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- # UnityReviewBench — Leaderboard
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-
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- Bug detection on real-world Unity gameplay code (24 bugs / 22 clean methods).
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- Recall = % of real bugs flagged. Quiet = % of clean methods left alone (no false alarm). Balance = harmonic mean.
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-
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- | Model | Recall | Quiet (specificity) | Balance |
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- |---|---|---|---|
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- | Qwen3-Coder + project-context | 16/24 (67%) | 18/22 (82%) | **73** |
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- | Qwen3-Coder (open) | 22/24 (92%) | 5/22 (23%) | **36** |
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- | Gemini 2.5 Pro | 16/24 (67%) | 4/22 (18%) | **29** |
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- | Claude Sonnet 4.5 | 11/24 (46%) | 4/22 (18%) | **26** |
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- | GPT-5.5 | 24/24 (100%) | 2/22 (9%) | **17** |
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-
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- > Note: binary recall/specificity is *necessary but not sufficient*. See README — a judge-based
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- > precision pass reveals that high recall often hides false-positive flags. Project-context (RAG)
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- > dramatically improves specificity on this set.
 
 
 
 
 
 
 
 
 
 
 
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+ # Review track — a methodology finding, not a leaderboard
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+
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+ We ran five models on 24 buggy + 22 "post-fix" Unity gameplay methods, expecting to rank them by
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+ recall and specificity. We are **not** publishing a balance ranking — here's why.
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+
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+ | Model | Recall (real bug flagged) | Flag rate on "post-fix" methods |
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+ |---|---|---|
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+ | GPT-5.5 | 100% | 91% |
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+ | Qwen3-Coder (open, no context) | 92% | 77% |
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+ | Gemini 2.5 Pro | 67% | 82% |
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+ | Claude Sonnet 4.5 | 46% | 82% |
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+ | Qwen3-Coder + project context (RAG) | 67% | 18% |
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+
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+ A naive harmonic-mean "balance" would rank GPT-5.5 last. **That is wrong.** We hand-read every flag
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+ GPT-5.5 raised on the "post-fix" methods: they are overwhelmingly **real, reasonable review issues**
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+ (unchecked return values, missing null guards, non-atomic reward grants, missing idempotency,
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+ `Resources.Load` null, `OnDestroy` on scene-unload) — not false positives. GPT-5.5 even returned
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+ `CLEAN` on the two methods with no residual issue, so it isn't flagging blindly.
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+
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+ The ground truth is the problem: a "post-fix" method is just the version where *one* bug was fixed,
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+ not a method with *zero* issues — real shipping game code always has residual concerns. So
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+ "specificity" punishes the most thorough reviewer, and a balance score built on it is upside-down.
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+
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+ **Takeaway:** binary recall/specificity is the wrong instrument for code-review quality. The right
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+ one is a per-flag verdict (real / nitpick / false-positive); see the repo README for the full
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+ methodology. Treat this track as a case study in why bug-detection benchmarks are hard.