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231562a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | #!/usr/bin/env python3
"""
批量渲染 bench_test_700 数据集
"""
import os
import json
import math
import sys
import collections
import argparse
from tqdm import tqdm
try:
import visualize_blender_zones as viz
except ImportError:
print("Error: visualize_blender_zones.py not found in current directory.")
sys.exit(1)
def prepare_task_assets(task, asset_dir):
"""Prepare assets metadata"""
if "layout_criteria" not in task:
task["layout_criteria"] = "the layout should follow the task description and adhere to common sense"
all_data = collections.defaultdict(list)
for original_uid in task["assets"].keys():
parts = original_uid.split('-')
if len(parts) > 1 and parts[-1].isdigit():
uid = '-'.join(parts[:-1])
else:
uid = original_uid
data_path = os.path.join(asset_dir, uid, "data.json")
if not os.path.exists(data_path):
if os.path.exists(os.path.join(asset_dir, original_uid, "data.json")):
uid = original_uid
data_path = os.path.join(asset_dir, uid, "data.json")
else:
continue
with open(data_path, "r") as f:
data = json.load(f)
data['path'] = os.path.join(asset_dir, uid, f"{uid}.glb")
all_data[uid].append(data)
category_count = collections.defaultdict(int)
for uid, duplicated_assets in all_data.items():
if not duplicated_assets: continue
category_var_name = duplicated_assets[0]['annotations']['category']
category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower()
category_count[category_var_name] += 1
new_assets = {}
category_idx = collections.defaultdict(int)
for uid, duplicated_assets in all_data.items():
if not duplicated_assets: continue
category_var_name = duplicated_assets[0]['annotations']['category']
category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower()
category_idx[category_var_name] += 1
for instance_idx, data in enumerate(duplicated_assets):
category_var_name_final = f"{category_var_name}_{chr(ord('A') + category_idx[category_var_name]-1)}" if category_count[category_var_name] > 1 else category_var_name
var_name = f"{category_var_name_final}_{instance_idx}" if len(duplicated_assets) > 1 else category_var_name_final
key = f"{category_var_name_final}-{instance_idx}"
new_assets[key] = {
"uid": uid,
"count": len(duplicated_assets),
"instance_var_name": var_name,
"asset_var_name": category_var_name_final,
"instance_idx": instance_idx,
"annotations": data["annotations"],
"category": data["annotations"]["category"],
'description': data['annotations']['description'],
'path': data['path'],
'assetMetadata': {
"boundingBox": {
"x": float(data['assetMetadata']['boundingBox']['y']),
"y": float(data['assetMetadata']['boundingBox']['x']),
"z": float(data['assetMetadata']['boundingBox']['z'])
},
}
}
task["assets"] = new_assets
return task
def process_dataset(results_dir, asset_dir, views=['topdown', 'diagonal']):
"""Process all samples in a results directory"""
print(f"Processing dataset: {results_dir}")
samples = sorted([d for d in os.listdir(results_dir) if d.startswith('sample_')])
for sample_name in tqdm(samples, desc="Rendering"):
sample_dir = os.path.join(results_dir, sample_name)
scene_config_path = os.path.join(sample_dir, 'scene_config.json')
layout_path = os.path.join(sample_dir, 'layout.json')
if not os.path.exists(layout_path):
continue
if os.path.exists(os.path.join(sample_dir, 'render_topdown.png')):
continue
try:
with open(scene_config_path, 'r') as f:
scene_config = json.load(f)
scene_config = prepare_task_assets(scene_config, asset_dir)
with open(layout_path, 'r') as f:
layout = json.load(f)
scene_objects = []
for key, transform in layout.items():
if key not in scene_config['assets']:
continue
asset_info = scene_config['assets'][key]
rot_rad = transform.get('rotation', [0, 0, 0])
rot_deg = [math.degrees(r) for r in rot_rad]
bbox = asset_info['assetMetadata']['boundingBox']
size = [bbox['x'], bbox['y'], bbox['z']]
obj_data = {
'id': key,
'model_id': asset_info['uid'],
'category': asset_info['category'],
'position': transform.get('position', [0, 0, 0]),
'rotation': rot_deg,
'size': size
}
scene_objects.append(obj_data)
scene_for_viz = {
'boundary': scene_config.get('boundary', {}).get('floor_vertices', []),
'assets': scene_objects
}
if not scene_for_viz['boundary'] and 'boundary' in scene_config:
if isinstance(scene_config['boundary'], dict):
scene_for_viz['boundary'] = scene_config['boundary'].get('floor_vertices', [])
for view in views:
output_path = os.path.join(sample_dir, f'render_{view}.png')
viz_view = view
if view == 'topdown': viz_view = 'top'
elif view == 'side_front': viz_view = 'front'
if viz_view not in ['top', 'diagonal', 'front']:
continue
viz.visualize_scene(
scene_for_viz,
output_path=output_path,
render=True,
asset_dir=asset_dir,
view=viz_view
)
except Exception as e:
print(f"Error processing {sample_name}: {e}")
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--asset_dir', required=True)
args = parser.parse_args()
# 只处理 Bench Test 700
process_dataset('results/bench_test_700', args.asset_dir, views=['topdown', 'diagonal'])
if __name__ == "__main__":
main()
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