Upload README.md with huggingface_hub
Browse files
README.md
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: cc-by-4.0
|
| 3 |
+
language:
|
| 4 |
+
- en
|
| 5 |
+
tags:
|
| 6 |
+
- unity
|
| 7 |
+
- unity6
|
| 8 |
+
- csharp
|
| 9 |
+
- code-review
|
| 10 |
+
- bug-detection
|
| 11 |
+
- llm-evaluation
|
| 12 |
+
- code
|
| 13 |
+
pretty_name: UnityBench (by 14Dimension Enterprise)
|
| 14 |
+
task_categories:
|
| 15 |
+
- text-generation
|
| 16 |
+
size_categories:
|
| 17 |
+
- n<1K
|
| 18 |
+
configs:
|
| 19 |
+
- config_name: review_bugs
|
| 20 |
+
data_files: data/review/bugs.jsonl
|
| 21 |
+
- config_name: review_clean
|
| 22 |
+
data_files: data/review/clean.jsonl
|
| 23 |
+
- config_name: knowledge
|
| 24 |
+
data_files: data/knowledge/*.jsonl
|
| 25 |
+
---
|
| 26 |
+
|
| 27 |
+
# UnityBench — by **14Dimension Enterprise**
|
| 28 |
+
|
| 29 |
+
**A two-track evaluation for Unity 6 / C# coding models: domain *knowledge* + real-world *bug review*.**
|
| 30 |
+
|
| 31 |
+
Generalist code models are strong — but how well do they actually handle **Unity 6**, and can they
|
| 32 |
+
find **real bugs in real game code** without crying wolf? There was no good public answer. This is one.
|
| 33 |
+
|
| 34 |
+
Built by **14Dimension Enterprise** from a shipping Unity TRPG — bugs and fixes reconstructed from real
|
| 35 |
+
version-control history. **Code:** https://github.com/leegod/unitybench
|
| 36 |
+
|
| 37 |
+
---
|
| 38 |
+
|
| 39 |
+
## Tracks
|
| 40 |
+
|
| 41 |
+
**1. Knowledge** (`data/knowledge/`, ~146 items) — Unity 6 lifecycle/API Q&A + short
|
| 42 |
+
"write this MonoBehaviour" compile tasks. Tests whether a model actually knows *current* Unity 6
|
| 43 |
+
(post-cutoff API, common pitfalls).
|
| 44 |
+
|
| 45 |
+
**2. Review** (`data/review/`, 24 buggy + 22 clean) — real Unity **gameplay** methods, each in two
|
| 46 |
+
states: the **pre-fix (buggy)** version and the **post-fix (clean)** version, reconstructed from
|
| 47 |
+
version-control history. Measures two things at once:
|
| 48 |
+
- **Recall** — does it flag the *real* bug? (`review_bugs`)
|
| 49 |
+
- **Specificity** — does it stay quiet on already-fixed/clean code instead of crying wolf? (`review_clean`)
|
| 50 |
+
|
| 51 |
+
## 🏆 Leaderboard — Review track
|
| 52 |
+
|
| 53 |
+
Bug detection on real Unity gameplay code (24 bugs / 22 clean). Recall = real bugs flagged.
|
| 54 |
+
Quiet = clean methods left alone. Balance = harmonic mean.
|
| 55 |
+
|
| 56 |
+
| Model | Recall | Quiet (specificity) | Balance |
|
| 57 |
+
|---|---|---|---|
|
| 58 |
+
| **Qwen3-Coder + project-context (RAG)** | 67% | **82%** | **73** |
|
| 59 |
+
| Qwen3-Coder (open, no context) | 92% | 23% | 36 |
|
| 60 |
+
| Gemini 2.5 Pro | 67% | 18% | 29 |
|
| 61 |
+
| Claude Sonnet 4.5 | 46% | 18% | 26 |
|
| 62 |
+
| GPT-5.5 | 100% | 9% | 17 |
|
| 63 |
+
|
| 64 |
+
**What jumps out:** every frontier model over-flags on real game code (high recall, low
|
| 65 |
+
specificity); injecting the project's own conventions (RAG) is the single biggest lever — it nearly
|
| 66 |
+
**4×'d** the balance of the same base model. Binary recall/specificity is necessary but not
|
| 67 |
+
sufficient — see the [repo README](https://github.com/leegod/unitybench) for the judge-based
|
| 68 |
+
precision analysis.
|
| 69 |
+
|
| 70 |
+
## Fields
|
| 71 |
+
|
| 72 |
+
- `review_bugs`: `id`, `code` (buggy method), `bug` (description), `severity`, `context_needed`
|
| 73 |
+
- `review_clean`: `id`, `code` (fixed method)
|
| 74 |
+
- `knowledge`: Unity 6 Q&A / compile tasks
|
| 75 |
+
|
| 76 |
+
## License & citation
|
| 77 |
+
|
| 78 |
+
**Data:** CC-BY-4.0 — free to use, including commercially, **with attribution to 14Dimension Enterprise**.
|
| 79 |
+
|
| 80 |
+
```bibtex
|
| 81 |
+
@misc{unitybench2026,
|
| 82 |
+
title = {UnityBench: Unity 6 Knowledge \& Real-World Bug-Review Evaluation},
|
| 83 |
+
author = {14Dimension Enterprise},
|
| 84 |
+
year = {2026},
|
| 85 |
+
url = {https://github.com/leegod/unitybench}
|
| 86 |
+
}
|
| 87 |
+
```
|
| 88 |
+
|
| 89 |
+
— Built and measured hands-on by **14Dimension Enterprise** while shipping a Unity game.
|