Commit History

  1. Add smooth PermaVidGT sections (gentle + slow)

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    7d3e206

  1. Add smooth PermaVidGT sections (gentle + slow)

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  2. Fill every-model examples + consistency block + roll4d

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  1. Refresh download bundle (revisit/memory panels + sync).

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  2. Viz build: folded in the DiT+VACE-full ablation arm (vace14b_rvft_ditvace) across all 6 revisit benches (60 clips), scored for return-fidelity/revisit-consistency, and added the honest DYNAMIC-REGION (mover-only) return-PSNR column alongside full-frame -- spatialvid + kubric masks populate it; dl3dv has no masks and renders 'n/a'. Preserves the multi-visit per-pose grouping (Pose A = first observed frame, Pose B = mid observed frame; Observed GT leads each box followed by that method's Visit 1/2/3 of the SAME pose; GT-PSNR = visit vs this GT, self-PSNR = visit vs Visit 1), the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. [viz_pkg mirror]

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  3. Viz build: folded in the DiT+VACE-full ablation arm (vace14b_rvft_ditvace) across all 6 revisit benches (60 clips), scored for return-fidelity/revisit-consistency, and added the honest DYNAMIC-REGION (mover-only) return-PSNR column alongside full-frame -- spatialvid + kubric masks populate it; dl3dv has no masks and renders 'n/a'. Preserves the multi-visit per-pose grouping (Pose A = first observed frame, Pose B = mid observed frame; Observed GT leads each box followed by that method's Visit 1/2/3 of the SAME pose; GT-PSNR = visit vs this GT, self-PSNR = visit vs Visit 1), the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. [root]

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  1. Refresh download bundle (revisit/memory panels + sync).

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  2. Interim viz build: multi-visit return strip now GROUPS by pose. Each pose renders as a labeled box (Pose A = first observed frame, Pose B = mid observed frame) that LEADS with the Observed GT as the reference target on the left, followed by that method's Visit 1 / Visit 2 / Visit 3 of the SAME pose, each captioned 'Visit k'. Added the caption 'Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1)', so the obs<->visits correspondence is now unmistakable. Preserves the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. Deferred (render gracefully, not yet landed): dynamic-region mover-only PSNR (n/a) and the DiT+VACE-full ablation arm (pending). [viz_pkg mirror]

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    4730ded
  3. Interim viz build: multi-visit return strip now GROUPS by pose. Each pose renders as a labeled box (Pose A = first observed frame, Pose B = mid observed frame) that LEADS with the Observed GT as the reference target on the left, followed by that method's Visit 1 / Visit 2 / Visit 3 of the SAME pose, each captioned 'Visit k'. Added the caption 'Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1)', so the obs<->visits correspondence is now unmistakable. Preserves the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. Deferred (render gracefully, not yet landed): dynamic-region mover-only PSNR (n/a) and the DiT+VACE-full ablation arm (pending). [root]

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    4774156
  4. Refresh download bundle (revisit/memory panels + sync).

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  5. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [viz_pkg mirror]

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  6. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]

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  7. Refresh download bundle (revisit/memory panels + sync).

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    520b822
  8. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [viz_pkg mirror]

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  9. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]

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  10. Refresh download bundle (revisit/memory panels + sync).

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  11. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [viz_pkg mirror]

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  12. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]

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  13. Qualitative: FULL-RESOLUTION individual per-method clips in CSS grid (replace downscaled composited grids); native res, crf20, lazy-load. Non-qual sections preserved.

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  1. Re-zip benchmark viz with 4-per-row grid panels

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  2. Re-composite all 73 qualitative panels into 4-per-row grid layout (was single wide row); keep tile labels/order/FrameCrafter col/GT handling [viz_pkg]

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  3. Re-composite all 73 qualitative panels into 4-per-row grid layout (was single wide row); keep tile labels/order/FrameCrafter col/GT handling [root]

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  4. Add FrameCrafter column to all 73 qualitative panels (eval50/nvidia/spatialvid/kubric4d/lh_dl3dv); rebuild captions + zip

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  5. DEFINITIVE refresh: memory axis 9 methods/family (52 cells) — FrameCrafter folded into all 6 memory benchmarks (M1a/b/c revisit + M2a/b/c moving-back); hero 118 scored / 39 pending; verified-live upload [zip]

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  6. DEFINITIVE refresh: memory axis 9 methods/family (52 cells) — FrameCrafter folded into all 6 memory benchmarks (M1a/b/c revisit + M2a/b/c moving-back); hero 118 scored / 39 pending; verified-live upload [viz_pkg copy]

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  7. DEFINITIVE refresh: memory axis 9 methods/family (52 cells) — FrameCrafter folded into all 6 memory benchmarks (M1a/b/c revisit + M2a/b/c moving-back); hero 118 scored / 39 pending; verified-live upload [root mirror]

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  8. Re-zip viz package after memory-axis 6/6 refresh

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  9. Memory axis refresh (viz_pkg/ copy): spmem 6/6, SpatialVID folded in, cross-scene headline

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  10. Memory axis: spmem now scored on all 6 memory benchmarks; SpatialVID M1c/M2c filled; cross-scene headline + degrade SVG (root mirror)

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  11. Incremental refresh: re-zip with complete memory results

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  12. Incremental refresh: memory fold-in (viz_pkg/ prefixed copy)

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  13. Incremental refresh: fold complete memory results (spmem 4 families) + new headline (root mirror)

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  14. Refresh root mirror + zip with Memory axis + LH-SOTA/ft_lh updates

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  15. Incremental refresh: add Memory/revisit axis (mv_/mb_ x 3 sources); LH-SOTA lyra2/matrixgame3 + ft_lh@4000 scored; ft-vs-base 4c

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  16. Add zipped self-contained viz package (64.3 MB)

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  17. Comprehensive benchmark viz: story+pose-free curves+fairness+glossary+kubric5x5+lh panels

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  18. Re-zip viz_pkg with inference-time column + infer_time.json

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  19. Add Avg inference-time column (SLURM sacct) to quantitative tables + §5 runtime summary; infer_time.json

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  1. Refresh viz zip (DyCheck removed, difficulty-curve hero added)

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  2. Remove DyCheck; add Kubric-4D angle-binned difficulty-curve hero (inline SVG)

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  3. Scene-extrapolation benchmark suite viz (live snapshot 2026-06-28): coverage matrix + quantitative tables + qualitative video panels

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  4. initial commit

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