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d5f2893 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | import os
import json
import argparse
import numpy as np
import collections
from src.layoutvlm.scene import Scene
from src.layoutvlm.layoutvlm import LayoutVLM
from utils.placement_utils import get_random_placement
# os.environ["LIBGL_ALWAYS_SOFTWARE"] = "1"
# os.environ["GALLIUM_DRIVER"] = "llvmpipe"
# os.environ["MESA_GL_VERSION_OVERRIDE"] = "3.3"
# os.environ["MESA_GLSL_VERSION_OVERRIDE"] = "330"
# os.environ["EGL_SOFTWARE"] = "1"
# # 确保 DISPLAY 环境变量已设置
# if "DISPLAY" not in os.environ:
# os.environ["DISPLAY"] = ":99"
def parse_args():
parser = argparse.ArgumentParser()
parser.add_argument("--scene_json_file", help="Path to scene JSON file", default="/home/v-meiszhang/amlt-project/LayoutVLM/benchmark_tasks/bookstore/bookstore_2.json")
parser.add_argument("--save_dir", help="Directory to save results", default="./results/test_run3")
# parser.add_argument("--model", help="Model to use for layout generation", default="gpt-4")
# parser.add_argument("--openai_api_key", help="OpenAI API key", required=True)
parser.add_argument("--asset_dir", help="Directory to load assets from.", default="/home/v-meiszhang/backup/objaverse_processed")
return parser.parse_args()
def prepare_task_assets(task, asset_dir):
"""
Prepare assets for the task by processing their metadata and annotations.
This is a minimal version that assumes assets are already downloaded and processed.
"""
if "layout_criteria" not in task:
task["layout_criteria"] = "the layout should follow the task description and adhere to common sense"
all_data = collections.defaultdict(list)
for original_uid in task["assets"].keys():
# Remove the idx number from the uid
uid = '-'.join(original_uid.split('-')[:-1])
# Load asset data
data_path = os.path.join(asset_dir, uid, "data.json")
if not os.path.exists(data_path):
print(f"Warning: Asset data not found for {uid}")
continue
with open(data_path, "r") as f:
data = json.load(f)
data['path'] = os.path.join(asset_dir, uid, f"{uid}.glb")
all_data[uid].append(data)
# Process categories and create asset entries
category_count = collections.defaultdict(int)
for uid, duplicated_assets in all_data.items():
category_var_name = duplicated_assets[0]['annotations']['category']
category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower()
category_count[category_var_name] += 1
task["assets"] = {}
category_idx = collections.defaultdict(int)
for uid, duplicated_assets in all_data.items():
category_var_name = duplicated_assets[0]['annotations']['category']
category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower()
category_idx[category_var_name] += 1
for instance_idx, data in enumerate(duplicated_assets):
# Create category name with suffix if needed
category_var_name = f"{category_var_name}_{chr(ord('A') + category_idx[category_var_name]-1)}" if category_count[category_var_name] > 1 else category_var_name
# Create instance name
var_name = f"{category_var_name}_{instance_idx}" if len(duplicated_assets) > 1 else category_var_name
# Create asset entry
task["assets"][f"{category_var_name}-{instance_idx}"] = {
"uid": uid,
"count": len(duplicated_assets),
"instance_var_name": var_name,
"asset_var_name": category_var_name,
"instance_idx": instance_idx,
"annotations": data["annotations"],
"category": data["annotations"]["category"],
'description': data['annotations']['description'],
'path': data['path'],
'onCeiling': data['annotations']['onCeiling'],
'onFloor': data['annotations']['onFloor'],
'onWall': data['annotations']['onWall'],
'onObject': data['annotations']['onObject'],
'frontView': data['annotations']['frontView'],
'assetMetadata': {
"boundingBox": {
"x": float(data['assetMetadata']['boundingBox']['y']), # SWAP x and y
"y": float(data['assetMetadata']['boundingBox']['x']),
"z": float(data['assetMetadata']['boundingBox']['z'])
},
}
}
return task
def main():
args = parse_args()
# if args.openai_api_key:
# os.environ["OPENAI_API_KEY"] = args.openai_api_key
# Create save directory
os.makedirs(args.save_dir, exist_ok=True)
# Load scene configuration
with open(args.scene_json_file, 'r') as f:
scene_config = json.load(f)
# Prepare assets
scene_config = prepare_task_assets(scene_config, args.asset_dir)
# Initialize constraint solver
layout_solver = LayoutVLM(
mode="one_shot",
save_dir=args.save_dir,
asset_source="objaverse" # Default to objaverse
)
# Generate layout
layout = layout_solver.solve(scene_config)
# Save results
output_path = os.path.join(args.save_dir, 'layout.json')
with open(output_path, 'w') as f:
json.dump(layout, f, indent=2)
print(f"Layout generated and saved to {output_path}")
# Render final scene with all placed 3D assets
print("Rendering final scene with 3D assets...")
from utils.blender_render import render_existing_scene
from utils.blender_utils import reset_blender
try:
output_images, visual_marks = render_existing_scene(
layout,
scene_config,
save_dir=args.save_dir,
high_res=True,
render_top_down=True,
apply_3dfront_texture=False,
combine_obj_components=False,
fov_multiplier=1.3,
add_coordinate_mark=True,
annotate_object=True,
annotate_wall=True,
add_object_bbox=False,
topdown_save_file=os.path.join(args.save_dir, 'final_scene_top_down.png'),
sideview_save_file=os.path.join(args.save_dir, 'final_scene_side_view.png'),
side_view_indices=[0, 1, 2, 3] # Render from multiple angles
)
reset_blender()
print(f"Final scene renderings saved to {args.save_dir}")
print(f" - Top-down view: final_scene_top_down.png")
print(f" - Side views: final_scene_side_view.png")
except Exception as e:
print(f"Warning: Failed to render final scene: {e}")
if __name__ == "__main__":
main() |