CASTER / match_030 /context.json
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[
{
"seg_index": 0,
"clip_path": "match_030/clip/match_030_000",
"speech": "And here we go into the final game of the night. Starting at the top right is our yellow Terran, [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "60~232",
"events": [
{
"frames": "60~232",
"viewport": "[3456,85]",
"units": {
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},
{
"seg_index": 1,
"clip_path": "match_030/clip/match_030_001",
"speech": "And appearing at the bottom-left position, we have our purple Zerg player, [PLAYER_2].",
"speech_tag": "STATUS_REPORT",
"time": "247~402",
"events": [
{
"frames": "247~281",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
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"SCV*5 [3932,302]"
]
}
},
{
"frames": "282~402",
"viewport": "[0,3520]->[0,3563]",
"units": {
"[PLAYER_2]": [
"Drone*4 [131,3781]->[139,3783]",
"Egg*1 [288,3801]->[139,3867]",
"Hatchery*1 [288,3760]",
"Larva*3 [264,3745]->[265,3750]",
"Overlord*1 [420,3535]->[425,3437]"
]
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},
{
"seg_index": 2,
"clip_path": "match_030/clip/match_030_002",
"speech": "And here we go—the final game of the night. It’s been a great return for me, and I'm ready to see how this plays out.",
"speech_tag": "CAST_BANTER",
"time": "429~521",
"events": [
{
"frames": "429~521",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
"Drone*5 [132,3799]->[183,3792]",
"Egg*1 [221,3730]",
"Hatchery*1 [288,3760]",
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]
},
{
"seg_index": 3,
"clip_path": "match_030/clip/match_030_003",
"speech": "I really missed doing this. It's always nice to take a break, but it feels even better to be back in the caster's chair.",
"speech_tag": "CAST_BANTER",
"time": "521~650",
"events": [
{
"frames": "521~650",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
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"Egg*2 [226,3745]",
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]
}
}
]
},
{
"seg_index": 4,
"clip_path": "match_030/clip/match_030_004",
"speech": "I really missed you, [PLAYER_1]. I missed these times we have casting together.",
"speech_tag": "CAST_BANTER",
"time": "657~724",
"events": [
{
"frames": "657~724",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
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"Egg*2 [226,3745]->[215,3731]",
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"Larva*2 [283,3749]->[283,3759]"
]
}
}
]
},
{
"seg_index": 5,
"clip_path": "match_030/clip/match_030_005",
"speech": "Oh, absolutely. I miss you too, Elegant; I really cherish these moments we get to cast together.",
"speech_tag": "CAST_BANTER",
"time": "728~779",
"events": [
{
"frames": "728~779",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
"Drone*6 [173,3773]->[136,3780]",
"Egg*1 [231,3760]",
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}
}
]
},
{
"seg_index": 6,
"clip_path": "match_030/clip/match_030_006",
"speech": "We've got to savor that sentimental moment right there; I've almost got a tear rolling down my cheek.",
"speech_tag": "CAST_BANTER",
"time": "787~899",
"events": [
{
"frames": "787~836",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
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"Egg*2 [226,3759]",
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}
},
{
"frames": "837~899",
"viewport": "[3456,85]->[3456,107]",
"units": {
"[PLAYER_1]": [
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"SCV*7 [3922,312]->[3902,328]"
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}
]
},
{
"seg_index": 7,
"clip_path": "match_030/clip/match_030_007",
"speech": "The viewers can't see it, but I assure you it's there. See, Elegant says that, but he actually totally ditched us while he was away.",
"speech_tag": "CAST_BANTER",
"time": "910~1051",
"events": [
{
"frames": "910~1051",
"viewport": "[3456,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,272]",
"SCV*8 [3892,319]->[3903,312]"
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]
},
{
"seg_index": 8,
"clip_path": "match_030/clip/match_030_008",
"speech": "He totally just up and left us earlier. I mean, he is back with us now, but he definitely went AWOL for a minute there.",
"speech_tag": "CAST_BANTER",
"time": "1067~1178",
"events": [
{
"frames": "1067~1178",
"viewport": "[3456,107]",
"units": {
"[PLAYER_1]": [
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]
},
{
"seg_index": 9,
"clip_path": "match_030/clip/match_030_009",
"speech": "Ah, elegant. [PLAYER_1] is handling that SCV repair with some important, James Bond-style precision.",
"speech_tag": "EVALUATION",
"time": "1178~1261",
"events": [
{
"frames": "1178~1261",
"viewport": "[3456,107]",
"units": {
"[PLAYER_1]": [
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]
},
{
"seg_index": 10,
"clip_path": "match_030/clip/match_030_010",
"speech": "He's basically out here saving the world, guys. It's okay, we should definitely forgive him for that one.",
"speech_tag": "CAST_BANTER",
"time": "1261~1322",
"events": [
{
"frames": "1261~1322",
"viewport": "[3456,107]->[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,272]",
"SCV*9 [3904,312]->[3940,289]"
]
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}
]
},
{
"seg_index": 11,
"clip_path": "match_030/clip/match_030_011",
"speech": "I was safe, don't worry. I was busy handling a nuclear crisis in Southeast Asia, guys.",
"speech_tag": "CAST_BANTER",
"time": "1322~1433",
"events": [
{
"frames": "1322~1433",
"viewport": "[3456,85]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,272]",
"SCV*9 [3940,289]->[3944,279]",
"Supply_Depot*1 [4048,32]"
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}
}
]
},
{
"seg_index": 12,
"clip_path": "match_030/clip/match_030_012",
"speech": "We need to go fix that camera issue. Alright, don't worry guys, the broadcast feed is back to normal now.",
"speech_tag": "PRODUCTION_CHAT",
"time": "1433~1547",
"events": [
{
"frames": "1433~1547",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,272]",
"SCV*9 [3944,280]->[3939,261]",
"Supply_Depot*1 [4048,32]"
]
}
}
]
},
{
"seg_index": 13,
"clip_path": "match_030/clip/match_030_013",
"speech": "Everything's under control; it's all good now. I'm on the case!",
"speech_tag": "CAST_BANTER",
"time": "1547~1619",
"events": [
{
"frames": "1547~1619",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
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}
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},
{
"seg_index": 14,
"clip_path": "match_030/clip/match_030_014",
"speech": "We're going to have cross-map positions once again on [MAP_NAME]. If [PLAYER_1] is considering any early-game aggression, the distance means it likely won't be as effective.",
"speech_tag": "PREDICTION",
"time": "1619~1801",
"events": [
{
"frames": "1619~1801",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
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},
{
"seg_index": 15,
"clip_path": "match_030/clip/match_030_015",
"speech": "Thankfully, [PLAYER_1] isn't opting for an 8-Rax like we saw in his match against Michael, which is a smart decision here.",
"speech_tag": "EVALUATION",
"time": "1801~1965",
"events": [
{
"frames": "1801~1964",
"viewport": "[3456,21]->[3348,21]",
"units": {
"[PLAYER_1]": [
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]
},
{
"seg_index": 16,
"clip_path": "match_030/clip/match_030_016",
"speech": "And whatever he has planned, he's certainly not going to announce it at the start of the match anymore. Yeah, I think [PLAYER_1] is well past that stage in his career.",
"speech_tag": "CAST_BANTER",
"time": "1965~2185",
"events": [
{
"frames": "1965~1987",
"viewport": "[3348,21]",
"units": {
"[PLAYER_1]": [
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}
},
{
"frames": "1988~2098",
"viewport": "[0,3477]->[65,3627]",
"units": {
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"Egg*2 [225,3750]",
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]
},
{
"seg_index": 17,
"clip_path": "match_030/clip/match_030_017",
"speech": "And whatever his plan is, he's not exactly going to announce it at the start of the game. He hasn't said a word in chat yet, has he? Wow, complete silence.",
"speech_tag": "CAST_BANTER",
"time": "2083~2386",
"events": [
{
"frames": "2083~2098",
"viewport": "[65,3627]",
"units": {
"[PLAYER_2]": [
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"Egg*3 [265,3753]",
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}
},
{
"frames": "2099~2201",
"viewport": "[410,3627]->[756,3477]",
"units": {
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},
{
"seg_index": 18,
"clip_path": "match_030/clip/match_030_018",
"speech": "Like I said, I think [PLAYER_2] is really hunkering down and focusing for this match. It is quite interesting to see.",
"speech_tag": "EVALUATION",
"time": "2185~2518",
"events": [
{
"frames": "2185~2360",
"viewport": "[756,3477]->[1188,2901]",
"units": {
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}
},
{
"frames": "2361~2463",
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"units": {
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},
{
"seg_index": 19,
"clip_path": "match_030/clip/match_030_019",
"speech": "Man, things are really shifting as he pulls ahead in the lead; we should definitely take a look at his hotkeys.",
"speech_tag": "PRODUCTION_CHAT",
"time": "2386~2666",
"events": [
{
"frames": "2386~2479",
"viewport": "[3456,21]->[3391,21]",
"units": {
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}
},
{
"frames": "2480~2526",
"viewport": "[1814,2261]->[1577,2240]",
"units": {
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{
"seg_index": 20,
"clip_path": "match_030/clip/match_030_020",
"speech": "We should check his hotkeys; I bet he’s got a macro set up so he can just hit F12 and spew out some random BM, you know?",
"speech_tag": "CAST_BANTER",
"time": "2518~2711",
"events": [
{
"frames": "2518~2550",
"viewport": "[1577,2240]->[1577,2133]",
"units": {
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"Drone*1 [1925,2356]->[1995,2226]"
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}
},
{
"frames": "2551~2574",
"viewport": "[799,3456]->[670,3456]",
"units": {
"[PLAYER_2]": [
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"Overlord*1 [865,3564]->[884,3560]"
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}
},
{
"frames": "2575~2606",
"viewport": "[65,3541]",
"units": {
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]
}
},
{
"frames": "2622~2661",
"viewport": "[864,3413]",
"units": {
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}
},
{
"frames": "2662~2701",
"viewport": "[2030,2240]->[2268,2432]",
"units": {
"[PLAYER_2]": [
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}
},
{
"frames": "2702~2711",
"viewport": "[3240,2880]",
"units": {
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{
"seg_index": 21,
"clip_path": "match_030/clip/match_030_021",
"speech": "I mean, if you’re going to be that BM every game, you might as well have a macro for it to save yourself some time.",
"speech_tag": "CAST_BANTER",
"time": "2731~2803",
"events": [
{
"frames": "2731~2740",
"viewport": "[3240,2880]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3564,3080]->[3600,3100]"
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}
},
{
"frames": "2741~2803",
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"units": {
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{
"seg_index": 22,
"clip_path": "match_030/clip/match_030_022",
"speech": "Yeah, you really should check the hotkey settings and see if he's actually got a macro set up for that.",
"speech_tag": "PRODUCTION_CHAT",
"time": "2810~2903",
"events": [
{
"frames": "2810~2903",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
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{
"seg_index": 23,
"clip_path": "match_030/clip/match_030_023",
"speech": "If not, it might not even be him! Checking the hotkeys also saves you from those embarrassing typos.",
"speech_tag": "CAST_BANTER",
"time": "2905~2995",
"events": [
{
"frames": "2905~2995",
"viewport": "[3456,21]",
"units": {
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{
"seg_index": 24,
"clip_path": "match_030/clip/match_030_024",
"speech": "When you're BMing, the last thing you want is a typo; you might as well just leave the game right then and there.",
"speech_tag": "CAST_BANTER",
"time": "3001~3145",
"events": [
{
"frames": "3001~3066",
"viewport": "[3456,21]->[3456,85]",
"units": {
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},
{
"frames": "3067~3145",
"viewport": "[3456,3328]->[3370,3093]",
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{
"seg_index": 25,
"clip_path": "match_030/clip/match_030_025",
"speech": "Whereas, if you've got a nice macro set up for your trash talk, you're set. You'll never accidentally type 'toy' when you actually meant to say 'two' or anything like that.",
"speech_tag": "CAST_BANTER",
"time": "3146~3253",
"events": [
{
"frames": "3146~3153",
"viewport": "[3370,3093]",
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},
{
"seg_index": 26,
"clip_path": "match_030/clip/match_030_026",
"speech": "Indeed. We are seeing a very standard twelve-hatch from [PLAYER_2] versus a one-barracks into an expansion from [PLAYER_1] here.",
"speech_tag": "STATUS_REPORT",
"time": "3301~3507",
"events": [
{
"frames": "3301~3383",
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"units": {
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"clip_path": "match_030/clip/match_030_027",
"speech": "The drone scout is heading toward the natural just as [PLAYER_1]'s Command Center should be going down. [PLAYER_2] might even be able to get in there and block the placement.",
"speech_tag": "PREDICTION",
"time": "3559~3646",
"events": [
{
"frames": "3559~3581",
"viewport": "[3434,21]->[3391,21]",
"units": {
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"clip_path": "match_030/clip/match_030_028",
"speech": "The Drone scout is heading straight toward the main, just as [PLAYER_1]'s Command Center is being placed. [PLAYER_2] might be able to delay the construction by harassing the building SCV.",
"speech_tag": "PREDICTION",
"time": "3646~3965",
"events": [
{
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{
"seg_index": 29,
"clip_path": "match_030/clip/match_030_029",
"speech": "But it looks like [PLAYER_2] isn't even going to bother with the delay; he could have harassed the SCV, but instead, he's heading straight back out with that drone.",
"speech_tag": "ALTERNATIVES",
"time": "3965~4060",
"events": [
{
"frames": "3965~4060",
"viewport": "[2614,299]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"SCV*1 [2820,503]->[2828,502]"
]
}
}
]
},
{
"seg_index": 30,
"clip_path": "match_030/clip/match_030_030",
"speech": "Both players are now successfully getting full scouts off of each other to assess the current game state.",
"speech_tag": "STATUS_REPORT",
"time": "4060~4108",
"events": [
{
"frames": "4060~4073",
"viewport": "[2614,299]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"SCV*1 [2828,502]->[2829,499]"
]
}
},
{
"frames": "4074~4097",
"viewport": "[821,3456]",
"units": {
"[PLAYER_1]": [
"SCV*1 [978,3664]->[926,3733]"
],
"[PLAYER_2]": [
"Hatchery*1 [1216,3632]"
]
}
},
{
"frames": "4098~4108",
"viewport": "[583,3520]->[583,3499]",
"units": {
"[PLAYER_1]": [
"SCV*1 [922,3735]->[899,3763]"
],
"[PLAYER_2]": [
"Hatchery*2 [944,3760]"
]
}
}
]
},
{
"seg_index": 31,
"clip_path": "match_030/clip/match_030_031",
"speech": "A third hatchery is now underway in the bottom-left corner for [PLAYER_2]. Once again, we are seeing a very standard opening from the Zerg player.",
"speech_tag": "STATUS_REPORT",
"time": "4108~4227",
"events": [
{
"frames": "4108~4168",
"viewport": "[583,3499]->[518,3605]",
"units": {
"[PLAYER_1]": [
"SCV*1 [894,3765]->[644,3844]"
],
"[PLAYER_2]": [
"Hatchery*2 [944,3760]"
]
}
},
{
"frames": "4169~4227",
"viewport": "[65,3605]",
"units": {
"[PLAYER_1]": [
"SCV*1 [639,3844]->[442,3802]"
],
"[PLAYER_2]": [
"Drone*11 [137,3788]->[157,3771]",
"Egg*2 [351,3735]",
"Hatchery*2 [480,3824]",
"Larva*1 [349,3717]->[346,3720]",
"Spawning_Pool*1 [176,3616]"
]
}
}
]
},
{
"seg_index": 32,
"clip_path": "match_030/clip/match_030_032",
"speech": "Aside from the expansion progress, we see [PLAYER_1] starting a Refinery. This gas timing is quite an interesting development.",
"speech_tag": "STATUS_REPORT",
"time": "4251~4406",
"events": [
{
"frames": "4251~4319",
"viewport": "[65,3605]",
"units": {
"[PLAYER_1]": [
"SCV*1 [443,3710]->[402,3795]"
],
"[PLAYER_2]": [
"Drone*11 [162,3779]->[152,3774]",
"Egg*2 [351,3735]",
"Hatchery*2 [480,3824]",
"Larva*1 [350,3715]->[350,3724]",
"Spawning_Pool*1 [176,3616]"
]
}
},
{
"frames": "4360~4406",
"viewport": "[3413,149]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*16 [3933,275]->[3911,286]",
"Supply_Depot*2 [4048,64]"
]
}
}
]
},
{
"seg_index": 33,
"clip_path": "match_030/clip/match_030_033",
"speech": "With that Refinery going up, I wonder if [PLAYER_1] is setting up for a standard five-rax plus-one build; it's a solid path, but we'll have to see if he commits to it.",
"speech_tag": "PREDICTION",
"time": "4406~4653",
"events": [
{
"frames": "4406~4653",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*2 [3616,272]->[3526,296]",
"Refinery*1 [3808,96]",
"SCV*17 [3904,285]->[3947,280]",
"Supply_Depot*2 [4048,64]"
]
}
}
]
},
{
"seg_index": 34,
"clip_path": "match_030/clip/match_030_034",
"speech": "I think [PLAYER_1] is going for the five-rax plus-one build; it doesn't look like he'll be transitioning into a Factory anytime soon.",
"speech_tag": "PREDICTION",
"time": "4653~4700",
"events": [
{
"frames": "4653~4668",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*17 [3946,280]->[3936,284]",
"Supply_Depot*2 [4048,64]"
]
}
},
{
"frames": "4669~4684",
"viewport": "[3132,213]->[3089,213]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"SCV*1 [3808,272]"
]
}
},
{
"frames": "4685~4700",
"viewport": "[2657,213]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"Marine*1 [3021,493]->[2982,533]",
"SCV*1 [2820,524]"
]
}
}
]
},
{
"seg_index": 35,
"clip_path": "match_030/clip/match_030_035",
"speech": "I was half-expecting a more unorthodox tech Choice, but looking at his production, [PLAYER_1] is definitely committing to a five-Rax bio build with that early +1 infantry attack upgrade.",
"speech_tag": "STATUS_REPORT",
"time": "4700~4834",
"events": [
{
"frames": "4700~4716",
"viewport": "[2657,213]->[2808,213]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"Marine*1 [2979,536]->[2935,580]",
"SCV*1 [2820,524]"
]
}
},
{
"frames": "4717~4803",
"viewport": "[3197,85]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*17 [3936,304]->[3943,300]",
"Supply_Depot*2 [4048,64]"
]
}
},
{
"frames": "4804~4819",
"viewport": "[1102,3456]->[1102,3392]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1284,3388]->[1294,3375]"
],
"[PLAYER_2]": [
"Drone*4 [1315,3640]->[1320,3647]",
"Hatchery*1 [1216,3632]",
"Larva*1 [1186,3693]->[1186,3673]"
]
}
},
{
"frames": "4820~4834",
"viewport": "[842,3392]->[799,3392]",
"units": {
"[PLAYER_2]": [
"Drone*4 [1321,3649]->[1338,3660]",
"Hatchery*1 [1216,3632]",
"Larva*1 [1186,3673]->[1196,3683]"
]
}
}
]
},
{
"seg_index": 36,
"clip_path": "match_030/clip/match_030_036",
"speech": "It is actually quite interesting to see [PLAYER_1], despite playing random, opting for such a solid, macro-oriented opening rather than relying on gimmicky cheese.",
"speech_tag": "EVALUATION",
"time": "4834~4987",
"events": [
{
"frames": "4834~4835",
"viewport": "[799,3392]",
"units": {
"[PLAYER_2]": [
"Drone*4 [1339,3661]->[1340,3662]",
"Hatchery*1 [1216,3632]",
"Larva*1 [1196,3683]"
]
}
},
{
"frames": "4836~4867",
"viewport": "[65,3584]",
"units": {
"[PLAYER_2]": [
"Drone*10 [157,3796]->[145,3787]",
"Egg*1 [347,3758]",
"Extractor*1 [288,3584]",
"Hatchery*2 [480,3824]",
"Larva*1 [346,3740]",
"Spawning_Pool*1 [176,3616]",
"Zergling*2 [474,3772]->[620,3811]"
]
}
},
{
"frames": "4868~4875",
"viewport": "[691,3563]",
"units": {
"[PLAYER_2]": [
"Drone*2 [1346,3675]->[1348,3675]",
"Hatchery*2 [944,3760]",
"Larva*1 [1187,3673]->[1194,3680]",
"Zergling*1 [680,3834]->[702,3836]"
]
}
},
{
"frames": "4876~4946",
"viewport": "[65,3584]->[0,3584]",
"units": {
"[PLAYER_2]": [
"Drone*10 [143,3782]->[167,3808]",
"Egg*2 [346,3749]",
"Extractor*1 [288,3584]",
"Hatchery*2 [480,3824]",
"Spawning_Pool*1 [176,3616]",
"Zergling*2 [659,3815]->[763,3780]"
]
}
},
{
"frames": "4947~4954",
"viewport": "[821,3691]",
"units": {
"[PLAYER_2]": [
"Drone*2 [1306,3718]->[1315,3717]",
"Larva*1 [1178,3683]->[1170,3676]",
"Zergling*1 [912,3746]->[950,3737]"
]
}
},
{
"frames": "4955~4978",
"viewport": "[22,3584]",
"units": {
"[PLAYER_2]": [
"Drone*10 [166,3805]->[165,3775]",
"Egg*2 [346,3749]",
"Extractor*1 [288,3584]",
"Hatchery*2 [480,3824]",
"Spawning_Pool*1 [176,3616]"
]
}
},
{
"frames": "4979~4987",
"viewport": "[3456,448]",
"units": {
"[PLAYER_1]": [
"Engineering_Bay*1 [4032,528]",
"SCV*1 [4084,445]"
]
}
}
]
},
{
"seg_index": 37,
"clip_path": "match_030/clip/match_030_037",
"speech": "Yeah, his playstyle is solid, though not necessarily orthodox, especially considering he opted for a Hydra-Lurk build in the previous game.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "4999~5108",
"events": [
{
"frames": "4999~5001",
"viewport": "[3456,448]",
"units": {
"[PLAYER_1]": [
"Engineering_Bay*1 [4032,528]",
"SCV*1 [4084,445]"
]
}
},
{
"frames": "5002~5017",
"viewport": "[994,3477]->[1037,3456]",
"units": {
"[PLAYER_2]": [
"Drone*4 [1344,3649]->[1348,3650]",
"Hatchery*1 [1216,3632]",
"Larva*2 [1160,3656]->[1159,3657]",
"Zergling*2 [1102,3518]->[1138,3466]"
]
}
},
{
"frames": "5018~5108",
"viewport": "[3391,21]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*18 [3944,307]->[3944,303]",
"Supply_Depot*2 [4048,64]"
]
}
}
]
},
{
"seg_index": 38,
"clip_path": "match_030/clip/match_030_038",
"speech": "Oh my God. Is he going to... Wait, did [PLAYER_1] not see that Overlord?",
"speech_tag": "ACTION_CALL",
"time": "5118~5229",
"events": [
{
"frames": "5118~5128",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*17 [3936,289]->[3937,289]",
"Supply_Depot*2 [4048,64]"
]
}
},
{
"frames": "5129~5144",
"viewport": "[864,21]",
"units": {
"[PLAYER_1]": [
"Marine*1 [1511,399]->[1490,375]"
],
"[PLAYER_2]": [
"Overlord*1 [1248,256]"
]
}
},
{
"frames": "5145~5192",
"viewport": "[1058,171]->[929,171]",
"units": {
"[PLAYER_1]": [
"Marine*1 [1493,377]->[1626,416]"
],
"[PLAYER_2]": [
"Overlord*1 [1248,256]->[1216,249]"
]
}
},
{
"frames": "5193~5216",
"viewport": "[1166,192]->[1123,192]",
"units": {
"[PLAYER_1]": [
"Marine*1 [1674,418]->[1759,405]"
],
"[PLAYER_2]": [
"Overlord*1 [1215,249]->[1207,239]"
]
}
},
{
"frames": "5217~5229",
"viewport": "[1339,299]",
"units": {
"[PLAYER_1]": [
"Marine*1 [1763,405]->[1811,405]"
]
}
}
]
},
{
"seg_index": 39,
"clip_path": "match_030/clip/match_030_039",
"speech": "Did you see that? [PLAYER_1]'s Marine almost spotted it, but it looks like he caught sight of the Zerglings emerging instead.",
"speech_tag": "STATUS_REPORT",
"time": "5240~5381",
"events": [
{
"frames": "5240~5263",
"viewport": "[1469,213]->[1382,213]",
"units": {
"[PLAYER_1]": [
"Marine*1 [1855,405]->[1928,437]"
]
}
},
{
"frames": "5264~5303",
"viewport": "[950,107]->[950,85]",
"units": {
"[PLAYER_2]": [
"Overlord*1 [1247,243]->[1279,247]"
]
}
},
{
"frames": "5304~5311",
"viewport": "[1382,277]",
"units": {
"[PLAYER_1]": [
"Marine*1 [2053,513]->[2072,533]"
]
}
},
{
"frames": "5312~5343",
"viewport": "[1750,299]",
"units": {
"[PLAYER_1]": [
"Marine*1 [2075,536]->[2161,621]"
]
}
},
{
"frames": "5344~5381",
"viewport": "[1750,2069]",
"units": {
"[PLAYER_1]": [
"SCV*1 [2069,2202]->[2183,2070]"
],
"[PLAYER_2]": [
"Zergling*1 [2067,2285]->[2136,2115]"
]
}
}
]
},
{
"seg_index": 40,
"clip_path": "match_030/clip/match_030_040",
"speech": "[PLAYER_1] likely realized he didn't have enough time to finish the kill before the Zerglings could intervene.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5383~5434",
"events": [
{
"frames": "5383~5434",
"viewport": "[994,3477]",
"units": {
"[PLAYER_2]": [
"Drone*4 [1363,3665]->[1336,3677]",
"Egg*3 [1153,3655]",
"Hatchery*1 [1216,3632]"
]
}
}
]
},
{
"seg_index": 41,
"clip_path": "match_030/clip/match_030_041",
"speech": "I think [PLAYER_1] realized he simply wouldn't have enough time to finish that off. He’s already seen how badly things can go if you throw away Marines early in the game.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5434~5707",
"events": [
{
"frames": "5434~5501",
"viewport": "[994,3477]",
"units": {
"[PLAYER_2]": [
"Drone*4 [1335,3678]->[1327,3665]",
"Egg*3 [1153,3655]->[1122,3634]",
"Hatchery*1 [1216,3632]",
"Zergling*2 [1152,3660]->[1114,3584]"
]
}
},
{
"frames": "5502~5676",
"viewport": "[2052,1429]->[2614,725]",
"units": {
"[PLAYER_1]": [
"SCV*1 [2377,1549]->[2908,925]"
],
"[PLAYER_2]": [
"Zergling*1 [2342,1603]->[2634,1123]"
]
}
},
{
"frames": "5677~5707",
"viewport": "[2614,469]->[2614,576]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"Marine*4 [2997,542]",
"SCV*5 [2914,555]->[2909,546]"
]
}
}
]
},
{
"seg_index": 42,
"clip_path": "match_030/clip/match_030_042",
"speech": "I think [PLAYER_1] is going to be cautious with his positioning here. It looks like he's focusing on that +1 Infantry Attack upgrade from the Engineering Bay before making a move.",
"speech_tag": "PREDICTION",
"time": "5707~5908",
"events": [
{
"frames": "5707~5763",
"viewport": "[2614,576]->[2614,235]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [2880,464]",
"Marine*5 [3036,507]->[3014,515]",
"SCV*7 [2813,488]->[2816,462]"
]
}
},
{
"frames": "5764~5842",
"viewport": "[3348,85]->[3456,64]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3616,272]",
"Command_Center*1 [3808,272]",
"Engineering_Bay*1 [4032,528]",
"Marine*1 [3616,272]",
"Refinery*1 [3808,96]",
"SCV*16 [3879,284]->[3851,292]",
"Supply_Depot*1 [4048,96]"
]
}
},
{
"frames": "5843~5866",
"viewport": "[756,3456]",
"units": {
"[PLAYER_2]": [
"Drone*5 [1343,3666]->[1339,3653]",
"Egg*1 [1150,3630]",
"Hatchery*1 [1216,3632]"
]
}
},
{
"frames": "5867~5882",
"viewport": "[475,3584]",
"units": {
"[PLAYER_2]": [
"Egg*2 [906,3784]",
"Hatchery*1 [672,3888]"
]
}
},
{
"frames": "5883~5908",
"viewport": "[43,3584]->[0,3584]",
"units": {
"[PLAYER_2]": [
"Drone*12 [184,3777]->[204,3773]",
"Egg*2 [509,3859]",
"Extractor*1 [288,3584]",
"Hatchery*1 [672,3888]",
"Lair*1 [288,3760]",
"Larva*1 [356,3760]->[358,3770]",
"Spawning_Pool*1 [176,3616]"
]
}
}
]
},
{
"seg_index": 43,
"clip_path": "match_030/clip/match_030_043",
"speech": "I'm getting a bit distracted by the chat here; we definitely need to close that out and stay focused.",
"speech_tag": "PRODUCTION_CHAT",
"time": "5908~6085",
"events": [
{
"frames": "5908~5914",
"viewport": "[0,3584]",
"units": {
"[PLAYER_2]": [
"Drone*12 [205,3772]->[207,3769]",
"Egg*2 [509,3859]",
"Extractor*1 [288,3584]",
"Hatchery*1 [672,3888]",
"Lair*1 [288,3760]",
"Larva*1 [356,3770]->[346,3770]",
"Spawning_Pool*1 [176,3616]"
]
}
},
{
"frames": "5915~5961",
"viewport": "[3456,448]",
"units": {
"[PLAYER_1]": [
"Engineering_Bay*1 [4032,528]"
]
}
},
{
"frames": "5962~6009",
"viewport": "[1102,3605]",
"units": {
"[PLAYER_2]": [
"Drone*5 [1336,3684]->[1359,3671]",
"Egg*1 [1150,3630]",
"Hatchery*1 [1216,3632]",
"Larva*1 [1157,3632]->[1159,3622]"
]
}
},
{
"frames": "6026~6041",
"viewport": "[86,3584]",
"units": {
"[PLAYER_2]": [
"Drone*13 [199,3772]->[195,3772]",
"Egg*2 [507,3857]",
"Extractor*1 [288,3584]",
"Hatchery*1 [672,3888]",
"Lair*1 [288,3760]",
"Spawning_Pool*1 [176,3616]"
]
}
},
{
"frames": "6042~6057",
"viewport": "[583,3584]",
"units": {
"[PLAYER_2]": [
"Drone*3 [1231,3660]->[1230,3656]",
"Egg*1 [662,3939]",
"Hatchery*2 [944,3760]",
"Larva*1 [1139,3602]->[1159,3602]"
]
}
},
{
"frames": "6058~6085",
"viewport": "[2722,896]",
"units": {
"[PLAYER_2]": [
"Zergling*2 [2805,931]->[2839,902]"
]
}
}
]
},
{
"seg_index": 44,
"clip_path": "match_030/clip/match_030_044",
"speech": "I'm being slandered! Wait, if you are typing it in a chat, is it technically libel or slander?",
"speech_tag": "CAST_BANTER",
"time": "6085~6314",
"events": [
{
"frames": "6085~6152",
"viewport": "[2722,896]->[2614,896]",
"units": {
"[PLAYER_2]": [
"Zergling*6 [2733,1021]->[2785,969]"
]
}
},
{
"frames": "6153~6160",
"viewport": "[2938,512]",
"units": {
"[PLAYER_1]": [
"Marine*6 [2996,526]->[2996,527]",
"SCV*1 [3047,580]",
"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
"Zergling*1 [2919,824]->[2943,801]"
]
}
},
{
"frames": "6161~6168",
"viewport": "[2678,832]",
"units": {
"[PLAYER_2]": [
"Zergling*5 [2809,948]->[2831,926]"
]
}
},
{
"frames": "6169~6176",
"viewport": "[2938,512]",
"units": {
"[PLAYER_1]": [
"Marine*6 [2996,527]",
"SCV*1 [3047,580]",
"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
"Zergling*2 [2965,777]->[2967,749]"
]
}
},
{
"frames": "6177~6191",
"viewport": "[2743,768]->[2786,768]",
"units": {
"[PLAYER_2]": [
"Zergling*6 [2882,872]->[2915,896]"
]
}
},
{
"frames": "6192~6314",
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"speech": "Actually, I think it's only slander if you're saying something BM; if you're typing it in the chat, that technically makes it libel.",
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"speech": "So I guess technically that would be libel. HP's been studying law, so he's really the expert on the difference.",
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"speech": "HP, how can I sue Harim? Since you're the law expert, can you sue Harim for me?",
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"speech": "Can you just take his money so we can host another TLS or something? Let's go with that plan.",
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"speech": "Let's do that. Looks like HawaiianPig's on the case now. Alright, sweet.",
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"speech": "[PLAYER_2] is sniffing around with a group of Zerglings, looking for an opening! He's going to try and dart in, but there's no way he gets through.",
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"speech": "[PLAYER_1] has a solid defensive line ready and waiting, with a total of eight marines already stationed out in front.",
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"speech": "Meanwhile, [PLAYER_1] is throwing down more infrastructure; we have three Barracks in total now, with two currently under construction and one already completed.",
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"speech": "I expect we'll see [PLAYER_1] add even more Barracks quite soon, especially since [PLAYER_2] is already teching up to a Spire.",
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"speech": "[PLAYER_2] has the Spire about a third of the way complete. We can expect to see Mutalisks hitting the field quite soon as well.",
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"speech": "The Engineering Bay has been active for some time now, and with the +1 Infantry Weapons upgrade underway, the game state is looking very solid for [PLAYER_1].",
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"speech": "[PLAYER_1] should be entirely safe for now. Meanwhile, [PLAYER_2] is securing the expansion in the top left-hand corner.",
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"speech": "[PLAYER_2] is expanding to another main base. On [MAP_NAME], it doesn't matter much whether you take the top-left or the bottom-right expansion; either is a solid choice.",
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"speech": "The game state remains quite balanced. While it might look like the bottom right expansion is more accessible, the terrain on [MAP_NAME] makes both potential bases very similar for [PLAYER_1].",
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"speech": "It's interesting to compare [PLAYER_1]'s current approach to his previous play. The most obvious difference here is the transition from a four-Barracks setup to a five-Barracks production lead.",
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"events": []
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"speech": "[PLAYER_1] saved up a bank of 600 minerals and then threw down four Barracks simultaneously, rather than building them one by one as the resources became available.",
"speech_tag": "STATUS_REPORT",
"time": "9013~9132",
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"speech": "The Mutalisks have picked off a few Marines, but [PLAYER_2] would be much better off using them to harass the SCVs at the back of the natural. Instead of dealing tangible damage to the economy, they are just poking around against this infantry.",
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"speech": "I'm not sure what he's worried about, but another Mutalisk is going down here. [PLAYER_2] simply isn't on the ball with his Mutalisk micro today.",
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"speech": "[PLAYER_2] is just barely escaping with those Mutalisks. [PLAYER_1] is laying down a Scanner Sweep, but he simply won't be able to chase those units down anymore.",
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"speech": "[PLAYER_2] is getting virtually no value out of that engagement, losing four or five Mutalisks for almost nothing in return.",
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"speech": "[PLAYER_2] is going to have to commit to a second engage and find a way to whittle down that Marine ball. It’s a precarious situation, but he has managed to replenish his Mutalisk cloud slightly.",
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"speech": "Looking at the state of the game, the worker saturation at [PLAYER_1]'s natural expansion seems quite solid.",
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"speech": "I thought [PLAYER_1] was about to blindly yolo his Marines up that ramp! Anyway, sorry, what were you saying?",
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"speech": "I was simply noting that the saturation level is slightly lower than I would have expected for this stage of the game.",
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"speech": "Good catch on [PLAYER_1]'s Marines moving up like that. I expected them to march more directly at the ramp since they are currently on a move order.",
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"speech": "That could have been a nasty situation for [PLAYER_1] to walk into, but it's a great defensive read for [PLAYER_2]. It looks like everything is under control for now.",
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"speech": "Meanwhile, the Mutalisks continue to maneuver around the map. On the other side, [PLAYER_1] is producing units heavily, adding a significant number of Marines and Medics to the army.",
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"speech": "All those barracks are flashing away across the production facilities, while [PLAYER_1] continues to bolster his high-tech core with more siege tanks and science vessels.",
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"speech": "The Defiler is out, but it doesn't have Consume or Dark Swarm researched yet. Consequently, [PLAYER_2]'s natural expansion is likely going down.",
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"speech": "We have a drop in the main as well! It looks like they're going to take down the Defiler Mound before Consume can even finish researching.",
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"speech": "Oh my god. Losing that Defiler Mound before Consume finishes is going to be absolutely devastating for [PLAYER_2].",
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"speech": "It looks like the base is going to go down; the drones are running straight into a stream of firebats, and this loss might be the end of the line for [PLAYER_2].",
"speech_tag": "PREDICTION",
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"speech": "Oh my goodness, [PLAYER_1]! How are you doing this? I cannot believe how effectively you are knocking [PLAYER_2] out of this round with such a relentless assault.",
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"speech": "[PLAYER_2] is limited to mining from just this one base at the top-left while his tech structures are being destroyed, leaving his economy and production in a desperate state.",
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"speech": "One Marine is actually sufficient to finish off that weakened Lurker, but [PLAYER_1] is focused on focusing down the Hive instead. It looks like the Hive is definitely going down, and there is absolutely nothing [PLAYER_2] can do to save it!",
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"speech": "The Hive is destined to fall. While [PLAYER_2] has a Defiler Mound, he simply doesn't have the tech or presence to make it useful before the Terran bio force cleans everything up.",
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"speech": "[PLAYER_1] maintains a crucial Science Vessel for detection and is in a dominant position to take the game. [PLAYER_2] is essentially holding on by a thread as they struggle to survive on incredibly thin ice.",
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"clip_path": "match_030/clip/match_030_135",
"speech": "I don't think there's any way for [PLAYER_2] to mount a comeback. Even though he's ferrying units through the Nidus Canal, he's merely clinging on, and it's not going to end well for the Zerg.",
"speech_tag": "PREDICTION",
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{
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{
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"speech": "I mean, [PLAYER_2] is currently sitting at 72 supply against 220 for [PLAYER_1]. And yeah, as you mentioned, things are looking very difficult from a macro perspective.",
"speech_tag": "STATUS_REPORT",
"time": "20563~20706",
"events": [
{
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{
"seg_index": 137,
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"speech": "Here's the BM! Oh no, [PLAYER_1] is just rubbing it in now; you hate to see it happen to [PLAYER_2].",
"speech_tag": "EVALUATION",
"time": "20713~20790",
"events": [
{
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"frames": "20742~20757",
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{
"frames": "20758~20781",
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{
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{
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"clip_path": "match_030/clip/match_030_138",
"speech": "He's such a nice guy, though; [PLAYER_2] never BMs anybody. Come on, don't do that to [PLAYER_2]!",
"speech_tag": "CAST_BANTER",
"time": "20790~20906",
"events": [
{
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{
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"speech": "I’d be surprised if [PLAYER_2] responds; he's going to be absolutely gutted at this stage after seeing that Sunken Colony fall.",
"speech_tag": "PREDICTION",
"time": "20908~20984",
"events": [
{
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},
{
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"units": {
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},
{
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{
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"speech": "I would be surprised if [PLAYER_2] finds an answer here, as his economy looks completely gutted. However, to be fair, [PLAYER_2] often has a tendency to hang around in these games just a little bit longer than necessary.",
"speech_tag": "EVALUATION",
"time": "21001~21134",
"events": [
{
"frames": "21001~21003",
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},
{
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"units": {
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},
{
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"clip_path": "match_030/clip/match_030_141",
"speech": "[PLAYER_2] has made some incredible comebacks in the past, but with his Hatchery falling and the supply gap widening, it doesn't look like this will be one of them.",
"speech_tag": "PREDICTION",
"time": "21134~21286",
"events": [
{
"frames": "21134~21178",
"viewport": "[65,3584]",
"units": {
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"Spire*1 [256,3936]"
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}
},
{
"frames": "21179~21185",
"viewport": "[475,1600]",
"units": {
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}
},
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"frames": "21186~21201",
"viewport": "[713,1408]",
"units": {
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"SCV*1 [1392,1413]"
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}
},
{
"frames": "21202~21209",
"viewport": "[0,789]",
"units": {
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"Medic*1 [186,924]",
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},
{
"frames": "21210~21225",
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"units": {
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},
{
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"viewport": "[0,64]",
"units": {
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{
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"clip_path": "match_030/clip/match_030_142",
"speech": "I honestly feel bad for [PLAYER_2] right now. In my mind's eye, he’s just too upset to even give [PLAYER_1] an answer.",
"speech_tag": "CAST_BANTER",
"time": "21286~21524",
"events": [
{
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{
"seg_index": 143,
"clip_path": "match_030/clip/match_030_143",
"speech": "He just can't handle this relentless pressure right now. It's looking really bad for him; I truly feel for [PLAYER_2] in this position.",
"speech_tag": "EVALUATION",
"time": "21524~21643",
"events": [
{
"frames": "21524~21643",
"viewport": "[0,64]",
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"clip_path": "match_030/clip/match_030_144",
"speech": "[PLAYER_1] has looked like the superior player throughout this match, as [PLAYER_2] simply couldn't find his rhythm. GG!",
"speech_tag": "SUMMARY",
"time": "21643~21786",
"events": [
{
"frames": "21643~21701",
"viewport": "[0,64]",
"units": {
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},
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"frames": "21702~21717",
"viewport": "[194,3669]",
"units": {
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"Marine*6 [421,3858]",
"Medic*1 [798,3962]",
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"Evolution_Chamber*1 [432,3936]",
"Hatchery*1 [640,3728]",
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"Larva*7 [633,3812]->[629,3812]",
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},
{
"frames": "21718~21786",
"viewport": "[0,64]",
"units": {
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{
"seg_index": 145,
"clip_path": "match_030/clip/match_030_145",
"speech": "GG! [PLAYER_1] has simply looked like the better player this game, as [PLAYER_2] struggled to find his rhythm.",
"speech_tag": "SUMMARY",
"time": "21786~21836",
"events": [
{
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"viewport": "[108,3627]",
"units": {
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"Marine*6 [421,3858]",
"Medic*1 [798,3962]",
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