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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::triSurfaceTools | |
| Description | |
| A collection of tools for triSurface. | |
| SourceFiles | |
| triSurfaceTools.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| // Forward declaration of classes | |
| class triSurface; | |
| class edge; | |
| class labelledTri; | |
| class polyBoundaryMesh; | |
| class plane; | |
| class boundBox; | |
| /*---------------------------------------------------------------------------*\ | |
| Class triSurfaceTools Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| class triSurfaceTools | |
| { | |
| // Private Member Functions | |
| // Refinement | |
| enum refineType | |
| { | |
| NONE, | |
| RED, | |
| GREEN | |
| }; | |
| static void calcRefineStatus | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| List<refineType>& refine | |
| ); | |
| static void greenRefine | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI, | |
| const label newPointi, | |
| DynamicList<labelledTri>& newFaces | |
| ); | |
| static triSurface doRefine | |
| ( | |
| const triSurface& surf, | |
| const List<refineType>& refineStatus | |
| ); | |
| // Coarsening | |
| static scalar faceCosAngle | |
| ( | |
| const point& pStart, | |
| const point& pEnd, | |
| const point& pLeft, | |
| const point& pRight | |
| ); | |
| static void protectNeighbours | |
| ( | |
| const triSurface& surf, | |
| const label vertI, | |
| labelList& faceStatus | |
| ); | |
| //- Faces to collapse because of edge collapse | |
| static labelHashSet getCollapsedFaces | |
| ( | |
| const triSurface& surf, | |
| label edgeI | |
| ); | |
| // Return value of faceUsed for faces using vertI (local numbering). | |
| // Used internally. | |
| static label vertexUsesFace | |
| ( | |
| const triSurface& surf, | |
| const labelHashSet& faceUsed, | |
| const label vertI | |
| ); | |
| // Get new connections between faces (because of edge collapse) | |
| // in form of tables: | |
| // - given edge get other edge | |
| // - given edge get other face | |
| // A face using point v1 on edge will get connected to a face using | |
| // point v2 if they share a common vertex | |
| // (but not a common edge since then the triangles collapse to | |
| // nothing) | |
| static void getMergedEdges | |
| ( | |
| const triSurface& surf, | |
| const label edgeI, | |
| const labelHashSet& collapsedFaces, | |
| HashTable<label, label, Hash<label>>& edgeToEdge, | |
| HashTable<label, label, Hash<label>>& edgeToFace | |
| ); | |
| //- Calculates (cos of) angle across edgeI of facei, | |
| // taking into account updated addressing (resulting from edge | |
| // collapse) | |
| static scalar edgeCosAngle | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace, | |
| const label facei, | |
| const label edgeI | |
| ); | |
| //- Calculate minimum (cos of) edge angle using addressing from | |
| // collapsing | |
| // edge to v1 at pt. Returns 1 if v1 is on edge without neighbours | |
| // (and hence no edge angle can be defined) | |
| static scalar collapseMinCosAngle | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace | |
| ); | |
| //- Like collapseMinCosAngle but return true for value < minCos | |
| bool collapseCreatesFold | |
| ( | |
| const triSurface& surf, | |
| const label v1, | |
| const point& pt, | |
| const labelHashSet& collapsedFaces, | |
| const HashTable<label, label, Hash<label>>& edgeToEdge, | |
| const HashTable<label, label, Hash<label>>& edgeToFace, | |
| const scalar minCos | |
| ); | |
| ////- Checks if edge collapse creates triangles on top of each | |
| //// other | |
| // static bool collapseCreatesDuplicates | |
| //( | |
| // const triSurface& surf, | |
| // const label edgeI, | |
| // const HashTable<bool, label, Hash<label>>& collapsedFaces | |
| //); | |
| // Tracking | |
| //- Finds the triangle edge/point cut by the plane between | |
| // a point inside/on edge of a triangle and a point outside. | |
| // Returns | |
| // - location on edge/point and hit() | |
| // - or miss() if no intersection found | |
| static surfaceLocation cutEdge | |
| ( | |
| const triSurface& s, | |
| const label triI, | |
| const label excludeEdgeI, | |
| const label excludePointi, | |
| const point& triPoint, | |
| const plane& cutPlane, | |
| const point& toPoint | |
| ); | |
| //- Checks if current is on the same triangle as the endpoint | |
| // and shifts it there. If so updates current and sets a hit. | |
| static void snapToEnd | |
| ( | |
| const triSurface& s, | |
| const surfaceLocation& endInfo, | |
| surfaceLocation& current | |
| ); | |
| //- Visits faces eFaces around start. Does not visit triangle | |
| // start.triangle() nor edge excludeEdgeI. | |
| // Returns edge, triangle (if more than one choice) which gets | |
| // us nearer endpoint. | |
| // Returns | |
| // - hit() if triangle contains endpoint | |
| // - triangle()=-1 if no triangle found | |
| // - nearest triangle/edge otherwise | |
| static surfaceLocation visitFaces | |
| ( | |
| const triSurface& s, | |
| const labelList& eFaces, | |
| const surfaceLocation& start, | |
| const label excludeEdgeI, | |
| const label excludePointi, | |
| const surfaceLocation& end, | |
| const plane& cutPlane | |
| ); | |
| public: | |
| // OBJ writing | |
| //- Write pointField to OBJ format file | |
| static void writeOBJ | |
| ( | |
| const fileName& fName, | |
| const pointField& pts | |
| ); | |
| //- Write vertex subset to OBJ format file | |
| static void writeOBJ | |
| ( | |
| const triSurface& surf, | |
| const fileName& fName, | |
| const boolList& markedVerts | |
| ); | |
| // Additional addressing | |
| //- Get all triangles using edge endpoint | |
| static void getVertexTriangles | |
| ( | |
| const triSurface& surf, | |
| const label edgeI, | |
| labelList& edgeTris | |
| ); | |
| //- Get all vertices (local numbering) connected to vertices of edge | |
| static labelList getVertexVertices | |
| ( | |
| const triSurface& surf, | |
| const edge& e | |
| ); | |
| ////- Order vertices consistent with face | |
| // static void orderVertices | |
| //( | |
| // const labelledTri& f, | |
| // const label v1, | |
| // const label v2, | |
| // label& vA, | |
| // label& vB | |
| //); | |
| //- Get face connected to edge not facei | |
| static label otherFace | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI | |
| ); | |
| //- Get the two edges on facei counterclockwise after edgeI | |
| static void otherEdges | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI, | |
| label& e1, | |
| label& e2 | |
| ); | |
| //- Get the two vertices (local numbering) on facei counterclockwise | |
| // vertI | |
| static void otherVertices | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label vertI, | |
| label& vert1I, | |
| label& vert2I | |
| ); | |
| //- Get edge opposite vertex (local numbering) | |
| static label oppositeEdge | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label vertI | |
| ); | |
| //- Get vertex (local numbering) opposite edge | |
| static label oppositeVertex | |
| ( | |
| const triSurface& surf, | |
| const label facei, | |
| const label edgeI | |
| ); | |
| //- Returns edge label connecting v1, v2 (local numbering) | |
| static label getEdge | |
| ( | |
| const triSurface& surf, | |
| const label vert1I, | |
| const label vert2I | |
| ); | |
| //- Return index of triangle (or -1) using all three edges | |
| static label getTriangle | |
| ( | |
| const triSurface& surf, | |
| const label e0I, | |
| const label e1I, | |
| const label e2I | |
| ); | |
| // Coarsening | |
| //- Create new triSurface by collapsing edges to edge mids. | |
| static triSurface collapseEdges | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapsableEdges | |
| ); | |
| //- Face collapse status. | |
| // anyEdge: any edge can be collapsed | |
| // noEdge: no edge can be collapsed | |
| // collapsed: already collapsed | |
| // >0: edge label that can be collapsed | |
| static const label ANYEDGE; | |
| static const label NOEDGE; | |
| static const label COLLAPSED; | |
| //- Create new triSurface by collapsing edges to specified | |
| // positions. faceStatus allows | |
| // explicit control over which faces need to be protected (see above). | |
| // faceStatus gets updated to protect collapsing already collapsed | |
| // faces. | |
| static triSurface collapseEdges | |
| ( | |
| const triSurface& surf, | |
| const labelList& collapsableEdges, | |
| const pointField& edgeMids, | |
| labelList& faceStatus | |
| ); | |
| // Refinement | |
| //- Refine edges by splitting to opposite vertex | |
| static triSurface greenRefine | |
| ( | |
| const triSurface& surf, | |
| const labelList& refineEdges | |
| ); | |
| //- Refine face by splitting all edges. Neighbouring face is | |
| // greenRefine'd. | |
| static triSurface redGreenRefine | |
| ( | |
| const triSurface& surf, | |
| const labelList& refineFaces | |
| ); | |
| // Geometric | |
| //- Returns element in edgeIndices with minimum length | |
| static label minEdge | |
| ( | |
| const triSurface& surf, | |
| const labelList& edgeIndices | |
| ); | |
| //- Returns element in edgeIndices with minimum length | |
| static label maxEdge | |
| ( | |
| const triSurface& surf, | |
| const labelList& edgeIndices | |
| ); | |
| //- Merge points within distance | |
| static triSurface mergePoints | |
| ( | |
| const triSurface& surf, | |
| const scalar mergeTol | |
| ); | |
| //- Triangle (unit) normal. If nearest point to triangle on edge use | |
| // edge normal (calculated on the fly); if on vertex use vertex normal. | |
| // Uses planarTol. | |
| static vector surfaceNormal | |
| ( | |
| const triSurface& surf, | |
| const label nearestFacei, | |
| const point& nearestPt | |
| ); | |
| //- On which side of surface | |
| enum sideType | |
| { | |
| UNKNOWN, // cannot be determined (e.g. non-manifold) | |
| INSIDE, // inside | |
| OUTSIDE // outside | |
| }; | |
| //- If nearest point is on edgeI, determine on which side of surface | |
| // sample is. | |
| static sideType edgeSide | |
| ( | |
| const triSurface& surf, | |
| const point& sample, | |
| const point& nearestPoint, | |
| const label edgeI | |
| ); | |
| //- Given nearest point (to sample) on surface determines which side | |
| // sample is. Uses either face normal, edge normal or point normal | |
| // (non-trivial). Uses triangle::classify. | |
| static sideType surfaceSide | |
| ( | |
| const triSurface& surf, | |
| const point& sample, | |
| const label nearestFacei | |
| ); | |
| // Triangulation of faces | |
| //- Simple triangulation of (selected patches of) boundaryMesh. Needs | |
| // polyMesh (or polyBoundaryMesh) since only at this level are the | |
| // triangles on neighbouring patches connected. | |
| static triSurface triangulate | |
| ( | |
| const polyBoundaryMesh& mBesh, | |
| const labelHashSet& includePatches, | |
| const bool verbose = false | |
| ); | |
| static triSurface triangulate | |
| ( | |
| const polyBoundaryMesh& bMesh, | |
| const labelHashSet& includePatches, | |
| const boundBox& bBox, | |
| const bool verbose = false | |
| ); | |
| //- Face-centre triangulation of (selected patches of) boundaryMesh. | |
| // Needs | |
| // polyMesh (or polyBoundaryMesh) since only at this level are the | |
| // triangles on neighbouring patches connected. | |
| triSurface triangulateFaceCentre | |
| ( | |
| const polyBoundaryMesh& mBesh, | |
| const labelHashSet& includePatches, | |
| const bool verbose = false | |
| ); | |
| // Triangulation and interpolation | |
| //- Calculate linear interpolation weights for point (guaranteed to be | |
| // inside triangle) | |
| static void calcInterpolationWeights | |
| ( | |
| const triPointRef&, | |
| const point&, | |
| FixedList<scalar, 3>& weights | |
| ); | |
| // Calculate weighting factors from samplePts to triangle it is in. | |
| // Uses linear search to find triangle. | |
| // Vertices are: | |
| // (a b c) : vertices of the triangle abc the point is in | |
| // or if the point is outside all triangles: | |
| // (a b -1) : the edge ab the point is nearest to. | |
| // (a -1 -1) : the vertex a the point is nearest to | |
| static void calcInterpolationWeights | |
| ( | |
| const triSurface& s, | |
| const pointField& samplePts, | |
| List<FixedList<label, 3>>& verts, | |
| List<FixedList<scalar, 3>>& weights | |
| ); | |
| //- Do unconstrained Delaunay of points. Returns triSurface with 3D | |
| // points with z=0. All triangles in region 0. | |
| static triSurface delaunay2D(const List<vector2D>&); | |
| // Tracking | |
| //- Test point on plane of triangle to see if on edge or point or inside | |
| static surfaceLocation classify | |
| ( | |
| const triSurface&, | |
| const label triI, | |
| const point& trianglePoint | |
| ); | |
| //- Track on surface to get closer to point. | |
| // Possible situations: | |
| // - 1. reached endpoint | |
| // - 2. reached edge (normal situation) | |
| // - 3. reached end of surface (edge on single face) | |
| // Input: | |
| // - starting position+triangle/edge/point (so has to be on surface!) | |
| // - (optional) previous position+triangle/edge/point to prevent | |
| // going back. Set index (of triangle/edge/point) to -1 if not | |
| // used. | |
| // - end position+triangle/edge/point (so has to be on surface!) | |
| // - plane to follow. Has to go through end point! | |
| // Returns: | |
| // - true if end point reached (situation 1) | |
| // - new position+triangle/edge/point | |
| // Caller has to check for situation 3 by checking that triangle() | |
| // is not set. | |
| static surfaceLocation trackToEdge | |
| ( | |
| const triSurface&, | |
| const surfaceLocation& start, | |
| const surfaceLocation& end, | |
| const plane& cutPlane | |
| ); | |
| //- Track from edge to edge across surface. Uses trackToEdge. | |
| // Not really useful by itself, more example of how to use trackToEdge. | |
| // endInfo should be location on surface. | |
| // hitInfo should be initialised to starting location (on surface as | |
| // well). Upon return is set to end location. | |
| static void track | |
| ( | |
| const triSurface&, | |
| const surfaceLocation& endInfo, | |
| const plane& cutPlane, | |
| surfaceLocation& hitInfo | |
| ); | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |