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| using namespace madrona; | |
| using namespace madrona::math; | |
| using namespace madrona::phys; | |
| using namespace madrona::py; | |
| namespace madrona_gpudrive { | |
| struct RenderGPUState { | |
| render::APILibHandle apiLib; | |
| render::APIManager apiMgr; | |
| render::GPUHandle gpu; | |
| }; | |
| static inline Optional<RenderGPUState> initRenderGPUState( | |
| const Manager::Config &mgr_cfg) | |
| { | |
| if (mgr_cfg.extRenderDev || !mgr_cfg.enableBatchRenderer) { | |
| return Optional<RenderGPUState>::none(); | |
| } | |
| auto render_api_lib = render::APIManager::loadDefaultLib(); | |
| render::APIManager render_api_mgr(render_api_lib.lib()); | |
| render::GPUHandle gpu = render_api_mgr.initGPU(mgr_cfg.gpuID); | |
| return RenderGPUState { | |
| .apiLib = std::move(render_api_lib), | |
| .apiMgr = std::move(render_api_mgr), | |
| .gpu = std::move(gpu), | |
| }; | |
| } | |
| static inline Optional<render::RenderManager> initRenderManager( | |
| const Manager::Config &mgr_cfg, | |
| const Optional<RenderGPUState> &render_gpu_state) | |
| { | |
| if (!mgr_cfg.extRenderDev && !mgr_cfg.enableBatchRenderer) { | |
| return Optional<render::RenderManager>::none(); | |
| } | |
| render::APIBackend *render_api; | |
| render::GPUDevice *render_dev; | |
| if (render_gpu_state.has_value()) { | |
| render_api = render_gpu_state->apiMgr.backend(); | |
| render_dev = render_gpu_state->gpu.device(); | |
| } else { | |
| render_api = mgr_cfg.extRenderAPI; | |
| render_dev = mgr_cfg.extRenderDev; | |
| } | |
| return render::RenderManager(render_api, render_dev, { | |
| .enableBatchRenderer = mgr_cfg.enableBatchRenderer, | |
| .agentViewWidth = mgr_cfg.batchRenderViewWidth, | |
| .agentViewHeight = mgr_cfg.batchRenderViewHeight, | |
| .numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()), | |
| .maxViewsPerWorld = consts::kMaxAgentCount + 1, // FIXME? | |
| .maxInstancesPerWorld = 3000, | |
| .execMode = mgr_cfg.execMode, | |
| .voxelCfg = {}, | |
| }); | |
| } | |
| struct Manager::Impl { | |
| Config cfg; | |
| PhysicsLoader physicsLoader; | |
| EpisodeManager *episodeMgr; | |
| WorldReset *worldResetBuffer; | |
| Action *agentActionsBuffer; | |
| Optional<RenderGPUState> renderGPUState; | |
| Optional<render::RenderManager> renderMgr; | |
| int64_t numWorlds{0}; | |
| inline Impl(const Manager::Config &mgr_cfg, | |
| PhysicsLoader &&phys_loader, | |
| EpisodeManager *ep_mgr, | |
| WorldReset *reset_buffer, | |
| Action *action_buffer, | |
| Optional<RenderGPUState> &&render_gpu_state, | |
| Optional<render::RenderManager> &&render_mgr, | |
| int64_t numWorlds) | |
| : cfg(mgr_cfg), | |
| physicsLoader(std::move(phys_loader)), | |
| episodeMgr(ep_mgr), | |
| worldResetBuffer(reset_buffer), | |
| agentActionsBuffer(action_buffer), | |
| renderGPUState(std::move(render_gpu_state)), | |
| renderMgr(std::move(render_mgr)), | |
| numWorlds(numWorlds) {} | |
| inline virtual ~Impl() {} | |
| virtual void step() = 0; | |
| virtual void reset() = 0; | |
| virtual Tensor exportTensor(ExportID slot, | |
| TensorElementType type, | |
| madrona::Span<const int64_t> dimensions) const = 0; | |
| static inline Impl * init(const Config &cfg); | |
| }; | |
| struct Manager::CPUImpl final : Manager::Impl { | |
| using TaskGraphT = | |
| TaskGraphExecutor<Engine, Sim, Sim::Config, WorldInit>; | |
| TaskGraphT cpuExec; | |
| inline CPUImpl(const Manager::Config &mgr_cfg, | |
| PhysicsLoader &&phys_loader, | |
| EpisodeManager *ep_mgr, | |
| WorldReset *reset_buffer, | |
| Action *action_buffer, | |
| TaskGraphT &&cpu_exec, | |
| Optional<RenderGPUState> &&render_gpu_state, | |
| Optional<render::RenderManager> &&render_mgr, | |
| int64_t numWorlds) | |
| : Impl(mgr_cfg, std::move(phys_loader), ep_mgr, reset_buffer, action_buffer, | |
| std::move(render_gpu_state), std::move(render_mgr), numWorlds), | |
| cpuExec(std::move(cpu_exec)) | |
| {} | |
| inline virtual ~CPUImpl() final | |
| { | |
| delete episodeMgr; | |
| } | |
| inline virtual void step() { cpuExec.runTaskGraph(TaskGraphID::Step); } | |
| inline virtual void reset() { cpuExec.runTaskGraph(TaskGraphID::Reset); } | |
| virtual inline Tensor exportTensor(ExportID slot, | |
| TensorElementType type, | |
| madrona::Span<const int64_t> dims) const final | |
| { | |
| void *dev_ptr = cpuExec.getExported((uint32_t)slot); | |
| return Tensor(dev_ptr, type, dims, Optional<int>::none()); | |
| } | |
| }; | |
| struct Manager::CUDAImpl final : Manager::Impl { | |
| MWCudaExecutor gpuExec; | |
| MWCudaLaunchGraph stepGraph; | |
| MWCudaLaunchGraph resetGraph; | |
| inline CUDAImpl(const Manager::Config &mgr_cfg, | |
| PhysicsLoader &&phys_loader, | |
| EpisodeManager *ep_mgr, | |
| WorldReset *reset_buffer, | |
| Action *action_buffer, | |
| MWCudaExecutor &&gpu_exec, | |
| Optional<RenderGPUState> &&render_gpu_state, | |
| Optional<render::RenderManager> &&render_mgr, | |
| int64_t numWorlds) | |
| : Impl(mgr_cfg, std::move(phys_loader), | |
| ep_mgr, reset_buffer, action_buffer, | |
| std::move(render_gpu_state), std::move(render_mgr), numWorlds), | |
| gpuExec(std::move(gpu_exec)), | |
| stepGraph(gpuExec.buildLaunchGraph(TaskGraphID::Step)), | |
| resetGraph(gpuExec.buildLaunchGraph(TaskGraphID::Reset)) {} | |
| inline virtual ~CUDAImpl() final | |
| { | |
| REQ_CUDA(cudaFree(episodeMgr)); | |
| } | |
| inline virtual void step() { gpuExec.run(stepGraph); } | |
| inline virtual void reset() { gpuExec.run(resetGraph); } | |
| virtual inline Tensor exportTensor(ExportID slot, | |
| TensorElementType type, | |
| madrona::Span<const int64_t> dims) const final | |
| { | |
| void *dev_ptr = gpuExec.getExported((uint32_t)slot); | |
| return Tensor(dev_ptr, type, dims, cfg.gpuID); | |
| } | |
| }; | |
| static void loadRenderObjects(render::RenderManager &render_mgr) | |
| { | |
| std::array<std::string, (size_t)SimObject::NumObjects> render_asset_paths; | |
| render_asset_paths[(size_t)SimObject::Cube] = | |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); | |
| render_asset_paths[(size_t)SimObject::Agent] = | |
| (std::filesystem::path(DATA_DIR) / "agent_render.obj").string(); | |
| render_asset_paths[(size_t)SimObject::Plane] = | |
| (std::filesystem::path(DATA_DIR) / "plane.obj").string(); | |
| render_asset_paths[(size_t)SimObject::StopSign] = | |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); | |
| render_asset_paths[(size_t)SimObject::SpeedBump] = | |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); | |
| std::array<const char *, (size_t)SimObject::NumObjects> render_asset_cstrs; | |
| for (size_t i = 0; i < render_asset_paths.size(); i++) { | |
| render_asset_cstrs[i] = render_asset_paths[i].c_str(); | |
| } | |
| std::array<char, 1024> import_err; | |
| auto render_assets = imp::ImportedAssets::importFromDisk( | |
| render_asset_cstrs, Span<char>(import_err.data(), import_err.size())); | |
| if (!render_assets.has_value()) { | |
| FATAL("Failed to load render assets: %s", import_err); | |
| } | |
| auto materials = std::to_array<imp::SourceMaterial>({ | |
| { render::rgb8ToFloat(191, 108, 10), -1, 0.8f, 1.0f }, | |
| { math::Vector4{0.4f, 0.4f, 0.4f, 0.0f}, -1, 0.8f, 0.2f,}, | |
| { math::Vector4{1.f, 1.f, 1.f, 0.0f}, 1, 0.5f, 1.0f,}, | |
| { render::rgb8ToFloat(230, 230, 230), -1, 0.8f, 1.0f }, | |
| { math::Vector4{0.5f, 0.3f, 0.3f, 0.0f}, 0, 0.8f, 0.2f,}, | |
| { render::rgb8ToFloat(230, 20, 20), -1, 0.8f, 1.0f }, | |
| { render::rgb8ToFloat(230, 230, 20), -1, 0.8f, 1.0f }, | |
| { render::rgb8ToFloat(255,0,0), -1, 0.8f, 1.0f}, | |
| { render::rgb8ToFloat(0,0,0), -1, 0.8f, 0.2f} | |
| }); | |
| // Override materials | |
| render_assets->objects[(CountT)SimObject::Cube].meshes[0].materialIDX = 0; | |
| render_assets->objects[(CountT)SimObject::Agent].meshes[0].materialIDX = 2; | |
| render_assets->objects[(CountT)SimObject::Agent].meshes[1].materialIDX = 3; | |
| render_assets->objects[(CountT)SimObject::Agent].meshes[2].materialIDX = 3; | |
| render_assets->objects[(CountT)SimObject::Plane].meshes[0].materialIDX = 4; | |
| render_assets->objects[(CountT)SimObject::StopSign].meshes[0].materialIDX = 7; | |
| render_assets->objects[(CountT)SimObject::SpeedBump].meshes[0].materialIDX = 8; | |
| // render_assets->objects[(CountT)SimObject::Cylinder].meshes[0].materialIDX = 7; | |
| render_mgr.loadObjects(render_assets->objects, materials, { | |
| { (std::filesystem::path(DATA_DIR) / | |
| "green_grid.png").string().c_str() }, | |
| { (std::filesystem::path(DATA_DIR) / | |
| "smile.png").string().c_str() }, | |
| }); | |
| render_mgr.configureLighting({ | |
| { true, math::Vector3{1.0f, 1.0f, -2.0f}, math::Vector3{50.0f, 50.0f, 1.0f} } | |
| }); | |
| } | |
| static void loadPhysicsObjects(PhysicsLoader &loader) | |
| { | |
| std::array<std::string, (size_t)SimObject::NumObjects - 1> asset_paths; | |
| asset_paths[(size_t)SimObject::Cube] = | |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); | |
| asset_paths[(size_t)SimObject::Agent] = | |
| (std::filesystem::path(DATA_DIR) / "agent_collision_simplified.obj").string(); | |
| asset_paths[(size_t)SimObject::StopSign] = | |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); | |
| asset_paths[(size_t)SimObject::SpeedBump] = | |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); | |
| // asset_paths[(size_t)SimObject::Cylinder] = | |
| // (std::filesystem::path(DATA_DIR) / "cylinder_collision.obj").string(); | |
| std::array<const char *, (size_t)SimObject::NumObjects - 1> asset_cstrs; | |
| for (size_t i = 0; i < asset_paths.size(); i++) { | |
| asset_cstrs[i] = asset_paths[i].c_str(); | |
| } | |
| char import_err_buffer[4096]; | |
| auto imported_src_hulls = imp::ImportedAssets::importFromDisk( | |
| asset_cstrs, import_err_buffer, true); | |
| if (!imported_src_hulls.has_value()) { | |
| FATAL("%s", import_err_buffer); | |
| } | |
| DynArray<imp::SourceMesh> src_convex_hulls( | |
| imported_src_hulls->objects.size()); | |
| DynArray<DynArray<SourceCollisionPrimitive>> prim_arrays(0); | |
| HeapArray<SourceCollisionObject> src_objs( | |
| (CountT)SimObject::NumObjects); | |
| auto setupHull = [&](SimObject obj_id, | |
| float inv_mass, | |
| RigidBodyFrictionData friction) { | |
| auto meshes = imported_src_hulls->objects[(CountT)obj_id].meshes; | |
| DynArray<SourceCollisionPrimitive> prims(meshes.size()); | |
| for (const imp::SourceMesh &mesh : meshes) { | |
| src_convex_hulls.push_back(mesh); | |
| prims.push_back({ | |
| .type = CollisionPrimitive::Type::Hull, | |
| .hullInput = { | |
| .hullIDX = uint32_t(src_convex_hulls.size() - 1), | |
| }, | |
| }); | |
| } | |
| prim_arrays.emplace_back(std::move(prims)); | |
| src_objs[(CountT)obj_id] = SourceCollisionObject { | |
| .prims = Span<const SourceCollisionPrimitive>(prim_arrays.back()), | |
| .invMass = inv_mass, | |
| .friction = friction, | |
| }; | |
| }; | |
| setupHull(SimObject::Cube, 0.075f, { | |
| .muS = 0.5f, | |
| .muD = 0.75f, | |
| }); | |
| setupHull(SimObject::Agent, 1.f, { | |
| .muS = 0.5f, | |
| .muD = 0.5f, | |
| }); | |
| setupHull(SimObject::StopSign, 1.f, { | |
| .muS = 0.5f, | |
| .muD = 0.5f, | |
| }); | |
| setupHull(SimObject::SpeedBump, 1.f, { | |
| .muS = 0.5f, | |
| .muD = 0.5f, | |
| }); | |
| SourceCollisionPrimitive plane_prim { | |
| .type = CollisionPrimitive::Type::Plane, | |
| }; | |
| src_objs[(CountT)SimObject::Plane] = { | |
| .prims = Span<const SourceCollisionPrimitive>(&plane_prim, 1), | |
| .invMass = 0.f, | |
| .friction = { | |
| .muS = 0.5f, | |
| .muD = 0.5f, | |
| }, | |
| }; | |
| StackAlloc tmp_alloc; | |
| RigidBodyAssets rigid_body_assets; | |
| CountT num_rigid_body_data_bytes; | |
| void *rigid_body_data = RigidBodyAssets::processRigidBodyAssets( | |
| src_convex_hulls, | |
| src_objs, | |
| false, | |
| tmp_alloc, | |
| &rigid_body_assets, | |
| &num_rigid_body_data_bytes); | |
| if (rigid_body_data == nullptr) { | |
| FATAL("Invalid collision hull input"); | |
| } | |
| // This is a bit hacky, but in order to make sure the agents | |
| // remain controllable by the policy, they are only allowed to | |
| // rotate around the Z axis (infinite inertia in x & y axes) | |
| rigid_body_assets.metadatas[ | |
| (CountT)SimObject::Agent].mass.invInertiaTensor.x = 0.f; | |
| rigid_body_assets.metadatas[ | |
| (CountT)SimObject::Agent].mass.invInertiaTensor.y = 0.f; | |
| loader.loadRigidBodies(rigid_body_assets); | |
| free(rigid_body_data); | |
| } | |
| bool isRoadObservationAlgorithmValid(FindRoadObservationsWith algo) { | |
| madrona::CountT roadObservationsCount = | |
| sizeof(AgentMapObservations) / sizeof(MapObservation); | |
| return algo == | |
| FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering || | |
| (algo == | |
| FindRoadObservationsWith::AllEntitiesWithRadiusFiltering && | |
| roadObservationsCount == consts::kMaxAgentMapObservationsCount); | |
| } | |
| Manager::Impl * Manager::Impl::init(const Manager::Config &mgr_cfg) { | |
| Sim::Config sim_cfg; | |
| sim_cfg.enableLidar = mgr_cfg.params.enableLidar; | |
| assert(isRoadObservationAlgorithmValid( | |
| mgr_cfg.params.roadObservationAlgorithm)); | |
| const int64_t numWorlds = mgr_cfg.scenes.size(); | |
| switch (mgr_cfg.execMode) { | |
| case ExecMode::CUDA: { | |
| CUcontext cu_ctx = MWCudaExecutor::initCUDA(mgr_cfg.gpuID); | |
| EpisodeManager *episode_mgr = | |
| (EpisodeManager *)cu::allocGPU(sizeof(EpisodeManager)); | |
| REQ_CUDA(cudaMemset(episode_mgr, 0, sizeof(EpisodeManager))); | |
| PhysicsLoader phys_loader(ExecMode::CUDA, 10); | |
| loadPhysicsObjects(phys_loader); | |
| ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); | |
| HeapArray<WorldInit> world_inits(numWorlds); | |
| Parameters* paramsDevicePtr = (Parameters*)cu::allocGPU(sizeof(Parameters)); | |
| REQ_CUDA(cudaMemcpy(paramsDevicePtr, &(mgr_cfg.params), sizeof(Parameters), cudaMemcpyHostToDevice)); | |
| int64_t worldIdx{0}; | |
| for (auto const &scene : mgr_cfg.scenes) { | |
| Map *map = (Map *)MapReader::parseAndWriteOut(scene, | |
| ExecMode::CUDA, mgr_cfg.params.polylineReductionThreshold); | |
| world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map, paramsDevicePtr}; | |
| } | |
| assert(worldIdx == numWorlds); | |
| Optional<RenderGPUState> render_gpu_state = | |
| initRenderGPUState(mgr_cfg); | |
| Optional<render::RenderManager> render_mgr = | |
| initRenderManager(mgr_cfg, render_gpu_state); | |
| if (render_mgr.has_value()) { | |
| loadRenderObjects(*render_mgr); | |
| sim_cfg.renderBridge = render_mgr->bridge(); | |
| } else { | |
| sim_cfg.renderBridge = nullptr; | |
| } | |
| MWCudaExecutor gpu_exec({ | |
| .worldInitPtr = world_inits.data(), | |
| .numWorldInitBytes = sizeof(WorldInit), | |
| .userConfigPtr = (void *)&sim_cfg, | |
| .numUserConfigBytes = sizeof(Sim::Config), | |
| .numWorldDataBytes = sizeof(Sim), | |
| .worldDataAlignment = alignof(Sim), | |
| .numWorlds = static_cast<uint32_t>(numWorlds), | |
| .numTaskGraphs = (uint32_t)TaskGraphID::NumTaskGraphs, | |
| .numExportedBuffers = (uint32_t)ExportID::NumExports, | |
| }, { | |
| { GPU_HIDESEEK_SRC_LIST }, | |
| { GPU_HIDESEEK_COMPILE_FLAGS }, | |
| CompileConfig::OptMode::LTO, | |
| }, cu_ctx); | |
| WorldReset *world_reset_buffer = | |
| (WorldReset *)gpu_exec.getExported((uint32_t)ExportID::Reset); | |
| Action *agent_actions_buffer = | |
| (Action *)gpu_exec.getExported((uint32_t)ExportID::Action); | |
| madrona::cu::deallocGPU(paramsDevicePtr); | |
| for (int64_t i = 0; i < numWorlds; i++) { | |
| auto &init = world_inits[i]; | |
| madrona::cu::deallocGPU(init.map); | |
| } | |
| return new CUDAImpl { | |
| mgr_cfg, | |
| std::move(phys_loader), | |
| episode_mgr, | |
| world_reset_buffer, | |
| agent_actions_buffer, | |
| std::move(gpu_exec), | |
| std::move(render_gpu_state), | |
| std::move(render_mgr), | |
| numWorlds | |
| }; | |
| FATAL("Madrona was not compiled with CUDA support"); | |
| } break; | |
| case ExecMode::CPU: { | |
| EpisodeManager *episode_mgr = new EpisodeManager { 0 }; | |
| PhysicsLoader phys_loader(ExecMode::CPU, 10); | |
| loadPhysicsObjects(phys_loader); | |
| ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); | |
| HeapArray<WorldInit> world_inits(numWorlds); | |
| int64_t worldIdx{0}; | |
| for (auto const &scene : mgr_cfg.scenes) | |
| { | |
| Map *map_ = (Map *)MapReader::parseAndWriteOut(scene, | |
| ExecMode::CPU, mgr_cfg.params.polylineReductionThreshold); | |
| world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map_, &(mgr_cfg.params)}; | |
| } | |
| assert(worldIdx == numWorlds); | |
| Optional<RenderGPUState> render_gpu_state = | |
| initRenderGPUState(mgr_cfg); | |
| Optional<render::RenderManager> render_mgr = | |
| initRenderManager(mgr_cfg, render_gpu_state); | |
| if (render_mgr.has_value()) { | |
| loadRenderObjects(*render_mgr); | |
| sim_cfg.renderBridge = render_mgr->bridge(); | |
| } else { | |
| sim_cfg.renderBridge = nullptr; | |
| } | |
| CPUImpl::TaskGraphT cpu_exec { | |
| ThreadPoolExecutor::Config { | |
| .numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()), | |
| .numExportedBuffers = (uint32_t)ExportID::NumExports, | |
| }, | |
| sim_cfg, | |
| world_inits.data(), | |
| (uint32_t)TaskGraphID::NumTaskGraphs, | |
| }; | |
| WorldReset *world_reset_buffer = | |
| (WorldReset *)cpu_exec.getExported((uint32_t)ExportID::Reset); | |
| Action *agent_actions_buffer = | |
| (Action *)cpu_exec.getExported((uint32_t)ExportID::Action); | |
| auto cpu_impl = new CPUImpl { | |
| mgr_cfg, | |
| std::move(phys_loader), | |
| episode_mgr, | |
| world_reset_buffer, | |
| agent_actions_buffer, | |
| std::move(cpu_exec), | |
| std::move(render_gpu_state), | |
| std::move(render_mgr), | |
| numWorlds | |
| }; | |
| for (size_t i = 0; i < mgr_cfg.scenes.size(); i++) { | |
| auto &init = world_inits[i]; | |
| delete init.map; | |
| } | |
| return cpu_impl; | |
| } break; | |
| default: MADRONA_UNREACHABLE(); | |
| } | |
| } | |
| Manager::Manager(const Config &cfg) : impl_(Impl::init(cfg)) { reset({}); } | |
| Manager::~Manager() {} | |
| void Manager::step() | |
| { | |
| impl_->step(); | |
| if (impl_->renderMgr.has_value()) { | |
| impl_->renderMgr->readECS(); | |
| } | |
| if (impl_->cfg.enableBatchRenderer) { | |
| impl_->renderMgr->batchRender(); | |
| } | |
| } | |
| void Manager::reset(std::vector<int32_t> worldsToReset) { | |
| for (const auto &worldIdx : worldsToReset) { | |
| triggerReset(worldIdx); | |
| } | |
| impl_->reset(); | |
| } | |
| void Manager::setMaps(const std::vector<std::string> &maps) | |
| { | |
| assert(impl_->cfg.scenes.size() == maps.size()); | |
| impl_->cfg.scenes = maps; | |
| ResetMap resetmap{ | |
| 1, | |
| }; | |
| if (impl_->cfg.execMode == madrona::ExecMode::CUDA) | |
| { | |
| auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec; | |
| for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) | |
| { | |
| Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx], | |
| ExecMode::CUDA, impl_->cfg.params.polylineReductionThreshold)); | |
| Map *mapDevicePtr = (Map *)gpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; | |
| REQ_CUDA(cudaMemcpy(mapDevicePtr, map, sizeof(Map), cudaMemcpyHostToDevice)); | |
| madrona::cu::deallocGPU(map); | |
| auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; | |
| REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); | |
| // reset agents to delete | |
| auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); | |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; | |
| REQ_CUDA(cudaMemset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t))); | |
| } | |
| // Handle the case where CUDA support is not available | |
| FATAL("Madrona was not compiled with CUDA support"); | |
| } | |
| else | |
| { | |
| auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec; | |
| for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) | |
| { | |
| // Parse the map string into your MapData structure | |
| Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx], | |
| ExecMode::CPU, impl_->cfg.params.polylineReductionThreshold)); | |
| Map *mapDevicePtr = (Map *)cpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; | |
| memcpy(mapDevicePtr, map, sizeof(Map)); | |
| delete map; | |
| auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; | |
| memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); | |
| // reset agents to delete | |
| auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); | |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; | |
| memset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t)); | |
| } | |
| } | |
| // Vector of range on integers from 0 to the number of worlds | |
| std::vector<int32_t> worldIndices(impl_->cfg.scenes.size()); | |
| std::iota(worldIndices.begin(), worldIndices.end(), 0); | |
| reset(worldIndices); | |
| } | |
| Tensor Manager::deletedAgentsTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::DeletedAgents, TensorElementType::Int32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| }); | |
| } | |
| void Manager::deleteAgents(const std::unordered_map<int32_t, std::vector<int32_t>> &agentsToDelete) | |
| { | |
| ResetMap resetmap{ | |
| 1, | |
| }; | |
| if (impl_->cfg.execMode == madrona::ExecMode::CUDA) | |
| { | |
| auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec; | |
| auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); | |
| for (const auto &[worldIdx, agents] : agentsToDelete) | |
| { | |
| assert(worldIdx < impl_->cfg.scenes.size()); | |
| assert(agents.size() <= consts::kMaxAgentCount); | |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; | |
| for (size_t i = 0; i < agents.size(); i++) | |
| { | |
| REQ_CUDA(cudaMemcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t), cudaMemcpyHostToDevice)); | |
| } | |
| auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; | |
| REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); | |
| } | |
| // Handle the case where CUDA support is not available | |
| FATAL("Madrona was not compiled with CUDA support"); | |
| } | |
| else | |
| { | |
| auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec; | |
| auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); | |
| for (const auto &[worldIdx, agents] : agentsToDelete) | |
| { | |
| assert(worldIdx < impl_->cfg.scenes.size()); | |
| assert(agents.size() <= consts::kMaxAgentCount); | |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; | |
| for (size_t i = 0; i < agents.size(); i++) | |
| { | |
| memcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t)); | |
| } | |
| auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; | |
| memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); | |
| } | |
| } | |
| std::vector<int32_t> worldIndices(impl_->cfg.scenes.size()); | |
| std::iota(worldIndices.begin(), worldIndices.end(), 0); | |
| reset(worldIndices); | |
| } | |
| Tensor Manager::actionTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::Action, TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| ActionExportSize, // Num_actions | |
| }); | |
| } | |
| Tensor Manager::rewardTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::Reward, TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| 1, | |
| }); | |
| } | |
| Tensor Manager::worldMeansTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::WorldMeans, TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| WorldMeansExportSize, | |
| }); | |
| } | |
| Tensor Manager::doneTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::Done, TensorElementType::Int32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| 1, | |
| }); | |
| } | |
| Tensor Manager::infoTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::Info, TensorElementType::Int32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| InfoExportSize | |
| }); | |
| } | |
| Tensor Manager::selfObservationTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::SelfObservation, | |
| TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| SelfObservationExportSize | |
| }); | |
| } | |
| Tensor Manager::mapObservationTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::MapObservation, | |
| TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxRoadEntityCount, | |
| MapObservationExportSize | |
| }); | |
| } | |
| Tensor Manager::partnerObservationsTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::PartnerObservations, | |
| TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| consts::kMaxAgentCount - 1, | |
| PartnerObservationExportSize | |
| }); | |
| } | |
| Tensor Manager::agentMapObservationsTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::AgentMapObservations, | |
| TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| consts::kMaxAgentMapObservationsCount, | |
| AgentMapObservationExportSize, | |
| }); | |
| } | |
| Tensor Manager::lidarTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::Lidar, TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| 3, // Trace lidars on 3 planes | |
| consts::numLidarSamples, | |
| LidarExportSize / (3 * consts::numLidarSamples), | |
| }); | |
| } | |
| Tensor Manager::bevObservationTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::BevObservations, TensorElementType::Float32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| consts::bev_rasterization_resolution, | |
| consts::bev_rasterization_resolution, | |
| BevObservationExportSize, | |
| }); | |
| } | |
| Tensor Manager::stepsRemainingTensor() const | |
| { | |
| return impl_->exportTensor(ExportID::StepsRemaining, | |
| TensorElementType::Int32, | |
| { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| 1, | |
| }); | |
| } | |
| Tensor Manager::shapeTensor() const { | |
| return impl_->exportTensor(ExportID::Shape, TensorElementType::Int32, | |
| {impl_->numWorlds, 2}); | |
| } | |
| Tensor Manager::controlledStateTensor() const { | |
| return impl_->exportTensor(ExportID::ControlledState, TensorElementType::Int32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); | |
| } | |
| Tensor Manager::responseTypeTensor() const { | |
| return impl_->exportTensor(ExportID::ResponseType, TensorElementType::Int32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); | |
| } | |
| Tensor Manager::absoluteSelfObservationTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::AbsoluteSelfObservation, TensorElementType::Float32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, AbsoluteSelfObservationExportSize}); | |
| } | |
| Tensor Manager::validStateTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::ValidState, TensorElementType::Int32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); | |
| } | |
| Tensor Manager::expertTrajectoryTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::Trajectory, TensorElementType::Float32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, TrajectoryExportSize}); | |
| } | |
| Tensor Manager::mapNameTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::MapName, TensorElementType::Int32, | |
| {impl_->numWorlds, MapNameExportSize} | |
| ); | |
| } | |
| Tensor Manager::scenarioIdTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::ScenarioId, TensorElementType::Int32, | |
| {impl_->numWorlds, ScenarioIdExportSize} | |
| ); | |
| } | |
| Tensor Manager::metadataTensor() const { | |
| return impl_->exportTensor( | |
| ExportID::MetaData, TensorElementType::Int32, | |
| {impl_->numWorlds, consts::kMaxAgentCount, MetaDataExportSize} | |
| ); | |
| } | |
| void Manager::triggerReset(int32_t world_idx) | |
| { | |
| WorldReset reset { | |
| 1, | |
| }; | |
| auto *reset_ptr = impl_->worldResetBuffer + world_idx; | |
| if (impl_->cfg.execMode == ExecMode::CUDA) { | |
| cudaMemcpy(reset_ptr, &reset, sizeof(WorldReset), | |
| cudaMemcpyHostToDevice); | |
| } else { | |
| *reset_ptr = reset; | |
| } | |
| } | |
| Tensor Manager::rgbTensor() const | |
| { | |
| const uint8_t *rgb_ptr = impl_->renderMgr->batchRendererRGBOut(); | |
| assert(rgb_ptr != nullptr); | |
| return Tensor((void*)rgb_ptr, TensorElementType::UInt8, { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| impl_->cfg.batchRenderViewHeight, | |
| impl_->cfg.batchRenderViewWidth, | |
| 4, | |
| }, impl_->cfg.gpuID); | |
| } | |
| Tensor Manager::depthTensor() const | |
| { | |
| const float *depth_ptr = impl_->renderMgr->batchRendererDepthOut(); | |
| return Tensor((void *)depth_ptr, TensorElementType::Float32, { | |
| impl_->numWorlds, | |
| consts::kMaxAgentCount, | |
| impl_->cfg.batchRenderViewHeight, | |
| impl_->cfg.batchRenderViewWidth, | |
| 1, | |
| }, impl_->cfg.gpuID); | |
| } | |
| void Manager::setAction(int32_t world_idx, int32_t agent_idx, | |
| float acceleration, float steering, float headAngle) { | |
| Action action{.classic = {acceleration, steering, headAngle}}; | |
| auto *action_ptr = impl_->agentActionsBuffer + world_idx * consts::kMaxAgentCount + agent_idx; | |
| if (impl_->cfg.execMode == ExecMode::CUDA) { | |
| cudaMemcpy(action_ptr, &action, sizeof(Action), cudaMemcpyHostToDevice); | |
| } else { | |
| *action_ptr = action; | |
| } | |
| } | |
| std::vector<Shape> | |
| Manager::getShapeTensorFromDeviceMemory() { | |
| const uint32_t numWorlds = impl_->numWorlds; | |
| const auto &tensor = shapeTensor(); | |
| const std::size_t floatsPerShape{2}; | |
| const std::size_t tensorByteCount{sizeof(float) * floatsPerShape * | |
| numWorlds}; | |
| std::vector<Shape> worldToShape(numWorlds); | |
| switch (impl_->cfg.execMode) { | |
| case ExecMode::CUDA: | |
| cudaMemcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount, | |
| cudaMemcpyDeviceToHost); | |
| FATAL("Madrona was not compiled with CUDA support"); | |
| break; | |
| case ExecMode::CPU: | |
| std::memcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount); | |
| break; | |
| } | |
| return worldToShape; | |
| } | |
| render::RenderManager & Manager::getRenderManager() | |
| { | |
| return *impl_->renderMgr; | |
| } | |
| } | |