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test
RecordDumpLoader.create_file
Create a single file with all versions.
invenio_migrator/records.py
def create_file(self, bucket, key, file_versions): """Create a single file with all versions.""" objs = [] for file_ver in file_versions: f = FileInstance.create().set_uri( file_ver['full_path'], file_ver['size'], 'md5:{0}'.format(file_...
def create_file(self, bucket, key, file_versions): """Create a single file with all versions.""" objs = [] for file_ver in file_versions: f = FileInstance.create().set_uri( file_ver['full_path'], file_ver['size'], 'md5:{0}'.format(file_...
[ "Create", "a", "single", "file", "with", "all", "versions", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L197-L213
[ "def", "create_file", "(", "self", ",", "bucket", ",", "key", ",", "file_versions", ")", ":", "objs", "=", "[", "]", "for", "file_ver", "in", "file_versions", ":", "f", "=", "FileInstance", ".", "create", "(", ")", ".", "set_uri", "(", "file_ver", "[",...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDumpLoader.delete_buckets
Delete the bucket.
invenio_migrator/records.py
def delete_buckets(cls, record): """Delete the bucket.""" files = record.get('_files', []) buckets = set() for f in files: buckets.add(f.get('bucket')) for b_id in buckets: b = Bucket.get(b_id) b.deleted = True
def delete_buckets(cls, record): """Delete the bucket.""" files = record.get('_files', []) buckets = set() for f in files: buckets.add(f.get('bucket')) for b_id in buckets: b = Bucket.get(b_id) b.deleted = True
[ "Delete", "the", "bucket", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L216-L224
[ "def", "delete_buckets", "(", "cls", ",", "record", ")", ":", "files", "=", "record", ".", "get", "(", "'_files'", ",", "[", "]", ")", "buckets", "=", "set", "(", ")", "for", "f", "in", "files", ":", "buckets", ".", "add", "(", "f", ".", "get", ...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.missing_pids
Filter persistent identifiers.
invenio_migrator/records.py
def missing_pids(self): """Filter persistent identifiers.""" missing = [] for p in self.pids: try: PersistentIdentifier.get(p.pid_type, p.pid_value) except PIDDoesNotExistError: missing.append(p) return missing
def missing_pids(self): """Filter persistent identifiers.""" missing = [] for p in self.pids: try: PersistentIdentifier.get(p.pid_type, p.pid_value) except PIDDoesNotExistError: missing.append(p) return missing
[ "Filter", "persistent", "identifiers", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L260-L268
[ "def", "missing_pids", "(", "self", ")", ":", "missing", "=", "[", "]", "for", "p", "in", "self", ".", "pids", ":", "try", ":", "PersistentIdentifier", ".", "get", "(", "p", ".", "pid_type", ",", "p", ".", "pid_value", ")", "except", "PIDDoesNotExistEr...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_revisions
Prepare data.
invenio_migrator/records.py
def prepare_revisions(self): """Prepare data.""" # Prepare revisions self.revisions = [] it = [self.data['record'][0]] if self.latest_only \ else self.data['record'] for i in it: self.revisions.append(self._prepare_revision(i))
def prepare_revisions(self): """Prepare data.""" # Prepare revisions self.revisions = [] it = [self.data['record'][0]] if self.latest_only \ else self.data['record'] for i in it: self.revisions.append(self._prepare_revision(i))
[ "Prepare", "data", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L287-L296
[ "def", "prepare_revisions", "(", "self", ")", ":", "# Prepare revisions", "self", ".", "revisions", "=", "[", "]", "it", "=", "[", "self", ".", "data", "[", "'record'", "]", "[", "0", "]", "]", "if", "self", ".", "latest_only", "else", "self", ".", "...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_files
Get files from data dump.
invenio_migrator/records.py
def prepare_files(self): """Get files from data dump.""" # Prepare files files = {} for f in self.data['files']: k = f['full_name'] if k not in files: files[k] = [] files[k].append(f) # Sort versions for k in files.keys...
def prepare_files(self): """Get files from data dump.""" # Prepare files files = {} for f in self.data['files']: k = f['full_name'] if k not in files: files[k] = [] files[k].append(f) # Sort versions for k in files.keys...
[ "Get", "files", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L298-L312
[ "def", "prepare_files", "(", "self", ")", ":", "# Prepare files", "files", "=", "{", "}", "for", "f", "in", "self", ".", "data", "[", "'files'", "]", ":", "k", "=", "f", "[", "'full_name'", "]", "if", "k", "not", "in", "files", ":", "files", "[", ...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_pids
Prepare persistent identifiers.
invenio_migrator/records.py
def prepare_pids(self): """Prepare persistent identifiers.""" self.pids = [] for fetcher in self.pid_fetchers: val = fetcher(None, self.revisions[-1][1]) if val: self.pids.append(val)
def prepare_pids(self): """Prepare persistent identifiers.""" self.pids = [] for fetcher in self.pid_fetchers: val = fetcher(None, self.revisions[-1][1]) if val: self.pids.append(val)
[ "Prepare", "persistent", "identifiers", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L314-L320
[ "def", "prepare_pids", "(", "self", ")", ":", "self", ".", "pids", "=", "[", "]", "for", "fetcher", "in", "self", ".", "pid_fetchers", ":", "val", "=", "fetcher", "(", "None", ",", "self", ".", "revisions", "[", "-", "1", "]", "[", "1", "]", ")",...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.is_deleted
Check if record is deleted.
invenio_migrator/records.py
def is_deleted(self, record=None): """Check if record is deleted.""" record = record or self.revisions[-1][1] return any( col == 'deleted' for col in record.get('collections', []) )
def is_deleted(self, record=None): """Check if record is deleted.""" record = record or self.revisions[-1][1] return any( col == 'deleted' for col in record.get('collections', []) )
[ "Check", "if", "record", "is", "deleted", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L337-L343
[ "def", "is_deleted", "(", "self", ",", "record", "=", "None", ")", ":", "record", "=", "record", "or", "self", ".", "revisions", "[", "-", "1", "]", "[", "1", "]", "return", "any", "(", "col", "==", "'deleted'", "for", "col", "in", "record", ".", ...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
load_community
Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str
invenio_migrator/tasks/communities.py
def load_community(data, logos_dir): """Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str """ from invenio_communities.models import Community from inv...
def load_community(data, logos_dir): """Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str """ from invenio_communities.models import Community from inv...
[ "Load", "community", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/tasks/communities.py#L39-L69
[ "def", "load_community", "(", "data", ",", "logos_dir", ")", ":", "from", "invenio_communities", ".", "models", "import", "Community", "from", "invenio_communities", ".", "utils", "import", "save_and_validate_logo", "logo_ext_washed", "=", "logo_ext_wash", "(", "data"...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
load_featured
Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict
invenio_migrator/tasks/communities.py
def load_featured(data): """Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict """ from invenio_communities.models import FeaturedCommunity obj = FeaturedCommunity(id=data['id'], id_community=data['i...
def load_featured(data): """Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict """ from invenio_communities.models import FeaturedCommunity obj = FeaturedCommunity(id=data['id'], id_community=data['i...
[ "Load", "community", "featuring", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/tasks/communities.py#L73-L84
[ "def", "load_featured", "(", "data", ")", ":", "from", "invenio_communities", ".", "models", "import", "FeaturedCommunity", "obj", "=", "FeaturedCommunity", "(", "id", "=", "data", "[", "'id'", "]", ",", "id_community", "=", "data", "[", "'id_community'", "]",...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
dump
Dump data from Invenio legacy.
invenio_migrator/legacy/cli.py
def dump(thing, query, from_date, file_prefix, chunk_size, limit, thing_flags): """Dump data from Invenio legacy.""" init_app_context() file_prefix = file_prefix if file_prefix else '{0}_dump'.format(thing) kwargs = dict((f.strip('-').replace('-', '_'), True) for f in thing_flags) try: th...
def dump(thing, query, from_date, file_prefix, chunk_size, limit, thing_flags): """Dump data from Invenio legacy.""" init_app_context() file_prefix = file_prefix if file_prefix else '{0}_dump'.format(thing) kwargs = dict((f.strip('-').replace('-', '_'), True) for f in thing_flags) try: th...
[ "Dump", "data", "from", "Invenio", "legacy", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/legacy/cli.py#L57-L97
[ "def", "dump", "(", "thing", ",", "query", ",", "from_date", ",", "file_prefix", ",", "chunk_size", ",", "limit", ",", "thing_flags", ")", ":", "init_app_context", "(", ")", "file_prefix", "=", "file_prefix", "if", "file_prefix", "else", "'{0}_dump'", ".", "...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
check
Check data in Invenio legacy.
invenio_migrator/legacy/cli.py
def check(thing): """Check data in Invenio legacy.""" init_app_context() try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points...
def check(thing): """Check data in Invenio legacy.""" init_app_context() try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points...
[ "Check", "data", "in", "Invenio", "legacy", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/legacy/cli.py#L102-L122
[ "def", "check", "(", "thing", ")", ":", "init_app_context", "(", ")", "try", ":", "thing_func", "=", "collect_things_entry_points", "(", ")", "[", "thing", "]", "except", "KeyError", ":", "click", ".", "Abort", "(", "'{0} is not in the list of available things to ...
6902c6968a39b747d15e32363f43b7dffe2622c2
test
BasicWidget.registerEventHandlers
Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted.
peng3d/gui/widgets.py
def registerEventHandlers(self): """ Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted. """ self.peng.registerEventHan...
def registerEventHandlers(self): """ Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted. """ self.peng.registerEventHan...
[ "Registers", "event", "handlers", "used", "by", "this", "widget", "e", ".", "g", ".", "mouse", "click", "/", "motion", "and", "window", "resize", ".", "This", "will", "allow", "the", "widget", "to", "redraw", "itself", "upon", "resizing", "of", "the", "w...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L173-L183
[ "def", "registerEventHandlers", "(", "self", ")", ":", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_press\"", ",", "self", ".", "on_mouse_press", ")", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_release\"", ",", "self",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.pos
Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only the x/y coordinate. ...
peng3d/gui/widgets.py
def pos(self): """ Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only...
def pos(self): """ Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only...
[ "Property", "that", "will", "always", "be", "a", "2", "-", "tuple", "representing", "the", "position", "of", "the", "widget", ".", "Note", "that", "this", "method", "may", "call", "the", "method", "given", "as", "pos", "in", "the", "initializer", ".", "T...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L186-L211
[ "def", "pos", "(", "self", ")", ":", "if", "isinstance", "(", "self", ".", "_pos", ",", "list", ")", "or", "isinstance", "(", "self", ".", "_pos", ",", "tuple", ")", ":", "r", "=", "self", ".", "_pos", "elif", "callable", "(", "self", ".", "_pos"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.size
Similar to :py:attr:`pos` but for the size instead.
peng3d/gui/widgets.py
def size(self): """ Similar to :py:attr:`pos` but for the size instead. """ if isinstance(self._size,list) or isinstance(self._size,tuple): s = self._size elif callable(self._size): w,h = self.submenu.size[:] s = self._size(w,h) else: ...
def size(self): """ Similar to :py:attr:`pos` but for the size instead. """ if isinstance(self._size,list) or isinstance(self._size,tuple): s = self._size elif callable(self._size): w,h = self.submenu.size[:] s = self._size(w,h) else: ...
[ "Similar", "to", ":", "py", ":", "attr", ":", "pos", "but", "for", "the", "size", "instead", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L218-L239
[ "def", "size", "(", "self", ")", ":", "if", "isinstance", "(", "self", ".", "_size", ",", "list", ")", "or", "isinstance", "(", "self", ".", "_size", ",", "tuple", ")", ":", "s", "=", "self", ".", "_size", "elif", "callable", "(", "self", ".", "_...
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.clickable
Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enabled` attribute.
peng3d/gui/widgets.py
def clickable(self): """ Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enable...
def clickable(self): """ Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enable...
[ "Property", "used", "for", "determining", "if", "the", "widget", "should", "be", "clickable", "by", "the", "user", ".", "This", "is", "only", "true", "if", "the", "submenu", "of", "this", "widget", "is", "active", "and", "this", "widget", "is", "enabled", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L246-L257
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1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.delete
Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that this method is currently experimental...
peng3d/gui/widgets.py
def delete(self): """ Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that...
def delete(self): """ Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that...
[ "Deletes", "resources", "of", "this", "widget", "that", "require", "manual", "cleanup", ".", "Currently", "removes", "all", "actions", "event", "handlers", "and", "the", "background", ".", "The", "background", "itself", "should", "automatically", "remove", "all", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L379-L416
[ "def", "delete", "(", "self", ")", ":", "# TODO: fix memory leak upon widget deletion", "del", "self", ".", "bg", ".", "widget", "del", "self", ".", "bg", "#self.clickable=False", "del", "self", ".", "_pos", "del", "self", ".", "_size", "self", ".", "actions",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Widget.on_redraw
Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out.
peng3d/gui/widgets.py
def on_redraw(self): """ Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out. """ if self.bg is not None: if not self.bg.initialized: self.bg.init_bg() ...
def on_redraw(self): """ Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out. """ if self.bg is not None: if not self.bg.initialized: self.bg.init_bg() ...
[ "Draws", "the", "background", "and", "the", "widget", "itself", ".", "Subclasses", "should", "use", "super", "()", "to", "call", "this", "method", "or", "rendering", "may", "glitch", "out", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L456-L467
[ "def", "on_redraw", "(", "self", ")", ":", "if", "self", ".", "bg", "is", "not", "None", ":", "if", "not", "self", ".", "bg", ".", "initialized", ":", "self", ".", "bg", ".", "init_bg", "(", ")", "self", ".", "bg", ".", "initialized", "=", "True"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
calcSphereCoordinates
Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in degrees. Most directions in this game use the same con...
peng3d/model.py
def calcSphereCoordinates(pos,radius,rot): """ Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in...
def calcSphereCoordinates(pos,radius,rot): """ Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in...
[ "Calculates", "the", "Cartesian", "coordinates", "from", "spherical", "coordinates", ".", "pos", "is", "a", "simple", "offset", "to", "offset", "the", "result", "with", ".", "radius", "is", "the", "radius", "of", "the", "input", ".", "rot", "is", "a", "2",...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L73-L133
[ "def", "calcSphereCoordinates", "(", "pos", ",", "radius", ",", "rot", ")", ":", "# Input angles should be in degrees, as in the rest of the game", "# E.g. phi=inclination and theta=azimuth", "# phi is yrad", "# Look from above ", "#(Z goes positive towards you) ", "# ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
v_magnitude
Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions
peng3d/model.py
def v_magnitude(v): """ Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions """ return math.sqrt(sum(v[i]*v[i] for i in range(len(v))))
def v_magnitude(v): """ Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions """ return math.sqrt(sum(v[i]*v[i] for i in range(len(v))))
[ "Simple", "vector", "helper", "function", "returning", "the", "length", "of", "a", "vector", ".", "v", "may", "be", "any", "vector", "with", "any", "number", "of", "dimensions" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L135-L141
[ "def", "v_magnitude", "(", "v", ")", ":", "return", "math", ".", "sqrt", "(", "sum", "(", "v", "[", "i", "]", "*", "v", "[", "i", "]", "for", "i", "in", "range", "(", "len", "(", "v", ")", ")", ")", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
v_normalize
Normalizes the given vector. The vector given may have any number of dimensions.
peng3d/model.py
def v_normalize(v): """ Normalizes the given vector. The vector given may have any number of dimensions. """ vmag = v_magnitude(v) return [ v[i]/vmag for i in range(len(v)) ]
def v_normalize(v): """ Normalizes the given vector. The vector given may have any number of dimensions. """ vmag = v_magnitude(v) return [ v[i]/vmag for i in range(len(v)) ]
[ "Normalizes", "the", "given", "vector", ".", "The", "vector", "given", "may", "have", "any", "number", "of", "dimensions", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L143-L150
[ "def", "v_normalize", "(", "v", ")", ":", "vmag", "=", "v_magnitude", "(", "v", ")", "return", "[", "v", "[", "i", "]", "/", "vmag", "for", "i", "in", "range", "(", "len", "(", "v", ")", ")", "]" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Material.transformTexCoords
Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being zero. The given texture coordinates are fitted to the i...
peng3d/model.py
def transformTexCoords(self,data,texcoords,dims=2): """ Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being ...
def transformTexCoords(self,data,texcoords,dims=2): """ Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being ...
[ "Transforms", "the", "given", "texture", "coordinates", "using", "the", "internal", "texture", "coordinates", ".", "Currently", "the", "dimensionality", "of", "the", "input", "texture", "coordinates", "must", "always", "be", "2", "and", "the", "output", "is", "3...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L211-L237
[ "def", "transformTexCoords", "(", "self", ",", "data", ",", "texcoords", ",", "dims", "=", "2", ")", ":", "assert", "dims", "==", "2", "# TODO", "out", "=", "[", "]", "origcoords", "=", "self", ".", "tex_coords", "min_u", ",", "min_v", "=", "origcoords...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.ensureBones
Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form.
peng3d/model.py
def ensureBones(self,data): """ Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form. """ if "_bones" not in...
def ensureBones(self,data): """ Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form. """ if "_bones" not in...
[ "Helper", "method", "ensuring", "per", "-", "entity", "bone", "data", "has", "been", "properly", "initialized", ".", "Should", "be", "called", "at", "the", "start", "of", "every", "method", "accessing", "per", "-", "entity", "data", ".", "data", "is", "the...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L262-L273
[ "def", "ensureBones", "(", "self", ",", "data", ")", ":", "if", "\"_bones\"", "not", "in", "data", ":", "data", "[", "\"_bones\"", "]", "=", "{", "}", "if", "self", ".", "name", "not", "in", "data", "[", "\"_bones\"", "]", ":", "data", "[", "\"_bon...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setRot
Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ .
peng3d/model.py
def setRot(self,data,rot): """ Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ . """ self.ensureBones(d...
def setRot(self,data,rot): """ Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ . """ self.ensureBones(d...
[ "Sets", "the", "rotation", "of", "this", "bone", "on", "the", "given", "entity", ".", "data", "is", "the", "entity", "to", "modify", "in", "dictionary", "form", ".", "rot", "is", "the", "rotation", "of", "the", "bone", "in", "the", "format", "used", "i...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L275-L285
[ "def", "setRot", "(", "self", ",", "data", ",", "rot", ")", ":", "self", ".", "ensureBones", "(", "data", ")", "rot", "=", "rot", "[", "0", "]", "%", "360", ",", "max", "(", "-", "90", ",", "min", "(", "90", ",", "rot", "[", "1", "]", ")", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setLength
Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone.
peng3d/model.py
def setLength(self,data,blength): """ Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone. """ self.ensureBones(data) data["_bones"][self.name]["length"]...
def setLength(self,data,blength): """ Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone. """ self.ensureBones(data) data["_bones"][self.name]["length"]...
[ "Sets", "the", "length", "of", "this", "bone", "on", "the", "given", "entity", ".", "data", "is", "the", "entity", "to", "modify", "in", "dictionary", "form", ".", "blength", "is", "the", "new", "length", "of", "the", "bone", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L295-L304
[ "def", "setLength", "(", "self", ",", "data", ",", "blength", ")", ":", "self", ".", "ensureBones", "(", "data", ")", "data", "[", "\"_bones\"", "]", "[", "self", ".", "name", "]", "[", "\"length\"", "]", "=", "blength" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setParent
Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent.
peng3d/model.py
def setParent(self,parent): """ Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent. """ ...
def setParent(self,parent): """ Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent. """ ...
[ "Sets", "the", "parent", "of", "this", "bone", "for", "all", "entities", ".", "Note", "that", "this", "method", "must", "be", "called", "before", "many", "other", "methods", "to", "ensure", "internal", "state", "has", "been", "initialized", ".", "This", "m...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L316-L325
[ "def", "setParent", "(", "self", ",", "parent", ")", ":", "self", ".", "parent", "=", "parent", "self", ".", "parent", ".", "child_bones", "[", "self", ".", "name", "]", "=", "self" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setRotate
Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors.
peng3d/model.py
def setRotate(self,data): """ Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors. ""...
def setRotate(self,data): """ Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors. ""...
[ "Sets", "the", "OpenGL", "state", "required", "for", "proper", "drawing", "of", "the", "model", ".", "Mostly", "rotates", "and", "translates", "the", "camera", ".", "It", "is", "important", "to", "call", ":", "py", ":", "meth", ":", "unsetRotate", "()", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L327-L353
[ "def", "setRotate", "(", "self", ",", "data", ")", ":", "self", ".", "parent", ".", "setRotate", "(", "data", ")", "glPushMatrix", "(", ")", "x", ",", "y", "=", "self", ".", "getRot", "(", "data", ")", "pivot", "=", "self", ".", "getPivotPoint", "(...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.getPivotPoint
Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world.
peng3d/model.py
def getPivotPoint(self,data): """ Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world. """ pp...
def getPivotPoint(self,data): """ Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world. """ pp...
[ "Returns", "the", "point", "this", "bone", "pivots", "around", "on", "the", "given", "entity", ".", "This", "method", "works", "recursively", "by", "calling", "its", "parent", "and", "then", "adding", "its", "own", "offset", ".", "The", "resulting", "coordin...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L363-L375
[ "def", "getPivotPoint", "(", "self", ",", "data", ")", ":", "ppos", "=", "self", ".", "parent", ".", "getPivotPoint", "(", "data", ")", "rot", "=", "self", ".", "parent", ".", "getRot", "(", "data", ")", "length", "=", "self", ".", "parent", ".", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Region.getVertices
Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ .
peng3d/model.py
def getVertices(self,data): """ Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ . """ return self.bone.transformVertices(data,self.vertices,self.dims)
def getVertices(self,data): """ Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ . """ return self.bone.transformVertices(data,self.vertices,self.dims)
[ "Returns", "the", "vertices", "of", "this", "region", "already", "transformed", "and", "ready", "-", "to", "-", "use", ".", "Internally", "uses", ":", "py", ":", "meth", ":", "Bone", ".", "transformVertices", "()", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L487-L493
[ "def", "getVertices", "(", "self", ",", "data", ")", ":", "return", "self", ".", "bone", ".", "transformVertices", "(", "data", ",", "self", ".", "vertices", ",", "self", ".", "dims", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Region.getTexCoords
Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ .
peng3d/model.py
def getTexCoords(self,data): """ Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ ....
def getTexCoords(self,data): """ Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ ....
[ "Returns", "the", "texture", "coordinates", "if", "any", "to", "accompany", "the", "vertices", "of", "this", "region", "already", "transformed", ".", "Note", "that", "it", "is", "recommended", "to", "check", "the", ":", "py", ":", "attr", ":", "enable_tex", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L501-L509
[ "def", "getTexCoords", "(", "self", ",", "data", ")", ":", "return", "self", ".", "material", ".", "transformTexCoords", "(", "data", ",", "self", ".", "tex_coords", ",", "self", ".", "tex_dims", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Animation.startAnimation
Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animation.
peng3d/model.py
def startAnimation(self,data,jumptype): """ Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animat...
def startAnimation(self,data,jumptype): """ Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animat...
[ "Callback", "that", "is", "called", "to", "initialize", "this", "animation", "on", "a", "specific", "actor", ".", "Internally", "sets", "the", "_anidata", "key", "of", "the", "given", "dict", "data", "\\", ".", "jumptype", "is", "either", "jump", "or", "an...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L579-L593
[ "def", "startAnimation", "(", "self", ",", "data", ",", "jumptype", ")", ":", "data", "[", "\"_anidata\"", "]", "=", "{", "}", "adata", "=", "data", "[", "\"_anidata\"", "]", "adata", "[", "\"keyframe\"", "]", "=", "0", "adata", "[", "\"last_tick\"", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Animation.tickEntity
Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all the bones in the given actor to the next state of...
peng3d/model.py
def tickEntity(self,data): """ Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all th...
def tickEntity(self,data): """ Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all th...
[ "Callback", "that", "should", "be", "called", "regularly", "to", "update", "the", "animation", ".", "It", "is", "recommended", "to", "call", "this", "method", "about", "60", "times", "a", "second", "for", "smooth", "animations", ".", "Irregular", "calling", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L595-L772
[ "def", "tickEntity", "(", "self", ",", "data", ")", ":", "adata", "=", "data", "[", "\"_anidata\"", "]", "if", "adata", ".", "get", "(", "\"anitype\"", ",", "self", ".", "name", ")", "!=", "self", ".", "name", ":", "return", "# incorrectly called", "dt...
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONModelGroup.set_state
Sets the state required for this actor. Currently translates the matrix to the position of the actor.
peng3d/model.py
def set_state(self): """ Sets the state required for this actor. Currently translates the matrix to the position of the actor. """ x,y,z = self.obj.pos glTranslatef(x,y,z)
def set_state(self): """ Sets the state required for this actor. Currently translates the matrix to the position of the actor. """ x,y,z = self.obj.pos glTranslatef(x,y,z)
[ "Sets", "the", "state", "required", "for", "this", "actor", ".", "Currently", "translates", "the", "matrix", "to", "the", "position", "of", "the", "actor", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L791-L798
[ "def", "set_state", "(", "self", ")", ":", "x", ",", "y", ",", "z", "=", "self", ".", "obj", ".", "pos", "glTranslatef", "(", "x", ",", "y", ",", "z", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONModelGroup.unset_state
Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation.
peng3d/model.py
def unset_state(self): """ Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation. """ x,y,z = self.obj.pos glTranslatef(-x,-y,-z)
def unset_state(self): """ Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation. """ x,y,z = self.obj.pos glTranslatef(-x,-y,-z)
[ "Resets", "the", "state", "required", "for", "this", "actor", "to", "the", "default", "state", ".", "Currently", "resets", "the", "matrix", "to", "its", "previous", "translation", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L800-L807
[ "def", "unset_state", "(", "self", ")", ":", "x", ",", "y", ",", "z", "=", "self", ".", "obj", ".", "pos", "glTranslatef", "(", "-", "x", ",", "-", "y", ",", "-", "z", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONRegionGroup.set_state
Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region.
peng3d/model.py
def set_state(self): """ Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region. """ glEnable(self.region.material.target) glBindTexture(self.region.material.target, self.region.material.id) s...
def set_state(self): """ Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region. """ glEnable(self.region.material.target) glBindTexture(self.region.material.target, self.region.material.id) s...
[ "Sets", "the", "state", "required", "for", "this", "vertex", "region", ".", "Currently", "binds", "and", "enables", "the", "texture", "of", "the", "material", "of", "the", "region", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L834-L842
[ "def", "set_state", "(", "self", ")", ":", "glEnable", "(", "self", ".", "region", ".", "material", ".", "target", ")", "glBindTexture", "(", "self", ".", "region", ".", "material", ".", "target", ",", "self", ".", "region", ".", "material", ".", "id",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONRegionGroup.unset_state
Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound.
peng3d/model.py
def unset_state(self): """ Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound. """ glDisable(self.region.material.target) self.region.bone.unsetRotate(self.data)
def unset_state(self): """ Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound. """ glDisable(self.region.material.target) self.region.bone.unsetRotate(self.data)
[ "Resets", "the", "state", "required", "for", "this", "actor", "to", "the", "default", "state", ".", "Currently", "only", "disables", "the", "target", "of", "the", "texture", "of", "the", "material", "it", "may", "still", "be", "bound", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L844-L851
[ "def", "unset_state", "(", "self", ")", ":", "glDisable", "(", "self", ".", "region", ".", "material", ".", "target", ")", "self", ".", "region", ".", "bone", ".", "unsetRotate", "(", "self", ".", "data", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.ensureModelData
Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized.
peng3d/model.py
def ensureModelData(self,obj): """ Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized. """ if not hasattr(obj,"_modeldata"): self.create(obj,cache=True) ...
def ensureModelData(self,obj): """ Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized. """ if not hasattr(obj,"_modeldata"): self.create(obj,cache=True) ...
[ "Ensures", "that", "the", "given", "obj", "has", "been", "initialized", "to", "be", "used", "with", "this", "model", ".", "If", "the", "object", "is", "found", "to", "not", "be", "initialized", "it", "will", "be", "initialized", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L888-L898
[ "def", "ensureModelData", "(", "self", ",", "obj", ")", ":", "if", "not", "hasattr", "(", "obj", ",", "\"_modeldata\"", ")", ":", "self", ".", "create", "(", "obj", ",", "cache", "=", "True", ")", "if", "\"_modelcache\"", "not", "in", "obj", ".", "_m...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.create
Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them starting with underscores. During initial...
peng3d/model.py
def create(self,obj,cache=False): """ Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them star...
def create(self,obj,cache=False): """ Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them star...
[ "Initializes", "per", "-", "actor", "data", "on", "the", "given", "object", "for", "this", "model", ".", "If", "cache", "is", "set", "to", "True", "the", "entity", "will", "not", "be", "redrawn", "after", "initialization", ".", "Note", "that", "this", "m...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L900-L954
[ "def", "create", "(", "self", ",", "obj", ",", "cache", "=", "False", ")", ":", "obj", ".", "_modeldata", "=", "{", "}", "data", "=", "obj", ".", "_modeldata", "data", "[", "\"_model\"", "]", "=", "self", "data", "[", "\"_modelcache\"", "]", "=", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.cleanup
Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call this method manually during deletion as th...
peng3d/model.py
def cleanup(self,obj): """ Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call...
def cleanup(self,obj): """ Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call...
[ "Cleans", "up", "any", "left", "over", "data", "structures", "including", "vertex", "lists", "that", "reside", "in", "GPU", "memory", ".", "Behaviour", "is", "undefined", "if", "it", "is", "attempted", "to", "use", "this", "model", "with", "the", "same", "...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L956-L1000
[ "def", "cleanup", "(", "self", ",", "obj", ")", ":", "if", "not", "hasattr", "(", "obj", ",", "\"_modeldata\"", ")", ":", "return", "# already not initialized", "data", "=", "obj", ".", "_modeldata", "if", "\"_modelcache\"", "in", "data", ":", "moddata", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.redraw
Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups.
peng3d/model.py
def redraw(self,obj): """ Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups. """ self.ensureModelData(obj) data = obj._modeldata vl...
def redraw(self,obj): """ Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups. """ self.ensureModelData(obj) data = obj._modeldata vl...
[ "Redraws", "the", "model", "of", "the", "given", "object", ".", "Note", "that", "currently", "this", "method", "probably", "won", "t", "change", "any", "data", "since", "all", "movement", "and", "animation", "is", "done", "through", "pyglet", "groups", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1002-L1016
[ "def", "redraw", "(", "self", ",", "obj", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "vlists", "=", "data", "[", "\"_modelcache\"", "]", "[", "\"vlists\"", "]", "for", "name", ",", "region", "in", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.draw
Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it.
peng3d/model.py
def draw(self,obj): """ Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it. """ self.ensureModelData(obj) ...
def draw(self,obj): """ Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it. """ self.ensureModelData(obj) ...
[ "Actually", "draws", "the", "model", "of", "the", "given", "object", "to", "the", "render", "target", ".", "Note", "that", "if", "the", "batch", "used", "for", "this", "object", "already", "existed", "drawing", "will", "be", "skipped", "as", "the", "batch"...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1018-L1028
[ "def", "draw", "(", "self", ",", "obj", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "if", "data", ".", "get", "(", "\"_manual_render\"", ",", "False", ")", ":", "obj", ".", "batch3d", ".", "draw",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.setAnimation
Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information.
peng3d/model.py
def setAnimation(self,obj,animation,transition=None,force=False): """ Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information. """ self.ensureModelData(obj) data = obj._modeldata # Validity check ...
def setAnimation(self,obj,animation,transition=None,force=False): """ Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information. """ self.ensureModelData(obj) data = obj._modeldata # Validity check ...
[ "Sets", "the", "animation", "to", "be", "used", "by", "the", "object", ".", "See", ":", "py", ":", "meth", ":", "Actor", ".", "setAnimation", "()", "for", "more", "information", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1039-L1086
[ "def", "setAnimation", "(", "self", ",", "obj", ",", "animation", ",", "transition", "=", "None", ",", "force", "=", "False", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "# Validity check", "if", "ani...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Actor.setModel
Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any.
peng3d/actor/__init__.py
def setModel(self,model): """ Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any. """ if self.model is not None: self.model.cleanup(self) self.model = model m...
def setModel(self,model): """ Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any. """ if self.model is not None: self.model.cleanup(self) self.model = model m...
[ "Sets", "the", "model", "this", "actor", "should", "use", "when", "drawing", ".", "This", "method", "also", "automatically", "initializes", "the", "new", "model", "and", "removes", "the", "old", "if", "any", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L102-L111
[ "def", "setModel", "(", "self", ",", "model", ")", ":", "if", "self", ".", "model", "is", "not", "None", ":", "self", ".", "model", ".", "cleanup", "(", "self", ")", "self", ".", "model", "=", "model", "model", ".", "create", "(", "self", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Actor.setAnimation
Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ``force`` can be used to force reset the animation even if it is already runni...
peng3d/actor/__init__.py
def setAnimation(self,animation,transition=None,force=False): """ Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ...
def setAnimation(self,animation,transition=None,force=False): """ Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ...
[ "Sets", "the", "animation", "the", "model", "of", "this", "actor", "should", "show", ".", "animation", "is", "the", "name", "of", "the", "animation", "to", "switch", "to", ".", "transition", "can", "be", "used", "to", "override", "the", "transition", "betw...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L113-L127
[ "def", "setAnimation", "(", "self", ",", "animation", ",", "transition", "=", "None", ",", "force", "=", "False", ")", ":", "if", "self", ".", "model", "is", "None", ":", "raise", "RuntimeError", "(", "\"Can only set animation if a model is set\"", ")", "self"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
RotatableActor.move
Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances
peng3d/actor/__init__.py
def move(self,dist): """ Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances """ x, y = self._rot y_a...
def move(self,dist): """ Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances """ x, y = self._rot y_a...
[ "Moves", "the", "actor", "using", "standard", "trigonometry", "along", "the", "current", "rotational", "vector", ".", ":", "param", "float", "dist", ":", "Distance", "to", "move", "..", "todo", "::", "Test", "this", "method", "also", "with", "negative", "dis...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L175-L196
[ "def", "move", "(", "self", ",", "dist", ")", ":", "x", ",", "y", "=", "self", ".", "_rot", "y_angle", "=", "math", ".", "radians", "(", "y", ")", "x_angle", "=", "math", ".", "radians", "(", "x", ")", "m", "=", "math", ".", "cos", "(", "y_an...
1151be665b26cc8a479f6307086ba919e4d32d85
test
XunitDestination.write_reports
write the collection of reports to the given path
xunitgen/disk_writing.py
def write_reports(self, relative_path, suite_name, reports, package_name=None): """write the collection of reports to the given path""" dest_path = self.reserve_file(relative_path) with open(dest_path, 'wb') as outf: outf.write(toxml(reports, suite_name, packag...
def write_reports(self, relative_path, suite_name, reports, package_name=None): """write the collection of reports to the given path""" dest_path = self.reserve_file(relative_path) with open(dest_path, 'wb') as outf: outf.write(toxml(reports, suite_name, packag...
[ "write", "the", "collection", "of", "reports", "to", "the", "given", "path" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/disk_writing.py#L13-L20
[ "def", "write_reports", "(", "self", ",", "relative_path", ",", "suite_name", ",", "reports", ",", "package_name", "=", "None", ")", ":", "dest_path", "=", "self", ".", "reserve_file", "(", "relative_path", ")", "with", "open", "(", "dest_path", ",", "'wb'",...
3c74fe60dfd15a528622195577f2aab3027693f0
test
XunitDestination.reserve_file
reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error
xunitgen/disk_writing.py
def reserve_file(self, relative_path): """reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error """ if os.path.isabs(relative_path): raise ValueError('%s must be a relative ...
def reserve_file(self, relative_path): """reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error """ if os.path.isabs(relative_path): raise ValueError('%s must be a relative ...
[ "reserve", "a", "XML", "file", "for", "the", "slice", "at", "<relative_path", ">", ".", "xml" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/disk_writing.py#L23-L46
[ "def", "reserve_file", "(", "self", ",", "relative_path", ")", ":", "if", "os", ".", "path", ".", "isabs", "(", "relative_path", ")", ":", "raise", "ValueError", "(", "'%s must be a relative path'", "%", "relative_path", ")", "dest_path", "=", "os", ".", "pa...
3c74fe60dfd15a528622195577f2aab3027693f0
test
toxml
convert test reports into an xml file
xunitgen/main.py
def toxml(test_reports, suite_name, hostname=gethostname(), package_name="tests"): """convert test reports into an xml file""" testsuites = et.Element("testsuites") testsuite = et.SubElement(testsuites, "testsuite") test_count = len(test_reports) if test_count < 1: raise ValueErr...
def toxml(test_reports, suite_name, hostname=gethostname(), package_name="tests"): """convert test reports into an xml file""" testsuites = et.Element("testsuites") testsuite = et.SubElement(testsuites, "testsuite") test_count = len(test_reports) if test_count < 1: raise ValueErr...
[ "convert", "test", "reports", "into", "an", "xml", "file" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/main.py#L88-L150
[ "def", "toxml", "(", "test_reports", ",", "suite_name", ",", "hostname", "=", "gethostname", "(", ")", ",", "package_name", "=", "\"tests\"", ")", ":", "testsuites", "=", "et", ".", "Element", "(", "\"testsuites\"", ")", "testsuite", "=", "et", ".", "SubEl...
3c74fe60dfd15a528622195577f2aab3027693f0
test
PengWindow.setup
Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeatedly calling this method has no effect...
peng3d/window.py
def setup(self): """ Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeate...
def setup(self): """ Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeate...
[ "Sets", "up", "the", "OpenGL", "state", ".", "This", "method", "should", "be", "called", "once", "after", "the", "config", "has", "been", "created", "and", "before", "the", "main", "loop", "is", "started", ".", "You", "should", "not", "need", "to", "manu...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L71-L104
[ "def", "setup", "(", "self", ")", ":", "if", "self", ".", "_setup", ":", "return", "self", ".", "_setup", "=", "True", "# Ensures that default values are supplied", "#self.cleanConfig()", "# Sets min/max window size, if specified", "if", "self", ".", "cfg", "[", "\"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.setupFog
Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ .
peng3d/window.py
def setupFog(self): """ Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ . """ fogcfg = self.cfg["graphics.fogSettings"] if not fogcfg["enable"]: return glEnable(GL_FOG) ...
def setupFog(self): """ Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ . """ fogcfg = self.cfg["graphics.fogSettings"] if not fogcfg["enable"]: return glEnable(GL_FOG) ...
[ "Sets", "the", "fog", "system", "up", ".", "The", "specific", "options", "available", "are", "documented", "under", ":", "confval", ":", "graphics", ".", "fogSettings", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L105-L128
[ "def", "setupFog", "(", "self", ")", ":", "fogcfg", "=", "self", ".", "cfg", "[", "\"graphics.fogSettings\"", "]", "if", "not", "fogcfg", "[", "\"enable\"", "]", ":", "return", "glEnable", "(", "GL_FOG", ")", "if", "fogcfg", "[", "\"color\"", "]", "is", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.run
Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main thread. It is thus recommendable to run y...
peng3d/window.py
def run(self,evloop=None): """ Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main th...
def run(self,evloop=None): """ Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main th...
[ "Runs", "the", "application", "in", "the", "current", "thread", ".", "This", "method", "should", "not", "be", "called", "directly", "especially", "when", "using", "multiple", "windows", "use", ":", "py", ":", "meth", ":", "Peng", ".", "run", "()", "instead...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L140-L154
[ "def", "run", "(", "self", ",", "evloop", "=", "None", ")", ":", "self", ".", "setup", "(", ")", "if", "evloop", "is", "not", "None", ":", "pyglet", ".", "app", ".", "event_loop", "=", "evloop", "pyglet", ".", "app", ".", "run", "(", ")", "# This...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.changeMenu
Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.Menu.on_enter>`\ , :py:meth:`Menu.on_exit() <pen...
peng3d/window.py
def changeMenu(self,menu): """ Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.M...
def changeMenu(self,menu): """ Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.M...
[ "Changes", "to", "the", "given", "menu", ".", "menu", "must", "be", "a", "valid", "menu", "name", "that", "is", "currently", "known", ".", "..", "versionchanged", "::", "1", ".", "2a1", "The", "push", "/", "pop", "handlers", "have", "been", "deprecated",...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L191-L213
[ "def", "changeMenu", "(", "self", ",", "menu", ")", ":", "if", "menu", "not", "in", "self", ".", "menus", ":", "raise", "ValueError", "(", "\"Menu %s does not exist!\"", "%", "menu", ")", "elif", "menu", "==", "self", ".", "activeMenu", ":", "return", "#...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.addMenu
Adds a menu to the list of menus.
peng3d/window.py
def addMenu(self,menu): """ Adds a menu to the list of menus. """ # If there is no menu selected currently, this menu will automatically be made active. # Add the line above to the docstring if fixed self.menus[menu.name]=menu self.peng.sendEvent("peng3d:window.me...
def addMenu(self,menu): """ Adds a menu to the list of menus. """ # If there is no menu selected currently, this menu will automatically be made active. # Add the line above to the docstring if fixed self.menus[menu.name]=menu self.peng.sendEvent("peng3d:window.me...
[ "Adds", "a", "menu", "to", "the", "list", "of", "menus", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L215-L222
[ "def", "addMenu", "(", "self", ",", "menu", ")", ":", "# If there is no menu selected currently, this menu will automatically be made active.", "# Add the line above to the docstring if fixed", "self", ".", "menus", "[", "menu", ".", "name", "]", "=", "menu", "self", ".", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.dispatch_event
Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEvent()`\ , :py:meth:`handleEvent()` and :py:meth:`Menu.handleEvent...
peng3d/window.py
def dispatch_event(self,event_type,*args): """ Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEven...
def dispatch_event(self,event_type,*args): """ Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEven...
[ "Internal", "event", "handling", "method", ".", "This", "method", "extends", "the", "behavior", "inherited", "from", ":", "py", ":", "meth", ":", "pyglet", ".", "window", ".", "Window", ".", "dispatch_event", "()", "by", "calling", "the", "various", ":", "...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L255-L277
[ "def", "dispatch_event", "(", "self", ",", "event_type", ",", "*", "args", ")", ":", "super", "(", "PengWindow", ",", "self", ")", ".", "dispatch_event", "(", "event_type", ",", "*", "args", ")", "try", ":", "p", "=", "self", ".", "peng", "m", "=", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.toggle_exclusivity
Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ .
peng3d/window.py
def toggle_exclusivity(self,override=None): """ Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ . """ ...
def toggle_exclusivity(self,override=None): """ Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ . """ ...
[ "Toggles", "mouse", "exclusivity", "via", "pyglet", "s", ":", "py", ":", "meth", ":", "set_exclusive_mouse", "()", "method", ".", "If", "override", "is", "given", "it", "will", "be", "used", "instead", ".", "You", "may", "also", "read", "the", "current", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L320-L334
[ "def", "toggle_exclusivity", "(", "self", ",", "override", "=", "None", ")", ":", "if", "override", "is", "not", "None", ":", "new", "=", "override", "else", ":", "new", "=", "not", "self", ".", "exclusive", "self", ".", "exclusive", "=", "new", "self"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.set2d
Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ .
peng3d/window.py
def set2d(self): """ Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ . """ # Light glDisable(GL_LIGHTING) # To avoid...
def set2d(self): """ Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ . """ # Light glDisable(GL_LIGHTING) # To avoid...
[ "Configures", "OpenGL", "to", "draw", "in", "2D", ".", "Note", "that", "wireframe", "mode", "is", "always", "disabled", "in", "2D", "-", "Mode", "but", "can", "be", "re", "-", "enabled", "by", "calling", "glPolygonMode", "(", "GL_FRONT_AND_BACK", "GL_LINE", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L336-L356
[ "def", "set2d", "(", "self", ")", ":", "# Light", "glDisable", "(", "GL_LIGHTING", ")", "# To avoid accidental wireframe GUIs and fonts", "glPolygonMode", "(", "GL_FRONT_AND_BACK", ",", "GL_FILL", ")", "width", ",", "height", "=", "self", ".", "get_size", "(", ")"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.set3d
Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitches. If you need to config...
peng3d/window.py
def set3d(self,cam): """ Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitche...
def set3d(self,cam): """ Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitche...
[ "Configures", "OpenGL", "to", "draw", "in", "3D", ".", "This", "method", "also", "applies", "the", "correct", "rotation", "and", "translation", "as", "set", "in", "the", "supplied", "camera", "cam", "\\", ".", "It", "is", "discouraged", "to", "use", ":", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L357-L390
[ "def", "set3d", "(", "self", ",", "cam", ")", ":", "if", "not", "isinstance", "(", "cam", ",", "camera", ".", "Camera", ")", ":", "raise", "TypeError", "(", "\"cam is not of type Camera!\"", ")", "# Light", "#glEnable(GL_LIGHTING)", "if", "self", ".", "cfg",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Label.redraw_label
Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label.
peng3d/gui/text.py
def redraw_label(self): """ Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position sel...
def redraw_label(self): """ Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position sel...
[ "Re", "-", "draws", "the", "text", "by", "calculating", "its", "position", ".", "Currently", "the", "text", "will", "always", "be", "centered", "on", "the", "position", "of", "the", "label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/text.py#L104-L123
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "self", ".", "_label", ".", "font_name", "=", "self", ".", "font_name", "self"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
TextInput.redraw_label
Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label.
peng3d/gui/text.py
def redraw_label(self): """ Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position x...
def redraw_label(self): """ Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position x...
[ "Re", "-", "draws", "the", "label", "by", "calculating", "its", "position", ".", "Currently", "the", "label", "will", "always", "be", "centered", "on", "the", "position", "of", "the", "label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/text.py#L264-L287
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "x", "=", "x", "+", "self", ".", "bg", ".", "border", "[", "0", "]", "y"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
GUIMenu.changeSubMenu
Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered
peng3d/gui/__init__.py
def changeSubMenu(self,submenu): """ Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered """ if submenu not in self.submenus: raise ValueError("Submenu %s does not exist!"%submenu) elif submenu == self....
def changeSubMenu(self,submenu): """ Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered """ if submenu not in self.submenus: raise ValueError("Submenu %s does not exist!"%submenu) elif submenu == self....
[ "Changes", "the", "submenu", "that", "is", "displayed", ".", ":", "raises", "ValueError", ":", "if", "the", "name", "was", "not", "previously", "registered" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L68-L84
[ "def", "changeSubMenu", "(", "self", ",", "submenu", ")", ":", "if", "submenu", "not", "in", "self", ".", "submenus", ":", "raise", "ValueError", "(", "\"Submenu %s does not exist!\"", "%", "submenu", ")", "elif", "submenu", "==", "self", ".", "activeSubMenu",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.draw
Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing.
peng3d/gui/__init__.py
def draw(self): """ Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing. """ # Sets the OpenGL state for 2D-Drawing self.window.set2d() # Draws the background if isinstance(self.bg,Layer): ...
def draw(self): """ Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing. """ # Sets the OpenGL state for 2D-Drawing self.window.set2d() # Draws the background if isinstance(self.bg,Layer): ...
[ "Draws", "the", "submenu", "and", "its", "background", ".", "Note", "that", "this", "leaves", "the", "OpenGL", "state", "set", "to", "2d", "drawing", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L132-L175
[ "def", "draw", "(", "self", ")", ":", "# Sets the OpenGL state for 2D-Drawing", "self", ".", "window", ".", "set2d", "(", ")", "# Draws the background", "if", "isinstance", "(", "self", ".", "bg", ",", "Layer", ")", ":", "self", ".", "bg", ".", "_draw", "(...
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.delWidget
Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method.
peng3d/gui/__init__.py
def delWidget(self,widget): """ Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method. """ # TODO: fix memory leak upon widget deletion #print("*"*50) #print("Start delWi...
def delWidget(self,widget): """ Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method. """ # TODO: fix memory leak upon widget deletion #print("*"*50) #print("Start delWi...
[ "Deletes", "the", "widget", "by", "the", "given", "name", ".", "Note", "that", "this", "feature", "is", "currently", "experimental", "as", "there", "seems", "to", "be", "a", "memory", "leak", "with", "this", "method", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L188-L230
[ "def", "delWidget", "(", "self", ",", "widget", ")", ":", "# TODO: fix memory leak upon widget deletion", "#print(\"*\"*50)", "#print(\"Start delWidget\")", "if", "isinstance", "(", "widget", ",", "BasicWidget", ")", ":", "widget", "=", "widget", ".", "name", "if", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.setBackground
Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is also possible to supply any other method or funct...
peng3d/gui/__init__.py
def setBackground(self,bg): """ Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is a...
def setBackground(self,bg): """ Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is a...
[ "Sets", "the", "background", "of", "the", "submenu", ".", "The", "background", "may", "be", "a", "RGB", "or", "RGBA", "color", "to", "fill", "the", "background", "with", ".", "Alternatively", "a", ":", "py", ":", "class", ":", "peng3d", ".", "layer", "...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L234-L254
[ "def", "setBackground", "(", "self", ",", "bg", ")", ":", "self", ".", "bg", "=", "bg", "if", "isinstance", "(", "bg", ",", "list", ")", "or", "isinstance", "(", "bg", ",", "tuple", ")", ":", "if", "len", "(", "bg", ")", "==", "3", "and", "isin...
1151be665b26cc8a479f6307086ba919e4d32d85
test
ButtonBackground.getPosSize
Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. All values should be in pixels and alrea...
peng3d/gui/button.py
def getPosSize(self): """ Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. ...
def getPosSize(self): """ Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. ...
[ "Helper", "function", "converting", "the", "actual", "widget", "position", "and", "size", "into", "a", "usable", "and", "offsetted", "form", ".", "This", "function", "should", "return", "a", "6", "-", "tuple", "of", "(", "sx", "sy", "x", "y", "bx", "by",...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L112-L125
[ "def", "getPosSize", "(", "self", ")", ":", "sx", ",", "sy", "=", "self", ".", "widget", ".", "size", "x", ",", "y", "=", "self", ".", "widget", ".", "pos", "bx", ",", "by", "=", "self", ".", "border", "return", "sx", ",", "sy", ",", "x", ","...
1151be665b26cc8a479f6307086ba919e4d32d85
test
ButtonBackground.getColors
Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as the background color. ``i...
peng3d/gui/button.py
def getColors(self): """ Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as t...
def getColors(self): """ Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as t...
[ "Overrideable", "function", "that", "generates", "the", "colors", "to", "be", "used", "by", "various", "borderstyles", ".", "Should", "return", "a", "5", "-", "tuple", "of", "(", "bg", "o", "i", "s", "h", ")", "\\", ".", "bg", "is", "the", "base", "c...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L126-L146
[ "def", "getColors", "(", "self", ")", ":", "bg", "=", "self", ".", "submenu", ".", "bg", "[", ":", "3", "]", "if", "isinstance", "(", "self", ".", "submenu", ".", "bg", ",", "list", ")", "or", "isinstance", "(", "self", ".", "submenu", ".", "bg",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
CheckboxBackground.redraw_bg
if not self.widget.pressed: self.vlist_cross.colors = 6*bg else: if self.borderstyle=="flat": c = [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] elif self.borderstyle=="gradient": c = h elif self.borderstyle=="oldshadow": ...
peng3d/gui/button.py
def redraw_bg(self): # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border # Button background # Outer vertices # x y v1 = x, y+sy v2 = x+sx, y+sy v3 = x, ...
def redraw_bg(self): # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border # Button background # Outer vertices # x y v1 = x, y+sy v2 = x+sx, y+sy v3 = x, ...
[ "if", "not", "self", ".", "widget", ".", "pressed", ":", "self", ".", "vlist_cross", ".", "colors", "=", "6", "*", "bg", "else", ":", "if", "self", ".", "borderstyle", "==", "flat", ":", "c", "=", "[", "min", "(", "bg", "[", "0", "]", "+", "8",...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L705-L828
[ "def", "redraw_bg", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "widget", ".", "size", "x", ",", "y", "=", "self", ".", "widget", ".", "pos", "bx", ",", "by", "=", "self", ".", "border", "# Button background", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Checkbox.redraw_label
Re-calculates the position of the Label.
peng3d/gui/button.py
def redraw_label(self): """ Re-calculates the position of the Label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.anchor_x = "left" self._label.x = x+sx/2.+sx self._label.y = y+sy/2.+sy*...
def redraw_label(self): """ Re-calculates the position of the Label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.anchor_x = "left" self._label.x = x+sx/2.+sx self._label.y = y+sy/2.+sy*...
[ "Re", "-", "calculates", "the", "position", "of", "the", "Label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L848-L860
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "self", ".", "_label", ".", "anchor_x", "=", "\"left\"", "self", ".", "_label"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.add
Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :param str keybind: Keybind string, as described above :param st...
peng3d/keybind.py
def add(self,keybind,kbname,handler,mod=True): """ Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :para...
def add(self,keybind,kbname,handler,mod=True): """ Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :para...
[ "Adds", "a", "keybind", "to", "the", "internal", "registry", ".", "Keybind", "names", "should", "be", "of", "the", "format", "namespace", ":", "category", ".", "subcategory", ".", "name", "\\", "e", ".", "g", ".", "peng3d", ":", "actor", ".", "player", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L107-L128
[ "def", "add", "(", "self", ",", "keybind", ",", "kbname", ",", "handler", ",", "mod", "=", "True", ")", ":", "keybind", "=", "keybind", ".", "lower", "(", ")", "if", "mod", ":", "if", "keybind", "not", "in", "self", ".", "keybinds", ":", "self", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.changeKeybind
Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination
peng3d/keybind.py
def changeKeybind(self,kbname,combo): """ Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination """ for key,value in self.keybinds.items(): if kbname in value: ...
def changeKeybind(self,kbname,combo): """ Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination """ for key,value in self.keybinds.items(): if kbname in value: ...
[ "Changes", "a", "keybind", "of", "a", "specific", "keybindname", ".", ":", "param", "str", "kbname", ":", "Same", "as", "kbname", "of", ":", "py", ":", "meth", ":", "add", "()", ":", "param", "str", "combo", ":", "New", "key", "combination" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L129-L143
[ "def", "changeKeybind", "(", "self", ",", "kbname", ",", "combo", ")", ":", "for", "key", ",", "value", "in", "self", ".", "keybinds", ".", "items", "(", ")", ":", "if", "kbname", "in", "value", ":", "del", "value", "[", "value", ".", "index", "(",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.mod_is_held
Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. handlers
peng3d/keybind.py
def mod_is_held(self,modname,modifiers): """ Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. han...
def mod_is_held(self,modname,modifiers): """ Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. han...
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L144-L152
[ "def", "mod_is_held", "(", "self", ",", "modname", ",", "modifiers", ")", ":", "modifier", "=", "MODNAME2MODIFIER", "[", "modname", ".", "lower", "(", ")", "]", "return", "modifiers", "&", "modifier" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.handle_combo
Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(combo,symbol,modifiers,release,mod)`` is sent to the :py:class:`Peng()` instance. ...
peng3d/keybind.py
def handle_combo(self,combo,symbol,modifiers,release=False,mod=True): """ Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(co...
def handle_combo(self,combo,symbol,modifiers,release=False,mod=True): """ Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(co...
[ "Handles", "a", "key", "combination", "and", "dispatches", "associated", "events", ".", "First", "all", "keybind", "handlers", "registered", "via", ":", "py", ":", "meth", ":", "add", "will", "be", "handled", "then", "the", "pyglet", "event", ":", "peng3d", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L173-L201
[ "def", "handle_combo", "(", "self", ",", "combo", ",", "symbol", ",", "modifiers", ",", "release", "=", "False", ",", "mod", "=", "True", ")", ":", "if", "self", ".", "peng", ".", "cfg", "[", "\"controls.keybinds.debug\"", "]", ":", "print", "(", "\"co...
1151be665b26cc8a479f6307086ba919e4d32d85
test
FourDirectionalMoveController.registerEventHandlers
Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values. """ # Forward self.peng.keybinds.add(self.pen...
def registerEventHandlers(self): """ Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values. """ # Forward self.peng.keybinds.add(self.pen...
[ "Registers", "needed", "keybinds", "and", "schedules", "the", ":", "py", ":", "meth", ":", "update", "Method", ".", "You", "can", "control", "what", "keybinds", "are", "used", "via", "the", ":", "confval", ":", "controls", ".", "controls", ".", "forward", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L51-L65
[ "def", "registerEventHandlers", "(", "self", ")", ":", "# Forward", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.forward\"", "]", ",", "\"peng3d:actor.%s.player.controls.forward\"", "%", "self", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
FourDirectionalMoveController.get_motion_vector
Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple
peng3d/actor/player.py
def get_motion_vector(self): """ Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple """ if any(self.move): x, y = self.actor._rot strafe = math.degrees(math.atan2(*self....
def get_motion_vector(self): """ Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple """ if any(self.move): x, y = self.actor._rot strafe = math.degrees(math.atan2(*self....
[ "Returns", "the", "movement", "vector", "according", "to", "held", "buttons", "and", "the", "rotation", ".", ":", "return", ":", "3", "-", "Tuple", "of", "(", "dx", "dy", "dz", ")", ":", "rtype", ":", "tuple" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L85-L104
[ "def", "get_motion_vector", "(", "self", ")", ":", "if", "any", "(", "self", ".", "move", ")", ":", "x", ",", "y", "=", "self", ".", "actor", ".", "_rot", "strafe", "=", "math", ".", "degrees", "(", "math", ".", "atan2", "(", "*", "self", ".", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
EgoMouseRotationalController.registerEventHandlers
Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event. """ self.world.registerEventHandler("on_mouse_motion",self.on_mouse_mot...
def registerEventHandlers(self): """ Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event. """ self.world.registerEventHandler("on_mouse_motion",self.on_mouse_mot...
[ "Registers", "the", "motion", "and", "drag", "handlers", ".", "Note", "that", "because", "of", "the", "way", "pyglet", "treats", "mouse", "dragging", "there", "is", "also", "an", "handler", "registered", "to", "the", "on_mouse_drag", "event", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L123-L130
[ "def", "registerEventHandlers", "(", "self", ")", ":", "self", ".", "world", ".", "registerEventHandler", "(", "\"on_mouse_motion\"", ",", "self", ".", "on_mouse_motion", ")", "self", ".", "world", ".", "registerEventHandler", "(", "\"on_mouse_drag\"", ",", "self"...
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicFlightController.registerEventHandlers
Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps. """ # Crouch/fly down self.peng.keybinds.add(self.peng.cfg["controls.controls.cro...
def registerEventHandlers(self): """ Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps. """ # Crouch/fly down self.peng.keybinds.add(self.peng.cfg["controls.controls.cro...
[ "Registers", "the", "up", "and", "down", "handlers", ".", "Also", "registers", "a", "scheduled", "function", "every", "60th", "of", "a", "second", "causing", "pyglet", "to", "redraw", "your", "window", "with", "60fps", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L155-L165
[ "def", "registerEventHandlers", "(", "self", ")", ":", "# Crouch/fly down", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.crouch\"", "]", ",", "\"peng3d:actor.%s.player.controls.crouch\"", "%", "s...
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicFlightController.update
Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually.
peng3d/actor/player.py
def update(self,dt): """ Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually. """ if not self.enabled: ...
def update(self,dt): """ Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually. """ if not self.enabled: ...
[ "Should", "be", "called", "regularly", "to", "move", "the", "actor", ".", "This", "method", "does", "nothing", "if", "the", ":", "py", ":", "attr", ":", "enabled", "property", "is", "set", "to", "False", ".", "This", "method", "is", "called", "automatica...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L166-L179
[ "def", "update", "(", "self", ",", "dt", ")", ":", "if", "not", "self", ".", "enabled", ":", "return", "dy", "=", "self", ".", "speed", "*", "dt", "*", "self", ".", "move", "x", ",", "y", ",", "z", "=", "self", ".", "actor", ".", "_pos", "new...
1151be665b26cc8a479f6307086ba919e4d32d85
test
FirstPersonPlayer.update
Internal method used for moving the player. :param float dt: Time delta since the last call to this method
peng3d/actor/player.py
def update(self,dt): """ Internal method used for moving the player. :param float dt: Time delta since the last call to this method """ speed = self.movespeed d = dt * speed # distance covered this tick. dx, dy, dz = self.get_motion_vector() # New...
def update(self,dt): """ Internal method used for moving the player. :param float dt: Time delta since the last call to this method """ speed = self.movespeed d = dt * speed # distance covered this tick. dx, dy, dz = self.get_motion_vector() # New...
[ "Internal", "method", "used", "for", "moving", "the", "player", ".", ":", "param", "float", "dt", ":", "Time", "delta", "since", "the", "last", "call", "to", "this", "method" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L223-L237
[ "def", "update", "(", "self", ",", "dt", ")", ":", "speed", "=", "self", ".", "movespeed", "d", "=", "dt", "*", "speed", "# distance covered this tick.", "dx", ",", "dy", ",", "dz", "=", "self", ".", "get_motion_vector", "(", ")", "# New position in space,...
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_widgets
Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the name given in the value of the key will be ...
peng3d/gui/menus.py
def add_widgets(self,**kwargs): """ Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the...
def add_widgets(self,**kwargs): """ Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the...
[ "Called", "by", "the", "initializer", "to", "add", "all", "widgets", ".", "Widgets", "are", "discovered", "by", "searching", "through", "the", ":", "py", ":", "attr", ":", "WIDGETS", "class", "attribute", ".", "If", "a", "key", "in", ":", "py", ":", "a...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L132-L149
[ "def", "add_widgets", "(", "self", ",", "*", "*", "kwargs", ")", ":", "for", "name", ",", "fname", "in", "self", ".", "WIDGETS", ".", "items", "(", ")", ":", "if", "name", "in", "kwargs", "and", "kwargs", "[", "name", "]", "is", "not", "None", ":...
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_label_main
Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen.
peng3d/gui/menus.py
def add_label_main(self,label_main): """ Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen. """ # Main Label self.wlabel_main = text.Label("...
def add_label_main(self,label_main): """ Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen. """ # Main Label self.wlabel_main = text.Label("...
[ "Adds", "the", "main", "label", "of", "the", "dialog", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_main", "to", "a", "string", ".", "This", "widget", "will", "be", "centered", "on", "the", "screen", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L151-L167
[ "def", "add_label_main", "(", "self", ",", "label_main", ")", ":", "# Main Label", "self", ".", "wlabel_main", "=", "text", ".", "Label", "(", "\"label_main\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_btn_ok
Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of its height.
peng3d/gui/menus.py
def add_btn_ok(self,label_ok): """ Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of it...
def add_btn_ok(self,label_ok): """ Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of it...
[ "Adds", "an", "OK", "button", "to", "allow", "the", "user", "to", "exit", "the", "dialog", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_ok", "to", "a", "string", ".", "This", "widget", "will", "be", "mostly", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L169-L191
[ "def", "add_btn_ok", "(", "self", ",", "label_ok", ")", ":", "# OK Button", "self", ".", "wbtn_ok", "=", "button", ".", "Button", "(", "\"btn_ok\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.exitDialog
Helper method that exits the dialog. This method will cause the previously active submenu to activate.
peng3d/gui/menus.py
def exitDialog(self): """ Helper method that exits the dialog. This method will cause the previously active submenu to activate. """ if self.prev_submenu is not None: # change back to the previous submenu # could in theory form a stack if one dial...
def exitDialog(self): """ Helper method that exits the dialog. This method will cause the previously active submenu to activate. """ if self.prev_submenu is not None: # change back to the previous submenu # could in theory form a stack if one dial...
[ "Helper", "method", "that", "exits", "the", "dialog", ".", "This", "method", "will", "cause", "the", "previously", "active", "submenu", "to", "activate", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L231-L241
[ "def", "exitDialog", "(", "self", ")", ":", "if", "self", ".", "prev_submenu", "is", "not", "None", ":", "# change back to the previous submenu", "# could in theory form a stack if one dialog opens another", "self", ".", "menu", ".", "changeSubMenu", "(", "self", ".", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
ConfirmSubMenu.add_btn_confirm
Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main label and to the left of the cancel button.
peng3d/gui/menus.py
def add_btn_confirm(self,label_confirm): """ Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main l...
def add_btn_confirm(self,label_confirm): """ Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main l...
[ "Adds", "a", "confirm", "button", "to", "let", "the", "user", "confirm", "whatever", "action", "they", "were", "presented", "with", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_confirm", "to", "a", "string", ".", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L278-L300
[ "def", "add_btn_confirm", "(", "self", ",", "label_confirm", ")", ":", "# Confirm Button", "self", ".", "wbtn_confirm", "=", "button", ".", "Button", "(", "\"btn_confirm\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "="...
1151be665b26cc8a479f6307086ba919e4d32d85
test
ConfirmSubMenu.add_btn_cancel
Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to the right of the confirm button.
peng3d/gui/menus.py
def add_btn_cancel(self,label_cancel): """ Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to th...
def add_btn_cancel(self,label_cancel): """ Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to th...
[ "Adds", "a", "cancel", "button", "to", "let", "the", "user", "cancel", "whatever", "choice", "they", "were", "given", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_cancel", "to", "a", "string", ".", "This", "widge...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L302-L324
[ "def", "add_btn_cancel", "(", "self", ",", "label_cancel", ")", ":", "# Cancel Button", "self", ".", "wbtn_cancel", "=", "button", ".", "Button", "(", "\"btn_cancel\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
ProgressSubMenu.update_progressbar
Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation.
peng3d/gui/menus.py
def update_progressbar(self): """ Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation. """ n,nmin,nmax = self.wprogressb...
def update_progressbar(self): """ Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation. """ n,nmin,nmax = self.wprogressb...
[ "Updates", "the", "progressbar", "by", "re", "-", "calculating", "the", "label", ".", "It", "is", "not", "required", "to", "manually", "call", "this", "method", "since", "setting", "any", "of", "the", "properties", "of", "this", "class", "will", "automatical...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L473-L487
[ "def", "update_progressbar", "(", "self", ")", ":", "n", ",", "nmin", ",", "nmax", "=", "self", ".", "wprogressbar", ".", "n", ",", "self", ".", "wprogressbar", ".", "nmin", ",", "self", ".", "wprogressbar", ".", "nmax", "if", "(", "nmax", "-", "nmin...
1151be665b26cc8a479f6307086ba919e4d32d85
test
AdvancedProgressSubMenu.add_progressbar
Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below the main label. The progress label will be displayed wit...
peng3d/gui/menus.py
def add_progressbar(self,label_progressbar): """ Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below...
def add_progressbar(self,label_progressbar): """ Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below...
[ "Adds", "a", "progressbar", "and", "label", "displaying", "the", "progress", "within", "a", "certain", "task", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_progressbar", "to", "a", "string", ".", "The", "progressbar"...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L558-L614
[ "def", "add_progressbar", "(", "self", ",", "label_progressbar", ")", ":", "# Progressbar", "self", ".", "wprogressbar", "=", "slider", ".", "AdvancedProgressbar", "(", "\"progressbar\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.createWindow
createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any other positional or keyword arguments are passed to the class constructor. ...
peng3d/peng.py
def createWindow(self,cls=None,caption_t=None,*args,**kwargs): """ createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any ...
def createWindow(self,cls=None,caption_t=None,*args,**kwargs): """ createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any ...
[ "createWindow", "(", "cls", "=", "window", ".", "PengWindow", "*", "args", "**", "kwargs", ")", "Creates", "a", "new", "window", "using", "the", "supplied", "cls", "\\", ".", "If", "cls", "is", "not", "given", ":", "py", ":", "class", ":", "peng3d", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L77-L119
[ "def", "createWindow", "(", "self", ",", "cls", "=", "None", ",", "caption_t", "=", "None", ",", "*", "args", ",", "*", "*", "kwargs", ")", ":", "if", "cls", "is", "None", ":", "from", ".", "import", "window", "cls", "=", "window", ".", "PengWindow...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.run
Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
peng3d/peng.py
def run(self,evloop=None): """ Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the defaul...
def run(self,evloop=None): """ Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the defaul...
[ "Runs", "the", "application", "main", "loop", ".", "This", "method", "is", "blocking", "and", "needs", "to", "be", "called", "from", "the", "main", "thread", "to", "avoid", "OpenGL", "bugs", "that", "can", "occur", ".", "evloop", "may", "optionally", "be",...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L121-L131
[ "def", "run", "(", "self", ",", "evloop", "=", "None", ")", ":", "self", ".", "sendEvent", "(", "\"peng3d:peng.run\"", ",", "{", "\"peng\"", ":", "self", ",", "\"window\"", ":", "self", ".", "window", ",", "\"evloop\"", ":", "evloop", "}", ")", "self",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.sendPygletEvent
Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This method should be used to send pyglet events. For new code, it is recomm...
peng3d/peng.py
def sendPygletEvent(self,event_type,args,window=None): """ Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This meth...
def sendPygletEvent(self,event_type,args,window=None): """ Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This meth...
[ "Handles", "a", "pyglet", "event", ".", "This", "method", "is", "called", "by", ":", "py", ":", "meth", ":", "PengWindow", ".", "dispatch_event", "()", "and", "handles", "all", "events", ".", "See", ":", "py", ":", "meth", ":", "registerEventHandler", "(...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L133-L163
[ "def", "sendPygletEvent", "(", "self", ",", "event_type", ",", "args", ",", "window", "=", "None", ")", ":", "args", "=", "list", "(", "args", ")", "self", ".", "sendEvent", "(", "\"pyglet:%s\"", "%", "event_type", ",", "{", "\"peng\"", ":", "self", ",...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.addPygletListener
Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This method should be used to listen for pyglet events. For new co...
peng3d/peng.py
def addPygletListener(self,event_type,handler): """ Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This m...
def addPygletListener(self,event_type,handler): """ Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This m...
[ "Registers", "an", "event", "handler", ".", "The", "specified", "callable", "handler", "will", "be", "called", "every", "time", "an", "event", "with", "the", "same", "event_type", "is", "encountered", ".", "All", "event", "arguments", "are", "passed", "as", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L164-L188
[ "def", "addPygletListener", "(", "self", ",", "event_type", ",", "handler", ")", ":", "if", "self", ".", "cfg", "[", "\"debug.events.register\"", "]", ":", "print", "(", "\"Registered Event: %s Handler: %s\"", "%", "(", "event_type", ",", "handler", ")", ")", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.sendEvent
Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced, but rather recommended by convention. `...
peng3d/peng.py
def sendEvent(self,event,data=None): """ Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced,...
def sendEvent(self,event,data=None): """ Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced,...
[ "Sends", "an", "event", "with", "attached", "data", ".", "event", "should", "be", "a", "string", "of", "format", "<namespace", ">", ":", "<category1", ">", ".", "<subcategory2", ">", ".", "<name", ">", "\\", ".", "There", "may", "be", "an", "arbitrary", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L194-L229
[ "def", "sendEvent", "(", "self", ",", "event", ",", "data", "=", "None", ")", ":", "if", "self", ".", "cfg", "[", "\"debug.events.dumpfile\"", "]", "!=", "\"\"", "and", "event", "not", "in", "self", ".", "event_list", ":", "self", ".", "event_list", "....
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.addEventListener
Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`sendEvent()`\ . ``func`` is the handler which will be executed w...
peng3d/peng.py
def addEventListener(self,event,func,raiseErrors=False): """ Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`send...
def addEventListener(self,event,func,raiseErrors=False): """ Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`send...
[ "Adds", "a", "handler", "to", "the", "given", "event", ".", "A", "event", "may", "have", "an", "arbitrary", "amount", "of", "handlers", "though", "assigning", "too", "many", "handlers", "may", "slow", "down", "event", "processing", ".", "For", "the", "form...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L231-L250
[ "def", "addEventListener", "(", "self", ",", "event", ",", "func", ",", "raiseErrors", "=", "False", ")", ":", "if", "not", "isinstance", "(", "event", ",", "str", ")", ":", "raise", "TypeError", "(", "\"Event types must always be strings\"", ")", "if", "eve...
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.delEventListener
Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown.
peng3d/peng.py
def delEventListener(self,event,func): """ Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown. """ if ...
def delEventListener(self,event,func): """ Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown. """ if ...
[ "Removes", "the", "given", "handler", "from", "the", "given", "event", ".", "If", "the", "event", "does", "not", "exist", "a", ":", "py", ":", "exc", ":", "NameError", "is", "thrown", ".", "If", "the", "handler", "has", "not", "been", "registered", "pr...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L251-L268
[ "def", "delEventListener", "(", "self", ",", "event", ",", "func", ")", ":", "if", "event", "not", "in", "self", ".", "eventHandlers", ":", "raise", "NameError", "(", "\"No handlers exist for event %s\"", "%", "event", ")", "if", "[", "func", ",", "True", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
TranslationManager.setLang
Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`translate_lazy()` will override this setting. ...
peng3d/i18n.py
def setLang(self,lang): """ Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`tran...
def setLang(self,lang): """ Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`tran...
[ "Sets", "the", "default", "language", "for", "all", "domains", ".", "For", "recommendations", "regarding", "the", "format", "of", "the", "language", "code", "see", ":", "py", ":", "class", ":", "TranslationManager", "\\", ".", "Note", "that", "the", "lang", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/i18n.py#L75-L102
[ "def", "setLang", "(", "self", ",", "lang", ")", ":", "self", ".", "lang", "=", "lang", "self", ".", "peng", ".", "cfg", "[", "\"i18n.lang\"", "]", "=", "lang", "if", "lang", "not", "in", "self", ".", "cache", ":", "self", ".", "cache", "[", "lan...
1151be665b26cc8a479f6307086ba919e4d32d85
test
TranslationManager.discoverLangs
Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob` built-in module and the :confval:`i18n.lang.for...
peng3d/i18n.py
def discoverLangs(self,domain="*"): """ Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob`...
def discoverLangs(self,domain="*"): """ Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob`...
[ "Generates", "a", "list", "of", "languages", "based", "on", "files", "found", "on", "disk", ".", "The", "optional", "domain", "argument", "may", "specify", "a", "domain", "to", "use", "when", "checking", "for", "files", ".", "By", "default", "all", "domain...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/i18n.py#L104-L128
[ "def", "discoverLangs", "(", "self", ",", "domain", "=", "\"*\"", ")", ":", "rsrc", "=", "self", ".", "peng", ".", "cfg", "[", "\"i18n.lang.format\"", "]", ".", "format", "(", "domain", "=", "domain", ",", "lang", "=", "\"*\"", ")", "pattern", "=", "...
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.addCamera
Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py:class:`Camera() <peng3d.camera.Camera>` may be ...
peng3d/world.py
def addCamera(self,camera): """ Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py...
def addCamera(self,camera): """ Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py...
[ "Add", "the", "camera", "to", "the", "internal", "registry", ".", "Each", "camera", "name", "must", "be", "unique", "or", "else", "only", "the", "most", "recent", "version", "will", "be", "used", ".", "This", "behavior", "should", "not", "be", "relied", ...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L58-L68
[ "def", "addCamera", "(", "self", ",", "camera", ")", ":", "if", "not", "isinstance", "(", "camera", ",", "Camera", ")", ":", "raise", "TypeError", "(", "\"camera is not of type Camera!\"", ")", "self", ".", "cameras", "[", "camera", ".", "name", "]", "=", ...
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.addView
Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:exc:`TypeError`\ .
peng3d/world.py
def addView(self,view): """ Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:...
def addView(self,view): """ Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:...
[ "Adds", "the", "supplied", ":", "py", ":", "class", ":", "WorldView", "()", "object", "to", "the", "internal", "registry", ".", "The", "same", "restrictions", "as", "for", "cameras", "apply", "e", ".", "g", ".", "no", "duplicate", "names", ".", "Addition...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L69-L79
[ "def", "addView", "(", "self", ",", "view", ")", ":", "if", "not", "isinstance", "(", "view", ",", "WorldView", ")", ":", "raise", "TypeError", "(", "\"view is not of type WorldView!\"", ")", "self", ".", "views", "[", "view", ".", "name", "]", "=", "vie...
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.getView
Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist.
peng3d/world.py
def getView(self,name): """ Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist. """ if name not in self.views: raise ValueError("Unknown world view") return self.views[name]
def getView(self,name): """ Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist. """ if name not in self.views: raise ValueError("Unknown world view") return self.views[name]
[ "Returns", "the", "view", "with", "name", "name", "\\", ".", "Raises", "a", ":", "py", ":", "exc", ":", "ValueError", "if", "the", "view", "does", "not", "exist", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L88-L96
[ "def", "getView", "(", "self", ",", "name", ")", ":", "if", "name", "not", "in", "self", ".", "views", ":", "raise", "ValueError", "(", "\"Unknown world view\"", ")", "return", "self", ".", "views", "[", "name", "]" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.render3d
Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered.
peng3d/world.py
def render3d(self,view=None): """ Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered. """ for actor in self.actors.values(): a...
def render3d(self,view=None): """ Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered. """ for actor in self.actors.values(): a...
[ "Renders", "the", "world", "in", "3d", "-", "mode", ".", "If", "you", "want", "to", "render", "custom", "terrain", "you", "may", "override", "this", "method", ".", "Be", "careful", "that", "you", "still", "call", "the", "original", "method", "or", "else"...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L98-L105
[ "def", "render3d", "(", "self", ",", "view", "=", "None", ")", ":", "for", "actor", "in", "self", ".", "actors", ".", "values", "(", ")", ":", "actor", ".", "render", "(", "view", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
StaticWorld.render3d
Renders the world.
peng3d/world.py
def render3d(self,view=None): """ Renders the world. """ super(StaticWorld,self).render3d(view) self.batch3d.draw()
def render3d(self,view=None): """ Renders the world. """ super(StaticWorld,self).render3d(view) self.batch3d.draw()
[ "Renders", "the", "world", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L158-L163
[ "def", "render3d", "(", "self", ",", "view", "=", "None", ")", ":", "super", "(", "StaticWorld", ",", "self", ")", ".", "render3d", "(", "view", ")", "self", ".", "batch3d", ".", "draw", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
WorldView.setActiveCamera
Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active.
peng3d/world.py
def setActiveCamera(self,name): """ Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active. """ if name == self.activeCamera: return # Cam is alre...
def setActiveCamera(self,name): """ Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active. """ if name == self.activeCamera: return # Cam is alre...
[ "Sets", "the", "active", "camera", ".", "This", "method", "also", "calls", "the", ":", "py", ":", "meth", ":", "Camera", ".", "on_activate", "()", "<peng3d", ".", "camera", ".", "Camera", ".", "on_activate", ">", "event", "handler", "if", "the", "camera"...
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L179-L191
[ "def", "setActiveCamera", "(", "self", ",", "name", ")", ":", "if", "name", "==", "self", ".", "activeCamera", ":", "return", "# Cam is already active", "if", "name", "not", "in", "self", ".", "world", ".", "cameras", ":", "raise", "ValueError", "(", "\"Un...
1151be665b26cc8a479f6307086ba919e4d32d85
test
WorldViewMouseRotatable.on_menu_enter
Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity.
peng3d/world.py
def on_menu_enter(self,old): """ Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity. """ super(WorldViewMouseRotatable,self).on_menu_enter(old) self.world.peng.window.toggle_exclusivity(True)
def on_menu_enter(self,old): """ Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity. """ super(WorldViewMouseRotatable,self).on_menu_enter(old) self.world.peng.window.toggle_exclusivity(True)
[ "Fake", "event", "handler", "same", "as", ":", "py", ":", "meth", ":", "WorldView", ".", "on_menu_enter", "()", "but", "forces", "mouse", "exclusivity", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L258-L263
[ "def", "on_menu_enter", "(", "self", ",", "old", ")", ":", "super", "(", "WorldViewMouseRotatable", ",", "self", ")", ".", "on_menu_enter", "(", "old", ")", "self", ".", "world", ".", "peng", ".", "window", ".", "toggle_exclusivity", "(", "True", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85