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| \chapter{The source code} | |
| \section{Introduction} | |
| \section{Data types} | |
| There are several new types, the two most important ones are | |
| \begin{itemize} | |
| \item{REAL}\\ | |
| REAL is a floating point number. It is defined in `src/constants.h' as | |
| \begin{verbatim} | |
| #define REAL double | |
| \end{verbatim} | |
| but if one needs higher precision one could use | |
| \begin{verbatim} | |
| #define REAL long double | |
| \end{verbatim} | |
| and using the `qd' library it is even possible to use arbitrary precision. | |
| \item{VECTOR}\\ | |
| An structure with three elements `x', `y', and `z'. | |
| \begin{verbatim} | |
| typedef struct point | |
| { | |
| REAL x; | |
| REAL y; | |
| REAL z; | |
| } POINT,VECTOR; | |
| \end{verbatim} | |
| \item{REAL\_MATRIX3x3}\\ | |
| A $3\times3$ matrix, used as transformations on vectors (like `strain') and for the three cell-vectors making up the cell matrix. It is defined in `src/matrix.h'. | |
| \begin{verbatim} | |
| typedef struct real_matrix3x3 | |
| { | |
| REAL ax; | |
| REAL ay; | |
| REAL az; | |
| REAL bx; | |
| REAL by; | |
| REAL bz; | |
| REAL cx; | |
| REAL cy; | |
| REAL cz; | |
| } REAL_MATRIX3x3; | |
| \end{verbatim} | |
| \end{itemize} | |
| \section{Datastructures} | |
| \subsection*{Box properties and periodic boundaries} | |
| For each system, a cell box and other properties are defined in `src/simulation.h' | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| REAL_MATRIX3x3 *Box; // the cell matrix | |
| REAL_MATRIX3x3 *InverseBox; // the inverse of the cell matrix | |
| REAL_MATRIX3x3 *ReplicaBox; // the cell matrix of the replica system | |
| REAL_MATRIX3x3 *InverseReplicaBox; // the inverse of the the cell matrix of the replica system | |
| INT_VECTOR3 *NumberOfReplicaCells; // the integere number of replicas in each direction a,b,c | |
| int *TotalNumberOfReplicaCells; // the total number of replica cells | |
| VECTOR *ReplicaShift; // the shift in a,b,c for each replica cell | |
| int *UseReplicas; // whether or not to use replicas | |
| REAL_MATRIX3x3 *BoxProperties; // properties of the cell matrix (i.e. perpendicular lengths) | |
| REAL_MATRIX3x3 *InverseBoxProperties; // properties of the inverse cell matrix | |
| REAL *Volume; // the volume | |
| REAL *AlphaAngle; // the alpha-angle of the cell | |
| REAL *BetaAngle; // the beta-angle of the cell | |
| REAL *GammaAngle; // the gamma-angle of the cell | |
| int *BoundaryCondition; // the boundary condition (i.e. `RECTANGULAR' or `TRICLINIC') | |
| \end{verbatim} | |
| \end{footnotesize} | |
| These are dynamically allocated arrays and have the same length as the amount of systems present. For example, in a Gibbs simulation two systems are needed, | |
| one for the gas-phase and one for the liquid phase. `Volume[0]' would give the volume of the first cell, and `Volume[1]' would give the volume of the second cell. | |
| Periodic boundaries are applied after each distance computation calling the function `ApplyBoundaryCondition' (defined in `src/potentials.h') | |
| It operates on a `VECTOR' and give the corrected vector back. The system is specified with the global variable `CurrentSystem'. | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| VECTOR ApplyBoundaryCondition(VECTOR dr) | |
| { | |
| VECTOR s,t; | |
| switch(BoundaryCondition[CurrentSystem]) | |
| { | |
| case FINITE: | |
| break; | |
| case RECTANGULAR: | |
| case CUBIC: | |
| dr.x-=Box[CurrentSystem].ax*(REAL)NINT(dr.x*InverseBox[CurrentSystem].ax); | |
| dr.y-=Box[CurrentSystem].by*(REAL)NINT(dr.y*InverseBox[CurrentSystem].by); | |
| dr.z-=Box[CurrentSystem].cz*(REAL)NINT(dr.z*InverseBox[CurrentSystem].cz); | |
| break; | |
| case TRICLINIC: | |
| // convert from xyz to abc | |
| s.x=InverseBox[CurrentSystem].ax*dr.x+InverseBox[CurrentSystem].bx*dr.y+InverseBox[CurrentSystem].cx*dr.z; | |
| s.y=InverseBox[CurrentSystem].ay*dr.x+InverseBox[CurrentSystem].by*dr.y+InverseBox[CurrentSystem].cy*dr.z; | |
| s.z=InverseBox[CurrentSystem].az*dr.x+InverseBox[CurrentSystem].bz*dr.y+InverseBox[CurrentSystem].cz*dr.z; | |
| // apply boundary condition | |
| t.x=s.x-(REAL)NINT(s.x); | |
| t.y=s.y-(REAL)NINT(s.y); | |
| t.z=s.z-(REAL)NINT(s.z); | |
| // convert from abc to xyz | |
| dr.x=Box[CurrentSystem].ax*t.x+Box[CurrentSystem].bx*t.y+Box[CurrentSystem].cx*t.z; | |
| dr.y=Box[CurrentSystem].ay*t.x+Box[CurrentSystem].by*t.y+Box[CurrentSystem].cy*t.z; | |
| dr.z=Box[CurrentSystem].az*t.x+Box[CurrentSystem].bz*t.y+Box[CurrentSystem].cz*t.z; | |
| break; | |
| default: | |
| fprintf(stderr,"Error: Unkown boundary condition....\n"); | |
| exit(0); | |
| break; | |
| } | |
| return dr; | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| The function `NINT' is faster version of `rint' (or `floor'). | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| #define NINT(x) ((int)((x)>=0.0?((x)+0.5):((x)-0.5)) ) | |
| \end{verbatim} | |
| \end{footnotesize} | |
| A common occurrence of the boundary conditions application is for two positions of atoms `posA' and `posB' (of type `VECTOR') | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| dr.x=posA.x-posB.x; | |
| dr.y=posA.y-posB.y; | |
| dr.z=posA.z-posB.z; | |
| dr=ApplyBoundaryCondition(dr); | |
| rr=SQR(dr.x)+SQR(dr.y)+SQR(dr.z); | |
| r=sqrt(rr); | |
| \end{verbatim} | |
| \end{footnotesize} | |
| \noindent | |
| There are functions you can use to transform from Cartesian to fractional coordinates (defined in `src/potentials.h') | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| VECTOR ConvertFromXYZtoABC(VECTOR t) | |
| { | |
| VECTOR s; | |
| s.x=InverseBox[CurrentSystem].ax*t.x+InverseBox[CurrentSystem].bx*t.y+InverseBox[CurrentSystem].cx*t.z; | |
| s.y=InverseBox[CurrentSystem].ay*t.x+InverseBox[CurrentSystem].by*t.y+InverseBox[CurrentSystem].cy*t.z; | |
| s.z=InverseBox[CurrentSystem].az*t.x+InverseBox[CurrentSystem].bz*t.y+InverseBox[CurrentSystem].cz*t.z; | |
| return s; | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| and from fractional coordinates to Cartesian | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| VECTOR ConvertFromABCtoXYZ(VECTOR t) | |
| { | |
| VECTOR dr; | |
| dr.x=Box[CurrentSystem].ax*t.x+Box[CurrentSystem].bx*t.y+Box[CurrentSystem].cx*t.z; | |
| dr.y=Box[CurrentSystem].ay*t.x+Box[CurrentSystem].by*t.y+Box[CurrentSystem].cy*t.z; | |
| dr.z=Box[CurrentSystem].az*t.x+Box[CurrentSystem].bz*t.y+Box[CurrentSystem].cz*t.z; | |
| return dr; | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| \subsection*{(Pseudo-)atoms} | |
| The data structure `PSEUDO\_ATOM' contains information on atoms, either real atoms or united atoms where several atoms are lumped together (for example: CH3). | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| // Pseudoatoms | |
| typedef struct PseudoAtom | |
| { | |
| char Name[256]; // the Name of the pseudo-atom (`CH3',`H',`O' etc). | |
| char PrintToPDBName[256]; // the string to print to a pdb-file as name | |
| int PrintToPDB; // whether to write this atom to the pdf-file or not | |
| char ChemicalElement[256]; // the chemical element (`O', `H', etc) | |
| int ScatteringType; // the scattering type (powder diffraction) | |
| int AnomalousScatteringType; // the anmalous scattering type (powder diffraction) | |
| REAL TemperatureFactor; // the temperature factor (powder diffraction) | |
| REAL Mass; // the mass of the pseudo-atom | |
| REAL Charge; // the charge of the pseudo-atom | |
| REAL Polarization; // the polarization of the atom | |
| int HasCharges; // whether or not the atom has atoms with charges | |
| int IsPolarizable; // whether or not the atom has a induced point dipole | |
| int Interaction; // whether or not the atom has interactions | |
| REAL Radius; // the radius (used for calculating Bonds in the zeolite) | |
| int Connectivity; // the connectivity (used for calculating Bonds/Bends/Torsion in the framework) | |
| } PSEUDO_ATOM; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| \noindent | |
| A typical use is, once the type is known, to retrieve the charge for a pseudo-atoms: | |
| \begin{verbatim} | |
| REAL q; | |
| q=PseudoAtom[type].Charge; | |
| \end{verbatim} | |
| Use the following to find out to what pseudoatom a string corresponds to | |
| \begin{verbatim} | |
| int type; | |
| type=ReturnPseudoAtomNumber("CH4"); | |
| \end{verbatim} | |
| However, usually the type is a property of each of the atoms of a molecule. | |
| \begin{verbatim} | |
| int type; | |
| type=Framework[1].Atoms[0][10].Type; | |
| \end{verbatim} | |
| and `type' can then be used to get the mass, charge, polarization, etc. Here, the type is retrieve for atom number 11 (c is starting from 0, unlike Fortran) | |
| of the first framework of the second system. | |
| \subsection*{Framework} | |
| Atoms make up a framework, several frameworks can make up 1 system. The definition of a framework atom `FRAMEWORK\_ATOM' is | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct framework_atom | |
| { | |
| int Type; // the pseudo-atom type of the atom | |
| int AssymetricType; // the `asymmetric' type | |
| // MC/MD properties | |
| POINT Position; // the position of the atom | |
| POINT ReferencePosition; // the `reference' position of the atom | |
| // MD properties | |
| VECTOR Velocity; // the velocity of the atom | |
| VECTOR ReferenceVelocity; // the `reference' velocity of the atom | |
| VECTOR Force; // the force acting on the atom | |
| VECTOR ElectricField; // the electricfield vector | |
| VECTOR ReferenceElectricField; // the `reference' electricfield vector | |
| VECTOR InducedElectricField; // the induced electric field | |
| VECTOR InducedDipole; // the induced dipole moment on this atom | |
| int HessianIndex; // the index in the Hessian matrix for this atom | |
| } FRAMEWORK_ATOM; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| It contains the properties you'd expect, like type, position, velocity, and force. For polarization, also electric field, induced electric field, | |
| and induced dipole are needed. For many applications, one needs to backup the positions and/or velocities. The field `ReferencePosition' and `ReferenceVelocity' | |
| are useful for that. Also they can be used for some algorithms which need the `old' values to. An example is the numerical computation of stress. First all | |
| positions are copied to the `ReferencePosition', then the positions `Position' are generated from the strain at infinite small strain difference and the | |
| finite difference scheme is applied. | |
| \noindent | |
| A framework-structure `FRAMEWORK\_COMPONENT' is defined per system | |
| \begin{verbatim} | |
| FRAMEWORK_COMPONENT *Framework; | |
| \end{verbatim} | |
| with | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct FrameworkComponent | |
| { | |
| char (*Name)[256]; // the name of the frameworks | |
| int TotalNumberOfAtoms; // the total number of atoms of the frameworks | |
| int TotalNumberOfUnitCellAtoms; // the total number of atoms of the unit cell | |
| REAL FrameworkDensity; // the total density of the frameworks | |
| REAL FrameworkMass; // the total mass of the frameworks | |
| int NumberOfFrameworks; // the number of frameworks | |
| REAL *FrameworkDensityPerComponent; // the density per framework | |
| REAL *FrameworkMassPerComponent; // the mass per framework | |
| int *NumberOfAtoms; // the number of atoms per framework | |
| int *NumberOfUnitCellAtoms; // the number of unit cell atoms per framework | |
| FRAMEWORK_ATOM **Atoms; // list of framework-atoms per framework | |
| .................. | |
| .................. | |
| } FRAMEWORK_COMPONENT; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| The structure had the element `Atoms' which is a list of framework-atoms per framework. | |
| So, to get the type of the 11 atom of the first framework of the second system, use | |
| \begin{verbatim} | |
| int type; | |
| type=Framework[1].Atoms[0][10].Type; | |
| \end{verbatim} | |
| \noindent | |
| Finally, a small example where we print out the positions of all the framework atoms for all frameworks and systems | |
| \begin{verbatim} | |
| int i,j,f1; | |
| for(i=0;i<NumberOfSystem;i++) | |
| { | |
| for(f1=0;f1<Framework[i].NumberOfSystems;f1++) | |
| { | |
| for(j=0;j<Framework[i].NumberOfAtoms[f1];j++) | |
| printf("system: %d framework: %d atom: %d -> position: %g %g %g\n", | |
| i,f1,j, | |
| Framework[i].Atoms[f1][j].Position.x, | |
| Framework[i].Atoms[f1][j].Position.y, | |
| Framework[i].Atoms[f1][j].Position.z); | |
| } | |
| } | |
| \end{verbatim} | |
| \subsection*{Components} | |
| Everything that is independent of a molecule's positions but still a property of molecules is stored in the structure `COMPONENT'. | |
| Here you find the number of atoms for this type of molecule per system, the mass for the component etc. | |
| Also computed values for densities of the bulk fluid, compressibility, and the amount of excess molecules are stored. These are computed | |
| from the mol fraction, pressure, and critical pressure/temperature and acentric factor. | |
| After these properties there are data on the potentials defined for the component: bond, Urey-Bradley, bends, torsions, cross-terms, intra Van der Waals etc. | |
| For Monte Carlo the structure contains the probability of all the moves. | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct Component | |
| { | |
| char Name[256]; // the name of the component ("methane","C12","propane" etc). | |
| int NumberOfAtoms; // the number of atoms in the component | |
| int StartingBead; // the bead of the molecule used for starting the growing process in CBMC | |
| REAL Mass; // the mass of the component | |
| int *NumberOfMolecules; // the number of molecules of the component for each system | |
| int *Type; // the pseudo-atom Type of each atom | |
| int *Connectivity; // the connectivity of each atom | |
| int HasCharges; // whether the molecule contains charges or not | |
| int IsPolarizable; // whether the molecule has point dipoles or not | |
| int ExtraFrameworkMolecule; // TRUE: Cation, FALSE: Adsorbate | |
| int Swapable; // whether or not the number of molecules is fluctuating (i.e. GCMC) | |
| int Widom; // whether this component is used for Widom insertions | |
| REAL *IdealGasRosenbluthWeight; // the Rosenbluth weight of an ideal-chain per system | |
| REAL *IdealGasTotalEnergy; // the total energy of an ideal-chain per system | |
| REAL *PartialPressure; // the partial pressure of the component per system | |
| REAL *FugacityCoefficient; // the fugacity coefficient of the component per system | |
| REAL *BulkFluidDensity; // the bulkfluid-density of the component per system | |
| REAL *Compressibility; // the compresibility of the fluid-fase per system | |
| REAL *MolFraction; // the mol-fraction of the component per system | |
| REAL *AmountOfExcessMolecules; // the amount of excess molecules per syste, | |
| REAL CriticalTemperature; // the critical temperature of the component | |
| REAL CriticalPressure; // the critical pressure of the component | |
| REAL AcentricFactor; // the acentric factor of the component | |
| int NumberOfGroups; // the number of groups | |
| GROUP_DEFINITION *Groups; // the definition of the groups | |
| int *group; // to which group an atom belongs | |
| VECTOR *Positions; // the positions in the body-fixed frame | |
| .................. | |
| .................. | |
| int NumberOfBonds; // the number of bonds of the component | |
| PAIR *Bonds; // the list of bond-pairs | |
| int *BondType; // the type of the bond for each bond-pair | |
| REAL (*BondArguments)[MAX_BOND_POTENTIAL_ARGUMENTS]; // the arguments needed for this bond-pair | |
| .................. | |
| .................. | |
| REAL ProbabilityTranslationMove; // the probability of the translation MC-move for the component | |
| REAL ProbabilityRotationMove; // the probability of the rotation MC-move for the component | |
| REAL ProbabilityCBMCMove; // the probability of the partial-regrow MC-move for the component | |
| REAL ProbabilityReinsertionMove; // the probability of the reinsertion MC-move for the component | |
| .................. | |
| .................. | |
| } COMPONENT; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| A component consists of `groups', which is a collection of atoms that are either treated as rigid or as flexible. The component has | |
| elements that lists how many of these groups there are, the definition of the group, and the positions of all the atoms in the body-fixed frame. | |
| The definition of the group is the structure `GROUP\_DEFINITION'. Important elements are whether or not the group is rigid, the | |
| number of atoms in the group, and the list of atom number present in the groups. | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct group_definitions | |
| { | |
| int Rigid; // whether or not the group is rigid | |
| int Type; // the type, NONLINEAR_MOLECULE, LINEAR_MOLECULE, or POINT_PARTICLE | |
| REAL Mass; // the mass of the group | |
| int NumberOfGroupAtoms; // the numer of atoms in the group | |
| int *Atoms; // the atoms in the group | |
| REAL_MATRIX3x3 InertiaTensor; // the inertia tensor | |
| VECTOR InertiaVector; // the inertia vector | |
| VECTOR InverseInertiaVector; // the inverse of inertia vector | |
| REAL_MATRIX3x3 RotationalMatrix; // the rotational matrix | |
| TRIPLE orientation; // three atoms A,B,C to compute quaternions | |
| REAL rot_min; | |
| int RotationalDegreesOfFreedom; // the rotational degrees of freedom | |
| } GROUP_DEFINITION; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| The inertia tensor, vector and rotational matrix etc. are the same for a certain type of molecule. Together with the actually atom positions, the orientations | |
| can be computed for all the rigid units (i.e. the quaternions are computed). | |
| \subsection*{Adsorbate and cations} | |
| The definition of an adsorbate atom `ADSORBATE\_ATOM' is very similar to a framework atom | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct adsorbate_atom | |
| { | |
| int Type; // the pseudo-atom type of the atom | |
| // MC/MD properties | |
| POINT Position; // the position of the atom | |
| POINT ReferencePosition; // the `reference' position of the atom | |
| // MD properties | |
| VECTOR Velocity; // the velocity of the atom | |
| VECTOR ReferenceVelocity; // the `reference' velocity of the atom | |
| VECTOR Force; // the force acting on the atom | |
| VECTOR ElectricField; // the electricfield vector | |
| VECTOR ReferenceElectricField; // the `reference' electricfield vector | |
| VECTOR InducedElectricField; // the induced electric field | |
| VECTOR InducedDipole; // the induced dipole moment on this atom | |
| int HessianIndex; // the index in the Hessian matrix for this atom | |
| } ADSORBATE_ATOM; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| The definition for cations is identical except it is called `CATION\_ATOM'. | |
| The definition of an adsorbate molecule is | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct adsorbate | |
| { | |
| int Type; // the component type of the molecule | |
| int NumberOfAtoms; // the number of atoms in the molecule | |
| GROUP *Groups; // data of the rigid groups | |
| ADSORBATE_ATOM *Atoms; // list of atoms | |
| } ADSORBATE_MOLECULE; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| The definition of a cation is called `CATION\_MOLECULE'. | |
| Note that a molecule can consists of atoms, but also can contain rigid units. The atoms are accessible through the `Atoms' field, and rigid units | |
| are accessible through the `Groups' field. A `GROUP' consists of | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| typedef struct group | |
| { | |
| REAL Mass; // mass of the rigid unit | |
| QUATERNION Quaternion; // orientation of the unit | |
| QUATERNION QuaternionMomentum; // quaternion momentum | |
| QUATERNION QuaternionForce; // quaternion force | |
| VECTOR Torque; // torque vector | |
| VECTOR CenterOfMassPosition; // the center of mass position | |
| VECTOR CenterOfMassReferencePosition; // the reference position for the center of mass | |
| VECTOR CenterOfMassVelocity; // the center of mass velocity | |
| VECTOR CenterOfMassForce; // the center of mass force | |
| VECTOR AngularVelocity; // the angular velocity of the rigid unit | |
| } GROUP; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| which contains elements like position and orientation, and fields for the integration of rigid units, i.e. QuaternionMomentum etc. | |
| \noindent | |
| Molecules are stored as a list of molecules for each system | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| ADSORBATE_MOLECULE **Adsorbates; | |
| \end{verbatim} | |
| \end{footnotesize} | |
| To get the type of the 5th atom of the 11th adsorbate of the first system, use | |
| \begin{verbatim} | |
| int type; | |
| type=Adsorbates[0][10].Atoms[4].Type; | |
| \end{verbatim} | |
| As an example, here a function to measure the velocity drift of all the adsorbates in the current system | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| VECTOR MeasureVelocityDrift(void) | |
| { | |
| int i,k,l,Type,A,f; | |
| REAL Mass,TotalMass; | |
| VECTOR com; | |
| TotalMass=0.0; | |
| com.x=com.y=com.z=0.0; | |
| for(i=0;i<NumberOfAdsorbateMolecules[CurrentSystem];i++) | |
| { | |
| Type=Adsorbates[CurrentSystem][i].Type; | |
| for(l=0;l<Components[Type].NumberOfGroups;l++) | |
| { | |
| if(Components[Type].Groups[l].Rigid) | |
| { | |
| Mass=Components[Type].Groups[l].Mass; | |
| TotalMass+=Mass; | |
| com.x+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.x; | |
| com.y+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.y; | |
| com.z+=Mass*Adsorbates[CurrentSystem][i].Groups[l].CenterOfMassVelocity.z; | |
| } | |
| else | |
| { | |
| for(k=0;k<Components[Type].Groups[l].NumberOfGroupAtoms;k++) | |
| { | |
| A=Components[Type].Groups[l].Atoms[k]; | |
| Mass=PseudoAtoms[Adsorbates[CurrentSystem][i].Atoms[A].Type].Mass; | |
| TotalMass+=Mass; | |
| com.x+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.x; | |
| com.y+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.y; | |
| com.z+=Mass*Adsorbates[CurrentSystem][i].Atoms[A].Velocity.z; | |
| } | |
| } | |
| } | |
| } | |
| com.x/=TotalMass; | |
| com.y/=TotalMass; | |
| com.z/=TotalMass; | |
| return com; | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| It loops over all the adsorbate molecules, and asks for the type. The component-type is important to get the number of groups for the current molecule. | |
| Then, there is a inner loop over all of the groups of the current molecule. If the group is rigid, then the center of mass velocity is used, otherwise | |
| it is flexible and it loops over all the atoms of the flexible group. | |
| In general, if something is the same for a type of molecule then it is a property of the component. If it is different for each molecule, it is a property | |
| of a molecule. | |
| \section{Modifying} | |
| \subsection{Monte Carlo} | |
| \subsubsection*{Selecting MC moves} | |
| The file `src/monte\_carlo.c' is the main Monte Carlo simulation routine. The bulk of the code deals with how to select a particular Monte carlo move. | |
| Some requirements and conveniences: | |
| \begin{itemize} | |
| \item{The moves should be chosen in random order} | |
| \item{System move should be chosen much less frequent than particle moves. The particles need to be able to adapt to the new system.} | |
| \item{For $n$ systems, the amount of steps should be $n$ times larger.} | |
| \item{For $n$ times as many molecules, the amount of steps should be $n$ times larger.} | |
| \item{For multi-component systems one needs more steps.} | |
| \item{For systems at low loadings, the sampling lengths should be increase a bit (i.e. set a minimum amount of inner steps).} | |
| \item{The relative probabilities of particle moves should be taken into account.} | |
| \end{itemize} | |
| \noindent A code which achieves all the above is listed here (there are many other ways of doing this). For each MC `cycle' | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| for(i=0;i<NumberOfSystems;i++) | |
| { | |
| // choose system at random | |
| CurrentSystem=(int)(RandomNumber()*(REAL)NumberOfSystems); | |
| NumberOfSystemMoves=9; | |
| NumberOfMolecules=NumberOfAdsorbateMolecules[CurrentSystem]+NumberOfCationMolecules[CurrentSystem]; | |
| NumberOfParticleMoves=MAX(MinimumInnerCycles,NumberOfMolecules); | |
| NumberOfSteps=(NumberOfSystemMoves+NumberOfParticleMoves)*NumberOfComponents; | |
| // loop over the MC `steps' per MC `cycle' | |
| for(j=0;j<NumberOfSteps;j++) | |
| { | |
| // choose any of the MC moves randomly | |
| ran_int=(int)(RandomNumber()*NumberOfSteps); | |
| switch(ran_int) | |
| { | |
| case 0: if(RandomNumber()<ProbabilityParallelTemperingMove) ParallelTemperingMove(); break; | |
| case 1: if(RandomNumber()<ProbabilityHybridNVEMove) HybridNVEMove(); break; | |
| case 2: if(RandomNumber()<ProbabilityHybridNPHMove) HybridNPHMove(); break; | |
| case 3: if(RandomNumber()<ProbabilityHybridNPHPRMove) HybridNPHPRMove(); break; | |
| case 4: if(RandomNumber()<ProbabilityVolumeChangeMove) VolumeMove(); break; | |
| case 5: if(RandomNumber()<ProbabilityBoxShapeChangeMove) BoxShapeChangeMove(); break; | |
| case 6: if(RandomNumber()<ProbabilityGibbsVolumeChangeMove) GibbsVolumeMove(); break; | |
| case 7: if(RandomNumber()<ProbabilityFrameworkChangeMove) FrameworkChangeMove(); break; | |
| case 8: if(RandomNumber()<ProbabilityFrameworkShiftMove) FrameworkShiftMove(); break; | |
| default: | |
| // choose component at random | |
| CurrentComponent=(int)(RandomNumber()*(REAL)NumberOfComponents); | |
| // choose the Monte Carlo move at random | |
| ran=RandomNumber(); | |
| if(ran<Components[CurrentComponent].ProbabilityTranslationMove) TranslationMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityRandomTranslationMove) RandomTranslationMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityRotationMove) RotationMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityCBMCMove) CBMCMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityReinsertionMove) ReinsertionMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityReinsertionInPlaceMove) ReinsertionInPlaceMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityReinsertionInPlaneMove) ReinsertionInPlaneMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityIdentityChangeMove) IdentityChangeMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilitySwapMove) | |
| { | |
| if(RandomNumber()<0.5) SwapAddMove(); | |
| else SwapRemoveMove(); | |
| } | |
| else if(ran<Components[CurrentComponent].ProbabilityWidomMove) WidomMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilitySurfaceAreaMove) SurfaceAreaMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityGibbsSwapChangeMove) GibbsParticleTransferMove(); | |
| else if(ran<Components[CurrentComponent].ProbabilityGibbsIdentityChangeMove) GibbsIdentityChangeMove(); | |
| break; | |
| } | |
| } | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| First is a loop over the amount of systems, and a random system is chosen. Suppose we have 200 single component molecules in this system, then each of the system move is chosen | |
| with 1/209 probability (case 0-8), and there is a 200/209 chance to select a particle move (case 9-209). The probability of the particle moves are scaled in such a way that | |
| the proper relative occurrence is obeyed (as specified in the input). Note that the swap-move has 50\% to be swap insertion and 50\% to be swap remove. This is necessary | |
| to obey detailed balance. For multi-components more moves are performed. | |
| \subsubsection*{Sampling properties during Monte Carlo} | |
| The Monte Carlo routine has two parts: | |
| \begin{itemize} | |
| \item{The initialization part. Here, no properties are computed and MC moves are performed just to reach equilibrium.} | |
| \item{The production run, where properties are computed.} | |
| \end{itemize} | |
| The basic outline of the production run is | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| // initialize sampling-routines at the start of the production run | |
| SampleInfraRedSpectra(INITIALIZE); | |
| SampleMeanSquareDisplacementOrderN(INITIALIZE); | |
| SampleOnsagerMeanSquareDisplacementOrderN(INITIALIZE); | |
| SampleRadialDistributionFunction(INITIALIZE); | |
| SampleFrameworkSpacingHistogram(INITIALIZE); | |
| SamplePositionHistogram(INITIALIZE); | |
| SampleNumberOfMoleculesHistogram(INITIALIZE); | |
| SampleEnergyHistogram(INITIALIZE); | |
| SampleDensityProfile3DVTKGrid(INITIALIZE); | |
| SampleEndToEndDistanceHistogram(INITIALIZE); | |
| SampleMoleculePropertyHistogram(INITIALIZE); | |
| SamplePDBMovies(INITIALIZE); | |
| SampleDcTSTConfigurationFiles(INITIALIZE); | |
| SampleFreeEnergyProfile(INITIALIZE); | |
| SampleCationAndAdsorptionSites(INITIALIZE); | |
| for(CurrentCycle=0;CurrentCycle<NumberOfCycles;CurrentCycle++) | |
| { | |
| // sample energy average and system/particle properties | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| UpdateEnergyAveragesCurrentSystem(); | |
| SampleRadialDistributionFunction(SAMPLE); | |
| SampleFrameworkSpacingHistogram(SAMPLE); | |
| SamplePositionHistogram(SAMPLE); | |
| SampleNumberOfMoleculesHistogram(SAMPLE); | |
| SampleEnergyHistogram(SAMPLE); | |
| SampleDensityProfile3DVTKGrid(SAMPLE); | |
| SampleEndToEndDistanceHistogram(SAMPLE); | |
| SampleMoleculePropertyHistogram(SAMPLE); | |
| SampleFreeEnergyProfile(SAMPLE); | |
| SampleCationAndAdsorptionSites(SAMPLE); | |
| } | |
| // SELECTION OF MC-MOVES (SEE CODE OF THE PREVIOUS SECTION) | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| SampleRadialDistributionFunction(PRINT); | |
| SampleFrameworkSpacingHistogram(PRINT); | |
| SamplePositionHistogram(PRINT); | |
| SampleNumberOfMoleculesHistogram(PRINT); | |
| SampleEnergyHistogram(PRINT); | |
| SampleDensityProfile3DVTKGrid(PRINT); | |
| SampleEndToEndDistanceHistogram(PRINT); | |
| SampleMoleculePropertyHistogram(PRINT); | |
| SamplePDBMovies(PRINT); | |
| SampleDcTSTConfigurationFiles(PRINT); | |
| SampleFreeEnergyProfile(PRINT); | |
| SampleCationAndAdsorptionSites(PRINT); | |
| } | |
| } | |
| // finalize output | |
| SampleRadialDistributionFunction(FINALIZE); | |
| SampleFrameworkSpacingHistogram(FINALIZE); | |
| SamplePositionHistogram(FINALIZE); | |
| SampleNumberOfMoleculesHistogram(FINALIZE); | |
| SampleEnergyHistogram(FINALIZE); | |
| SampleDensityProfile3DVTKGrid(FINALIZE); | |
| SampleEndToEndDistanceHistogram(FINALIZE); | |
| SampleMoleculePropertyHistogram(FINALIZE); | |
| SamplePDBMovies(FINALIZE); | |
| SampleDcTSTConfigurationFiles(FINALIZE); | |
| SampleFreeEnergyProfile(FINALIZE); | |
| SampleCationAndAdsorptionSites(FINALIZE); | |
| \end{verbatim} | |
| \end{footnotesize} | |
| Each of the sampling routine (in `src/sample.c') has 5 scaling options: | |
| \begin{itemize} | |
| \item{ALLOCATE} to allocate memory needed for the sampling. | |
| \item{INITIALIZE} to initialized the routine if needed. | |
| \item{SAMPLE} to sample the properties. | |
| \item{PRINT} to periodically write the output to file. | |
| \item{FINALIZE} to free the requested memory and clean up. | |
| \end{itemize} | |
| Adding your own sampling routines requires an additional routine in `src/sample.c', the definition in `src/sample.h' and addition to | |
| calls to `src/monte\_carlo.c'. | |
| \subsection{Molecular Dynamics} | |
| A molecular dynamics simulation is performed in several steps: | |
| \begin{itemize} | |
| \item{The proper amount of molecules are created and they are inserted as as no overlaps occurred with the framework or other particles.} | |
| \item{Initialization: during the initialization period an NVT Monte-Carlo (MC) simulation is performed to rapidly achieve | |
| an equilibrium molecular arrangement.} | |
| \item{After the initialization period, velocities are assigned, drawn from the Maxwell-Boltzmann | |
| distribution at the desired average temperature to all the atoms. The total momentum of the system can be set to zero.} | |
| \item{Equilibration: Next, the system is further equilibrated by performing an NVT MD simulation using a specified ensemble.} | |
| \item{Production run: the simulation is performed in the requested ensemble and properties are measured.} | |
| \end{itemize} | |
| The amount of cycles for each of these steps can be specified. For example, when starting from a restart-file there is no need for the Monte Carlo initialization, | |
| and if also the velocities are used from the restart-file then also the MD equilibration could be skipped. Moreover, the equilibration can be done in a different | |
| ensemble as the production run. This is most useful for NVE simulations, where the equilibration could be done using NVT. The final temperature of the | |
| NVE production run is then quite close the desired temperature (in NVE the temperature is not imposed). | |
| The initialization part is not shown here, as it is very similar to regular Monte Carlo. The basic outline for the equilibration and production run are listed below. | |
| The most important lines are the `Integration();' ones, which evolve the system a single time step. This routine is implemented in `src/integration.c' and makes use | |
| of `src/thermo\_baro\_stats.c' for temperature and pressure control. | |
| \begin{footnotesize} | |
| \begin{verbatim} | |
| // initialize | |
| InitializesEnergiesAllSystems(); | |
| InitializeSmallMCStatisticsAllSystems(); | |
| InitializeMCMovesStatisticsAllSystems(); | |
| // compute initial energy | |
| InitializeNoseHooverAllSystems(); | |
| InitializeForcesAllSystems(); | |
| // set the current ensemble to the initialization ensemble | |
| for(i=0;i<NumberOfSystems;i++) | |
| Ensemble[i]=InitEnsemble[i]; | |
| InitializesEnergyAveragesAllSystems(); | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| ReferenceEnergy[CurrentSystem]=ConservedEnergy[CurrentSystem]; | |
| Drift[CurrentSystem]=0.0; | |
| } | |
| // Molecular-Dynamics initializing period to achieve a rapid equilibration of the velocities | |
| for(CurrentCycle=0;CurrentCycle<NumberOfEquilibrationCycles;CurrentCycle++) | |
| { | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| // regularly output system status and restart files | |
| if(CurrentCycle%PrintEvery==0) | |
| { | |
| PrintIntervalStatusEquilibration(CurrentCycle,NumberOfEquilibrationCycles,OutputFilePtr[CurrentSystem]); | |
| PrintRestartFile(); | |
| } | |
| // evolve the system a full time-step | |
| Integration(); | |
| // update the current energy-drift | |
| Drift[CurrentSystem]+=fabs((ConservedEnergy[CurrentSystem]-ReferenceEnergy[CurrentSystem])/ | |
| ReferenceEnergy[CurrentSystem]); | |
| } | |
| } | |
| // initialize sampling-routines at the start of the production run | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| Ensemble[CurrentSystem]=RunEnsemble[CurrentSystem]; | |
| ReferenceEnergy[CurrentSystem]=ConservedEnergy[CurrentSystem]; | |
| Drift[CurrentSystem]=0.0; | |
| } | |
| SampleInfraRedSpectra(INITIALIZE); | |
| SampleEndToEndDistanceHistogram(INITIALIZE); | |
| SampleMeanSquareDisplacementOrderN(INITIALIZE); | |
| SampleOnsagerMeanSquareDisplacementOrderN(INITIALIZE); | |
| SampleEnergyHistogram(INITIALIZE); | |
| SamplePositionHistogram(INITIALIZE); | |
| SampleRadialDistributionFunction(INITIALIZE); | |
| SamplePositionHistogram(INITIALIZE); | |
| SampleMoleculePropertyHistogram(INITIALIZE); | |
| SamplePDBMovies(INITIALIZE); | |
| SampleCationAndAdsorptionSites(INITIALIZE); | |
| // Molecular-Dynamics production run | |
| // loop over the amount of production cycles (MD integration steps) | |
| for(CurrentCycle=0;CurrentCycle<NumberOfCycles;CurrentCycle++) | |
| { | |
| // loop over all the systems and handle one by one | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| SampleInfraRedSpectra(SAMPLE); | |
| SampleEndToEndDistanceHistogram(SAMPLE); | |
| SampleMeanSquareDisplacementOrderN(SAMPLE); | |
| SampleOnsagerMeanSquareDisplacementOrderN(SAMPLE); | |
| SampleEnergyHistogram(SAMPLE); | |
| SamplePositionHistogram(SAMPLE); | |
| SampleRadialDistributionFunction(SAMPLE); | |
| SamplePositionHistogram(SAMPLE); | |
| SampleMoleculePropertyHistogram(SAMPLE); | |
| SampleCationAndAdsorptionSites(SAMPLE); | |
| // update all the average energies | |
| UpdateEnergyAveragesCurrentSystem(); | |
| if(CurrentCycle%PrintPropertiesEvery==0) | |
| PrintPropertyStatus(CurrentCycle,NumberOfCycles,OutputFilePtr[CurrentSystem]); | |
| if(CurrentCycle%PrintEvery==0) | |
| { | |
| PrintIntervalStatus(CurrentCycle,NumberOfCycles,OutputFilePtr[CurrentSystem]); | |
| PrintRestartFile(); | |
| } | |
| // regulary output radial distribution function | |
| SampleInfraRedSpectra(PRINT); | |
| SampleEndToEndDistanceHistogram(PRINT); | |
| SampleMeanSquareDisplacementOrderN(PRINT); | |
| SampleOnsagerMeanSquareDisplacementOrderN(PRINT); | |
| SampleEnergyHistogram(PRINT); | |
| SamplePositionHistogram(PRINT); | |
| SampleRadialDistributionFunction(PRINT); | |
| SamplePositionHistogram(PRINT); | |
| SampleMoleculePropertyHistogram(PRINT); | |
| SamplePDBMovies(PRINT); | |
| SampleCationAndAdsorptionSites(PRINT); | |
| // evolve the current system a full time step | |
| Integration(); | |
| // update the current energy-drift | |
| Drift[CurrentSystem]+=fabs((ConservedEnergy[CurrentSystem]-ReferenceEnergy[CurrentSystem])/ | |
| ReferenceEnergy[CurrentSystem]); | |
| } | |
| } | |
| // finalize and clean up | |
| for(CurrentSystem=0;CurrentSystem<NumberOfSystems;CurrentSystem++) | |
| { | |
| SampleInfraRedSpectra(FINALIZE); | |
| SampleEndToEndDistanceHistogram(FINALIZE); | |
| SampleMeanSquareDisplacementOrderN(FINALIZE); | |
| SampleOnsagerMeanSquareDisplacementOrderN(FINALIZE); | |
| SampleEnergyHistogram(FINALIZE); | |
| SamplePositionHistogram(FINALIZE); | |
| SampleRadialDistributionFunction(FINALIZE); | |
| SamplePositionHistogram(FINALIZE); | |
| SampleMoleculePropertyHistogram(FINALIZE); | |
| SamplePDBMovies(FINALIZE); | |
| SampleCationAndAdsorptionSites(FINALIZE); | |
| } | |
| \end{verbatim} | |
| \end{footnotesize} | |
| Adding your own sampling routines requires an additional routine in `src/sample.c', the definition in `src/sample.h' and addition to | |
| calls to `src/molecular\_dynamics.c'. | |
| \section{Debugging} | |
| \subsection{Linux} | |
| There are several debuggers like `gdb', and memory check utilities available, i.e. valgrind. | |
| \subsection{Mac OSX} | |
| Debugging memory error under Max OsX is easy. One can replace the standard library to allocate memory by different ones that check memory allocation and use. | |
| It can catch a lot of array out-of-bound error, even for dynamically allocated memory. See | |
| \begin{verbatim} | |
| man libgmalloc | |
| \end{verbatim} | |
| An example, export `RASPA\_DIR' to the installation directory, start the debugger, load the debugging libraries and start running the code. | |
| \begin{verbatim} | |
| export RASPA_DIR=${HOME}/RASPA/simulations/ | |
| gdb ~/RASPA/simulations/bin/simulate | |
| GNU gdb 6.3.50-20050815 (Apple version gdb-768) (Tue Oct 2 04:07:49 UTC 2007) | |
| Copyright 2004 Free Software Foundation, Inc. | |
| GDB is free software, covered by the GNU General Public License, and you are | |
| welcome to change it and/or distribute copies of it under certain conditions. | |
| Type "show copying" to see the conditions. | |
| There is absolutely no warranty for GDB. Type "show warranty" for details. | |
| This GDB was configured as "i386-apple-darwin"...Reading symbols for shared libraries ... done | |
| (gdb) set env DYLD_INSERT_LIBRARIES /usr/lib/libgmalloc.dylib | |
| (gdb) r | |
| \end{verbatim} | |