label facei = eFaces[eFacei]; | |
| const labelList& myEdges = surf.faceEdges()[facei]; | |
| if | |
| ( | |
| (myEdges[0] == e1I) | |
| || (myEdges[1] == e1I) | |
| || (myEdges[2] == e1I) | |
| ) | |
| { | |
| if | |
| ( | |
| (myEdges[0] == e2I) | |
| || (myEdges[1] == e2I) | |
| || (myEdges[2] == e2I) | |
| ) | |
| { | |
| return facei; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| // Collapse indicated edges. Return new tri surface. | |
| Foam::triSurface Foam::triSurfaceTools::collapseEdges | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapsableEdges | |
| ) | |
| { | |
| pointField edgeMids(surf.nEdges()); | |
| forAll(edgeMids, edgeI) | |
| { | |
| const edge& e = surf.edges()[edgeI]; | |
| edgeMids[edgeI] = | |
| 0.5 | |
| * ( | |
| surf.localPoints()[e.start()] | |
| + surf.localPoints()[e.end()] | |
| ); | |
| } | |
| labelList faceStatus(surf.size(), ANYEDGE); | |
| //// Protect triangles which are on the border of different regions | |
| // forAll(edges, edgeI) | |
| //{ | |
| // const labelList& neighbours = edgeFaces[edgeI]; | |
| // | |
| // if ((neighbours.size() != 2) && (neighbours.size() != 1)) | |
| // { | |
| // FatalErrorInFunction | |
| // << abort(FatalError); | |
| // } | |
| // | |
| // if (neighbours.size() == 2) | |
| // { | |
| // if (surf[neighbours[0]].region() != surf[neighbours[1]].region()) | |
| // { | |
| // // Neighbours on different regions. For now don't allow | |
| // // any collapse. | |
| // // Pout<< "protecting face " << neighbours[0] | |
| // // << ' ' << neighbours[1] << endl; | |
| // faceStatus[neighbours[0]] = NOEDGE; | |
| // faceStatus[neighbours[1]] = NOEDGE; | |
| // } | |
| // } | |
| //} | |
| return collapseEdges(surf, collapsableEdges, edgeMids, faceStatus); | |
| } | |
| // Collapse indicated edges. Return new tri surface. | |
| Foam::triSurface Foam::triSurfaceTools::collapseEdges | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapseEdgeLabels, | |
| const pointField& edgeMids, | |
| labelList& faceStatus | |
| ) | |
| { | |
| const labelListList& edgeFaces = surf.edgeFaces(); | |
| const pointField& localPoints = surf.localPoints(); | |
| const edgeList& edges = surf.edges(); | |
| // Storage for new points | |
| pointField newPoints(localPoints); | |
| // Map for old to new points | |
| labelList pointMap(localPoints.size()); | |
| forAll(localPoints, pointi) | |
| { | |
| pointMap[pointi] = pointi; | |
| } | |
| // Do actual 'collapsing' of edges | |
| forAll(collapseEdgeLabels, collapseEdgeI) | |
| { | |
| const label edgeI = collapseEdgeLabels[collapseEdgeI]; | |
| if ((edgeI < 0) || (edgeI >= surf.nEdges())) | |
| { | |
| FatalErrorInFunction | |
| << "Edge label outside valid range." << endl | |
| << "edge label:" << edgeI << endl | |
| << "total number of edges:" << surf.nEdges() << endl | |
| << abort(FatalError); | |
| } | |
| const labelList& neighbours = edgeFaces[edgeI]; | |
| if (neighbours.size() == 2) | |
| { | |
| const label stat0 = faceStatus[neighbours[0]]; | |
| const label stat1 = faceStatus[neighbours[1]]; | |
| // Check faceStatus to make sure this one can be collapsed | |
| if | |
| ( | |
| ((stat0 == ANYEDGE) || (stat0 == edgeI)) | |
| && ((stat1 == ANYEDGE) || (stat1 == edgeI)) | |
| ) | |
| { | |
| const edge& e = edges[edgeI]; | |
| // Set up mapping to 'collapse' points of edge | |
| if | |
| ( | |
| (pointMap[e.start()] != e.start()) | |
| || (pointMap[e.end()] != e.end()) | |
| ) | |
| { | |
| FatalErrorInFunction | |
| << "points already mapped. Double collapse." << endl | |
| << "edgeI:" << edgeI | |
| << " start:" << e.start() | |
| << " end:" << e.end() | |
| << " pointMap[start]:" << pointMap[e.start()] | |
| << " pointMap[end]:" << pointMap[e.end()] | |
| << abort(FatalError); | |
| } | |
| const label minVert = min(e.start(), e.end()); | |
| pointMap[e.start()] = minVert; | |
| pointMap[e.end()] = minVert; | |
| // Move shared vertex to mid of edge | |
| newPoints[minVert] = edgeMids[edgeI]; | |
| // Protect neighbouring faces | |
| protectNeighbours(surf, e.start(), faceStatus); | |
| protectNeighbours(surf, e.end(), faceStatus); | |
| protectNeighbours | |
| ( | |
| surf, | |
| oppositeVertex(surf, neighbours[0], edgeI), | |
| faceStatus | |
| ); | |
| protectNeighbours | |
| ( | |
| surf, | |
| oppositeVertex(surf, neighbours[1], edgeI), | |
| faceStatus | |
| ); | |
| // Mark all collapsing faces | |
| labelList collapseFaces = | |
| getCollapsedFaces | |
| ( | |
| surf, | |
| edgeI | |
| ).toc(); | |
| forAll(collapseFaces, collapseI) | |
| { | |
| faceStatus[collapseFaces[collapseI]] = COLLAPSED; | |
| } | |
| } | |
| } | |
| } | |
| // Storage for new triangles | |
| List<labelledTri> newTris(surf.size()); | |
| label newTriI = 0; | |
| const List<labelledTri>& localFaces = surf.localFaces(); | |
| // Get only non-collapsed triangles and renumber vertex labels. | |
| forAll(localFaces, facei) | |
| { | |
| const labelledTri& f = localFaces[facei]; | |
| const label a = pointMap[f[0]]; | |
| const label b = pointMap[f[1]]; | |
| const label c = pointMap[f[2]]; | |
| if | |
| ( | |
| (a != b) && (a != c) && (b != c) | |
| && (faceStatus[facei] != COLLAPSED) | |
| ) | |
| { | |
| // uncollapsed triangle | |
| newTris[newTriI++] = labelledTri(a, b, c, f.region()); | |
| } | |
| else | |
| { | |
| // Pout<< "Collapsed triangle " << facei | |
| // << " vertices:" << f << endl; | |
| } | |
| } | |
| newTris.setSize(newTriI); | |
| // Pack faces | |
| triSurface tempSurf(newTris, surf.patches(), newPoints); | |
| return | |
| triSurface | |
| ( | |
| tempSurf.localFaces(), | |
| tempSurf.patches(), | |
| tempSurf.localPoints() | |
| ); | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| Foam::triSurface Foam::triSurfaceTools::redGreenRefine | |
| ( | |
| const triSurface& surf, | |
| const labelList& refineFaces | |
| ) | |
| { | |
| List<refineType> refineStatus(surf.size(), NONE); | |
| // Mark & propagate refinement | |
| forAll(refineFaces, refineFacei) | |
| { | |
| calcRefineStatus(surf, refineFaces[refineFacei], refineStatus); | |
| } | |
| // Do actual refinement | |
| return doRefine(surf, refineStatus); | |
| } | |
| Foam::triSurface Foam::triSurfaceTools::greenRefine | |
| ( | |
| const triSurface& surf, | |
| const labelList& refineEdges | |
| ) | |
| { | |
| // Storage for marking faces | |
| List<refineType> refineStatus(surf.size(), NONE); | |
| // Storage for new faces | |
| DynamicList<labelledTri> newFaces(0); | |
| pointField newPoints(surf.localPoints()); | |
| newPoints.setSize(surf.nPoints() + surf.nEdges()); | |
| label newPointi = surf.nPoints(); | |
| // Refine edges | |
| forAll(refineEdges, refineEdgeI) | |
| { | |
| label edgeI = refineEdges[refineEdgeI]; | |
| const labelList& myFaces = surf.edgeFaces()[edgeI]; | |
| bool neighbourIsRefined= false; | |
| forAll(myFaces, myFacei) | |
| { | |
| if (refineStatus[myFaces[myFacei]] != NONE) | |
| { | |
| neighbourIsRefined = true; | |
| } | |
| } | |
| // Only refine if none of the faces is refined | |
| if (!neighbourIsRefined) | |
| { | |
| // Refine edge | |
| const edge& e = surf.edges()[edgeI]; | |
| point mid = | |
| 0.5 | |
| * ( | |
| surf.localPoints()[e.start()] | |
| + surf.localPoints()[e.end()] | |
| ); | |
| newPoints[newPointi] = mid; | |
| // Refine faces using edge | |
| forAll(myFaces, myFacei) | |
| { | |
| // Add faces to newFaces | |
| greenRefine | |
| ( | |
| surf, | |
| myFaces[myFacei], | |
| edgeI, | |
| newPointi, | |
| newFaces | |
| ); | |
| // Mark as refined | |
| refineStatus[myFaces[myFacei]] = GREEN; | |
| } | |
| newPointi++; | |
| } | |
| } | |
| // Add unrefined faces | |
| forAll(surf.localFaces(), facei) | |
| { | |
| if (refineStatus[facei] == NONE) | |
| { | |
| newFaces.append(surf.localFaces()[facei]); | |
| } | |
| } | |
| newFaces.shrink(); | |
| newPoints.setSize(newPointi); | |
| return triSurface(newFaces, surf.patches(), newPoints, true); | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // Geometric helper functions: | |
| // Returns element in edgeIndices with minimum length | |
| Foam::label Foam::triSurfaceTools::minEdge | |
| ( | |
| const triSurface& surf, | |
| const labelList& edgeIndices | |
| ) | |
| { | |
| scalar minLength = great; | |
| label minIndex = -1; | |
| forAll(edgeIndices, i) | |
| { | |
| const edge& e = surf.edges()[edgeIndices[i]]; | |
| scalar length = | |
| mag | |
| ( | |
| surf.localPoints()[e.end()] | |
| - surf.localPoints()[e.start()] | |
| ); | |
| if (length < minLength) | |
| { | |
| minLength = length; | |
| minIndex = i; | |
| } | |
| } | |
| return edgeIndices[minIndex]; | |
| } | |
| // Returns element in edgeIndices with maximum length | |
| Foam::label Foam::triSurfaceTools::maxEdge | |
| ( | |
| const triSurface& surf, | |
| const labelList& edgeIndices | |
| ) | |
| { | |
| scalar maxLength = -great; | |
| label maxIndex = -1; | |
| forAll(edgeIndices, i) | |
| { | |
| const edge& e = surf.edges()[edgeIndices[i]]; | |
| scalar length = | |
| mag | |
| ( | |
| surf.localPoints()[e.end()] | |
| - surf.localPoints()[e.start()] | |
| ); | |
| if (length > maxLength) | |
| { | |
| maxLength = length; | |
| maxIndex = i; | |
| } | |
| } | |
| return edgeIndices[maxIndex]; | |
| } | |
| // Merge points and reconstruct surface | |
| Foam::triSurface Foam::triSurfaceTools::mergePoints | |
| ( | |
| const triSurface& surf, | |
| const scalar mergeTol | |
| ) | |
| { | |
| pointField newPoints(surf.nPoints()); | |
| labelList pointMap(surf.nPoints()); | |
| bool hasMerged = Foam::mergePoints | |
| ( | |
| surf.localPoints(), | |
| mergeTol, | |
| false, | |
| pointMap, | |
| newPoints | |
| ); | |
| if (hasMerged) | |
| { | |
| // Pack the triangles | |
| // Storage for new triangles | |
| List<labelledTri> newTriangles(surf.size()); | |
| label newTriangleI = 0; | |
| forAll(surf, facei) | |
| { | |
| const labelledTri& f = surf.localFaces()[facei]; | |
| label newA = pointMap[f[0]]; | |
| label newB = pointMap[f[1]]; | |
| label newC = pointMap[f[2]]; | |
| if ((newA != newB) && (newA != newC) && (newB != newC)) | |
| { | |
| newTriangles[newTriangleI++] = | |
| labelledTri(newA, newB, newC, f.region()); | |
| } | |
| } | |
| newTriangles.setSize(newTriangleI); | |
| return triSurface | |
| ( | |
| newTriangles, | |
| surf.patches(), | |
| newPoints, | |
| true // reuse storage | |
| ); | |
| } | |
| else | |
| { | |
| return surf; | |
| } | |
| } | |
| // Calculate normal on triangle | |
| Foam::vector Foam::triSurfaceTools::surfaceNormal | |
| ( | |
| const triSurface& surf, | |
| const label nearestFacei, | |
| const point& nearestPt | |
| ) | |
| { | |
| const triSurface::FaceType& f = surf[nearestFacei]; | |
| const pointField& points = surf.points(); | |
| label nearType, nearLabel; | |
| f.nearestPointClassify(nearestPt, points, nearType, nearLabel); | |
| if (nearType == triPointRef::NONE) | |
| { | |
| // Nearest to face | |
| return surf.faceNormals()[nearestFacei]; | |
| } | |
| else if (nearType == triPointRef::EDGE) | |
| { | |
| // Nearest to edge. Assume order of faceEdges same as face vertices. | |
| label edgeI = surf.faceEdges()[nearestFacei][nearLabel]; | |
| // Calculate edge normal by averaging face normals | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| vector edgeNormal(Zero); | |
| forAll(eFaces, i) | |
| { | |
| edgeNormal += surf.faceNormals()[eFaces[i]]; | |
| } | |
| return edgeNormal/(mag(edgeNormal) + vSmall); | |
| } | |
| else | |
| { | |
| // Nearest to point | |
| const triSurface::FaceType& localF = surf.localFaces()[nearestFacei]; | |
| return surf.pointNormals()[localF[nearLabel]]; | |
| } | |
| } | |
| Foam::triSurfaceTools::sideType Foam::triSurfaceTools::edgeSide | |
| ( | |
| const triSurface& surf, | |
| const point& sample, | |
| const point& nearestPoint, | |
| const label edgeI | |
| ) | |
| { | |
| const labelList& eFaces = surf.edgeFaces()[edgeI]; | |
| if (eFaces.size() != 2) | |
| { | |
| // Surface not closed. | |
| return UNKNOWN; | |
| } | |
| else | |
| { | |
| const vectorField& faceNormals = surf.faceNormals(); | |
| // Compare to bisector. This is actually correct since edge is | |
| // nearest so there is a knife-edge. | |
| vector n = 0.5*(faceNormals[eFaces[0]] + faceNormals[eFaces[1]]); | |
| if (((sample - nearestPoint) & n) > 0) | |
| { | |
| return OUTSIDE; | |
| } | |
| else | |
| { | |
| return INSIDE; | |
| } | |
| } | |
| } | |
| // Calculate normal on triangle | |
| Foam::triSurfaceTools::sideType Foam::triSurfaceTools::surfaceSide | |
| ( | |
| const triSurface& surf, | |
| const point& sample, | |
| const label nearestFacei | |
| ) | |
| { | |
| const triSurface::FaceType& f = surf[nearestFacei]; | |
| const pointField& points = surf.points(); | |
| // Find where point is on face | |
| label nearType, nearLabel; | |
| pointHit pHit = f.nearestPointClassify(sample, points, nearType, nearLabel); | |
| const point& nearestPoint(pHit.rawPoint()); | |
| if (nearType == triPointRef::NONE) | |
| { | |
| vector sampleNearestVec = (sample - nearestPoint); | |
| // Nearest to face interior. Use faceNormal to determine side | |
| scalar c = sampleNearestVec & surf.faceNormals()[nearestFacei]; | |
| // // If the sample is essentially on the face, do not check for | |
| // // it being perpendicular. | |
| // scalar magSampleNearestVec = mag(sampleNearestVec); | |
| // if (magSampleNearestVec > small) | |
| // { | |
| // c /= magSampleNearestVec*mag(surf.faceNormals()[nearestFacei]); | |
| // if (mag(c) < 0.99) | |
| // { | |
| // FatalErrorInFunction | |
| // << "nearestPoint identified as being on triangle face " | |
| // << "but vector from nearestPoint to sample is not " | |
| // << "perpendicular to the normal." << nl | |
| // << "sample: " << sample << nl | |
| // << "nearestPoint: " << nearestPoint << nl | |
| // << "sample - nearestPoint: " | |
| // << sample - nearestPoint << nl | |
| // << "normal: " << surf.faceNormals()[nearestFacei] << nl | |
| // << "mag(sample - nearestPoint): " | |
| // << mag(sample - nearestPoint) << nl | |
| // << "normalised dot product: " << c << nl | |
| // << "triangle vertices: " << nl | |
| // << " " << points[f[0]] << nl | |
| // << " " << points[f[1]] << nl | |
| // << " " << points[f[2]] << nl | |
| // << abort(FatalError); | |
| // } | |
| // } | |
| if (c > 0) | |
| { | |
| return OUTSIDE; | |
| } | |
| else | |
| { | |
| return INSIDE; | |
| } | |
| } | |
| else if (nearType == triPointRef::EDGE) | |
| { | |
| // Nearest to edge nearLabel. Note that this can only be a knife-edge | |
| // situation since otherwise the nearest point could never be the edge. | |
| // Get the edge. Assume order of faceEdges same as face vertices. | |
| label edgeI = surf.faceEdges()[nearestFacei][nearLabel]; | |
| // if (debug) | |
| // { | |
| // // Check order of faceEdges same as face vertices. | |
| // const edge& e = surf.edges()[edgeI]; | |
| // const labelList& meshPoints = surf.meshPoints(); | |
| // const edge meshEdge(meshPoints[e[0]], meshPoints[e[1]]); | |
| // if | |
| // ( | |
| // meshEdge | |
| // != edge(f[nearLabel], f[f.fcIndex(nearLabel)]) | |
| // ) | |
| // { | |
| // FatalErrorInFunction | |
| // << "Edge:" << edgeI << " local vertices:" << e | |
| // << " mesh vertices:" << meshEdge | |
| // << " not at position " << nearLabel | |
| // << " in face " << f | |
| // << abort(FatalError); | |
| // } | |
| // } | |
| return edgeSide(surf, sample, nearestPoint, edgeI); | |
| } | |
| else | |
| { | |
| // Nearest to point. Could use pointNormal here but is not correct. | |
| // Instead determine which edge using point is nearest and use test | |
| // above (nearType == triPointRef::EDGE). | |
| const triSurface::FaceType& localF = surf.localFaces()[nearestFacei]; | |
| label nearPointi = localF[nearLabel]; | |
| const edgeList& edges = surf.edges(); | |
| const pointField& localPoints = surf.localPoints(); | |
| const point& base = localPoints[nearPointi]; | |
| const labelList& pEdges = surf.pointEdges()[nearPointi]; | |
| scalar minDistSqr = Foam::sqr(great); | |
| label minEdgeI = -1; | |
| forAll(pEdges, i) | |
| { | |
| label edgeI = pEdges[i]; | |
| const edge& e = edges[edgeI]; | |
| label otherPointi = e.otherVertex(nearPointi); | |
| // Get edge normal. | |
| vector eVec(localPoints[otherPointi] - base); | |
| scalar magEVec = mag(eVec); | |
| if (magEVec > vSmall) | |
| { | |
| eVec /= magEVec; | |
| // Get point along vector and determine closest. | |
| const point perturbPoint = base + eVec; | |
| scalar distSqr = Foam::magSqr(sample - perturbPoint); | |
| if (distSqr < minDistSqr) | |
| { | |
| minDistSqr = distSqr; | |
| minEdgeI = edgeI; | |
| } | |
| } | |
| } | |
| if (minEdgeI == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Problem: did not find edge closer than " << minDistSqr | |
| << abort(FatalError); | |
| } | |
| return edgeSide(surf, sample, nearestPoint, minEdgeI); | |
| } | |
| } | |
| Foam::triSurface Foam::triSurfaceTools::triangulate | |
| ( | |
| const polyBoundaryMesh& bMesh, | |
| const labelHashSet& includePatches, | |
| const bool verbose | |
| ) | |
| { | |
| const polyMesh& mesh = bMesh.mesh(); | |
| // Storage for surfaceMesh. Size estimate. | |
| DynamicList<labelledTri> triangles | |
| ( | |
| mesh.nFaces() - mesh.nInternalFaces() | |
| ); | |
| polygonTriangulate triEngine; | |
| label newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| const pointField& points = patch.points(); | |
| label nTriTotal = 0; | |
| forAll(patch, patchFacei) | |
| { | |
| const face& f = patch[patchFacei]; | |
| triEngine.triangulate(UIndirectList<point>(points, f)); | |
| forAll(triEngine.triPoints(), triFacei) | |
| { | |
| triangles.append | |
| ( | |
| labelledTri(triEngine.triPoints(triFacei, f), newPatchi) | |
| ); | |
| nTriTotal++; | |
| } | |
| } | |
| if (verbose) | |
| { | |
| Pout<< patch.name() << " : generated " << nTriTotal | |
| << " triangles from " << patch.size() << " faces with" | |
| << " new patchid " << newPatchi << endl; | |
| } | |
| newPatchi++; | |
| } | |
| triangles.shrink(); | |
| // Create globally numbered tri surface | |
| triSurface rawSurface(triangles, mesh.points()); | |
| // Create locally numbered tri surface | |
| triSurface surface | |
| ( | |
| rawSurface.localFaces(), | |
| rawSurface.localPoints() | |
| ); | |
| // Add patch names to surface | |
| surface.patches().setSize(newPatchi); | |
| newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| surface.patches()[newPatchi].name() = patch.name(); | |
| surface.patches()[newPatchi].geometricType() = patch.type(); | |
| newPatchi++; | |
| } | |
| return surface; | |
| } | |
| Foam::triSurface Foam::triSurfaceTools::triangulate | |
| ( | |
| const polyBoundaryMesh& bMesh, | |
| const labelHashSet& includePatches, | |
| const boundBox& bBox, | |
| const bool verbose | |
| ) | |
| { | |
| const polyMesh& mesh = bMesh.mesh(); | |
| // Storage for surfaceMesh. Size estimate. | |
| DynamicList<labelledTri> triangles | |
| ( | |
| mesh.nFaces() - mesh.nInternalFaces() | |
| ); | |
| polygonTriangulate triEngine; | |
| label newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| const pointField& points = patch.points(); | |
| label nTriTotal = 0; | |
| forAll(patch, patchFacei) | |
| { | |
| const face& f = patch[patchFacei]; | |
| if (bBox.containsAny(points, f)) | |
| { | |
| triEngine.triangulate(UIndirectList<point>(points, f)); | |
| forAll(triEngine.triPoints(), triFacei) | |
| { | |
| triangles.append | |
| ( | |
| labelledTri(triEngine.triPoints(triFacei, f), newPatchi) | |
| ); | |
| nTriTotal++; | |
| } | |
| } | |
| } | |
| if (verbose) | |
| { | |
| Pout<< patch.name() << " : generated " << nTriTotal | |
| << " triangles from " << patch.size() << " faces with" | |
| << " new patchid " << newPatchi << endl; | |
| } | |
| newPatchi++; | |
| } | |
| triangles.shrink(); | |
| // Create globally numbered tri surface | |
| triSurface rawSurface(triangles, mesh.points()); | |
| // Create locally numbered tri surface | |
| triSurface surface | |
| ( | |
| rawSurface.localFaces(), | |
| rawSurface.localPoints() | |
| ); | |
| // Add patch names to surface | |
| surface.patches().setSize(newPatchi); | |
| newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| surface.patches()[newPatchi].name() = patch.name(); | |
| surface.patches()[newPatchi].geometricType() = patch.type(); | |
| newPatchi++; | |
| } | |
| return surface; | |
| } | |
| // triangulation of boundaryMesh | |
| Foam::triSurface Foam::triSurfaceTools::triangulateFaceCentre | |
| ( | |
| const polyBoundaryMesh& bMesh, | |
| const labelHashSet& includePatches, | |
| const bool verbose | |
| ) | |
| { | |
| const polyMesh& mesh = bMesh.mesh(); | |
| // Storage for new points = meshpoints + face centres. | |
| const pointField& points = mesh.points(); | |
| const pointField& faceCentres = mesh.faceCentres(); | |
| pointField newPoints(points.size() + faceCentres.size()); | |
| label newPointi = 0; | |
| forAll(points, pointi) | |
| { | |
| newPoints[newPointi++] = points[pointi]; | |
| } | |
| forAll(faceCentres, facei) | |
| { | |
| newPoints[newPointi++] = faceCentres[facei]; | |
| } | |
| // Count number of faces. | |
| DynamicList<labelledTri> triangles | |
| ( | |
| mesh.nFaces() - mesh.nInternalFaces() | |
| ); | |
| label newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| label nTriTotal = 0; | |
| forAll(patch, patchFacei) | |
| { | |
| // Face in global coords. | |
| const face& f = patch[patchFacei]; | |
| // Index in newPointi of face centre. | |
| label fc = points.size() + patchFacei + patch.start(); | |
| forAll(f, fp) | |
| { | |
| label fp1 = f.fcIndex(fp); | |
| triangles.append(labelledTri(f[fp], f[fp1], fc, newPatchi)); | |
| nTriTotal++; | |
| } | |
| } | |
| if (verbose) | |
| { | |
| Pout<< patch.name() << " : generated " << nTriTotal | |
| << " triangles from " << patch.size() << " faces with" | |
| << " new patchid " << newPatchi << endl; | |
| } | |
| newPatchi++; | |
| } | |
| triangles.shrink(); | |
| // Create globally numbered tri surface | |
| triSurface rawSurface(triangles, newPoints); | |
| // Create locally numbered tri surface | |
| triSurface surface | |
| ( | |
| rawSurface.localFaces(), | |
| rawSurface.localPoints() | |
| ); | |
| // Add patch names to surface | |
| surface.patches().setSize(newPatchi); | |
| newPatchi = 0; | |
| forAllConstIter(labelHashSet, includePatches, iter) | |
| { | |
| const label patchi = iter.key(); | |
| const polyPatch& patch = bMesh[patchi]; | |
| surface.patches()[newPatchi].name() = patch.name(); | |
| surface.patches()[newPatchi].geometricType() = patch.type(); | |
| newPatchi++; | |
| } | |
| return surface; | |
| } | |
| Foam::triSurface Foam::triSurfaceTools::delaunay2D(const List<vector2D>& pts) | |
| { | |
| // Vertices in geompack notation. Note that could probably just use | |
| // pts.begin() if double precision. | |
| List<doubleScalar> geompackVertices(2*pts.size()); | |
| label doubleI = 0; | |
| forAll(pts, i) | |
| { | |
| geompackVertices[doubleI++] = pts[i][0]; | |
| geompackVertices[doubleI++] = pts[i][1]; | |
| } | |
| // Storage for triangles | |
| int m2 = 3; | |
| List<int> triangle_node(m2*3*pts.size()); | |
| List<int> triangle_neighbor(m2*3*pts.size()); | |
| // Triangulate | |
| int nTris = 0; | |
| int err = dtris2 | |
| ( | |
| pts.size(), | |
| geompackVertices.begin(), | |
| &nTris, | |
| triangle_node.begin(), | |
| triangle_neighbor.begin() | |
| ); | |
| if (err != 0) | |
| { | |
| FatalErrorInFunction | |
| << "Failed dtris2 with vertices:" << pts.size() | |
| << abort(FatalError); | |
| } | |
| // Trim | |
| triangle_node.setSize(3*nTris); | |
| triangle_neighbor.setSize(3*nTris); | |
| // Convert to triSurface. | |
| List<labelledTri> faces(nTris); | |
| forAll(faces, i) | |
| { | |
| faces[i] = labelledTri | |
| ( | |
| triangle_node[3*i]-1, | |
| triangle_node[3*i+1]-1, | |
| triangle_node[3*i+2]-1, | |
| 0 | |
| ); | |
| } | |
| pointField points(pts.size()); | |
| forAll(pts, i) | |
| { | |
| points[i][0] = pts[i][0]; | |
| points[i][1] = pts[i][1]; | |
| points[i][2] = 0.0; | |
| } | |
| return triSurface(faces, points); | |
| } | |
| void Foam::triSurfaceTools::calcInterpolationWeights | |
| ( | |
| const triPointRef& tri, | |
| const point& p, | |
| FixedList<scalar, 3>& weights | |
| ) | |
| { | |
| // calculate triangle edge vectors and triangle face normal | |
| // the 'i':th edge is opposite node i | |
| FixedList<vector, 3> edge; | |
| edge[0] = tri.c()-tri.b(); | |
| edge[1] = tri.a()-tri.c(); | |
| edge[2] = tri.b()-tri.a(); | |
| vector triangleFaceNormal = edge[1] ^ edge[2]; | |
| // calculate edge normal (pointing inwards) | |
| FixedList<vector, 3> normal; | |
| for (label i=0; i<3; i++) | |
| { | |
| normal[i] = triangleFaceNormal ^ edge[i]; | |
| normal[i] /= mag(normal[i]) + vSmall; | |
| } | |
| weights[0] = ((p-tri.b()) & normal[0]) / max(vSmall, normal[0] & edge[1]); | |
| weights[1] = ((p-tri.c()) & normal[1]) / max(vSmall, normal[1] & edge[2]); | |
| weights[2] = ((p-tri.a()) & normal[2]) / max(vSmall, normal[2] & edge[0]); | |
| } | |
| // Calculate weighting factors from samplePts to triangle it is in. | |
| // Uses linear search. | |
| void Foam::triSurfaceTools::calcInterpolationWeights | |
| ( | |
| const triSurface& s, | |
| const pointField& samplePts, | |
| List<FixedList<label, 3>>& allVerts, | |
| List<FixedList<scalar, 3>>& allWeights | |
| ) | |
| { | |
| allVerts.setSize(samplePts.size()); | |
| allWeights.setSize(samplePts.size()); | |
| const pointField& points = s.points(); | |
| forAll(samplePts, i) | |
| { | |
| const point& samplePt = samplePts[i]; | |
| FixedList<label, 3>& verts = allVerts[i]; | |
| FixedList<scalar, 3>& weights = allWeights[i]; | |
| scalar minDistance = great; | |
| forAll(s, facei) | |
| { | |
| const labelledTri& f = s[facei]; | |
| triPointRef tri(f.tri(points)); | |
| label nearType, nearLabel; | |
| pointHit nearest = tri.nearestPointClassify | |
| ( | |
| samplePt, | |
| nearType, | |
| nearLabel | |
| ); | |
| if (nearest.hit()) | |
| { | |
| // samplePt inside triangle | |
| verts[0] = f[0]; | |
| verts[1] = f[1]; | |
| verts[2] = f[2]; | |
| calcInterpolationWeights(tri, nearest.rawPoint(), weights); | |
| // Pout<< "calcScalingFactors : samplePt:" << samplePt | |
| // << " inside triangle:" << facei | |
| // << " verts:" << verts | |
| // << " weights:" << weights | |
| // << endl; | |
| break; | |
| } | |
| else if (nearest.distance() < minDistance) | |
| { | |
| minDistance = nearest.distance(); | |
| // Outside triangle. Store nearest. | |
| if (nearType == triPointRef::POINT) | |
| { | |
| verts[0] = f[nearLabel]; | |
| weights[0] = 1; | |
| verts[1] = -1; | |
| weights[1] = -great; | |
| verts[2] = -1; | |
| weights[2] = -great; | |
| // Pout<< "calcScalingFactors : samplePt:" << samplePt | |
| // << " distance:" << nearest.distance() | |
| // << " from point:" << points[f[nearLabel]] | |
| // << endl; | |
| } | |
| else if (nearType == triPointRef::EDGE) | |
| { | |
| verts[0] = f[nearLabel]; | |
| verts[1] = f[f.fcIndex(nearLabel)]; | |
| verts[2] = -1; | |
| const point& p0 = points[verts[0]]; | |
| const point& p1 = points[verts[1]]; | |
| scalar s = min | |
| ( | |
| 1, | |
| max | |
| ( | |
| 0, | |
| mag(nearest.rawPoint() - p0)/mag(p1 - p0) | |
| ) | |
| ); | |
| // Interpolate | |
| weights[0] = 1 - s; | |
| weights[1] = s; | |
| weights[2] = -great; | |
| // Pout<< "calcScalingFactors : samplePt:" << samplePt | |
| // << " distance:" << nearest.distance() | |
| // << " from edge:" << p0 << p1 << " s:" << s | |
| // << endl; | |
| } | |
| else | |
| { | |
| // triangle. Can only happen because of truncation errors. | |
| verts[0] = f[0]; | |
| verts[1] = f[1]; | |
| verts[2] = f[2]; | |
| calcInterpolationWeights(tri, nearest.rawPoint(), weights); | |
| // Pout<< "calcScalingFactors : samplePt:" << samplePt | |
| // << " distance:" << nearest.distance() | |
| // << " to verts:" << verts | |
| // << " weights:" << weights | |
| // << endl; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // Tracking: | |
| // Test point on surface to see if is on face,edge or point. | |
| Foam::surfaceLocation Foam::triSurfaceTools::classify | |
| ( | |
| const triSurface& s, | |
| const label triI, | |
| const point& trianglePoint | |
| ) | |
| { | |
| surfaceLocation nearest; | |
| // Nearest point could be on point or edge. Retest. | |
| label index, elemType; | |
| // bool inside = | |
| triPointRef(s[triI].tri(s.points())).classify | |
| ( | |
| trianglePoint, | |
| elemType, | |
| index | |
| ); | |
| nearest.setPoint(trianglePoint); | |
| if (elemType == triPointRef::NONE) | |
| { | |
| nearest.setHit(); | |
| nearest.setIndex(triI); | |
| nearest.elementType() = triPointRef::NONE; | |
| } | |
| else if (elemType == triPointRef::EDGE) | |
| { | |
| nearest.setMiss(); | |
| nearest.setIndex(s.faceEdges()[triI][index]); | |
| nearest.elementType() = triPointRef::EDGE; | |
| } | |
| else // if (elemType == triPointRef::POINT) | |
| { | |
| nearest.setMiss(); | |
| nearest.setIndex(s.localFaces()[triI][index]); | |
| nearest.elementType() = triPointRef::POINT; | |
| } | |
| return nearest; | |
| } | |
| Foam::surfaceLocation Foam::triSurfaceTools::trackToEdge | |
| ( | |
| const triSurface& s, | |
| const surfaceLocation& start, | |
| const surfaceLocation& end, | |
| const plane& cutPlane | |
| ) | |
| { | |
| // Start off from starting point | |
| surfaceLocation nearest = start; | |
| nearest.setMiss(); | |
| // See if in same triangle as endpoint. If so snap. | |
| snapToEnd(s, end, nearest); | |
| if (!nearest.hit()) | |
| { | |
| // Not yet at end point | |
| if (start.elementType() == triPointRef::NONE) | |
| { | |
| // Start point is inside triangle. Trivial cases already handled | |
| // above. | |
| // end point is on edge or point so cross current triangle to | |
| // see which edge is cut. | |
| nearest = cutEdge | |
| ( | |
| s, | |
| start.index(), // triangle | |
| -1, // excludeEdge | |
| -1, // excludePoint | |
| start.rawPoint(), | |
| cutPlane, | |
| end.rawPoint() | |
| ); | |
| nearest.elementType() = triPointRef::EDGE; | |
| nearest.triangle() = start.index(); | |
| nearest.setMiss(); | |
| } | |
| else if (start.elementType() == triPointRef::EDGE) | |
| { | |
| // Pick connected triangle that is most in direction. | |
| const labelList& eFaces = s.edgeFaces()[start.index()]; | |
| nearest = visitFaces | |
| ( | |
| s, | |
| eFaces, | |
| start, | |
| start.index(), // excludeEdgeI | |
| -1, // excludePointi | |
| end, | |
| cutPlane | |
| ); | |
| } | |
| else // start.elementType() == triPointRef::POINT | |
| { | |
| const labelList& pFaces = s.pointFaces()[start.index()]; | |
| nearest = visitFaces | |
| ( | |
| s, | |
| pFaces, | |
| start, | |
| -1, // excludeEdgeI | |
| start.index(), // excludePointi | |
| end, | |
| cutPlane | |
| ); | |
| } | |
| snapToEnd(s, end, nearest); | |
| } | |
| return nearest; | |
| } | |
| void Foam::triSurfaceTools::track | |
| ( | |
| const triSurface& s, | |
| const surfaceLocation& endInfo, | |
| const plane& cutPlane, | |
| surfaceLocation& hitInfo | |
| ) | |
| { | |
| // OFstream str("track.obj"); | |
| // label vertI = 0; | |
| // meshTools::writeOBJ(str, hitInfo.rawPoint()); | |
| // vertI++; | |
| // Track across surface. | |
| while (true) | |
| { | |
| // Pout<< "Tracking from:" << nl | |
| // << " " << hitInfo.info() | |
| // << endl; | |
| hitInfo = trackToEdge | |
| ( | |
| s, | |
| hitInfo, | |
| endInfo, | |
| cutPlane | |
| ); | |
| // meshTools::writeOBJ(str, hitInfo.rawPoint()); | |
| // vertI++; | |
| // str<< "l " << vertI-1 << ' ' << vertI << nl; | |
| // Pout<< "Tracked to:" << nl | |
| // << " " << hitInfo.info() << endl; | |
| if (hitInfo.hit() || hitInfo.triangle() == -1) | |
| { | |
| break; | |
| } | |
| } | |
| } | |
| // ************************************************************************* // | |