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[
{
"seg_index": 0,
"clip_path": "match_039/clip/match_039_000",
"speech": "Alright, here we are in game number one. Starting at the top left as our yellow Terran, we have [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "64~338",
"events": [
{
"frames": "64~245",
"viewport": "[0,85]->[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*5 [179,316]->[194,288]"
]
}
},
{
"frames": "246~338",
"viewport": "[3434,149]->[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*4 [3897,287]->[3880,308]",
"Egg*1 [3786,324]",
"Hatchery*1 [3776,272]",
"Larva*2 [3746,317]->[3721,318]",
"Overlord*1 [3641,318]->[3566,323]"
]
}
}
]
},
{
"seg_index": 1,
"clip_path": "match_039/clip/match_039_001",
"speech": "Starting at the top right as our Orange Zerg, we have [PLAYER_2]. It's the final day of the first TLS here on [MAP_NAME].",
"speech_tag": "STATUS_REPORT",
"time": "338~487",
"events": [
{
"frames": "338~487",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*5 [3861,311]->[3892,296]",
"Egg*1 [3728,317]",
"Hatchery*1 [3776,272]",
"Larva*2 [3713,297]->[3724,301]",
"Overlord*1 [3565,323]->[3442,332]"
]
}
}
]
},
{
"seg_index": 2,
"clip_path": "match_039/clip/match_039_002",
"speech": "It’s a great time to be a fan; not only are we about to witness who takes this show match on [MAP_NAME], but we're already gearing up for the next big event in the TLS.",
"speech_tag": "CAST_BANTER",
"time": "487~747",
"events": [
{
"frames": "487~698",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*5 [3892,296]->[3889,295]",
"Egg*2 [3739,320]",
"Hatchery*1 [3776,272]",
"Larva*1 [3710,290]->[3709,323]",
"Overlord*1 [3441,332]->[3436,332]"
]
}
},
{
"frames": "699~747",
"viewport": "[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*7 [185,293]->[184,295]"
]
}
}
]
},
{
"seg_index": 3,
"clip_path": "match_039/clip/match_039_003",
"speech": "Keep in mind that this is only the beginning; there are plenty more TLS events in the works beyond this one.",
"speech_tag": "CAST_BANTER",
"time": "748~940",
"events": [
{
"frames": "748~940",
"viewport": "[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*7 [184,295]->[184,285]"
]
}
}
]
},
{
"seg_index": 4,
"clip_path": "match_039/clip/match_039_004",
"speech": "This match only decides the victor for the first leg of competition. There will be plenty more to battle for throughout the series, eventually culminating in a grand championship final.",
"speech_tag": "PREDICTION",
"time": "942~1152",
"events": [
{
"frames": "942~1047",
"viewport": "[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*8 [195,282]->[159,287]"
]
}
},
{
"frames": "1048~1152",
"viewport": "[3456,85]->[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*7 [3922,301]->[3905,298]",
"Egg*2 [3714,318]",
"Hatchery*1 [3776,272]",
"Larva*1 [3717,272]->[3719,242]"
]
}
}
]
},
{
"seg_index": 5,
"clip_path": "match_039/clip/match_039_005",
"speech": "We're currently looking at the third and fourth place match, with [PLAYER_1] starting in the top-left corner and keeping things standard for now. No unusual builds or early cheese yet as both players focus on their initial economic setup.",
"speech_tag": "STATUS_REPORT",
"time": "1182~1375",
"events": [
{
"frames": "1182~1375",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3890,306]->[3888,297]",
"Hatchery*1 [3776,272]",
"Larva*1 [3699,222]->[3713,238]"
]
}
}
]
},
{
"seg_index": 6,
"clip_path": "match_039/clip/match_039_006",
"speech": "It looks like [PLAYER_1] is opting for a standard opening without any early Barracks pressure. Meanwhile, over with [PLAYER_2] in the top right, we're seeing steady drone production as the Zerg economy begins to ramp up.",
"speech_tag": "STATUS_REPORT",
"time": "1376~1515",
"events": [
{
"frames": "1376~1515",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3911,287]->[3892,262]",
"Hatchery*1 [3776,272]",
"Larva*2 [3715,254]->[3714,247]"
]
}
}
]
},
{
"seg_index": 7,
"clip_path": "match_039/clip/match_039_007",
"speech": "We have a 9-pool starting up here. [PLAYER_2] is indeed opting for the 9-pool opening.",
"speech_tag": "STATUS_REPORT",
"time": "1521~1670",
"events": [
{
"frames": "1521~1670",
"viewport": "[3456,107]->[3456,43]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3886,262]->[3915,262]",
"Hatchery*1 [3776,272]",
"Larva*2 [3714,247]->[3707,279]"
]
}
}
]
},
{
"seg_index": 8,
"clip_path": "match_039/clip/match_039_008",
"speech": "We've seen previously that 9-pooling against [PLAYER_1] usually isn't a great idea. [PLAYER_1] has a history of holding off those early pools with relative ease.",
"speech_tag": "EVALUATION",
"time": "1672~1856",
"events": [
{
"frames": "1672~1689",
"viewport": "[3456,43]",
"units": {
"[PLAYER_2]": [
"Drone*8 [3915,278]->[3882,276]",
"Egg*1 [3714,294]->[3716,292]",
"Hatchery*1 [3776,272]",
"Larva*1 [3700,272]->[3719,272]",
"Spawning_Pool*1 [3888,128]"
]
}
},
{
"frames": "1690~1785",
"viewport": "[65,149]->[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*10 [171,286]->[192,290]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "1786~1856",
"viewport": "[3456,85]->[3456,43]",
"units": {
"[PLAYER_2]": [
"Drone*8 [3910,261]->[3868,254]",
"Egg*1 [3714,294]",
"Hatchery*1 [3776,272]",
"Larva*2 [3716,249]->[3715,237]",
"Spawning_Pool*1 [3888,128]"
]
}
}
]
},
{
"seg_index": 9,
"clip_path": "match_039/clip/match_039_009",
"speech": "However, [PLAYER_1] managed to blind counter those plays with an in-base 2-Rax in previous matches. It remains to be seen if he will commit to that same defensive setup here on [MAP_NAME] against [PLAYER_2].",
"speech_tag": "PREDICTION",
"time": "1856~2046",
"events": [
{
"frames": "1856~1999",
"viewport": "[3456,43]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3857,236]->[3864,234]",
"Egg*2 [3711,273]",
"Extractor*1 [3776,96]",
"Hatchery*1 [3776,272]",
"Larva*1 [3719,232]",
"Spawning_Pool*1 [3888,128]"
]
}
},
{
"frames": "2000~2046",
"viewport": "[65,85]->[0,107]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*11 [182,279]->[186,289]",
"Supply_Depot*1 [336,352]"
]
}
}
]
},
{
"seg_index": 10,
"clip_path": "match_039/clip/match_039_010",
"speech": "He's committing to an in-base Barracks, but building a second one there is highly unusual. You really have to read your opponent for a 9-pool or an over-pool for that kind of defensive investment to be worth it.",
"speech_tag": "EVALUATION",
"time": "2055~2300",
"events": [
{
"frames": "2055~2165",
"viewport": "[0,213]->[65,256]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"SCV*11 [193,297]->[194,301]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "2166~2300",
"viewport": "[3456,21]->[3456,85]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3895,289]->[3902,273]",
"Egg*2 [3713,261]",
"Hatchery*1 [3776,272]",
"Larva*1 [3711,274]->[3719,313]",
"Spawning_Pool*1 [3888,128]"
]
}
}
]
},
{
"seg_index": 11,
"clip_path": "match_039/clip/match_039_011",
"speech": "A 9-pool could be quite effective on [MAP_NAME] because of the reverse ramps. These terrain features make a significant difference, potentially complicating how a player has to defend against such early pressure.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "2314~2478",
"events": [
{
"frames": "2314~2364",
"viewport": "[3456,85]->[3370,555]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3867,308]->[3875,338]",
"Egg*1 [3718,271]",
"Hatchery*1 [3776,272]",
"Larva*1 [3709,303]->[3719,313]",
"Spawning_Pool*1 [3888,128]"
]
}
},
{
"frames": "2365~2478",
"viewport": "[22,213]->[0,85]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"SCV*12 [193,290]->[190,285]",
"Supply_Depot*1 [336,352]"
]
}
}
]
},
{
"seg_index": 12,
"clip_path": "match_039/clip/match_039_012",
"speech": "[PLAYER_1] has to be really on the ball here. Relying on his Sim City won't be enough to save him should Zerglings manage to infiltrate his base.",
"speech_tag": "PREDICTION",
"time": "2481~2605",
"events": [
{
"frames": "2481~2605",
"viewport": "[0,85]->[65,277]",
"units": {
"[PLAYER_1]": [
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"Command_Center*1 [288,272]",
"SCV*13 [199,285]->[197,324]",
"Supply_Depot*1 [336,352]"
]
}
}
]
},
{
"seg_index": 13,
"clip_path": "match_039/clip/match_039_013",
"speech": "[PLAYER_1] won't have the luxury of moving that Barracks since he needs to be pumping Marines constantly; that could become a real issue if the Zerglings manage to get down the ramp and into his base.",
"speech_tag": "PREDICTION",
"time": "2605~2808",
"events": [
{
"frames": "2605~2697",
"viewport": "[65,277]->[281,341]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"SCV*8 [227,390]->[293,374]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "2698~2784",
"viewport": "[3456,192]->[3456,85]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3924,280]->[3909,281]",
"Egg*2 [3717,272]->[3699,269]",
"Hatchery*1 [3776,272]",
"Larva*2 [3719,293]->[3711,285]",
"Spawning_Pool*1 [3888,128]"
]
}
},
{
"frames": "2785~2808",
"viewport": "[2916,1749]->[2916,1835]",
"units": {
"[PLAYER_2]": [
"Drone*1 [3265,2002]->[3314,2079]"
]
}
}
]
},
{
"seg_index": 14,
"clip_path": "match_039/clip/match_039_014",
"speech": "He's going to have to be very careful with his blocking. [PLAYER_1]'s first SCV is out now, and he spots the Overlord coming in.",
"speech_tag": "ACTION_CALL",
"time": "2808~2893",
"events": [
{
"frames": "2808~2832",
"viewport": "[2916,1835]->[2981,1899]",
"units": {
"[PLAYER_2]": [
"Drone*1 [3310,2082]->[3252,2181]"
]
}
},
{
"frames": "2833~2893",
"viewport": "[929,341]->[929,427]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1256,557]->[1341,805]"
],
"[PLAYER_2]": [
"Overlord*1 [1489,463]->[1440,462]"
]
}
}
]
},
{
"seg_index": 15,
"clip_path": "match_039/clip/match_039_015",
"speech": "He's going to head straight over to the top-right corner, but the Zerglings will already be out. [PLAYER_1] will see the Lings' timing, though he won't be able to scout much else.",
"speech_tag": "PREDICTION",
"time": "2893~3037",
"events": [
{
"frames": "2893~2919",
"viewport": "[929,427]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1344,808]->[1404,884]"
],
"[PLAYER_2]": [
"Overlord*1 [1439,462]->[1417,462]"
]
}
},
{
"frames": "2920~3037",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3886,281]->[3898,280]",
"Egg*3 [3713,281]",
"Hatchery*1 [3776,272]",
"Overlord*1 [3600,346]->[3531,414]",
"Spawning_Pool*1 [3888,128]"
]
}
}
]
},
{
"seg_index": 16,
"clip_path": "match_039/clip/match_039_016",
"speech": "That's all the information he needs for the moment. As the Zerg base is revealed, we'll see how [PLAYER_1] adjusts his strategy in response.",
"speech_tag": "PREDICTION",
"time": "3037~3157",
"events": [
{
"frames": "3037~3086",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*9 [3897,280]->[3842,297]",
"Egg*3 [3713,281]",
"Hatchery*1 [3776,272]",
"Overlord*1 [3531,415]->[3502,444]",
"Spawning_Pool*1 [3888,128]"
]
}
},
{
"frames": "3087~3101",
"viewport": "[108,277]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"SCV*8 [218,350]->[210,352]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "3102~3157",
"viewport": "[0,64]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*12 [150,262]->[151,261]",
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]
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}
]
},
{
"seg_index": 17,
"clip_path": "match_039/clip/match_039_017",
"speech": "[PLAYER_1] should be able to respond effectively as those Zerglings will be spotted in good time moving up the ramp. It was quite a stroke of luck that his SCV happened to scout the Overlord as it did.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "3157~3350",
"events": [
{
"frames": "3157~3181",
"viewport": "[0,64]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [288,272]",
"SCV*14 [180,280]->[167,281]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "3182~3284",
"viewport": "[3456,128]->[3391,171]",
"units": {
"[PLAYER_2]": [
"Drone*8 [3925,272]->[3920,266]",
"Egg*3 [3713,281]->[3672,341]",
"Hatchery*1 [3776,272]",
"Larva*1 [3717,275]->[3709,261]",
"Overlord*1 [3445,500]->[3385,560]",
"Spawning_Pool*1 [3888,128]",
"Zergling*3 [3706,284]->[3658,517]"
]
}
},
{
"frames": "3285~3350",
"viewport": "[2894,981]->[3067,1067]",
"units": {
"[PLAYER_1]": [
"SCV*1 [2980,1212]->[3291,1244]"
]
}
}
]
},
{
"seg_index": 18,
"clip_path": "match_039/clip/match_039_018",
"speech": "If [PLAYER_1]'s SCV had scouted toward the bottom instead, he might have missed this movement entirely, potentially leading to a very quick 'GG' right then and there.",
"speech_tag": "ALTERNATIVES",
"time": "3353~3462",
"events": [
{
"frames": "3353~3462",
"viewport": "[3067,1067]->[3348,1131]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3306,1244]->[3751,1270]"
],
"[PLAYER_2]": [
"Hatchery*1 [3808,1328]",
"Zergling*6 [3580,943]->[3543,1200]"
]
}
}
]
},
{
"seg_index": 19,
"clip_path": "match_039/clip/match_039_019",
"speech": "We have to see how [PLAYER_1] responds now; will he pull back to bunker his main base, or will he commit to blocking the ramp against these incoming Zerglings?",
"speech_tag": "PREDICTION",
"time": "3470~3553",
"events": [
{
"frames": "3470~3490",
"viewport": "[3348,1131]->[3262,1067]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3748,1231]->[3709,1148]"
],
"[PLAYER_2]": [
"Hatchery*1 [3808,1328]",
"Zergling*6 [3503,1208]->[3396,1211]"
]
}
},
{
"frames": "3491~3498",
"viewport": "[43,277]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"Marine*1 [448,528]",
"SCV*10 [166,328]->[173,328]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "3499~3553",
"viewport": "[0,64]->[22,235]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"Marine*1 [448,528]",
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"Supply_Depot*1 [336,352]"
]
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]
},
{
"seg_index": 20,
"clip_path": "match_039/clip/match_039_020",
"speech": "[PLAYER_1] basically has two options here: he can pull four or five SCVs to buffer for a Marine at the ramp, or simply build a Bunker in his main base if he feels he's running out of time.",
"speech_tag": "ALTERNATIVES",
"time": "3554~3721",
"events": [
{
"frames": "3554~3585",
"viewport": "[22,235]->[65,256]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"Marine*1 [448,528]",
"SCV*14 [168,281]->[182,287]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "3586~3633",
"viewport": "[302,341]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Marine*1 [448,528]",
"SCV*1 [475,455]->[553,601]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Overlord*1 [862,491]->[823,488]"
]
}
},
{
"frames": "3634~3641",
"viewport": "[65,213]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"Marine*1 [448,528]",
"SCV*11 [200,326]->[196,325]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "3642~3649",
"viewport": "[302,341]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Marine*1 [448,528]",
"SCV*1 [595,597]->[630,597]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Overlord*1 [816,487]->[810,486]"
]
}
},
{
"frames": "3650~3721",
"viewport": "[86,256]->[346,277]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Command_Center*1 [288,272]",
"Marine*2 [448,528]->[525,546]",
"SCV*13 [192,307]->[217,286]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Overlord*1 [782,484]->[752,483]"
]
}
}
]
},
{
"seg_index": 21,
"clip_path": "match_039/clip/match_039_021",
"speech": "But it looks like [PLAYER_1] feels confident; he's moving to block the ramp with his units rather than committing to a defensive bunker.",
"speech_tag": "ACTION_CALL",
"time": "3721~3799",
"events": [
{
"frames": "3721~3799",
"viewport": "[346,277]->[216,277]",
"units": {
"[PLAYER_1]": [
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"Command_Center*1 [288,272]",
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"SCV*3 [442,372]->[376,410]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
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]
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]
},
{
"seg_index": 22,
"clip_path": "match_039/clip/match_039_022",
"speech": "I think playing it safe is generally the sounder option here, as you don't really want to overspread your resources. Oh, wait, it looks like [PLAYER_1] is actually going forward with the Bunker after all.",
"speech_tag": "EVALUATION",
"time": "3807~3921",
"events": [
{
"frames": "3807~3847",
"viewport": "[194,277]",
"units": {
"[PLAYER_1]": [
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"Command_Center*1 [288,272]",
"Marine*2 [514,484]->[456,481]",
"SCV*4 [321,397]->[335,394]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Overlord*1 [818,508]->[849,519]"
]
}
},
{
"frames": "3848~3919",
"viewport": "[22,149]",
"units": {
"[PLAYER_1]": [
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{
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"clip_path": "match_039/clip/match_039_023",
"speech": "Oh, here it is. [PLAYER_1] is going for the bunker after all, likely because the reverse ramp on [MAP_NAME] makes him feel it's too risky to play without that extra layer of defense.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "3921~4062",
"events": [
{
"frames": "3921~4006",
"viewport": "[238,341]->[454,299]",
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{
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{
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"clip_path": "match_039/clip/match_039_024",
"speech": "The Marines might suffer from some unlucky high-ground misses while shooting uphill, which could make this position even harder to defend. It looks like [PLAYER_1] is deciding to just bunker up inside his main base instead.",
"speech_tag": "PREDICTION",
"time": "4062~4206",
"events": [
{
"frames": "4062~4133",
"viewport": "[648,277]->[346,277]",
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"[PLAYER_2]": [
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}
},
{
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],
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{
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"clip_path": "match_039/clip/match_039_025",
"speech": "[PLAYER_1] already has two Marines out and is moving directly into the Academy tech. However, this bunker timing is looking incredibly close as the Zerglings approach.",
"speech_tag": "STATUS_REPORT",
"time": "4206~4301",
"events": [
{
"frames": "4206~4301",
"viewport": "[22,213]->[0,192]",
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{
"seg_index": 26,
"clip_path": "match_039/clip/match_039_026",
"speech": "The Bunker needs just a few more seconds to complete, and it's going to be finished just in time. With that defensive structure up, the Zerglings are forced to pull back.",
"speech_tag": "STATUS_REPORT",
"time": "4301~4443",
"events": [
{
"frames": "4301~4443",
"viewport": "[0,192]->[108,213]",
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{
"seg_index": 27,
"clip_path": "match_039/clip/match_039_027",
"speech": "The Barracks may have been vulnerable if those Zerglings continued their assault, but [PLAYER_2] is wisely deciding to pull back for now.",
"speech_tag": "PREDICTION",
"time": "4445~4562",
"events": [
{
"frames": "4445~4506",
"viewport": "[108,213]->[151,320]",
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],
"[PLAYER_2]": [
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}
},
{
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"units": {
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]
}
},
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],
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{
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"clip_path": "match_039/clip/match_039_028",
"speech": "I think the Barracks is positioned well enough, although those Zerglings could still pose a threat. [PLAYER_1] is going to need some crisp Marine micro to successfully fend them off.",
"speech_tag": "PREDICTION",
"time": "4562~4777",
"events": [
{
"frames": "4562~4664",
"viewport": "[3456,21]->[3434,277]",
"units": {
"[PLAYER_1]": [
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],
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{
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],
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"clip_path": "match_039/clip/match_039_029",
"speech": "If the Zerglings push any closer, [PLAYER_1] can always pull back into the safety of the bunker; meanwhile, a second Barracks is already being added to bolster the defense.",
"speech_tag": "PREDICTION",
"time": "4777~4848",
"events": [
{
"frames": "4777~4823",
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"clip_path": "match_039/clip/match_039_030",
"speech": "[PLAYER_1] is going to focus on pumping out units to maintain a presence at his natural expansion, though I'd imagine his subsequent tech and further expansions will be delayed as a result.",
"speech_tag": "PREDICTION",
"time": "4848~5157",
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{
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},
{
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{
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{
"frames": "5141~5157",
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{
"seg_index": 31,
"clip_path": "match_039/clip/match_039_031",
"speech": "Meanwhile, [PLAYER_2] is already morphing his Lair, suggesting we are likely to see a two-hatch Mutalisk build emerging from the Zerg side.",
"speech_tag": "PREDICTION",
"time": "5157~5345",
"events": [
{
"frames": "5157~5307",
"viewport": "[3456,192]->[3370,320]",
"units": {
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},
{
"frames": "5308~5345",
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}
}
]
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{
"seg_index": 32,
"clip_path": "match_039/clip/match_039_032",
"speech": "Indeed, this is almost certainly going to be a two-hatch Mutalisk build. [PLAYER_1] appears to be completely thrown off by this unconventional opening.",
"speech_tag": "PREDICTION",
"time": "5345~5427",
"events": [
{
"frames": "5345~5427",
"viewport": "[3283,1131]->[3283,917]",
"units": {
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],
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}
}
]
},
{
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"clip_path": "match_039/clip/match_039_033",
"speech": "[PLAYER_1] likely intended to open with a one-rax expansion based on his initial resource management, but [PLAYER_2]'s pressure has forced him into a defensive two-rax academy build on a single base instead.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5427~5680",
"events": [
{
"frames": "5427~5458",
"viewport": "[3283,917]",
"units": {
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},
{
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{
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"clip_path": "match_039/clip/match_039_034",
"speech": "This opening isn't necessarily a bad position for [PLAYER_1], especially considering he held off the nine-pool while suffering virtually no casualties. He was simply forced into a slight detour by building an extra bunker.",
"speech_tag": "EVALUATION",
"time": "5680~5871",
"events": [
{
"frames": "5680~5735",
"viewport": "[0,85]",
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},
{
"frames": "5736~5791",
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},
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"frames": "5792~5871",
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{
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"clip_path": "match_039/clip/match_039_035",
"speech": "That definitely puts [PLAYER_1] in a favorable position. The question now is the follow-up and whether he can effectively execute this one-base two-Barracks Academy build.",
"speech_tag": "EVALUATION",
"time": "5871~6061",
"events": [
{
"frames": "5871~5886",
"viewport": "[3456,21]",
"units": {
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}
},
{
"frames": "5887~5926",
"viewport": "[86,341]->[0,85]",
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"Medic*1 [261,463]->[282,462]",
"Refinery*1 [288,96]",
"SCV*21 [186,267]->[178,262]",
"Supply_Depot*2 [192,224]"
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}
},
{
"frames": "5927~5942",
"viewport": "[0,320]",
"units": {
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{
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{
"seg_index": 36,
"clip_path": "match_039/clip/match_039_036",
"speech": "Given his previous performance, [PLAYER_1] should be comfortable here; in their third game, this is exactly how he transitioned to counter the 9-pool.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "6071~6285",
"events": [
{
"frames": "6071~6124",
"viewport": "[216,213]->[0,299]",
"units": {
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"[PLAYER_2]": [
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}
},
{
"frames": "6125~6180",
"viewport": "[432,299]->[670,256]",
"units": {
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"Firebat*2 [448,528]",
"Marine*4 [414,432]"
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"[PLAYER_2]": [
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}
},
{
"frames": "6181~6188",
"viewport": "[454,256]",
"units": {
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"Firebat*1 [448,528]",
"Marine*1 [435,440]"
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"[PLAYER_2]": [
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}
},
{
"frames": "6189~6235",
"viewport": "[0,85]->[43,85]",
"units": {
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"Barracks*2 [384,528]",
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"Firebat*3 [342,518]->[371,498]",
"Marine*5 [405,433]",
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"Refinery*1 [288,96]",
"SCV*21 [183,260]->[168,258]",
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},
{
"frames": "6236~6283",
"viewport": "[3456,1088]->[3456,1131]",
"units": {
"[PLAYER_2]": [
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}
},
{
"frames": "6284~6285",
"viewport": "[3456,85]",
"units": {
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{
"seg_index": 37,
"clip_path": "match_039/clip/match_039_037",
"speech": "Presumably, [PLAYER_1] has practiced this particular response, as it looks quite sharp.",
"speech_tag": "EVALUATION",
"time": "6288~6354",
"events": [
{
"frames": "6288~6338",
"viewport": "[3456,85]->[3456,299]",
"units": {
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"viewport": "[3456,533]->[3456,619]",
"units": {
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"Overlord*1 [3735,944]->[3736,957]"
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"clip_path": "match_039/clip/match_039_038",
"speech": "Yeah, it's a situation [PLAYER_1] is familiar with, and while it's not exactly ideal, Stimpack will be finished soon, allowing him to push out and establish a decent presence on the map.",
"speech_tag": "PREDICTION",
"time": "6375~6562",
"events": [
{
"frames": "6375~6378",
"viewport": "[3456,619]",
"units": {
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"viewport": "[22,341]->[43,320]",
"units": {
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"Firebat*3 [381,462]->[414,568]",
"Marine*6 [460,451]->[630,513]",
"Medic*1 [433,457]->[649,477]",
"SCV*5 [147,348]->[189,333]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "6442~6465",
"viewport": "[43,85]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Firebat*1 [448,528]",
"Marine*4 [609,489]->[636,506]",
"Medic*1 [653,477]->[720,495]",
"Refinery*1 [288,96]",
"SCV*20 [181,225]->[184,230]",
"Supply_Depot*2 [192,224]"
]
}
},
{
"frames": "6466~6481",
"viewport": "[194,341]->[216,341]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Firebat*3 [461,558]->[499,554]",
"Marine*6 [692,518]->[725,504]",
"Medic*1 [723,498]->[773,492]",
"SCV*1 [206,338]->[183,356]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "6482~6562",
"viewport": "[454,256]->[454,299]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Firebat*3 [502,554]->[740,524]",
"Marine*6 [748,503]->[794,469]",
"Medic*1 [773,490]->[822,509]"
],
"[PLAYER_2]": [
"Zergling*6 [995,390]->[1069,473]"
]
}
}
]
},
{
"seg_index": 39,
"clip_path": "match_039/clip/match_039_039",
"speech": "I expect [PLAYER_2] will be forced to transition into some static defense here. It looks like he's already responding, as we see two creep colonies going down to likely become sunken colonies.",
"speech_tag": "PREDICTION",
"time": "6562~6689",
"events": [
{
"frames": "6562~6600",
"viewport": "[454,299]->[216,320]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Firebat*3 [743,523]->[863,472]",
"Marine*7 [728,476]->[782,451]",
"Medic*1 [826,509]->[914,443]",
"SCV*1 [210,334]->[218,325]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Zergling*5 [1096,483]->[1114,517]"
]
}
},
{
"frames": "6601~6616",
"viewport": "[151,85]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Firebat*1 [796,529]->[838,494]",
"Marine*2 [384,528]",
"Refinery*1 [288,96]",
"SCV*16 [196,265]->[200,264]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "6617~6624",
"viewport": "[367,320]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [448,528]",
"Firebat*3 [920,452]->[934,445]",
"Marine*5 [888,439]->[905,435]",
"Medic*1 [1003,435]"
]
}
},
{
"frames": "6625~6664",
"viewport": "[626,299]->[799,320]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [935,443]->[1053,446]",
"Marine*5 [1040,404]->[1150,456]",
"Medic*1 [1003,435]->[1089,422]"
],
"[PLAYER_2]": [
"Zergling*4 [1277,692]->[1322,764]"
]
}
},
{
"frames": "6665~6689",
"viewport": "[3456,1173]",
"units": {
"[PLAYER_2]": [
"Creep_Colony*1 [3648,1312]",
"Drone*6 [3808,1379]->[3821,1380]",
"Egg*1 [3741,1348]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Overlord*1 [3746,1216]->[3746,1236]"
]
}
}
]
},
{
"seg_index": 40,
"clip_path": "match_039/clip/match_039_040",
"speech": "[PLAYER_2] may not morph those creep colonies into sunken colonies immediately, but he might be forced to soon. [PLAYER_1] is currently pushing across [MAP_NAME] with a significant bio force of marines and firebats.",
"speech_tag": "PREDICTION",
"time": "6697~6852",
"events": [
{
"frames": "6697~6798",
"viewport": "[3391,1109]->[3326,1045]",
"units": {
"[PLAYER_2]": [
"Creep_Colony*2 [3648,1280]",
"Drone*6 [3805,1348]->[3802,1384]",
"Egg*2 [3746,1338]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Overlord*1 [3747,1242]->[3746,1326]"
]
}
},
{
"frames": "6799~6852",
"viewport": "[994,597]->[1058,619]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [1237,693]->[1336,856]",
"Marine*5 [1277,694]->[1353,855]",
"Medic*1 [1256,615]->[1359,737]"
],
"[PLAYER_2]": [
"Overlord*1 [1505,617]"
]
}
}
]
},
{
"seg_index": 41,
"clip_path": "match_039/clip/match_039_041",
"speech": "Those firebats are primed to blaze through any Zerglings sent their way, and sensing the danger, [PLAYER_2] is sensibly morphing several Creep Colonies into Sunkens.",
"speech_tag": "PREDICTION",
"time": "6853~7009",
"events": [
{
"frames": "6853~6917",
"viewport": "[1058,619]->[1123,789]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [1337,859]->[1442,1010]",
"Marine*5 [1354,859]->[1479,977]",
"Medic*1 [1361,740]->[1379,937]"
],
"[PLAYER_2]": [
"Overlord*1 [1505,617]"
]
}
},
{
"frames": "6918~7009",
"viewport": "[194,363]->[0,21]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Engineering_Bay*1 [416,48]",
"Marine*3 [467,542]->[495,542]",
"Refinery*1 [288,96]",
"SCV*21 [180,246]->[182,240]",
"Supply_Depot*4 [144,128]"
]
}
}
]
},
{
"seg_index": 42,
"clip_path": "match_039/clip/match_039_042",
"speech": "Perhaps investing in three Sunken Colonies is slightly excessive. Could [PLAYER_2] have held his ground with just two, or was that third colony necessary to handle the firebat threat?",
"speech_tag": "ALTERNATIVES",
"time": "7013~7084",
"events": [
{
"frames": "7013~7036",
"viewport": "[0,21]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Engineering_Bay*1 [416,48]",
"Refinery*1 [288,96]",
"SCV*22 [188,241]->[186,237]",
"Supply_Depot*4 [144,128]"
]
}
},
{
"frames": "7037~7076",
"viewport": "[3283,1131]",
"units": {
"[PLAYER_2]": [
"Creep_Colony*1 [3648,1376]",
"Drone*6 [3879,1455]->[3856,1401]",
"Egg*1 [3751,1328]",
"Hatchery*1 [3808,1328]",
"Overlord*1 [3741,1525]->[3740,1558]",
"Sunken_Colony*2 [3648,1280]",
"Zergling*4 [3267,1242]->[3364,1242]"
]
}
},
{
"frames": "7077~7084",
"viewport": "[3067,1131]",
"units": {
"[PLAYER_2]": [
"Creep_Colony*1 [3648,1376]",
"Egg*1 [3751,1328]",
"Overlord*1 [3740,1559]->[3740,1564]",
"Sunken_Colony*2 [3648,1280]",
"Zergling*5 [3348,1240]->[3385,1237]"
]
}
}
]
},
{
"seg_index": 43,
"clip_path": "match_039/clip/match_039_043",
"speech": "It would have been a close call. Interestingly, there's only one medic accompanying three firebats, making for a slightly unconventional composition for this small group.",
"speech_tag": "EVALUATION",
"time": "7107~7256",
"events": [
{
"frames": "7107~7256",
"viewport": "[1058,853]->[1534,811]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [1347,1018]->[1914,1045]",
"Marine*7 [1352,960]->[1815,1028]",
"Medic*1 [1298,1009]->[1816,1033]"
]
}
}
]
},
{
"seg_index": 44,
"clip_path": "match_039/clip/match_039_044",
"speech": "Usually, you only see one or two firebats, against which a few extra zerglings might suffice. Since the general rule is to have one sunken colony for every medic, the heavy count of three firebats seems to have thrown [PLAYER_2] off.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "7256~7561",
"events": [
{
"frames": "7256~7338",
"viewport": "[1534,811]->[1836,875]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [1918,1045]->[2221,1076]",
"Marine*6 [1891,1040]->[2203,1075]",
"Medic*1 [1820,1033]->[2148,1033]"
]
}
},
{
"frames": "7339~7409",
"viewport": "[3456,1067]->[3305,1067]",
"units": {
"[PLAYER_2]": [
"Drone*8 [3891,1414]->[3891,1401]",
"Egg*1 [3751,1338]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3749,1247]"
]
}
},
{
"frames": "7410~7441",
"viewport": "[2182,939]->[2052,939]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [2476,1151]->[2596,1161]",
"Marine*7 [2411,1124]->[2515,1127]",
"Medic*1 [2392,1141]->[2516,1141]"
]
}
},
{
"frames": "7442~7481",
"viewport": "[2354,939]->[2225,939]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [2600,1161]->[2756,1161]",
"Marine*7 [2542,1138]->[2669,1159]",
"Medic*1 [2520,1141]->[2676,1141]"
]
}
},
{
"frames": "7482~7561",
"viewport": "[2506,939]->[2808,1045]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [2760,1161]->[3046,1228]",
"Marine*6 [2738,1165]->[3023,1227]",
"Medic*1 [2680,1141]->[2964,1205]"
],
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 45,
"clip_path": "match_039/clip/match_039_045",
"speech": "[PLAYER_2] doesn't want to lose the game to a sudden push, so he's opting for a safe defense. Those three Sunken Colonies should definitely be enough to hold off the firebat-heavy bio force.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "7561~7655",
"events": [
{
"frames": "7561~7592",
"viewport": "[2808,1045]->[2678,1045]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3050,1228]->[3166,1249]",
"Marine*7 [2980,1216]->[3076,1233]",
"Medic*1 [2968,1205]->[3084,1237]"
]
}
},
{
"frames": "7593~7655",
"viewport": "[3132,1045]->[3132,1109]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3168,1250]->[3186,1145]",
"Marine*6 [3176,1261]->[3200,1257]",
"Medic*1 [3115,1238]->[3255,1281]"
],
"[PLAYER_2]": [
"Drone*5 [3774,1398]->[3769,1412]",
"Egg*1 [3749,1318]",
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]
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}
]
},
{
"seg_index": 46,
"clip_path": "match_039/clip/match_039_046",
"speech": "[PLAYER_2] is adding an extra creep colony for safety, but with only two barracks currently producing for [PLAYER_1], that third sunken might be a bit of an over-investment.",
"speech_tag": "EVALUATION",
"time": "7655~7760",
"events": [
{
"frames": "7655~7727",
"viewport": "[3132,1109]->[2894,1109]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3186,1145]->[3210,1184]",
"Marine*7 [3176,1250]->[3195,1255]",
"Medic*1 [3255,1277]->[3253,1225]"
],
"[PLAYER_2]": [
"Creep_Colony*1 [3584,1280]",
"Drone*3 [3803,1441]->[3803,1450]",
"Egg*1 [3749,1318]",
"Hatchery*1 [3808,1328]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3695,1156]"
]
}
},
{
"frames": "7728~7758",
"viewport": "[194,192]->[108,213]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Barracks*2 [384,528]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Medic*2 [384,528]",
"SCV*19 [162,283]->[147,285]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "7759~7759",
"viewport": "[3024,1003]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3210,1184]",
"Marine*7 [3206,1249]",
"Medic*1 [3253,1225]"
],
"[PLAYER_2]": [
"Creep_Colony*1 [3584,1280]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*4 [3687,1150]"
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]
},
{
"seg_index": 47,
"clip_path": "match_039/clip/match_039_047",
"speech": "If [PLAYER_1] were attempting a three or four barracks all-in, I could understand the concern. However, that fourth colony for [PLAYER_2] seems like absolute overkill right now.",
"speech_tag": "EVALUATION",
"time": "7760~7928",
"events": [
{
"frames": "7760~7928",
"viewport": "[3024,1003]->[3132,1067]",
"units": {
"[PLAYER_1]": [
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"Marine*7 [3206,1249]",
"Medic*1 [3253,1225]"
],
"[PLAYER_2]": [
"Creep_Colony*1 [3584,1280]->[3586,1284]",
"Drone*7 [3847,1393]->[3839,1394]",
"Egg*1 [3749,1318]",
"Hatchery*1 [3808,1328]",
"Larva*1 [3749,1328]->[3751,1306]",
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"Zergling*5 [3695,1156]->[3668,1172]"
]
}
}
]
},
{
"seg_index": 48,
"clip_path": "match_039/clip/match_039_048",
"speech": "It looks like [PLAYER_2] is going to cancel that colony. He likely built it only as a safety measure against a potential all-in, and now realizes he doesn't need that much defensive investment.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "7928~8074",
"events": [
{
"frames": "7928~7973",
"viewport": "[3132,1067]->[3067,1067]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3210,1184]",
"Marine*7 [3206,1249]",
"Medic*1 [3253,1225]"
],
"[PLAYER_2]": [
"Drone*4 [3747,1412]->[3769,1430]",
"Egg*1 [3749,1318]",
"Hatchery*1 [3808,1328]",
"Larva*1 [3751,1306]->[3751,1288]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3668,1172]"
]
}
},
{
"frames": "7974~8028",
"viewport": "[929,597]->[929,235]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [1280,240]",
"Marine*2 [1361,715]"
],
"[PLAYER_2]": [
"Overlord*1 [1524,613]"
]
}
},
{
"frames": "8029~8052",
"viewport": "[929,21]->[929,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [1280,240]",
"SCV*1 [1295,192]"
]
}
},
{
"frames": "8053~8074",
"viewport": "[929,320]->[1058,469]",
"units": {
"[PLAYER_1]": [
"Marine*2 [1361,715]"
],
"[PLAYER_2]": [
"Overlord*1 [1524,613]"
]
}
}
]
},
{
"seg_index": 49,
"clip_path": "match_039/clip/match_039_049",
"speech": "I agree that the commitment was a bit excessive; it's a smart decision by [PLAYER_2] to cancel that and pivot their economy elsewhere.",
"speech_tag": "EVALUATION",
"time": "8074~8178",
"events": [
{
"frames": "8074~8147",
"viewport": "[1058,469]",
"units": {
"[PLAYER_1]": [
"Marine*2 [1361,715]"
],
"[PLAYER_2]": [
"Overlord*1 [1524,613]"
]
}
},
{
"frames": "8148~8178",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*11 [3862,235]->[3878,240]",
"Extractor*1 [3776,96]",
"Lair*1 [3776,272]",
"Larva*2 [3714,318]->[3713,308]",
"Overlord*1 [3786,197]->[3805,182]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
]
}
}
]
},
{
"seg_index": 50,
"clip_path": "match_039/clip/match_039_050",
"speech": "Maintaining unnecessary buildings would be quite damaging here, especially since [PLAYER_2] is committed to such an aggressive and risky build.",
"speech_tag": "EVALUATION",
"time": "8178~8321",
"events": [
{
"frames": "8178~8258",
"viewport": "[3456,107]",
"units": {
"[PLAYER_2]": [
"Drone*11 [3878,240]->[3902,244]",
"Extractor*1 [3776,96]",
"Lair*1 [3776,272]",
"Larva*2 [3715,307]->[3711,300]",
"Overlord*1 [3806,181]->[3858,140]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
]
}
},
{
"frames": "8259~8282",
"viewport": "[3197,1109]",
"units": {
"[PLAYER_1]": [
"Firebat*3 [3210,1184]",
"Marine*6 [3207,1246]",
"Medic*1 [3253,1225]"
],
"[PLAYER_2]": [
"Drone*7 [3847,1398]->[3847,1386]",
"Hatchery*1 [3808,1328]",
"Larva*2 [3746,1313]->[3744,1301]",
"Overlord*1 [3625,1313]->[3607,1320]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "8283~8321",
"viewport": "[3413,1131]->[3434,1131]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3873,1384]->[3887,1419]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Larva*2 [3743,1301]->[3751,1298]",
"Overlord*1 [3606,1320]->[3587,1328]",
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"Zergling*5 [3643,1164]"
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}
}
]
},
{
"seg_index": 51,
"clip_path": "match_039/clip/match_039_051",
"speech": "[PLAYER_2] is looking to pop out those six Mutalisks as soon as the Spire completes; he doesn't quite have the minerals yet, but they're accumulating very quickly.",
"speech_tag": "PREDICTION",
"time": "8321~8511",
"events": [
{
"frames": "8321~8345",
"viewport": "[3434,1131]->[3413,1152]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3887,1421]->[3880,1436]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Larva*2 [3751,1298]->[3744,1311]",
"Overlord*1 [3587,1328]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "8346~8369",
"viewport": "[0,320]",
"units": {
"[PLAYER_1]": [
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"Barracks*3 [405,496]",
"Bunker*1 [240,416]",
"SCV*11 [161,341]->[167,365]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "8370~8425",
"viewport": "[0,85]->[0,21]",
"units": {
"[PLAYER_1]": [
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"Barracks*3 [405,496]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Engineering_Bay*1 [416,48]",
"Refinery*1 [288,96]",
"SCV*24 [184,275]->[191,269]",
"Supply_Depot*5 [144,121]"
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}
},
{
"frames": "8426~8511",
"viewport": "[3456,149]->[3456,43]",
"units": {
"[PLAYER_1]": [
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],
"[PLAYER_2]": [
"Drone*11 [3900,244]->[3873,246]",
"Extractor*1 [3776,96]",
"Lair*1 [3776,272]",
"Larva*3 [3712,258]->[3709,254]",
"Overlord*1 [3967,54]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
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}
}
]
},
{
"seg_index": 52,
"clip_path": "match_039/clip/match_039_052",
"speech": "The Mutalisks will be up and running soon. A scan goes down in the main just as the Spire completes, so [PLAYER_1] is going to know exactly what [PLAYER_2] is planning.",
"speech_tag": "STATUS_REPORT",
"time": "8511~8705",
"events": [
{
"frames": "8511~8623",
"viewport": "[3456,43]->[3456,107]",
"units": {
"[PLAYER_1]": [
"Scanner_Sweep*1 [3773,277]"
],
"[PLAYER_2]": [
"Drone*11 [3874,246]->[3894,244]",
"Extractor*1 [3776,96]",
"Lair*1 [3776,272]",
"Larva*3 [3709,254]->[3719,244]",
"Overlord*1 [3967,54]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
]
}
},
{
"frames": "8624~8705",
"viewport": "[3391,1152]->[3391,1109]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3853,1401]->[3877,1427]",
"Egg*2 [3743,1301]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Larva*1 [3742,1339]->[3742,1356]",
"Overlord*1 [3587,1328]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
}
]
},
{
"seg_index": 53,
"clip_path": "match_039/clip/match_039_053",
"speech": "[PLAYER_1] already has the Engineering Bay finished and is immediately throwing down Missile Turrets to secure both his natural and main base against the impending Mutalisk threat.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "8705~8848",
"events": [
{
"frames": "8705~8848",
"viewport": "[3391,1109]->[3456,1109]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3876,1427]->[3876,1433]",
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"Larva*1 [3742,1358]->[3745,1374]",
"Overlord*1 [3587,1328]->[3550,1314]",
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"Zergling*5 [3643,1164]"
]
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}
]
},
{
"seg_index": 54,
"clip_path": "match_039/clip/match_039_054",
"speech": "Things have stabilized for [PLAYER_1] after that early blip, while [PLAYER_2] is already establishing a quite early third expansion in the bottom right.",
"speech_tag": "STATUS_REPORT",
"time": "8848~9015",
"events": [
{
"frames": "8848~8901",
"viewport": "[3456,1109]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3876,1434]->[3885,1401]",
"Egg*3 [3743,1326]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Overlord*1 [3550,1314]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "8902~8972",
"viewport": "[0,149]->[0,21]",
"units": {
"[PLAYER_1]": [
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"Barracks*3 [405,496]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Engineering_Bay*1 [416,48]",
"Marine*1 [320,528]",
"Missile_Turret*1 [256,160]",
"Refinery*1 [288,96]",
"SCV*24 [197,268]->[197,274]",
"Supply_Depot*5 [144,121]"
]
}
},
{
"frames": "8973~9015",
"viewport": "[3456,3605]",
"units": {
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 55,
"clip_path": "match_039/clip/match_039_055",
"speech": "Oh, that's actually very interesting; it suggests that [PLAYER_2] is not going to attempt a Mutaling all-in like we saw in the match against NEMU.",
"speech_tag": "PREDICTION",
"time": "9015~9158",
"events": [
{
"frames": "9015~9036",
"viewport": "[3456,3605]",
"units": {
"[PLAYER_2]": [
"Hatchery*1 [3808,3792]"
]
}
},
{
"frames": "9037~9123",
"viewport": "[3305,1152]->[3434,1109]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3899,1406]->[3880,1374]",
"Egg*3 [3743,1326]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Larva*1 [3751,1318]",
"Overlord*1 [3550,1314]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "9124~9158",
"viewport": "[3456,85]",
"units": {
"[PLAYER_2]": [
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"Egg*4 [3716,243]",
"Extractor*1 [3776,96]",
"Lair*1 [3776,272]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
]
}
}
]
},
{
"seg_index": 56,
"clip_path": "match_039/clip/match_039_056",
"speech": "He is planning for the long game here, using the two-hatch Mutalisk opening to suppress the Terran and keep [PLAYER_1]'s pressure contained within his own base.",
"speech_tag": "PREDICTION",
"time": "9158~9300",
"events": [
{
"frames": "9158~9178",
"viewport": "[3456,85]",
"units": {
"[PLAYER_2]": [
"Drone*11 [3883,244]->[3872,240]",
"Egg*4 [3716,243]",
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"Lair*1 [3776,272]",
"Spawning_Pool*1 [3888,128]",
"Spire*1 [3808,448]"
]
}
},
{
"frames": "9179~9242",
"viewport": "[3456,3563]",
"units": {
"[PLAYER_2]": [
"Hatchery*1 [3808,3792]"
]
}
},
{
"frames": "9243~9266",
"viewport": "[1123,320]",
"units": {
"[PLAYER_1]": [
"Marine*2 [1326,690]",
"Missile_Turret*1 [1376,320]",
"SCV*1 [1365,351]->[1364,350]"
],
"[PLAYER_2]": [
"Overlord*1 [1524,613]"
]
}
},
{
"frames": "9267~9300",
"viewport": "[842,235]->[886,21]",
"units": {
"[PLAYER_1]": [
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"Marine*1 [1302,651]",
"Missile_Turret*2 [1360,240]",
"SCV*6 [1126,342]->[1189,306]"
],
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 57,
"clip_path": "match_039/clip/match_039_057",
"speech": "[PLAYER_2] is focusing on the long game to compensate for the economic deficit following his unsuccessful 9-pool opening. Utilizing this 2-hatchery mutalisk and zergling pressure to keep [PLAYER_1] pinned back in his base is exactly the right move here.",
"speech_tag": "EVALUATION",
"time": "9300~9490",
"events": [
{
"frames": "9300~9345",
"viewport": "[886,21]->[886,64]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [1280,240]",
"Missile_Turret*2 [1360,240]",
"SCV*6 [1192,305]->[1294,306]"
]
}
},
{
"frames": "9346~9472",
"viewport": "[994,277]->[994,363]",
"units": {
"[PLAYER_1]": [
"Firebat*1 [1418,1018]->[1188,751]",
"Marine*9 [1344,880]->[1203,649]",
"Medic*3 [1261,813]->[1179,577]",
"Missile_Turret*1 [1376,320]",
"SCV*5 [1294,341]->[1360,353]"
],
"[PLAYER_2]": [
"Overlord*1 [1524,613]->[1563,653]"
]
}
},
{
"frames": "9473~9489",
"viewport": "[2268,363]->[2268,341]",
"units": {
"[PLAYER_2]": [
"Mutalisk*5 [2704,547]->[2683,531]"
]
}
}
]
},
{
"seg_index": 58,
"clip_path": "match_039/clip/match_039_058",
"speech": "[PLAYER_2] was only able to field five Mutalisks initially because his economy took a hit from that 9-pool opening and the subsequent investment into three Sunken Colonies. We also see a lone Drone being sent out across the map.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "9490~9745",
"events": [
{
"frames": "9490~9551",
"viewport": "[2268,341]",
"units": {
"[PLAYER_2]": [
"Mutalisk*5 [2682,530]->[2605,537]"
]
}
},
{
"frames": "9552~9646",
"viewport": "[3456,1045]->[3218,1109]",
"units": {
"[PLAYER_2]": [
"Drone*10 [3865,1389]->[3826,1374]",
"Egg*2 [3751,1303]",
"Extractor*1 [4032,1280]",
"Hatchery*1 [3808,1328]",
"Larva*1 [3749,1328]->[3735,1312]",
"Mutalisk*1 [3458,1228]->[3439,1224]",
"Overlord*1 [3550,1314]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "9647~9654",
"viewport": "[3002,1109]",
"units": {
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"Overlord*1 [3550,1314]",
"Sunken_Colony*3 [3648,1312]",
"Zergling*5 [3643,1164]"
]
}
},
{
"frames": "9655~9745",
"viewport": "[2765,981]->[2592,1109]",
"units": {
"[PLAYER_2]": [
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"Mutalisk*1 [2803,1028]->[2709,994]"
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}
}
]
},
{
"seg_index": 59,
"clip_path": "match_039/clip/match_039_059",
"speech": "[PLAYER_2] might be sending that Drone to the bottom right. Now that I think about it, he's likely looking to take that third gas very quickly to bolster his economy.",
"speech_tag": "PREDICTION",
"time": "9745~9906",
"events": [
{
"frames": "9745~9750",
"viewport": "[2592,1109]",
"units": {
"[PLAYER_2]": [
"Drone*1 [2917,1307]->[2930,1329]"
]
}
},
{
"frames": "9751~9845",
"viewport": "[972,533]->[821,363]",
"units": {
"[PLAYER_1]": [
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"Marine*8 [1144,506]->[1175,373]",
"Medic*3 [1144,466]->[1176,423]",
"Missile_Turret*1 [1376,320]",
"SCV*1 [848,481]->[966,387]"
],
"[PLAYER_2]": [
"Mutalisk*5 [1417,775]->[1063,706]",
"Overlord*1 [1563,653]"
]
}
},
{
"frames": "9846~9906",
"viewport": "[691,149]->[864,85]",
"units": {
"[PLAYER_1]": [
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"Command_Center*1 [1280,240]",
"Firebat*1 [1157,234]->[1161,256]",
"Marine*7 [1170,319]->[1174,311]",
"Medic*3 [1177,422]->[1203,379]",
"Missile_Turret*3 [1333,213]",
"SCV*9 [1354,231]->[1360,224]"
]
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]
},
{
"seg_index": 60,
"clip_path": "match_039/clip/match_039_060",
"speech": "He doesn't want to wait for the hatchery to finish before producing more drones, but look here—the Mutalisks are swooping in now and starting to deal some real damage to [PLAYER_1]'s line.",
"speech_tag": "ACTION_CALL",
"time": "9906~10086",
"events": [
{
"frames": "9906~10086",
"viewport": "[864,85]->[454,299]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [448,480]",
"Bunker*1 [1072,352]",
"Command_Center*1 [1280,240]",
"Firebat*1 [1161,256]",
"Marine*9 [1013,347]->[919,386]",
"Medic*3 [1203,379]->[1146,300]",
"Missile_Turret*4 [1136,296]",
"SCV*13 [1164,311]->[1208,265]"
],
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 61,
"clip_path": "match_039/clip/match_039_061",
"speech": "A good number of Marines are already out to meet this threat. Marine range is finished as well, which is actually quite unusual for this timing as [PLAYER_2]'s Mutalisks arrive.",
"speech_tag": "STATUS_REPORT",
"time": "10086~10287",
"events": [
{
"frames": "10086~10154",
"viewport": "[454,299]->[410,341]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [448,480]",
"Bunker*1 [1072,352]",
"Marine*9 [919,386]->[986,377]",
"Medic*3 [1143,304]->[1169,346]",
"Missile_Turret*1 [544,544]",
"SCV*2 [523,508]->[572,486]"
],
"[PLAYER_2]": [
"Mutalisk*6 [960,435]->[873,740]"
]
}
},
{
"frames": "10155~10170",
"viewport": "[151,341]->[346,341]",
"units": {
"[PLAYER_1]": [
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"Barracks*3 [405,496]",
"Bunker*1 [240,416]",
"Marine*4 [364,476]",
"Missile_Turret*1 [544,544]",
"SCV*7 [270,385]->[268,388]",
"Supply_Depot*1 [336,352]"
],
"[PLAYER_2]": [
"Mutalisk*6 [892,759]->[920,780]"
]
}
},
{
"frames": "10171~10202",
"viewport": "[0,256]->[0,149]",
"units": {
"[PLAYER_1]": [
"Academy*1 [144,480]",
"Barracks*3 [405,496]",
"Bunker*1 [240,416]",
"Command_Center*1 [288,272]",
"Comsat_Station*1 [384,288]",
"Marine*4 [364,476]",
"Missile_Turret*2 [400,352]",
"SCV*21 [196,281]->[200,270]",
"Supply_Depot*1 [336,352]"
]
}
},
{
"frames": "10203~10218",
"viewport": "[670,661]",
"units": {
"[PLAYER_2]": [
"Mutalisk*6 [949,814]->[948,819]"
]
}
},
{
"frames": "10219~10265",
"viewport": "[799,448]->[799,128]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1072,352]",
"Command_Center*1 [1280,240]",
"Firebat*1 [1210,270]->[1199,270]",
"Marine*7 [1149,344]->[1147,320]",
"Medic*3 [1161,353]->[1156,351]",
"Missile_Turret*3 [1333,213]",
"SCV*10 [1362,212]->[1355,204]"
],
"[PLAYER_2]": [
"Mutalisk*8 [1084,827]->[1079,829]",
"Overlord*1 [1563,653]"
]
}
},
{
"frames": "10266~10287",
"viewport": "[734,533]->[605,533]",
"units": {
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 62,
"clip_path": "match_039/clip/match_039_062",
"speech": "Usually, Mutalisks arrive before the Marine range upgrade is complete, but because [PLAYER_1] opted for a one-base, two-barracks Academy opening, those critical upgrades are timing out much faster.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "10287~10557",
"events": [
{
"frames": "10287~10297",
"viewport": "[605,533]",
"units": {
"[PLAYER_2]": [
"Mutalisk*8 [940,700]->[901,645]"
]
}
},
{
"frames": "10298~10368",
"viewport": "[497,341]->[626,213]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [448,480]",
"Bunker*1 [1072,352]",
"Command_Center*1 [1280,240]",
"Comsat_Station*1 [384,288]",
"Firebat*1 [1199,270]",
"Marine*9 [992,356]->[1014,374]",
"Medic*3 [1144,335]->[1151,327]",
"Missile_Turret*3 [789,394]",
"SCV*3 [711,385]->[713,386]"
],
"[PLAYER_2]": [
"Mutalisk*8 [898,640]->[850,554]"
]
}
},
{
"frames": "10369~10416",
"viewport": "[454,405]->[497,235]",
"units": {
"[PLAYER_1]": [
"Barracks*2 [448,480]",
"Bunker*1 [1072,352]",
"Marine*7 [951,406]->[962,409]",
"Medic*3 [1163,362]->[1156,351]",
"Missile_Turret*2 [544,512]",
"SCV*3 [704,391]->[694,411]"
],
"[PLAYER_2]": [
"Mutalisk*8 [849,555]->[902,415]"
]
}
},
{
"frames": "10417~10472",
"viewport": "[670,128]->[670,171]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1072,352]",
"Command_Center*1 [1280,240]",
"Firebat*1 [1199,270]",
"Marine*7 [1177,380]->[1121,317]",
"Medic*3 [1156,352]->[1104,306]",
"Missile_Turret*2 [1312,160]",
"SCV*8 [1322,225]->[1316,232]"
],
"[PLAYER_2]": [
"Mutalisk*8 [895,414]->[828,498]"
]
}
},
{
"frames": "10473~10557",
"viewport": "[497,277]->[670,128]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1072,352]",
"Command_Center*1 [1280,240]",
"Firebat*1 [1199,270]",
"Marine*7 [1121,313]->[1164,214]",
"Medic*3 [1104,306]->[1134,209]",
"Missile_Turret*4 [928,336]",
"SCV*5 [1019,279]->[1017,279]"
],
"[PLAYER_2]": [
"Mutalisk*8 [827,491]->[966,430]"
]
}
}
]
},
{
"seg_index": 63,
"clip_path": "match_039/clip/match_039_063",
"speech": "There is a Firebat positioned in the bottom right corner of the map. It has the potential to catch a Drone if it moves in, but for now, it remains stationary and has not engaged any Zerg units.",
"speech_tag": "STATUS_REPORT",
"time": "10557~10694",
"events": [
{
"frames": "10557~10591",
"viewport": "[670,128]->[497,213]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [1280,240]",
"Firebat*1 [1199,270]",
"Marine*7 [1164,214]",
"Medic*3 [1133,208]->[1129,205]",
"Missile_Turret*4 [928,336]",
"SCV*4 [935,323]->[933,323]"
],
"[PLAYER_2]": [
"Mutalisk*8 [962,433]->[853,377]"
]
}
},
{
"frames": "10592~10670",
"viewport": "[3391,3605]->[3391,3499]",
"units": {
"[PLAYER_1]": [
"Firebat*1 [3622,3873]"
],
"[PLAYER_2]": [
"Drone*2 [3767,3736]",
"Hatchery*1 [3808,3792]",
"Larva*2 [3803,3833]->[3808,3837]"
]
}
},
{
"frames": "10671~10694",
"viewport": "[562,64]->[562,171]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1232,384]",
"Firebat*1 [1199,270]",
"Marine*7 [1171,221]->[1191,299]",
"Medic*2 [1131,200]->[1158,263]",
"Missile_Turret*2 [544,512]",
"SCV*1 [1184,445]"
],
"[PLAYER_2]": [
"Mutalisk*8 [806,248]->[799,382]"
]
}
}
]
},
{
"seg_index": 64,
"clip_path": "match_039/clip/match_039_064",
"speech": "A quick pick off on that Medic in the natural! That was a great move by [PLAYER_2] to chip away at [PLAYER_1]'s utility.",
"speech_tag": "EVALUATION",
"time": "10694~10745",
"events": [
{
"frames": "10694~10745",
"viewport": "[562,171]->[734,235]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1232,384]",
"Command_Center*1 [1280,240]",
"Comsat_Station*1 [1376,256]",
"Firebat*1 [1199,270]",
"Marine*7 [1193,300]->[1199,316]",
"Medic*2 [1158,265]->[1195,301]",
"Missile_Turret*5 [1017,332]",
"SCV*4 [1331,273]->[1347,272]"
],
"[PLAYER_2]": [
"Mutalisk*8 [806,383]->[1090,461]"
]
}
}
]
},
{
"seg_index": 65,
"clip_path": "match_039/clip/match_039_065",
"speech": "He's not taking too many hits either, showing off some quite good micro so far. [PLAYER_2] is doing a solid job of picking off SCVs at a decent rate.",
"speech_tag": "EVALUATION",
"time": "10746~10853",
"events": [
{
"frames": "10746~10853",
"viewport": "[734,235]->[626,107]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1232,384]",
"Command_Center*1 [1280,240]",
"Comsat_Station*1 [1376,256]",
"Firebat*1 [1199,270]",
"Marine*7 [1199,316]->[1179,238]",
"Medic*2 [1195,301]->[1179,223]",
"Missile_Turret*2 [1328,240]",
"SCV*6 [1379,251]->[1369,232]"
],
"[PLAYER_2]": [
"Mutalisk*8 [1096,463]->[1063,460]"
]
}
}
]
},
{
"seg_index": 66,
"clip_path": "match_039/clip/match_039_066",
"speech": "The Mutalisks are swooping into the bottom right to clean up the remaining units and finish off that Firebat. [PLAYER_2] is just making sure to clear the area.",
"speech_tag": "ACTION_CALL",
"time": "10870~10993",
"events": [
{
"frames": "10870~10955",
"viewport": "[691,192]->[670,128]",
"units": {
"[PLAYER_1]": [
"Bunker*1 [1232,384]",
"Command_Center*1 [1280,240]",
"Comsat_Station*1 [1376,256]",
"Firebat*1 [1199,212]",
"Marine*7 [1179,223]->[1119,259]",
"Medic*2 [1179,219]->[1159,165]",
"Missile_Turret*3 [1333,213]",
"SCV*8 [1387,196]->[1389,193]"
],
"[PLAYER_2]": [
"Mutalisk*8 [1122,408]->[1024,355]"
]
}
}
]
},
{
"seg_index": 67,
"clip_path": "match_039/clip/match_039_067",
"speech": "Ooh! Some decent micro there from [PLAYER_2]. However, has he committed those Mutalisks a bit too early against the Marines and Turrets?",
"speech_tag": "EVALUATION",
"time": "10938~11028",
"events": [
{
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"speech": "[PLAYER_2] may have overextended and taken some unnecessary hits from those missile turrets, but he successfully manages to clean out the majority of [PLAYER_1]'s marines.",
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"speech": "[PLAYER_1]'s mobile defense isn't quite where it needs to be, but we now see a Hydralisk Den being added to the tech path by [PLAYER_2].",
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"speech": "With the Hydralisk Den under construction, [PLAYER_2] is looking to transition smartly, but he needs to maintain his Mutalisk harassment to bridge the gap.",
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"speech": "[PLAYER_1] is producing Marines at a high rate off three Barracks, with a fourth one about to complete as well.",
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"speech": "[PLAYER_2] is going to have to stay active with those Mutalisks for as long as possible. There is currently no realistic chance of a successful bust against [PLAYER_1]'s defensive position.",
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"speech": "So [PLAYER_2] is going to have to keep this pressure up. That is a significant count of Mutalisks, and he was already researching +1 Flyer Attack the last time I checked.",
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"speech": "I'm not quite sure how far along those Zerg upgrades are, but [PLAYER_2] has ammassed a huge flock of Mutalisks here!",
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"speech": "That was a bit of a micro mistake, taking way more damage than necessary. [PLAYER_2] loses two Mutalisks and takes far more shots from those Marines and turrets than he should have.",
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"speech": "Only three Marines are left now! They're desperately trying to retreat into the bunker, but the Medics are actually blocking the way!",
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"time": "12047~12170",
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"speech": "The Marines are unable to get into the bunker, and now the Zerglings are flooding in! This is looking very reminiscent of [PLAYER_1]'s game against Michael.",
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"speech": "[PLAYER_1] simply didn't have the Marine count necessary to support those Missile Turrets against the Mutalisks, leaving his defense overwhelmed despite the static cover.",
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"time": "12299~12410",
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"speech": "[PLAYER_1] is barely holding on with that Bunker protecting against the Zerglings, but notice he has fallen significantly behind in supply.",
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"time": "12411~12581",
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"speech": "[PLAYER_1] is currently sitting at 88 supply against 110 for [PLAYER_2]. Usually, we expect the Terran to be further ahead in the supply count at this stage of the game.",
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"speech": "[PLAYER_2] might be able to do some serious damage to the natural with all those Marines out of position, but losing more Mutalisks to that bunker would be a devastating waste of resources.",
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"speech": "Yeah, he is making very expensive trades here. It looks flashy to dive in and pick off those Marines and Medics, but Mutalisks are far more costly to lose.",
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"speech": "With Marines and Medics being replaced so quickly, you have to be very careful with those types of trades. However, I still believe [PLAYER_2]'s decision-making has been solid so far.",
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"speech": "[PLAYER_2] has taken a significant amount of damage, but he has successfully kept the Marine count low, putting [PLAYER_1] in a precarious position. Most importantly, there is currently no substantial defense at [PLAYER_1]'s front.",
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"speech": "Losing almost all of those SCVs at the natural is devastating. [PLAYER_1] barely had a mining operation there to begin with, and now he's effectively stuck on one base against the three-base economy of [PLAYER_2].",
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"speech": "He lost nearly all of his SCVs at the natural, and while he didn't have a massive worker count to begin with, it's still a double whammy of a disaster for his economy.",
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"speech": "It looks like [PLAYER_2] has several lurkers pushing toward the natural; he'll likely try to leapfrog them down to keep the pressure on [PLAYER_1].",
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"speech": "This movement from [PLAYER_2] may be a bit premature as he gives up the high ground, but the engagement is still proving very effective, costing [PLAYER_1] a significant number of Marines.",
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"speech": "This engagement is costing [PLAYER_1] the lion's share of his units, as the Mutalisks swoop back in to finish off the remaining Marines!",
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"speech": "Reflecting on the economy, [PLAYER_2] has spent heavily to maintain this pressure. However, he has successfully stabilized over the long haul, and that recovery remains the crucial point of this match.",
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"speech": "If [PLAYER_2] had gone all-in on those Mutalisks and the engagements were more costly, the outcome would be uncertain; however, since he managed to transition into a Hive and a Greater Spire simultaneously, the pressure has actually worked out for him.",
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"speech": "It looks like [PLAYER_1] is going to attempt to break up the ramp again, but without a sufficient Marine count, he is likely to lose even more units to the Lurkers stationed there.",
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"time": "16167~16322",
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"speech": "The Command Center is in serious trouble as its health continues to plummet. [PLAYER_1]'s Marines will need to move back in quickly to try and drive off these [PLAYER_2] Mutalisks before the building is lost.",
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"speech": "I think [PLAYER_1] is going to be in a very difficult position for the rest of this match; it is hard to see how he can successfully push back up that ramp with his current numbers.",
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"speech": "[PLAYER_1] is just now producing his first Siege Tank, but he lacks the Siege Mode upgrade. While the tank technically has the range to engage, he'll still have to contend with a 50% miss chance when firing uphill against [PLAYER_2]'s forces.",
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"speech": "With the Defiler Mound completing and potential Guardians on the way, the situation is looking increasingly grim for [PLAYER_1] as his lone Siege Tank struggles to hold the line.",
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"speech": "[PLAYER_1] is currently lacks the mobility or Dropship count to execute a counter-attack. A successful drop in the bottom right could have potentially done some significant damage to [PLAYER_2]'s economy and bought some breathing room.",
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"speech": "Whoa! Suicide Mutalisks flying in to try and take out the Science Vessel! They didn't even have any Scourge with them to help finish it off.",
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"speech": "I expected [PLAYER_2] to have some Scourge available if he wanted to target that Science Vessel, but using just Mutalisks is practically a suicide mission. He really should have waited for the Scourge to finish morphing before committing to that dive.",
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"speech": "So [PLAYER_2] decides to throw away all of his Mutalisks. Now he lacks the air presence to snipe the Siege Tank when it starts sieging down his lurkers, which is a major mistake.",
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"time": "17630~17853",
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"speech": "Funnily enough, there is still no Siege Mode research on the way for [PLAYER_1], which is somewhat inexplicable given the current game state. I am not even sure if he can afford the tech while staying on only one base.",
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"speech": "Maybe [PLAYER_1] is simply choosing to conserve his gas for now; remarkably, he only has two SCVs mining from the geyser in his main base.",
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"speech": "Oh, that is a massive oversight. [PLAYER_1] has forgotten to put workers back on gas, leaving him mining from only a single refinery despite needing it for his Science Vessels and Siege Tanks.",
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"speech": "[PLAYER_1] is dropping into the bottom right, and with the Nydus Canal still under construction, it will be very difficult for reinforcements to arrive in time. This drop could potentially do a massive amount of damage.",
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"speech": "[PLAYER_1] is pushing in and looks poised to take down several drones. He will likely clear this mineral line and might even be able to snip the Hydralisk Den as well.",
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"speech": "With the Nydus Canal taking heavy fire, [PLAYER_2] may be forced to cancel it and simply abandon this base to [PLAYER_1].",
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"speech": "This is an Excellent decisive push by [PLAYER_1] to exploit such a vulnerable position. Realizing the base is lost, [PLAYER_2] is forced to pivot and take a new expansion at the bottom-left natural.",
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"speech": "This is a great move by [PLAYER_1] to pressure this vulnerable expansion while [PLAYER_2] tries to establish another base in the bottom left. Wait, the Siege Tanks are moving into a dangerous position and could be going down!",
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"speech": "Oh no! How many was that? Was that just one Siege Tank down, or was it two?",
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"time": "19247~19342",
"events": [
{
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"speech": "I think it was just the one Siege Tank that went down, but this Guardian is looking to finish off the other one right now. The SCVs are attempting a repair, but it looks like that tank is going to be lost!",
"speech_tag": "ACTION_CALL",
"time": "19342~19534",
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"speech": "[PLAYER_1] desperately needs an Irradiate here, but with no energy available on the Science Vessel, this could be the game. GG!",
"speech_tag": "EVALUATION",
"time": "19534~19534",
"events": [
{
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"speech": "Even though [PLAYER_1] has managed to kill the third expansion, he currently has no answers for [PLAYER_2]'s Guardians.",
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"events": [
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