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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::searchableSurfaces::distributedTriSurface | |
| Description | |
| IOoject and searching on distributed triSurface. All processor hold | |
| (possibly overlapping) part of the overall surface. All queries are | |
| distributed to the processor that can answer it and the result sent back. | |
| Can work in three modes: | |
| - follow : makes sure each processor has all the triangles inside the | |
| externally provided bounding box (usually the mesh bounding box). | |
| Guarantees minimum amount of communication since mesh-local queries | |
| should be answerable without any comms. | |
| - independent : surface is decomposed according to the triangle centres | |
| so the decomposition might be radically different from the mesh | |
| decomposition. Guarantees best memory balance but at the expense of | |
| more communication. | |
| - frozen : no change | |
| SourceFiles | |
| distributedTriSurface.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| class distributionMap; | |
| class decompositionMethod; | |
| // Typedefs | |
| typedef Pair<point> segment; | |
| template<> | |
| inline bool contiguous<segment>() {return contiguous<point>();} | |
| namespace searchableSurfaces | |
| { | |
| /*---------------------------------------------------------------------------*\ | |
| Class distributedTriSurface Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| class distributedTriSurface | |
| : | |
| public triSurface | |
| { | |
| public: | |
| // Static data | |
| enum distributionType | |
| { | |
| FOLLOW = 0, | |
| INDEPENDENT = 1, | |
| FROZEN = 2 | |
| }; | |
| static const NamedEnum<distributionType, 3> distributionTypeNames_; | |
| private: | |
| // Private Data | |
| //- Merging distance | |
| scalar mergeDist_; | |
| //- Decomposition used when independently decomposing surface. | |
| autoPtr<decompositionMethod> distributor_; | |
| //- Bounding box settings | |
| IOdictionary dict_; | |
| //- Bounding boxes of all processors | |
| List<List<treeBoundBox>> procBb_; | |
| //- Global triangle numbering | |
| mutable autoPtr<globalIndex> globalTris_; | |
| //- The distribution type. | |
| distributionType distType_; | |
| // Private Member Functions | |
| // Read | |
| //- Read my additional data | |
| bool read(); | |
| // Line intersection | |
| static bool isLocal | |
| ( | |
| const List<treeBoundBox>& myBbs, | |
| const point& start, | |
| const point& end | |
| ); | |
| //- Split segment into subsegments overlapping the processor | |
| // bounding box. | |
| // void Foam::distributedTriSurface::splitSegment | |
| //( | |
| // const label segmentI, | |
| // const point& start, | |
| // const point& end, | |
| // const treeBoundBox& bb, | |
| // | |
| // DynamicList<segment>& allSegments, | |
| // DynamicList<label>& allSegmentMap, | |
| // DynamicList<label> sendMap | |
| //) const | |
| //- Distribute segments into overlapping processor | |
| // bounding boxes. Sort per processor. | |
| void distributeSegment | |
| ( | |
| const label, | |
| const point& start, | |
| const point& end, | |
| DynamicList<segment>&, | |
| DynamicList<label>&, | |
| List<DynamicList<label>>& | |
| ) const; | |
| //- Divide edges into local and remote segments. Construct map to | |
| // distribute and collect data. | |
| autoPtr<distributionMap> distributeSegments | |
| ( | |
| const pointField& start, | |
| const pointField& end, | |
| List<segment>& allSegments, | |
| List<label>& allSegmentMap | |
| ) const; | |
| //- Split edges, distribute, test and collect. | |
| void findLine | |
| ( | |
| const bool nearestIntersection, | |
| const pointField& start, | |
| const pointField& end, | |
| List<pointIndexHit>& info | |
| ) const; | |
| // Triangle index | |
| //- Obtains global indices from pointIndexHit and swaps them back | |
| // to their original processor. Used to calculate local region | |
| // and normal. | |
| autoPtr<distributionMap> calcLocalQueries | |
| ( | |
| const List<pointIndexHit>&, | |
| labelList& triangleIndex | |
| ) const; | |
| // Nearest | |
| label calcOverlappingProcs | |
| ( | |
| const point& centre, | |
| const scalar radiusSqr, | |
| boolList& overlaps | |
| ) const; | |
| autoPtr<distributionMap> calcLocalQueries | |
| ( | |
| const pointField& centres, | |
| const scalarField& radiusSqr, | |
| pointField& allCentres, | |
| scalarField& allRadiusSqr, | |
| labelList& allSegmentMap | |
| ) const; | |
| // Surface redistribution | |
| //- Finds new bounds based on an independent decomposition. | |
| List<List<treeBoundBox>> independentlyDistributedBbs | |
| ( | |
| const Foam::triSurface& | |
| ); | |
| //- Does any part of triangle overlap bb. | |
| static bool overlaps | |
| ( | |
| const List<treeBoundBox>& bb, | |
| const point& p0, | |
| const point& p1, | |
| const point& p2 | |
| ); | |
| //- Find points used in subset | |
| static void subsetMeshMap | |
| ( | |
| const Foam::triSurface& s, | |
| const boolList& include, | |
| const label nIncluded, | |
| labelList& newToOldPoints, | |
| labelList& oldToNewPoints, | |
| labelList& newToOldFaces | |
| ); | |
| //- Construct subsetted surface | |
| static Foam::triSurface subsetMesh | |
| ( | |
| const Foam::triSurface& s, | |
| const labelList& newToOldPoints, | |
| const labelList& oldToNewPoints, | |
| const labelList& newToOldFaces | |
| ); | |
| //- Subset given marked faces | |
| static Foam::triSurface subsetMesh | |
| ( | |
| const Foam::triSurface& s, | |
| const boolList& include, | |
| labelList& newToOldPoints, | |
| labelList& newToOldFaces | |
| ); | |
| //- Subset given marked faces | |
| static Foam::triSurface subsetMesh | |
| ( | |
| const Foam::triSurface& s, | |
| const labelList& newToOldFaces, | |
| labelList& newToOldPoints | |
| ); | |
| //- Find triangle otherF in allFaces. | |
| static label findTriangle | |
| ( | |
| const List<labelledTri>& allFaces, | |
| const labelListList& allPointFaces, | |
| const labelledTri& otherF | |
| ); | |
| //- Merge triSurface (subTris, subPoints) into allTris, allPoints. | |
| static void merge | |
| ( | |
| const scalar mergeDist, | |
| const List<labelledTri>& subTris, | |
| const pointField& subPoints, | |
| List<labelledTri>& allTris, | |
| pointField& allPoints, | |
| labelList& faceConstructMap, | |
| labelList& pointConstructMap | |
| ); | |
| //- Distribute stored fields | |
| template<class Type> | |
| void distributeFields(const distributionMap& map); | |
| public: | |
| //- Runtime type information | |
| TypeName("distributedTriSurface"); | |
| // Constructors | |
| //- Construct from triSurface | |
| distributedTriSurface | |
| ( | |
| const IOobject&, | |
| const Foam::triSurface&, | |
| const dictionary& dict | |
| ); | |
| //- Construct read. Does findInstance to find io.local(). | |
| distributedTriSurface(const IOobject& io); | |
| //- Construct from dictionary (used by searchableSurface). | |
| // Does read. Does findInstance to find io.local(). | |
| distributedTriSurface | |
| ( | |
| const IOobject& io, | |
| const dictionary& dict | |
| ); | |
| //- Disallow default bitwise copy construction | |
| distributedTriSurface(const distributedTriSurface&) = delete; | |
| //- Destructor | |
| virtual ~distributedTriSurface(); | |
| //- Clear storage | |
| void clearOut(); | |
| // Member Functions | |
| //- Triangle indexing (demand driven) | |
| const globalIndex& globalTris() const; | |
| // searchableSurface implementation | |
| //- Whether supports volume type below. I.e. whether is closed. | |
| // Not supported. | |
| virtual bool hasVolumeType() const | |
| { | |
| return false; | |
| } | |
| //- Range of global indices that can be returned. | |
| virtual label globalSize() const | |
| { | |
| return globalTris().size(); | |
| } | |
| //- Does any part of the surface overlap the supplied bound box? | |
| using triSurface::overlaps; | |
| virtual void findNearest | |
| ( | |
| const pointField& sample, | |
| const scalarField& nearestDistSqr, | |
| List<pointIndexHit>& | |
| ) const; | |
| virtual void findLine | |
| ( | |
| const pointField& start, | |
| const pointField& end, | |
| List<pointIndexHit>& | |
| ) const; | |
| virtual void findLineAny | |
| ( | |
| const pointField& start, | |
| const pointField& end, | |
| List<pointIndexHit>& | |
| ) const; | |
| //- Get all intersections in order from start to end. | |
| virtual void findLineAll | |
| ( | |
| const pointField& start, | |
| const pointField& end, | |
| List<List<pointIndexHit>>& | |
| ) const; | |
| //- From a set of points and indices get the region | |
| virtual void getRegion | |
| ( | |
| const List<pointIndexHit>&, | |
| labelList& region | |
| ) const; | |
| //- From a set of points and indices get the normal | |
| virtual void getNormal | |
| ( | |
| const List<pointIndexHit>&, | |
| vectorField& normal | |
| ) const; | |
| //- Determine type (inside/outside/mixed) for point. unknown if | |
| // cannot be determined (e.g. non-manifold surface) | |
| virtual void getVolumeType | |
| ( | |
| const pointField&, | |
| List<volumeType>& | |
| ) const; | |
| //- Set bounds of surface. Bounds currently set as list of | |
| // bounding boxes. Will do redistribution of surface to locally | |
| // have all triangles overlapping bounds. | |
| // Larger bounds: more triangles (memory), more fully local tests | |
| // (quick). | |
| // keepNonLocal = true : keep triangles that do not overlap | |
| // any processor bounds. | |
| // Should really be split into a routine to determine decomposition | |
| // and one that does actual distribution but determining | |
| // decomposition with duplicate triangle merging requires | |
| // same amount as work as actual distribution. | |
| virtual void distribute | |
| ( | |
| const List<treeBoundBox>&, | |
| const bool keepNonLocal, | |
| autoPtr<distributionMap>& faceMap, | |
| autoPtr<distributionMap>& pointMap | |
| ); | |
| // Other | |
| //- WIP. From a set of hits (points and | |
| // indices) get the specified field. Misses do not get set. | |
| virtual void getField(const List<pointIndexHit>&, labelList&) const; | |
| //- Subset the part of surface that is overlapping bounds. | |
| static Foam::triSurface overlappingSurface | |
| ( | |
| const Foam::triSurface&, | |
| const List<treeBoundBox>&, | |
| labelList& subPointMap, | |
| labelList& subFaceMap | |
| ); | |
| //- Print some stats. Parallel aware version of | |
| // triSurface::writeStats. | |
| void writeStats(Ostream& os) const; | |
| // regIOobject implementation | |
| //- Write using given format, version and compression | |
| // Do not use the triSurface::writeObject since it | |
| // would filter out empty regions. These need to be preserved | |
| // in case we want to make decisions based on the number of | |
| // regions. | |
| virtual bool writeObject | |
| ( | |
| IOstream::streamFormat fmt, | |
| IOstream::versionNumber ver, | |
| IOstream::compressionType cmp, | |
| const bool write = true | |
| ) const; | |
| //- Is object global | |
| virtual bool global() const | |
| { | |
| return false; | |
| } | |
| // Member Operators | |
| //- Disallow default bitwise assignment | |
| void operator=(const distributedTriSurface&) = delete; | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End of namespace searchableSurfaces | |
| //- Trait for obtaining global status | |
| template<> | |
| struct typeGlobal<searchableSurfaces::distributedTriSurface> | |
| { | |
| static const bool global = false; | |
| }; | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |