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4.67 kB
| using namespace madrona; | |
| int main(int argc, char *argv[]) | |
| { | |
| using namespace madrona_gpudrive; | |
| if (argc < 3) { | |
| fprintf(stderr, "%s TYPE NUM_STEPS [--rand-actions]\n", argv[0]); | |
| return -1; | |
| } | |
| std::string type(argv[1]); | |
| ExecMode exec_mode; | |
| if (type == "CPU") { | |
| exec_mode = ExecMode::CPU; | |
| } else if (type == "CUDA") { | |
| exec_mode = ExecMode::CUDA; | |
| } else { | |
| fprintf(stderr, "Invalid ExecMode\n"); | |
| return -1; | |
| } | |
| uint64_t num_steps = std::stoul(argv[2]); | |
| std::vector<std::string> scenes = { | |
| "../data/processed/examples/tfrecord-00000-of-00150_78.json", | |
| "../data/processed/examples/tfrecord-00043-of-00150_223.json", | |
| "../data/processed/examples/tfrecord-00149-of-00150_111.json" | |
| }; | |
| uint64_t num_worlds = scenes.size(); | |
| bool rand_actions = false; | |
| if (argc >= 4) { | |
| if (std::string(argv[3]) == "--rand-actions") { | |
| rand_actions = true; | |
| } | |
| } | |
| Manager mgr({ | |
| .execMode = exec_mode, | |
| .gpuID = 0, | |
| .scenes = scenes, | |
| .params = { | |
| .polylineReductionThreshold = 1.0, | |
| .observationRadius = 100.0, | |
| .rewardParams = { | |
| .rewardType = RewardType::DistanceBased, | |
| .distanceToGoalThreshold = 0.5, | |
| .distanceToExpertThreshold = 0.5 | |
| }, | |
| .maxNumControlledAgents = 0, | |
| } | |
| }); | |
| std::random_device rd; | |
| std::mt19937 rand_gen(rd()); | |
| std::uniform_real_distribution<float> acc_gen(-3.0,2.0); | |
| std::uniform_real_distribution<float> steer_gen(-0.7,0.7); | |
| auto action_printer = mgr.actionTensor().makePrinter(); | |
| auto self_printer = mgr.selfObservationTensor().makePrinter(); | |
| auto partner_obs_printer = mgr.partnerObservationsTensor().makePrinter(); | |
| auto map_obs_printer = mgr.mapObservationTensor().makePrinter(); | |
| auto shapePrinter = mgr.shapeTensor().makePrinter(); | |
| auto rewardPrinter = mgr.rewardTensor().makePrinter(); | |
| auto donePrinter = mgr.doneTensor().makePrinter(); | |
| auto controlledStatePrinter = mgr.controlledStateTensor().makePrinter(); | |
| auto agent_map_obs_printer = mgr.agentMapObservationsTensor().makePrinter(); | |
| auto info_printer = mgr.infoTensor().makePrinter(); | |
| auto means_printer = mgr.worldMeansTensor().makePrinter(); | |
| auto metadata_printer = mgr.metadataTensor().makePrinter(); | |
| auto printObs = [&]() { | |
| // printf("Self\n"); | |
| // self_printer.print(); | |
| // printf("Actions\n"); | |
| // action_printer.print(); | |
| // printf("Partner Obs\n"); | |
| // partner_obs_printer.print(); | |
| // printf("Map Obs\n"); | |
| // map_obs_printer.print(); | |
| // printf("Shape\n"); | |
| // shapePrinter.print(); | |
| // printf("Reward\n"); | |
| // rewardPrinter.print(); | |
| // printf("Done\n"); | |
| // donePrinter.print(); | |
| // printf("Controlled State\n"); | |
| // controlledStatePrinter.print(); | |
| // printf("Agent Map Obs\n"); | |
| // agent_map_obs_printer.print(); | |
| // printf("Info\n"); | |
| // info_printer.print(); | |
| // printf("Means\n"); | |
| // means_printer.print(); | |
| metadata_printer.print(); | |
| }; | |
| auto worldToShape = | |
| mgr.getShapeTensorFromDeviceMemory(); | |
| const auto start = std::chrono::steady_clock::now(); | |
| for (CountT i = 0; i < (CountT)num_steps; i++) { | |
| if (rand_actions) { | |
| for (CountT j = 0; j < (CountT)num_worlds; j++) { | |
| auto agentCount = worldToShape.at(j).agentEntityCount; | |
| for (CountT k = 0; k < agentCount; k++) { | |
| float acc = acc_gen(rand_gen); | |
| float steer = steer_gen(rand_gen); | |
| float head = 0; | |
| mgr.setAction(j, k, acc, steer, head); | |
| } | |
| } | |
| } | |
| mgr.step(); | |
| } | |
| const auto end = std::chrono::steady_clock::now(); | |
| const std::chrono::duration<double> elapsed = end - start; | |
| printObs(); | |
| float fps = (double)num_steps * (double)num_worlds / elapsed.count(); | |
| printf("FPS %f\n", fps); | |
| uint64_t totalAgentCount{0}; | |
| for (CountT j = 0; j < (CountT)num_worlds; j++) { | |
| auto agentCount = worldToShape.at(j).agentEntityCount; | |
| totalAgentCount += agentCount; | |
| } | |
| float fpsNormalized = fps * totalAgentCount; | |
| printf("Agent-Normalized FPS %f\n", fpsNormalized); | |
| } | |