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6.45 kB
| """OpenAI Gym wrapper for the CLEVRER-lite environment. | |
| env = CLEVRERLiteEnv() | |
| obs, info = env.reset(seed=0) | |
| obs, reward, terminated, truncated, info = env.step(env.action_space.sample()) | |
| Observation: (frame_size, frame_size, 3) uint8 RGB frame (top-down view). | |
| Action: Discrete(5) - {noop, push probe ball E/N/W/S}. | |
| With ``probe=False`` every action is a no-op, giving the purely | |
| passive CLEVRER dynamics. | |
| Reward: 0.0 (the task is video reasoning, not control). | |
| Info: per-frame physics state + collisions so far. | |
| The env records the full trajectory, so after an episode you can call | |
| ``extract_events()`` / ``build_questions()`` to get CLEVRER-style annotations. | |
| """ | |
| import numpy as np | |
| try: | |
| import gym | |
| except ImportError: # pragma: no cover | |
| import gymnasium as gym | |
| from gym import spaces | |
| from . import config, renderer, simulate, events as events_mod, questions as questions_mod | |
| class CLEVRERLiteEnv(gym.Env): | |
| """A CLEVRER-like world of colliding objects as a gym environment.""" | |
| metadata = { | |
| "render_modes": ["rgb_array"], | |
| "render_fps": int(round(1.0 / config.FRAME_DT)), | |
| } | |
| def __init__(self, num_objects=(3, 6), num_frames=64, frame_size=128, | |
| probe=False, min_collisions=2, min_initially_moving=2, | |
| render_mode=None): | |
| self.num_objects = (tuple(num_objects) if isinstance(num_objects, (tuple, list)) | |
| else (int(num_objects), int(num_objects))) | |
| self.num_frames = int(num_frames) | |
| self.frame_size = int(frame_size) | |
| self.probe = bool(probe) | |
| self.min_collisions = int(min_collisions) | |
| self.min_initially_moving = int(min_initially_moving) | |
| self.render_mode = render_mode | |
| self.observation_space = spaces.Box(0, 255, (self.frame_size, self.frame_size, 3), | |
| np.uint8) | |
| self.action_space = spaces.Discrete(len(config.ACTION_LABELS)) | |
| # episode state | |
| self._spec = None | |
| self._bodies = None | |
| self._t = 0 | |
| self._last_obs = None | |
| self._trajectory = None | |
| self._collisions = [] | |
| self._wall_hits = [] | |
| # ------------------------------------------------------------------ api | |
| def reset(self, *, seed=None, options=None): | |
| super().reset(seed=seed) | |
| rng = self.np_random | |
| # sample a scene that is rich enough for causal questions | |
| for _ in range(60): | |
| spec = simulate.sample_spec(rng, rng.integers(self.num_objects[0], | |
| self.num_objects[1] + 1), | |
| probe=self.probe) | |
| bodies = simulate.bodies_from_spec(spec) | |
| out = simulate.rollout(bodies, self.num_frames) | |
| ev = events_mod.extract_events(out["states"], out["collisions"], | |
| out["wall_hits"], n=len(bodies)) | |
| stationary = [i for i in range(len(bodies)) | |
| if i not in ev["initially_moving"]] | |
| if (len(ev["collisions"]) >= self.min_collisions | |
| and len(ev["initially_moving"]) >= self.min_initially_moving | |
| and (not self.probe or len(stationary) >= 1)): | |
| break | |
| else: | |
| pass # keep the last sample even if not ideal | |
| self._spec = spec | |
| self._bodies = simulate.bodies_from_spec(spec) | |
| self._t = 0 | |
| self._collisions = [] | |
| self._wall_hits = [] | |
| self._trajectory = np.zeros((self.num_frames, len(self._bodies), 4)) | |
| self._last_obs = self._render() | |
| return self._last_obs, self._info() | |
| def step(self, action): | |
| if self._bodies is None: | |
| raise RuntimeError("call reset() before step()") | |
| action = int(action) | |
| def action_fn(t, bodies): | |
| if self.probe and action != 0: | |
| dirs = {1: (1, 0), 2: (0, 1), 3: (-1, 0), 4: (0, -1)} | |
| dx, dy = dirs[action] | |
| for b in bodies: | |
| if b.is_probe: | |
| b.vel = b.vel + np.array([dx, dy]) * (config.PROBE_IMPULSE / b.mass) | |
| out = simulate.rollout(self._bodies, 1, render_fn=None, action_fn=action_fn) | |
| t = self._t | |
| self._trajectory[t] = out["states"][0] | |
| for c in out["collisions"]: | |
| self._collisions.append((t, c[1], c[2])) | |
| for (_, i, ax, s) in out["wall_hits"]: | |
| self._wall_hits.append((t, i, ax, s)) | |
| self._t += 1 | |
| self._last_obs = self._render() | |
| truncated = bool(self._t >= self.num_frames) | |
| info = self._info() | |
| info.update({ | |
| "frame": self._t - 1, | |
| "collisions_so_far": len(self._collisions), | |
| "latest_collision": self._collisions[-1] if self._collisions else None, | |
| "truncated": truncated, | |
| }) | |
| return self._last_obs, 0.0, False, truncated, info | |
| def render(self): | |
| return self._last_obs | |
| def close(self): | |
| self._bodies = None | |
| # ------------------------------------------------------------ utilities | |
| def scene(self): | |
| """Scene spec (list of dicts) of the current episode.""" | |
| return self._spec | |
| def trajectory(self): | |
| """(T, n, 4) array of (x, y, vx, vy) recorded so far.""" | |
| return self._trajectory | |
| def extract_events(self): | |
| return events_mod.extract_events(self._trajectory, self._collisions, | |
| self._wall_hits, n=len(self._bodies)) | |
| def build_questions(self, ev=None, max_questions=8): | |
| ev = ev if ev is not None else self.extract_events() | |
| return questions_mod.build_questions(self._spec, ev, self.np_random, | |
| self.num_frames, | |
| max_questions=max_questions) | |
| # ------------------------------------------------------------ internals | |
| def _render(self): | |
| return renderer.render(self._bodies, size=self.frame_size) | |
| def _info(self): | |
| return { | |
| "t": self._t, | |
| "objects": [b.idx for b in self._bodies], | |
| "positions": np.array([b.pos for b in self._bodies]), | |
| "speeds": np.array([b.speed for b in self._bodies]), | |
| } | |