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Convenience function for accessing tag parameters
def GetParam(tag, param, default=__SENTINEL): """ Convenience function for accessing tag parameters""" if tag.HasParam(param): return tag.GetParam(param) else: if default == __SENTINEL: raise KeyError else: return default
Process an outgoing communication
def send(evt): "Process an outgoing communication" # get the text written by the user (input textbox control) msg = ctrl_input.value # send the message (replace with socket/queue/etc.) gui.alert(msg, "Message") # record the message (update the UI) log(msg) ctrl_input.value = "" ctrl_...
Basic save functionality: just replaces the gui code
def save(evt, designer): "Basic save functionality: just replaces the gui code" # ask the user if we should save the changes: ok = gui.confirm("Save the changes?", "GUI2PY Designer", cancel=True, default=True) if ok: wx_obj = evt.GetEventObject() w = wx_obj.obj ...
Show a tip message
def wellcome_tip(wx_obj): "Show a tip message" msg = ("Close the main window to exit & save.\n" "Drag & Drop / Click the controls from the ToolBox to create new ones.\n" "Left click on the created controls to select them.\n" "Double click to edit the default property.\n" ...
Get the selected object and store start position
def mouse_down(self, evt): "Get the selected object and store start position" if DEBUG: print "down!" if (not evt.ControlDown() and not evt.ShiftDown()) or evt.AltDown(): for obj in self.selection: # clear marker if obj.sel_marker: ...
Move the selected object
def mouse_move(self, evt): "Move the selected object" if DEBUG: print "move!" if self.current and not self.overlay: wx_obj = self.current sx, sy = self.start x, y = wx.GetMousePosition() # calculate the new position (this will overwrite relative di...
Called by SelectionTag
def do_resize(self, evt, wx_obj, (n, w, s, e)): "Called by SelectionTag" # calculate the pos (minus the offset, not in a panel like rw!) pos = wx_obj.ScreenToClient(wx.GetMousePosition()) x, y = pos if evt.ShiftDown(): # snap to grid: x = x / GRID_SIZE[0] * GRID_S...
Release the selected object ( pass a wx_obj if the event was captured )
def mouse_up(self, evt, wx_obj=None): "Release the selected object (pass a wx_obj if the event was captured)" self.resizing = False if self.current: wx_obj = self.current if self.parent.wx_obj.HasCapture(): self.parent.wx_obj.ReleaseMouse() se...
support cursor keys to move components one pixel at a time
def key_press(self, event): "support cursor keys to move components one pixel at a time" key = event.GetKeyCode() if key in (wx.WXK_LEFT, wx.WXK_UP, wx.WXK_RIGHT, wx.WXK_DOWN): for obj in self.selection: x, y = obj.pos if event.ShiftDown(): # snap ...
delete all of the selected objects
def delete(self, event): "delete all of the selected objects" # get the selected objects (if any) for obj in self.selection: if obj: if DEBUG: print "deleting", obj.name obj.destroy() self.selection = [] # clean selectio...
create a copy of each selected object
def duplicate(self, event): "create a copy of each selected object" # duplicate the selected objects (if any) new_selection = [] for obj in self.selection: if obj: if DEBUG: print "duplicating", obj.name obj.sel_marker.destroy() ...
Adjust facade with the dimensions of the original object ( and repaint )
def update(self): "Adjust facade with the dimensions of the original object (and repaint)" x, y = self.obj.wx_obj.GetPosition() w, h = self.obj.wx_obj.GetSize() self.Hide() self.Move((x, y)) self.SetSize((w, h)) # allow original control to repaint before taking th...
Capture the new control superficial image after an update
def refresh(self): "Capture the new control superficial image after an update" self.bmp = self.obj.snapshot() # change z-order to overlap controls (windows) and show the image: self.Raise() self.Show() self.Refresh()
When dealing with a Top - Level window position it absolute lower - right
def CalculateBestPosition(self,widget): "When dealing with a Top-Level window position it absolute lower-right" if isinstance(widget, wx.Frame): screen = wx.ClientDisplayRect()[2:] left,top = widget.ClientToScreenXY(0,0) right,bottom = widget.ClientToScreenXY(*widget....
Returns the pyth item data associated with the item
def GetPyData(self, item): "Returns the pyth item data associated with the item" wx_data = self.GetItemData(item) py_data = self._py_data_map.get(wx_data) return py_data
Set the python item data associated wit the wx item
def SetPyData(self, item, py_data): "Set the python item data associated wit the wx item" wx_data = wx.NewId() # create a suitable key self.SetItemData(item, wx_data) # store it in wx self._py_data_map[wx_data] = py_data # map it internally ...
Do a reverse look up for an item containing the requested data
def FindPyData(self, start, py_data): "Do a reverse look up for an item containing the requested data" # first, look at our internal dict: wx_data = self._wx_data_map[py_data] # do the real search at the wx control: if wx.VERSION < (3, 0, 0) or 'classic' in wx.version(): ...
Remove the item from the list and unset the related data
def DeleteItem(self, item): "Remove the item from the list and unset the related data" wx_data = self.GetItemData(item) py_data = self._py_data_map[wx_data] del self._py_data_map[wx_data] del self._wx_data_map[py_data] wx.ListCtrl.DeleteItem(self, item)
Remove all the item from the list and unset the related data
def DeleteAllItems(self): "Remove all the item from the list and unset the related data" self._py_data_map.clear() self._wx_data_map.clear() wx.ListCtrl.DeleteAllItems(self)
Set item ( row ) count - useful only in virtual mode -
def set_count(self, value): "Set item (row) count -useful only in virtual mode-" if self.view == "report" and self.virtual and value is not None: self.wx_obj.SetItemCount(value)
Deletes the item at the zero - based index n from the control.
def delete(self, a_position): "Deletes the item at the zero-based index 'n' from the control." key = self.wx_obj.GetPyData(a_position) del self._items[key]
Remove all items and column headings
def clear_all(self): "Remove all items and column headings" self.clear() for ch in reversed(self.columns): del self[ch.name]
Associate the header to the control ( it could be recreated )
def set_parent(self, new_parent, init=False): "Associate the header to the control (it could be recreated)" self._created = False SubComponent.set_parent(self, new_parent, init) # if index not given, append the column at the last position: if self.index == -1 or self.index >...
Remove all items and reset internal structures
def clear(self): "Remove all items and reset internal structures" dict.clear(self) self._key = 0 if hasattr(self._list_view, "wx_obj"): self._list_view.wx_obj.DeleteAllItems()
Returns the index of the selected item ( list for multiselect ) or None
def _get_selection(self): "Returns the index of the selected item (list for multiselect) or None" if self.multiselect: return self.wx_obj.GetSelections() else: sel = self.wx_obj.GetSelection() if sel == wx.NOT_FOUND: return None ...
Sets the item at index n to be the selected item.
def _set_selection(self, index, dummy=False): "Sets the item at index 'n' to be the selected item." # only change selection if index is None and not dummy: if index is None: self.wx_obj.SetSelection(-1) # clean up text if control supports it: if hasattr(...
Returns the label of the selected item or an empty string if none
def _get_string_selection(self): "Returns the label of the selected item or an empty string if none" if self.multiselect: return [self.wx_obj.GetString(i) for i in self.wx_obj.GetSelections()] else: return self.wx_obj.GetStringSelection()
Clear and set the strings ( and data if any ) in the control from a list
def _set_items(self, a_iter): "Clear and set the strings (and data if any) in the control from a list" self._items_dict = {} if not a_iter: string_list = [] data_list = [] elif not isinstance(a_iter, (tuple, list, dict)): raise ValueError("ite...
Associate the given client data with the item at position n.
def set_data(self, n, data): "Associate the given client data with the item at position n." self.wx_obj.SetClientData(n, data) # reverse association: self._items_dict[data] = self.get_string(n)
Adds the item to the control associating the given data if not None.
def append(self, a_string, data=None): "Adds the item to the control, associating the given data if not None." self.wx_obj.Append(a_string, data) # reverse association: self._items_dict[data] = a_string
Deletes the item at the zero - based index n from the control.
def delete(self, a_position): "Deletes the item at the zero-based index 'n' from the control." self.wx_obj.Delete(a_position) data = self.get_data() if data in self._items_dict: del self._items_dict[data]
Construct a string representing the object
def represent(obj, prefix, parent="", indent=0, context=False, max_cols=80): "Construct a string representing the object" try: name = getattr(obj, "name", "") class_name = "%s.%s" % (prefix, obj.__class__.__name__) padding = len(class_name) + 1 + indent * 4 + (5 if context else 0) ...
Find an object already created
def get(obj_name, init=False): "Find an object already created" wx_parent = None # check if new_parent is given as string (useful for designer!) if isinstance(obj_name, basestring): # find the object reference in the already created gui2py objects # TODO: only useful for designer, ...
Recreate ( if needed ) the wx_obj and apply new properties
def rebuild(self, recreate=True, force=False, **kwargs): "Recreate (if needed) the wx_obj and apply new properties" # detect if this involves a spec that needs to recreate the wx_obj: needs_rebuild = any([isinstance(spec, (StyleSpec, InitSpec)) for spec_name, sp...
Remove event references and destroy wx object ( and children )
def destroy(self): "Remove event references and destroy wx object (and children)" # unreference the obj from the components map and parent if self._name: del COMPONENTS[self._get_fully_qualified_name()] if DEBUG: print "deleted from components!" if isins...
Create a new object exactly similar to self
def duplicate(self, new_parent=None): "Create a new object exactly similar to self" kwargs = {} for spec_name, spec in self._meta.specs.items(): value = getattr(self, spec_name) if isinstance(value, Color): print "COLOR", value, value.default ...
Raises/ lower the component in the window hierarchy ( Z - order/ tab order )
def reindex(self, z=None): "Raises/lower the component in the window hierarchy (Z-order/tab order)" # z=0: lowers(first index), z=-1: raises (last) # actually, only useful in design mode if isinstance(self._parent, Component): # get the current index (z-order) ...
Store the gui/ wx object parent for this component
def set_parent(self, new_parent, init=False): "Store the gui/wx object parent for this component" # set init=True if this is called from the constructor self._parent = get(new_parent, init)
Return parent window name ( used in __repr__ parent spec )
def _get_parent_name(self): "Return parent window name (used in __repr__ parent spec)" parent = self.get_parent() parent_names = [] while parent: if isinstance(parent, Component): parent_name = parent.name # Top Level Windows has no pare...
return full parents name + self name ( useful as key )
def _get_fully_qualified_name(self): "return full parents name + self name (useful as key)" parent_name = self._get_parent_name() if not parent_name: return self._name else: return "%s.%s" % (parent_name, self._name)
Capture the screen appearance of the control ( to be used as facade )
def snapshot(self): "Capture the screen appearance of the control (to be used as facade)" width, height = self.wx_obj.GetSize() bmp = wx.EmptyBitmap(width, height) wdc = wx.ClientDC(self.wx_obj) mdc = wx.MemoryDC(bmp) mdc.Blit(0, 0, width, height, wdc, 0, 0) ...
called when adding a control to the window
def _sizer_add(self, child): "called when adding a control to the window" if self.sizer: if DEBUG: print "adding to sizer:", child.name border = None if not border: border = child.sizer_border flags = child._sizer_flags ...
Re - parent a child control with the new wx_obj parent
def set_parent(self, new_parent, init=False): "Re-parent a child control with the new wx_obj parent" Component.set_parent(self, new_parent, init) # if not called from constructor, we must also reparent in wx: if not init: if DEBUG: print "reparenting", ctrl.name ...
Calculate final pos and size ( auto absolute in pixels & relativa )
def _calc_dimension(self, dim_val, dim_max, font_dim): "Calculate final pos and size (auto, absolute in pixels & relativa)" if dim_val is None: return -1 # let wx automatic pos/size elif isinstance(dim_val, int): return dim_val # use fixed pixel value (absolute) ...
automatically adjust relative pos and size of children controls
def resize(self, evt=None): "automatically adjust relative pos and size of children controls" if DEBUG: print "RESIZE!", self.name, self.width, self.height if not isinstance(self.wx_obj, wx.TopLevelWindow): # check that size and pos is relative, then resize/move if s...
make several copies of the background bitmap
def __tile_background(self, dc): "make several copies of the background bitmap" sz = self.wx_obj.GetClientSize() bmp = self._bitmap.get_bits() w = bmp.GetWidth() h = bmp.GetHeight() if isinstance(self, wx.ScrolledWindow): # adjust for scrolled positio...
Draw the image as background
def __on_erase_background(self, evt): "Draw the image as background" if self._bitmap: dc = evt.GetDC() if not dc: dc = wx.ClientDC(self) r = self.wx_obj.GetUpdateRegion().GetBox() dc.SetClippingRegion(r.x, r.y, ...
Associate the component to the control ( it could be recreated )
def set_parent(self, new_parent, init=False): "Associate the component to the control (it could be recreated)" # store gui reference inside of wx object (this will enable rebuild...) self._parent = get(new_parent, init=False) # store new parent if init: self._parent[s...
Update a property value with ( used by the designer )
def rebuild(self, **kwargs): "Update a property value with (used by the designer)" for name, value in kwargs.items(): setattr(self, name, value)
Custom draws the label when transparent background is needed
def __on_paint(self, event): "Custom draws the label when transparent background is needed" # use a Device Context that supports anti-aliased drawing # and semi-transparent colours on all platforms dc = wx.GCDC(wx.PaintDC(self.wx_obj)) dc.SetFont(self.wx_obj.GetFont()) ...
Look for every file in the directory tree and return a dict Hacked from sphinx. autodoc
def find_modules(rootpath, skip): """ Look for every file in the directory tree and return a dict Hacked from sphinx.autodoc """ INITPY = '__init__.py' rootpath = os.path.normpath(os.path.abspath(rootpath)) if INITPY in os.listdir(rootpath): root_package = rootpath.split(...
Return a list of children sub - components that are column headings
def _get_column_headings(self): "Return a list of children sub-components that are column headings" # return it in the same order as inserted in the Grid headers = [ctrl for ctrl in self if isinstance(ctrl, GridColumn)] return sorted(headers, key=lambda ch: ch.index)
Set the row label format string ( empty to hide )
def _set_row_label(self, value): "Set the row label format string (empty to hide)" if not value: self.wx_obj.SetRowLabelSize(0) else: self.wx_obj._table._row_label = value
Update the grid if rows and columns have been added or deleted
def ResetView(self, grid): "Update the grid if rows and columns have been added or deleted" grid.BeginBatch() for current, new, delmsg, addmsg in [ (self._rows, self.GetNumberRows(), gridlib.GRIDTABLE_NOTIFY_ROWS_DELETED, gridlib.GRIDTABLE_NOTIFY_R...
Update all displayed values
def UpdateValues(self, grid): "Update all displayed values" # This sends an event to the grid table to update all of the values msg = gridlib.GridTableMessage(self, gridlib.GRIDTABLE_REQUEST_VIEW_GET_VALUES) grid.ProcessTableMessage(msg)
update the column attributes to add the appropriate renderer
def _updateColAttrs(self, grid): "update the column attributes to add the appropriate renderer" col = 0 for column in self.columns: attr = gridlib.GridCellAttr() if False: # column.readonly attr.SetReadOnly() if False: # column.rende...
col - > sort the data based on the column indexed by col
def SortColumn(self, col): "col -> sort the data based on the column indexed by col" name = self.columns[col].name _data = [] for row in self.data: rowname, entry = row _data.append((entry.get(name, None), row)) _data.sort() self.data =...
Associate the header to the control ( it could be recreated )
def set_parent(self, new_parent, init=False): "Associate the header to the control (it could be recreated)" self._created = False SubComponent.set_parent(self, new_parent, init) # if index not given, append the column at the last position: if self.index == -1 or self.index >...
Insert a number of rows into the grid ( and associated table )
def insert(self, pos, values): "Insert a number of rows into the grid (and associated table)" if isinstance(values, dict): row = GridRow(self, **values) else: row = GridRow(self, *values) list.insert(self, pos, row) self._grid_view.wx_obj.InsertRows...
Insert a number of rows into the grid ( and associated table )
def append(self, values): "Insert a number of rows into the grid (and associated table)" if isinstance(values, dict): row = GridRow(self, **values) else: row = GridRow(self, *values) list.append(self, row) self._grid_view.wx_obj.AppendRows(numRows=1...
Remove all rows and reset internal structures
def clear(self): "Remove all rows and reset internal structures" ## list has no clear ... remove items in reverse order for i in range(len(self)-1, -1, -1): del self[i] self._key = 0 if hasattr(self._grid_view, "wx_obj"): self._grid_view.wx_obj.Clea...
Called to create the control which must derive from wxControl.
def Create(self, parent, id, evtHandler): "Called to create the control, which must derive from wxControl." self._tc = wx.ComboBox(parent, id, "", (100, 50)) self.SetControl(self._tc) # pushing a different event handler instead evtHandler: self._tc.PushEventHandler(w...
Called to position/ size the edit control within the cell rectangle.
def SetSize(self, rect): "Called to position/size the edit control within the cell rectangle." self._tc.SetDimensions(rect.x, rect.y, rect.width+2, rect.height+2, wx.SIZE_ALLOW_MINUS_ONE)
Fetch the value from the table and prepare the edit control
def BeginEdit(self, row, col, grid): "Fetch the value from the table and prepare the edit control" self.startValue = grid.GetTable().GetValue(row, col) choices = grid.GetTable().columns[col]._choices self._tc.Clear() self._tc.AppendItems(choices) self._tc.SetStringS...
Complete the editing of the current cell. Returns True if changed
def EndEdit(self, row, col, grid, val=None): "Complete the editing of the current cell. Returns True if changed" changed = False val = self._tc.GetStringSelection() print "val", val, row, col, self.startValue if val != self.startValue: changed = True ...
Return True to allow the given key to start editing
def IsAcceptedKey(self, evt): "Return True to allow the given key to start editing" ## Oops, there's a bug here, we'll have to do it ourself.. ##return self.base_IsAcceptedKey(evt) return (not (evt.ControlDown() or evt.AltDown()) and evt.GetKeyCode() != wx.WXK_SHIFT)
This will be called to let the editor do something with the first key
def StartingKey(self, evt): "This will be called to let the editor do something with the first key" key = evt.GetKeyCode() ch = None if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_N...
A metaclass generator. Returns a metaclass which will register it s class as the class that handles input type = typeName
def TypeHandler(type_name): """ A metaclass generator. Returns a metaclass which will register it's class as the class that handles input type=typeName """ def metaclass(name, bases, dict): klass = type(name, bases, dict) form.FormTagHandler.register_type(type_name.upper(), klass) ...
enable or disable all menu items
def Enable(self, value): "enable or disable all menu items" for i in range(self.GetMenuItemCount()): it = self.FindItemByPosition(i) it.Enable(value)
check if all menu items are enabled
def IsEnabled(self, *args, **kwargs): "check if all menu items are enabled" for i in range(self.GetMenuItemCount()): it = self.FindItemByPosition(i) if not it.IsEnabled(): return False return True
Recursively find a menu item by its id ( useful for event handlers )
def find(self, item_id=None): "Recursively find a menu item by its id (useful for event handlers)" for it in self: if it.id == item_id: return it elif isinstance(it, Menu): found = it.find(item_id) if found: ...
enable or disable all top menus
def Enable(self, value): "enable or disable all top menus" for i in range(self.GetMenuCount()): self.EnableTop(i, value)
check if all top menus are enabled
def IsEnabled(self, *args, **kwargs): "check if all top menus are enabled" for i in range(self.GetMenuCount()): if not self.IsEnabledTop(i): return False return True
Helper method to remove a menu avoiding using its position
def RemoveItem(self, menu): "Helper method to remove a menu avoiding using its position" menus = self.GetMenus() # get the list of (menu, title) menus = [submenu for submenu in menus if submenu[0] != menu] self.SetMenus(menus)
Recursively find a menu item by its id ( useful for event handlers )
def find(self, item_id=None): "Recursively find a menu item by its id (useful for event handlers)" for it in self: found = it.find(item_id) if found: return found
Process form submission
def submit(self, btn=None): "Process form submission" data = self.build_data_set() if btn and btn.name: data[btn.name] = btn.name evt = FormSubmitEvent(self, data) self.container.ProcessEvent(evt)
Construct a sequence of name/ value pairs from controls
def build_data_set(self): "Construct a sequence of name/value pairs from controls" data = {} for field in self.fields: if field.name:# and field.enabled: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! val = field.get_value() if val is None: ...
Add a tag attribute to the wx window
def setObjectTag(self, object, tag): """ Add a tag attribute to the wx window """ object._attributes = {} object._name = tag.GetName().lower() for name in self.attributes: object._attributes["_%s" % name] = tag.GetParam(name) if object._attributes["_%s" % name] ==...
Insert items described in autosummary:: to the TOC tree but do not generate the toctree:: list.
def process_autosummary_toc(app, doctree): """Insert items described in autosummary:: to the TOC tree, but do not generate the toctree:: list. """ env = app.builder.env crawled = {} def crawl_toc(node, depth=1): crawled[node] = True for j, subnode in enumerate(node): ...
Make the first column of the table non - breaking.
def autosummary_table_visit_html(self, node): """Make the first column of the table non-breaking.""" try: tbody = node[0][0][-1] for row in tbody: col1_entry = row[0] par = col1_entry[0] for j, subnode in enumerate(list(par)): if isinstance(sub...
Get an autodoc. Documenter class suitable for documenting the given object.
def get_documenter(obj, parent): """Get an autodoc.Documenter class suitable for documenting the given object. *obj* is the Python object to be documented, and *parent* is an another Python object (e.g. a module or a class) to which *obj* belongs to. """ from sphinx.ext.autodoc import AutoD...
Reformat a function signature to a more compact form.
def mangle_signature(sig, max_chars=30): """Reformat a function signature to a more compact form.""" s = re.sub(r"^\((.*)\)$", r"\1", sig).strip() # Strip strings (which can contain things that confuse the code below) s = re.sub(r"\\\\", "", s) s = re.sub(r"\\'", "", s) s = re.sub(r"'[^']*'", "...
Join a number of strings to one limiting the length to * max_chars *.
def limited_join(sep, items, max_chars=30, overflow_marker="..."): """Join a number of strings to one, limiting the length to *max_chars*. If the string overflows this limit, replace the last fitting item by *overflow_marker*. Returns: joined_string """ full_str = sep.join(items) if len(fu...
Obtain current Python import prefixes ( for import_by_name ) from document. env
def get_import_prefixes_from_env(env): """ Obtain current Python import prefixes (for `import_by_name`) from ``document.env`` """ prefixes = [None] currmodule = env.temp_data.get('py:module') if currmodule: prefixes.insert(0, currmodule) currclass = env.temp_data.get('py:class'...
Import a Python object that has the given * name * under one of the * prefixes *. The first name that succeeds is used.
def import_by_name(name, prefixes=[None]): """Import a Python object that has the given *name*, under one of the *prefixes*. The first name that succeeds is used. """ tried = [] for prefix in prefixes: try: if prefix: prefixed_name = '.'.join([prefix, name]) ...
Import a Python object given its full name.
def _import_by_name(name): """Import a Python object given its full name.""" try: name_parts = name.split('.') # try first interpret `name` as MODNAME.OBJ modname = '.'.join(name_parts[:-1]) if modname: try: __import__(modname) mod = s...
Smart linking role.
def autolink_role(typ, rawtext, etext, lineno, inliner, options={}, content=[]): """Smart linking role. Expands to ':obj:`text`' if `text` is an object that can be imported; otherwise expands to '*text*'. """ env = inliner.document.settings.env r = env.get_domain('py').role('o...
Try to import the given names and return a list of [ ( name signature summary_string real_name )... ].
def get_items(self, names): """Try to import the given names, and return a list of ``[(name, signature, summary_string, real_name), ...]``. """ env = self.state.document.settings.env prefixes = get_import_prefixes_from_env(env) items = [] max_item_chars = 50 ...
Generate a proper list of table nodes for autosummary:: directive.
def get_table(self, items): """Generate a proper list of table nodes for autosummary:: directive. *items* is a list produced by :meth:`get_items`. """ table_spec = addnodes.tabular_col_spec() table_spec['spec'] = 'll' table = autosummary_table('') real_table = n...
Show a simple pop - up modal dialog
def alert(message, title="", parent=None, scrolled=False, icon="exclamation"): "Show a simple pop-up modal dialog" if not scrolled: icons = {'exclamation': wx.ICON_EXCLAMATION, 'error': wx.ICON_ERROR, 'question': wx.ICON_QUESTION, 'info': wx.ICON_INFORMATION} style = wx.OK | ic...
Modal dialog asking for an input returns string or None if cancelled
def prompt(message="", title="", default="", multiline=False, password=None, parent=None): "Modal dialog asking for an input, returns string or None if cancelled" if password: style = wx.TE_PASSWORD | wx.OK | wx.CANCEL result = dialogs.textEntryDialog(parent, message, title, def...
Ask for confirmation ( yes/ no or ok and cancel ) returns True or False
def confirm(message="", title="", default=False, ok=False, cancel=False, parent=None): "Ask for confirmation (yes/no or ok and cancel), returns True or False" style = wx.CENTRE if ok: style |= wx.OK else: style |= wx.YES | wx.NO if default: style...
Show a dialog to select a font
def select_font(message="", title="", font=None, parent=None): "Show a dialog to select a font" if font is not None: wx_font = font._get_wx_font() # use as default else: wx_font = None font = Font() # create an empty font ...
Show a dialog to pick a color
def select_color(message="", title="", color=None, parent=None): "Show a dialog to pick a color" result = dialogs.colorDialog(parent, color=color) return result.accepted and result.color
Show a dialog to select files to open return path ( s ) if accepted
def open_file(title="Open", directory='', filename='', wildcard='All Files (*.*)|*.*', multiple=False, parent=None): "Show a dialog to select files to open, return path(s) if accepted" style = wx.OPEN if multiple: style |= wx.MULTIPLE result = dialogs.fileDialog(parent, ti...
Show a dialog to select file to save return path ( s ) if accepted
def save_file(title="Save", directory='', filename='', wildcard='All Files (*.*)|*.*', overwrite=False, parent=None): "Show a dialog to select file to save, return path(s) if accepted" style = wx.SAVE if not overwrite: style |= wx.OVERWRITE_PROMPT result = dialogs.fileDial...
Show a dialog to choose a directory
def choose_directory(message='Choose a directory', path="", parent=None): "Show a dialog to choose a directory" result = dialogs.directoryDialog(parent, message, path) return result.path
Shows a find text dialog
def find(default='', whole_words=0, case_sensitive=0, parent=None): "Shows a find text dialog" result = dialogs.findDialog(parent, default, whole_words, case_sensitive) return {'text': result.searchText, 'whole_words': result.wholeWordsOnly, 'case_sensitive': result.caseSensitive}
Remove all items and reset internal structures
def clear(self): "Remove all items and reset internal structures" dict.clear(self) self._key = 0 if hasattr(self._tree_view, "wx_obj"): self._tree_view.wx_obj.DeleteAllItems()
Force appearance of the button next to the item
def set_has_children(self, has_children=True): "Force appearance of the button next to the item" # This is useful to allow the user to expand the items which don't have # any children now, but instead adding them only when needed, thus # minimizing memory usage and loading time. ...