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"""
调试渲染问题:检查3D资产的着色情况
"""
import os
import json
import trimesh
import numpy as np
from pathlib import Path
from src.respace import ReSpace
from src.utils import get_pth_mesh

from dotenv import load_dotenv

load_dotenv(".env")

def check_environment():
    """检查环境变量和路径"""
    print("=== 环境检查 ===")
    pth_assets = os.getenv("PTH_3DFUTURE_ASSETS")
    print(f"PTH_3DFUTURE_ASSETS: {pth_assets}")
    
    if pth_assets and os.path.exists(pth_assets):
        print(f"✅ 资产路径存在")
        # 列出几个资产示例
        assets = [d for d in os.listdir(pth_assets) if os.path.isdir(os.path.join(pth_assets, d))][:5]
        print(f"资产示例: {assets}")
    else:
        print(f"❌ 资产路径不存在")
    
    return pth_assets

def check_specific_asset(jid):
    """检查特定资产的详细信息"""
    print(f"\n=== 检查资产: {jid} ===")
    
    try:
        mesh_path = get_pth_mesh(jid)
        print(f"资产路径: {mesh_path}")
        
        if not os.path.exists(mesh_path):
            print(f"❌ 资产文件不存在: {mesh_path}")
            return None
            
        print(f"✅ 资产文件存在")
        
        # 加载mesh
        mesh = trimesh.load(mesh_path)
        print(f"Mesh类型: {type(mesh)}")
        
        if isinstance(mesh, trimesh.Scene):
            print(f"场景包含 {len(mesh.geometry)} 个几何体")
            for i, (name, geom) in enumerate(mesh.geometry.items()):
                print(f"  几何体 {i}: {name}")
                check_mesh_materials(geom, f"{jid}-{i}")
        else:
            print("单个mesh")
            check_mesh_materials(mesh, jid)
            
        return mesh
        
    except Exception as e:
        print(f"❌ 加载资产失败: {e}")
        return None

def check_mesh_materials(mesh, mesh_name):
    """检查mesh的材质信息"""
    print(f"    材质检查 ({mesh_name}):")
    
    if hasattr(mesh, 'visual'):
        print(f"    ✅ 有visual属性")
        
        if hasattr(mesh.visual, 'material'):
            material = mesh.visual.material
            print(f"    ✅ 有material属性: {type(material)}")
            
            # 检查各种材质属性
            if hasattr(material, 'baseColorTexture') and material.baseColorTexture is not None:
                texture = material.baseColorTexture
                print(f"    ✅ 有baseColorTexture: {type(texture)}, shape: {getattr(texture, 'shape', 'N/A')}")
            else:
                print(f"    ❌ 没有baseColorTexture")
                
            if hasattr(material, 'image') and material.image is not None:
                print(f"    ✅ 有image属性: {type(material.image)}")
            else:
                print(f"    ❌ 没有image属性")
                
            if hasattr(material, 'main_color'):
                print(f"    main_color: {material.main_color}")
                
            if hasattr(material, 'baseColorFactor'):
                print(f"    baseColorFactor: {material.baseColorFactor}")
                
        else:
            print(f"    ❌ 没有material属性")
    else:
        print(f"    ❌ 没有visual属性")

def process_scene_data(scene_data):
    """
    处理场景数据,统一格式,参考render_view_from_group_jsons.py中的逻辑
    
    Args:
        scene_data: 原始场景数据
        
    Returns:
        处理后的场景数据
    """
    if not scene_data:
        return None

    # 处理房间包络 - 支持两种格式
    # 格式1: 嵌套在 room_envelop/room_envelope 中
    if "room_envelop" in scene_data:
        envelop_data = scene_data["room_envelop"]
        if isinstance(envelop_data, dict) and "bounds_top" in envelop_data and "bounds_bottom" in envelop_data:
            scene_data["bounds_top"] = envelop_data["bounds_top"]
            scene_data["bounds_bottom"] = envelop_data["bounds_bottom"]
            print("检测到嵌套格式的 room_envelop")
    elif "room_envelope" in scene_data:
        envelope_data = scene_data["room_envelope"]
        if isinstance(envelope_data, dict) and "bounds_top" in envelope_data and "bounds_bottom" in envelope_data:
            scene_data["bounds_top"] = envelope_data["bounds_top"]
            scene_data["bounds_bottom"] = envelope_data["bounds_bottom"]
            print("检测到嵌套格式的 room_envelope")
    
    # 格式2: 直接在根级别的 bounds_top 和 bounds_bottom
    elif "bounds_top" in scene_data and "bounds_bottom" in scene_data:
        # 数据已经在正确位置,无需处理
        print("检测到直接格式的 bounds_top/bounds_bottom")
    else:
        print("警告: 未找到有效的房间边界数据")
    
    # 验证边界数据格式
    if "bounds_top" in scene_data and "bounds_bottom" in scene_data:
        bounds_top = scene_data["bounds_top"]
        bounds_bottom = scene_data["bounds_bottom"]
        
        # 检查是否为有效的坐标列表
        if (isinstance(bounds_top, list) and isinstance(bounds_bottom, list) and 
            len(bounds_top) > 0 and len(bounds_bottom) > 0 and
            all(isinstance(point, list) and len(point) >= 3 for point in bounds_top) and
            all(isinstance(point, list) and len(point) >= 3 for point in bounds_bottom)):
            print(f"房间边界验证通过: top={len(bounds_top)}点, bottom={len(bounds_bottom)}点")
        else:
            print("警告: 房间边界数据格式不正确")
    
    # 展平objects - 处理分组格式
    if "groups" in scene_data:
        scene_data["objects"] = []
        print("检测到分组格式的objects,开始展平...")
        for i, group in enumerate(scene_data["groups"]):
            if isinstance(group, dict) and "objects" in group:
                group_objects = group["objects"]
                if isinstance(group_objects, list):
                    scene_data["objects"].extend(group_objects)
                    print(f"从第{i+1}个组中添加了{len(group_objects)}个物体")
        print(f"总共展平了{len(scene_data['objects'])}个物体")
    elif "objects" in scene_data and isinstance(scene_data["objects"], list):
        print(f"检测到直接格式的objects: {len(scene_data['objects'])}个物体")
    else:
        print("警告: 未找到有效的objects数据")
    
    return scene_data

def test_scene_objects(scene_path):
    """测试场景中的对象"""
    print(f"\n=== 测试场景对象: {scene_path} ===")
    
    with open(scene_path, "r") as f:
        scene = json.load(f)
    
    # 处理场景数据
    scene = process_scene_data(scene)
    if not scene:
        print("❌ 场景数据处理失败")
        return
    
    objects = scene.get("objects", [])
    print(f"场景包含 {len(objects)} 个对象")
    
    for i, obj in enumerate(objects):
        jid = obj.get("jid") or obj.get("sampled_asset_jid")
        if jid:
            print(f"\n对象 {i+1}: {obj.get('desc', 'No description')[:50]}...")
            check_specific_asset(jid)
        else:
            print(f"\n对象 {i+1}: ❌ 没有jid")

def test_rendering_process():
    """测试渲染过程"""
    print(f"\n=== 测试渲染过程 ===")
    
    # 使用附件中的场景数据作为测试
    test_scene_path = "/home/v-meiszhang/amlt-project/respace/dataset-ssr3dfront_stage1/0a9c667d-033d-448c-b17c-dc55e6d3c386-0.json"
    
    # 备选场景路径
    backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json"
    
    scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path
    
    if not os.path.exists(scene_path):
        print(f"❌ 测试场景不存在: {scene_path}")
        return
        
    print(f"✅ 使用测试场景: {scene_path}")
    
    try:
        respace = ReSpace()
        print(f"✅ ReSpace初始化成功")
        
        with open(scene_path, "r") as f:
            scene = json.load(f)
        
        # 处理场景数据格式
        print(f"🔄 处理场景数据格式...")
        scene = process_scene_data(scene.copy())
        
        if not scene:
            print("❌ 场景数据处理失败")
            return
            
        # 检查是否需要重新采样资产
        objects = scene.get("objects", [])
        
        need_resampling = False
        for obj in objects:
            if "sampled_asset_jid" not in obj and "jid" in obj:
                need_resampling = True
                break
        
        if need_resampling:
            print(f"🔄 需要重新采样资产...")
            scene = respace.resample_all_assets(scene, is_greedy_sampling=True)
            print(f"✅ 资产重新采样完成")
        
        # 测试渲染
        output_dir = Path("./eval/viz/debug_render")
        output_dir.mkdir(parents=True, exist_ok=True)
        
        print(f"🎨 开始渲染...")
        respace.render_scene_frame(scene, filename="debug_test", pth_viz_output=output_dir)
        print(f"✅ 渲染完成,输出目录: {output_dir}")
        
    except Exception as e:
        print(f"❌ 渲染过程失败: {e}")
        import traceback
        traceback.print_exc()

def main():
    """主函数"""
    print("🔍 开始调试渲染问题...")
    
    # 1. 检查环境
    pth_assets = check_environment()
    
    if not pth_assets:
        print("❌ 环境配置有问题,无法继续")
        return
    
    # 2. 测试场景对象 - 优先使用附件中的场景
    test_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json"
    backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json"
    
    scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path
    
    if os.path.exists(scene_path):
        test_scene_objects(scene_path)
    
    # 3. 测试渲染过程
    test_rendering_process()
    
    print(f"\n🎯 调试完成!")
    print(f"\n可能的问题原因:")
    print(f"1. PTH_3DFUTURE_ASSETS环境变量未设置或路径不正确")
    print(f"2. 3D资产文件缺失或损坏")
    print(f"3. 资产没有正确的材质/纹理信息")
    print(f"4. 资产采样过程中出现问题")
    print(f"5. 渲染过程中材质处理失败")
    print(f"6. 场景数据格式需要处理(room_envelope/groups展平)")

if __name__ == "__main__":
    main()