Download data/src/surfMesh/surfaceFormats/ac3d/AC3DsurfaceFormat.C from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| template<class Face> | |
| Foam::fileFormats::AC3DsurfaceFormat<Face>::AC3DsurfaceFormat | |
| ( | |
| const fileName& filename | |
| ) | |
| { | |
| read(filename); | |
| } | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| template<class Face> | |
| bool Foam::fileFormats::AC3DsurfaceFormat<Face>::read | |
| ( | |
| const fileName& filename | |
| ) | |
| { | |
| const bool mustTriangulate = this->isTri(); | |
| this->clear(); | |
| IFstream is(filename); | |
| if (!is.good()) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot read file " << filename | |
| << exit(FatalError); | |
| } | |
| string line, cmd, args; | |
| is.getLine(line); | |
| string version = line.substr(4); | |
| if (version != "b") | |
| { | |
| WarningInFunction | |
| << "When reading AC3D file " << filename | |
| << " read header " << line << " with version " | |
| << version << endl | |
| << "Only tested reading with version 'b'." | |
| << " This might give problems" << endl; | |
| } | |
| if (!cueTo(is, "OBJECT", args) || (args != "world")) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot find \"OBJECT world\" in file " << filename | |
| << exit(FatalError); | |
| } | |
| // # of kids is the # of zones | |
| args = cueToOrDie(is, "kids"); | |
| label nZones = parse<int>(args); | |
| // Start of vertices for object/zones | |
| label vertexOffset = 0; | |
| DynamicList<point> dynPoints; | |
| DynamicList<Face> dynFaces; | |
| List<word> names(nZones); | |
| List<label> sizes(nZones, 0); | |
| for (label zoneI = 0; zoneI < nZones; ++zoneI) | |
| { | |
| names[zoneI] = word("zone") + Foam::name(zoneI); | |
| args = cueToOrDie(is, "OBJECT", "while reading " + names[zoneI]); | |
| // number of vertices for this zone | |
| label nZonePoints = 0; | |
| vector location(Zero); | |
| // tensor rotation(I); | |
| // Read all info for current zone | |
| while (is.good()) | |
| { | |
| // Read line and get first word. If end of file break since | |
| // zone should always end with 'kids' command ?not sure. | |
| if (!readCmd(is, cmd, args)) | |
| { | |
| FatalErrorInFunction | |
| << "Did not read up to \"kids 0\" while reading zone " | |
| << zoneI << " from file " << filename | |
| << exit(FatalError); | |
| } | |
| if (cmd == "name") | |
| { | |
| // name %s | |
| string str = parse<string>(args); | |
| string::stripInvalid<word>(str); | |
| names[zoneI] = str; | |
| } | |
| else if (cmd == "rot") | |
| { | |
| // rot %f %f %f %f %f %f %f %f %f | |
| // IStringStream lineStream(args); | |
| // | |
| // lineStream | |
| // >> rotation.xx() >> rotation.xy() >> rotation.xz() | |
| // >> rotation.yx() >> rotation.yy() >> rotation.yz() | |
| // >> rotation.zx() >> rotation.zy() >> rotation.zz(); | |
| WarningInFunction | |
| << "rot (rotation tensor) command not implemented" | |
| << "Line:" << cmd << ' ' << args << endl | |
| << "while reading zone " << zoneI << endl; | |
| } | |
| else if (cmd == "loc") | |
| { | |
| // loc %f %f %f | |
| IStringStream lineStream(args); | |
| lineStream | |
| >> location.x() | |
| >> location.y() | |
| >> location.z(); | |
| } | |
| else if (cmd == "numvert") | |
| { | |
| // numvert %d | |
| nZonePoints = parse<int>(args); | |
| for (label vertI = 0; vertI < nZonePoints; ++vertI) | |
| { | |
| is.getLine(line); | |
| IStringStream lineStream(line); | |
| point pt; | |
| lineStream | |
| >> pt.x() >> pt.y() >> pt.z(); | |
| // Offset with current translation vector | |
| dynPoints.append(location + pt); | |
| } | |
| } | |
| else if (cmd == "numsurf") | |
| { | |
| label nFaces = parse<int>(args); | |
| for (label facei = 0; facei < nFaces; ++facei) | |
| { | |
| static string errorMsg = | |
| string(" while reading face ") | |
| + Foam::name(facei) + " on zone " | |
| + Foam::name(zoneI) | |
| + " from file " + filename; | |
| cueToOrDie(is, "SURF", errorMsg); | |
| cueToOrDie(is, "mat", errorMsg); | |
| args = cueToOrDie(is, "refs", errorMsg); | |
| label nVert = parse<int>(args); | |
| List<label> verts(nVert); | |
| forAll(verts, vertI) | |
| { | |
| is.getLine(line); | |
| verts[vertI] = parse<int>(line) + vertexOffset; | |
| } | |
| labelUList& f = static_cast<labelUList&>(verts); | |
| if (mustTriangulate && f.size() > 3) | |
| { | |
| // simple face triangulation about f[0] | |
| // points may be incomplete | |
| for (label fp1 = 1; fp1 < f.size() - 1; ++fp1) | |
| { | |
| label fp2 = f.fcIndex(fp1); | |
| dynFaces.append(triFace(f[0], f[fp1], f[fp2])); | |
| sizes[zoneI]++; | |
| } | |
| } | |
| else | |
| { | |
| dynFaces.append(Face(f)); | |
| sizes[zoneI]++; | |
| } | |
| } | |
| // Done the current zone. | |
| // Increment the offset vertices are stored at | |
| vertexOffset += nZonePoints; | |
| } | |
| else if (cmd == "kids") | |
| { | |
| // 'kids' denotes the end of the current zone. | |
| label nKids = parse<int>(args); | |
| if (nKids != 0) | |
| { | |
| FatalErrorInFunction | |
| << "Can only read objects without kids." | |
| << " Encountered " << nKids << " kids when" | |
| << " reading zone " << zoneI | |
| << exit(FatalError); | |
| } | |
| // Done reading current zone | |
| break; | |
| } | |
| } | |
| } | |
| // transfer to normal lists | |
| this->storedPoints().transfer(dynPoints); | |
| this->storedFaces().transfer(dynFaces); | |
| // add zones, culling empty ones | |
| this->addZones(sizes, names, true); | |
| this->stitchFaces(small); | |
| return true; | |
| } | |
| template<class Face> | |
| void Foam::fileFormats::AC3DsurfaceFormat<Face>::write | |
| ( | |
| const fileName& filename, | |
| const MeshedSurfaceProxy<Face>& surf | |
| ) | |
| { | |
| const pointField& pointLst = surf.points(); | |
| const List<Face>& faceLst = surf.faces(); | |
| const List<surfZone>& zones = | |
| ( | |
| surf.surfZones().size() | |
| ? surf.surfZones() | |
| : surfaceFormatsCore::oneZone(faceLst) | |
| ); | |
| const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1); | |
| if (useFaceMap) | |
| { | |
| FatalErrorInFunction | |
| << "output with faceMap is not supported " << filename | |
| << exit(FatalError); | |
| } | |
| OFstream os(filename); | |
| if (!os.good()) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot open file for writing " << filename | |
| << exit(FatalError); | |
| } | |
| writeHeader(os, zones); | |
| forAll(zones, zoneI) | |
| { | |
| const surfZone& zone = zones[zoneI]; | |
| os << "OBJECT poly" << nl | |
| << "name \"" << zone.name() << "\"\n"; | |
| // Temporary PrimitivePatch to calculate compact points & faces | |
| // use 'UList' to avoid allocations! | |
| PrimitivePatch<UList<Face>, const pointField&> patch | |
| ( | |
| SubList<Face> | |
| ( | |
| faceLst, | |
| zone.size(), | |
| zone.start() | |
| ), | |
| pointLst | |
| ); | |
| os << "numvert " << patch.nPoints() << endl; | |
| forAll(patch.localPoints(), ptI) | |
| { | |
| const point& pt = patch.localPoints()[ptI]; | |
| os << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl; | |
| } | |
| os << "numsurf " << patch.localFaces().size() << endl; | |
| forAll(patch.localFaces(), localFacei) | |
| { | |
| const Face& f = patch.localFaces()[localFacei]; | |
| os << "SURF 0x20" << nl // polygon | |
| << "mat " << zoneI << nl | |
| << "refs " << f.size() << nl; | |
| forAll(f, fp) | |
| { | |
| os << f[fp] << " 0 0" << nl; | |
| } | |
| } | |
| os << "kids 0" << endl; | |
| } | |
| } | |
| template<class Face> | |
| void Foam::fileFormats::AC3DsurfaceFormat<Face>::write | |
| ( | |
| const fileName& filename, | |
| const UnsortedMeshedSurface<Face>& surf | |
| ) | |
| { | |
| labelList faceMap; | |
| List<surfZone> zoneLst = surf.sortedZones(faceMap); | |
| if (zoneLst.size() <= 1) | |
| { | |
| write | |
| ( | |
| filename, | |
| MeshedSurfaceProxy<Face> | |
| ( | |
| surf.points(), | |
| surf.faces(), | |
| zoneLst | |
| ) | |
| ); | |
| } | |
| else | |
| { | |
| OFstream os(filename); | |
| if (!os.good()) | |
| { | |
| FatalErrorInFunction | |
| << "Cannot open file for writing " << filename | |
| << exit(FatalError); | |
| } | |
| writeHeader(os, zoneLst); | |
| label faceIndex = 0; | |
| forAll(zoneLst, zoneI) | |
| { | |
| const surfZone& zone = zoneLst[zoneI]; | |
| os << "OBJECT poly" << nl | |
| << "name \"" << zone.name() << "\"\n"; | |
| // Create zone with only zone faces included for ease of addressing | |
| labelHashSet include(surf.size()); | |
| forAll(zone, localFacei) | |
| { | |
| const label facei = faceMap[faceIndex++]; | |
| include.insert(facei); | |
| } | |
| UnsortedMeshedSurface<Face> subm = surf.subsetMesh(include); | |
| // Now we have isolated surface for this patch alone. Write it. | |
| os << "numvert " << subm.nPoints() << endl; | |
| forAll(subm.localPoints(), ptI) | |
| { | |
| const point& pt = subm.localPoints()[ptI]; | |
| os << pt.x() << ' ' << pt.y() << ' ' << pt.z() << endl; | |
| } | |
| os << "numsurf " << subm.localFaces().size() << endl; | |
| forAll(subm.localFaces(), localFacei) | |
| { | |
| const Face& f = subm.localFaces()[localFacei]; | |
| os << "SURF 0x20" << nl // polygon | |
| << "mat " << zoneI << nl | |
| << "refs " << f.size() << nl; | |
| forAll(f, fp) | |
| { | |
| os << f[fp] << " 0 0" << nl; | |
| } | |
| } | |
| os << "kids 0" << endl; | |
| } | |
| } | |
| } | |
| // ************************************************************************* // | |