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Render table and sofa from a scene layout separately.
"""
import os
import json
import argparse
import subprocess
import sys
import tempfile
import shutil
from pathlib import Path
from typing import List, Dict, Any, Optional
# Add project root
SCRIPT_DIR = Path(__file__).parent
REPO_ROOT = SCRIPT_DIR.parent.parent
sys.path.insert(0, str(REPO_ROOT))
# Keywords to identify tables and sofas
TABLE_KEYWORDS = ['table', 'desk', 'dining', 'coffee_table', 'end_table', 'side_table', 'console']
SOFA_KEYWORDS = ['sofa', 'couch', 'loveseat', 'settee', 'sectional', 'armchair', 'chair']
def is_table(asset: Dict) -> bool:
"""Check if asset is a table."""
semantic = asset.get('semantic', '').lower()
category = asset.get('category', '').lower()
uid = asset.get('uid', '').lower()
text = f"{semantic} {category} {uid}"
return any(kw in text for kw in TABLE_KEYWORDS)
def is_sofa(asset: Dict) -> bool:
"""Check if asset is a sofa/seating."""
semantic = asset.get('semantic', '').lower()
category = asset.get('category', '').lower()
uid = asset.get('uid', '').lower()
text = f"{semantic} {category} {uid}"
return any(kw in text for kw in SOFA_KEYWORDS)
def find_tables_and_sofas(layout: Dict) -> Dict[str, List[Dict]]:
"""Find all tables and sofas in the layout."""
assets = layout.get('assets', [])
tables = []
sofas = []
for asset in assets:
if is_table(asset):
tables.append(asset)
elif is_sofa(asset):
sofas.append(asset)
return {
'tables': tables,
'sofas': sofas
}
def compose_assets_scene(assets: List[Dict], output_path: str):
"""
Compose a scene with only the specified assets.
"""
from tools.data_gen.compose_generated import compose_scene
# Create a minimal layout with just these assets
layout = {
"meta": {"scene_type": "asset_vis"},
"architecture": {"boundary_polygon": []},
"assets": assets
}
compose_scene(
layout=layout,
output_path=output_path,
add_floor=False,
add_walls=False,
add_ceiling=False,
)
print(f" Composed scene: {output_path}")
def run_command(cmd, env=None, quiet=False):
"""Run a shell command."""
print(f" Running: {cmd[:100]}...")
try:
if quiet:
subprocess.check_call(cmd, shell=True, env=env,
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL)
else:
subprocess.check_call(cmd, shell=True, env=env)
return True
except subprocess.CalledProcessError as e:
print(f" Command failed: {e}")
return False
def render_scene(glb_path: str, output_path: str, view_mode: str = "diagonal",
width: int = 1200, height: int = 900):
"""Render a GLB scene using Blender."""
current_env = os.environ.copy()
cmd = (
f"conda run -n blender python InternScenes/InternScenes_Real2Sim/blender_renderer.py "
f"--input '{glb_path}' "
f"--output '{output_path}' "
f"--width {width} --height {height} "
f"--engine BLENDER_EEVEE --samples 64 "
f"--view-mode {view_mode} --auto-crop "
f"--floor-material solid "
f"--diagonal-distance 2.5 "
f"--camera-factor 1.8 "
)
run_command(cmd, env=current_env, quiet=True)
def render_table_sofa(
layout_path: str,
output_dir: str,
render_views: List[str] = None,
):
"""
Main function to render tables and sofas from a layout.
"""
if render_views is None:
render_views = ["diagonal", "diagonal2"]
print(f"\n{'='*60}")
print(f"Table & Sofa Rendering")
print(f"{'='*60}")
print(f"Input: {layout_path}")
print(f"Output: {output_dir}")
print(f"{'='*60}\n")
# Load layout
with open(layout_path, 'r') as f:
layout = json.load(f)
# Create output directory
os.makedirs(output_dir, exist_ok=True)
# Find tables and sofas
print("Finding tables and sofas...")
found = find_tables_and_sofas(layout)
tables = found['tables']
sofas = found['sofas']
print(f"Found {len(tables)} table(s):")
for t in tables:
print(f" - {t.get('semantic', 'unknown')} ({t.get('uid', 'no-uid')[:30]})")
print(f"Found {len(sofas)} sofa(s):")
for s in sofas:
print(f" - {s.get('semantic', 'unknown')} ({s.get('uid', 'no-uid')[:30]})")
if not tables and not sofas:
print("No tables or sofas found in this layout!")
return
# Combine all found assets
assets_to_render = tables + sofas
print(f"\nRendering {len(assets_to_render)} asset(s) together...")
# Create temporary directory for intermediate files
with tempfile.TemporaryDirectory() as tmpdir:
# Compose scene with tables and sofas
scene_glb = os.path.join(tmpdir, "table_sofa_scene.glb")
compose_assets_scene(assets_to_render, scene_glb)
# Render from different views
for view in render_views:
print(f"\nRendering {view} view...")
output_img = os.path.join(output_dir, f"table_sofa_{view}.png")
render_scene(scene_glb, output_img, view_mode=view)
if os.path.exists(output_img):
print(f" Saved: {output_img}")
# Save asset info
info_path = os.path.join(output_dir, "asset_info.json")
info = {
'tables': [{'semantic': t.get('semantic'), 'uid': t.get('uid')} for t in tables],
'sofas': [{'semantic': s.get('semantic'), 'uid': s.get('uid')} for s in sofas],
}
with open(info_path, 'w') as f:
json.dump(info, f, indent=2)
print(f"\n{'='*60}")
print(f"Done! Outputs saved to {output_dir}")
print(f"{'='*60}\n")
def main():
parser = argparse.ArgumentParser(description='Render tables and sofas from a scene layout')
parser.add_argument('--input', required=True, help='Path to layout JSON file')
parser.add_argument('--output', default='table_sofa_output', help='Output directory')
parser.add_argument('--all-views', action='store_true', help='Render from all standard views')
args = parser.parse_args()
views = ["diagonal", "diagonal2"]
if args.all_views:
views = ["diagonal", "diagonal2", "top", "front"]
render_table_sofa(
layout_path=args.input,
output_dir=args.output,
render_views=views,
)
if __name__ == "__main__":
main()
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