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| namespace madrona_gpudrive { | |
| class Engine; | |
| // This enum is used by the Sim and Manager classes to track the export slots | |
| // for each component exported to the training code. | |
| enum class ExportID : uint32_t { | |
| Reset, | |
| Action, | |
| Reward, | |
| Done, | |
| SelfObservation, | |
| PartnerObservations, | |
| AgentMapObservations, | |
| Lidar, | |
| BevObservations, | |
| StepsRemaining, | |
| BicycleModel, | |
| MapObservation, | |
| Shape, | |
| ControlledState, | |
| AbsoluteSelfObservation, | |
| ValidState, | |
| Info, | |
| ResponseType, | |
| Trajectory, | |
| Map, | |
| ResetMap, | |
| WorldMeans, | |
| MetaData, | |
| DeletedAgents, | |
| MapName, | |
| ScenarioId, | |
| NumExports | |
| }; | |
| // Stores values for the ObjectID component that links entities to | |
| // render / physics assets. | |
| enum class SimObject : uint32_t { | |
| Cube, | |
| Agent, | |
| StopSign, | |
| SpeedBump, | |
| Plane, | |
| NumObjects, | |
| }; | |
| enum class TaskGraphID : uint32_t { | |
| Step, | |
| Reset, | |
| NumTaskGraphs, | |
| }; | |
| // The Sim class encapsulates the per-world state of the simulation. | |
| // Sim is always available by calling ctx.data() given a reference | |
| // to the Engine / Context object that is passed to each ECS system. | |
| // | |
| // Per-World state that is frequently accessed but only used by a few | |
| // ECS systems should be put in a singleton component rather than | |
| // in this class in order to ensure efficient access patterns. | |
| struct Sim : public madrona::WorldBase { | |
| struct Config { | |
| const madrona::render::RenderECSBridge *renderBridge; | |
| bool enableLidar = false; | |
| }; | |
| // Sim::registerTypes is called during initialization | |
| // to register all components & archetypes with the ECS. | |
| static void registerTypes(madrona::ECSRegistry ®istry, | |
| const Config &cfg); | |
| // Sim::setupTasks is called during initialization to build | |
| // the system task graph that will be invoked by the | |
| // Manager class (src/mgr.hpp) for each step. | |
| static void setupTasks(madrona::TaskGraphManager &taskgraph_mgr, | |
| const Config &cfg); | |
| const std::pair<EntityType,EntityType> collisionPairs[20] = { | |
| {EntityType::Pedestrian, EntityType::RoadEdge}, | |
| {EntityType::Pedestrian, EntityType::RoadLine}, | |
| {EntityType::Pedestrian, EntityType::RoadLane}, | |
| {EntityType::Pedestrian, EntityType::CrossWalk}, | |
| {EntityType::Pedestrian, EntityType::SpeedBump}, | |
| {EntityType::Cyclist, EntityType::RoadEdge}, | |
| {EntityType::Cyclist, EntityType::RoadLine}, | |
| {EntityType::Cyclist, EntityType::RoadLane}, | |
| {EntityType::Cyclist, EntityType::CrossWalk}, | |
| {EntityType::Cyclist, EntityType::SpeedBump}, | |
| {EntityType::Vehicle, EntityType::CrossWalk}, | |
| {EntityType::Vehicle, EntityType::SpeedBump}, | |
| {EntityType::Vehicle, EntityType::RoadLine}, | |
| {EntityType::Vehicle, EntityType::RoadLane}}; | |
| // The constructor is called for each world during initialization. | |
| // Config is global across all worlds, while WorldInit (src/init.hpp) | |
| // can contain per-world initialization data, created in (src/mgr.cpp) | |
| Sim(Engine &ctx, | |
| const Config &cfg, | |
| const WorldInit &init); | |
| // EpisodeManager globally tracks episode IDs with an atomic across the | |
| // simulation. | |
| EpisodeManager *episodeMgr; | |
| // Simple random number generator seeded with episode ID. | |
| RNG rng; | |
| // Floor plane entity, constant across all episodes. | |
| Entity floorPlane; | |
| // Border wall entities: 3 walls to the left, up and down that define | |
| // play area. These are constant across all episodes. | |
| Entity borders[3]; | |
| // Agent entity references. This entities live across all episodes | |
| // and are just reset to the start of the level on reset. | |
| madrona::CountT numAgents; | |
| Entity agents[consts::kMaxAgentCount]; | |
| madrona::CountT numRoads; | |
| Entity roads[consts::kMaxRoadEntityCount]; | |
| Entity agent_ifaces[consts::kMaxAgentCount]; | |
| Entity road_ifaces[consts::kMaxRoadEntityCount]; | |
| Entity camera_agent; | |
| madrona::CountT numControlledAgents; | |
| Parameters params; | |
| // Episode ID number | |
| int32_t curEpisodeIdx; | |
| // Are we visualizing the simulation in the viewer? | |
| bool enableRender; | |
| }; | |
| class Engine : public ::madrona::CustomContext<Engine, Sim> { | |
| public: | |
| using CustomContext::CustomContext; | |
| // These are convenience helpers for creating renderable | |
| // entities when rendering isn't necessarily enabled | |
| template <typename ArchetypeT> | |
| inline madrona::Entity makeRenderableEntity(); | |
| inline void destroyRenderableEntity(Entity e); | |
| }; | |
| } | |