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00-Evan/shattered-pixel-dungeon-gdx
core/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_de.properties
badges.endorsed=Abzeichen erlangt: %s badges.new_super=Neues Superabzeichen: %s badges.new=Neues Abzeichen: %s badges$badge.monsters_slain_1=10 Monster getötet badges$badge.monsters_slain_2=50 Gegner getötet badges$badge.monsters_slain_3=150 Gegner getötet badges$badge.monsters_slain_4=250 Gegner getötet badges$badge.g...
5,481
misc_de
properties
de
ini
data
{"qsc_code_num_words": 828, "qsc_code_num_chars": 5481.0, "qsc_code_mean_word_length": 5.54710145, "qsc_code_frac_words_unique": 0.33695652, "qsc_code_frac_chars_top_2grams": 0.16046157, "qsc_code_frac_chars_top_3grams": 0.02743305, "qsc_code_frac_chars_top_4grams": 0.04702809, "qsc_code_frac_chars_dupe_5grams": 0.2384...
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00-Evan/shattered-pixel-dungeon-gdx
core/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_hu.properties
badges.endorsed=Medált szereztél: %s badges.new_super=Új szupermedál: %s badges.new=Új medál: %s badges$badge.monsters_slain_1=10 megölt ellenség badges$badge.monsters_slain_2=50 megölt ellenség badges$badge.monsters_slain_3=150 megölt ellenség badges$badge.monsters_slain_4=250 megölt ellenség badges$badge.gold_collect...
5,234
misc_hu
properties
hu
ini
data
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00-Evan/shattered-pixel-dungeon-gdx
core/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fi.properties
badges.endorsed=Ansiomerkki saavutettu: %s badges.new_super=Uusi supermerkki: %s badges.new=Uusi ansiomerkki: %s badges$badge.monsters_slain_1=10 vihollista surmattu badges$badge.monsters_slain_2=50 vihollista surmattu badges$badge.monsters_slain_3=150 vihollista surmattu badges$badge.monsters_slain_4=250 vihollista su...
5,351
misc_fi
properties
fi
ini
data
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0015/ThatProject
ESP32_LVGL/LVGL9/LVGL9_Ep07_Air_Sensor_Core/top_img.c
#ifdef __has_include #if __has_include("lvgl.h") #ifndef LV_LVGL_H_INCLUDE_SIMPLE #define LV_LVGL_H_INCLUDE_SIMPLE #endif #endif #endif #if defined(LV_LVGL_H_INCLUDE_SIMPLE) #include "lvgl.h" #else #include "lvgl/lvgl.h" #endif #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATT...
328,729
top_img
c
en
c
code
{"qsc_code_num_words": 54715, "qsc_code_num_chars": 328729.0, "qsc_code_mean_word_length": 4.00053002, "qsc_code_frac_words_unique": 0.00405739, "qsc_code_frac_chars_top_2grams": 1.9553655, "qsc_code_frac_chars_top_3grams": 2.92241273, "qsc_code_frac_chars_top_4grams": 3.88310057, "qsc_code_frac_chars_dupe_5grams": 0.9...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
01mf02/jaq
jaq-core/src/filter.rs
//! Filter execution. use crate::box_iter::{self, box_once, flat_map_then, flat_map_then_with, flat_map_with, map_with}; use crate::compile::{Bind, Fold, Pattern, Tailrec, Term as Ast, TermId as Id}; use crate::data::{DataT, HasLut}; use crate::fold::fold; use crate::val::{ValR, ValT, ValX, ValXs}; use crate::{exn, rc...
28,194
filter
rs
en
rust
code
{"qsc_code_num_words": 4171, "qsc_code_num_chars": 28194.0, "qsc_code_mean_word_length": 3.12059458, "qsc_code_frac_words_unique": 0.08247423, "qsc_code_frac_chars_top_2grams": 0.01060234, "qsc_code_frac_chars_top_3grams": 0.00829748, "qsc_code_frac_chars_top_4grams": 0.02189613, "qsc_code_frac_chars_dupe_5grams": 0.48...
1
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01mf02/jaq
jaq-core/src/val.rs
//! Values that can be processed by jaq. //! //! To process your own value type with jaq, //! you need to implement the [`ValT`] trait. use crate::box_iter::BoxIter; use crate::path::Opt; use core::fmt::Display; use core::ops::{Add, Div, Mul, Neg, Rem, Sub}; // Makes `f64::from_str` accessible as intra-doc link. #[cf...
4,468
val
rs
en
rust
code
{"qsc_code_num_words": 668, "qsc_code_num_chars": 4468.0, "qsc_code_mean_word_length": 3.75299401, "qsc_code_frac_words_unique": 0.25748503, "qsc_code_frac_chars_top_2grams": 0.03829278, "qsc_code_frac_chars_top_3grams": 0.03988831, "qsc_code_frac_chars_top_4grams": 0.03829278, "qsc_code_frac_chars_dupe_5grams": 0.3091...
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0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Models/Fishing_Rod_Handler_OBJ/Fishing_Rod_Handler.vox.obj.meta
fileFormatVersion: 2 guid: 90f41d993a0fe4b8cad3bd70151fa375 ModelImporter: serializedVersion: 19301 internalIDToNameTable: [] externalObjects: {} materials: materialImportMode: 1 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulatio...
2,427
Fishing_Rod_Handler.vox.obj
meta
en
unity3d asset
excluded
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01mf02/jaq
jaq-core/src/rc_lazy_list.rs
use alloc::boxed::Box; use alloc::rc::Rc; use once_cell::unsync::Lazy; #[derive(Clone)] pub struct List<'a, T>(Rc<Lazy<Node<'a, T>, Eval<'a, T>>>); struct Node<'a, T>(Option<(T, List<'a, T>)>); type Eval<'a, T> = Box<dyn FnOnce() -> Node<'a, T> + 'a>; impl<T> Drop for List<'_, T> { fn drop(&mut self) { wh...
1,575
rc_lazy_list
rs
en
rust
code
{"qsc_code_num_words": 238, "qsc_code_num_chars": 1575.0, "qsc_code_mean_word_length": 3.37815126, "qsc_code_frac_words_unique": 0.35714286, "qsc_code_frac_chars_top_2grams": 0.03233831, "qsc_code_frac_chars_top_3grams": 0.02985075, "qsc_code_frac_chars_top_4grams": 0.05970149, "qsc_code_frac_chars_dupe_5grams": 0.1194...
1
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01mf02/jaq
jaq-core/src/fold.rs
//! Functions on iterators over results. use crate::box_iter::Results; use alloc::vec::Vec; enum Fold<'a, X, Y, E> { /// things to be processed Input(Y), /// things to be output, then to be input Output(X, Results<'a, Y, E>), } pub(crate) fn fold<'a, T: 'a, TC: Clone + 'a, U: 'a, UC: 'a, E: 'a>( ...
1,962
fold
rs
en
rust
code
{"qsc_code_num_words": 236, "qsc_code_num_chars": 1962.0, "qsc_code_mean_word_length": 3.20762712, "qsc_code_frac_words_unique": 0.29237288, "qsc_code_frac_chars_top_2grams": 0.0317041, "qsc_code_frac_chars_top_3grams": 0.04359313, "qsc_code_frac_chars_top_4grams": 0.05812417, "qsc_code_frac_chars_dupe_5grams": 0.04755...
1
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01-ai/langcrew
docs/src/content/docs/zh/concepts/agents.mdx
--- title: 智能体 (Agents) description: 理解智能体 - 具有特定角色、目标和能力的AI实体 --- 智能体是 langcrew 的核心构建模块。它们是由AI驱动的自主实体,能够理解任务、使用工具、与人类协作,并在团队中协作以实现复杂目标。 ## 快速开始 - 创建智能体 用3行代码创建并运行您的第一个智能体: ```python from langcrew import Agent agent = Agent(role="助手", goal="帮助用户", backstory="有用的AI助手") result = agent.invoke({"messages": []}) ``` ...
2,097
agents
mdx
zh
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.00190749, "qsc_doc_frac_words_redpajama_stop": null, "qsc_doc_num_sentences": 12.0, "qsc_doc_num_words": 465, "qsc_doc_num_chars": 2097.0, "qsc_doc_num_lines": 145.0, "qsc_doc_mean_word_length": 2.97634409, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readm...
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01-ai/langcrew
docs/src/content/docs/zh/concepts/hitl.mdx
--- title: 人机协作 (HITL) description: 理解 HITL - 为 AI 工作流添加人工监督 --- 人机协作(HITL)为 AI 智能体工作流提供人工监督和控制,包括审批机制、参数修改和质量保证。 ## 什么是 HITL? langcrew 中的 HITL 提供战略控制点,让人类可以: - **批准或拒绝** 工具执行 - **修改参数** 在工具执行前 - **审查和编辑** 工具执行后的结果 - **实施安全策略** 用于生产环境 ## 核心架构 HITL 基于 [LangGraph 的原生中断系统](https://langchain-ai.github.io/langgraph/co...
3,241
hitl
mdx
zh
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.0, "qsc_doc_frac_words_redpajama_stop": null, "qsc_doc_num_sentences": 20.0, "qsc_doc_num_words": 698, "qsc_doc_num_chars": 3241.0, "qsc_doc_num_lines": 175.0, "qsc_doc_mean_word_length": 3.09025788, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readmore": 0...
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01mf02/jaq
jaq-core/src/box_iter.rs
//! Boxed iterators. use alloc::boxed::Box; /// A boxed iterator. pub type BoxIter<'a, T> = Box<dyn Iterator<Item = T> + 'a>; /// A boxed iterator over `Result`s. pub type Results<'a, T, E> = BoxIter<'a, Result<T, E>>; /// Return a boxed iterator that yields a single element. pub fn box_once<'a, T: 'a>(x: T) -> Box...
3,807
box_iter
rs
en
rust
code
{"qsc_code_num_words": 664, "qsc_code_num_chars": 3807.0, "qsc_code_mean_word_length": 3.34036145, "qsc_code_frac_words_unique": 0.24698795, "qsc_code_frac_chars_top_2grams": 0.00811542, "qsc_code_frac_chars_top_3grams": 0.03606853, "qsc_code_frac_chars_top_4grams": 0.01803427, "qsc_code_frac_chars_dupe_5grams": 0.3146...
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_pc_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_pc.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui_i...
8,886
ui_img_icn_pc_png
c
en
c
code
{"qsc_code_num_words": 1751, "qsc_code_num_chars": 8886.0, "qsc_code_mean_word_length": 3.99371788, "qsc_code_frac_words_unique": 0.05768132, "qsc_code_frac_chars_top_2grams": 0.62920063, "qsc_code_frac_chars_top_3grams": 0.44444444, "qsc_code_frac_chars_top_4grams": 0.59030459, "qsc_code_frac_chars_dupe_5grams": 0.935...
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{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_helpers.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui_helpers.h" void _ui_bar_set_property(lv_obj_t * target, int id, int val) { if(id == _UI_BAR_PROPERTY_VALUE_WITH_ANIM) lv_bar_set_value(target, val,...
8,216
ui_helpers
c
en
c
code
{"qsc_code_num_words": 1462, "qsc_code_num_chars": 8216.0, "qsc_code_mean_word_length": 3.56908345, "qsc_code_frac_words_unique": 0.09507524, "qsc_code_frac_chars_top_2grams": 0.05270218, "qsc_code_frac_chars_top_3grams": 0.06132618, "qsc_code_frac_chars_top_4grams": 0.08585665, "qsc_code_frac_chars_dupe_5grams": 0.708...
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_head_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_head.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui...
5,581
ui_img_icn_head_png
c
en
c
code
{"qsc_code_num_words": 1091, "qsc_code_num_chars": 5581.0, "qsc_code_mean_word_length": 3.99908341, "qsc_code_frac_words_unique": 0.10540788, "qsc_code_frac_chars_top_2grams": 0.60508824, "qsc_code_frac_chars_top_3grams": 0.37130415, "qsc_code_frac_chars_top_4grams": 0.491405, "qsc_code_frac_chars_dupe_5grams": 0.88792...
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{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_arrow_down_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/arrow_down.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ...
16,056
ui_img_arrow_down_png
c
en
c
code
{"qsc_code_num_words": 3173, "qsc_code_num_chars": 16056.0, "qsc_code_mean_word_length": 4.00283643, "qsc_code_frac_words_unique": 0.03561298, "qsc_code_frac_chars_top_2grams": 0.79489804, "qsc_code_frac_chars_top_3grams": 0.79080387, "qsc_code_frac_chars_top_4grams": 1.05314542, "qsc_code_frac_chars_dupe_5grams": 0.94...
0
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_bed_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_bed.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui_...
5,666
ui_img_icn_bed_png
c
en
c
code
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01-ai/langcrew
docs/src/content/docs/zh/concepts/tasks.mdx
--- title: 任务 description: 理解任务 - 智能体在 langcrew 中执行的工作单元 --- 任务是 langcrew 中的基本工作单元。它们定义了需要完成什么、谁应该完成、如何构造结果,以及工作如何在团队中的智能体之间流转。 ## 快速开始 - 创建任务 用3行代码创建并运行您的第一个任务: ```python from langcrew import Agent, Task agent = Agent(role="助手", goal="帮助用户", backstory="有用的AI") task = Task(agent=agent, description="分析数据", expected...
3,868
tasks
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01-ai/langcrew
docs/src/content/docs/zh/concepts/tools.mdx
--- title: 工具 (Tools) description: 理解工具 - 赋予智能体采取行动能力的功能 --- 工具是使智能体能够与文本生成之外的世界交互的**行动能力**。它们将智能体从对话实体转变为能够读取文件、搜索网络、执行计算并与外部系统集成的实用执行者。 ## 什么是工具? 在langcrew中,工具是智能体可以调用的函数或服务,用于: - **收集信息** - 搜索引擎、数据库、API - **处理数据** - 计算器、解析器、分析器 - **执行操作** - 文件操作、发送邮件、API调用 - **与用户交互** - 输入收集、审批工作流 ```python from langcrew import ...
4,366
tools
mdx
zh
mdx
text
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01-ai/langcrew
docs/src/content/docs/zh/concepts/trace.mdx
--- title: 链路追踪 (Tracing) description: 了解如何使用 Langtrace 来追踪您的 LangCrew 执行过程,以实现更好的可观测性和调试。 sidebar: label: 链路追踪 (Tracing) order: 7 --- 在任何复杂的人工智能代理系统中,深入了解其内部运作对于调试、优化和确保可靠性至关重要。链路追踪(Tracing)为您的代理执行路径提供了详细的可视化日志,包括工具使用、代理交互和性能指标。LangCrew 与 [Langtrace](https://langtrace.ai/) 集成,提供开箱即用的强大可观测性。 ## 快速入门:5 步追踪一个 Crew ...
4,423
trace
mdx
zh
mdx
text
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01-ai/langcrew
docs/src/content/docs/reference/guardrails.mdx
--- title: Guardrails API Reference description: Complete API reference for langcrew guardrails --- This document provides the complete API reference for langcrew guardrails, including all classes, functions, and decorators. ## Core Classes ### GuardrailError Exception raised when a guardrail check fails. ```pytho...
16,110
guardrails
mdx
en
mdx
text
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0015/Unity_Projects
UWB_Indoor_Position_Rotation_Visualization/Unity_UWB_INDOOR_POSITION_ROTATION_Visualization/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
// UI Editable properties uniform sampler2D _FaceTex; // Alpha : Signed Distance uniform float _FaceUVSpeedX; uniform float _FaceUVSpeedY; uniform fixed4 _FaceColor; // RGBA : Color + Opacity uniform float _FaceDilate; // v[ 0, 1] uniform float _OutlineSoftness; // v[ 0, 1] uniform sampler2D _Outline...
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TMPro_Properties
cginc
en
hlsl
code
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_pause_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_pause.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t u...
18,701
ui_img_icn_pause_png
c
en
c
code
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01mf02/jaq
.github/workflows/playground.yml
name: Deploy jaq playground on: workflow_dispatch: # Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages permissions: contents: read pages: write id-token: write # Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued. # However, do NOT ...
1,503
playground
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en
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data
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_btn_move_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/btn_move.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui...
129,576
ui_img_btn_move_png
c
en
c
code
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0015/Unity_Projects
UWB_Indoor_Position_Rotation_Visualization/Unity_UWB_INDOOR_POSITION_ROTATION_Visualization/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader
Shader "TextMeshPro/Sprite" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Wr...
2,673
TMP_Sprite
shader
en
glsl
code
{"qsc_code_num_words": 271, "qsc_code_num_chars": 2673.0, "qsc_code_mean_word_length": 5.89667897, "qsc_code_frac_words_unique": 0.44649446, "qsc_code_frac_chars_top_2grams": 0.02190238, "qsc_code_frac_chars_top_3grams": 0.03003755, "qsc_code_frac_chars_top_4grams": 0.02878598, "qsc_code_frac_chars_dupe_5grams": 0.0725...
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_usb_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_usb.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui_...
6,511
ui_img_icn_usb_png
c
en
c
code
{"qsc_code_num_words": 1277, "qsc_code_num_chars": 6511.0, "qsc_code_mean_word_length": 3.99530149, "qsc_code_frac_words_unique": 0.10571652, "qsc_code_frac_chars_top_2grams": 0.61466092, "qsc_code_frac_chars_top_3grams": 0.24931399, "qsc_code_frac_chars_top_4grams": 0.33241866, "qsc_code_frac_chars_dupe_5grams": 0.891...
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0015/Unity_Projects
UWB_Indoor_Position_Rotation_Visualization/Unity_UWB_INDOOR_POSITION_ROTATION_Visualization/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader
Shader "TextMeshPro/Distance Field SSD" { Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ...
11,998
TMP_SDF SSD
shader
en
glsl
code
{"qsc_code_num_words": 1245, "qsc_code_num_chars": 11998.0, "qsc_code_mean_word_length": 5.35502008, "qsc_code_frac_words_unique": 0.26104418, "qsc_code_frac_chars_top_2grams": 0.00719964, "qsc_code_frac_chars_top_3grams": 0.00584971, "qsc_code_frac_chars_top_4grams": 0.01439928, "qsc_code_frac_chars_dupe_5grams": 0.12...
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01-ai/langcrew
docs/src/content/docs/zh/index.mdx
--- title: 欢迎使用 LangCrew description: 基于 LangGraph 的企业级多智能体框架 - 从原型到生产的完整解决方案 template: splash hero: tagline: 融合 CrewAI 的简洁性与 LangGraph 的强大功能 - 构建生产级 AI 智能体系统的理想选择 actions: - text: 快速开始 link: /zh/guides/quickstart/ icon: right-arrow variant: primary - text: GitHub link: https://githu...
5,124
index
mdx
zh
mdx
text
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01-ai/langcrew
docs/src/content/docs/concepts/tasks.mdx
--- title: Tasks description: Understanding tasks - the work units that agents execute in langcrew --- Tasks are the fundamental units of work in langcrew. They define what needs to be done, who should do it, how results should be structured, and how work flows between agents in a crew. ## Quick Start - Create a Task...
6,097
tasks
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en
mdx
text
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01mf02/jaq
jaq-json/src/toml.rs
//! TOML support. use crate::{Map, Num, Tag, Val}; use alloc::string::{String, ToString}; use alloc::vec::Vec; use core::fmt::{self, Display, Formatter}; use toml_edit::{Document, DocumentMut, Formatted, Item, Table, Value}; /// Parse a TOML document from a string. pub fn parse(s: &str) -> Result<Val, PError> { ta...
4,597
toml
rs
en
rust
code
{"qsc_code_num_words": 651, "qsc_code_num_chars": 4597.0, "qsc_code_mean_word_length": 3.82795699, "qsc_code_frac_words_unique": 0.19969278, "qsc_code_frac_chars_top_2grams": 0.01966292, "qsc_code_frac_chars_top_3grams": 0.01805778, "qsc_code_frac_chars_top_4grams": 0.01203852, "qsc_code_frac_chars_dupe_5grams": 0.0926...
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00nanhai/captchacker2
models/captcha_based_TR=1896_TEST=714_C=1000_KERNEL=2.svm
svm_type c_svc kernel_type rbf gamma 0.00250627 nr_class 10 total_sv 1090 rho -0.364571 -0.0134388 -0.0521629 -0.0414212 0.265415 -0.321043 -0.329294 -0.245769 -0.81109 0.807176 0.765175 -0.0809886 0.118375 0.19463 0.0291002 0.0121299 0.00674665 0.792993 -0.255663 -0.00593192 0.0650833 0.0927732 0.240925 -0.240457 -0.2...
2,567,121
captcha_based_TR=1896_TEST=714_C=1000_KERNEL=2
svm
en
unknown
unknown
{}
0
{}
01mf02/jaq
jaq-json/src/write.rs
//! Functions and macros for writing (parts of) values. //! //! We use macros so that we can create both //! formatters ([core::fmt::Formatter]) and //! writers ([std::io::Write]) from the same code. use crate::{Tag, Val}; use core::fmt::{self, Formatter}; use std::io::{self, Write}; /// Write a byte. /// /// This us...
6,068
write
rs
en
rust
code
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01protocol/zo-keeper
src/utils.rs
use crate::Error; use anchor_client::{ anchor_lang::{prelude::AccountLoader, Owner, ZeroCopy}, solana_client::{ rpc_client::RpcClient, rpc_config::{RpcAccountInfoConfig, RpcProgramAccountsConfig}, rpc_filter::{Memcmp, MemcmpEncodedBytes, RpcFilterType}, }, solana_sdk::{ a...
1,827
utils
rs
en
rust
code
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1
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01-ai/langcrew
docs/src/content/docs/concepts/tools.mdx
--- title: Tools description: Understanding tools - the capabilities that empower agents to take actions --- Tools are the **action capabilities** that enable agents to interact with the world beyond text generation. They transform agents from conversational entities into practical actors that can read files, search t...
6,111
tools
mdx
en
mdx
text
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01-ai/langcrew
docs/src/content/docs/concepts/trace.mdx
--- title: Tracing description: Understanding trace - Learn how to trace your LangCrew executions for better observability and debugging using Langtrace. sidebar: label: Tracing order: 7 --- In any complex AI agent system, understanding what's happening under the hood is crucial for debugging, optimization, and en...
6,980
trace
mdx
en
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.00057307, "qsc_doc_frac_words_redpajama_stop": 0.25461255, "qsc_doc_num_sentences": 92.0, "qsc_doc_num_words": 1050, "qsc_doc_num_chars": 6980.0, "qsc_doc_num_lines": 200.0, "qsc_doc_mean_word_length": 4.9647619, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with...
1
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01-ai/langcrew
docs/src/content/docs/zh/guides/tools/tool-converter.mdx
--- title: 工具转换器 description: LangCrew 工具格式转换系统完整指南 --- import { Tabs, TabItem } from '@astrojs/starlight/components'; ## 概述 `ToolConverter` 自动检测工具格式并将其转换为统一接口: ```python from langcrew.tools import ToolConverter, convert_tools # 转换任意工具 converted = ToolConverter.convert_tool(any_tool) # 批量转换不同格式 unified = convert_...
2,085
tool-converter
mdx
en
mdx
text
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1
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01-ai/langcrew
docs/src/content/docs/zh/guides/tools/tool-registry.mdx
--- title: 使用工具 description: 学习如何在 LangCrew 智能体中查找和使用工具 --- ## 什么是工具? **工具**让你的智能体能够采取实际行动——比如计算数字、读取文件、抓取网站或调用 API。LangCrew 的工具系统自动查找并提供来自多个来源的工具访问。 简单示例: ```python from langcrew.tools import ToolRegistry # 获取工具并使用 calculator = ToolRegistry.get_tool("calculator") result = calculator.run("2 + 2") # "4" ``` ## 获取...
4,035
tool-registry
mdx
zh
mdx
text
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1
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00nanhai/captchacker2
models/captcha_based_TR=576_TEST=143_C=1000_KERNEL=1.svm
svm_type c_svc kernel_type polynomial degree 3 gamma 0.0025 coef0 0 nr_class 10 total_sv 848 rho -1.09216 -0.8427 -0.490126 0.33696 0.201059 -0.206683 -0.375648 0.662917 0.371097 3.05029 2.10064 1.22618 1.49727 0.861525 1.34759 1.45039 1.37891 0.205017 0.754505 1.68199 0.291155 -1.2255 1.7556 0.973126 0.507974 0.793693...
2,002,807
captcha_based_TR=576_TEST=143_C=1000_KERNEL=1
svm
en
unknown
unknown
{}
0
{}
01mf02/jaq
jaq-core/src/load/prec_climb.rs
//! Precedence climbing for parsing expressions with binary operators. //! //! This allows you to parse expressions that are //! separated by binary operators with precedence and associativity. //! For example, in the expression `1 + 2 * 3`, we usually want to //! parse this into `1 + (2 * 3)`, not `(1 + 2) * 3`. //! T...
3,097
prec_climb
rs
en
rust
code
{"qsc_code_num_words": 404, "qsc_code_num_chars": 3097.0, "qsc_code_mean_word_length": 4.07920792, "qsc_code_frac_words_unique": 0.31930693, "qsc_code_frac_chars_top_2grams": 0.00849515, "qsc_code_frac_chars_top_3grams": 0.00728155, "qsc_code_frac_chars_top_4grams": 0.01820388, "qsc_code_frac_chars_dupe_5grams": 0.0618...
1
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0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.3_Building_FishingRod_with_hardware_in_Unity/Assets/Scripts/ReelController.cs
using TMPro; using UnityEngine; public class ReelController : MonoBehaviour { [SerializeField] private TMP_Text stateText; [SerializeField] private Transform reel; [SerializeField] private Transform body; [SerializeField] private GameObject endCube; private Quaternion rawQuat; private Quaterni...
2,958
ReelController
cs
en
csharp
code
{"qsc_code_num_words": 249, "qsc_code_num_chars": 2958.0, "qsc_code_mean_word_length": 7.36546185, "qsc_code_frac_words_unique": 0.3373494, "qsc_code_frac_chars_top_2grams": 0.0261723, "qsc_code_frac_chars_top_3grams": 0.01635769, "qsc_code_frac_chars_top_4grams": 0.03162486, "qsc_code_frac_chars_dupe_5grams": 0.034896...
1
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01mf02/jaq
jaq-core/src/load/lex.rs
//! Lexing. use alloc::vec::Vec; /// Component of a string potentially containing escape sequences. /// /// `S` is a type of strings (without escape sequences), and /// `F` is a type of interpolated filters. #[derive(Debug)] pub enum StrPart<S, T> { /// string without escape sequences Str(S), /// interpol...
11,180
lex
rs
en
rust
code
{"qsc_code_num_words": 1348, "qsc_code_num_chars": 11180.0, "qsc_code_mean_word_length": 3.77077151, "qsc_code_frac_words_unique": 0.20103858, "qsc_code_frac_chars_top_2grams": 0.03836317, "qsc_code_frac_chars_top_3grams": 0.01888648, "qsc_code_frac_chars_top_4grams": 0.02203423, "qsc_code_frac_chars_dupe_5grams": 0.23...
1
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0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.3_Building_FishingRod_with_hardware_in_Unity/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader
// Simplified SDF shader: // - No Shading Option (bevel / bump / env map) // - No Glow Option // - Softness is applied on both side of the outline Shader "TextMeshPro/Mobile/Distance Field - Masking" { Properties { [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 ...
7,820
TMP_SDF-Mobile Masking
shader
en
glsl
code
{"qsc_code_num_words": 943, "qsc_code_num_chars": 7820.0, "qsc_code_mean_word_length": 5.47613998, "qsc_code_frac_words_unique": 0.27465536, "qsc_code_frac_chars_top_2grams": 0.00503486, "qsc_code_frac_chars_top_3grams": 0.00813323, "qsc_code_frac_chars_top_4grams": 0.00929512, "qsc_code_frac_chars_dupe_5grams": 0.1281...
1
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01-ai/langcrew
docs/src/content/docs/zh/guides/memory/entity/index.mdx
--- title: 实体记忆 description: 跨对话跟踪实体和关系 --- # 实体记忆 实体记忆使用结构化存储跨对话跟踪实体(人员、组织、概念)。它维护实体信息及其关系,提供上下文感知的响应。 ## 概述 实体记忆适用于: - **人员跟踪**在客户服务或CRM系统中 - **组织管理**在业务应用中 - **概念学习**在教育系统中 - **关系映射**不同实体之间 ## 配置 ### 基本设置 ```python from langcrew.memory import MemoryConfig memory_config = MemoryConfig( provider="sqlite",...
4,721
index
mdx
zh
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.01059098, "qsc_doc_frac_words_redpajama_stop": null, "qsc_doc_num_sentences": 21.0, "qsc_doc_num_words": 729, "qsc_doc_num_chars": 4721.0, "qsc_doc_num_lines": 240.0, "qsc_doc_mean_word_length": 3.93552812, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readm...
1
{"qsc_doc_frac_chars_replacement_symbols": 0, "qsc_doc_entropy_unigram": 0, "qsc_doc_frac_chars_top_2grams": 0, "qsc_doc_frac_chars_top_3grams": 0, "qsc_doc_frac_chars_top_4grams": 0, "qsc_doc_frac_chars_dupe_5grams": 0, "qsc_doc_frac_chars_dupe_6grams": 0, "qsc_doc_frac_chars_dupe_7grams": 0, "qsc_doc_frac_chars_dupe_...
0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Scripts/RopeControllerRealisticNoSpring.cs
//Source: https://www.habrador.com/tutorials/rope/3-another-simplified-rope/ using System.Collections.Generic; using UnityEngine; //Simulate a rope with verlet integration and no springs public class RopeControllerRealisticNoSpring : MonoBehaviour { //Objects that will interact with the rope public Transfor...
5,633
RopeControllerRealisticNoSpring
cs
en
csharp
code
{"qsc_code_num_words": 536, "qsc_code_num_chars": 5633.0, "qsc_code_mean_word_length": 6.31529851, "qsc_code_frac_words_unique": 0.32649254, "qsc_code_frac_chars_top_2grams": 0.02895126, "qsc_code_frac_chars_top_3grams": 0.01033973, "qsc_code_frac_chars_top_4grams": 0.00945347, "qsc_code_frac_chars_dupe_5grams": 0.0649...
1
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0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Models/Fishing_Rod_Slim_OBJ/Fishing_Rod_Slim.vox.png.meta
fileFormatVersion: 2 guid: 43439ed97242c4a3382de05292009259 TextureImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapsPreserveCoverage: 0 alphaTestR...
2,053
Fishing_Rod_Slim.vox.png
meta
en
unity3d asset
excluded
{}
0
{}
0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Models/Fishing_Rod_Slim_OBJ/Fishing_Rod_Slim.vox.obj.meta
fileFormatVersion: 2 guid: 852dfe69ca0db464fa010197b77bb743 ModelImporter: serializedVersion: 19301 internalIDToNameTable: [] externalObjects: {} materials: materialImportMode: 1 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulatio...
2,427
Fishing_Rod_Slim.vox.obj
meta
en
unity3d asset
excluded
{}
0
{}
0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Models/Fishing_Rod_Handler_OBJ/Fishing_Rod_Handler.vox.png.meta
fileFormatVersion: 2 guid: 9c2414e79874d4332a76e50700a8ffb2 TextureImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapsPreserveCoverage: 0 alphaTestR...
2,053
Fishing_Rod_Handler.vox.png
meta
en
unity3d asset
excluded
{}
0
{}
00nanhai/captchacker2
models/captcha_based_TR=687_TEST=143_C=1000_KERNEL=1.svm
svm_type c_svc kernel_type polynomial degree 3 gamma 0.0025 coef0 0 nr_class 10 total_sv 946 rho -1.15251 -0.523602 -0.469993 0.359051 0.285216 -0.16455 -0.231093 0.754155 0.330482 2.44805 2.05554 1.03774 1.42586 0.884334 1.39781 1.5537 1.38148 -0.717792 0.234986 0.472532 -0.304299 -0.755262 0.94862 0.258622 0.422969 0...
2,232,793
captcha_based_TR=687_TEST=143_C=1000_KERNEL=1
svm
en
unknown
unknown
{}
0
{}
01mf02/jaq
jaq-core/src/lib.rs
//! jq language parser, compiler, and interpreter. //! //! This crate allows you to parse, compile, and execute jq-like filters. //! //! The example below demonstrates how to use this crate. //! See the implementation in the `jaq` crate if you are interested in //! more complex use cases, such as lazy JSON file loading...
3,846
lib
rs
en
rust
code
{"qsc_code_num_words": 589, "qsc_code_num_chars": 3846.0, "qsc_code_mean_word_length": 3.86757216, "qsc_code_frac_words_unique": 0.34465195, "qsc_code_frac_chars_top_2grams": 0.01843723, "qsc_code_frac_chars_top_3grams": 0.01448639, "qsc_code_frac_chars_top_4grams": 0.01975417, "qsc_code_frac_chars_dupe_5grams": 0.0807...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_time_2_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_time_2.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ...
8,591
ui_img_icn_time_2_png
c
en
c
code
{"qsc_code_num_words": 1693, "qsc_code_num_chars": 8591.0, "qsc_code_mean_word_length": 3.99054932, "qsc_code_frac_words_unique": 0.08800945, "qsc_code_frac_chars_top_2grams": 0.62640616, "qsc_code_frac_chars_top_3grams": 0.50976909, "qsc_code_frac_chars_top_4grams": 0.67732386, "qsc_code_frac_chars_dupe_5grams": 0.914...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
01-ai/langcrew
docs/src/content/docs/zh/concepts/crews.mdx
--- title: 团队 description: 理解团队 - 协调多个智能体协同工作 --- 团队是 langcrew 中的编排层,将智能体和任务结合在一起。基于 LangGraph 构建,它们管理具有智能路由、记忆系统和动态执行模式的复杂工作流。 ## 快速开始 - 创建团队 用3行代码创建并运行您的第一个团队: ```python from langcrew import Agent, Task, Crew agents = [Agent(role="研究员", goal="收集数据"), Agent(role="写手", goal="创建内容")] tasks = [Task(agent=agents[0], ...
4,493
crews
mdx
zh
mdx
text
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1
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0015/Unity_Projects
Unity3D_ESP32CAM/Texture_From_WebSocket/CameraWeb/CameraWeb.ino
#include "esp_camera.h" #include <WiFi.h> #include <ArduinoWebsockets.h> #define CAMERA_MODEL_AI_THINKER #include "camera_pins.h" const char* ssid = "<YOUR_WIFI_SSID>"; const char* password = "<YOUR_WIFI_PASSWORD>"; const char* websocket_server_host = "<YOUR_LOCAL_IP_ADDRESS>"; const uint16_t websocket_server_port = 8...
2,319
CameraWeb
ino
en
cpp
code
{"qsc_code_num_words": 334, "qsc_code_num_chars": 2319.0, "qsc_code_mean_word_length": 4.60778443, "qsc_code_frac_words_unique": 0.39221557, "qsc_code_frac_chars_top_2grams": 0.09356725, "qsc_code_frac_chars_top_3grams": 0.1351527, "qsc_code_frac_chars_top_4grams": 0.15594542, "qsc_code_frac_chars_dupe_5grams": 0.09226...
1
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01-ai/langcrew
docs/src/content/docs/guides/web/protocol/index.mdx
--- title: Web Component Communication Protocol description: Complete communication protocol specification for LangCrew Web components --- The LangCrew Web Component Communication Protocol defines how web clients communicate with LangCrew agents using Server-Sent Events (SSE) for real-time streaming communication. ##...
9,402
index
mdx
en
mdx
text
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01-ai/langcrew
docs/src/content/docs/guides/web/getting-started/index.mdx
--- title: Getting Started description: Quick guide to get started with Web services in 5 minutes --- Quick guide to get Web services working in your langcrew application. LangCrew's Web module transforms your AI agents into production-ready web services with real-time streaming communication. :::tip[Protocol Refere...
5,917
index
mdx
en
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.00304208, "qsc_doc_frac_words_redpajama_stop": 0.11837748, "qsc_doc_num_sentences": 46.0, "qsc_doc_num_words": 811, "qsc_doc_num_chars": 5917.0, "qsc_doc_num_lines": 231.0, "qsc_doc_mean_word_length": 5.14303329, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with...
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01-ai/langcrew
docs/src/content/docs/guides/web/http-server/index.mdx
--- title: HTTP Server description: FastAPI-based HTTP server for exposing AI agents as web services --- LangCrew's HTTP Server provides FastAPI-based REST API endpoints for exposing AI agents as web services with real-time streaming communication. :::tip[Protocol Reference] For complete communication protocol specif...
7,292
index
mdx
en
mdx
text
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00nanhai/captchacker2
models/captcha_based_TR=687_TEST=143_C=1000_KERNEL=2.svm
svm_type c_svc kernel_type rbf gamma 0.0025 nr_class 10 total_sv 918 rho -0.491617 -0.150523 -0.27149 0.134963 0.219717 -0.0933244 -0.0914749 0.244705 0.159567 1.43408 0.852877 0.217652 0.597928 0.225303 0.732944 0.457282 0.578146 -0.577637 -0.166156 0.147753 -0.310291 -0.707563 0.0938191 -0.0305996 0.109622 0.371784 -...
2,165,755
captcha_based_TR=687_TEST=143_C=1000_KERNEL=2
svm
en
unknown
unknown
{}
0
{}
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_btn_main_off_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/btn_main_off.png const LV_ATTRIBUTE_MEM_ALIGN uint8_...
157,437
ui_img_btn_main_off_png
c
en
c
code
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01mf02/jaq
jaq-json/tests/common/mod.rs
use jaq_json::{Error, Val, ValR}; use serde_json::Value; fn yields(x: Val, code: &str, ys: impl Iterator<Item = ValR>) { use jaq_core::load::{Arena, File, Loader}; eprintln!("{}", code.replace('\n', " ")); let arena = Arena::default(); let loader = Loader::new(jaq_std::defs().chain(jaq_json::defs()));...
1,118
mod
rs
en
rust
code
{"qsc_code_num_words": 162, "qsc_code_num_chars": 1118.0, "qsc_code_mean_word_length": 3.84567901, "qsc_code_frac_words_unique": 0.38888889, "qsc_code_frac_chars_top_2grams": 0.05617978, "qsc_code_frac_chars_top_3grams": 0.03370787, "qsc_code_frac_chars_top_4grams": 0.04815409, "qsc_code_frac_chars_dupe_5grams": 0.0770...
1
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01protocol/zo-keeper
src/liquidator/swap.rs
/* * This file is responsible for handling swapping assets to USDC. * This is done after every liquidation to prevent risk exposure. */ use anchor_client::Program; use anchor_lang::{ prelude::ToAccountMetas, solana_program::instruction::Instruction, InstructionData, }; use fixed::types::I80F48; use serum_d...
14,467
swap
rs
en
rust
code
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01-ai/langcrew
docs/src/content/docs/guides/hitl/getting-started/index.mdx
--- title: Getting Started description: Get started with Human-in-the-Loop in 5 minutes --- import { Tabs, TabItem } from '@astrojs/starlight/components'; Get up and running with Human-in-the-Loop (HITL) in langcrew in just 5 minutes. ## Installation HITL is included with langcrew - no additional installation requi...
4,961
index
mdx
en
mdx
text
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0015/Unity_Projects
Unity3D_ESP32CAM/Texture_From_WebSocket/Texture_From_ESP32CAM/Assets/Scripts/TextureFromESP32CAM.cs
using NativeWebSocket; using UnityEngine; public class TextureFromESP32CAM : MonoBehaviour { private WebSocket _webSocket; // Start is called before the first frame update async void Start() { _webSocket = new WebSocket("ws://192.168.1.124:8888"); _webSocket.OnOpen += () => { print("C...
1,375
TextureFromESP32CAM
cs
en
csharp
code
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01mf02/jaq
jaq-core/fuzz/README.md
# Fuzz targets for jaq This directory contains fuzz targets laid out for easy use with cargo-fuzz. These fuzz targets fit the libFuzzer harness interface and can therefore be utilized by a variety of fuzzing engines if desired. ## Quick start to fuzzing 1. `rustup toolchain install nightly` 2. `cargo +nightly instal...
1,693
README
md
en
markdown
text
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01mf02/jaq
jaq-core/src/data.rs
//! Mapping from compile-time data types to run-time data types. use crate::{Lut, ValT}; /// Data types that filters operate on. /// /// Types that implement this trait allow to specify which data types a filter processes. /// In particular, this allows native filters to operate on data types that /// *may live only ...
2,436
data
rs
en
rust
code
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01mf02/jaq
jaq-core/src/compile.rs
//! Program compilation. use crate::load::{self, lex, parse}; use crate::{ops, Bind as Arg}; use alloc::collections::{BTreeMap, BTreeSet}; use alloc::{boxed::Box, string::String, vec::Vec}; type NativeId = usize; type ModId = usize; type VarId = usize; type VarSkip = usize; type Arity = usize; /// Function from a va...
28,916
compile
rs
en
rust
code
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01mf02/jaq
jaq-core/src/rc_list.rs
#[derive(Debug, PartialEq, Eq)] pub struct List<T>(alloc::rc::Rc<Node<T>>); #[derive(Clone, Debug, PartialEq, Eq)] enum Node<T> { Nil, Cons(T, List<T>), } impl<T> Clone for List<T> { fn clone(&self) -> Self { Self(self.0.clone()) } } impl<T> Default for List<T> { fn default() -> Self { ...
2,650
rc_list
rs
en
rust
code
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_btn_print_top_off_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/btn_print_top_off.png const LV_ATTRIBUTE_MEM_ALIGN u...
149,472
ui_img_btn_print_top_off_png
c
en
c
code
{"qsc_code_num_words": 29721, "qsc_code_num_chars": 149472.0, "qsc_code_mean_word_length": 3.99983177, "qsc_code_frac_words_unique": 0.00575351, "qsc_code_frac_chars_top_2grams": 0.11191211, "qsc_code_frac_chars_top_3grams": 0.0638969, "qsc_code_frac_chars_top_4grams": 0.08492669, "qsc_code_frac_chars_dupe_5grams": 0.9...
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01-ai/langcrew
docs/src/content/docs/guides/hitl/configuration/index.mdx
--- title: HITL Configuration Guide description: Complete guide to configuring Human-in-the-Loop workflows --- import { Tabs, TabItem } from '@astrojs/starlight/components'; This guide covers all HITL configuration options and patterns for building robust approval workflows. ## HITLConfig Overview The `HITLConfig` ...
14,403
index
mdx
en
mdx
text
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/04_Turntable_MP3_Player/Turntable_Audio_Player/ui.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.2.3 // LVGL version: 8.3.4 // Project name: Turntable #include "ui.h" #include "ui_helpers.h" ///////////////////// VARIABLES //////////////////// void RecordAnim_Animation( lv_obj_t *TargetObject, int delay); void HandA...
11,506
ui
c
en
c
code
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0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.3_Building_FishingRod_with_hardware_in_Unity/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader
// Simplified SDF shader: // - No Shading Option (bevel / bump / env map) // - No Glow Option // - Softness is applied on both side of the outline Shader "TextMeshPro/Mobile/Distance Field SSD" { Properties { [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 [HDR]_...
3,069
TMP_SDF-Mobile SSD
shader
en
glsl
code
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01-ai/langcrew
docs/src/content/docs/zh/guides/memory/storage/index.mdx
--- title: 存储配置 description: 为内存管理配置不同的存储后端 --- # 存储配置 为LangCrew内存管理配置不同的存储后端,以匹配您的部署需求,从开发到生产规模。 ## 概述 LangCrew内存管理支持多种存储提供商: - **✅ 已测试**: `memory`, `sqlite`, `postgresql` - **⚠️ 实验性**: `redis`, `mongodb`, `mysql` ## 存储提供商 ### 内存存储 完美适用于开发和测试: ```python from langcrew.memory import MemoryConfig # 内存配置 memory_...
6,964
index
mdx
zh
mdx
text
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1
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000Nobody/Pygame-Platformer-Shooter
main.py
import pygame, math, os, random, sys, time from operator import sub from pygame.locals import * pygame.mixer.pre_init(44100, -16, 2, 2048) pygame.init() clock = pygame.time.Clock() pygame.display.set_caption('Shooter Platformer') info_object = pygame.display.Info() WINDOW_SIZE = (info_object.current_w, info_object.c...
47,308
main
py
en
python
code
{"qsc_code_num_words": 6107, "qsc_code_num_chars": 47308.0, "qsc_code_mean_word_length": 4.24561978, "qsc_code_frac_words_unique": 0.06975602, "qsc_code_frac_chars_top_2grams": 0.00516816, "qsc_code_frac_chars_top_3grams": 0.01990127, "qsc_code_frac_chars_top_4grams": 0.01905276, "qsc_code_frac_chars_dupe_5grams": 0.63...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
018/zotero-excalidraw
README_CN.md
<p align="center"> <img src="https://raw.githubusercontent.com/018/zotero-excalidraw/main/image/zotero-excalidraw.png"> </p> <p align="center"> <a href="https://www.zotero.org"> <img src="https://img.shields.io/badge/Zotero-7-red" alt="Zotero-7"> </a> <a href="https://github.com/018/zotero-excalidraw/starga...
2,293
README_CN
md
en
markdown
text
{"qsc_doc_frac_chars_curly_bracket": 0.0, "qsc_doc_frac_words_redpajama_stop": 0.05136986, "qsc_doc_num_sentences": 53.0, "qsc_doc_num_words": 287, "qsc_doc_num_chars": 2293.0, "qsc_doc_num_lines": 66.0, "qsc_doc_mean_word_length": 5.95470383, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readmor...
0
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/04_Turntable_MP3_Player/Turntable_Audio_Player/ui.h
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.2.3 // LVGL version: 8.3.4 // Project name: Turntable #ifndef _TURNTABLE_UI_H #define _TURNTABLE_UI_H #ifdef __cplusplus extern "C" { #endif #include <lvgl.h> #include "ui_events.h" void RecordAnim_Animation( lv_ob...
1,201
ui
h
en
c
code
{"qsc_code_num_words": 195, "qsc_code_num_chars": 1201.0, "qsc_code_mean_word_length": 4.43076923, "qsc_code_frac_words_unique": 0.3025641, "qsc_code_frac_chars_top_2grams": 0.08101852, "qsc_code_frac_chars_top_3grams": 0.09722222, "qsc_code_frac_chars_top_4grams": 0.125, "qsc_code_frac_chars_dupe_5grams": 0.5162037, "...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
01mf02/jaq
jaq-std/src/input.rs
//! Native implementations of `inputs` and `input`. use crate::{v, Filter}; use alloc::{boxed::Box, string::String}; use jaq_core::{Cv, DataT, Error, Exn, RunPtr, ValX}; /// Iterator over value results returned by the `inputs` filter. pub type Inputs<'i, V> = &'i RcIter<dyn Iterator<Item = Result<V, String>> + 'i>; /...
1,570
input
rs
en
rust
code
{"qsc_code_num_words": 245, "qsc_code_num_chars": 1570.0, "qsc_code_mean_word_length": 3.70204082, "qsc_code_frac_words_unique": 0.33061224, "qsc_code_frac_chars_top_2grams": 0.01323043, "qsc_code_frac_chars_top_3grams": 0.02646086, "qsc_code_frac_chars_top_4grams": 0.03969129, "qsc_code_frac_chars_dupe_5grams": 0.1256...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/04_Turntable_MP3_Player/Turntable_Audio_Player/Turntable_Audio_Player.ino
///////////////////////////////////////////////////////////////// /* Turntable MP3 Player! For More Information: https://youtu.be/QDrJKkUJmFE Created by Eric N. (ThatProject) */ ///////////////////////////////////////////////////////////////// /* - Device ESP32-S3 Parallel IPS with Touch 4.0" 480*480 ST7701 http...
6,444
Turntable_Audio_Player
ino
en
cpp
code
{"qsc_code_num_words": 929, "qsc_code_num_chars": 6444.0, "qsc_code_mean_word_length": 4.33692142, "qsc_code_frac_words_unique": 0.32292788, "qsc_code_frac_chars_top_2grams": 0.02084885, "qsc_code_frac_chars_top_3grams": 0.02184165, "qsc_code_frac_chars_top_4grams": 0.01191363, "qsc_code_frac_chars_dupe_5grams": 0.1593...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
01mf02/jaq
jaq-core/src/load/arbitrary.rs
//! Generate arbitrary instances of central lexer types. //! //! This is useful for fuzzing the parser. //! //! This code can generate any tokens that might ever be output by the lexer. //! However, it also outputs many tokens that would never be output by the lexer. //! It is hard to avoid this because we cannot const...
1,976
arbitrary
rs
en
rust
code
{"qsc_code_num_words": 270, "qsc_code_num_chars": 1976.0, "qsc_code_mean_word_length": 4.20740741, "qsc_code_frac_words_unique": 0.44444444, "qsc_code_frac_chars_top_2grams": 0.0528169, "qsc_code_frac_chars_top_3grams": 0.03433099, "qsc_code_frac_chars_top_4grams": 0.02288732, "qsc_code_frac_chars_dupe_5grams": 0.17429...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
00nanhai/captchacker2
models/captcha_based_TR=1018_TEST=348_C=1000_KERNEL=1.svm
svm_type c_svc kernel_type polynomial degree 3 gamma 0.0025 coef0 0 nr_class 10 total_sv 1145 rho -1.10315 -0.471791 -0.506922 0.406595 0.437519 -0.185897 -0.172449 0.778795 0.364413 2.30657 1.86951 0.972906 1.31557 0.770088 1.20562 1.52826 1.31285 -0.832732 0.0754124 0.319645 -0.361732 -0.817577 0.864214 0.125396 0.48...
2,697,717
captcha_based_TR=1018_TEST=348_C=1000_KERNEL=1
svm
en
unknown
unknown
{}
0
{}
0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.3_Building_FishingRod_with_hardware_in_Unity/Assets/Scripts/ESP32BLEApp.cs
using System; using TMPro; using UnityEngine; public class ESP32BLEApp : MonoBehaviour { private string DeviceName = "ESP32 THAT PROJECT"; private string ServiceUUID = "FFE0"; private string Characteristic = "FFE1"; enum States { None, Scan, Connect, Subscribe, ...
8,018
ESP32BLEApp
cs
en
csharp
code
{"qsc_code_num_words": 556, "qsc_code_num_chars": 8018.0, "qsc_code_mean_word_length": 6.35791367, "qsc_code_frac_words_unique": 0.37410072, "qsc_code_frac_chars_top_2grams": 0.01980198, "qsc_code_frac_chars_top_3grams": 0.02121641, "qsc_code_frac_chars_top_4grams": 0.01018388, "qsc_code_frac_chars_dupe_5grams": 0.0141...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_btn_main_on_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/btn_main_on.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t...
157,432
ui_img_btn_main_on_png
c
en
c
code
{"qsc_code_num_words": 31306, "qsc_code_num_chars": 157432.0, "qsc_code_mean_word_length": 3.99968057, "qsc_code_frac_words_unique": 0.00785792, "qsc_code_frac_chars_top_2grams": 0.26457105, "qsc_code_frac_chars_top_3grams": 0.06698931, "qsc_code_frac_chars_top_4grams": 0.08880796, "qsc_code_frac_chars_dupe_5grams": 0....
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
01-ai/langcrew
docs/src/content/docs/zh/guides/tools/tool-mcp.mdx
--- title: MCP 集成 description: 学习如何将模型上下文协议(MCP)服务器与 LangCrew 智能体集成 --- ## 什么是 MCP? **模型上下文协议(Model Context Protocol,MCP)** 是一个开放标准,用于在大型语言模型和数据源之间建立安全连接。MCP 服务器提供工具和资源,智能体可以使用它们访问外部系统、API 和数据源。 ## 为什么在 LangCrew 中使用 MCP? LangCrew 中的 MCP 集成提供: - **标准化连接** - 连接到任何兼容 MCP 的服务器 - **安全访问** - 内置安全和权限控制 - **多种传输方式** - 支...
3,695
tool-mcp
mdx
zh
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.00541272, "qsc_doc_frac_words_redpajama_stop": null, "qsc_doc_num_sentences": 50.0, "qsc_doc_num_words": 552, "qsc_doc_num_chars": 3695.0, "qsc_doc_num_lines": 181.0, "qsc_doc_mean_word_length": 3.8423913, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readmo...
1
{"qsc_doc_frac_chars_replacement_symbols": 0, "qsc_doc_entropy_unigram": 0, "qsc_doc_frac_chars_top_2grams": 0, "qsc_doc_frac_chars_top_3grams": 0, "qsc_doc_frac_chars_top_4grams": 0, "qsc_doc_frac_chars_dupe_5grams": 0, "qsc_doc_frac_chars_dupe_6grams": 0, "qsc_doc_frac_chars_dupe_7grams": 0, "qsc_doc_frac_chars_dupe_...
01mf02/jaq
jaq-core/src/load/parse.rs
//! Parsing. use super::lex::{StrPart, Tok, Token}; use super::path::{self, Path}; use super::{ops, prec_climb}; use alloc::{boxed::Box, vec::Vec}; use core::fmt::{self, Debug}; /// Parse error, storing what we expected and what we got instead. pub type Error<S, T = S> = (Expect<S>, T); /// Parse error that stores wh...
30,136
parse
rs
en
rust
code
{"qsc_code_num_words": 3701, "qsc_code_num_chars": 30136.0, "qsc_code_mean_word_length": 3.68981356, "qsc_code_frac_words_unique": 0.11591462, "qsc_code_frac_chars_top_2grams": 0.03295255, "qsc_code_frac_chars_top_3grams": 0.01816052, "qsc_code_frac_chars_top_4grams": 0.02357938, "qsc_code_frac_chars_dupe_5grams": 0.28...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
01-ai/langcrew
docs/src/content/docs/zh/guides/tools/index.mdx
--- title: 快速开始 description: LangCrew 工具系统完整指南:注册、转换和管理 --- import { Tabs, TabItem } from '@astrojs/starlight/components'; LangCrew 提供了统一的工具管理系统,支持从不同来源发现、转换和使用工具。 ## 选择您的工具模块 **[工具注册](/zh/guides/tools/tool-registry)** - 从这里开始基本工具使用 自动发现和访问来自项目、CrewAI 和 LangChain 包的工具。 **[工具转换](/zh/guides/tools/tool-converter)**...
944
index
mdx
zh
mdx
text
{"qsc_doc_frac_chars_curly_bracket": 0.00211864, "qsc_doc_frac_words_redpajama_stop": null, "qsc_doc_num_sentences": 11.0, "qsc_doc_num_words": 216, "qsc_doc_num_chars": 944.0, "qsc_doc_num_lines": 40.0, "qsc_doc_mean_word_length": 2.95833333, "qsc_doc_frac_words_full_bracket": 0.0, "qsc_doc_frac_lines_end_with_readmor...
0
{"qsc_doc_frac_chars_replacement_symbols": 0, "qsc_doc_entropy_unigram": 0, "qsc_doc_frac_chars_top_2grams": 0, "qsc_doc_frac_chars_top_3grams": 1, "qsc_doc_frac_chars_top_4grams": 1, "qsc_doc_frac_chars_dupe_5grams": 0, "qsc_doc_frac_chars_dupe_6grams": 0, "qsc_doc_frac_chars_dupe_7grams": 0, "qsc_doc_frac_chars_dupe_...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_time_1_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_time_1.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ...
8,241
ui_img_icn_time_1_png
c
en
c
code
{"qsc_code_num_words": 1624, "qsc_code_num_chars": 8241.0, "qsc_code_mean_word_length": 3.99014778, "qsc_code_frac_words_unique": 0.08928571, "qsc_code_frac_chars_top_2grams": 0.62469136, "qsc_code_frac_chars_top_3grams": 0.49074074, "qsc_code_frac_chars_top_4grams": 0.65185185, "qsc_code_frac_chars_dupe_5grams": 0.910...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_font_Small_Font.c
/******************************************************************************* * Size: 16 px * Bpp: 8 * Opts: --bpp 8 --size 16 --font C:\!SVN\SquareLine\code\editor\examples\3d_Printer\assets\fonts\Montserrat-SemiBold.ttf -o C:\!SVN\SquareLine\code\editor\examples\3d_Printer\assets\fonts\ui_font_Small_Font.c --fo...
170,663
ui_font_Small_Font
c
en
c
code
{"qsc_code_num_words": 30077, "qsc_code_num_chars": 170663.0, "qsc_code_mean_word_length": 3.04136051, "qsc_code_frac_words_unique": 0.03274928, "qsc_code_frac_chars_top_2grams": 0.37505329, "qsc_code_frac_chars_top_3grams": 0.38577753, "qsc_code_frac_chars_top_4grams": 0.34278218, "qsc_code_frac_chars_dupe_5grams": 0....
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
01mf02/jaq
jaq/src/write.rs
//! Writing output. use crate::style::{Style, ANSI}; use crate::{invalid_data, Cli, Format}; use jaq_json::{cbor, toml, xml, yaml}; use jaq_json::{write_byte, write_bytes, write_utf8, Tag, Val}; use std::io::{self, IsTerminal, Write}; type Result<T = (), E = io::Error> = core::result::Result<T, E>; /// Pretty printer...
5,052
write
rs
en
rust
code
{"qsc_code_num_words": 668, "qsc_code_num_chars": 5052.0, "qsc_code_mean_word_length": 3.51946108, "qsc_code_frac_words_unique": 0.22754491, "qsc_code_frac_chars_top_2grams": 0.03828158, "qsc_code_frac_chars_top_3grams": 0.05614632, "qsc_code_frac_chars_top_4grams": 0.0459379, "qsc_code_frac_chars_dupe_5grams": 0.22798...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
01mf02/jaq
jaq/src/read.rs
//! Reading input. use crate::{invalid_data, BoxError, Format}; use bytes::Bytes; use jaq_core::box_iter::{box_once, BoxIter}; use jaq_json::{cbor, json, toml, xml, yaml, Tag, Val}; use std::io::{self, Read}; use std::path::Path; type Vals<'a> = BoxIter<'a, io::Result<Val>>; /// Try to load file by memory mapping and...
3,284
read
rs
en
rust
code
{"qsc_code_num_words": 480, "qsc_code_num_chars": 3284.0, "qsc_code_mean_word_length": 3.94791667, "qsc_code_frac_words_unique": 0.22916667, "qsc_code_frac_chars_top_2grams": 0.05804749, "qsc_code_frac_chars_top_3grams": 0.04432718, "qsc_code_frac_chars_top_4grams": 0.04485488, "qsc_code_frac_chars_dupe_5grams": 0.2844...
1
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 0, "qsc_code_frac_chars_top_3grams": 0, "qsc_code_frac_chars_top_4grams": 0, "qsc_code_frac_chars_dupe_5grams": 0, "qsc_code_frac_chars_dupe_6grams": 0, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_arrow_left_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/arrow_left.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ...
16,056
ui_img_arrow_left_png
c
en
c
code
{"qsc_code_num_words": 3173, "qsc_code_num_chars": 16056.0, "qsc_code_mean_word_length": 4.00283643, "qsc_code_frac_words_unique": 0.03561298, "qsc_code_frac_chars_top_2grams": 0.79489804, "qsc_code_frac_chars_top_3grams": 0.79080387, "qsc_code_frac_chars_top_4grams": 1.05314542, "qsc_code_frac_chars_dupe_5grams": 0.95...
0
{"qsc_code_frac_chars_replacement_symbols": 0, "qsc_code_num_words": 0, "qsc_code_num_chars": 0, "qsc_code_mean_word_length": 0, "qsc_code_frac_chars_top_2grams": 1, "qsc_code_frac_chars_top_3grams": 1, "qsc_code_frac_chars_top_4grams": 1, "qsc_code_frac_chars_dupe_5grams": 1, "qsc_code_frac_chars_dupe_6grams": 1, "qsc...
0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_btn_print_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/btn_print.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t u...
127,991
ui_img_btn_print_png
c
en
c
code
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01-ai/langcrew
libs/langcrew-tools/tests/unit/tools/test_message_to_user.py
import sys from unittest.mock import AsyncMock, MagicMock, patch import pytest # Import the actual tool classes after mocking dependencies from langcrew_tools.message import MessageConfig, MessageToUserTool from langcrew_tools.message.langchain_tools import MessageToUserInput # Create mock classes for S3 and Sandbo...
14,103
test_message_to_user
py
en
python
code
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01-ai/langcrew
libs/langcrew-tools/tests/unit/tools/test_plan.py
import asyncio from unittest.mock import Mock import pytest from langcrew_tools.plan.langchain_tool import PlanItem, PlanTool class TestPlanTool: """Concise PlanTool test cases""" @pytest.mark.asyncio async def test_plan_tool_async_execution(self): """Test async execution""" tool = Plan...
1,072
test_plan
py
en
python
code
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1
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/Arduino_GigaR1_LVGL8_3D_Printer/ui_img_icn_wifi_png.c
// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.0 // LVGL version: 8.3.11 // Project name: 3d_printer #include "ui.h" #ifndef LV_ATTRIBUTE_MEM_ALIGN #define LV_ATTRIBUTE_MEM_ALIGN #endif // IMAGE DATA: assets/icn_wifi.png const LV_ATTRIBUTE_MEM_ALIGN uint8_t ui...
7,661
ui_img_icn_wifi_png
c
en
c
code
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0
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00nanhai/captchacker2
models/simulation_based_C=1000_KERNEL=1.svm
svm_type c_svc kernel_type polynomial degree 3 gamma 0.0025 coef0 0 nr_class 10 total_sv 1924 rho -0.946509 -1.08214 -1.07987 0.889769 0.0168332 0.498019 -1.01575 1.02841 0.865707 2.21323 -0.564441 1.34628 1.75333 1.28732 0.435877 1.8215 1.30704 -1.42913 0.206429 0.795712 0.854141 -2.38879 1.86124 0.85863 1.13267 2.068...
4,512,086
simulation_based_C=1000_KERNEL=1
svm
en
unknown
unknown
{}
0
{}
0015/Unity_Projects
Unity3D_ESP32/Project_MyFIshingRod/Part.3_Building_FishingRod_with_hardware_in_Unity/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader
Shader "TextMeshPro/Distance Field Overlay" { Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 ...
10,585
TMP_SDF Overlay
shader
en
glsl
code
{"qsc_code_num_words": 1306, "qsc_code_num_chars": 10585.0, "qsc_code_mean_word_length": 5.37672282, "qsc_code_frac_words_unique": 0.24732006, "qsc_code_frac_chars_top_2grams": 0.0074053, "qsc_code_frac_chars_top_3grams": 0.00555397, "qsc_code_frac_chars_top_4grams": 0.01367132, "qsc_code_frac_chars_dupe_5grams": 0.129...
1
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018/zotero-excalidraw
src/chrome/content/preferences/preferences.js
if (!Zotero.ZoteroExcalidraw) Zotero.ZoteroExcalidraw = {}; Zotero.ZoteroExcalidraw.Preferences = { _l10n: new Localization(["preferences.ftl", "zotero-excalidraw.ftl"], true), init: function() { Zotero.ZoteroExcalidraw.Logger.ding(); }, backup: function() { let now = Zotero.ZoteroExcalidraw.DateTimes.format...
4,069
preferences
js
en
javascript
code
{"qsc_code_num_words": 382, "qsc_code_num_chars": 4069.0, "qsc_code_mean_word_length": 7.67539267, "qsc_code_frac_words_unique": 0.20157068, "qsc_code_frac_chars_top_2grams": 0.22510232, "qsc_code_frac_chars_top_3grams": 0.1473397, "qsc_code_frac_chars_top_4grams": 0.07912688, "qsc_code_frac_chars_dupe_5grams": 0.53683...
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01-ai/langcrew
examples/game-builder-crew/README.md
# AI Crew for Game Builder ## Introduction This project demonstrates the use of the LangCrew framework to automate the creation of video games. LangCrew orchestrates autonomous AI agents, enabling them to collaborate and execute complex game development tasks efficiently. Based on [@joaomdmoura](https://x.com/joaomdmo...
3,180
README
md
en
markdown
text
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0015/ThatProject
ESP32_LVGL/LVGL8_SquareLine/04_Turntable_MP3_Player/SquareLineProject/Turntable.spj
{ "root": { "guid": "GUID24062531-693902S838292", "deepid": 0, "children": [ { "guid": "GUID17147402-693903S243292", "deepid": 1015810407, "children": [ { "guid": "GUID57022610-694608S738292", "deepid": -268359634, "children": [ ...
113,408
Turntable
spj
en
unknown
unknown
{}
0
{}
01-ai/langcrew
examples/marketing-strategy/README.md
# AI Crew for Marketing Strategy - LangCrew Edition ## Introduction This project demonstrates the use of the LangCrew framework to automate the creation of a marketing strategy. LangCrew provides CrewAI-compatible decorators and APIs, making migration from CrewAI seamless while offering enhanced performance through La...
2,008
README
md
en
markdown
text
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01-ai/langcrew
examples/components/README.md
# LangCrew Components Examples This directory contains usage examples for various LangCrew components and modules. Each subdirectory focuses on a specific component, demonstrating best practices and common usage patterns. ## Directory Structure ### Core Components - **[`hitl/`](./hitl/)** - Human-in-the-Loop (HITL)...
2,579
README
md
en
markdown
text
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1
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01-ai/langcrew
examples/deep-research/README.md
# AI Crew for Deep Research ## Introduction This project demonstrates the use of the LangCrew framework to automate a deep research workflow. LangCrew orchestrates autonomous AI agents to search the web, fetch long-form content, analyze evidence, fact-check, and synthesize a comprehensive report. Based on [@joaomdmour...
2,561
README
md
en
markdown
text
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