INSTRUCTION
stringlengths
1
8.43k
RESPONSE
stringlengths
75
104k
If good_cb returns True then keep it: return:
def call_good_cb(self): """ If good_cb returns True then keep it :return: """ with LiveExecution.lock: if self.good_cb and not self.good_cb(): self.good_cb = None
Context in which the user can run the source in a custom manner.
def run_context(self): """ Context in which the user can run the source in a custom manner. If no exceptions occur then the source will move from 'tenuous' to 'known good'. >>> with run_context() as (known_good, source, ns): >>> ... exec source in ns >>> ... n...
Boids move towards the flock s centre of mass. The centre of mass is the average position of all boids not including itself ( the perceived centre ).
def cohesion(self, d=100): """ Boids move towards the flock's centre of mass. The centre of mass is the average position of all boids, not including itself (the "perceived centre"). """ vx = vy = vz = 0 for b in self.boids: ...
Boids keep a small distance from other boids. Ensures that boids don t collide into each other in a smoothly accelerated motion.
def separation(self, r=10): """ Boids keep a small distance from other boids. Ensures that boids don't collide into each other, in a smoothly accelerated motion. """ vx = vy = vz = 0 for b in self.boids: if b != self: ...
Boids match velocity with other boids.
def alignment(self, d=5): """ Boids match velocity with other boids. """ vx = vy = vz = 0 for b in self.boids: if b != self: vx, vy, vz = vx+b.vx, vy+b.vy, vz+b.vz n = len(self.boids)-1 vx, vy, vz = vx/n, vy/n, vz/n ...
The speed limit for a boid. Boids can momentarily go very fast something that is impossible for real animals.
def limit(self, max=30): """ The speed limit for a boid. Boids can momentarily go very fast, something that is impossible for real animals. """ if abs(self.vx) > max: self.vx = self.vx/abs(self.vx)*max if abs(self.vy) > max...
Returns the angle towards which the boid is steering.
def _angle(self): """ Returns the angle towards which the boid is steering. """ from math import atan, pi, degrees a = degrees(atan(self.vy/self.vx)) + 360 if self.vx < 0: a += 180 return a
Tendency towards a particular place.
def goal(self, x, y, z, d=50.0): """ Tendency towards a particular place. """ return (x-self.x)/d, (y-self.y)/d, (z-self.z)/d
Cages the flock inside the x y w h area. The actual cage is a bit larger so boids don t seem to bounce of invisible walls ( they are rather encouraged to stay in the area ). If a boid touches the ground level it may decide to perch there for a while.
def constrain(self): """ Cages the flock inside the x, y, w, h area. The actual cage is a bit larger, so boids don't seem to bounce of invisible walls (they are rather "encouraged" to stay in the area). If a boid touches the ground level, it may...
Calculates the next motion frame for the flock.
def update(self, shuffled=True, cohesion=100, separation=10, alignment=5, goal=20, limit=30): """ Calculates the next motion frame for the flock. """ # Shuffling the list of boids ens...
Yield match end_idx for each match
def iterscan(self, string, idx=0, context=None): """ Yield match, end_idx for each match """ match = self.scanner.scanner(string, idx).match actions = self.actions lastend = idx end = len(string) while True: m = match() if m is None...
Returns a copy of the layout for the given graph.
def copy(self, graph): """ Returns a copy of the layout for the given graph. """ l = self.__class__(graph, self.n) l.i = 0 return l
Returns a new graph with predefined styling.
def create(iterations=1000, distance=1.0, layout=LAYOUT_SPRING, depth=True): """ Returns a new graph with predefined styling. """ #global _ctx _ctx.colormode(_ctx.RGB) g = graph(iterations, distance, layout) # Styles for different types of nodes. s = style.style ...
Returns True if given node can be reached over traversable edges. To enforce edge direction use a node == edge. node1 traversable.
def can_reach(self, node, traversable=lambda node, edge: True): """ Returns True if given node can be reached over traversable edges. To enforce edge direction, use a node==edge.node1 traversable. """ if isinstance(node, str): node = self.graph[node] ...
Create a copy of the graph ( by default with nodes and edges ).
def copy(self, empty=False): """ Create a copy of the graph (by default with nodes and edges). """ g = graph(self.layout.n, self.distance, self.layout.type) g.layout = self.layout.copy(g) g.styles = self.styles.copy(g) g.events = self.events.copy(g) ...
Remove nodes and edges and reset the layout.
def clear(self): """ Remove nodes and edges and reset the layout. """ dict.clear(self) self.nodes = [] self.edges = [] self.root = None self.layout.i = 0 self.alpha = 0
Add node from id and return the node object.
def add_node(self, id, radius=8, style=style.DEFAULT, category="", label=None, root=False, properties={}): """ Add node from id and return the node object. """ if self.has_key(id): return self[id] if not isinstance(style, str) ...
Add weighted ( 0. 0 - 1. 0 ) edge between nodes creating them if necessary. The weight represents the importance of the connection ( not the cost ).
def add_edge(self, id1, id2, weight=0.0, length=1.0, label="", properties={}): """ Add weighted (0.0-1.0) edge between nodes, creating them if necessary. The weight represents the importance of the connection (not the cost). """ if id1 == id2: return None ...
Remove node with given id.
def remove_node(self, id): """ Remove node with given id. """ if self.has_key(id): n = self[id] self.nodes.remove(n) del self[id] # Remove all edges involving id and all links to it. for e in list(self.edges): ...
Remove edges between nodes with given id s.
def remove_edge(self, id1, id2): """ Remove edges between nodes with given id's. """ for e in list(self.edges): if id1 in (e.node1.id, e.node2.id) and \ id2 in (e.node1.id, e.node2.id): e.node1.links.remove(e.node2) e.n...
Returns the edge between the nodes with given id1 and id2.
def edge(self, id1, id2): """ Returns the edge between the nodes with given id1 and id2. """ if id1 in self and \ id2 in self and \ self[id2] in self[id1].links: return self[id1].links.edge(id2) return None
Iterates the graph layout and updates node positions.
def update(self, iterations=10): """ Iterates the graph layout and updates node positions. """ # The graph fades in when initially constructed. self.alpha += 0.05 self.alpha = min(self.alpha, 1.0) # Iterates over the graph's layout. # Each s...
Returns the distance from the center to the given node.
def offset(self, node): """ Returns the distance from the center to the given node. """ x = self.x + node.x - _ctx.WIDTH/2 y = self.y + node.y - _ctx.HEIGHT/2 return x, y
Layout the graph incrementally. The graph is drawn at the center of the canvas. The weighted and directed parameters visualize edge weight and direction. The highlight specifies list of connected nodes. The path will be colored according to the highlight style. Clicking and dragging events are monitored.
def draw(self, dx=0, dy=0, weighted=False, directed=False, highlight=[], traffic=None): """ Layout the graph incrementally. The graph is drawn at the center of the canvas. The weighted and directed parameters visualize edge weight and direction. The highlight specifies ...
Removes all nodes with less or equal links than depth.
def prune(self, depth=0): """ Removes all nodes with less or equal links than depth. """ for n in list(self.nodes): if len(n.links) <= depth: self.remove_node(n.id)
Calculates betweenness centrality and returns an node id - > weight dictionary. Node betweenness weights are updated in the process.
def betweenness_centrality(self, normalized=True): """ Calculates betweenness centrality and returns an node id -> weight dictionary. Node betweenness weights are updated in the process. """ bc = proximity.brandes_betweenness_centrality(self, normalized) for id, w in bc.iteritems...
Calculates eigenvector centrality and returns an node id - > weight dictionary. Node eigenvalue weights are updated in the process.
def eigenvector_centrality(self, normalized=True, reversed=True, rating={}, start=None, iterations=100, tolerance=0.0001): """ Calculates eigenvector centrality and returns an node id -> weight dictionary. Node eigenvalue weights are updated in the process. """ ...
Returns nodes sorted by betweenness centrality. Nodes with a lot of passing traffic will be at the front of the list.
def nodes_by_betweenness(self, treshold=0.0): """ Returns nodes sorted by betweenness centrality. Nodes with a lot of passing traffic will be at the front of the list. """ nodes = [(n.betweenness, n) for n in self.nodes if n.betweenness > treshold] nodes.sort(); nodes.reverse() ...
Returns nodes sorted by eigenvector centrality. Nodes with a lot of incoming traffic will be at the front of the list
def nodes_by_eigenvalue(self, treshold=0.0): """ Returns nodes sorted by eigenvector centrality. Nodes with a lot of incoming traffic will be at the front of the list """ nodes = [(n.eigenvalue, n) for n in self.nodes if n.eigenvalue > treshold] nodes.sort(); nodes.reverse() ...
Returns nodes with the given category attribute.
def nodes_by_category(self, category): """ Returns nodes with the given category attribute. """ return [n for n in self.nodes if n.category == category]
Returns a list of leaves nodes connected to leaves etc.
def crown(self, depth=2): """ Returns a list of leaves, nodes connected to leaves, etc. """ nodes = [] for node in self.leaves: nodes += node.flatten(depth-1) return cluster.unique(nodes)
The number of edges in relation to the total number of possible edges.
def _density(self): """ The number of edges in relation to the total number of possible edges. """ return 2.0*len(self.edges) / (len(self.nodes) * (len(self.nodes)-1))
Rebuilds the graph around the given node id.
def load(self, id): """ Rebuilds the graph around the given node id. """ self.clear() # Root node. self.add_node(id, root=True) # Directly connected nodes have priority. for w, id2 in self.get_links(id): self.add_edge(id, id...
Callback from graph. events when a node is clicked.
def click(self, node): """ Callback from graph.events when a node is clicked. """ if not self.has_node(node.id): return if node == self.root: return self._dx, self._dy = self.offset(node) self.previous = self.root.id self.load(node.id)
Compute a cubic Bezier approximation of an elliptical arc.
def bezier_arc(x1, y1, x2, y2, start_angle=0, extent=90): """ Compute a cubic Bezier approximation of an elliptical arc. (x1, y1) and (x2, y2) are the corners of the enclosing rectangle. The coordinate system has coordinates that increase to the right and down. Angles, measured in degress, start w...
The angle in degrees between two vectors.
def angle(x1, y1, x2, y2): """ The angle in degrees between two vectors. """ sign = 1.0 usign = (x1*y2 - y1*x2) if usign < 0: sign = -1.0 num = x1*x2 + y1*y2 den = hypot(x1,y1) * hypot(x2,y2) ratio = min(max(num/den, -1.0), 1.0) return sign * degrees(acos(ratio))
Transform from the local frame to absolute space.
def transform_from_local(xp, yp, cphi, sphi, mx, my): """ Transform from the local frame to absolute space. """ x = xp * cphi - yp * sphi + mx y = xp * sphi + yp * cphi + my return (x,y)
An elliptical arc approximated with Bezier curves or a line segment. Algorithm taken from the SVG 1. 1 Implementation Notes: http:// www. w3. org/ TR/ SVG/ implnote. html#ArcImplementationNotes
def elliptical_arc_to(x1, y1, rx, ry, phi, large_arc_flag, sweep_flag, x2, y2): """ An elliptical arc approximated with Bezier curves or a line segment. Algorithm taken from the SVG 1.1 Implementation Notes: http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes """ # Basic normalizati...
Create the gtk. TextView used for shell output
def _create_view(self, name="shoebot-output"): """ Create the gtk.TextView used for shell output """ view = Gtk.TextView() view.set_editable(False) fontdesc = Pango.FontDescription("Monospace") view.modify_font(fontdesc) view.set_name(name) buff = view.get_buffe...
Bot must be set before running
def set_bot(self, bot): ''' Bot must be set before running ''' self.bot = bot self.sink.set_bot(bot)
Pass a load of settings into the canvas
def settings(self, **kwargs): ''' Pass a load of settings into the canvas ''' for k, v in kwargs.items(): setattr(self, k, v)
If size is not set otherwise set size to DEFAULT_SIZE and return it.
def size_or_default(self): ''' If size is not set, otherwise set size to DEFAULT_SIZE and return it. This means, only the first call to size() is valid. ''' if not self.size: self.size = self.DEFAULT_SIZE return self.size
Size is only set the first time it is called
def set_size(self, size): ''' Size is only set the first time it is called Size that is set is returned ''' if self.size is None: self.size = size return size else: return self.size
Ask the drawqueue to output to target.
def snapshot(self, target, defer=True, file_number=None): ''' Ask the drawqueue to output to target. target can be anything supported by the combination of canvas implementation and drawqueue implmentation. If target is not supported then an exception is thrown. ''' ...
Passes the drawqueue to the sink for rendering
def flush(self, frame): ''' Passes the drawqueue to the sink for rendering ''' self.sink.render(self.size_or_default(), frame, self._drawqueue) self.reset_drawqueue()
Returns True when point 1 and point 2 overlap. There is an r treshold in which point 1 and point 2 are considered to overlap.
def overlap(self, x1, y1, x2, y2, r=5): """ Returns True when point 1 and point 2 overlap. There is an r treshold in which point 1 and point 2 are considered to overlap. """ if abs(x2-x1) < r and abs(y2-y1) < r: return True ...
Reflects the point x y through origin x0 y0.
def reflect(self, x0, y0, x, y): """ Reflects the point x, y through origin x0, y0. """ rx = x0 - (x-x0) ry = y0 - (y-y0) return rx, ry
Calculates the angle between two points.
def angle(self, x0, y0, x1, y1): """ Calculates the angle between two points. """ a = degrees( atan((y1-y0) / (x1-x0+0.00001)) ) + 360 if x1-x0 < 0: a += 180 return a
Calculates the coordinates of a point from the origin.
def coordinates(self, x0, y0, distance, angle): """ Calculates the coordinates of a point from the origin. """ x = x0 + cos(radians(angle)) * distance y = y0 + sin(radians(angle)) * distance return Point(x, y)
Returns true when x y is on the path stroke outline.
def contains_point(self, x, y, d=2): """ Returns true when x, y is on the path stroke outline. """ if self.path != None and len(self.path) > 1 \ and self.path.contains(x, y): # If all points around the mouse are also part of the path, # this mean...
Inserts a point on the path at the mouse location. We first need to check if the mouse location is on the path. Inserting point is time intensive and experimental.
def insert_point(self, x, y): """ Inserts a point on the path at the mouse location. We first need to check if the mouse location is on the path. Inserting point is time intensive and experimental. """ try: bezier = _ctx.ximport("b...
Update runs each frame to check for mouse interaction. Alters the path by allowing the user to add new points drag point handles and move their location. Updates are automatically stored as SVG in the given filename.
def update(self): """ Update runs each frame to check for mouse interaction. Alters the path by allowing the user to add new points, drag point handles and move their location. Updates are automatically stored as SVG in the given filename. """ ...
Draws the editable path and interface elements.
def draw(self): """ Draws the editable path and interface elements. """ # Enable interaction. self.update() x, y = mouse() # Snap to grid when enabled. # The grid is enabled with the TAB key. if self.show_grid: ...
Freehand sketching.
def draw_freehand(self): """ Freehand sketching. """ if _ctx._ns["mousedown"]: x, y = mouse() if self.show_grid: x, y = self.grid.snap(x, y) if self.freehand_move == True: cmd = MOVETO...
Exports the path as SVG. Uses the filename given when creating this object. The file is automatically updated to reflect changes to the path.
def export_svg(self): """ Exports the path as SVG. Uses the filename given when creating this object. The file is automatically updated to reflect changes to the path. """ d = "" if len(self._points) > 0: d += "M "+s...
Downloads this image to cache. Calling the download () method instantiates an asynchronous URLAccumulator that will fetch the image s URL from Flickr. A second process then downloads the file at the retrieved URL. Once it is done downloading this image will have its path property set to an image file in the cache.
def download(self, size=SIZE_XLARGE, thumbnail=False, wait=60, asynchronous=False): """ Downloads this image to cache. Calling the download() method instantiates an asynchronous URLAccumulator that will fetch the image's URL from Flickr. A second process then downloads ...
Handle right mouse button clicks
def gtk_mouse_button_down(self, widget, event): ''' Handle right mouse button clicks ''' if self.menu_enabled and event.button == 3: menu = self.uimanager.get_widget('/Save as') menu.popup(None, None, None, None, event.button, event.time) else: super(ShoebotWi...
Show the variables window.
def show_variables_window(self): """ Show the variables window. """ if self.var_window is None and self.bot._vars: self.var_window = VarWindow(self, self.bot, '%s variables' % (self.title or 'Shoebot')) self.var_window.window.connect("destroy", self.var_window_clo...
Hide the variables window
def hide_variables_window(self): """ Hide the variables window """ if self.var_window is not None: self.var_window.window.destroy() self.var_window = None
Called if user clicked close button on var window: param widget:: return:
def var_window_closed(self, widget): """ Called if user clicked close button on var window :param widget: :return: """ # TODO - Clean up the menu handling stuff its a bit spagetti right now self.action_group.get_action('vars').set_active(False) self.show_v...
Tell the canvas to perform a snapshot when it s finished rendering: param format:: return:
def schedule_snapshot(self, format): """ Tell the canvas to perform a snapshot when it's finished rendering :param format: :return: """ bot = self.bot canvas = self.bot.canvas script = bot._namespace['__file__'] if script: filename = os...
Toggle fullscreen from outside the GUI causes the GUI to updated and run all its actions.
def trigger_fullscreen_action(self, fullscreen): """ Toggle fullscreen from outside the GUI, causes the GUI to updated and run all its actions. """ action = self.action_group.get_action('fullscreen') action.set_active(fullscreen)
Widget Action to Make the window fullscreen and update the bot.
def do_fullscreen(self, widget): """ Widget Action to Make the window fullscreen and update the bot. """ self.fullscreen() self.is_fullscreen = True # next lines seem to be needed for window switching really to # fullscreen mode before reading it's size values ...
Widget Action to set Windowed Mode.
def do_unfullscreen(self, widget): """ Widget Action to set Windowed Mode. """ self.unfullscreen() self.is_fullscreen = False self.bot._screen_ratio = None
Widget Action to Close the window triggering the quit event.
def do_window_close(self, widget, data=None): """ Widget Action to Close the window, triggering the quit event. """ publish_event(QUIT_EVENT) if self.has_server: self.sock.close() self.hide_variables_window() self.destroy() self.window_open ...
Widget Action to Toggle fullscreen from the GUI
def do_toggle_fullscreen(self, action): """ Widget Action to Toggle fullscreen from the GUI """ is_fullscreen = action.get_active() if is_fullscreen: self.fullscreen() else: self.unfullscreen()
Widget Action to toggle play/ pause.
def do_toggle_play(self, action): """ Widget Action to toggle play / pause. """ # TODO - move this into bot controller # along with stuff in socketserver and shell if self.pause_speed is None and not action.get_active(): self.pause_speed = self.bot._speed ...
Widget Action to toggle showing the variables window.
def do_toggle_variables(self, action): """ Widget Action to toggle showing the variables window. """ self.show_vars = action.get_active() if self.show_vars: self.show_variables_window() else: self.hide_variables_window()
Called from main loop if your sink needs to handle GUI events do it here.
def main_iteration(self): """ Called from main loop, if your sink needs to handle GUI events do it here. Check any GUI flags then call Gtk.main_iteration to update things. """ if self.show_vars: self.show_variables_window() else: self.hide...
Set the default values. Called at __init__ and at the end of run () do that new draw loop iterations don t take up values left over by the previous one.
def _set_initial_defaults(self): '''Set the default values. Called at __init__ and at the end of run(), do that new draw loop iterations don't take up values left over by the previous one.''' DEFAULT_WIDTH, DEFAULT_HEIGHT = self._canvas.DEFAULT_SIZE self.WIDTH = self._namespace.g...
GUI callback for mouse moved
def _mouse_pointer_moved(self, x, y): '''GUI callback for mouse moved''' self._namespace['MOUSEX'] = x self._namespace['MOUSEY'] = y
GUI callback for key pressed
def _key_pressed(self, key, keycode): '''GUI callback for key pressed''' self._namespace['key'] = key self._namespace['keycode'] = keycode self._namespace['keydown'] = True
Creates an instance of a class defined in this document. This method sets the context of the object to the current context.
def _makeInstance(self, clazz, args, kwargs): '''Creates an instance of a class defined in this document. This method sets the context of the object to the current context.''' inst = clazz(self, *args, **kwargs) return inst
Create an object if fill stroke or strokewidth is not specified get them from the _canvas
def _makeColorableInstance(self, clazz, args, kwargs): """ Create an object, if fill, stroke or strokewidth is not specified, get them from the _canvas :param clazz: :param args: :param kwargs: :return: """ kwargs = dict(kwargs) fill = kw...
: param args: color in a supported format.
def color(self, *args): ''' :param args: color in a supported format. :return: Color object containing the color. ''' return self.Color(mode=self.color_mode, color_range=self.color_range, *args)
Returns an iterator that contains coordinate tuples. The grid can be used to quickly create grid - like structures. A common way to use them is: for x y in grid ( 10 10 12 12 ): rect ( x y 10 10 )
def grid(self, cols, rows, colSize=1, rowSize=1, shuffled=False): """Returns an iterator that contains coordinate tuples. The grid can be used to quickly create grid-like structures. A common way to use them is: for x, y in grid(10,10,12,12): rect(x,y, 10,10) ...
Save the contents of current surface into a file or cairo surface/ context
def snapshot(self, target=None, defer=None, autonumber=False): '''Save the contents of current surface into a file or cairo surface/context :param filename: Can be a filename or a Cairo surface. :param defer: If true, buffering/threading may be employed however output will not be immediate. ...
Returns an Image object of the current surface. Used for displaying output in Jupyter notebooks. Adapted from the cairo - jupyter project.
def show(self, format='png', as_data=False): '''Returns an Image object of the current surface. Used for displaying output in Jupyter notebooks. Adapted from the cairo-jupyter project.''' from io import BytesIO b = BytesIO() if format == 'png': from IPython.display...
Import Nodebox libraries.
def ximport(self, libName): ''' Import Nodebox libraries. The libraries get _ctx, which provides them with the nodebox API. :param libName: Library name to import ''' # from Nodebox lib = __import__(libName) self._namespace[libName] = lib ...
Set the canvas size
def size(self, w=None, h=None): '''Set the canvas size Only the first call will actually be effective. :param w: Width :param h: height ''' if not w: w = self._canvas.width if not h: h = self._canvas.height if not w and not h: ...
Set animation framerate.
def speed(self, framerate=None): '''Set animation framerate. :param framerate: Frames per second to run bot. :return: Current framerate of animation. ''' if framerate is not None: self._speed = framerate self._dynamic = True else: retu...
Set callbacks for input events
def set_callbacks(self, **kwargs): ''' Set callbacks for input events ''' for name in self.SUPPORTED_CALLBACKS: func = kwargs.get(name, getattr(self, name)) setattr(self, name, func)
Returns the color and its complement in a list.
def complement(clr): """ Returns the color and its complement in a list. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.complement) return colors
Returns a list of complementary colors.
def complementary(clr): """ Returns a list of complementary colors. The complement is the color 180 degrees across the artistic RYB color wheel. The list contains darker and softer contrasting and complementing colors. """ clr = color(clr) colors = colorlist(clr) # A contrastin...
Returns a list with the split complement of the color.
def split_complementary(clr): """ Returns a list with the split complement of the color. The split complement are the two colors to the left and right of the color's complement. """ clr = color(clr) colors = colorlist(clr) clr = clr.complement colors.append(clr.rotate_ryb(-30).light...
Returns the left half of the split complement.
def left_complement(clr): """ Returns the left half of the split complement. A list is returned with the same darker and softer colors as in the complementary list, but using the hue of the left split complement instead of the complement itself. """ left = split_complementary(clr)[1] co...
Returns the right half of the split complement.
def right_complement(clr): """ Returns the right half of the split complement. """ right = split_complementary(clr)[2] colors = complementary(clr) colors[3].h = right.h colors[4].h = right.h colors[5].h = right.h colors = colorlist( colors[0], colors[2], colors[1], colors[5]...
Returns colors that are next to each other on the wheel.
def analogous(clr, angle=10, contrast=0.25): """ Returns colors that are next to each other on the wheel. These yield natural color schemes (like shades of water or sky). The angle determines how far the colors are apart, making it bigger will introduce more variation. The contrast determines t...
Returns colors in the same hue with varying brightness/ saturation.
def monochrome(clr): """ Returns colors in the same hue with varying brightness/saturation. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min colors = colorlist(clr) c = clr.copy() c.brightness = _wr...
Returns a triad of colors.
def triad(clr, angle=120): """ Returns a triad of colors. The triad is made up of this color and two other colors that together make up an equilateral triangle on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.rotate_ryb(angle).lighten(0.1))...
Returns a tetrad of colors.
def tetrad(clr, angle=90): """ Returns a tetrad of colors. The tetrad is made up of this color and three other colors that together make up a cross on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) c = clr.rotate_ryb(angle) if clr.brightness < 0.5: c...
Roughly the complement and some far analogs.
def compound(clr, flip=False): """ Roughly the complement and some far analogs. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min d = 1 if flip: d = -1 clr = color(clr) colors = colorlist(clr) ...
Outlines each contour in a path with the colors in the list.
def outline(path, colors, precision=0.4, continuous=True): """ Outlines each contour in a path with the colors in the list. Each contour starts with the first color in the list, and ends with the last color in the list. Because each line segment is drawn separately, works only with corner-mode...
Guesses the shade and hue name of a color.
def guess_name(clr): """ Guesses the shade and hue name of a color. If the given color is named in the named_colors list, return that name. Otherwise guess its nearest hue and shade range. """ clr = Color(clr) if clr.is_transparent: return "transparent" if clr.is_black: return "black" ...
Returns a 0. 0 - 1. 0 brightness adjusted to a light source.
def shader(x, y, dx, dy, radius=300, angle=0, spread=90): """ Returns a 0.0 - 1.0 brightness adjusted to a light source. The light source is positioned at dx, dy. The returned float is calculated for x, y position (e.g. an oval at x, y should have this brightness). The radius influences the st...
A dictionary of all aggregated words.
def aggregated(cache=DEFAULT_CACHE): """ A dictionary of all aggregated words. They keys in the dictionary correspond to subfolders in the aggregated cache. Each key has a list of words. Each of these words is the name of an XML-file in the subfolder. The XML-file contains color information harvest...
Return a color aggregate from colors and ranges parsed from the web. T. De Smedt http:// nodebox. net/ code/ index. php/ Prism
def search_engine(query, top=5, service="google", license=None, cache=os.path.join(DEFAULT_CACHE, "google")): """ Return a color aggregate from colors and ranges parsed from the web. T. De Smedt, http://nodebox.net/code/index.php/Prism """ # Check if we have cached information firs...
Returns a list of colors drawn from a morgueFile image.
def morguefile(query, n=10, top=10): """ Returns a list of colors drawn from a morgueFile image. With the Web library installed, downloads a thumbnail from morgueFile and retrieves pixel colors. """ from web import morguefile images = morguefile.search(query)[:top] path = choice(images...
Returns RGB values based on a descriptive string.
def str_to_rgb(self, str): """ Returns RGB values based on a descriptive string. If the given str is a named color, return its RGB values. Otherwise, return a random named color that has str in its name, or a random named color which name appears in str. Specific suffixes (-is...
Returns a color rotated on the artistic RYB color wheel.
def rotate_ryb(self, angle=180): """ Returns a color rotated on the artistic RYB color wheel. An artistic color wheel has slightly different opposites (e.g. purple-yellow instead of purple-lime). It is mathematically incorrect but generally assumed to provide better complementa...