RASPA2 / data /Docs /Code /code.tex
introvoyz042's picture
Migrated from GitHub
74e10df verified
Raw History Blame Contribute Delete
41.4 kB
\chapter{The source code}
\section{Introduction}
\section{Data types}
There are several new types, the two most important ones are
\begin{itemize}
\item{REAL}\\
REAL is a floating point number. It is defined in `src/constants.h' as
\begin{verbatim}
#define REAL double
\end{verbatim}
but if one needs higher precision one could use
\begin{verbatim}
#define REAL long double
\end{verbatim}
and using the `qd' library it is even possible to use arbitrary precision.
\item{VECTOR}\\
An structure with three elements `x', `y', and `z'.
\begin{verbatim}
typedef struct point
{
REAL x;
REAL y;
REAL z;
} POINT,VECTOR;
\end{verbatim}
\item{REAL\_MATRIX3x3}\\
A $3\times3$ matrix, used as transformations on vectors (like `strain') and for the three cell-vectors making up the cell matrix. It is defined in `src/matrix.h'.
\begin{verbatim}
typedef struct real_matrix3x3
{
REAL ax;
REAL ay;
REAL az;
REAL bx;
REAL by;
REAL bz;
REAL cx;
REAL cy;
REAL cz;
} REAL_MATRIX3x3;
\end{verbatim}
\end{itemize}
\section{Datastructures}
\subsection*{Box properties and periodic boundaries}
For each system, a cell box and other properties are defined in `src/simulation.h'
\begin{footnotesize}
\begin{verbatim}
REAL_MATRIX3x3 *Box; // the cell matrix
REAL_MATRIX3x3 *InverseBox; // the inverse of the cell matrix
REAL_MATRIX3x3 *ReplicaBox; // the cell matrix of the replica system
REAL_MATRIX3x3 *InverseReplicaBox; // the inverse of the the cell matrix of the replica system
INT_VECTOR3 *NumberOfReplicaCells; // the integere number of replicas in each direction a,b,c
int *TotalNumberOfReplicaCells; // the total number of replica cells
VECTOR *ReplicaShift; // the shift in a,b,c for each replica cell
int *UseReplicas; // whether or not to use replicas
REAL_MATRIX3x3 *BoxProperties; // properties of the cell matrix (i.e. perpendicular lengths)
REAL_MATRIX3x3 *InverseBoxProperties; // properties of the inverse cell matrix
REAL *Volume; // the volume
REAL *AlphaAngle; // the alpha-angle of the cell
REAL *BetaAngle; // the beta-angle of the cell
REAL *GammaAngle; // the gamma-angle of the cell
int *BoundaryCondition; // the boundary condition (i.e. `RECTANGULAR' or `TRICLINIC')
\end{verbatim}
\end{footnotesize}
These are dynamically allocated arrays and have the same length as the amount of systems present. For example, in a Gibbs simulation two systems are needed,
one for the gas-phase and one for the liquid phase. `Volume[0]' would give the volume of the first cell, and `Volume[1]' would give the volume of the second cell.
Periodic boundaries are applied after each distance computation calling the function `ApplyBoundaryCondition' (defined in `src/potentials.h')
It operates on a `VECTOR' and give the corrected vector back. The system is specified with the global variable `CurrentSystem'.
\begin{footnotesize}
\begin{verbatim}
VECTOR ApplyBoundaryCondition(VECTOR dr)
{
VECTOR s,t;
switch(BoundaryCondition[CurrentSystem])
{
case FINITE:
break;
case RECTANGULAR:
case CUBIC:
dr.x-=Box[CurrentSystem].ax*(REAL)NINT(dr.x*InverseBox[CurrentSystem].ax);
dr.y-=Box[CurrentSystem].by*(REAL)NINT(dr.y*InverseBox[CurrentSystem].by);
dr.z-=Box[CurrentSystem].cz*(REAL)NINT(dr.z*InverseBox[CurrentSystem].cz);
break;
case TRICLINIC:
// convert from xyz to abc
s.x=InverseBox[CurrentSystem].ax*dr.x+InverseBox[CurrentSystem].bx*dr.y+InverseBox[CurrentSystem].cx*dr.z;
s.y=InverseBox[CurrentSystem].ay*dr.x+InverseBox[CurrentSystem].by*dr.y+InverseBox[CurrentSystem].cy*dr.z;
s.z=InverseBox[CurrentSystem].az*dr.x+InverseBox[CurrentSystem].bz*dr.y+InverseBox[CurrentSystem].cz*dr.z;
// apply boundary condition
t.x=s.x-(REAL)NINT(s.x);
t.y=s.y-(REAL)NINT(s.y);
t.z=s.z-(REAL)NINT(s.z);
// convert from abc to xyz
dr.x=Box[CurrentSystem].ax*t.x+Box[CurrentSystem].bx*t.y+Box[CurrentSystem].cx*t.z;
dr.y=Box[CurrentSystem].ay*t.x+Box[CurrentSystem].by*t.y+Box[CurrentSystem].cy*t.z;
dr.z=Box[CurrentSystem].az*t.x+Box[CurrentSystem].bz*t.y+Box[CurrentSystem].cz*t.z;
break;
default:
fprintf(stderr,"Error: Unkown boundary condition....\n");
exit(0);
break;
}
return dr;
}
\end{verbatim}
\end{footnotesize}
The function `NINT' is faster version of `rint' (or `floor').
\begin{footnotesize}
\begin{verbatim}
#define NINT(x) ((int)((x)>=0.0?((x)+0.5):((x)-0.5)) )
\end{verbatim}
\end{footnotesize}
A common occurrence of the boundary conditions application is for two positions of atoms `posA' and `posB' (of type `VECTOR')
\begin{footnotesize}
\begin{verbatim}
dr.x=posA.x-posB.x;
dr.y=posA.y-posB.y;
dr.z=posA.z-posB.z;
dr=ApplyBoundaryCondition(dr);
rr=SQR(dr.x)+SQR(dr.y)+SQR(dr.z);
r=sqrt(rr);
\end{verbatim}
\end{footnotesize}
\noindent
There are functions you can use to transform from Cartesian to fractional coordinates (defined in `src/potentials.h')
\begin{footnotesize}
\begin{verbatim}
VECTOR ConvertFromXYZtoABC(VECTOR t)
{
VECTOR s;
s.x=InverseBox[CurrentSystem].ax*t.x+InverseBox[CurrentSystem].bx*t.y+InverseBox[CurrentSystem].cx*t.z;
s.y=InverseBox[CurrentSystem].ay*t.x+InverseBox[CurrentSystem].by*t.y+InverseBox[CurrentSystem].cy*t.z;
s.z=InverseBox[CurrentSystem].az*t.x+InverseBox[CurrentSystem].bz*t.y+InverseBox[CurrentSystem].cz*t.z;
return s;
}
\end{verbatim}
\end{footnotesize}
and from fractional coordinates to Cartesian
\begin{footnotesize}
\begin{verbatim}
VECTOR ConvertFromABCtoXYZ(VECTOR t)
{
VECTOR dr;
dr.x=Box[CurrentSystem].ax*t.x+Box[CurrentSystem].bx*t.y+Box[CurrentSystem].cx*t.z;
dr.y=Box[CurrentSystem].ay*t.x+Box[CurrentSystem].by*t.y+Box[CurrentSystem].cy*t.z;
dr.z=Box[CurrentSystem].az*t.x+Box[CurrentSystem].bz*t.y+Box[CurrentSystem].cz*t.z;
return dr;
}
\end{verbatim}
\end{footnotesize}
\subsection*{(Pseudo-)atoms}
The data structure `PSEUDO\_ATOM' contains information on atoms, either real atoms or united atoms where several atoms are lumped together (for example: CH3).
\begin{footnotesize}
\begin{verbatim}
// Pseudoatoms
typedef struct PseudoAtom
{
char Name[256]; // the Name of the pseudo-atom (`CH3',`H',`O' etc).
char PrintToPDBName[256]; // the string to print to a pdb-file as name
int PrintToPDB; // whether to write this atom to the pdf-file or not
char ChemicalElement[256]; // the chemical element (`O', `H', etc)
int ScatteringType; // the scattering type (powder diffraction)
int AnomalousScatteringType; // the anmalous scattering type (powder diffraction)
REAL TemperatureFactor; // the temperature factor (powder diffraction)
REAL Mass; // the mass of the pseudo-atom
REAL Charge; // the charge of the pseudo-atom
REAL Polarization; // the polarization of the atom
int HasCharges; // whether or not the atom has atoms with charges
int IsPolarizable; // whether or not the atom has a induced point dipole
int Interaction; // whether or not the atom has interactions
REAL Radius; // the radius (used for calculating Bonds in the zeolite)
int Connectivity; // the connectivity (used for calculating Bonds/Bends/Torsion in the framework)
} PSEUDO_ATOM;
\end{verbatim}
\end{footnotesize}
\noindent
A typical use is, once the type is known, to retrieve the charge for a pseudo-atoms:
\begin{verbatim}
REAL q;
q=PseudoAtom[type].Charge;
\end{verbatim}
Use the following to find out to what pseudoatom a string corresponds to
\begin{verbatim}
int type;
type=ReturnPseudoAtomNumber("CH4");
\end{verbatim}
However, usually the type is a property of each of the atoms of a molecule.
\begin{verbatim}
int type;
type=Framework[1].Atoms[0][10].Type;
\end{verbatim}
and `type' can then be used to get the mass, charge, polarization, etc. Here, the type is retrieve for atom number 11 (c is starting from 0, unlike Fortran)
of the first framework of the second system.
\subsection*{Framework}
Atoms make up a framework, several frameworks can make up 1 system. The definition of a framework atom `FRAMEWORK\_ATOM' is
\begin{footnotesize}
\begin{verbatim}
typedef struct framework_atom
{
int Type; // the pseudo-atom type of the atom
int AssymetricType; // the `asymmetric' type
// MC/MD properties
POINT Position; // the position of the atom
POINT ReferencePosition; // the `reference' position of the atom
// MD properties
VECTOR Velocity; // the velocity of the atom
VECTOR ReferenceVelocity; // the `reference' velocity of the atom
VECTOR Force; // the force acting on the atom
VECTOR ElectricField; // the electricfield vector
VECTOR ReferenceElectricField; // the `reference' electricfield vector
VECTOR InducedElectricField; // the induced electric field
VECTOR InducedDipole; // the induced dipole moment on this atom
int HessianIndex; // the index in the Hessian matrix for this atom
} FRAMEWORK_ATOM;
\end{verbatim}
\end{footnotesize}
It contains the properties you'd expect, like type, position, velocity, and force. For polarization, also electric field, induced electric field,
and induced dipole are needed. For many applications, one needs to backup the positions and/or velocities. The field `ReferencePosition' and `ReferenceVelocity'
are useful for that. Also they can be used for some algorithms which need the `old' values to. An example is the numerical computation of stress. First all
positions are copied to the `ReferencePosition', then the positions `Position' are generated from the strain at infinite small strain difference and the
finite difference scheme is applied.
\noindent
A framework-structure `FRAMEWORK\_COMPONENT' is defined per system
\begin{verbatim}
FRAMEWORK_COMPONENT *Framework;
\end{verbatim}
with
\begin{footnotesize}
\begin{verbatim}
typedef struct FrameworkComponent
{
char (*Name)[256]; // the name of the frameworks
int TotalNumberOfAtoms; // the total number of atoms of the frameworks
int TotalNumberOfUnitCellAtoms; // the total number of atoms of the unit cell
REAL FrameworkDensity; // the total density of the frameworks
REAL FrameworkMass; // the total mass of the frameworks
int NumberOfFrameworks; // the number of frameworks
REAL *FrameworkDensityPerComponent; // the density per framework
REAL *FrameworkMassPerComponent; // the mass per framework
int *NumberOfAtoms; // the number of atoms per framework
int *NumberOfUnitCellAtoms; // the number of unit cell atoms per framework
FRAMEWORK_ATOM **Atoms; // list of framework-atoms per framework
..................
..................
} FRAMEWORK_COMPONENT;
\end{verbatim}
\end{footnotesize}
The structure had the element `Atoms' which is a list of framework-atoms per framework.
So, to get the type of the 11 atom of the first framework of the second system, use
\begin{verbatim}
int type;
type=Framework[1].Atoms[0][10].Type;
\end{verbatim}
\noindent
Finally, a small example where we print out the positions of all the framework atoms for all frameworks and systems
\begin{verbatim}
int i,j,f1;
for(i=0;i<NumberOfSystem;i++)
{
for(f1=0;f1<Framework[i].NumberOfSystems;f1++)
{
for(j=0;j<Framework[i].NumberOfAtoms[f1];j++)
printf("system: %d framework: %d atom: %d -> position: %g %g %g\n",
i,f1,j,
Framework[i].Atoms[f1][j].Position.x,
Framework[i].Atoms[f1][j].Position.y,
Framework[i].Atoms[f1][j].Position.z);
}
}
\end{verbatim}
\subsection*{Components}
Everything that is independent of a molecule's positions but still a property of molecules is stored in the structure `COMPONENT'.
Here you find the number of atoms for this type of molecule per system, the mass for the component etc.
Also computed values for densities of the bulk fluid, compressibility, and the amount of excess molecules are stored. These are computed
from the mol fraction, pressure, and critical pressure/temperature and acentric factor.
After these properties there are data on the potentials defined for the component: bond, Urey-Bradley, bends, torsions, cross-terms, intra Van der Waals etc.
For Monte Carlo the structure contains the probability of all the moves.
\begin{footnotesize}
\begin{verbatim}
typedef struct Component
{
char Name[256]; // the name of the component ("methane","C12","propane" etc).
int NumberOfAtoms; // the number of atoms in the component
int StartingBead; // the bead of the molecule used for starting the growing process in CBMC
REAL Mass; // the mass of the component
int *NumberOfMolecules; // the number of molecules of the component for each system
int *Type; // the pseudo-atom Type of each atom
int *Connectivity; // the connectivity of each atom
int HasCharges; // whether the molecule contains charges or not
int IsPolarizable; // whether the molecule has point dipoles or not
int ExtraFrameworkMolecule; // TRUE: Cation, FALSE: Adsorbate
int Swapable; // whether or not the number of molecules is fluctuating (i.e. GCMC)
int Widom; // whether this component is used for Widom insertions
REAL *IdealGasRosenbluthWeight; // the Rosenbluth weight of an ideal-chain per system
REAL *IdealGasTotalEnergy; // the total energy of an ideal-chain per system
REAL *PartialPressure; // the partial pressure of the component per system
REAL *FugacityCoefficient; // the fugacity coefficient of the component per system
REAL *BulkFluidDensity; // the bulkfluid-density of the component per system
REAL *Compressibility; // the compresibility of the fluid-fase per system
REAL *MolFraction; // the mol-fraction of the component per system
REAL *AmountOfExcessMolecules; // the amount of excess molecules per syste,
REAL CriticalTemperature; // the critical temperature of the component
REAL CriticalPressure; // the critical pressure of the component
REAL AcentricFactor; // the acentric factor of the component
int NumberOfGroups; // the number of groups
GROUP_DEFINITION *Groups; // the definition of the groups
int *group; // to which group an atom belongs
VECTOR *Positions; // the positions in the body-fixed frame
..................
..................
int NumberOfBonds; // the number of bonds of the component
PAIR *Bonds; // the list of bond-pairs
int *BondType; // the type of the bond for each bond-pair
REAL (*BondArguments)[MAX_BOND_POTENTIAL_ARGUMENTS]; // the arguments needed for this bond-pair
..................
..................
REAL ProbabilityTranslationMove; // the probability of the translation MC-move for the component
REAL ProbabilityRotationMove; // the probability of the rotation MC-move for the component
REAL ProbabilityCBMCMove; // the probability of the partial-regrow MC-move for the component
REAL ProbabilityReinsertionMove; // the probability of the reinsertion MC-move for the component
..................
..................
} COMPONENT;
\end{verbatim}
\end{footnotesize}
A component consists of `groups', which is a collection of atoms that are either treated as rigid or as flexible. The component has
elements that lists how many of these groups there are, the definition of the group, and the positions of all the atoms in the body-fixed frame.
The definition of the group is the structure `GROUP\_DEFINITION'. Important elements are whether or not the group is rigid, the
number of atoms in the group, and the list of atom number present in the groups.
\begin{footnotesize}
\begin{verbatim}
typedef struct group_definitions
{
int Rigid; // whether or not the group is rigid
int Type; // the type, NONLINEAR_MOLECULE, LINEAR_MOLECULE, or POINT_PARTICLE
REAL Mass; // the mass of the group
int NumberOfGroupAtoms; // the numer of atoms in the group
int *Atoms; // the atoms in the group
REAL_MATRIX3x3 InertiaTensor; // the inertia tensor
VECTOR InertiaVector; // the inertia vector
VECTOR InverseInertiaVector; // the inverse of inertia vector
REAL_MATRIX3x3 RotationalMatrix; // the rotational matrix
TRIPLE orientation; // three atoms A,B,C to compute quaternions
REAL rot_min;
int RotationalDegreesOfFreedom; // the rotational degrees of freedom
} GROUP_DEFINITION;
\end{verbatim}
\end{footnotesize}
The inertia tensor, vector and rotational matrix etc. are the same for a certain type of molecule. Together with the actually atom positions, the orientations
can be computed for all the rigid units (i.e. the quaternions are computed).
\subsection*{Adsorbate and cations}
The definition of an adsorbate atom `ADSORBATE\_ATOM' is very similar to a framework atom
\begin{footnotesize}
\begin{verbatim}
typedef struct adsorbate_atom
{
int Type; // the pseudo-atom type of the atom
// MC/MD properties
POINT Position; // the position of the atom
POINT ReferencePosition; // the `reference' position of the atom
// MD properties
VECTOR Velocity; // the velocity of the atom
VECTOR ReferenceVelocity; // the `reference' velocity of the atom
VECTOR Force; // the force acting on the atom
VECTOR ElectricField; // the electricfield vector
VECTOR ReferenceElectricField; // the `reference' electricfield vector
VECTOR InducedElectricField; // the induced electric field
VECTOR InducedDipole; // the induced dipole moment on this atom
int HessianIndex; // the index in the Hessian matrix for this atom
} ADSORBATE_ATOM;
\end{verbatim}
\end{footnotesize}
The definition for cations is identical except it is called `CATION\_ATOM'.
The definition of an adsorbate molecule is
\begin{footnotesize}
\begin{verbatim}
typedef struct adsorbate
{
int Type; // the component type of the molecule
int NumberOfAtoms; // the number of atoms in the molecule
GROUP *Groups; // data of the rigid groups
ADSORBATE_ATOM *Atoms; // list of atoms
} ADSORBATE_MOLECULE;
\end{verbatim}
\end{footnotesize}
The definition of a cation is called `CATION\_MOLECULE'.
Note that a molecule can consists of atoms, but also can contain rigid units. The atoms are accessible through the `Atoms' field, and rigid units
are accessible through the `Groups' field. A `GROUP' consists of
\begin{footnotesize}
\begin{verbatim}
typedef struct group
{
REAL Mass; // mass of the rigid unit
QUATERNION Quaternion; // orientation of the unit
QUATERNION QuaternionMomentum; // quaternion momentum
QUATERNION QuaternionForce; // quaternion force
VECTOR Torque; // torque vector
VECTOR CenterOfMassPosition; // the center of mass position
VECTOR CenterOfMassReferencePosition; // the reference position for the center of mass
VECTOR CenterOfMassVelocity; // the center of mass velocity
VECTOR CenterOfMassForce; // the center of mass force
VECTOR AngularVelocity; // the angular velocity of the rigid unit
} GROUP;
\end{verbatim}
\end{footnotesize}
which contains elements like position and orientation, and fields for the integration of rigid units, i.e. QuaternionMomentum etc.
\noindent
Molecules are stored as a list of molecules for each system
\begin{footnotesize}
\begin{verbatim}
ADSORBATE_MOLECULE **Adsorbates;
\end{verbatim}
\end{footnotesize}
To get the type of the 5th atom of the 11th adsorbate of the first system, use
\begin{verbatim}
int type;
type=Adsorbates[0][10].Atoms[4].Type;
\end{verbatim}
As an example, here a function to measure the velocity drift of all the adsorbates in the current system
\begin{footnotesize}
\begin{verbatim}
VECTOR MeasureVelocityDrift(void)
{
int i,k,l,Type,A,f;
REAL Mass,TotalMass;
VECTOR com;
TotalMass=0.0;
com.x=com.y=com.z=0.0;
for(i=0;i<NumberOfAdsorbateMolecules[CurrentSystem];i++)
{
Type=Adsorbates[CurrentSystem][i].Type;
for(l=0;l<Components[Type].NumberOfGroups;l++)
{
if(Components[Type].Groups[l].Rigid)
{
Mass=Components[Type].Groups[l].Mass;
TotalMass+=Mass;
com.x+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.x;
com.y+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.y;
com.z+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.z;
}
else
{
for(k=0;k<Components[Type].Groups[l].NumberOfGroupAtoms;k++)
{
A=Components[Type].Groups[l].Atoms[k];
Mass=PseudoAtoms[Adsorbates[CurrentSystem][i].Atoms[A].Type].Mass;
TotalMass+=Mass;
com.x+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.x;
com.y+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.y;
com.z+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.z;
}
}
}
}
com.x/=TotalMass;
com.y/=TotalMass;
com.z/=TotalMass;
return com;
}
\end{verbatim}
\end{footnotesize}
It loops over all the adsorbate molecules, and asks for the type. The component-type is important to get the number of groups for the current molecule.
Then, there is a inner loop over all of the groups of the current molecule. If the group is rigid, then the center of mass velocity is used, otherwise
it is flexible and it loops over all the atoms of the flexible group.
In general, if something is the same for a type of molecule then it is a property of the component. If it is different for each molecule, it is a property
of a molecule.
\section{Modifying}
\subsection{Monte Carlo}
\subsubsection*{Selecting MC moves}
The file `src/monte\_carlo.c' is the main Monte Carlo simulation routine. The bulk of the code deals with how to select a particular Monte carlo move.
Some requirements and conveniences:
\begin{itemize}
\item{The moves should be chosen in random order}
\item{System move should be chosen much less frequent than particle moves. The particles need to be able to adapt to the new system.}
\item{For $n$ systems, the amount of steps should be $n$ times larger.}
\item{For $n$ times as many molecules, the amount of steps should be $n$ times larger.}
\item{For multi-component systems one needs more steps.}
\item{For systems at low loadings, the sampling lengths should be increase a bit (i.e. set a minimum amount of inner steps).}
\item{The relative probabilities of particle moves should be taken into account.}
\end{itemize}
\noindent A code which achieves all the above is listed here (there are many other ways of doing this). For each MC `cycle'
\begin{footnotesize}
\begin{verbatim}
for(i=0;i<NumberOfSystems;i++)
{
// choose system at random
CurrentSystem=(int)(RandomNumber()*(REAL)NumberOfSystems);
NumberOfSystemMoves=9;
NumberOfMolecules=NumberOfAdsorbateMolecules[CurrentSystem]+NumberOfCationMolecules[CurrentSystem];
NumberOfParticleMoves=MAX(MinimumInnerCycles,NumberOfMolecules);
NumberOfSteps=(NumberOfSystemMoves+NumberOfParticleMoves)*NumberOfComponents;
// loop over the MC `steps' per MC `cycle'
for(j=0;j<NumberOfSteps;j++)
{
// choose any of the MC moves randomly
ran_int=(int)(RandomNumber()*NumberOfSteps);
switch(ran_int)
{
case 0: if(RandomNumber()<ProbabilityParallelTemperingMove) ParallelTemperingMove(); break;
case 1: if(RandomNumber()<ProbabilityHybridNVEMove) HybridNVEMove(); break;
case 2: if(RandomNumber()<ProbabilityHybridNPHMove) HybridNPHMove(); break;
case 3: if(RandomNumber()<ProbabilityHybridNPHPRMove) HybridNPHPRMove(); break;
case 4: if(RandomNumber()<ProbabilityVolumeChangeMove) VolumeMove(); break;
case 5: if(RandomNumber()<ProbabilityBoxShapeChangeMove) BoxShapeChangeMove(); break;
case 6: if(RandomNumber()<ProbabilityGibbsVolumeChangeMove) GibbsVolumeMove(); break;
case 7: if(RandomNumber()<ProbabilityFrameworkChangeMove) FrameworkChangeMove(); break;
case 8: if(RandomNumber()<ProbabilityFrameworkShiftMove) FrameworkShiftMove(); break;
default:
// choose component at random
CurrentComponent=(int)(RandomNumber()*(REAL)NumberOfComponents);
// choose the Monte Carlo move at random
ran=RandomNumber();
if(ran<Components[CurrentComponent].ProbabilityTranslationMove) TranslationMove();
else if(ran<Components[CurrentComponent].ProbabilityRandomTranslationMove) RandomTranslationMove();
else if(ran<Components[CurrentComponent].ProbabilityRotationMove) RotationMove();
else if(ran<Components[CurrentComponent].ProbabilityCBMCMove) CBMCMove();
else if(ran<Components[CurrentComponent].ProbabilityReinsertionMove) ReinsertionMove();
else if(ran<Components[CurrentComponent].ProbabilityReinsertionInPlaceMove) ReinsertionInPlaceMove();
else if(ran<Components[CurrentComponent].ProbabilityReinsertionInPlaneMove) ReinsertionInPlaneMove();
else if(ran<Components[CurrentComponent].ProbabilityIdentityChangeMove) IdentityChangeMove();
else if(ran<Components[CurrentComponent].ProbabilitySwapMove)
{
if(RandomNumber()<0.5) SwapAddMove();
else SwapRemoveMove();
}
else if(ran<Components[CurrentComponent].ProbabilityWidomMove) WidomMove();
else if(ran<Components[CurrentComponent].ProbabilitySurfaceAreaMove) SurfaceAreaMove();
else if(ran<Components[CurrentComponent].ProbabilityGibbsSwapChangeMove) GibbsParticleTransferMove();
else if(ran<Components[CurrentComponent].ProbabilityGibbsIdentityChangeMove) GibbsIdentityChangeMove();
break;
}
}
}
\end{verbatim}
\end{footnotesize}
First is a loop over the amount of systems, and a random system is chosen. Suppose we have 200 single component molecules in this system, then each of the system move is chosen
with 1/209 probability (case 0-8), and there is a 200/209 chance to select a particle move (case 9-209). The probability of the particle moves are scaled in such a way that
the proper relative occurrence is obeyed (as specified in the input). Note that the swap-move has 50\% to be swap insertion and 50\% to be swap remove. This is necessary
to obey detailed balance. For multi-components more moves are performed.
\subsubsection*{Sampling properties during Monte Carlo}
The Monte Carlo routine has two parts:
\begin{itemize}
\item{The initialization part. Here, no properties are computed and MC moves are performed just to reach equilibrium.}
\item{The production run, where properties are computed.}
\end{itemize}
The basic outline of the production run is
\begin{footnotesize}
\begin{verbatim}
// initialize sampling-routines at the start of the production run
SampleInfraRedSpectra(INITIALIZE);
SampleMeanSquareDisplacementOrderN(INITIALIZE);
SampleOnsagerMeanSquareDisplacementOrderN(INITIALIZE);
SampleRadialDistributionFunction(INITIALIZE);
SampleFrameworkSpacingHistogram(INITIALIZE);
SamplePositionHistogram(INITIALIZE);
SampleNumberOfMoleculesHistogram(INITIALIZE);
SampleEnergyHistogram(INITIALIZE);
SampleDensityProfile3DVTKGrid(INITIALIZE);
SampleEndToEndDistanceHistogram(INITIALIZE);
SampleMoleculePropertyHistogram(INITIALIZE);
SamplePDBMovies(INITIALIZE);
SampleDcTSTConfigurationFiles(INITIALIZE);
SampleFreeEnergyProfile(INITIALIZE);
SampleCationAndAdsorptionSites(INITIALIZE);
for(CurrentCycle=0;CurrentCycle<NumberOfCycles;CurrentCycle++)
{
// sample energy average and system/particle properties
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
UpdateEnergyAveragesCurrentSystem();
SampleRadialDistributionFunction(SAMPLE);
SampleFrameworkSpacingHistogram(SAMPLE);
SamplePositionHistogram(SAMPLE);
SampleNumberOfMoleculesHistogram(SAMPLE);
SampleEnergyHistogram(SAMPLE);
SampleDensityProfile3DVTKGrid(SAMPLE);
SampleEndToEndDistanceHistogram(SAMPLE);
SampleMoleculePropertyHistogram(SAMPLE);
SampleFreeEnergyProfile(SAMPLE);
SampleCationAndAdsorptionSites(SAMPLE);
}
// SELECTION OF MC-MOVES (SEE CODE OF THE PREVIOUS SECTION)
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
SampleRadialDistributionFunction(PRINT);
SampleFrameworkSpacingHistogram(PRINT);
SamplePositionHistogram(PRINT);
SampleNumberOfMoleculesHistogram(PRINT);
SampleEnergyHistogram(PRINT);
SampleDensityProfile3DVTKGrid(PRINT);
SampleEndToEndDistanceHistogram(PRINT);
SampleMoleculePropertyHistogram(PRINT);
SamplePDBMovies(PRINT);
SampleDcTSTConfigurationFiles(PRINT);
SampleFreeEnergyProfile(PRINT);
SampleCationAndAdsorptionSites(PRINT);
}
}
// finalize output
SampleRadialDistributionFunction(FINALIZE);
SampleFrameworkSpacingHistogram(FINALIZE);
SamplePositionHistogram(FINALIZE);
SampleNumberOfMoleculesHistogram(FINALIZE);
SampleEnergyHistogram(FINALIZE);
SampleDensityProfile3DVTKGrid(FINALIZE);
SampleEndToEndDistanceHistogram(FINALIZE);
SampleMoleculePropertyHistogram(FINALIZE);
SamplePDBMovies(FINALIZE);
SampleDcTSTConfigurationFiles(FINALIZE);
SampleFreeEnergyProfile(FINALIZE);
SampleCationAndAdsorptionSites(FINALIZE);
\end{verbatim}
\end{footnotesize}
Each of the sampling routine (in `src/sample.c') has 5 scaling options:
\begin{itemize}
\item{ALLOCATE} to allocate memory needed for the sampling.
\item{INITIALIZE} to initialized the routine if needed.
\item{SAMPLE} to sample the properties.
\item{PRINT} to periodically write the output to file.
\item{FINALIZE} to free the requested memory and clean up.
\end{itemize}
Adding your own sampling routines requires an additional routine in `src/sample.c', the definition in `src/sample.h' and addition to
calls to `src/monte\_carlo.c'.
\subsection{Molecular Dynamics}
A molecular dynamics simulation is performed in several steps:
\begin{itemize}
\item{The proper amount of molecules are created and they are inserted as as no overlaps occurred with the framework or other particles.}
\item{Initialization: during the initialization period an NVT Monte-Carlo (MC) simulation is performed to rapidly achieve
an equilibrium molecular arrangement.}
\item{After the initialization period, velocities are assigned, drawn from the Maxwell-Boltzmann
distribution at the desired average temperature to all the atoms. The total momentum of the system can be set to zero.}
\item{Equilibration: Next, the system is further equilibrated by performing an NVT MD simulation using a specified ensemble.}
\item{Production run: the simulation is performed in the requested ensemble and properties are measured.}
\end{itemize}
The amount of cycles for each of these steps can be specified. For example, when starting from a restart-file there is no need for the Monte Carlo initialization,
and if also the velocities are used from the restart-file then also the MD equilibration could be skipped. Moreover, the equilibration can be done in a different
ensemble as the production run. This is most useful for NVE simulations, where the equilibration could be done using NVT. The final temperature of the
NVE production run is then quite close the desired temperature (in NVE the temperature is not imposed).
The initialization part is not shown here, as it is very similar to regular Monte Carlo. The basic outline for the equilibration and production run are listed below.
The most important lines are the `Integration();' ones, which evolve the system a single time step. This routine is implemented in `src/integration.c' and makes use
of `src/thermo\_baro\_stats.c' for temperature and pressure control.
\begin{footnotesize}
\begin{verbatim}
// initialize
InitializesEnergiesAllSystems();
InitializeSmallMCStatisticsAllSystems();
InitializeMCMovesStatisticsAllSystems();
// compute initial energy
InitializeNoseHooverAllSystems();
InitializeForcesAllSystems();
// set the current ensemble to the initialization ensemble
for(i=0;i<NumberOfSystems;i++)
Ensemble[i]=InitEnsemble[i];
InitializesEnergyAveragesAllSystems();
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
ReferenceEnergy[CurrentSystem]=ConservedEnergy[CurrentSystem];
Drift[CurrentSystem]=0.0;
}
// Molecular-Dynamics initializing period to achieve a rapid equilibration of the velocities
for(CurrentCycle=0;CurrentCycle<NumberOfEquilibrationCycles;CurrentCycle++)
{
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
// regularly output system status and restart files
if(CurrentCycle%PrintEvery==0)
{
PrintIntervalStatusEquilibration(CurrentCycle,NumberOfEquilibrationCycles,OutputFilePtr[CurrentSystem]);
PrintRestartFile();
}
// evolve the system a full time-step
Integration();
// update the current energy-drift
Drift[CurrentSystem]+=fabs((ConservedEnergy[CurrentSystem]-ReferenceEnergy[CurrentSystem])/
ReferenceEnergy[CurrentSystem]);
}
}
// initialize sampling-routines at the start of the production run
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
Ensemble[CurrentSystem]=RunEnsemble[CurrentSystem];
ReferenceEnergy[CurrentSystem]=ConservedEnergy[CurrentSystem];
Drift[CurrentSystem]=0.0;
}
SampleInfraRedSpectra(INITIALIZE);
SampleEndToEndDistanceHistogram(INITIALIZE);
SampleMeanSquareDisplacementOrderN(INITIALIZE);
SampleOnsagerMeanSquareDisplacementOrderN(INITIALIZE);
SampleEnergyHistogram(INITIALIZE);
SamplePositionHistogram(INITIALIZE);
SampleRadialDistributionFunction(INITIALIZE);
SamplePositionHistogram(INITIALIZE);
SampleMoleculePropertyHistogram(INITIALIZE);
SamplePDBMovies(INITIALIZE);
SampleCationAndAdsorptionSites(INITIALIZE);
// Molecular-Dynamics production run
// loop over the amount of production cycles (MD integration steps)
for(CurrentCycle=0;CurrentCycle<NumberOfCycles;CurrentCycle++)
{
// loop over all the systems and handle one by one
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
SampleInfraRedSpectra(SAMPLE);
SampleEndToEndDistanceHistogram(SAMPLE);
SampleMeanSquareDisplacementOrderN(SAMPLE);
SampleOnsagerMeanSquareDisplacementOrderN(SAMPLE);
SampleEnergyHistogram(SAMPLE);
SamplePositionHistogram(SAMPLE);
SampleRadialDistributionFunction(SAMPLE);
SamplePositionHistogram(SAMPLE);
SampleMoleculePropertyHistogram(SAMPLE);
SampleCationAndAdsorptionSites(SAMPLE);
// update all the average energies
UpdateEnergyAveragesCurrentSystem();
if(CurrentCycle%PrintPropertiesEvery==0)
PrintPropertyStatus(CurrentCycle,NumberOfCycles,OutputFilePtr[CurrentSystem]);
if(CurrentCycle%PrintEvery==0)
{
PrintIntervalStatus(CurrentCycle,NumberOfCycles,OutputFilePtr[CurrentSystem]);
PrintRestartFile();
}
// regulary output radial distribution function
SampleInfraRedSpectra(PRINT);
SampleEndToEndDistanceHistogram(PRINT);
SampleMeanSquareDisplacementOrderN(PRINT);
SampleOnsagerMeanSquareDisplacementOrderN(PRINT);
SampleEnergyHistogram(PRINT);
SamplePositionHistogram(PRINT);
SampleRadialDistributionFunction(PRINT);
SamplePositionHistogram(PRINT);
SampleMoleculePropertyHistogram(PRINT);
SamplePDBMovies(PRINT);
SampleCationAndAdsorptionSites(PRINT);
// evolve the current system a full time step
Integration();
// update the current energy-drift
Drift[CurrentSystem]+=fabs((ConservedEnergy[CurrentSystem]-ReferenceEnergy[CurrentSystem])/
ReferenceEnergy[CurrentSystem]);
}
}
// finalize and clean up
for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++)
{
SampleInfraRedSpectra(FINALIZE);
SampleEndToEndDistanceHistogram(FINALIZE);
SampleMeanSquareDisplacementOrderN(FINALIZE);
SampleOnsagerMeanSquareDisplacementOrderN(FINALIZE);
SampleEnergyHistogram(FINALIZE);
SamplePositionHistogram(FINALIZE);
SampleRadialDistributionFunction(FINALIZE);
SamplePositionHistogram(FINALIZE);
SampleMoleculePropertyHistogram(FINALIZE);
SamplePDBMovies(FINALIZE);
SampleCationAndAdsorptionSites(FINALIZE);
}
\end{verbatim}
\end{footnotesize}
Adding your own sampling routines requires an additional routine in `src/sample.c', the definition in `src/sample.h' and addition to
calls to `src/molecular\_dynamics.c'.
\section{Debugging}
\subsection{Linux}
There are several debuggers like `gdb', and memory check utilities available, i.e. valgrind.
\subsection{Mac OSX}
Debugging memory error under Max OsX is easy. One can replace the standard library to allocate memory by different ones that check memory allocation and use.
It can catch a lot of array out-of-bound error, even for dynamically allocated memory. See
\begin{verbatim}
man libgmalloc
\end{verbatim}
An example, export `RASPA\_DIR' to the installation directory, start the debugger, load the debugging libraries and start running the code.
\begin{verbatim}
export RASPA_DIR=${HOME}/RASPA/simulations/
gdb ~/RASPA/simulations/bin/simulate
GNU gdb 6.3.50-20050815 (Apple version gdb-768) (Tue Oct 2 04:07:49 UTC 2007)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-apple-darwin"...Reading symbols for shared libraries ... done
(gdb) set env DYLD_INSERT_LIBRARIES /usr/lib/libgmalloc.dylib
(gdb) r
\end{verbatim}