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9.8 kB
| /*--------------------------------*- C++ -*----------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Version: dev | |
| \\/ M anipulation | | |
| \*---------------------------------------------------------------------------*/ | |
| FoamFile | |
| { | |
| format ascii; | |
| class dictionary; | |
| location "system"; | |
| object snappyHexMeshDict; | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // Which of the steps to run | |
| castellatedMesh true; | |
| snap true; | |
| addLayers true; | |
| // Geometry. Definition of all surfaces. All surfaces are of class | |
| // surface. | |
| // Surfaces are used | |
| // - to specify refinement for any mesh cell intersecting it | |
| // - to specify refinement for any mesh cell inside/outside/near | |
| // - to 'snap' the mesh boundary to the surface | |
| geometry | |
| { | |
| igloo | |
| { | |
| type sphere; | |
| centre (3 3 0); | |
| radius 4; | |
| } | |
| box1 | |
| { | |
| type box; | |
| min (0 0 0); | |
| max (1 1 1); | |
| } | |
| twoFridgeFreezers | |
| { | |
| type collection; | |
| mergeSubRegions true; | |
| seal | |
| { | |
| surface box1; | |
| scale (1.0 1.0 2.1); | |
| transform | |
| { | |
| coordinateSystem | |
| { | |
| type cartesian; | |
| origin (2 2 0); | |
| coordinateRotation | |
| { | |
| type axesRotation; | |
| e1 (1 0 0); | |
| e3 (0 0 1); | |
| } | |
| } | |
| } | |
| } | |
| herring | |
| { | |
| surface box1; | |
| scale (1.0 1.0 2.1); | |
| transform | |
| { | |
| coordinateSystem | |
| { | |
| type cartesian; | |
| origin (3.5 3 0); | |
| coordinateRotation | |
| { | |
| type axesRotation; | |
| e1 (1 0 0); | |
| e3 (0 0 1); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| }; | |
| // Settings for the castellatedMesh generation. | |
| castellatedMeshControls | |
| { | |
| // Refinement parameters | |
| // ~~~~~~~~~~~~~~~~~~~~~ | |
| // If local number of cells is >= maxLocalCells on any processor | |
| // switches from from refinement followed by balancing | |
| // (current method) to (weighted) balancing before refinement. | |
| maxLocalCells 100000; | |
| // Overall cell limit (approximately). Refinement will stop immediately | |
| // upon reaching this number so a refinement level might not complete. | |
| // Note that this is the number of cells before removing the part which | |
| // is not 'visible' from the keepPoint. The final number of cells might | |
| // actually be a lot less. | |
| maxGlobalCells 2000000; | |
| // The surface refinement loop might spend lots of iterations refining just a | |
| // few cells. This setting will cause refinement to stop if <= minimumRefine | |
| // are selected for refinement. Note: it will at least do one iteration | |
| // (unless the number of cells to refine is 0) | |
| minRefinementCells 100; | |
| // Number of buffer layers between different levels. | |
| // 1 means normal 2:1 refinement restriction, larger means slower | |
| // refinement. | |
| nCellsBetweenLevels 1; | |
| // Explicit feature edge refinement | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Specifies a level for any cell intersected by its edges. | |
| // This is a featureEdgeMesh, read from constant/geometry for now. | |
| features | |
| ( | |
| { | |
| file "fridgeA.eMesh"; | |
| levels ((0.01 3)); | |
| } | |
| ); | |
| // Surface based refinement | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Specifies two levels for every surface. The first is the minimum level, | |
| // every cell intersecting a surface gets refined up to the minimum level. | |
| // The second level is the maximum level. Cells that 'see' multiple | |
| // intersections where the intersections make an | |
| // angle > resolveFeatureAngle get refined up to the maximum level. | |
| refinementSurfaces | |
| { | |
| twoFridgeFreezers | |
| { | |
| // Surface-wise min and max refinement level | |
| level (2 2); | |
| regions | |
| { | |
| // Region-wise override | |
| "cook.*" | |
| { | |
| level (3 3); | |
| } | |
| } | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| "iglo.*" | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 1); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| } | |
| // Resolve sharp angles on fridges | |
| resolveFeatureAngle 60; | |
| // Mesh selection | |
| // ~~~~~~~~~~~~~~ | |
| // After refinement patches get added for all refinementSurfaces and | |
| // all cells intersecting the surfaces get put into these patches. The | |
| // section reachable from the insidePoint is kept. | |
| // NOTE: This point should never be on a face, always inside a cell, even | |
| // after refinement. | |
| insidePoint (3 0.28 0.43); | |
| // Whether any faceZones (as specified in the refinementSurfaces) | |
| // are only on the boundary of corresponding cellZones or also allow | |
| // free-standing zone faces. Not used if there are no faceZones. | |
| allowFreeStandingZoneFaces true; | |
| } | |
| // Settings for the snapping. | |
| snapControls | |
| { | |
| //- Number of patch smoothing iterations before finding correspondence | |
| // to surface | |
| nSmoothPatch 3; | |
| //- Relative distance for points to be attracted by surface feature point | |
| // or edge. True distance is this factor times local | |
| // maximum edge length. | |
| tolerance 2.0; | |
| //- Number of mesh displacement relaxation iterations. | |
| nSolveIter 30; | |
| //- Maximum number of snapping relaxation iterations. Should stop | |
| // before upon reaching a correct mesh. | |
| nRelaxIter 5; | |
| // Feature snapping | |
| //- Number of feature edge snapping iterations. | |
| // Leave out altogether to disable. | |
| nFeatureSnapIter 10; | |
| //- Detect (geometric) features by sampling the surface (default=false) | |
| implicitFeatureSnap true; | |
| //- Use castellatedMeshControls::features (default = true) | |
| explicitFeatureSnap false; | |
| } | |
| // Settings for the layer addition. | |
| addLayersControls | |
| { | |
| // Are the thickness parameters below relative to the undistorted | |
| // size of the refined cell outside layer (true) or absolute sizes (false). | |
| relativeSizes true; | |
| // Per final patch (so not geometry!) the layer information | |
| layers | |
| { | |
| "two.*" | |
| { | |
| nSurfaceLayers 3; | |
| } | |
| igloo | |
| { | |
| nSurfaceLayers 1; | |
| } | |
| } | |
| // Expansion factor for layer mesh | |
| expansionRatio 1.0; | |
| // Wanted thickness of final added cell layer. If multiple layers | |
| // is the thickness of the layer furthest away from the wall. | |
| // Relative to undistorted size of cell outside layer. | |
| // See relativeSizes parameter. | |
| finalLayerThickness 0.5; | |
| // Minimum thickness of cell layer. If for any reason layer | |
| // cannot be above minThickness do not add layer. | |
| // Relative to undistorted size of cell outside layer. | |
| // See relativeSizes parameter. | |
| minThickness 0.25; | |
| // If points get not extruded do nGrow layers of connected faces that are | |
| // also not grown. This helps convergence of the layer addition process | |
| // close to features. | |
| // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) | |
| nGrow 0; | |
| // Advanced settings | |
| // When not to extrude surface. 0 is flat surface, 90 is when two faces | |
| // are perpendicular | |
| featureAngle 100; | |
| // At non-patched sides allow mesh to slip if extrusion direction makes | |
| // angle larger than slipFeatureAngle. Default is 0.5*featureAngle. | |
| slipFeatureAngle 30; | |
| // Maximum number of snapping relaxation iterations. Should stop | |
| // before upon reaching a correct mesh. | |
| nRelaxIter 5; | |
| // Number of smoothing iterations of surface normals | |
| nSmoothSurfaceNormals 1; | |
| // Number of smoothing iterations of interior mesh movement direction | |
| nSmoothNormals 3; | |
| // Smooth layer thickness over surface patches | |
| nSmoothThickness 10; | |
| // Stop layer growth on highly warped cells | |
| maxFaceThicknessRatio 0.5; | |
| // Reduce layer growth where ratio thickness to medial | |
| // distance is large | |
| maxThicknessToMedialRatio 0.3; | |
| // Angle used to pick up medial axis points | |
| // Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x. | |
| minMedianAxisAngle 90; | |
| // Create buffer region for new layer terminations | |
| nBufferCellsNoExtrude 0; | |
| // Overall max number of layer addition iterations. The mesher will exit | |
| // if it reaches this number of iterations; possibly with an illegal | |
| // mesh. | |
| nLayerIter 50; | |
| } | |
| // Generic mesh quality settings. At any undoable phase these determine | |
| // where to undo. | |
| meshQualityControls | |
| { | |
| #include "meshQualityDict" | |
| } | |
| // Advanced | |
| // Merge tolerance. Is fraction of overall bounding box of initial mesh. | |
| // Note: the write tolerance needs to be higher than this. | |
| mergeTolerance 1e-6; | |
| // ************************************************************************* // | |