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Add files using upload-large-folder tool

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README.md ADDED
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+ ---
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+ license: cc-by-4.0
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+ pretty_name: GraspNet-Infinite object pool (Objaverse-LVIS, manipulation-reasonable subset)
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+ task_categories:
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+ - robotics
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+ tags:
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+ - 3d
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+ - objaverse
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+ - grasping
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+ - synthetic-data
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+ - scene-generation
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+ size_categories:
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+ - 1K<n<10K
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+ ---
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+
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+ # GraspNet-Infinite object pool: 5,074 Objaverse-LVIS objects for tabletop scene generation
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+
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+ 5,074 rigid, closed, single-object 3D models (GLB with textures where the source had them) selected from
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+ [Objaverse-LVIS](https://objaverse.allenai.org/) as **manipulation-reasonable tabletop objects** for a parallel-jaw gripper:
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+ containers, bottles and packaging, tools, toys and figurines, personal and household items, food, hardware.
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+ Every object carries a JSON record with its identity, licence and author, LVIS label, mesh statistics, native extent,
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+ a typical real-world size and the scale factor to metres. The set is meant for composing multi-object tabletop scenes
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+ (drop-in for BlenderProc, Isaac Sim, Kubric, PyBullet, trimesh/pyrender).
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+
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+ ## Layout
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+
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+ ```
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+ objects/A_containers_kitchenware.zip <lvis_category>/<uid>.glb + <lvis_category>/<uid>.json
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+ objects/B_bottles_cans_packaging.zip
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+ objects/C_tools_utensils.zip
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+ objects/D_toys_figurines_animals.zip
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+ objects/E_personal_office_household.zip
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+ objects/F_food.zip
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+ objects/G_hardware_parts.zip
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+ manifest.csv / manifest.jsonl one record per object (same fields as the per-object JSON)
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+ attribution.csv title, author, source URL, licence per object (keep with any redistribution)
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+ load_example.py trimesh example: load, scale to metres, rest on a table
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+ ```
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+
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+ Unzip everything into one folder and the `file` field of each record is a relative path.
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+
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+ ## Per-object record
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+
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+ | field | meaning |
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+ |---|---|
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+ | `uid` | Objaverse / Sketchfab model id; `file` is `<lvis_category>/<uid>.glb` |
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+ | `name`, `description`, `tags`, `author`, `author_url`, `source_url`, `published_at`, `licence` | Sketchfab metadata; licence is `CC-BY-4.0` or `CC0-1.0` (nothing else was admitted) |
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+ | `lvis_category` | the LVIS label Objaverse-LVIS assigns (automatic; a few percent of labels are loose) |
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+ | `family`, `family_letter` | our grouping: A containers & kitchenware, B bottles, cans & packaging, C tools & utensils, D toys, figurines & animals, E personal, office & household, F food, G hardware & parts |
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+ | `shape_class` | `box`, `orb`, `cylinder` or `complex` (coarse, assigned per LVIS category) |
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+ | `faces`, `components`, `watertight`, `textured`, `animated`, `bytes` | mesh statistics after texture-seam merging; `animated` means the GLB carries an animation (rest pose loads fine) |
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+ | `native_extent`, `native_longest` | axis-aligned bounding-box extent in the GLB's own units (glTF units are nominally metres, but Objaverse scales are arbitrary) |
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+ | `typical_longest_cm` | typical real-world longest dimension of this kind of object (per LVIS category, from our size table) |
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+ | `scale_to_metres` | multiply vertex coordinates by this to bring the object to `typical_longest_cm` in metres: `(typical_longest_cm / 100) / native_longest` |
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+ | `scale_source` | the size is a per-category prior, not a per-instance measurement; a per-object estimate is in progress |
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+ | `size_note` | `small, kept for the size algorithm` marks categories under 4 cm (coins, beads, caps, berries) |
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+ | `graspnet_nearest_object`, `graspnet_chamfer`, `graspnet_leakage_radius` | nearest GraspNet-1Billion object (id 0..87) under a scale-normalised, PCA-aligned Chamfer distance, and the radius below which objects were excluded as near-copies |
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+
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+ ## How the objects were selected
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+
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+ 1. **Label pass** over all 1,156 LVIS categories: kept the seven families above; removed vehicles, furniture, buildings,
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+ appliances, people, plants, textiles and deformables, liquids, fixtures, weapons, flat slabs (plates, trays, books,
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+ cards, phones, flatbreads), glass and eyewear, objects typically longer than 27 cm, and categories whose LVIS label does
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+ not describe the contents (traffic cones filed as `cone`, barrels as `wine_bucket`, game characters as `mascot`).
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+ Small objects were kept on purpose. Per-object name rules removed logos, lighting-catalogue uploads, barrels,
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+ architecture, weapons under tool labels, NSFW; one object per uploader-and-mesh-count group (duplicates).
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+ 2. **Licence**: CC-BY and CC0 only.
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+ 3. **Mesh gates**: loads as at most 200 bodies, watertight after merging texture seams, at most three bodies,
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+ 500 to 3,000,000 faces.
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+ 4. **Benchmark leakage**: Chamfer distance to every GraspNet-1Billion object at least 0.01 (scale-normalised).
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+
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+ Not applied yet, so expect them in the set: label noise at the instance level (a few percent), rigged characters and
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+ human figures (kept as figurines), untextured meshes (36% have no texture), arbitrary resting orientation
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+ (use stable-pose computation or physics settling), and the per-category size prior (a mug record says 9 cm whether the
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+ model is an espresso cup or a beer stein).
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+
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+ ## Loading
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+
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+ ```python
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+ import json, trimesh
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+ rec = json.loads(open("A_containers_kitchenware/mug/<uid>.json").read()) # after unzipping
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+ m = trimesh.load(rec["file"], force="mesh") # merges the glTF scene into one mesh, keeps the texture
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+ m.apply_scale(rec["scale_to_metres"]) # now metres at the typical size
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+ m.apply_translation(-m.bounds[0] * [0, 0, 1]) # (example) rest on z = 0; glTF is y-up, so pick your table normal first
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+ ```
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+
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+ `load_example.py` does this for a few objects and prints their extents. For scene composition: scale to metres, let a
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+ physics engine settle the objects on the table (or sample stable poses with `trimesh.poses.compute_stable_poses`),
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+ render RGB-D with GraspNet-1Billion intrinsics. The `graspnet_*` fields let you keep or drop objects by similarity
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+ to the benchmark.
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+
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+ ## Licence and attribution
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+
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+ Each model keeps its Sketchfab licence (`licence` field): CC-BY 4.0 requires attribution to the author; CC0 does not.
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+ `attribution.csv` lists title, author, author URL, source URL and licence for every object; keep it with any
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+ redistribution or publication. The Objaverse metadata is used under its ODC-By 1.0 licence. Please cite Objaverse:
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+
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+ ```
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+ @inproceedings{deitke2023objaverse, title={Objaverse: A Universe of Annotated 3D Objects},
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+ author={Deitke, Matt and Schwenk, Dustin and Salvador, Jordi and Weihs, Luca and Michel, Oscar and VanderBilt, Eli and
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+ Schmidt, Ludwig and Ehsani, Kiana and Kembhavi, Aniruddha and Farhadi, Ali}, booktitle={CVPR}, year={2023}}
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+ ```
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+
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+ Selection, metadata and size table: Peize Li, 2026 (GraspNet-Infinite project). 5,074 objects, 20.5 GB zipped.
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+ Family counts: A_containers_kitchenware 580, B_bottles_cans_packaging 317, C_tools_utensils 211, D_toys_figurines_animals 1809, E_personal_office_household 1062, F_food 1058, G_hardware_parts 37.
attribution.csv ADDED
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load_example.py ADDED
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+ """Load a few objects, scale them to metres and print their extents. Run after unzipping objects/*.zip into this folder."""
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+ import csv, itertools, trimesh
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+ for rec in itertools.islice(csv.DictReader(open("manifest.csv")), 5):
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+ m = trimesh.load(rec["file"], force="mesh")
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+ m.apply_scale(float(rec["scale_to_metres"]))
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+ print(rec["lvis_category"], rec["uid"], "extent m:", [round(float(e), 3) for e in m.extents], "faces", len(m.faces), "watertight", m.is_watertight)
manifest.csv ADDED
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manifest.jsonl ADDED
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objects/A_containers_kitchenware.zip ADDED
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+ size 1855236115
objects/B_bottles_cans_packaging.zip ADDED
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