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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "rigidBodySectionalForcesBase.H"
#include "rigidBodyMotion.H"
#include "pointMeshMover_fvMeshMover.H"
#include "pointMeshMover.H"
#include "transformField.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
vector AxCrossX(const tensor& A, const symmTensor& xSqr)
{
return
vector
(
A.yx()*xSqr.zx() + A.yy()*xSqr.zy() + A.yz()*xSqr.zz()
- A.zx()*xSqr.yx() - A.zy()*xSqr.yy() - A.zz()*xSqr.yz(),
A.zx()*xSqr.xx() + A.zy()*xSqr.xy() + A.zz()*xSqr.xz()
- A.xx()*xSqr.zx() - A.xy()*xSqr.zy() - A.xz()*xSqr.zz(),
A.xx()*xSqr.yx() + A.xy()*xSqr.yy() + A.xz()*xSqr.yz()
- A.yx()*xSqr.xx() - A.yy()*xSqr.xy() - A.yz()*xSqr.xz()
);
}
tmp<vectorField> AxCrossX(const tensor& A, const symmTensorField& xSqr)
{
tmp<vectorField> tresult(new vectorField(xSqr.size()));
vectorField& result = tresult.ref();
forAll(result, i)
{
result[i] = AxCrossX(A, xSqr[i]);
}
return tresult;
}
}
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
namespace functionObjects
{
defineTypeNameAndDebug(rigidBodySectionalForcesBase, 0);
}
}
// * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * * //
const Foam::RBD::rigidBodyMotion&
Foam::functionObjects::rigidBodySectionalForcesBase::motion() const
{
const fvMeshMovers::pointMeshMover& mover =
refCast<const fvMeshMovers::pointMeshMover>(mesh_.mover());
return refCast<const RBD::rigidBodyMotion>(mover.mover());
}
Foam::label
Foam::functionObjects::rigidBodySectionalForcesBase::bodyIndex() const
{
return motion().bodyIndex(body_);
}
const Foam::RBD::rigidBody&
Foam::functionObjects::rigidBodySectionalForcesBase::body() const
{
return motion().bodies()[bodyIndex()];
}
Foam::label Foam::functionObjects::rigidBodySectionalForcesBase::axisi() const
{
return axisi_;
}
const Foam::word&
Foam::functionObjects::rigidBodySectionalForcesBase::axisName() const
{
return coordSet::axisTypeNames_[axis_];
}
Foam::vector Foam::functionObjects::rigidBodySectionalForcesBase::axis() const
{
vector result = vector::zero;
result[axisi_] = 1;
return result;
}
const Foam::point&
Foam::functionObjects::rigidBodySectionalForcesBase::localOrigin() const
{
return localOrigin_;
}
Foam::vector Foam::functionObjects::rigidBodySectionalForcesBase::normal() const
{
return motion().X0(bodyIndex()).E().vectorComponent(axisi_);
}
Foam::point Foam::functionObjects::rigidBodySectionalForcesBase::origin() const
{
return motion().X0(bodyIndex()).inv().pointTransform(localOrigin_);
}
void Foam::functionObjects::rigidBodySectionalForcesBase::addFluid
(
vectorField& force,
vectorField& moment
) const
{
vectorField dForce(force.size(), vector::zero);
vectorField dMoment(moment.size(), vector::zero);
// Calculate the fluid contribution
sectionalForcesBase::addFluid(dForce, dMoment);
// Rotate into the body's coordinate frame
const tensor E = motion().X0(bodyIndex()).E();
dForce = transform(E, dForce);
dMoment = transform(E, dMoment);
// Add to the total
force += dForce;
moment += dMoment;
}
void Foam::functionObjects::rigidBodySectionalForcesBase::addBody
(
vectorField& force,
vectorField& moment
) const
{
tmp<scalarField> tdistances = this->distances();
const scalarField& distances = tdistances();
// Get the velocity and acceleration in the frame of the body
const vector& v0 = motion().v(bodyIndex()).l();
const vector& w0 = motion().v(bodyIndex()).w();
const vector vDot0 = motion().a(bodyIndex()).l() - (v0 ^ w0);
const vector wDot0 = motion().a(bodyIndex()).w();
const tensor wDotXPlusWXWX(*wDot0 + (*w0 & *w0));
// Get the moments of the body sections
const scalarField mu0s
(
body().sectionMu0s(axisi_, distances + localOrigin_[axisi_])
);
const vectorField mu1s
(
body().sectionMu1s(axisi_, distances + localOrigin_[axisi_])
);
const symmTensorField mu2s
(
body().sectionMu2s(axisi_, distances + localOrigin_[axisi_])
);
// Calculate the body forces and moments on the intervals
const vectorField intervalForces
(
- (vDot0*mu0s)
- (wDotXPlusWXWX & mu1s)
);
const vectorField intervalMoments
(
(vDot0 ^ mu1s)
+ AxCrossX(wDotXPlusWXWX, mu2s)
- (localOrigin_ ^ intervalForces)
);
// Cumulatively sum the interval forces to obtain the sectional forces
vector f = vector::zero, m = vector::zero;
forAllReverse(intervalForces, i)
{
f += intervalForces[i];
m += intervalMoments[i];
force[i] += f;
moment[i] += m - (distances[i]*axis() ^ f);
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::functionObjects::rigidBodySectionalForcesBase::
rigidBodySectionalForcesBase
(
const word& name,
const Time& runTime,
const dictionary& dict
)
:
sectionalForcesBase(name, runTime, dict),
body_()
{
read(dict);
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::functionObjects::rigidBodySectionalForcesBase::
~rigidBodySectionalForcesBase()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
bool Foam::functionObjects::rigidBodySectionalForcesBase::read
(
const dictionary& dict
)
{
sectionalForcesBase::read(dict);
body_ = dict.lookup<word>("body");
localOrigin_ = dict.lookupOrDefault<point>("origin", body().c());
axis_ = coordSet::axisTypeNames_.read(dict.lookup("axis"));
switch (coordSet::axisTypeNames_.read(dict.lookup("axis")))
{
case coordSet::axisType::X:
case coordSet::axisType::Y:
case coordSet::axisType::Z:
break;
default:
FatalIOErrorInFunction(dict)
<< "Axis for " << typeName << " function '" << name()
<< " must be "
<< coordSet::axisTypeNames_[coordSet::axisType::X] << ", "
<< coordSet::axisTypeNames_[coordSet::axisType::Y] << " or "
<< coordSet::axisTypeNames_[coordSet::axisType::Z]
<< exit(FatalIOError);
}
axisi_ =
static_cast<label>(axis_)
- static_cast<label>(coordSet::axisType::X);
return true;
}
void Foam::functionObjects::rigidBodySectionalForcesBase::movePoints
(
const polyMesh& mesh
)
{
if (&mesh == &mesh_)
{
// Don't clear the weights and directions. The patch transformation
// should be solid-body, so these don't change. The actual patch
// geometry does, though, so re-generate that.
clearPatchGeom();
}
}
// ************************************************************************* //