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| namespace madrona_gpudrive | |
| { | |
| // Include several madrona types into the simulator namespace for convenience | |
| using madrona::Entity; | |
| using madrona::base::ObjectID; | |
| using madrona::base::Position; | |
| using madrona::base::Rotation; | |
| using madrona::base::Scale; | |
| using madrona::phys::ResponseType; | |
| using madrona::phys::Velocity; | |
| // This enum is used to track the type of each entity | |
| // The order of the enum is important and should not be changed | |
| // The order is {Road types that can be reduced, Road types that cannot be reduced, agent types, other types} | |
| enum class EntityType : uint32_t | |
| { | |
| None, | |
| RoadEdge, | |
| RoadLine, | |
| RoadLane, | |
| CrossWalk, | |
| SpeedBump, | |
| StopSign, | |
| Vehicle, | |
| Pedestrian, | |
| Cyclist, | |
| Padding, | |
| NumTypes, | |
| }; | |
| enum class MapType : int32_t | |
| { | |
| LANE_UNDEFINED = 0, | |
| LANE_FREEWAY = 1, | |
| LANE_SURFACE_STREET = 2, | |
| LANE_BIKE_LANE = 3, | |
| // Original definition skips 4 | |
| ROAD_LINE_UNKNOWN = 5, | |
| ROAD_LINE_BROKEN_SINGLE_WHITE = 6, | |
| ROAD_LINE_SOLID_SINGLE_WHITE = 7, | |
| ROAD_LINE_SOLID_DOUBLE_WHITE = 8, | |
| ROAD_LINE_BROKEN_SINGLE_YELLOW = 9, | |
| ROAD_LINE_BROKEN_DOUBLE_YELLOW = 10, | |
| ROAD_LINE_SOLID_SINGLE_YELLOW = 11, | |
| ROAD_LINE_SOLID_DOUBLE_YELLOW = 12, | |
| ROAD_LINE_PASSING_DOUBLE_YELLOW = 13, | |
| ROAD_EDGE_UNKNOWN = 14, | |
| ROAD_EDGE_BOUNDARY = 15, | |
| ROAD_EDGE_MEDIAN = 16, | |
| STOP_SIGN = 17, | |
| CROSSWALK = 18, | |
| SPEED_BUMP = 19, | |
| DRIVEWAY = 20, // New datatype in v1.2.0: Driveway entrances | |
| UNKNOWN = -1, | |
| NUM_TYPES = 21, | |
| }; | |
| struct AgentID | |
| { | |
| int32_t id; | |
| }; | |
| struct VehicleSize | |
| { | |
| float length; | |
| float width; | |
| float height; | |
| }; | |
| struct Goal | |
| { | |
| madrona::math::Vector2 position; | |
| }; | |
| // WorldReset is a per-world singleton component that causes the current | |
| // episode to be terminated and the world regenerated | |
| // (Singleton components like WorldReset can be accessed via Context::singleton | |
| // (eg ctx.singleton<WorldReset>().reset = 1) | |
| struct WorldReset | |
| { | |
| int32_t reset; | |
| }; | |
| struct ResetMap { | |
| int32_t reset; | |
| }; | |
| struct DeletedAgents { | |
| int32_t deletedAgents[consts::kMaxAgentCount]; | |
| }; | |
| struct WorldMeans { | |
| madrona::math::Vector3 mean; // TODO: Z is 0 for now, but can be used for 3D in future | |
| }; | |
| const size_t WorldMeansExportSize = 3; | |
| static_assert(sizeof(WorldMeans) == sizeof(float) * WorldMeansExportSize); | |
| struct ClassicAction | |
| { | |
| float acceleration; | |
| float steering; | |
| float headAngle; | |
| }; | |
| struct DeltaAction | |
| { | |
| float dx; | |
| float dy; | |
| float dyaw; | |
| }; | |
| struct StateAction | |
| { | |
| Position position; // 3 floats | |
| float yaw; // 1 float | |
| Velocity velocity; // 6 floats | |
| }; | |
| union Action | |
| { | |
| ClassicAction classic; | |
| DeltaAction delta; | |
| StateAction state; | |
| static inline Action zero() | |
| { | |
| return Action{ | |
| .classic = {.acceleration = 0, .steering = 0, .headAngle = 0}}; | |
| } | |
| }; | |
| const size_t ActionExportSize = 3 + 1 + 6; | |
| static_assert(sizeof(Action) == sizeof(float) * ActionExportSize); | |
| // Per-agent reward | |
| // Exported as an [N * A, 1] float tensor to training code | |
| struct Reward | |
| { | |
| float v; | |
| }; | |
| // Per-agent component that indicates that the agent's episode is finished | |
| // This is exported per-agent for simplicity in the training code | |
| struct Done | |
| { | |
| // Currently bool components are not supported due to | |
| // padding issues, so Done is an int32_t | |
| int32_t v; | |
| }; | |
| struct Info | |
| { | |
| int collidedWithRoad; | |
| int collidedWithVehicle; | |
| int collidedWithNonVehicle; | |
| int reachedGoal; | |
| int type; | |
| static inline Info zero() | |
| { | |
| return Info{ | |
| .collidedWithRoad = 0, | |
| .collidedWithVehicle = 0, | |
| .collidedWithNonVehicle = 0, | |
| .reachedGoal = 0, | |
| .type = static_cast<int>(EntityType::Padding)}; | |
| } | |
| }; | |
| const size_t InfoExportSize = 5; | |
| static_assert(sizeof(Info) == sizeof(int) * InfoExportSize); | |
| // Observation state for the current agent. | |
| // Positions are rescaled to the bounds of the play area to assist training. | |
| struct SelfObservation | |
| { | |
| float speed; | |
| VehicleSize vehicle_size; | |
| Goal goal; | |
| float collisionState; | |
| float id; | |
| static inline SelfObservation zero() | |
| { | |
| return SelfObservation{ | |
| .speed = 0, | |
| .vehicle_size = {0, 0, 0}, | |
| .goal = {.position = {0, 0}}, | |
| .collisionState = 0, | |
| .id = -1}; | |
| } | |
| }; | |
| const size_t SelfObservationExportSize = 8; // 1 + 3 + 2 + 1 + 1 | |
| static_assert(sizeof(SelfObservation) == sizeof(float) * SelfObservationExportSize); | |
| struct MapObservation | |
| { | |
| madrona::math::Vector2 position; | |
| Scale scale; | |
| float heading; | |
| float type; | |
| float id; | |
| float mapType; | |
| static inline MapObservation zero() | |
| { | |
| return MapObservation{ | |
| .position = {0, 0}, | |
| .scale = madrona::math::Diag3x3{0, 0, 0}, | |
| .heading = 0, | |
| .type = static_cast<float>(EntityType::None), | |
| .id = -1, | |
| .mapType = static_cast<float>(MapType::UNKNOWN) | |
| }; | |
| } | |
| }; | |
| const size_t MapObservationExportSize = 9; // 2 + 3 + 1 + 1 + 1 + 1 | |
| static_assert(sizeof(MapObservation) == sizeof(float) * MapObservationExportSize); | |
| struct PartnerObservation | |
| { | |
| float speed; | |
| madrona::math::Vector2 position; | |
| float heading; | |
| VehicleSize vehicle_size; | |
| float type; | |
| float id; | |
| static inline PartnerObservation zero() { | |
| return PartnerObservation{ | |
| .speed = 0, | |
| .position = {0, 0}, | |
| .heading = 0, | |
| .vehicle_size = {0, 0, 0}, | |
| .type = static_cast<float>(EntityType::None), | |
| .id = -1}; | |
| } | |
| }; | |
| // Egocentric observations of other agents | |
| struct PartnerObservations | |
| { | |
| PartnerObservation obs[consts::kMaxAgentCount - 1]; | |
| }; | |
| const size_t PartnerObservationExportSize = 9; // 1 + 2 + 1 + 3 + 1 + 1 | |
| static_assert(sizeof(PartnerObservations) == sizeof(float) * | |
| (consts::kMaxAgentCount - 1) * PartnerObservationExportSize); | |
| struct RoadMapId{ | |
| int32_t id; | |
| }; | |
| const size_t RoadMapIdExportSize = 1; | |
| static_assert(sizeof(RoadMapId) == sizeof(int) * RoadMapIdExportSize); | |
| struct AgentMapObservations | |
| { | |
| MapObservation obs[consts::kMaxAgentMapObservationsCount]; | |
| }; | |
| const size_t AgentMapObservationExportSize = MapObservationExportSize; | |
| static_assert(sizeof(AgentMapObservations) == | |
| sizeof(float) * consts::kMaxAgentMapObservationsCount * | |
| AgentMapObservationExportSize); | |
| struct LidarSample | |
| { | |
| float depth; | |
| float encodedType; | |
| madrona::math::Vector2 position; | |
| }; | |
| // Linear depth values and entity type in a circle around the agent | |
| struct Lidar | |
| { | |
| LidarSample samplesCars[consts::numLidarSamples]; | |
| LidarSample samplesRoadEdges[consts::numLidarSamples]; | |
| LidarSample samplesRoadLines[consts::numLidarSamples]; | |
| }; | |
| const size_t LidarExportSize = 3 * consts::numLidarSamples * 4; | |
| static_assert(sizeof(Lidar) == sizeof(float) * LidarExportSize); | |
| struct BevObservation | |
| { | |
| float type; | |
| }; | |
| struct BevObservations | |
| { | |
| BevObservation obs[consts::bev_rasterization_resolution][consts::bev_rasterization_resolution]; | |
| }; | |
| const size_t BevObservationExportSize = 1; | |
| static_assert(sizeof(BevObservations) == BevObservationExportSize * sizeof(float) * consts::bev_rasterization_resolution * consts::bev_rasterization_resolution); | |
| // Number of steps remaining in the episode. Allows non-recurrent policies | |
| // to track the progression of time. | |
| struct StepsRemaining | |
| { | |
| uint32_t t; | |
| }; | |
| // Can be refactored for rewards | |
| struct Progress | |
| { | |
| float maxY; | |
| }; | |
| // Per-agent component storing Entity IDs of the other agents. Used to | |
| // build the egocentric observations of their state. | |
| struct OtherAgents | |
| { | |
| madrona::Entity e[consts::kMaxAgentCount - 1]; | |
| }; | |
| struct Trajectory | |
| { | |
| madrona::math::Vector2 positions[consts::kTrajectoryLength]; | |
| madrona::math::Vector2 velocities[consts::kTrajectoryLength]; | |
| float headings[consts::kTrajectoryLength]; | |
| float valids[consts::kTrajectoryLength]; | |
| Action inverseActions[consts::kTrajectoryLength]; | |
| static inline void zero(Trajectory& traj) | |
| { | |
| for (int i = 0; i < consts::kTrajectoryLength; i++) | |
| { | |
| traj.positions[i] = {0, 0}; | |
| traj.velocities[i] = {0, 0}; | |
| traj.headings[i] = 0; | |
| traj.valids[i] = 0; | |
| traj.inverseActions[i] = Action::zero(); | |
| } | |
| } | |
| }; | |
| const size_t TrajectoryExportSize = 2 * 2 * consts::kTrajectoryLength + 2 * consts::kTrajectoryLength + ActionExportSize * consts::kTrajectoryLength; | |
| static_assert(sizeof(Trajectory) == sizeof(float) * TrajectoryExportSize); | |
| struct Shape | |
| { | |
| int32_t agentEntityCount; | |
| int32_t roadEntityCount; | |
| }; | |
| struct ControlledState | |
| { | |
| int32_t controlled; // default: 1 | |
| }; | |
| struct CollisionDetectionEvent | |
| { | |
| madrona::AtomicI32 hasCollided{false}; | |
| }; | |
| struct AbsoluteRotation | |
| { | |
| Rotation rotationAsQuat; // x, y, z, w | |
| float rotationFromAxis; | |
| }; | |
| struct AbsoluteSelfObservation | |
| { | |
| Position position; | |
| AbsoluteRotation rotation; | |
| Goal goal; | |
| VehicleSize vehicle_size; | |
| float id; | |
| }; | |
| const size_t AbsoluteSelfObservationExportSize = 14; // 3 + 5 + 2 + 3 + 1 | |
| static_assert(sizeof(AbsoluteSelfObservation) == sizeof(float) * AbsoluteSelfObservationExportSize); | |
| struct MapName | |
| { | |
| char32_t mapName[32]; | |
| }; | |
| const size_t MapNameExportSize = 32; | |
| static_assert(sizeof(MapName) == sizeof(char32_t) * MapNameExportSize); | |
| struct ScenarioId | |
| { | |
| char32_t scenarioId[32]; | |
| }; | |
| const size_t ScenarioIdExportSize = 32; | |
| static_assert(sizeof(ScenarioId) == sizeof(char32_t) * ScenarioIdExportSize); | |
| //Metadata struct : using agent IDs. | |
| struct MetaData | |
| { | |
| int32_t isSdc; | |
| int32_t isObjectOfInterest; | |
| int32_t isTrackToPredict; | |
| int32_t difficulty; | |
| static inline void zero(MetaData& metadata) | |
| { | |
| metadata.isSdc = -1; | |
| metadata.isObjectOfInterest = -1; | |
| metadata.isTrackToPredict = -1; | |
| metadata.difficulty = -1; | |
| } | |
| }; | |
| const size_t MetaDataExportSize = 4; | |
| static_assert(sizeof(MetaData) == sizeof(int32_t) * MetaDataExportSize); | |
| struct AgentInterface : public madrona::Archetype< | |
| Action, | |
| Reward, | |
| Done, | |
| Info, | |
| // Observations | |
| SelfObservation, | |
| AbsoluteSelfObservation, | |
| PartnerObservations, | |
| AgentMapObservations, | |
| Lidar, | |
| BevObservations, | |
| StepsRemaining, | |
| ResponseType, | |
| Trajectory, | |
| AgentID, | |
| MetaData, | |
| ControlledState // Drive Logic | |
| > | |
| { | |
| }; | |
| struct AgentInterfaceEntity | |
| { | |
| madrona::Entity e; | |
| }; | |
| // Needed so that the taskgraph doesnt run on InterfaceEntity from roads | |
| struct RoadInterfaceEntity | |
| { | |
| madrona::Entity e; | |
| }; | |
| /* ECS Archetypes for the game */ | |
| struct CameraAgent : public madrona::Archetype< | |
| Position, | |
| Rotation, | |
| madrona::render::RenderCamera, | |
| madrona::render::Renderable> | |
| { | |
| }; | |
| // There are 2 Agents in the environment trying to get to the destination | |
| struct Agent : public madrona::Archetype< | |
| // Basic components required for physics. Note that the current physics | |
| // implementation requires archetypes to have these components first | |
| // in this exact order. | |
| Position, | |
| Rotation, | |
| Scale, | |
| ObjectID, | |
| ResponseType, | |
| madrona::phys::broadphase::LeafID, | |
| Velocity, | |
| CollisionDetectionEvent, | |
| // Internal logic state. | |
| Progress, | |
| OtherAgents, | |
| EntityType, | |
| VehicleSize, | |
| Goal, | |
| // Interface | |
| AgentInterfaceEntity, | |
| // Visualization: In addition to the fly camera, src/viewer.cpp can | |
| // view the scene from the perspective of entities with this component | |
| madrona::render::RenderCamera, | |
| // All entities with the Renderable component will be drawn by the | |
| // viewer and batch renderer | |
| madrona::render::Renderable | |
| > | |
| { | |
| }; | |
| struct RoadInterface : public madrona::Archetype< | |
| MapObservation> | |
| { | |
| }; | |
| // Generic archetype for entities that need physics but don't have custom | |
| // logic associated with them. | |
| struct PhysicsEntity : public madrona::Archetype< | |
| Position, | |
| Rotation, | |
| Scale, | |
| ObjectID, | |
| ResponseType, | |
| madrona::phys::broadphase::LeafID, | |
| Velocity, | |
| RoadInterfaceEntity, | |
| EntityType, | |
| RoadMapId, | |
| MapType, | |
| madrona::render::Renderable> | |
| { | |
| }; | |
| } | |