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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Description | |
| Post-processing mesh subset tool. Given the original mesh and the | |
| list of selected cells, it creates the mesh consisting only of the | |
| desired cells, with the mapping list for points, faces, and cells. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| defineTypeNameAndDebug(fvMeshSubset, 0); | |
| } | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| bool Foam::fvMeshSubset::checkCellSubset() const | |
| { | |
| if (fvMeshSubsetPtr_.empty()) | |
| { | |
| FatalErrorInFunction | |
| << "void setCellSubset(const labelHashSet& cellsToSubset)" << endl | |
| << "before attempting to access subset data" | |
| << abort(FatalError); | |
| return false; | |
| } | |
| else | |
| { | |
| return true; | |
| } | |
| } | |
| void Foam::fvMeshSubset::markPoints | |
| ( | |
| const labelList& curPoints, | |
| Map<label>& pointMap | |
| ) | |
| { | |
| forAll(curPoints, pointi) | |
| { | |
| // Note: insert will only insert if not yet there. | |
| pointMap.insert(curPoints[pointi], 0); | |
| } | |
| } | |
| void Foam::fvMeshSubset::markPoints | |
| ( | |
| const labelList& curPoints, | |
| labelList& pointMap | |
| ) | |
| { | |
| forAll(curPoints, pointi) | |
| { | |
| pointMap[curPoints[pointi]] = 0; | |
| } | |
| } | |
| void Foam::fvMeshSubset::doCoupledPatches | |
| ( | |
| const bool syncPar, | |
| Map<label>& facesToSubset, | |
| labelList& nCellsUsingFace | |
| ) const | |
| { | |
| // Synchronise facesToSubset on both sides of coupled patches. | |
| // Marks faces that become 'uncoupled' with 3. | |
| const polyBoundaryMesh& oldPatches = baseMesh().poly().boundary(); | |
| label nUncoupled = 0; | |
| if (syncPar && Pstream::parRun()) | |
| { | |
| PstreamBuffers pBufs(Pstream::commsTypes::nonBlocking); | |
| // Send face usage across processor patches | |
| forAll(oldPatches, oldPatchi) | |
| { | |
| const polyPatch& pp = oldPatches[oldPatchi]; | |
| if (isA<processorPolyPatch>(pp)) | |
| { | |
| const processorPolyPatch& procPatch = | |
| refCast<const processorPolyPatch>(pp); | |
| UOPstream toNeighbour(procPatch.neighbProcNo(), pBufs); | |
| if (!facesToSubset.empty()) | |
| { | |
| DynamicList<label> patchFacesToSubset; | |
| forAll(pp, i) | |
| { | |
| if | |
| ( | |
| facesToSubset.found(pp.start()+i) | |
| && facesToSubset[pp.start()+i] == 1 | |
| ) | |
| { | |
| patchFacesToSubset.append(i); | |
| } | |
| } | |
| toNeighbour << patchFacesToSubset; | |
| } | |
| else if (!nCellsUsingFace.empty()) | |
| { | |
| toNeighbour << | |
| SubList<label>(nCellsUsingFace, pp.size(), pp.start()); | |
| } | |
| else | |
| { | |
| toNeighbour << labelList(); | |
| } | |
| } | |
| } | |
| pBufs.finishedSends(); | |
| // Receive face usage count and check for faces that become uncoupled. | |
| forAll(oldPatches, oldPatchi) | |
| { | |
| const polyPatch& pp = oldPatches[oldPatchi]; | |
| if (isA<processorPolyPatch>(pp)) | |
| { | |
| const processorPolyPatch& procPatch = | |
| refCast<const processorPolyPatch>(pp); | |
| UIPstream fromNeighbour(procPatch.neighbProcNo(), pBufs); | |
| const labelList nbrList(fromNeighbour); | |
| // Combine with this side. | |
| if (!facesToSubset.empty()) | |
| { | |
| const labelHashSet nbrPatchFacesToSubset(nbrList); | |
| forAll(pp, i) | |
| { | |
| if | |
| ( | |
| facesToSubset.found(pp.start()+i) | |
| && facesToSubset[pp.start()+i] == 1 | |
| && !nbrPatchFacesToSubset.found(i) | |
| ) | |
| { | |
| // Face's neighbour is no longer there. Mark face | |
| // off as coupled | |
| facesToSubset[pp.start()+i] = 3; | |
| nUncoupled++; | |
| } | |
| } | |
| } | |
| else if (!nCellsUsingFace.empty()) | |
| { | |
| const labelList& nbrCellsUsingFace(nbrList); | |
| // Combine with this side. | |
| forAll(pp, i) | |
| { | |
| if | |
| ( | |
| nCellsUsingFace[pp.start()+i] == 1 | |
| && nbrCellsUsingFace[i] == 0 | |
| ) | |
| { | |
| // Face's neighbour is no longer there. Mark face | |
| // off as coupled | |
| nCellsUsingFace[pp.start()+i] = 3; | |
| nUncoupled++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Do same for cyclics. | |
| forAll(oldPatches, oldPatchi) | |
| { | |
| const polyPatch& pp = oldPatches[oldPatchi]; | |
| if (isA<cyclicPolyPatch>(pp)) | |
| { | |
| const cyclicPolyPatch& cycPatch = | |
| refCast<const cyclicPolyPatch>(pp); | |
| if (!facesToSubset.empty()) | |
| { | |
| forAll(cycPatch, i) | |
| { | |
| const label thisFacei = cycPatch.start() + i; | |
| const label otherFacei = | |
| cycPatch.transformGlobalFace(thisFacei); | |
| if | |
| ( | |
| facesToSubset.found(thisFacei) | |
| && facesToSubset[thisFacei] == 1 | |
| && !facesToSubset.found(otherFacei) | |
| ) | |
| { | |
| facesToSubset[thisFacei] = 3; | |
| nUncoupled++; | |
| } | |
| } | |
| } | |
| else if (!nCellsUsingFace.empty()) | |
| { | |
| forAll(cycPatch, i) | |
| { | |
| const label thisFacei = cycPatch.start() + i; | |
| const label otherFacei = | |
| cycPatch.transformGlobalFace(thisFacei); | |
| if | |
| ( | |
| nCellsUsingFace[thisFacei] == 1 | |
| && nCellsUsingFace[otherFacei] == 0 | |
| ) | |
| { | |
| nCellsUsingFace[thisFacei] = 3; | |
| nUncoupled++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if (syncPar) | |
| { | |
| reduce(nUncoupled, sumOp()); | |
| } | |
| if (debug && nUncoupled > 0) | |
| { | |
| Info<< "Uncoupled " << nUncoupled << " faces on coupled patches. " | |
| << "(processorPolyPatch, cyclicPolyPatch)" << endl; | |
| } | |
| } | |
| Foam::labelList Foam::fvMeshSubset::subset | |
| ( | |
| const label nElems, | |
| const labelList& selectedElements, | |
| const labelList& subsetMap | |
| ) | |
| { | |
| // Mark selected elements. | |
| boolList selected(nElems, false); | |
| forAll(selectedElements, i) | |
| { | |
| selected[selectedElements[i]] = true; | |
| } | |
| // Count subset of selected elements | |
| label n = 0; | |
| forAll(subsetMap, i) | |
| { | |
| if (selected[subsetMap[i]]) | |
| { | |
| n++; | |
| } | |
| } | |
| // Collect selected elements | |
| labelList subsettedElements(n); | |
| n = 0; | |
| forAll(subsetMap, i) | |
| { | |
| if (selected[subsetMap[i]]) | |
| { | |
| subsettedElements[n++] = i; | |
| } | |
| } | |
| return subsettedElements; | |
| } | |
| void Foam::fvMeshSubset::subsetZones() | |
| { | |
| // Keep all zones, even if zero size. | |
| const pointZoneList& pointZones = baseMesh().pointZones(); | |
| // PointZones | |
| List<pointZone*> pZonePtrs(pointZones.size()); | |
| forAll(pointZones, i) | |
| { | |
| const pointZone& pz = pointZones[i]; | |
| pZonePtrs[i] = new pointZone | |
| ( | |
| pz.name(), | |
| subset(baseMesh().nPoints(), pz, pointMap()), | |
| fvMeshSubsetPtr_().pointZones() | |
| ); | |
| } | |
| // FaceZones | |
| const faceZoneList& faceZones = baseMesh().faceZones(); | |
| // Do we need to remove zones where the side we're interested in | |
| // no longer exists? Guess not. | |
| List<faceZone*> fZonePtrs(faceZones.size()); | |
| forAll(faceZones, i) | |
| { | |
| const faceZone& fz = faceZones[i]; | |
| // Expand faceZone to full mesh | |
| // +1 : part of faceZone, flipped | |
| // -1 : ,, , unflipped | |
| // 0 : not part of faceZone | |
| labelList zone(baseMesh().nFaces(), 0); | |
| if (fz.oriented()) | |
| { | |
| const boolList& flipMap = fz.flipMap(); | |
| forAll(fz, j) | |
| { | |
| if (flipMap[j]) | |
| { | |
| zone[fz[j]] = 1; | |
| } | |
| else | |
| { | |
| zone[fz[j]] = -1; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| forAll(fz, j) | |
| { | |
| zone[fz[j]] = -1; | |
| } | |
| } | |
| // Select faces | |
| label nSub = 0; | |
| forAll(faceMap(), j) | |
| { | |
| if (zone[faceMap()[j]] != 0) | |
| { | |
| nSub++; | |
| } | |
| } | |
| labelList subAddressing(nSub); | |
| boolList subFlipStatus(nSub); | |
| nSub = 0; | |
| forAll(faceMap(), subFacei) | |
| { | |
| const label meshFacei = faceMap()[subFacei]; | |
| if (zone[meshFacei] != 0) | |
| { | |
| subAddressing[nSub] = subFacei; | |
| const label subOwner = subMesh().faceOwner()[subFacei]; | |
| const label baseOwner = baseMesh().faceOwner()[meshFacei]; | |
| // If subowner is the same cell as the base keep the flip status | |
| const bool sameOwner = (cellMap()[subOwner] == baseOwner); | |
| const bool flip = (zone[meshFacei] == 1); | |
| subFlipStatus[nSub] = (sameOwner == flip); | |
| nSub++; | |
| } | |
| } | |
| if (fz.oriented()) | |
| { | |
| fZonePtrs[i] = new faceZone | |
| ( | |
| fz.name(), | |
| subAddressing, | |
| subFlipStatus, | |
| fvMeshSubsetPtr_().faceZones() | |
| ); | |
| } | |
| else | |
| { | |
| fZonePtrs[i] = new faceZone | |
| ( | |
| fz.name(), | |
| subAddressing, | |
| fvMeshSubsetPtr_().faceZones() | |
| ); | |
| } | |
| } | |
| // CellZones | |
| const cellZoneList& cellZones = baseMesh().cellZones(); | |
| List<cellZone*> cZonePtrs(cellZones.size()); | |
| forAll(cellZones, i) | |
| { | |
| const cellZone& cz = cellZones[i]; | |
| cZonePtrs[i] = new cellZone | |
| ( | |
| cz.name(), | |
| subset(baseMesh().nCells(), cz, cellMap()), | |
| fvMeshSubsetPtr_().cellZones() | |
| ); | |
| } | |
| // Add the zones | |
| fvMeshSubsetPtr_().addZones(pZonePtrs, fZonePtrs, cZonePtrs); | |
| } | |
| Foam::labelList Foam::fvMeshSubset::getCellsToRemove | |
| ( | |
| const labelList& region, | |
| const label currentRegion | |
| ) const | |
| { | |
| // Count | |
| label nKeep = 0; | |
| forAll(region, cellI) | |
| { | |
| if (region[cellI] == currentRegion) | |
| { | |
| nKeep++; | |
| } | |
| } | |
| // Collect cells to remove | |
| label nRemove = baseMesh().nCells() - nKeep; | |
| labelList cellsToRemove(nRemove); | |
| nRemove = 0; | |
| forAll(region, cellI) | |
| { | |
| if (region[cellI] != currentRegion) | |
| { | |
| cellsToRemove[nRemove++] = cellI; | |
| } | |
| } | |
| return cellsToRemove; | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| Foam::fvMeshSubset::fvMeshSubset(const fvMesh& baseMesh) | |
| : | |
| baseMesh_(baseMesh), | |
| fvMeshSubsetPtr_(nullptr), | |
| pointMap_(0), | |
| faceMap_(0), | |
| cellMap_(0), | |
| patchMap_(0), | |
| faceFlipMapPtr_() | |
| {} | |
| // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // | |
| Foam::fvMeshSubset::~fvMeshSubset() | |
| {} | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| void Foam::fvMeshSubset::setCellSubset | |
| ( | |
| const labelHashSet& globalCellMap, | |
| const label patchID, | |
| const bool syncPar | |
| ) | |
| { | |
| // Initial check on patches before doing anything time consuming. | |
| const polyBoundaryMesh& oldPatches = baseMesh().poly().boundary(); | |
| const cellList& oldCells = baseMesh().cells(); | |
| const faceList& oldFaces = baseMesh().faces(); | |
| const pointField& oldPoints = baseMesh().points(); | |
| const labelList& oldOwner = baseMesh().faceOwner(); | |
| const labelList& oldNeighbour = baseMesh().faceNeighbour(); | |
| label wantedPatchID = patchID; | |
| if (wantedPatchID == -1) | |
| { | |
| // No explicit patch specified. Put in oldInternalFaces patch. | |
| // Check if patch with this name already exists. | |
| wantedPatchID = oldPatches.findIndex("oldInternalFaces"); | |
| } | |
| else if (wantedPatchID < 0 || wantedPatchID >= oldPatches.size()) | |
| { | |
| FatalErrorInFunction | |
| << "Non-existing patch index " << wantedPatchID << endl | |
| << "Should be between 0 and " << oldPatches.size()-1 | |
| << abort(FatalError); | |
| } | |
| // Clear demand driven data | |
| faceFlipMapPtr_.clear(); | |
| cellMap_ = globalCellMap.toc(); | |
| // Sort the cell map in the ascending order | |
| sort(cellMap_); | |
| // Approximate sizing parameters for face and point lists | |
| const label avgNFacesPerCell = 6; | |
| const label avgNPointsPerFace = 4; | |
| const label nCellsInSet = cellMap_.size(); | |
| // Mark all used faces | |
| Map<label> facesToSubset(avgNFacesPerCell*nCellsInSet); | |
| forAll(cellMap_, celli) | |
| { | |
| // Mark all faces from the cell | |
| const labelList& curFaces = oldCells[cellMap_[celli]]; | |
| forAll(curFaces, facei) | |
| { | |
| if (!facesToSubset.found(curFaces[facei])) | |
| { | |
| facesToSubset.insert(curFaces[facei], 1); | |
| } | |
| else | |
| { | |
| facesToSubset[curFaces[facei]]++; | |
| } | |
| } | |
| } | |
| // Handle coupled faces. Modifies patch faces to be uncoupled to 3. | |
| labelList empty; | |
| doCoupledPatches(syncPar, facesToSubset, empty); | |
| // Mark all used points and make a global-to-local face map | |
| Map<label> globalFaceMap(facesToSubset.size()); | |
| // Make a global-to-local point map | |
| Map<label> globalPointMap(avgNPointsPerFace*facesToSubset.size()); | |
| // This is done in two goes, so that the boundary faces are last | |
| // in the list. Because of this, I need to create the face map | |
| // along the way rather than just grab the table of contents. | |
| labelList facesToc = facesToSubset.toc(); | |
| sort(facesToc); | |
| faceMap_.setSize(facesToc.size()); | |
| // 1. Get all faces that will be internal to the submesh. | |
| forAll(facesToc, facei) | |
| { | |
| if (facesToSubset[facesToc[facei]] == 2) | |
| { | |
| // Mark face and increment number of points in set | |
| faceMap_[globalFaceMap.size()] = facesToc[facei]; | |
| globalFaceMap.insert(facesToc[facei], globalFaceMap.size()); | |
| // Mark all points from the face | |
| markPoints(oldFaces[facesToc[facei]], globalPointMap); | |
| } | |
| } | |
| // These are all the internal faces in the mesh. | |
| const label nInternalFaces = globalFaceMap.size(); | |
| // Where to insert old internal faces. | |
| label oldPatchStart = labelMax; | |
| if (wantedPatchID != -1) | |
| { | |
| oldPatchStart = oldPatches[wantedPatchID].start(); | |
| } | |
| label facei = 0; | |
| // 2. Boundary faces up to where we want to insert old internal faces | |
| for (; facei< facesToc.size(); facei++) | |
| { | |
| if (facesToc[facei] >= oldPatchStart) | |
| { | |
| break; | |
| } | |
| if | |
| ( | |
| !baseMesh().isInternalFace(facesToc[facei]) | |
| && facesToSubset[facesToc[facei]] == 1 | |
| ) | |
| { | |
| // Mark face and increment number of points in set | |
| faceMap_[globalFaceMap.size()] = facesToc[facei]; | |
| globalFaceMap.insert(facesToc[facei], globalFaceMap.size()); | |
| // Mark all points from the face | |
| markPoints(oldFaces[facesToc[facei]], globalPointMap); | |
| } | |
| } | |
| // 3. old internal faces and uncoupled faces | |
| forAll(facesToc, intFacei) | |
| { | |
| if | |
| ( | |
| ( | |
| baseMesh().isInternalFace(facesToc[intFacei]) | |
| && facesToSubset[facesToc[intFacei]] == 1 | |
| ) | |
| || ( | |
| !baseMesh().isInternalFace(facesToc[intFacei]) | |
| && facesToSubset[facesToc[intFacei]] == 3 | |
| ) | |
| ) | |
| { | |
| // Mark face and increment number of points in set | |
| faceMap_[globalFaceMap.size()] = facesToc[intFacei]; | |
| globalFaceMap.insert(facesToc[intFacei], globalFaceMap.size()); | |
| // Mark all points from the face | |
| markPoints(oldFaces[facesToc[intFacei]], globalPointMap); | |
| } | |
| } | |
| // 4. Remaining boundary faces | |
| for (; facei< facesToc.size(); facei++) | |
| { | |
| if | |
| ( | |
| !baseMesh().isInternalFace(facesToc[facei]) | |
| && facesToSubset[facesToc[facei]] == 1 | |
| ) | |
| { | |
| // Mark face and increment number of points in set | |
| faceMap_[globalFaceMap.size()] = facesToc[facei]; | |
| globalFaceMap.insert(facesToc[facei], globalFaceMap.size()); | |
| // Mark all points from the face | |
| markPoints(oldFaces[facesToc[facei]], globalPointMap); | |
| } | |
| } | |
| // Grab the points map | |
| pointMap_ = globalPointMap.toc(); | |
| sort(pointMap_); | |
| forAll(pointMap_, pointi) | |
| { | |
| globalPointMap[pointMap_[pointi]] = pointi; | |
| } | |
| // Make a new mesh | |
| pointField newPoints(globalPointMap.size()); | |
| label nNewPoints = 0; | |
| forAll(pointMap_, pointi) | |
| { | |
| newPoints[nNewPoints] = oldPoints[pointMap_[pointi]]; | |
| nNewPoints++; | |
| } | |
| faceList newFaces(globalFaceMap.size()); | |
| label nNewFaces = 0; | |
| // Make internal faces | |
| for (label facei = 0; facei < nInternalFaces; facei++) | |
| { | |
| const face& oldF = oldFaces[faceMap_[facei]]; | |
| face newF(oldF.size()); | |
| forAll(newF, i) | |
| { | |
| newF[i] = globalPointMap[oldF[i]]; | |
| } | |
| newFaces[nNewFaces] = newF; | |
| nNewFaces++; | |
| } | |
| // Make boundary faces | |
| label nbSize = oldPatches.size(); | |
| label oldInternalPatchID = -1; | |
| if (wantedPatchID == -1) | |
| { | |
| // Create 'oldInternalFaces' patch at the end | |
| // and put all exposed internal faces in there. | |
| oldInternalPatchID = nbSize; | |
| nbSize++; | |
| } | |
| else | |
| { | |
| oldInternalPatchID = wantedPatchID; | |
| } | |
| // Grad size and start of each patch on the fly. Because of the | |
| // structure of the underlying mesh, the patches will appear in the | |
| // ascending order | |
| labelList boundaryPatchSizes(nbSize, 0); | |
| // Assign boundary faces. Visited in order of faceMap_. | |
| for (label facei = nInternalFaces; facei < faceMap_.size(); facei++) | |
| { | |
| const label oldFacei = faceMap_[facei]; | |
| face oldF = oldFaces[oldFacei]; | |
| // Turn the faces as necessary to point outwards | |
| if (baseMesh().isInternalFace(oldFacei)) | |
| { | |
| // Internal face. Possibly turned the wrong way round | |
| if | |
| ( | |
| !globalCellMap.found(oldOwner[oldFacei]) | |
| && globalCellMap.found(oldNeighbour[oldFacei]) | |
| ) | |
| { | |
| oldF = oldFaces[oldFacei].reverseFace(); | |
| } | |
| // Update count for patch | |
| boundaryPatchSizes[oldInternalPatchID]++; | |
| } | |
| else if (facesToSubset[oldFacei] == 3) | |
| { | |
| // Uncoupled face. Increment the old patch. | |
| boundaryPatchSizes[oldInternalPatchID]++; | |
| } | |
| else | |
| { | |
| // Boundary face. Increment the appropriate patch | |
| const label patchOfFace = oldPatches.whichPatch(oldFacei); | |
| // Update count for patch | |
| boundaryPatchSizes[patchOfFace]++; | |
| } | |
| face newF(oldF.size()); | |
| forAll(newF, i) | |
| { | |
| newF[i] = globalPointMap[oldF[i]]; | |
| } | |
| newFaces[nNewFaces] = newF; | |
| nNewFaces++; | |
| } | |
| // Create cells | |
| cellList newCells(nCellsInSet); | |
| label nNewCells = 0; | |
| forAll(cellMap_, celli) | |
| { | |
| const labelList& oldC = oldCells[cellMap_[celli]]; | |
| labelList newC(oldC.size()); | |
| forAll(newC, i) | |
| { | |
| newC[i] = globalFaceMap[oldC[i]]; | |
| } | |
| newCells[nNewCells] = cell(newC); | |
| nNewCells++; | |
| } | |
| // Delete any old mesh | |
| fvMeshSubsetPtr_.clear(); | |
| // Make a new mesh | |
| fvMeshSubsetPtr_.reset | |
| ( | |
| new fvMesh | |
| ( | |
| IOobject | |
| ( | |
| baseMesh().name() + "SubSet", | |
| baseMesh().time().name(), | |
| baseMesh().time(), | |
| IOobject::NO_READ, | |
| IOobject::NO_WRITE | |
| ), | |
| move(newPoints), | |
| move(newFaces), | |
| move(newCells) | |
| ) | |
| ); | |
| // Add old patches | |
| List<polyPatch*> newBoundary(nbSize); | |
| patchMap_.setSize(nbSize); | |
| label nNewPatches = 0; | |
| label patchStart = nInternalFaces; | |
| forAll(oldPatches, patchi) | |
| { | |
| if (boundaryPatchSizes[patchi] > 0) | |
| { | |
| // Patch still exists. Add it | |
| newBoundary[nNewPatches] = oldPatches[patchi].clone | |
| ( | |
| fvMeshSubsetPtr_().poly().boundary(), | |
| nNewPatches, | |
| boundaryPatchSizes[patchi], | |
| patchStart | |
| ).ptr(); | |
| patchStart += boundaryPatchSizes[patchi]; | |
| patchMap_[nNewPatches] = patchi; | |
| nNewPatches++; | |
| } | |
| } | |
| if (wantedPatchID == -1) | |
| { | |
| // Newly created patch so is at end. Check if any faces in it. | |
| if (boundaryPatchSizes[oldInternalPatchID] > 0) | |
| { | |
| newBoundary[nNewPatches] = new internalPolyPatch | |
| ( | |
| "oldInternalFaces", | |
| boundaryPatchSizes[oldInternalPatchID], | |
| patchStart, | |
| nNewPatches, | |
| fvMeshSubsetPtr_().poly().boundary() | |
| ); | |
| // The index for the first patch is -1 as it originates from | |
| // the internal faces | |
| patchMap_[nNewPatches] = -1; | |
| nNewPatches++; | |
| } | |
| } | |
| // else | |
| // { | |
| // patchMap_[wantedPatchID] = -1; | |
| // } | |
| // Reset the patch lists | |
| newBoundary.setSize(nNewPatches); | |
| patchMap_.setSize(nNewPatches); | |
| // Add the fvPatches | |
| fvMeshSubsetPtr_().addFvPatches(newBoundary); | |
| // Subset and add any zones | |
| subsetZones(); | |
| } | |
| void Foam::fvMeshSubset::setLargeCellSubset | |
| ( | |
| const labelList& region, | |
| const label currentRegion, | |
| const label patchID, | |
| const bool syncPar | |
| ) | |
| { | |
| const cellList& oldCells = baseMesh().cells(); | |
| const faceList& oldFaces = baseMesh().faces(); | |
| const pointField& oldPoints = baseMesh().points(); | |
| const labelList& oldOwner = baseMesh().faceOwner(); | |
| const labelList& oldNeighbour = baseMesh().faceNeighbour(); | |
| const polyBoundaryMesh& oldPatches = baseMesh().poly().boundary(); | |
| const label oldNInternalFaces = baseMesh().nInternalFaces(); | |
| // Initial checks | |
| if (region.size() != oldCells.size()) | |
| { | |
| FatalErrorInFunction | |
| << "Size of region " << region.size() | |
| << " is not equal to number of cells in mesh " << oldCells.size() | |
| << abort(FatalError); | |
| } | |
| label wantedPatchID = patchID; | |
| if (wantedPatchID == -1) | |
| { | |
| // No explicit patch specified. Put in oldInternalFaces patch. | |
| // Check if patch with this name already exists. | |
| wantedPatchID = oldPatches.findIndex("oldInternalFaces"); | |
| } | |
| else if (wantedPatchID < 0 || wantedPatchID >= oldPatches.size()) | |
| { | |
| FatalErrorInFunction | |
| << "Non-existing patch index " << wantedPatchID << endl | |
| << "Should be between 0 and " << oldPatches.size()-1 | |
| << abort(FatalError); | |
| } | |
| // Clear demand driven data | |
| faceFlipMapPtr_.clear(); | |
| // Get the cells for the current region. | |
| cellMap_.setSize(oldCells.size()); | |
| label nCellsInSet = 0; | |
| forAll(region, oldCelli) | |
| { | |
| if (region[oldCelli] == currentRegion) | |
| { | |
| cellMap_[nCellsInSet++] = oldCelli; | |
| } | |
| } | |
| cellMap_.setSize(nCellsInSet); | |
| // Mark all used faces. Count number of cells using them | |
| // 0: face not used anymore | |
| // 1: face used by one cell, face becomes/stays boundary face | |
| // 2: face still used and remains internal face | |
| // 3: face coupled and used by one cell only (so should become normal, | |
| // non-coupled patch face) | |
| // | |
| // Note that this is not really necessary - but means we can size things | |
| // correctly. Also makes handling coupled faces much easier. | |
| labelList nCellsUsingFace(oldFaces.size(), 0); | |
| label nFacesInSet = 0; | |
| forAll(oldFaces, oldFacei) | |
| { | |
| bool faceUsed = false; | |
| if (region[oldOwner[oldFacei]] == currentRegion) | |
| { | |
| nCellsUsingFace[oldFacei]++; | |
| faceUsed = true; | |
| } | |
| if | |
| ( | |
| baseMesh().isInternalFace(oldFacei) | |
| && (region[oldNeighbour[oldFacei]] == currentRegion) | |
| ) | |
| { | |
| nCellsUsingFace[oldFacei]++; | |
| faceUsed = true; | |
| } | |
| if (faceUsed) | |
| { | |
| nFacesInSet++; | |
| } | |
| } | |
| faceMap_.setSize(nFacesInSet); | |
| // Handle coupled faces. Modifies patch faces to be uncoupled to 3. | |
| Map<label> empty; | |
| doCoupledPatches(syncPar, empty, nCellsUsingFace); | |
| // See which patch to use for exposed internal faces. | |
| label oldInternalPatchID = 0; | |
| // Insert faces before which patch | |
| label nextPatchID = oldPatches.size(); | |
| // old to new patches | |
| labelList globalPatchMap(oldPatches.size()); | |
| // New patch size | |
| label nbSize = oldPatches.size(); | |
| if (wantedPatchID == -1) | |
| { | |
| // Create 'oldInternalFaces' patch at the end (or before | |
| // processorPatches) | |
| // and put all exposed internal faces in there. | |
| forAll(oldPatches, patchi) | |
| { | |
| if (isA<processorPolyPatch>(oldPatches[patchi])) | |
| { | |
| nextPatchID = patchi; | |
| break; | |
| } | |
| oldInternalPatchID++; | |
| } | |
| nbSize++; | |
| // adapt old to new patches for inserted patch | |
| for (label oldPatchi = 0; oldPatchi < nextPatchID; oldPatchi++) | |
| { | |
| globalPatchMap[oldPatchi] = oldPatchi; | |
| } | |
| for | |
| ( | |
| label oldPatchi = nextPatchID; | |
| oldPatchi < oldPatches.size(); | |
| oldPatchi++ | |
| ) | |
| { | |
| globalPatchMap[oldPatchi] = oldPatchi + 1; | |
| } | |
| } | |
| else | |
| { | |
| oldInternalPatchID = wantedPatchID; | |
| nextPatchID = wantedPatchID + 1; | |
| // old to new patches | |
| globalPatchMap = identityMap(oldPatches.size()); | |
| } | |
| labelList boundaryPatchSizes(nbSize, 0); | |
| // Make a global-to-local point map | |
| labelList globalPointMap(oldPoints.size(), -1); | |
| labelList globalFaceMap(oldFaces.size(), -1); | |
| label facei = 0; | |
| // 1. Pick up all preserved internal faces. | |
| for (label oldFacei = 0; oldFacei < oldNInternalFaces; oldFacei++) | |
| { | |
| if (nCellsUsingFace[oldFacei] == 2) | |
| { | |
| globalFaceMap[oldFacei] = facei; | |
| faceMap_[facei++] = oldFacei; | |
| // Mark all points from the face | |
| markPoints(oldFaces[oldFacei], globalPointMap); | |
| } | |
| } | |
| // These are all the internal faces in the mesh. | |
| label nInternalFaces = facei; | |
| // 2. Boundary faces up to where we want to insert old internal faces | |
| for | |
| ( | |
| label oldPatchi = 0; | |
| oldPatchi < oldPatches.size() | |
| && oldPatchi < nextPatchID; | |
| oldPatchi++ | |
| ) | |
| { | |
| const polyPatch& oldPatch = oldPatches[oldPatchi]; | |
| label oldFacei = oldPatch.start(); | |
| forAll(oldPatch, i) | |
| { | |
| if (nCellsUsingFace[oldFacei] == 1) | |
| { | |
| // Boundary face is kept. | |
| // Mark face and increment number of points in set | |
| globalFaceMap[oldFacei] = facei; | |
| faceMap_[facei++] = oldFacei; | |
| // Mark all points from the face | |
| markPoints(oldFaces[oldFacei], globalPointMap); | |
| // Increment number of patch faces | |
| boundaryPatchSizes[globalPatchMap[oldPatchi]]++; | |
| } | |
| oldFacei++; | |
| } | |
| } | |
| // 3a. old internal faces that have become exposed. | |
| for (label oldFacei = 0; oldFacei < oldNInternalFaces; oldFacei++) | |
| { | |
| if (nCellsUsingFace[oldFacei] == 1) | |
| { | |
| globalFaceMap[oldFacei] = facei; | |
| faceMap_[facei++] = oldFacei; | |
| // Mark all points from the face | |
| markPoints(oldFaces[oldFacei], globalPointMap); | |
| // Increment number of patch faces | |
| boundaryPatchSizes[oldInternalPatchID]++; | |
| } | |
| } | |
| // 3b. coupled patch faces that have become uncoupled. | |
| for | |
| ( | |
| label oldFacei = oldNInternalFaces; | |
| oldFacei < oldFaces.size(); | |
| oldFacei++ | |
| ) | |
| { | |
| if (nCellsUsingFace[oldFacei] == 3) | |
| { | |
| globalFaceMap[oldFacei] = facei; | |
| faceMap_[facei++] = oldFacei; | |
| // Mark all points from the face | |
| markPoints(oldFaces[oldFacei], globalPointMap); | |
| // Increment number of patch faces | |
| boundaryPatchSizes[oldInternalPatchID]++; | |
| } | |
| } | |
| // 4. Remaining boundary faces | |
| for | |
| ( | |
| label oldPatchi = nextPatchID; | |
| oldPatchi < oldPatches.size(); | |
| oldPatchi++ | |
| ) | |
| { | |
| const polyPatch& oldPatch = oldPatches[oldPatchi]; | |
| label oldFacei = oldPatch.start(); | |
| forAll(oldPatch, i) | |
| { | |
| if (nCellsUsingFace[oldFacei] == 1) | |
| { | |
| // Boundary face is kept. | |
| // Mark face and increment number of points in set | |
| globalFaceMap[oldFacei] = facei; | |
| faceMap_[facei++] = oldFacei; | |
| // Mark all points from the face | |
| markPoints(oldFaces[oldFacei], globalPointMap); | |
| // Increment number of patch faces | |
| boundaryPatchSizes[globalPatchMap[oldPatchi]]++; | |
| } | |
| oldFacei++; | |
| } | |
| } | |
| if (facei != nFacesInSet) | |
| { | |
| FatalErrorInFunction | |
| << "Problem" << abort(FatalError); | |
| } | |
| // Grab the points map | |
| label nPointsInSet = 0; | |
| forAll(globalPointMap, pointi) | |
| { | |
| if (globalPointMap[pointi] != -1) | |
| { | |
| nPointsInSet++; | |
| } | |
| } | |
| pointMap_.setSize(nPointsInSet); | |
| nPointsInSet = 0; | |
| forAll(globalPointMap, pointi) | |
| { | |
| if (globalPointMap[pointi] != -1) | |
| { | |
| pointMap_[nPointsInSet] = pointi; | |
| globalPointMap[pointi] = nPointsInSet; | |
| nPointsInSet++; | |
| } | |
| } | |
| // Make a new mesh | |
| pointField newPoints(pointMap_.size()); | |
| label nNewPoints = 0; | |
| forAll(pointMap_, pointi) | |
| { | |
| newPoints[nNewPoints] = oldPoints[pointMap_[pointi]]; | |
| nNewPoints++; | |
| } | |
| faceList newFaces(faceMap_.size()); | |
| label nNewFaces = 0; | |
| // Make internal faces | |
| for (label facei = 0; facei < nInternalFaces; facei++) | |
| { | |
| const face& oldF = oldFaces[faceMap_[facei]]; | |
| face newF(oldF.size()); | |
| forAll(newF, i) | |
| { | |
| newF[i] = globalPointMap[oldF[i]]; | |
| } | |
| newFaces[nNewFaces] = newF; | |
| nNewFaces++; | |
| } | |
| // Make boundary faces. (different from internal since might need to be | |
| // flipped) | |
| for (label facei = nInternalFaces; facei < faceMap_.size(); facei++) | |
| { | |
| const label oldFacei = faceMap_[facei]; | |
| face oldF = oldFaces[oldFacei]; | |
| // Turn the faces as necessary to point outwards | |
| if (baseMesh().isInternalFace(oldFacei)) | |
| { | |
| // Was internal face. Possibly turned the wrong way round | |
| if | |
| ( | |
| region[oldOwner[oldFacei]] != currentRegion | |
| && region[oldNeighbour[oldFacei]] == currentRegion | |
| ) | |
| { | |
| oldF = oldFaces[oldFacei].reverseFace(); | |
| } | |
| } | |
| // Relabel vertices of the (possibly turned) face. | |
| face newF(oldF.size()); | |
| forAll(newF, i) | |
| { | |
| newF[i] = globalPointMap[oldF[i]]; | |
| } | |
| newFaces[nNewFaces] = newF; | |
| nNewFaces++; | |
| } | |
| // Create cells | |
| cellList newCells(nCellsInSet); | |
| label nNewCells = 0; | |
| forAll(cellMap_, celli) | |
| { | |
| const labelList& oldC = oldCells[cellMap_[celli]]; | |
| labelList newC(oldC.size()); | |
| forAll(newC, i) | |
| { | |
| newC[i] = globalFaceMap[oldC[i]]; | |
| } | |
| newCells[nNewCells] = cell(newC); | |
| nNewCells++; | |
| } | |
| // Delete any old one | |
| fvMeshSubsetPtr_.clear(); | |
| // Make a new mesh | |
| // Note that mesh gets registered with same name as original mesh. This is | |
| // not proper but cannot be avoided since otherwise surfaceInterpolation | |
| // cannot find its fvSchemes (it will try to read e.g. | |
| // system/region0SubSet/fvSchemes) | |
| // Make a new mesh | |
| fvMeshSubsetPtr_.reset | |
| ( | |
| new fvMesh | |
| ( | |
| IOobject | |
| ( | |
| baseMesh().name(), | |
| baseMesh().time().name(), | |
| baseMesh().time(), | |
| IOobject::NO_READ, | |
| IOobject::NO_WRITE | |
| ), | |
| move(newPoints), | |
| move(newFaces), | |
| move(newCells), | |
| syncPar // parallel synchronisation | |
| ) | |
| ); | |
| // Add old patches | |
| List<polyPatch*> newBoundary(nbSize); | |
| patchMap_.setSize(nbSize); | |
| label nNewPatches = 0; | |
| label patchStart = nInternalFaces; | |
| // For parallel: only remove patch if none of the processors has it. | |
| // This only gets done for patches before the one being inserted | |
| // (so patches < nextPatchID) | |
| // Get sum of patch sizes. Zero if patch can be deleted. | |
| labelList globalPatchSizes(boundaryPatchSizes); | |
| globalPatchSizes.setSize(nextPatchID); | |
| if (syncPar && Pstream::parRun()) | |
| { | |
| // Get patch names (up to nextPatchID) | |
| List<wordList> patchNames(Pstream::nProcs()); | |
| patchNames[Pstream::myProcNo()] = oldPatches.names(); | |
| patchNames[Pstream::myProcNo()].setSize(nextPatchID); | |
| Pstream::gatherList(patchNames); | |
| Pstream::scatterList(patchNames); | |
| // Get patch sizes (up to nextPatchID). | |
| // Note that up to nextPatchID the globalPatchMap is an identity so | |
| // no need to index through that. | |
| Pstream::listCombineGather(globalPatchSizes, addEqOp()); | |
| Pstream::listCombineScatter(globalPatchSizes); | |
| // Now all processors have all the patchnames. | |
| // Decide: if all processors have the same patch names and size is zero | |
| // everywhere remove the patch. | |
| bool samePatches = true; | |
| for (label proci = 1; proci < patchNames.size(); proci++) | |
| { | |
| if (patchNames[proci] != patchNames[0]) | |
| { | |
| samePatches = false; | |
| break; | |
| } | |
| } | |
| if (!samePatches) | |
| { | |
| // Patchnames not sync on all processors so disable removal of | |
| // zero sized patches. | |
| globalPatchSizes = labelMax; | |
| } | |
| } | |
| // Old patches | |
| for | |
| ( | |
| label oldPatchi = 0; | |
| oldPatchi < oldPatches.size() | |
| && oldPatchi < nextPatchID; | |
| oldPatchi++ | |
| ) | |
| { | |
| const label newSize = boundaryPatchSizes[globalPatchMap[oldPatchi]]; | |
| // Clone (even if 0 size) | |
| newBoundary[nNewPatches] = oldPatches[oldPatchi].clone | |
| ( | |
| fvMeshSubsetPtr_().poly().boundary(), | |
| nNewPatches, | |
| newSize, | |
| patchStart | |
| ).ptr(); | |
| patchStart += newSize; | |
| patchMap_[nNewPatches] = oldPatchi; // compact patchMap | |
| nNewPatches++; | |
| } | |
| // Inserted patch | |
| if (wantedPatchID == -1) | |
| { | |
| label oldInternalSize = boundaryPatchSizes[oldInternalPatchID]; | |
| if (syncPar) | |
| { | |
| reduce(oldInternalSize, sumOp()); | |
| } | |
| // Newly created patch so is at end. Check if any faces in it. | |
| if (oldInternalSize > 0) | |
| { | |
| newBoundary[nNewPatches] = new internalPolyPatch | |
| ( | |
| "oldInternalFaces", | |
| boundaryPatchSizes[oldInternalPatchID], | |
| patchStart, | |
| nNewPatches, | |
| fvMeshSubsetPtr_().poly().boundary() | |
| ); | |
| // The index for the first patch is -1 as it originates from | |
| // the internal faces | |
| patchStart += boundaryPatchSizes[oldInternalPatchID]; | |
| patchMap_[nNewPatches] = -1; | |
| nNewPatches++; | |
| } | |
| } | |
| // else | |
| // { | |
| // patchMap_[wantedPatchID] = -1; | |
| // } | |
| // Old patches | |
| for | |
| ( | |
| label oldPatchi = nextPatchID; | |
| oldPatchi < oldPatches.size(); | |
| oldPatchi++ | |
| ) | |
| { | |
| const label newSize = boundaryPatchSizes[globalPatchMap[oldPatchi]]; | |
| // Patch still exists. Add it | |
| newBoundary[nNewPatches] = oldPatches[oldPatchi].clone | |
| ( | |
| fvMeshSubsetPtr_().poly().boundary(), | |
| nNewPatches, | |
| newSize, | |
| patchStart | |
| ).ptr(); | |
| patchStart += newSize; | |
| patchMap_[nNewPatches] = oldPatchi; // compact patchMap | |
| nNewPatches++; | |
| } | |
| // Reset the patch lists | |
| newBoundary.setSize(nNewPatches); | |
| patchMap_.setSize(nNewPatches); | |
| // Add the fvPatches | |
| fvMeshSubsetPtr_().addFvPatches(newBoundary, syncPar); | |
| // Subset and add any zones | |
| subsetZones(); | |
| } | |
| void Foam::fvMeshSubset::setLargeCellSubset | |
| ( | |
| const labelHashSet& globalCellMap, | |
| const label patchID, | |
| const bool syncPar | |
| ) | |
| { | |
| labelList region(baseMesh().nCells(), 0); | |
| forAllConstIter(labelHashSet, globalCellMap, iter) | |
| { | |
| region[iter.key()] = 1; | |
| } | |
| setLargeCellSubset(region, 1, patchID, syncPar); | |
| } | |
| Foam::labelList Foam::fvMeshSubset::getExposedFaces | |
| ( | |
| const labelList& region, | |
| const label currentRegion, | |
| const bool syncCouples | |
| ) const | |
| { | |
| // Collect cells to remove | |
| const labelList cellsToRemove(getCellsToRemove(region, currentRegion)); | |
| return removeCells(baseMesh(), syncCouples).getExposedFaces(cellsToRemove); | |
| } | |
| void Foam::fvMeshSubset::setLargeCellSubset | |
| ( | |
| const labelList& region, | |
| const label currentRegion, | |
| const labelList& exposedFaces, | |
| const labelList& patchIDs, | |
| const bool syncCouples | |
| ) | |
| { | |
| // Collect cells to remove | |
| labelList cellsToRemove(getCellsToRemove(region, currentRegion)); | |
| // Mesh changing engine. | |
| polyTopoChange meshMod(baseMesh()); | |
| removeCells cellRemover(baseMesh(), syncCouples); | |
| cellRemover.setRefinement | |
| ( | |
| cellsToRemove, | |
| exposedFaces, | |
| patchIDs, | |
| meshMod | |
| ); | |
| // Create mesh, return map from old to new mesh. | |
| autoPtr<polyTopoChangeMap> map = meshMod.makeMesh | |
| ( | |
| fvMeshSubsetPtr_, | |
| IOobject | |
| ( | |
| baseMesh().name(), | |
| baseMesh().time().name(), | |
| baseMesh().time(), | |
| IOobject::NO_READ, | |
| IOobject::NO_WRITE | |
| ), | |
| baseMesh(), | |
| syncCouples | |
| ); | |
| pointMap_ = map().pointMap(); | |
| faceMap_ = map().faceMap(); | |
| cellMap_ = map().cellMap(); | |
| patchMap_ = identityMap(baseMesh().poly().boundary().size()); | |
| } | |
| bool Foam::fvMeshSubset::hasSubMesh() const | |
| { | |
| return fvMeshSubsetPtr_.valid(); | |
| } | |
| const Foam::fvMesh& Foam::fvMeshSubset::subMesh() const | |
| { | |
| checkCellSubset(); | |
| return fvMeshSubsetPtr_(); | |
| } | |
| Foam::fvMesh& Foam::fvMeshSubset::subMesh() | |
| { | |
| checkCellSubset(); | |
| return fvMeshSubsetPtr_(); | |
| } | |
| const Foam::labelList& Foam::fvMeshSubset::pointMap() const | |
| { | |
| checkCellSubset(); | |
| return pointMap_; | |
| } | |
| const Foam::labelList& Foam::fvMeshSubset::faceMap() const | |
| { | |
| checkCellSubset(); | |
| return faceMap_; | |
| } | |
| const Foam::labelList& Foam::fvMeshSubset::faceFlipMap() const | |
| { | |
| if (!faceFlipMapPtr_.valid()) | |
| { | |
| const labelList& subToBaseFace = faceMap(); | |
| const labelList& subToBaseCell = cellMap(); | |
| faceFlipMapPtr_.reset(new labelList(subToBaseFace.size())); | |
| labelList& faceFlipMap = faceFlipMapPtr_(); | |
| // Only exposed internal faces might be flipped (since we don't do | |
| // any cell renumbering, just compacting) | |
| label subInt = subMesh().nInternalFaces(); | |
| const labelList& subOwn = subMesh().faceOwner(); | |
| const labelList& own = baseMesh_.faceOwner(); | |
| for (label subFacei = 0; subFacei < subInt; subFacei++) | |
| { | |
| faceFlipMap[subFacei] = subToBaseFace[subFacei] + 1; | |
| } | |
| for (label subFacei = subInt; subFacei < subOwn.size(); subFacei++) | |
| { | |
| const label facei = subToBaseFace[subFacei]; | |
| if (subToBaseCell[subOwn[subFacei]] == own[facei]) | |
| { | |
| faceFlipMap[subFacei] = facei + 1; | |
| } | |
| else | |
| { | |
| faceFlipMap[subFacei] = -facei - 1; | |
| } | |
| } | |
| } | |
| return faceFlipMapPtr_(); | |
| } | |
| const Foam::labelList& Foam::fvMeshSubset::cellMap() const | |
| { | |
| checkCellSubset(); | |
| return cellMap_; | |
| } | |
| const Foam::labelList& Foam::fvMeshSubset::patchMap() const | |
| { | |
| checkCellSubset(); | |
| return patchMap_; | |
| } | |
| // ************************************************************************* // | |