CASTER / match_035 /context.json
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[
{
"seg_index": 0,
"clip_path": "match_035/clip/match_035_000",
"speech": "Alright, here we are in the final match. Starting at the top right as our yellow Protoss player, we have [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "62~209",
"events": [
{
"frames": "62~69",
"viewport": "[0,0]",
"units": {
"[PLAYER_2]": [
"Command_Center*1 [288,240]",
"SCV*5 [164,261]->[162,261]"
]
}
},
{
"frames": "70~209",
"viewport": "[3456,85]",
"units": {
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{
"seg_index": 1,
"clip_path": "match_035/clip/match_035_001",
"speech": "And in the top left, playing as the white Terran, we have [PLAYER_2] rounding out our starting positions.",
"speech_tag": "STATUS_REPORT",
"time": "209~349",
"events": [
{
"frames": "209~228",
"viewport": "[3456,85]",
"units": {
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{
"frames": "229~349",
"viewport": "[0,85]",
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},
{
"seg_index": 2,
"clip_path": "match_035/clip/match_035_002",
"speech": "And just to clarify, this is not the final match of the night; it's the final match of Group 2.",
"speech_tag": "PRODUCTION_CHAT",
"time": "349~434",
"events": [
{
"frames": "349~434",
"viewport": "[0,85]->[0,107]",
"units": {
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"SCV*6 [196,265]->[153,267]"
]
}
}
]
},
{
"seg_index": 3,
"clip_path": "match_035/clip/match_035_003",
"speech": "Yes indeed, don't go tuning out after this one. There's plenty more StarCraft coming your way, so keep that energy up!",
"speech_tag": "CAST_BANTER",
"time": "434~562",
"events": [
{
"frames": "434~562",
"viewport": "[0,107]",
"units": {
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}
]
},
{
"seg_index": 4,
"clip_path": "match_035/clip/match_035_004",
"speech": "But don't lose the will to live and go to sleep just yet, because we have many more weeks of this action ahead of us.",
"speech_tag": "CAST_BANTER",
"time": "562~688",
"events": [
{
"frames": "562~688",
"viewport": "[0,107]",
"units": {
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"SCV*7 [183,264]->[190,263]"
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}
}
]
},
{
"seg_index": 5,
"clip_path": "match_035/clip/match_035_005",
"speech": "And then, you regain your lust for life! We’ve got plenty more Brood War coming your way tonight.",
"speech_tag": "CAST_BANTER",
"time": "688~764",
"events": [
{
"frames": "688~764",
"viewport": "[0,107]",
"units": {
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]
}
}
]
},
{
"seg_index": 6,
"clip_path": "match_035/clip/match_035_006",
"speech": "This match will serve as the final decider to see whether it is [PLAYER_2] or [PLAYER_1] who advances to the next round.",
"speech_tag": "STATUS_REPORT",
"time": "764~892",
"events": [
{
"frames": "764~892",
"viewport": "[0,107]",
"units": {
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"SCV*7 [166,252]->[171,254]"
]
}
}
]
},
{
"seg_index": 7,
"clip_path": "match_035/clip/match_035_007",
"speech": "This is incredibly exciting stuff; in a group with two Protosses, we might be on the verge of seeing both of them crash out.",
"speech_tag": "PREDICTION",
"time": "892~997",
"events": [
{
"frames": "892~894",
"viewport": "[0,107]",
"units": {
"[PLAYER_2]": [
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"SCV*7 [169,254]->[167,253]"
]
}
},
{
"frames": "895~997",
"viewport": "[3456,235]->[3456,85]",
"units": {
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"Probe*8 [3904,309]->[3923,293]"
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}
}
]
},
{
"seg_index": 8,
"clip_path": "match_035/clip/match_035_008",
"speech": "You know Sal and me; you know just how much that would break our hearts.",
"speech_tag": "CAST_BANTER",
"time": "1006~1074",
"events": [
{
"frames": "1006~1074",
"viewport": "[22,43]",
"units": {
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"SCV*8 [154,263]->[168,269]"
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}
}
]
},
{
"seg_index": 9,
"clip_path": "match_035/clip/match_035_009",
"speech": "Indeed, it would make me very sad. Although, on the other hand, I have to admit I love [PLAYER_2] as well.",
"speech_tag": "CAST_BANTER",
"time": "1088~1176",
"events": [
{
"frames": "1088~1176",
"viewport": "[3456,85]->[3456,107]",
"units": {
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}
}
]
},
{
"seg_index": 10,
"clip_path": "match_035/clip/match_035_010",
"speech": "Honestly, I have a lot of respect for both of these guys, and it's great to see a strong Terran like [PLAYER_2] representing in this tournament.",
"speech_tag": "CAST_BANTER",
"time": "1186~1279",
"events": [
{
"frames": "1186~1243",
"viewport": "[3456,107]",
"units": {
"[PLAYER_1]": [
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}
},
{
"frames": "1244~1279",
"viewport": "[0,149]",
"units": {
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},
{
"seg_index": 11,
"clip_path": "match_035/clip/match_035_011",
"speech": "Honestly, my heart is torn right now; it's so difficult to pick a side because we really need strong Terrans like [PLAYER_2] to show up in this tournament.",
"speech_tag": "CAST_BANTER",
"time": "1282~1389",
"events": [
{
"frames": "1282~1314",
"viewport": "[0,149]->[0,107]",
"units": {
"[PLAYER_2]": [
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"SCV*9 [168,267]->[177,267]"
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}
},
{
"frames": "1315~1389",
"viewport": "[3456,299]->[3456,85]",
"units": {
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"Probe*9 [3920,303]->[3928,296]",
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}
]
},
{
"seg_index": 12,
"clip_path": "match_035/clip/match_035_012",
"speech": "Oh man, my heart is so torn right now—I feel like I'm the main character in a Twilight love triangle. It’s a very difficult situation to watch!",
"speech_tag": "CAST_BANTER",
"time": "1391~1463",
"events": [
{
"frames": "1391~1463",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
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"Probe*9 [3928,296]->[3933,297]",
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}
}
]
},
{
"seg_index": 13,
"clip_path": "match_035/clip/match_035_013",
"speech": "And it's like [PLAYER_1] is the vampire and [PLAYER_2] is the werewolf. Honestly, I don't know which one to root for here, Elegant.",
"speech_tag": "CAST_BANTER",
"time": "1463~1581",
"events": [
{
"frames": "1463~1581",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
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"Probe*9 [3933,297]->[3931,303]",
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}
}
]
},
{
"seg_index": 14,
"clip_path": "match_035/clip/match_035_014",
"speech": "So, which player are you leaning toward? Also, I have to ask, are those diamond shoes of yours holding up okay?",
"speech_tag": "CAST_BANTER",
"time": "1594~1666",
"events": [
{
"frames": "1594~1666",
"viewport": "[3456,85]",
"units": {
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"Probe*10 [3924,300]->[3930,295]",
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}
}
]
},
{
"seg_index": 15,
"clip_path": "match_035/clip/match_035_015",
"speech": "Yeah, I can't say I'm that guy; actually, I'm starting to feel bad about it now.",
"speech_tag": "CAST_BANTER",
"time": "1708~1910",
"events": [
{
"frames": "1708~1743",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
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"Probe*10 [3926,296]->[3909,283]",
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}
}
]
},
{
"seg_index": 16,
"clip_path": "match_035/clip/match_035_016",
"speech": "I just compared a Brood War match to Twilight. Honestly, now I just feel bad; I feel like a terrible person for even making that connection.",
"speech_tag": "CAST_BANTER",
"time": "1756~1910",
"events": [
{
"frames": "1760~1910",
"viewport": "[3456,171]->[3456,107]",
"units": {
"[PLAYER_1]": [
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"Nexus*1 [3808,272]",
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}
}
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},
{
"seg_index": 17,
"clip_path": "match_035/clip/match_035_017",
"speech": "Oh, don't worry, Sal. It could happen to anyone.",
"speech_tag": "CAST_BANTER",
"time": "1910~1958",
"events": [
{
"frames": "1910~1958",
"viewport": "[3456,107]->[3456,43]",
"units": {
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}
}
]
},
{
"seg_index": 18,
"clip_path": "match_035/clip/match_035_018",
"speech": "By the way, speaking of that, you're right—people definitely shouldn't tune out just yet; anything can happen in these early stages.",
"speech_tag": "CAST_BANTER",
"time": "1958~2070",
"events": [
{
"frames": "1958~2070",
"viewport": "[3456,43]",
"units": {
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}
]
},
{
"seg_index": 19,
"clip_path": "match_035/clip/match_035_019",
"speech": "It actually reminds me of a hilarious moment back during the final Brood War Pro League Finals between SKT and KT.",
"speech_tag": "CAST_BANTER",
"time": "2070~2299",
"events": [
{
"frames": "2070~2299",
"viewport": "[3456,43]",
"units": {
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}
}
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},
{
"seg_index": 20,
"clip_path": "match_035/clip/match_035_020",
"speech": "That reminds me of the legendary Pro League Finals between SKT and KT, where it all came down to a seventh game: Bisu versus Flash. It was an incredible match where Bisu initially looked completely defeated.",
"speech_tag": "CAST_BANTER",
"time": "2299~2437",
"events": [
{
"frames": "2299~2362",
"viewport": "[3456,43]->[3046,85]",
"units": {
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]
}
},
{
"frames": "2363~2437",
"viewport": "[2916,256]->[2808,235]",
"units": {
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},
{
"seg_index": 21,
"clip_path": "match_035/clip/match_035_021",
"speech": "I remember a match that went to game seven, Bisu versus Flash, where Bisu looked completely lost before he somehow came back. Apparently, one viewer was so convinced it was over that they actually tuned out and closed the stream!",
"speech_tag": "CAST_BANTER",
"time": "2437~2588",
"events": [
{
"frames": "2437~2528",
"viewport": "[2808,235]->[2527,491]",
"units": {
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]
}
},
{
"frames": "2529~2588",
"viewport": "[0,192]->[0,21]",
"units": {
"[PLAYER_2]": [
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"Command_Center*1 [288,240]",
"Refinery*1 [288,64]",
"SCV*13 [192,273]->[186,285]",
"Supply_Depot*1 [304,320]"
]
}
}
]
},
{
"seg_index": 22,
"clip_path": "match_035/clip/match_035_022",
"speech": "He actually closed the stream and went to bed when he thought [PLAYER_1] had lost; I guess that's just the life of a die-hard SKT fan.",
"speech_tag": "CAST_BANTER",
"time": "2588~2730",
"events": [
{
"frames": "2588~2631",
"viewport": "[0,21]",
"units": {
"[PLAYER_2]": [
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]
}
},
{
"frames": "2632~2727",
"viewport": "[3456,149]->[3456,43]",
"units": {
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]
}
},
{
"frames": "2728~2730",
"viewport": "[0,64]",
"units": {
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}
]
},
{
"seg_index": 23,
"clip_path": "match_035/clip/match_035_023",
"speech": "He couldn't bear to watch the end of the game and just closed the stream, but then he woke up the next morning to see all these crazy messages in the live report thread.",
"speech_tag": "CAST_BANTER",
"time": "2730~2919",
"events": [
{
"frames": "2730~2830",
"viewport": "[0,64]->[0,21]",
"units": {
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"SCV*13 [177,266]->[177,267]",
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]
}
},
{
"frames": "2831~2919",
"viewport": "[3456,85]",
"units": {
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}
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]
},
{
"seg_index": 24,
"clip_path": "match_035/clip/match_035_024",
"speech": "He's left wondering, \"Wait, how did he even come back?\" He missed the entire turnaround because he stepped away.",
"speech_tag": "EVALUATION",
"time": "2919~2998",
"events": [
{
"frames": "2919~2988",
"viewport": "[3456,85]->[3456,64]",
"units": {
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}
},
{
"frames": "2989~2998",
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},
{
"seg_index": 25,
"clip_path": "match_035/clip/match_035_025",
"speech": "I was thinking, of all the moments to potentially rage quit, that would be a ridiculous decision to make right now.",
"speech_tag": "EVALUATION",
"time": "3013~3170",
"events": [
{
"frames": "3013~3170",
"viewport": "[1447,1365]->[1231,1472]",
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},
{
"seg_index": 26,
"clip_path": "match_035/clip/match_035_026",
"speech": "As a true fan, what you should really do is sit in front of your computer all night, tearfully rewatching every single SKT victory from over the years instead of just going to bed.",
"speech_tag": "CAST_BANTER",
"time": "3192~3446",
"events": [
{
"frames": "3192~3322",
"viewport": "[972,1472]->[281,1088]",
"units": {
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}
},
{
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{
"seg_index": 27,
"clip_path": "match_035/clip/match_035_027",
"speech": "What was his plan there? He clearly didn't have his timings right.",
"speech_tag": "EVALUATION",
"time": "3448~3494",
"events": [
{
"frames": "3448~3494",
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{
"seg_index": 28,
"clip_path": "match_035/clip/match_035_028",
"speech": "Yeah, it was pretty funny when I saw that play; I actually felt a bit bad for him. Just unbelievable.",
"speech_tag": "CAST_BANTER",
"time": "3498~3618",
"events": [
{
"frames": "3498~3615",
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{
"seg_index": 29,
"clip_path": "match_035/clip/match_035_029",
"speech": "Anyway, it looks like we have a pretty standard opening here so far for both [PLAYER_1] and [PLAYER_2]. Oh, look at this!",
"speech_tag": "STATUS_REPORT",
"time": "3646~3824",
"events": [
{
"frames": "3646~3718",
"viewport": "[3456,21]->[3456,149]",
"units": {
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{
"seg_index": 30,
"clip_path": "match_035/clip/match_035_030",
"speech": "The SCV scout is actually heading the wrong direction despite passing [PLAYER_1]'s probe in the middle of the map; I suspect he's simply following a predetermined scouting path and assumed the base was elsewhere.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "3714~3871",
"events": [
{
"frames": "3714~3718",
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},
{
"seg_index": 31,
"clip_path": "match_035/clip/match_035_031",
"speech": "I suppose he was originally committed to scouting cross-map. Despite spotting the incoming probe, he likely didn't immediately register its trajectory to deduce [PLAYER_1]'s true starting location.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "3877~3996",
"events": [
{
"frames": "3877~3940",
"viewport": "[3391,2901]",
"units": {
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},
{
"frames": "3941~3948",
"viewport": "[130,1195]",
"units": {
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]
}
},
{
"frames": "3949~3996",
"viewport": "[324,981]",
"units": {
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],
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]
}
}
]
},
{
"seg_index": 32,
"clip_path": "match_035/clip/match_035_032",
"speech": "Apologies, I got a bit lost in my own story there and wasn't paying close enough attention to the screen.",
"speech_tag": "CAST_BANTER",
"time": "3996~4069",
"events": [
{
"frames": "3996~4012",
"viewport": "[324,981]->[324,960]",
"units": {
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],
"[PLAYER_2]": [
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]
}
},
{
"frames": "4013~4069",
"viewport": "[43,64]->[0,192]",
"units": {
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"Command_Center*1 [288,240]",
"Factory*1 [256,592]",
"Marine*1 [256,432]",
"Refinery*1 [288,64]",
"SCV*16 [190,279]->[172,276]",
"Supply_Depot*2 [336,368]"
]
}
}
]
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{
"seg_index": 33,
"clip_path": "match_035/clip/match_035_033",
"speech": "Silly? No, that wasn't silly at all. In fact, that decision was absolutely necessary for [PLAYER_2] to stay in this.",
"speech_tag": "EVALUATION",
"time": "4088~4135",
"events": [
{
"frames": "4088~4135",
"viewport": "[0,64]",
"units": {
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"Command_Center*1 [288,240]",
"Marine*1 [256,432]",
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]
}
}
]
},
{
"seg_index": 34,
"clip_path": "match_035/clip/match_035_034",
"speech": "Looking at the tech path for [PLAYER_1], it initially appeared to be a Reaver build, but the placement of that Citadel of Adun confirms it is actually Dark Templar.",
"speech_tag": "STATUS_REPORT",
"time": "4174~4462",
"events": [
{
"frames": "4174~4321",
"viewport": "[0,192]->[0,21]",
"units": {
"[PLAYER_2]": [
"Barracks*1 [256,432]",
"Command_Center*1 [288,240]",
"Factory*1 [256,592]",
"Marine*2 [256,432]->[255,477]",
"Refinery*1 [288,64]",
"SCV*16 [173,266]->[162,273]",
"Supply_Depot*2 [336,368]"
]
}
},
{
"frames": "4322~4393",
"viewport": "[3434,21]->[3456,213]",
"units": {
"[PLAYER_1]": [
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"Citadel_of_Adun*1 [4048,448]",
"Cybernetics_Core*1 [3792,32]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*17 [3895,280]->[3901,281]",
"Pylon*2 [3920,272]"
]
}
},
{
"frames": "4394~4416",
"viewport": "[3132,235]->[3002,235]",
"units": {
"[PLAYER_1]": [
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*2 [3493,317]"
]
}
},
{
"frames": "4417~4432",
"viewport": "[3413,213]->[3456,149]",
"units": {
"[PLAYER_1]": [
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"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*17 [3899,274]->[3896,271]",
"Pylon*2 [3920,272]"
]
}
},
{
"frames": "4433~4462",
"viewport": "[3262,235]->[2894,171]",
"units": {
"[PLAYER_1]": [
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"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*11 [3815,319]->[3826,319]"
]
}
}
]
},
{
"seg_index": 35,
"clip_path": "match_035/clip/match_035_035",
"speech": "No! He's misread the situation. [PLAYER_1] has committed to a Dark Templar build with that Citadel of Adun, rather than a Reaver tech path.",
"speech_tag": "EVALUATION",
"time": "4468~4556",
"events": [
{
"frames": "4468~4512",
"viewport": "[2894,171]->[2916,171]",
"units": {
"[PLAYER_1]": [
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]
}
},
{
"frames": "4513~4556",
"viewport": "[3456,149]->[3456,192]",
"units": {
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"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*17 [3926,279]->[3928,270]",
"Pylon*2 [3920,272]"
]
}
}
]
},
{
"seg_index": 36,
"clip_path": "match_035/clip/match_035_036",
"speech": "The only way this build becomes incredible is if [PLAYER_1] is planning some kind of surprise Speedlot timing, though we all suspect that's not actually the play here.",
"speech_tag": "PREDICTION",
"time": "4564~4685",
"events": [
{
"frames": "4564~4623",
"viewport": "[3456,192]->[3348,192]",
"units": {
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"Dragoon*1 [3680,272]->[3424,328]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*16 [3930,277]->[3935,281]",
"Pylon*1 [4064,384]"
]
}
},
{
"frames": "4624~4685",
"viewport": "[3132,192]->[2873,149]",
"units": {
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"Gateway*1 [3680,272]",
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"Probe*2 [3479,325]->[3559,317]"
]
}
}
]
},
{
"seg_index": 37,
"clip_path": "match_035/clip/match_035_037",
"speech": "With the Citadel of Adun nearing completion, it's clearly going to be Dark Templars. Now it only remains to see whether [PLAYER_1] goes for a DT drop or the standard walking variety.",
"speech_tag": "PREDICTION",
"time": "4687~4846",
"events": [
{
"frames": "4687~4702",
"viewport": "[2873,149]",
"units": {
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"Probe*1 [3320,364]->[3394,364]"
]
}
},
{
"frames": "4703~4765",
"viewport": "[518,3541]->[389,3627]",
"units": {
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]
}
},
{
"frames": "4766~4773",
"viewport": "[281,981]",
"units": {
"[PLAYER_1]": [
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],
"[PLAYER_2]": [
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]
}
},
{
"frames": "4774~4789",
"viewport": "[86,811]->[43,789]",
"units": {
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}
},
{
"frames": "4790~4846",
"viewport": "[0,192]->[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Factory*1 [256,592]",
"Marine*1 [256,432]",
"Refinery*1 [288,64]",
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"Supply_Depot*3 [272,256]"
]
}
}
]
},
{
"seg_index": 38,
"clip_path": "match_035/clip/match_035_038",
"speech": "We're going to be seeing those Dark Templars in just a moment. Although, I’ll admit, that was a bit of a strange way for me to phrase it!",
"speech_tag": "CAST_BANTER",
"time": "4880~4968",
"events": [
{
"frames": "4880~4908",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Marine*2 [256,432]->[232,456]",
"Refinery*1 [288,64]",
"SCV*18 [169,254]->[164,245]",
"Supply_Depot*3 [272,256]"
]
}
},
{
"frames": "4909~4924",
"viewport": "[259,960]",
"units": {
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"Probe*1 [421,1104]->[400,1110]"
],
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]
}
},
{
"frames": "4925~4964",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Marine*1 [256,432]",
"Refinery*1 [288,64]",
"SCV*19 [168,244]->[169,232]",
"Supply_Depot*3 [272,256]"
]
}
},
{
"frames": "4965~4968",
"viewport": "[86,853]",
"units": {
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],
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}
}
]
},
{
"seg_index": 39,
"clip_path": "match_035/clip/match_035_039",
"speech": "This is a solid move. It is just your common, garden-variety walking Dark Templar play; we will see how it pans out here.",
"speech_tag": "EVALUATION",
"time": "4968~5171",
"events": [
{
"frames": "4968~4980",
"viewport": "[86,853]->[86,896]",
"units": {
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],
"[PLAYER_2]": [
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]
}
},
{
"frames": "4981~4996",
"viewport": "[302,1045]->[302,1067]",
"units": {
"[PLAYER_1]": [
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],
"[PLAYER_2]": [
"Marine*3 [445,1092]->[488,1134]"
]
}
},
{
"frames": "4997~5170",
"viewport": "[3456,85]->[3456,149]",
"units": {
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]
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{
"seg_index": 40,
"clip_path": "match_035/clip/match_035_040",
"speech": "[PLAYER_1] hasn't added a fourth Probe to gas yet. You often see that extra gas income when transitioning into a Dark Templar drop, as it requires a massive investment to tech up to both the Robotics Facility and the Templar Archives.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5171~5385",
"events": [
{
"frames": "5171~5360",
"viewport": "[3456,21]->[3456,192]",
"units": {
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"Citadel_of_Adun*1 [4048,448]",
"Cybernetics_Core*1 [3792,32]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*20 [3912,271]->[3931,287]",
"Pylon*3 [3882,298]",
"Templar_Archives*1 [3824,480]"
]
}
},
{
"frames": "5361~5368",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Marine*1 [256,432]",
"Refinery*1 [288,64]",
"SCV*20 [171,223]->[169,226]",
"Supply_Depot*3 [272,256]"
]
}
},
{
"frames": "5369~5385",
"viewport": "[3456,192]->[3456,21]",
"units": {
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"Citadel_of_Adun*1 [4048,448]",
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"Gateway*1 [3680,272]",
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"Probe*21 [3922,281]->[3918,279]",
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}
]
},
{
"seg_index": 41,
"clip_path": "match_035/clip/match_035_041",
"speech": "Since [PLAYER_1] hasn't optimized gas with a fourth Probe, it looks like we'll see a straight Dark Templar walk across the map rather than a more gas-intensive drop.",
"speech_tag": "PREDICTION",
"time": "5385~5552",
"events": [
{
"frames": "5385~5519",
"viewport": "[3456,21]->[3456,149]",
"units": {
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"Gateway*1 [3680,272]",
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"Probe*21 [3919,279]->[3928,287]",
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}
},
{
"frames": "5520~5527",
"viewport": "[3067,149]",
"units": {
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"Gateway*1 [3680,272]"
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}
},
{
"frames": "5528~5543",
"viewport": "[2830,149]",
"units": {
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}
},
{
"frames": "5544~5552",
"viewport": "[2657,533]",
"units": {
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}
}
]
},
{
"seg_index": 42,
"clip_path": "match_035/clip/match_035_042",
"speech": "The [PLAYER_1] Dragoon is effectively blocking the ramp to deny all SCV scouting. Meanwhile, [PLAYER_2] appears to be transitioning into a standard FD opening, mirroring his build from the first game.",
"speech_tag": "STATUS_REPORT",
"time": "5552~5749",
"events": [
{
"frames": "5552~5606",
"viewport": "[2657,533]->[2700,405]",
"units": {
"[PLAYER_1]": [
"Dragoon*1 [3157,372]"
],
"[PLAYER_2]": [
"SCV*1 [2980,730]->[2834,831]"
]
}
},
{
"frames": "5607~5638",
"viewport": "[799,1259]->[670,1173]",
"units": {
"[PLAYER_1]": [
"Probe*1 [1452,1408]->[1487,1408]"
],
"[PLAYER_2]": [
"Marine*5 [1077,1389]->[1180,1439]"
]
}
},
{
"frames": "5639~5749",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Refinery*1 [288,64]",
"SCV*21 [188,254]->[170,239]",
"Supply_Depot*3 [272,256]"
]
}
}
]
},
{
"seg_index": 43,
"clip_path": "match_035/clip/match_035_043",
"speech": "This appears to be a more expansion-focused opening from [PLAYER_1], as he chooses to delay his second Gateway in favor of an earlier Nexus.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5761~5883",
"events": [
{
"frames": "5761~5813",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
"Refinery*1 [288,64]",
"SCV*21 [169,241]->[173,245]",
"Supply_Depot*4 [216,200]"
]
}
},
{
"frames": "5814~5883",
"viewport": "[3348,21]->[3326,85]",
"units": {
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"Citadel_of_Adun*1 [4048,448]",
"Cybernetics_Core*1 [3792,32]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*22 [3913,291]->[3911,282]",
"Pylon*3 [3882,298]",
"Templar_Archives*1 [3824,480]"
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}
}
]
},
{
"seg_index": 44,
"clip_path": "match_035/clip/match_035_044",
"speech": "By producing only a single Dark Templar, [PLAYER_1] is likely using it as a deterrent to stall the enemy and safely establish his own expansion.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5913~6064",
"events": [
{
"frames": "5913~6051",
"viewport": "[3326,85]->[2959,149]",
"units": {
"[PLAYER_1]": [
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"Dragoon*2 [3418,326]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*22 [3917,267]->[3910,266]",
"Pylon*2 [3792,256]",
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]
}
},
{
"frames": "6052~6064",
"viewport": "[3326,1429]->[3326,1621]",
"units": {
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"Dragoon*1 [3730,1634]->[3774,1677]"
],
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"SCV*1 [3398,1900]->[3415,1910]"
]
}
}
]
},
{
"seg_index": 45,
"clip_path": "match_035/clip/match_035_045",
"speech": "I don't expect this Dark Templar to end the game directly. Instead, it seems like a clever way for [PLAYER_1] to use the tech to delay his opponent and secure his own expansion.",
"speech_tag": "PREDICTION",
"time": "6065~6303",
"events": [
{
"frames": "6065~6193",
"viewport": "[3326,1621]->[3197,1621]",
"units": {
"[PLAYER_1]": [
"Dragoon*1 [3778,1682]->[3610,1819]"
],
"[PLAYER_2]": [
"SCV*1 [3420,1913]->[3530,1970]"
]
}
},
{
"frames": "6194~6241",
"viewport": "[3456,171]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Assimilator*1 [3808,96]",
"Citadel_of_Adun*1 [4048,448]",
"Cybernetics_Core*1 [3792,32]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*22 [3936,292]->[3934,284]",
"Pylon*3 [3882,298]",
"Templar_Archives*1 [3824,480]"
]
}
},
{
"frames": "6242~6303",
"viewport": "[3456,235]",
"units": {
"[PLAYER_1]": [
"Citadel_of_Adun*1 [4048,448]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*20 [3929,301]->[3928,293]",
"Pylon*2 [3936,368]",
"Templar_Archives*1 [3824,480]"
]
}
}
]
},
{
"seg_index": 46,
"clip_path": "match_035/clip/match_035_046",
"speech": "Indeed, and one interesting thing to note is that [PLAYER_1] has opted to skip building an initial Zealot, prioritizing his tech and economy instead.",
"speech_tag": "STATUS_REPORT",
"time": "6303~6582",
"events": [
{
"frames": "6303~6344",
"viewport": "[3456,235]->[3456,192]",
"units": {
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"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*20 [3940,291]->[3937,284]",
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]
}
},
{
"frames": "6345~6376",
"viewport": "[302,725]->[302,768]",
"units": {
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"Marine*6 [743,1134]->[753,1199]",
"Siege_Tank_Tank_Mode*1 [450,1041]->[538,1128]"
]
}
},
{
"frames": "6377~6463",
"viewport": "[151,1045]->[324,832]",
"units": {
"[PLAYER_2]": [
"Barracks*1 [600,854]->[613,872]",
"Marine*6 [755,1201]->[810,1266]",
"SCV*1 [452,1338]->[525,1227]",
"Siege_Tank_Tank_Mode*1 [540,1131]->[641,1238]"
]
}
},
{
"frames": "6464~6503",
"viewport": "[3348,21]",
"units": {
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"Cybernetics_Core*1 [3792,32]",
"Dragoon*1 [3680,272]",
"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*22 [3929,255]->[3938,270]",
"Pylon*2 [3792,256]",
"Templar_Archives*1 [3824,480]"
]
}
},
{
"frames": "6504~6519",
"viewport": "[2462,661]",
"units": {
"[PLAYER_1]": [
"Dragoon*2 [2946,741]->[2930,722]"
]
}
},
{
"frames": "6520~6582",
"viewport": "[2614,448]->[2614,277]",
"units": {
"[PLAYER_1]": [
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"Nexus*1 [2880,464]",
"Probe*1 [2891,516]->[2914,614]"
]
}
}
]
},
{
"seg_index": 47,
"clip_path": "match_035/clip/match_035_047",
"speech": "Normally, a DT or fast Reaver opening utilizes an early Zealot to save gas; however, skipping it keeps the Terran in the dark, as its absence doesn't immediately tip them off that something unusual is coming.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "6582~6736",
"events": [
{
"frames": "6582~6606",
"viewport": "[2614,277]",
"units": {
"[PLAYER_1]": [
"Dragoon*1 [2916,693]",
"Nexus*1 [2880,464]",
"Probe*1 [2919,614]->[3017,613]"
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}
},
{
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"speech": "To prevent tipping his hand, [PLAYER_1] cleverly disguised his build by using a Probe to block the ramp, delaying the scouting SCV just long enough for the Dragoon to arrive and take over.",
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{
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"speech": "Meanwhile, that Vulture is moving in to snipe the Probe, while [PLAYER_2] is already laying down defensive Spider Mines to secure the area.",
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{
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"speech": "These Spider Mines are going to be absolutely critical in stopping any potential Dark Templar. Right now, they represent [PLAYER_2]'s primary defense against both those cloaked threats and the incoming Dragoons.",
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{
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{
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{
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"speech": "Whoa! That is incredible clairvoyance right there from [PLAYER_1] to suspect the mine placements.",
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{
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"speech": "I would imagine [PLAYER_1] is going to send his Dark Templar around through the 12 o'clock position just to be safe.",
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{
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"speech": "Especially since he has seen those Vultures coming out, taking that pathing is a very valid precaution to keep his Dark Templar alive.",
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"speech": "Let's see if [PLAYER_1] takes the longer route with that Dark Templar; it's a possibility now that he's spotted the Vulture patrolling the area.",
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{
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"speech": "[PLAYER_1] definitely doesn't want to attack that Vulture, as he needs to avoid revealing the presence of his Dark Templar.",
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"time": "7710~7874",
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{
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"speech": "And it looks like he is! [PLAYER_2] is actually just holding position with that Vulture right there for some reason.",
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"speech": "He's not actually expanding to the twelve o'clock position right now. Instead, [PLAYER_1] has just sent a probe there, which seems like a questionable delay in his macro.",
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"speech": "I hope [PLAYER_2] didn't mistake that probe for a Dark Templar; that would be a significant lapse in judgment.",
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{
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},
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"speech": "A Dark Templar idling in the corner of an expansion won't do much, but wait—he actually connects! [PLAYER_1]'s DT just landed a hit on the Vulture!",
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"time": "8112~8268",
"events": [
{
"frames": "8112~8113",
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"speech": "Even though the Dark Templar was revealed after hitting that Vulture, it seems [PLAYER_1]'s plan was simply to use it as a deterrent to delay the Terran advance.",
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"time": "8268~8414",
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"speech": "He isn't even pressuring the Terran with that Dark Templar. [PLAYER_1] has completely failed to prevent [PLAYER_2] from taking his expansion, which makes the choice feel like a missed opportunity.",
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"speech": "[PLAYER_1]'s expansion timing is only keeping pace with [PLAYER_2], who is already established on two bases.",
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{
"seg_index": 63,
"clip_path": "match_035/clip/match_035_063",
"speech": "That's typical of [PLAYER_1]'s style. However, this specific build can be very vulnerable during the early transition into the mid-game.",
"speech_tag": "EVALUATION",
"time": "8605~8795",
"events": [
{
"frames": "8605~8661",
"viewport": "[3283,21]",
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}
},
{
"frames": "8670~8708",
"viewport": "[2700,469]->[2614,533]",
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]
}
},
{
"frames": "8709~8732",
"viewport": "[2398,619]->[2398,533]",
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]
}
},
{
"frames": "8733~8764",
"viewport": "[0,21]",
"units": {
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"Command_Center*1 [288,240]",
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"Refinery*1 [288,64]",
"SCV*20 [194,232]->[192,237]",
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]
}
},
{
"frames": "8765~8780",
"viewport": "[3456,320]",
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}
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"frames": "8781~8795",
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{
"seg_index": 64,
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"speech": "This could be problematic for [PLAYER_2]. He's greedily going for a fast third base, but without a second factory, his mid-game production will be extremely vulnerable.",
"speech_tag": "EVALUATION",
"time": "8801~8938",
"events": [
{
"frames": "8801~8804",
"viewport": "[0,576]",
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]
}
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}
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"frames": "8844~8907",
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]
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{
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{
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"clip_path": "match_035/clip/match_035_065",
"speech": "With the armory already underway, [PLAYER_2] looks poised to transition straight into a very fast third Command Center.",
"speech_tag": "PREDICTION",
"time": "8938~9009",
"events": [
{
"frames": "8938~8962",
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},
{
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}
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]
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{
"seg_index": 66,
"clip_path": "match_035/clip/match_035_066",
"speech": "With the way the setup is looking, he's at risk of just getting Recalled to death here.",
"speech_tag": "PREDICTION",
"time": "9019~9068",
"events": [
{
"frames": "9019~9026",
"viewport": "[0,21]",
"units": {
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"SCV*19 [196,247]->[195,244]",
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]
}
},
{
"frames": "9027~9068",
"viewport": "[2398,469]->[2614,448]",
"units": {
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]
}
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"clip_path": "match_035/clip/match_035_067",
"speech": "A two-base Arbiter build offers incredible versatility; if [PLAYER_2] moves out with a heavy two-base push, [PLAYER_1] can prioritize Stasis Field to shut down that aggression.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "9074~9239",
"events": [
{
"frames": "9074~9081",
"viewport": "[2765,448]",
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]
}
},
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]
}
},
{
"frames": "9090~9153",
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]
}
},
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"frames": "9154~9184",
"viewport": "[259,981]",
"units": {
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"Marine*7 [423,1123]",
"SCV*8 [378,1286]->[373,1283]",
"Siege_Tank_Tank_Mode*2 [429,1133]",
"Vulture_Spider_Mine*2 [645,1211]"
]
}
},
{
"frames": "9185~9200",
"viewport": "[1879,1109]",
"units": {
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],
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]
}
},
{
"frames": "9201~9224",
"viewport": "[2138,896]->[2203,896]",
"units": {
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],
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}
},
{
"frames": "9225~9239",
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"units": {
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{
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"clip_path": "match_035/clip/match_035_068",
"speech": "If you spot [PLAYER_2] going for a fast three-base build, choosing Recall becomes essential. The third base on [MAP_NAME] is positioned quite close to the Protoss by both air and ground, making it an ideal target for Arbiter tech.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "9245~9417",
"events": [
{
"frames": "9245~9311",
"viewport": "[2657,320]->[2635,320]",
"units": {
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]
}
},
{
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"viewport": "[1382,21]->[1620,21]",
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]
}
},
{
"frames": "9376~9417",
"viewport": "[2333,192]->[2549,235]",
"units": {
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]
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{
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"clip_path": "match_035/clip/match_035_069",
"speech": "With the Arbiter Tribunal underway, it's going to be very easy for [PLAYER_1] to execute a recall. Given how close the third bases are, prioritizing that tech is absolutely crucial for the Protoss strategy.",
"speech_tag": "EVALUATION",
"time": "9417~9573",
"events": [
{
"frames": "9417~9573",
"viewport": "[2549,235]->[2549,491]",
"units": {
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]
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"clip_path": "match_035/clip/match_035_070",
"speech": "Lately, I’ve seen players prioritize a fast Recall with this build, but it's interesting to note that [PLAYER_1] is opting for Stasis Field instead, which shifts the strategic dynamic completely.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "9573~9795",
"events": [
{
"frames": "9573~9637",
"viewport": "[2549,491]->[2549,384]",
"units": {
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"Probe*16 [2783,419]->[2789,421]",
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]
}
},
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"frames": "9638~9652",
"viewport": "[281,896]",
"units": {
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"SCV*7 [374,1281]->[378,1287]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
"Siege_Tank_Tank_Mode*1 [485,1020]->[432,1008]",
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]
}
},
{
"frames": "9653~9716",
"viewport": "[3262,21]->[3326,21]",
"units": {
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"Assimilator*1 [3808,96]",
"Cybernetics_Core*1 [3792,32]",
"Gateway*2 [3616,176]",
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"Zealot*2 [3616,176]->[3596,200]"
]
}
},
{
"frames": "9717~9795",
"viewport": "[3456,213]->[3434,277]",
"units": {
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{
"seg_index": 71,
"clip_path": "match_035/clip/match_035_071",
"speech": "A well-placed recall can often be more impactful than a single stasis, yet we're seeing [PLAYER_1] lean toward the latter. Stasis has become the more common choice lately, though its effectiveness really depends on the scouting information available.",
"speech_tag": "ALTERNATIVES",
"time": "9795~10057",
"events": [
{
"frames": "9795~9819",
"viewport": "[3434,277]",
"units": {
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"Gateway*1 [3680,272]",
"Nexus*1 [3808,272]",
"Probe*13 [3945,332]->[3935,341]",
"Pylon*2 [3936,368]",
"Templar_Archives*1 [3824,480]",
"Zealot*1 [3432,384]->[3416,384]"
]
}
},
{
"frames": "9820~9851",
"viewport": "[281,853]->[281,832]",
"units": {
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"Command_Center*1 [512,1264]",
"Comsat_Station*1 [608,1280]",
"Goliath*1 [526,894]->[419,858]",
"Marine*7 [575,1148]",
"SCV*5 [405,1252]->[412,1252]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
"Siege_Tank_Tank_Mode*1 [491,854]->[392,820]",
"Vulture_Spider_Mine*3 [754,1218]"
]
}
},
{
"frames": "9852~9882",
"viewport": "[65,576]->[0,576]",
"units": {
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"Goliath*2 [337,723]->[334,711]",
"Machine_Shop*1 [352,608]",
"SCV*1 [314,695]->[307,698]",
"Siege_Tank_Tank_Mode*1 [391,816]->[385,789]"
]
}
},
{
"frames": "9883~9906",
"viewport": "[0,21]",
"units": {
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"Armory*1 [432,32]",
"Command_Center*1 [288,240]",
"Comsat_Station*1 [384,256]",
"Engineering_Bay*1 [448,112]",
"Refinery*1 [288,64]",
"SCV*21 [200,240]->[198,238]",
"Supply_Depot*6 [213,218]"
]
}
},
{
"frames": "9907~9914",
"viewport": "[216,1109]",
"units": {
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"Command_Center*1 [512,1264]",
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"Marine*7 [575,1148]",
"Refinery*1 [480,1440]",
"SCV*9 [390,1284]->[391,1286]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
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}
},
{
"frames": "9915~10057",
"viewport": "[0,21]",
"units": {
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"SCV*21 [199,238]->[196,253]",
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]
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]
},
{
"seg_index": 72,
"clip_path": "match_035/clip/match_035_072",
"speech": "I mean, choosing stasis is a safer defensive option in case [PLAYER_2] commits to a heavy six-factory push, where a single recall might not be enough to hold the line.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "10057~10216",
"events": [
{
"frames": "10057~10073",
"viewport": "[0,21]",
"units": {
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"Refinery*1 [288,64]",
"SCV*21 [196,253]->[197,248]",
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]
}
},
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"frames": "10074~10120",
"viewport": "[216,1109]",
"units": {
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"Command_Center*1 [512,1264]",
"Comsat_Station*1 [608,1280]",
"Marine*7 [575,1148]",
"Refinery*1 [480,1440]",
"SCV*10 [417,1304]->[420,1309]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
"Vulture_Spider_Mine*2 [645,1211]"
]
}
},
{
"frames": "10121~10176",
"viewport": "[0,21]",
"units": {
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"Armory*1 [432,32]",
"Command_Center*1 [288,240]",
"Comsat_Station*1 [384,256]",
"Engineering_Bay*1 [448,112]",
"Refinery*1 [288,64]",
"SCV*22 [205,240]->[191,248]",
"Supply_Depot*6 [213,218]"
]
}
},
{
"frames": "10177~10208",
"viewport": "[216,1109]->[324,1109]",
"units": {
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"SCV*10 [421,1312]->[428,1309]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
"Vulture_Spider_Mine*3 [754,1218]"
]
}
},
{
"frames": "10209~10216",
"viewport": "[0,21]",
"units": {
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"Armory*1 [432,32]",
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"Comsat_Station*1 [384,256]",
"Engineering_Bay*1 [448,112]",
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"SCV*22 [200,250]->[197,250]",
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]
},
{
"seg_index": 73,
"clip_path": "match_035/clip/match_035_073",
"speech": "Meanwhile, look at this: [PLAYER_2] is prioritizing a very early Goliath range upgrade, likely anticipating a dropship or shuttle play that hasn't materialized yet.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "10216~10440",
"events": [
{
"frames": "10216~10224",
"viewport": "[0,21]",
"units": {
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"Refinery*1 [288,64]",
"SCV*22 [196,250]->[193,250]",
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},
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"frames": "10225~10247",
"viewport": "[324,981]",
"units": {
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"Goliath*1 [449,1040]->[511,1124]",
"Marine*7 [575,1148]",
"Refinery*1 [480,1440]",
"SCV*10 [418,1304]->[414,1299]",
"Siege_Tank_Siege_Mode*1 [485,1191]",
"Vulture_Spider_Mine*4 [816,1183]"
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}
},
{
"frames": "10248~10374",
"viewport": "[0,21]",
"units": {
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"Armory*1 [432,32]",
"Command_Center*1 [288,240]",
"Comsat_Station*1 [384,256]",
"Engineering_Bay*1 [448,112]",
"Refinery*1 [288,64]",
"SCV*22 [202,250]->[203,246]",
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]
}
},
{
"frames": "10375~10382",
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{
"frames": "10383~10438",
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"seg_index": 74,
"clip_path": "match_035/clip/match_035_074",
"speech": "[PLAYER_2] likely prioritized early safety against potential Reaver drops, but with that threat absent, he's now comfortably transitioning by starting his third Command Center.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "10440~10607",
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{
"frames": "10440~10549",
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{
"frames": "10550~10607",
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{
"seg_index": 75,
"clip_path": "match_035/clip/match_035_075",
"speech": "I actually think this timing works quite well for [PLAYER_1]. If he can land that first Recall or Stasis properly, he’ll be in a great position to take out that early third Command Center.",
"speech_tag": "PREDICTION",
"time": "10607~10818",
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{
"frames": "10607~10692",
"viewport": "[1771,1024]->[1663,576]",
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}
},
{
"frames": "10693~10739",
"viewport": "[3456,1408]->[3456,1365]",
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}
},
{
"frames": "10740~10779",
"viewport": "[3456,3712]->[3391,3712]",
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}
},
{
"frames": "10780~10787",
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}
},
{
"frames": "10788~10818",
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{
"seg_index": 76,
"clip_path": "match_035/clip/match_035_076",
"speech": "I actually think this works well for [PLAYER_1]; that first Recall or Stasis could be very effective against the early third. This build doesn't focus much on mid-game muscle, but it takes him out of the danger zone and sets up a high-value play.",
"speech_tag": "EVALUATION",
"time": "10818~11010",
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{
"frames": "10818~10850",
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"frames": "10851~10858",
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"frames": "10859~10882",
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}
},
{
"frames": "10883~10969",
"viewport": "[3262,21]->[3456,192]",
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{
"frames": "10970~10977",
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"SCV*24 [216,259]->[218,260]",
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{
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"clip_path": "match_035/clip/match_035_077",
"speech": "[PLAYER_1] is only now starting to increase his gateway count. This timing works out well for him, as [PLAYER_2] is focusing on taking an early third base rather than applying pressure.",
"speech_tag": "EVALUATION",
"time": "11010~11248",
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{
"frames": "11010~11080",
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"frames": "11145~11152",
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}
},
{
"frames": "11153~11184",
"viewport": "[3370,149]->[3218,21]",
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"frames": "11185~11191",
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}
},
{
"frames": "11192~11207",
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},
{
"frames": "11208~11248",
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{
"seg_index": 78,
"clip_path": "match_035/clip/match_035_078",
"speech": "A Probe is moving down toward the twelve o'clock position, and its presence there might leave [PLAYER_2] wondering why he hasn't spotted a third base from [PLAYER_1] yet.",
"speech_tag": "PREDICTION",
"time": "11248~11432",
"events": [
{
"frames": "11248~11303",
"viewport": "[1706,341]->[1620,341]",
"units": {
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}
},
{
"frames": "11304~11318",
"viewport": "[1836,533]->[1901,597]",
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}
},
{
"frames": "11319~11358",
"viewport": "[2030,811]->[2095,811]",
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},
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"frames": "11359~11406",
"viewport": "[3305,1451]->[3434,1451]",
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},
{
"frames": "11407~11414",
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"frames": "11415~11432",
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{
"seg_index": 79,
"clip_path": "match_035/clip/match_035_079",
"speech": "[PLAYER_2] has Vultures patrolling the three o'clock and bottom right bases, so he’s likely suspicious. Now that his ComSat is ready, he's scouting with a Scanner Sweep to check for any hidden tech from [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "11432~11635",
"events": [
{
"frames": "11432~11493",
"viewport": "[3456,1451]->[3434,1429]",
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},
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"frames": "11494~11509",
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}
},
{
"frames": "11510~11517",
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},
{
"frames": "11518~11525",
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},
{
"frames": "11526~11533",
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"units": {
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},
{
"frames": "11534~11564",
"viewport": "[2635,384]->[2635,405]",
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},
{
"frames": "11565~11572",
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{
"frames": "11573~11580",
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"frames": "11581~11588",
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},
{
"frames": "11589~11596",
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},
{
"frames": "11597~11604",
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},
{
"frames": "11605~11612",
"viewport": "[3434,21]",
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"Zealot*2 [3616,176]"
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"[PLAYER_2]": [
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},
{
"frames": "11613~11628",
"viewport": "[281,1109]",
"units": {
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},
{
"frames": "11629~11635",
"viewport": "[3413,21]",
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"seg_index": 80,
"clip_path": "match_035/clip/match_035_080",
"speech": "The most common transition from a Dark Templar opening is a two-base Arbiter build. Now that [PLAYER_2] has likely scouted the tech, it will be interesting to see how he adapts his defensive posture.",
"speech_tag": "PREDICTION",
"time": "11640~11938",
"events": [
{
"frames": "11640~11691",
"viewport": "[3413,21]",
"units": {
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"speech": "Floating that Command Center is a calculated risk while [PLAYER_1]'s Arbiters are looming, but [PLAYER_2] is committing to the expansion anyway. He is already starting to bolster his defenses by putting up Missile Turrets.",
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"speech": "Another Vulture harass is heading toward the bottom-right expansion. This could do serious damage, as [PLAYER_1] still hasn't produced any Observers to deal with the mines.",
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"speech": "It’s going to take more unit sacrifices for [PLAYER_1] to finally clear these mines and regain control of that base. This is an unpleasant situation that will likely cost him at least one more Zealot before the area is secure.",
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"speech": "But where is [PLAYER_2]'s army? He is remarkably thin on the ground, with only five Siege Tanks in total currently on the map.",
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"speech": "It looks like those five Siege Tanks are enough to hold the line for now. Curiously, there don't seem to be any Arbiter spells coming out to support the Protoss push.",
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"speech": "[PLAYER_1] has a second Stargate in production, and while we haven't seen any spells yet, he should definitely have some energy pooled on those Arbiters by now.",
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"speech": "Yeah, that lack of research is likely why he's pulling back; with both Arbiter spells unavailable, [PLAYER_1] simply has no way to force this engagement.",
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"speech": "Yeah, that's not unthinkable at all; we can see how much of a difference Stasis would have made in that engagement. If that truly was [PLAYER_1]'s strategy, it was certainly a sound one.",
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"speech": "That could explain why [PLAYER_1] has looked a bit short on ideas regarding his Arbiter usage; perhaps he was simply prioritizing other tech over Stasis Field during that engagement.",
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"speech": "He's also setting up a nice pylon wall in the bottom right corner. That's a highly efficient placement by [PLAYER_1] to secure that position.",
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"speech": "Look at that placement; [PLAYER_1] managed to seal that off with just three Pylons. That is an incredibly efficient and clever wall-in.",
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"speech": "I had no idea you could wall like that. It doesn't look tight at all, and it certainly isn't standard style, but [PLAYER_1] is making it work.",
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"speech": "I wonder if researching Arbiter spells was on that build order sheet he lost. He mislaid his notes, and now it's like he's forgotten exactly when to pull the trigger!",
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"speech": "Yeah, it actually reminds me of those special audio trainers people used to make on the forums back in the day—those custom soundtracks designed to help you time your macro cycles perfectly.",
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"speech": "[PLAYER_1] has successfully amassed a formidable army, and integrating High Templar into the composition at this stage is a brilliant move.",
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"speech": "[PLAYER_1] has amassed a significant army, and integrating High Templar here is a fantastic move. Those Storms will be essential for shutting down any incoming push, especially since [PLAYER_2]'s units are so spread out.",
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"speech": "It looks like [PLAYER_2] is keeping a large portion of his army in the main base out of fear of a recall, which explains why he's spreading Spider Mines all over his mineral line.",
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"speech": "A Dropship is heading deep into the six o'clock corner, but with several Dragoons positioned in the natural, [PLAYER_1] should be able to deflect any potential harass.",
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"speech": "Is [PLAYER_2] showing some real initiative? If those Vultures can reach the Probes that just moved in, they could do some nasty damage.",
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"speech": "Let's see if [PLAYER_1] decides to rebuild that Pylon wall; if he commits to it, he may have a difficult time maneuvering those Dragoons back inside the natural to defend.",
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"time": "20999~21118",
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"speech": "As those Siege Tanks enter siege mode, they're landing shots on the Probes that reveal themselves. [PLAYER_2] is only going to pick off a couple with that volley.",
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"time": "21118~21293",
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"speech": "The delayed Science Vessels from the previous game definitely won't be an issue this time around. On the other hand, [PLAYER_1] also looks a lot more stable.",
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"speech": "The dropship goes down! It only managed to unload a single Siege Tank, but that tank is already morphing into siege mode to start applying pressure to [PLAYER_1]'s position.",
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"speech": "It looks like he is going to pull his entire army back to defend, which seems like a bit of an overreaction. He only needs two Zealots to handle that pressure.",
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"Vulture*13 [1340,1781]->[1456,1737]"
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{
"frames": "23338~23377",
"viewport": "[0,21]",
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"clip_path": "match_035/clip/match_035_141",
"speech": "While [PLAYER_2] is pushing out, it's a relief [PLAYER_1] didn't overreact and divert his entire army. [PLAYER_2] is mounting a significant push here that needs to be respected.",
"speech_tag": "EVALUATION",
"time": "23377~23538",
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{
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"clip_path": "match_035/clip/match_035_142",
"speech": "The push isn't quite as massive as I originally thought, but that is a nice Stasis Field going down; it's really going to make a difference here.",
"speech_tag": "EVALUATION",
"time": "23538~23723",
"events": [
{
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"clip_path": "match_035/clip/match_035_143",
"speech": "It is level 2 upgrades against 1-0 right now. [PLAYER_2] currently holds a nice advantage with those 2-2 upgrades having just finished.",
"speech_tag": "STATUS_REPORT",
"time": "23723~23874",
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{
"frames": "23723~23790",
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{
"frames": "23791~23813",
"viewport": "[1706,768]->[1750,768]",
"units": {
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"Siege_Tank_Tank_Mode*1 [2000,1216]->[2007,1212]",
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{
"frames": "23814~23874",
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"clip_path": "match_035/clip/match_035_144",
"speech": "[PLAYER_2] has completely out-upgraded the Protoss, and that's going to play a massive role in this engagement. With 2-2 upgrades finished compared to [PLAYER_1]'s 1-0, these Siege Tanks dealing 80 damage per shot is just ridiculous.",
"speech_tag": "EVALUATION",
"time": "23874~23984",
"events": [
{
"frames": "23874~23909",
"viewport": "[0,21]",
"units": {
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}
},
{
"frames": "23910~23932",
"viewport": "[1771,853]->[1771,917]",
"units": {
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"Marine*7 [2038,920]->[2055,982]",
"Science_Vessel*2 [2151,1265]",
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"Siege_Tank_Tank_Mode*2 [2119,1346]",
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{
"frames": "23933~23984",
"viewport": "[0,21]",
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{
"seg_index": 145,
"clip_path": "match_035/clip/match_035_145",
"speech": "[PLAYER_1] has established a solid production line with multiple gateways at the bottom of the map, though the actual gateway count within his main base remains surprisingly low.",
"speech_tag": "STATUS_REPORT",
"time": "23984~24106",
"events": [
{
"frames": "23984~24106",
"viewport": "[0,21]",
"units": {
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"clip_path": "match_035/clip/match_035_146",
"speech": "Engaging with only a few scattered units makes [PLAYER_1]'s army control look a little wonky here. Meanwhile, [PLAYER_2] is poised to slowly but steadily push across the map.",
"speech_tag": "EVALUATION",
"time": "24106~24272",
"events": [
{
"frames": "24106~24147",
"viewport": "[0,21]",
"units": {
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]
}
},
{
"frames": "24148~24155",
"viewport": "[1771,917]",
"units": {
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"Marine*7 [2101,1097]",
"Science_Vessel*4 [2203,1217]->[2204,1216]",
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{
"frames": "24156~24272",
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{
"seg_index": 147,
"clip_path": "match_035/clip/match_035_147",
"speech": "[PLAYER_2] is presumably looking to secure his fourth base; he has the Command Center ready and will likely float it over to the 9 o'clock expansion soon.",
"speech_tag": "PREDICTION",
"time": "24272~24391",
"events": [
{
"frames": "24272~24391",
"viewport": "[0,21]",
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{
"seg_index": 148,
"clip_path": "match_035/clip/match_035_148",
"speech": "I am a little concerned because [PLAYER_1] isn't even utilizing his Forges. They are completely idle, and he is going to fall significantly behind in upgrades if he doesn't start rotating them soon.",
"speech_tag": "PREDICTION",
"time": "24391~24558",
"events": [
{
"frames": "24391~24558",
"viewport": "[0,21]",
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"seg_index": 149,
"clip_path": "match_035/clip/match_035_149",
"speech": "[PLAYER_1] is sitting at 1-1-0 upgrades, which isn't terrible, but he will face significant trouble once [PLAYER_2] hits 2-2. That Terran army is going to deal some serious damage if those Forge upgrades don't start soon.",
"speech_tag": "PREDICTION",
"time": "24558~24749",
"events": [
{
"frames": "24558~24749",
"viewport": "[0,21]",
"units": {
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{
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"clip_path": "match_035/clip/match_035_150",
"speech": "Meanwhile, [PLAYER_1] looks like he's scouting for a flank out to the left to play the positional game. This movement is a calculated move to pressure [PLAYER_2] into a defensive posture.",
"speech_tag": "PREDICTION",
"time": "24749~24866",
"events": [
{
"frames": "24749~24866",
"viewport": "[0,21]",
"units": {
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{
"seg_index": 151,
"clip_path": "match_035/clip/match_035_151",
"speech": "[PLAYER_2] could potentially split his forces and push forward from this position, while it looks like [PLAYER_1] is preparing to launch a counter-attack in response.",
"speech_tag": "PREDICTION",
"time": "24868~25031",
"events": [
{
"frames": "24868~25031",
"viewport": "[0,21]",
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{
"seg_index": 152,
"clip_path": "match_035/clip/match_035_152",
"speech": "It looks like [PLAYER_2] will successfully split his forces here, leaving a handful of units to siege the natural while the rest of his army pushes forward.",
"speech_tag": "PREDICTION",
"time": "25032~25246",
"events": [
{
"frames": "25032~25051",
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},
{
"frames": "25052~25091",
"viewport": "[1037,917]->[1058,917]",
"units": {
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],
"[PLAYER_2]": [
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},
{
"frames": "25092~25186",
"viewport": "[0,21]",
"units": {
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},
{
"frames": "25187~25233",
"viewport": "[1447,917]->[1620,917]",
"units": {
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"Science_Vessel*1 [2131,1303]",
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"Vulture*5 [2088,1201]->[2028,1222]",
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{
"frames": "25234~25246",
"viewport": "[0,21]",
"units": {
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{
"seg_index": 153,
"clip_path": "match_035/clip/match_035_153",
"speech": "[PLAYER_1] executes a safe recall between the third and the natural. Fearing a direct engagement over Spider Mines, he chose this out-of-the-way position to safely bridge the gap.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "25250~25434",
"events": [
{
"frames": "25250~25273",
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}
},
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"frames": "25274~25297",
"viewport": "[1577,917]",
"units": {
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"Marine*7 [2101,1097]",
"Science_Vessel*3 [1845,1351]->[1900,1329]",
"Siege_Tank_Tank_Mode*4 [1931,1288]->[1900,1300]",
"Vulture*4 [2112,1209]",
"Vulture_Spider_Mine*5 [2211,1032]"
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}
},
{
"frames": "25298~25321",
"viewport": "[281,1152]->[281,1131]",
"units": {
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"SCV*19 [417,1302]->[415,1305]",
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"Vulture*1 [967,1304]->[794,1259]",
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},
{
"frames": "25322~25360",
"viewport": "[0,21]",
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"frames": "25361~25368",
"viewport": "[1901,917]",
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},
{
"frames": "25369~25384",
"viewport": "[281,1152]",
"units": {
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"frames": "25385~25400",
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{
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"viewport": "[1102,21]->[1123,21]",
"units": {
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{
"frames": "25417~25434",
"viewport": "[281,1088]",
"units": {
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